/ ========== TOOLS & ARMOR ========== (not changed much, just luck + bow and arrow)

/ all wood, stone and gold tools
group(ID=wooden_sword,NBTTag=(display=(Name="$cnot wooden sword"));ID=wooden_shovel,NBTTag=(display=(Name="$cnot wooden shovel"));ID=wooden_pickaxe,NBTTag=(display=(Name="$cnot wooden pickaxe"));ID=wooden_axe,NBTTag=(display=(Name="$cnot wooden axe"));ID=wooden_hoe,NBTTag=(display=(Name="$cnot wooden hoe")))@luck=0
group(ID=stone_sword,NBTTag=(display=(Name="$8not stone sword"));ID=stone_shovel,NBTTag=(display=(Name="$8not stone shovel"));ID=stone_pickaxe,NBTTag=(display=(Name="$8not stone pickaxe"));ID=stone_axe,NBTTag=(display=(Name="$8not stone axe"));ID=stone_hoe,NBTTag=(display=(Name="$8not stone hoe")))@luck=0
group(ID=golden_sword,NBTTag=(display=(Name="$6not golden sword"));ID=golden_shovel,NBTTag=(display=(Name="$6not golden shovel"));ID=golden_pickaxe,NBTTag=(display=(Name="$6not golden pickaxe"));ID=golden_axe,NBTTag=(display=(Name="$6not golden axe"));ID=golden_hoe,NBTTag=(display=(Name="$6not golden hoe")))@luck=-1
/ 2-3 iron tools
group:#rand(2,3):(ID=iron_shovel,NBTTag=(display=(Name="$7not iron shovel"));ID=iron_pickaxe,NBTTag=(display=(Name="$7not iron pickaxe"));ID=iron_axe,NBTTag=(display=(Name="$7not iron axe"));ID=iron_sword,NBTTag=(display=(Name="$7not iron sword"));ID=iron_hoe,NBTTag=(display=(Name="$7not iron hoe")))@luck=-1
/ 1-2 diamond tools
group:#rand(1,2):(ID=diamond_sword,NBTTag=(display=(Name="$bnot diamond sword"));ID=diamond_shovel,NBTTag=(display=(Name="$bnot diamond shovel"));ID=diamond_pickaxe,NBTTag=(display=(Name="$bnot diamond pickaxe"));ID=diamond_axe,NBTTag=(display=(Name="$bnot diamond axe"));ID=diamond_hoe,NBTTag=(display=(Name="$bnot diamond hoe")))@luck=-2
/ all leather and gold armor
group(ID=leather_helmet,NBTTag=(display=(Name="$cnot leather helmet"));ID=leather_chestplate,NBTTag=(display=(Name="$cnot leather chestplate"));ID=leather_leggings,NBTTag=(display=(Name="$cnot leather leggings"));ID=leather_boots,NBTTag=(display=(Name="$cnot leather boots")))@luck=0
group(ID=golden_helmet,NBTTag=(display=(Name="$6not golden helmet"));ID=golden_chestplate,NBTTag=(display=(Name="$6not golden chestplate"));ID=golden_leggings,NBTTag=(display=(Name="$6not golden leggings"));ID=golden_boots,NBTTag=(display=(Name="$6not golden boots"));ID=golden_horse_armor,NBTTag=(display=(Name="$6not golden horse armor")))@luck=-1
/ 2-3 chain and iron armor
group:#rand(2,3):(ID=chainmail_helmet,NBTTag=(display=(Name="$8not chainmail helmet"));ID=chainmail_chestplate,NBTTag=(display=(Name="$8not chainmail chestplate"));ID=chainmail_leggings,NBTTag=(display=(Name="$8not chainmail leggings"));ID=chainmail_boots,NBTTag=(display=(Name="$8not chainmail boots")))@luck=-2
group:#rand(2,3):(ID=iron_helmet,NBTTag=(display=(Name="$7not iron helmet"));ID=iron_chestplate,NBTTag=(display=(Name="$7not iron chestplate"));ID=iron_leggings,NBTTag=(display=(Name="$7not iron leggings"));ID=iron_boots,NBTTag=(display=(Name="$7not iron boots"));ID=iron_horse_armor,NBTTag=(display=(Name="$7not iron horse armor")))@luck=-1
/ 1-2 diamond armor
group:#rand(1,2):(ID=diamond_helmet,NBTTag=(display=(Name="$bnot diamond helmet"));ID=diamond_chestplate,NBTTag=(display=(Name="$bnot diamond chestplate"));ID=diamond_leggings,NBTTag=(display=(Name="$bnot diamond leggings"));ID=diamond_boots,NBTTag=(display=(Name="$bnot diamond boots"));ID=diamond_horse_armor,NBTTag=(display=(Name="$bnot diamond horse armor")))@luck=-2
/ all horse armor
group(ID=iron_horse_armor,NBTTag=(display=(Name="$7not iron horse armor"));ID=golden_horse_armor,NBTTag=(display=(Name="$6not golden horse armor"));ID=diamond_horse_armor,NBTTag=(display=(Name="$bnot diamond horse armor")))@luck=-2
/ bows and arrow (arrow and bow switched)
group(ID=arrow,NBTTag=(display=(Name="$7not arrow"));ID=bow,NBTTag=(display=(Name="$cnot bow")),amount=#rand(16,32))@luck=-1

