# Configuration file

both {
    B:"Should the mod be used?"=true
}


client {
    B:hasParticles=true
    S:tableParticles=portal
}


enchantments {
    B:"Eternal Compass"=true
    S:"Eternal Compass-ToolTip"=
    B:Reading=true
    S:Reading-ToolTip=
    B:enchant.cofh.holding=true
    S:enchant.cofh.holding-ToolTip=
    B:enchant.cofh.multishot=true
    S:enchant.cofh.multishot-ToolTip=
    B:enchantment.arrowDamage=true
    S:enchantment.arrowDamage-ToolTip=Increases damage
    B:enchantment.arrowFire=true
    S:enchantment.arrowFire-ToolTip=Flaming arrows
    B:enchantment.arrowInfinite=true
    S:enchantment.arrowInfinite-ToolTip=Shooting consumes no arrows
    B:enchantment.arrowKnockback=true
    S:enchantment.arrowKnockback-ToolTip=Increases knockback
    B:enchantment.autosmelt=true
    S:enchantment.autosmelt-ToolTip=
    B:enchantment.damage.all=true
    S:enchantment.damage.all-ToolTip=Extra damage
    B:enchantment.damage.arthropods=true
    S:enchantment.damage.arthropods-ToolTip=Extra damage to spiders, cave spiders and silverfish
    B:enchantment.damage.undead=true
    S:enchantment.damage.undead-ToolTip=Extra damage to undead mobs
    B:enchantment.digging=true
    S:enchantment.digging-ToolTip=Faster resource gathering while in use
    B:enchantment.durability=true
    S:enchantment.durability-ToolTip=Increases durability
    B:enchantment.enderio.soulBound=true
    S:enchantment.enderio.soulBound-ToolTip=
    B:enchantment.fire=true
    S:enchantment.fire-ToolTip=Lights the target on fire
    B:enchantment.fishingSpeed=true
    S:enchantment.fishingSpeed-ToolTip=
    B:enchantment.knockback=true
    S:enchantment.knockback-ToolTip=Increases knockback
    B:enchantment.lootBonus=true
    S:enchantment.lootBonus-ToolTip=Mobs can drop more loot
    B:enchantment.lootBonusDigger=true
    S:enchantment.lootBonusDigger-ToolTip=Increases the drop rate of items from blocks
    B:enchantment.lootBonusFishing=true
    S:enchantment.lootBonusFishing-ToolTip=
    B:enchantment.molecule.aalc.coated=true
    S:enchantment.molecule.aalc.coated-ToolTip=
    B:enchantment.molecule.alinine.coated=true
    S:enchantment.molecule.alinine.coated-ToolTip=
    B:enchantment.molecule.amphetamine.coated=true
    S:enchantment.molecule.amphetamine.coated-ToolTip=
    B:enchantment.molecule.arginine.coated=true
    S:enchantment.molecule.arginine.coated-ToolTip=
    B:enchantment.molecule.asparagine.coated=true
    S:enchantment.molecule.asparagine.coated-ToolTip=
    B:enchantment.molecule.asparticAcid.coated=true
    S:enchantment.molecule.asparticAcid.coated-ToolTip=
    B:enchantment.molecule.asprin.coated=true
    S:enchantment.molecule.asprin.coated-ToolTip=
    B:enchantment.molecule.buli.coated=true
    S:enchantment.molecule.buli.coated-ToolTip=
    B:enchantment.molecule.caulerpenyne.coated=true
    S:enchantment.molecule.caulerpenyne.coated-ToolTip=
    B:enchantment.molecule.cocaine.coated=true
    S:enchantment.molecule.cocaine.coated-ToolTip=
    B:enchantment.molecule.cocainehcl.coated=true
    S:enchantment.molecule.cocainehcl.coated-ToolTip=
    B:enchantment.molecule.cyanide.coated=true
    S:enchantment.molecule.cyanide.coated-ToolTip=
    B:enchantment.molecule.cysteine.coated=true
    S:enchantment.molecule.cysteine.coated-ToolTip=
    B:enchantment.molecule.dimethyltryptamine.coated=true
    S:enchantment.molecule.dimethyltryptamine.coated-ToolTip=
