/ traps
ID=anvil_trap,file=traps/anvil_trap.schematic,centerY=1,centerZ=2
ID=lava_trap,file=traps/lava_trap.schematic,centerY=1
ID=water_trap,file=traps/water_trap.schematic,centerY=1
ID=pit_trap,file=traps/pit_trap.schematic,centerY=19

/ other
ID=bedrock_problem,file=other/bedrock_problem.schematic
ID=lucky_choice_left,file=other/lucky_choice_left.luckystruct
ID=lucky_choice_right,file=other/lucky_choice_right.luckystruct
ID=wishing_well,file=other/wishing_well.schematic,centerY=2
ID=bouncing_castle,file=other/bouncing_castle.schematic,centerY=1

/ giant blocks
ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.schematic,blockMode=overlay,centerZ=7
ID=giant_lucky_block_good,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_good
ID=giant_lucky_block_inner_good,file=giant_blocks/giant_lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7
ID=giant_lucky_block_bad,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_bad
ID=giant_lucky_block_inner_bad,file=giant_blocks/giant_lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7

/ natural gen
ID=gen_good,file=gen/gen_good.schematic


/ ~~~~~~ Additions ~~~~~~

ID=barrier_problem,file=spiral/barrier_problem.schematic
ID=sand_trap,file=spiral/sand_trap.schematic,centerY=1,centerZ=2

/ temples
ID=spiral_neutral_fort,file=spiral/forts_temples/neutral_fort.schematic,overlayStruct=spiral_neutral_fort_inner,centerY=1
ID=spiral_neutral_fort_inner,file=spiral/forts_temples/neutral_fort_inner.luckystruct,blockMode=overlay
ID=spiral_lucky_fort,file=spiral/forts_temples/lucky_fort.schematic,overlayStruct=spiral_lucky_fort_inner,centerY=1
ID=spiral_lucky_fort_inner,file=spiral/forts_temples/lucky_fort_inner.luckystruct,blockMode=overlay
ID=spiral_unlucky_fort,file=spiral/forts_temples/unlucky_fort.schematic,overlayStruct=spiral_unlucky_fort_inner,centerY=1
ID=spiral_unlucky_fort_inner,file=spiral/forts_temples/unlucky_fort_inner.luckystruct,blockMode=overlay

ID=spiral_neutral_temple,file=spiral/forts_temples/neutral_temple.schematic,overlayStruct=spiral_neutral_temple_inner,centerY=1
ID=spiral_neutral_temple_inner,file=spiral/forts_temples/neutral_temple_inner.luckystruct,blockMode=overlay
ID=spiral_lucky_temple,file=spiral/forts_temples/lucky_temple.schematic,overlayStruct=spiral_lucky_temple_inner,centerY=1
ID=spiral_lucky_temple_inner,file=spiral/forts_temples/lucky_temple_inner.luckystruct,blockMode=overlay
ID=spiral_unlucky_temple,file=spiral/forts_temples/unlucky_temple.schematic,overlayStruct=spiral_unlucky_temple_inner,centerY=1
ID=spiral_unlucky_temple_inner,file=spiral/forts_temples/unlucky_temple_inner.luckystruct,blockMode=overlay

/ lucky tower
ID=tower_base,file=spiral/lucky_tower/tower_base.schematic,blockMode=overlay,overlayStruct=tower_next_room
ID=tower_room_flower,file=spiral/lucky_tower/tower_room_flower.schematic,overlayStruct=tower_next_room
ID=tower_room_enchant,file=spiral/lucky_tower/tower_room_enchant.schematic,overlayStruct=tower_next_room
ID=tower_room_brew,file=spiral/lucky_tower/tower_room_brew.schematic,overlayStruct=tower_next_room
ID=tower_room_music,file=spiral/lucky_tower/tower_room_music.schematic,overlayStruct=tower_next_room
ID=tower_room_water,file=spiral/lucky_tower/tower_room_water.schematic,overlayStruct=tower_next_room
ID=tower_room_door,file=spiral/lucky_tower/tower_room_door.schematic,overlayStruct=tower_next_room
ID=tower_room_rainbow,file=spiral/lucky_tower/tower_room_rainbow.schematic,overlayStruct=tower_next_room
ID=tower_room_top,file=spiral/lucky_tower/tower_room_top.schematic

ID=tower_next_room,file=spiral/lucky_tower/tower_next_room.luckystruct,blockMode=overlay