/ ========== BLOCKS ==========

ID=water@luck=0 (was sponge)
ID=obsidian,amount=8@luck=-1 (was tnt)
ID=tnt,amount=14@luck=-1 (was obsidian)
ID=soul_sand@luck=-2 (was enchantingtable)
ID=end_portal,amount=#rand(2,6)@luck=-2 (was end portal frame)
ID=cake@luck=-1 (was Dragon Egg)
ID=trapped_chest),amount=2@luck=-0 (was enderchest)
ID=dirt@luck=-2 (was beacon)
ID=hopper,amount=8@luck=0 (was dropper)
ID=web,amount=8@luck=0 (was hay block)

/ chests (here nothing changed... just luck)
type=block,ID=chest,tileEntity=(Items=#chestVillageBlacksmith)@luck=0
type=block,ID=chest,tileEntity=(Items=#chestBonusChest)@luck=-1
type=block,ID=chest,tileEntity=(Items=#chestDungeonChest)@luck=-1
type=block,ID=chest,tileEntity=(Items=#chest(contents=[(id=iron_ingot,maxAmount=8,weight=10),(id=gold_ingot,maxAmount=4,weight=10),(id=diamond,maxAmount=4,weight=10),(id=emerald,maxAmount=4,weight=10),(id=dye,Damage=4,maxAmount=4,weight=10),(id=lucky:lucky_block,maxAmount=2,weight=10),(id=golden_apple,maxAmount=2,weight=10),(id=golden_apple,Damage=1,maxAmount=2,weight=10)],maxTotalAmount=12))@luck=-2

/ ========= ITEMS ==========

ID=iron_ingot,amount=#rand(8,16)@luck=-1 (was gold ingot)
ID=stick,NBTTag=(display=(Name="$4not a Stick!"))@luck=--1 (was stick)
ID=sign,amount=4@luck=0 (was painting)
ID=carrot_on_a_stick,amount=2@luck=0 (was saddle)
ID=dragon_egg@luck=0 (was Cake)
ID=rabbit_stew@luck=--1 (was rotten flesh)
ID=dirt@luck=-2 (was netherstar)
ID=deadbush,NBTTag=(display=(Name="$6Deadbush"))@luck=1 (was Romantic Rose)
ID=rotten_flesh,amount=#rand(5,7)@luck=-1 (was rabbit stew)

