${playerName}

Stats

Level:${playerLevel} (${playerExp} XP)
Health:${playerHealth}
Food level:${playerFoodLevel}
Exhaustion:${playerExhaustion}
Saturation:${playerSaturation}
Game mode:${playerGameMode}
Deaths:${playerDeaths} <#if playerLastDeath?has_content>(last death ${playerLastDeath} ${playerLastDeathMessage})
Under water:<#if (playerRemainingAir < 100)>Yes<#else>No
On fire:<#if (playerFireTicks > 0)>Yes<#else>No
Server:${playerLastServer}
World:${playerLastWorld}
Coordinates: <#assign res = playerLastLocation?matches("^(-?\\d+).*,(-?\\d+).*,(-?\\d+)")> ${res[0]?groups[1]}, ${res[0]?groups[2]}, ${res[0]?groups[3]}
Last joined:${playerLastJoin!"Never"}
Last quit:${playerLastQuit!"Never"}
Last kick:${playerLastKick!"Never"}

Inventory

<#import "/inc/itemIcon.ftl" as icons> <#list playerInventory as itemStack> ${itemStack_index}: <#if itemStack?has_content> <#assign keys = itemStack.enchantments?keys> <#assign json = ""> <#list keys as key> <#assign json = json + "{\"" + key + "\":" + itemStack.enchantments[key] + "}"> <#if key_has_next> <#assign json = json + ","> <#assign json = "[" + json + "]"> <@icons.itemIcon type=itemStack.type data=itemStack.data amount=itemStack.amount/>

Armor

Potion Effects