/ == PROJECTILES ==

/ Swords (was:Arrows)
type=entity,ID=LuckyProjectile,,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),amount=50,delay=#rand(0.0,4.0),item=(id=iron_sword)),damage=10.0)@luck=-2

/ Enderpearl (was:Eggs)
type=entity,ID=ender_pearl,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)),amount=25,delay=#rand(0.0,2.0)@luck=-2

/ Obsidian (was:TNT)
type=block,ID=obsidian,pos=#pExactPos@luck=-2

/ Speed (was:Web)
type=entity,ID=LuckyProjectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw,#pPitch,1.5),item=(id=sugar,Count=1),impact=["type=effect,ID=1,amplifier=1,duration=60"])@luck=-2@chance=0.5

/ Water (was:Flames)
type=entity,ID=LuckyProjectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),item=(id=water,Count=1),impact=["type=effect,ID=12,target=hitEntity,duration=100"],damage=0.0),amount=50,delay=#rand(0.0,2.0)@luck=-2


/ == EFFECTS ==

/ Regeneration (was: poison)
group(type=effect,ID=10,target=hitEntity,amplifier=2,duration=5;type=particle,ID=splashpotion,damage=8196)@luck=-2

/ Damage + poison (was: Health + Regeneration)
group(type=effect,ID=7,amplifier=#rand(2,6),duration=0;type=effect,ID=19,amplifier=#rand(1,2),duration=#rand(5,10);type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos)@luck=-2

/ Nightvision + speed (was: Blindness and slowness)
group(type=effect,ID=16,target=hitEntity,duration=3;type=effect,ID=1,target=hitEntity,duration=3;type=particle,ID=largesmoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0))@chance=0.75@luck=-2

/ Knockfront (was: Knockback)
group(type=effect,ID=special_knockback,range=6,excludePlayer=true,power=-1.8,pos=#pPos,delay=0.1;type=particle,ID=explode,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos)@luck=-2

/ down? Knockback (was: upward)
group(type=effect,ID=special_knockback,target=hitEntity,directionPitch=90,power=1.3,delay=0.1;type=particle,ID=explode,size=(0.5,0.5,0.5),particleAmount=500)@luck=-2

/ Water (was: Fire)
group(type=effect,ID=12,range=4,excludePlayer=true,duration=#rand(5,10);type=particle,ID=bubble,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000)@luck=-2

/ slowness (... maybe a snail? but first slowness... was: Lightening)
type=effect,ID=2,amplifier=4,duration=60@luck=-2

/ == NOTHING == ( i cant do all- so still NOTHING :c )
type=nothing@luck=0@chance=24