/ ========== GROUPS ==========

/ lvl down (was bookshelves and books )
group(type=command,ID="/xp -10L @p";type=message,ID="$4 #pName Level Down!")@luck=0
/ melons (was pumpkins and jack o laterns)
group(ID=melon,amount=#rand(8,16);ID=melon_block,amount=#rand(8,16))@luck=0
/ golden apples (was golden apples)
group(ID=web,amount=#rand(2,4);ID=rotten_flesh,amount=#rand(1,2),damage=1)@luck=-2
/ buckets (nothing changed)
group(ID=bucket,amount=#rand(1,2);ID=water_bucket,amount=#rand(1,2);ID=lava_bucket,amount=#rand(1,2);ID=milk_bucket,amount=#rand(1,2))@luck=0
/ meat (raw and cooked) (just luck)
group:1:(group(ID=porkchop,amount=#rand(8,16);ID=cooked_porkchop,amount=#rand(4,8));group(ID=fish,amount=#rand(8,16);ID=cooked_fish,amount=#rand(4,8));group(ID=beef,amount=#rand(8,16);ID=cooked_beef,amount=#rand(4,8));group(ID=chicken,amount=#rand(8,16);ID=cooked_chicken,amount=#rand(4,8));group(ID=mutton,amount=#rand(8,16);ID=cooked_mutton,amount=#rand(4,8));group(ID=rabbit,amount=#rand(8,16);ID=cooked_rabbit,amount=#rand(4,8)))@luck=-1
/ vegetable food (carrots, potatoes, pumpkin pie) (just luck)
group:1:(group(ID=carrot,amount=#rand(8,16);ID=golden_carrot,amount=#rand(4,8));group(ID=potato,amount=#rand(8,16);ID=baked_potato,amount=#rand(4,8);ID=poisonous_potato,amount=#rand(2,4));group(ID=pumpkin_pie,amount=#rand(6,12)))@luck=-1
/ ender pearls and eyes (was: enderpearls and eyes)
group(ID=egg,amount=10;ID=snowball,amount=5)@luck=-2
/ potions (just luck)
ID=potion,damage=#randPotionDamage,amount=#rand(4,8)@luck=-1
/ spawn eggs (just luck)
ID=spawn_egg,damage=#randSpawnEggDamage,amount=#rand(4,8)@luck=-1
/ heads (nothing to change)
ID=skull,damage=#rand(0,4),amount=#rand(1,3)@luck=0
/ jukebox music discs (just luck)
group(ID=jukebox;ID=#rand(2256,2267),amount=#rand(1,3))@luck=-1
/ brewing (just luck)
group(ID=ender_pearl,amount=#rand(1,3);ID=blaze_rod,amount=#rand(1,3);ID=ghast_tear,amount=#rand(1,3);ID=gold_nugget,amount=#rand(1,3);ID=nether_wart,amount=#rand(1,3);ID=spider_eye,amount=#rand(1,3);ID=fermented_spider_eye,amount=#rand(1,3);ID=blaze_powder,amount=#rand(1,3);ID=magma_cream,amount=#rand(1,3);ID=ender_eye,amount=#rand(1,3);ID=speckled_melon,amount=#rand(1,3);ID=rabbit_foot,amount=#rand(1,3);type=particle,ID=2002,damage=3)@luck=-2
/ redstone (just luck)
group(ID=dispenser,amount=2;ID=noteblock,amount=1;ID=sticky_piston,amount=4;ID=piston,amount=4;ID=tnt,amount=6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amount=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=iron_trapdoor,amount=2;ID=fence_gate,amount=1;ID=redstone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_pressure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detector,amount=1;ID=hopper,amount=4;ID=dropper,amount=#rand(2,4);ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#rand(32,64);ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck=-2
/ colorful (just luck)
group(group:1:(ID=wool,damage=#rand(0,15),amount=#rand(32,64);ID=stained_hardened_clay,damage=#rand(0,15),amount=#rand(32,64);ID=dye,damage=#rand(0,15),amount=#rand(32,64));type=particle,ID=2002,damage=#randPotionParticle,amount=10)@luck=-1
/ iron, gold, diamond, emerald, lapis with fireworks (just luck)
group(ID=iron_ingot,amount=#rand(8,16);ID=gold_ingot,amount=#rand(8,16);ID=diamond,amount=#rand(8,16);ID=emerald,amount=#rand(8,16);ID=dye,damage=4,amount=#rand(8,16);type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag=#randFireworksRocket)),amount=20,posOffset=#circleOffset(0,2))@luck=-2
/ quartz (just luck)
group(ID=stone_slab,damage=7,amount=#rand(4,8);ID=quartz_ore,amount=#rand(16,32);ID=quartz_block,amount=#rand(4,8);ID=quartz_block,damage=1,amount=#rand(4,8);ID=quartz_block,damage=2,amount=#rand(4,8);ID=quartz_stairs,amount=#rand(4,8);ID=quartz,amount=#rand(24,32);type=particle,ID=2002,damage=14)@luck=-1
/ fish (just luck)
group(ID=fishing_rod;ID=349,damage=#rand(0,3),amount=#rand(10,20))@luck=-1
/ message with mushroom (not)
group(type=command,ID="/tell not #pName Listen not to me, not #pName. You are not in grave danger. You not need to run. Now. Do not take this mushroom, it is not your only hope.",commandSender="notPlayerInDistress-SomebodyWhoCantWriteEnglisch";ID=brown_mushroom,NBTTag=(display=(Name="$cNot Only Hope")))@luck=1
/ random jokes (just luck)
group:1:(ID=clock,NBTTag=(display=(Name="You're wasting your time"));ID=fish,damage=2,NBTTag=(display=(Name="I'm funny"));ID=fish,damage=3,NBTTag=(display=(Name="Oooooh!")))@luck=1
/ flowers (nothing... i could make deadbush and grass but... its not the real opposite)
group(ID=red_flower,damage=#rand(0,8),amount=64)@luck=0
/ enchantment books (just luck)
ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),amount=#rand(7,10)@luck=-1
/ prismarine (just luck)
group(ID=prismarine,amount=#rand(4,8);ID=prismarine,damage=1,amount=#rand(4,8);ID=prismarine,damage=2,amount=#rand(4,8);ID=sea_lantern,amount=#rand(4,8);ID=prismarine_shard,amount=#rand(15,30);ID=prismarine_crystals,amount=#rand(10,20);type=particle,ID=2002,damage=14)@luck=-1

/ ========== ENTITIES ==========

/ unlucky mobs + lucky squid (was lucky, not the squid)
group:1:(type=entity,ID=Pig,NBTTag=(CustomName="$c$lUnlucky Pig",CustomNameVisible=true);type=entity,ID=Cow,NBTTag=(CustomName="$c$lUnlucky Cow",CustomNameVisible=true);type=entity,ID=Chicken,NBTTag=(CustomName="$c$lUnlucky Chicken",CustomNameVisible=true);type=entity,ID=Sheep,NBTTag=(CustomName="$c$lUnlucky Sheep",CustomNameVisible=true);type=entity,ID=Rabbit,NBTTag=(CustomName="$c$lUnlucky Rabbit",CustomNameVisible=true);type=entity,ID=Squid,NBTTag=(CustomName="$e$lVery Lucky Squid",CustomNameVisible=true))@luck=0
/ colored sheep (just luck)
type=entity,ID=Sheep,NBTTag=(CustomName="$cM$6r. $eR$aa$2i$bn$3b$5o$dw",CustomNameVisible=true,Color=#rand(0,15)),posOffset=#circleOffset(4),amount=16@luck=-1

/ eggs + dirt (was egg + diamonds)
group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;type=entity,ID=Item,NBTTag=(Item=(id=dirt,Count=1),Motion=#randLaunchMotion(0.7,18)),amount=20)@luck=2

/ thrown exp bottles (1 time no lvl down)
type=entity,ID=ThrownExpBottle,NBTTag=(Motion=#randLaunchMotion),amount=#rand(16,32)@luck=-2
/ launched obsidian (was launched tnt)
type=entity,ID=falling_block,NBTTag=(Block=#randList("minecraft:anvil","minecraft:obsidian"),Motion=#randLaunchMotion),amount=15@luck=-2

/ ocelot (was lightning creeper)
type=entity,ID=Ocelot@luck=2
/ giant (just luck)
group(type=difficulty,ID=hard;type=entity,ID=Giant)@luck=2
/ wither (just luck) (i dont have a pink wither)
group(type=difficulty,ID=hard;type=entity,ID=WitherBoss)@chance=0.1@luck=2
/ ghast (just luck) (There is no opposite in minecraft)
group(type=difficulty,ID=hard;type=entity,ID=Ghast)@chance=0.2@luck=2
/ squid (was elder guardian)
type=entity,ID=Squid@chance=0.5@luck=2
/ Toast (was killer Rabbit)
type=entity,ID=Rabbit,NBTTag=(CustomName="Toast")@luck=1
/ lightning creeper (one time, no change! just luck)
group(type=difficulty,ID=hard;type=entity,ID=Creeper;type=entity,ID=LightningBolt)@luck=2
/ boB zombie (was Bob)
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(Equipment=[(id=wooden_sword,Count=1,tag=(ench=#luckySwordEnchantments)),(id=leather_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=leather_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=leather_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=leather_boots,Count=1,tag=(ench=#luckyBootsEnchantments))],DropChances=[#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomName="$a$lboB",CustomNameVisible=true))@luck=2

/ rotten horseman zombie (was skeleton, with chainmal)
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(Equipment=[(id=bow,Count=1,tag=(ench=#luckyBowEnchantments)),(id=iron_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=iron_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=iron_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=iron_boots,Count=1,tag=(ench=#luckyBootsEnchantments))],DropChances=[#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f,#randList(0,2)f],CustomName="$2$lRotten Horseman",CustomNameVisible=true,Riding=(id=EntityHorse,Tame=true,Type=3,Riding=(id=Bat,Silent=true,ActiveEffects=[(Id=14,Duration=100000,Amplifier=1,ShowParticles=false)]))))@luck=2

/ stacked villagers and pig (opposite :P) (was villager and pigs)
type=entity,ID=Pig,NBTTag=(Riding=(id=Villager,Riding=(id=Villager,Riding=(id=Villager,Riding=(id=Villager,Riding=(id=Villager,Riding=(id=Villager,Riding=(id=Villager))))))))@luck=0

/ horses (just luck)
type=entity,ID=EntityHorse,amount=12,posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4),Tame=true)@luck=-1

/ villager with Pigs (was witch with bats)
group(type=difficulty,ID=hard;type=entity,ID=Villager;type=entity,ID=Pig,posY=#bPosY+#rand(0,2),posOffset=#circleOffset(0,1),amount=64)@luck=1
/ huge slime and magma cube (now little :c)
group:1:(type=entity,ID=Slime,NBTTag=(Size=1);type=entity,ID=LavaSlime,NBTTag=(Size=1))@luck=2

/ pet wolves (just luck)
group(type=entity,ID=Wolf,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(CollarColor=#rand(0,14),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),particleAmount=20)@luck=-1
/ pet cats (just luck)
group(type=entity,ID=Ozelot,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(CatType=#rand(0,3),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),particleAmount=20)@luck=-1
/ pet rabbits (just luck)
group(type=entity,ID=Rabbit,amount=#rand(5,10),posOffset=#circleOffset(3),NBTTag=(RabbitType=#rand(0,5),Owner=#pName,Sitting=1);type=particle,ID="heart",size=(2,0,2),particleAmount=20)@luck=-1

/ villain villagers (was Hero)
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(20,25)),sell=(id=diamond_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$4$9Villains Sword"))),maxUses=1),(buy=(id=diamond,Count=#rand(20,25)),sell=(id=bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$4$9Villains Bow"))),maxUses=1),(buy=(id=diamond,Count=#rand(10,15)),sell=(id=fishing_rod,Count=1,tag=(ench=#luckyFishingRodEnchantments,display=(Name="$4$9Villains Fishing Rod"))),maxUses=1),(buy=(id=diamond,Count=#rand(10,15)),sell=(id=potion,Damage=8195,Count=1,tag=(CustomPotionEffects=#luckyPotionEffects,display=(Name="$4$9Villains Potion"))),maxUses=1),(buy=(id=diamond,Count=#rand(7,12)),sell=(id=potion,Damage=16428,Count=1,tag=(CustomPotionEffects=#unluckyPotionEffects,display=(Name="$4$4Evil Potion"))),maxUses=1)]),CustomName="$c$lUnlucky Villager",CustomNameVisible=true)@luck=-1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(12,17)),sell=(id=diamond_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments,display=(Name="$4$9Villains Helmet"))),maxUses=1),(buy=(id=diamond,Count=#rand(20,25)),sell=(id=diamond_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments,display=(Name="$4$9Villains Chestplate"))),maxUses=1),(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments,display=(Name="$4$9Villains Leggings"))),maxUses=1),(buy=(id=diamond,Count=#rand(12,17)),sell=(id=diamond_boots,Count=1,tag=(ench=#luckyBootsEnchantments,display=(Name="$4$9Villains Boots"))),maxUses=1)]),CustomName="$c$lUnlucky Villager",CustomNameVisible=true)@luck=-1
type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#rand(10,15)),sell=(id=diamond_shovel,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Shovel"))),maxUses=1),(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_pickaxe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Pickaxe"))),maxUses=1),(buy=(id=diamond,Count=#rand(15,20)),sell=(id=diamond_axe,Count=1,tag=(ench=#luckyAxeEnchantments,display=(Name="$4$9Villains Axe"))),maxUses=1),(buy=(id=diamond,Count=#rand(10,15)),sell=(id=diamond_hoe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Hoe"))),maxUses=1)]),CustomName="$c$lUnlucky Villager",CustomNameVisible=true)@luck=-1

/ falling blocks (iron, gold, diamond, emerald) (just luck, one time)
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=iron_block);type=particle,ID=largesmoke,size=(1,2,1),particleAmount=500;type=sound,ID=random.fizz)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=gold_block);type=particle,ID=flame,size=(1,2,1),particleAmount=500;type=sound,ID=item.fireCharge.use)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=diamond_block);type=entity,ID=LightningBolt)@luck=-1
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=emerald_block);type=particle,ID=happyVillager,size=(1,2,1),particleAmount=500;type=sound,ID=dig.grass)@luck=0
group(type=fill,ID=air,size=(1,8,1);type=entity,ID=FallingSand,posY=#bPosY+7,NBTTag=(Block=lapis_block);type=particle,ID=splash,size=(1,2,1),particleAmount=1000;type=sound,ID=game.neutral.swim.splash)@luck=0

/ colorful pole (luck, diamond to dirt)
group(type=fill,ID=air,size=(1,51,1);group(NBTTag=(Block=stained_hardened_clay,Data=14),posY=#bPosY+5;NBTTag=(Block=stained_hardened_clay,Data=1),posY=#bPosY+10;NBTTag=(Block=stained_hardened_clay,Data=4),posY=#bPosY+15;NBTTag=(Block=stained_hardened_clay,Data=5),posY=#bPosY+20;NBTTag=(Block=stained_hardened_clay,Data=3),posY=#bPosY+25;NBTTag=(Block=stained_hardened_clay,Data=11),posY=#bPosY+30;NBTTag=(Block=stained_hardened_clay,Data=10),posY=#bPosY+35;NBTTag=(Block=stained_hardened_clay,Data=2),posY=#bPosY+40;NBTTag=(Block=stained_hardened_clay,Data=6),posY=#bPosY+45),type=entity,ID=FallingSand;type=entity,ID=FallingSand,NBTTag=(Block=dirt),posY=#bPosY+50;type=entity,ID=LightningBolt,posY=#bPosY+10,delay=5.3)@luck=-2

/ obsidian pole (was: tnt pole)
group(type=fill,ID=air,size=(1,51,1);type=entity,ID=FallingSand,NBTTag=(Block=lapis_block),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=obsidian))@luck=2

/ baby player (just the weapon)
type=entity,ID=ArmorStand,NBTTag=(Small=true,NoBasePlate=true,ShowArms=true,Equipment=[(id=diamond_sword,Count=1),(id=leather_boots,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=leather_leggings,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=leather_chestplate,Count=1,tag=(display=(color=#rand(0,16777215)))),(id=skull,Damage=3,Count=1,tag=(SkullOwner=#pName))],Rotation=[#pYaw+180f,0f],CustomName="Baby #pName",CustomNameVisible=true)@luck=0

/ ==== Monster Apocalyple ==== 
/ sword, difficulty, time, potion effects (luck.... just) (i dont want to make a "pig-apokalypse with an iron axe" ... this is a game for little too...)
group(ID=wooden_sword;type=difficulty,ID=hard;type=time,ID=18750;type=effect,ID=slowness,duration=30,amplifier=4;type=effect,ID=blindness,duration=30; \
/ zombies, creepers, spiders & cave spiders, silverfish & endermites, guardians
group:1:(type=entity,ID=Zombie,amount=#rand(20,50);type=entity,ID=Creeper,amount=#rand(10,30);group(type=entity,ID=Spider,amount=#rand(15,45);type=entity,ID=CaveSpider,amount=#rand(5,10));group(type=entity,ID=Silverfish,amount=#rand(15,45);type=entity,ID=Endermite,amount=#rand(5,10));type=entity,ID=Guardian,amount=#rand(10,30); \
/ all
group(type=entity,ID=Zombie,amount=#rand(20,50);type=entity,ID=Creeper,amount=#rand(10,30);group(type=entity,ID=Spider,amount=#rand(15,45);type=entity,ID=CaveSpider,amount=#rand(5,10);type=entity,ID=Silverfish,amount=#rand(15,45);type=entity,ID=Endermite,amount=#rand(5,10);type=entity,ID=Guardian,amount=#rand(10,30)))),posOffset=#circleOffset(8,10))@luck=2

/ ========== STRUCTURES ========== (luck and the structures) disabled --> bug: structures wont work
/ traps
/type=structure,ID=anvil_trap-o,pos=#pPos,rotation=#pDirect@luck=2
/type=structure,ID=lava_trap-o,pos=#pPos,rotation=#pDirect@luck=2
/type=structure,ID=water_trap-o,pos=#pPos@luck=2  
/type=structure,ID=pit_trap-o,pos=#pPos@luck=2

/ lucky fort and temple
/type=structure,ID=lucky_fort-o,pos=#pPos@luck=2
/type=structure,ID=lucky_temple-o,pos=#pPos@chance=0.4@luck=2

/ bedrock problem
/type=structure,ID=bedrock_problem-o,rotation=#pDirect@luck=1

/ explosion
/group(type=difficulty,ID=hard;type=explosion,radius=6)@luck=2

/ choice of 2 lucky blocks
/group:1:(type=structure,ID=lucky_choice_left-o,rotation=#pDirect;type=structure,ID=lucky_choice_right-o,rotation=#pDirect)@luck=0

/ wishing wells
/group(type=structure,ID=wishing_well-o;type=message,ID="A not wishing well? Maybe you should not throw in a not coin...";type=command,ID="/give #pName deadbush 1 0 {display:{Name:\"$4not Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"$bnot Your not wish not came not true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag='#'randFireworksRocket)),amount=20,posY='#'bPosY+3,posOffset='#'circleOffset(2);ID=gold_ingot,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=diamond,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=emerald,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=dye,damage=4,amount=#rand(20,30),posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=-2
/group(type=structure,ID=wishing_well-o;type=message,ID="A not wishing well? Maybe you should not throw in a not coin...";type=command,ID="/give #pName deadbush 1 0 {display:{Name:\"$4not Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"$enot Your not wish not came not true! (not If not you not like not potatoes)\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;ID=potato,amount=128,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=baked_potato,amount=64,posY='#'bPosY+10,posOffset='#'circleOffset(2);ID=poisonous_potato,amount=32,posY='#'bPosY+10,posOffset='#'circleOffset(2))"]))@luck=-1
/group(type=structure,ID=wishing_well-o;type=message,ID="A not wishing well? Maybe you should not throw in a not coin...";type=command,ID="/give #pName deadbush 1 0 {display:{Name:\"$4not Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"$4notYour not death not wish not came nottrue!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion='#'randLaunchMotion),posY='#'bPosY+7,amount=20)"]))@luck=2

/ bouncing castle
/type=structure,ID=bouncing_castle-o,pos=#pPos,rotation=#pDirect

/ giant lucky blocks
/type=structure,ID=giant_lucky_block_good-o,rotation=#pDirect@luck=-2
/type=structure,ID=giant_lucky_block_bad-o,rotation=#pDirect@luck=2

/ ========== ENCHANTED + LUCKY ITEMS ==========

/ opposite lucky block book (.-. wtf have i done)
ID=written_book,NBTTag=(author="notPlayerInDistress",title="$4$9Villains Block Book",pages=["$l$nThe Opposite Lucky Block$r\n\nThe Opposite Lucky Block ($ooppistus fortunus blockus$r) was brought to Minecraft by the devil to reward the evil and punish the good.","The player's true self will not be revealed after mining this block.\n\nSome fear it, and others have been made rich by it.","You must mine it and be prepared for whatever will follow.\n\nIt is not not luck.\n\nIt is $bdestiny (not)."])@luck=0
/ Villains sword (was hero)
ID=diamond_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="$4$9Villains Sword"))@luck=-2
/ Villains bow (was hero)
ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="$4$9Villains Bow"))@luck=-2
/ Villains fishing rod (was hero)
ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="$4$9Villains Fishing Rod"))@luck=-2
/ Villains tools (was hero)
group:#rand(1,2):(ID=diamond_shovel,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Shovel"));ID=diamond_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Pickaxe"));ID=diamond_axe,NBTTag=(ench=#luckyAxeEnchantments,display=(Name="$4$9Villains Axe"));ID=diamond_hoe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="$4$9Villains Hoe")))@luck=-2
/ Villains armor (was hero)
group:#rand(1,2):(ID=diamond_helmet,NBTTag=(ench=#luckyHelmetEnchantments,display=(Name="$4$9Villains Helmet"));ID=diamond_chestplate,NBTTag=(ench=#luckyChestplateEnchantments,display=(Name="$4$9Villains Chestplate"));ID=diamond_leggings,NBTTag=(ench=#luckyLeggingsEnchantments,display=(Name="$4$9Villains Leggings"));ID=diamond_boots,NBTTag=(ench=#luckyBootsEnchantments,display=(Name="$4$9Villains Boots")))@luck=-2
/ lucky potion (see below)
ID=potion,damage=8195,NBTTag=(CustomPotionEffects=#luckyPotionEffects,display=(Name="$4$9Villains Potion"))@luck=-2
/ unlucky potion (see up there, there is no point to swap this, or? just luck c: )
ID=potion,damage=16428,NBTTag=(CustomPotionEffects=#unluckyPotionEffects,display=(Name="$e$4Heros Potion"))@luck=-1

/ lucky items
type=item,ID=lucky:opposite_lucky_sword@chance=1.5@luck=-2
type=item,ID=lucky:opposite_lucky_bow@chance=1.5@luck=-2
type=item,ID=lucky:opposite_lucky_potion,NBTTag=(Luck=#randList(100,-100)),amount=#rand(10,15)@chance=1.5@luck=-2
group(type=item,ID=lucky:opposite_lucky_sword;type=item,ID=lucky:opposite_lucky_bow;type=item,ID=lucky:opposite_lucky_potion,NBTTag=(Luck=#randList(100,-100)),amount=#rand(10,15);type=entity,ID=FireworksRocketEntity,NBTTag=(LifeTime=20,FireworksItem=(id=fireworks,tag=#randFireworksRocket)),amount=20,posOffset=#circleOffset(0,2))@luck=-2