    B:enchantment.molecule.ethanol.coated=true
    S:enchantment.molecule.ethanol.coated-ToolTip=
    B:enchantment.molecule.fingolimod.coated=true
    S:enchantment.molecule.fingolimod.coated-ToolTip=
    B:enchantment.molecule.glycine.coated=true
    S:enchantment.molecule.glycine.coated-ToolTip=
    B:enchantment.molecule.hist.coated=true
    S:enchantment.molecule.hist.coated-ToolTip=
    B:enchantment.molecule.histidine.coated=true
    S:enchantment.molecule.histidine.coated-ToolTip=
    B:enchantment.molecule.isoleucine.coated=true
    S:enchantment.molecule.isoleucine.coated-ToolTip=
    B:enchantment.molecule.latropine.coated=true
    S:enchantment.molecule.latropine.coated-ToolTip=
    B:enchantment.molecule.leucine.coated=true
    S:enchantment.molecule.leucine.coated-ToolTip=
    B:enchantment.molecule.meoh.coated=true
    S:enchantment.molecule.meoh.coated-ToolTip=
    B:enchantment.molecule.mescaline.coated=true
    S:enchantment.molecule.mescaline.coated-ToolTip=
    B:enchantment.molecule.metblue.coated=true
    S:enchantment.molecule.metblue.coated-ToolTip=
    B:enchantment.molecule.methamphetamine.coated=true
    S:enchantment.molecule.methamphetamine.coated-ToolTip=
    B:enchantment.molecule.methionine.coated=true
    S:enchantment.molecule.methionine.coated-ToolTip=
    B:enchantment.molecule.mycotoxin.coated=true
    S:enchantment.molecule.mycotoxin.coated-ToolTip=
    B:enchantment.molecule.nodularin.coated=true
    S:enchantment.molecule.nodularin.coated-ToolTip=
    B:enchantment.molecule.pal2.coated=true
    S:enchantment.molecule.pal2.coated-ToolTip=
    B:enchantment.molecule.pantherine.coated=true
    S:enchantment.molecule.pantherine.coated-ToolTip=
    B:enchantment.molecule.penicillin.coated=true
    S:enchantment.molecule.penicillin.coated-ToolTip=
    B:enchantment.molecule.phenylalanine.coated=true
    S:enchantment.molecule.phenylalanine.coated-ToolTip=
    B:enchantment.molecule.phosgene.coated=true
    S:enchantment.molecule.phosgene.coated-ToolTip=
    B:enchantment.molecule.proline.coated=true
    S:enchantment.molecule.proline.coated-ToolTip=
    B:enchantment.molecule.psilocybin.coated=true
    S:enchantment.molecule.psilocybin.coated-ToolTip=
    B:enchantment.molecule.radchlor.coated=true
    S:enchantment.molecule.radchlor.coated-ToolTip=
    B:enchantment.molecule.retinol.coated=true
    S:enchantment.molecule.retinol.coated-ToolTip=
    B:enchantment.molecule.serine.coated=true
    S:enchantment.molecule.serine.coated-ToolTip=
    B:enchantment.molecule.starch.coated=true
    S:enchantment.molecule.starch.coated-ToolTip=
    B:enchantment.molecule.sucrose.coated=true
    S:enchantment.molecule.sucrose.coated-ToolTip=
    B:enchantment.molecule.sulfuricAcid.coated=true
    S:enchantment.molecule.sulfuricAcid.coated-ToolTip=
    B:enchantment.molecule.testosterone.coated=true
    S:enchantment.molecule.testosterone.coated-ToolTip=
    B:enchantment.molecule.tetrodotoxin.coated=true
    S:enchantment.molecule.tetrodotoxin.coated-ToolTip=
    B:enchantment.molecule.thc.coated=true
    S:enchantment.molecule.thc.coated-ToolTip=
    B:enchantment.molecule.theobromine.coated=true
    S:enchantment.molecule.theobromine.coated-ToolTip=
    B:enchantment.molecule.threonine.coated=true
    S:enchantment.molecule.threonine.coated-ToolTip=
    B:enchantment.molecule.tyrosine.coated=true
    S:enchantment.molecule.tyrosine.coated-ToolTip=
    B:enchantment.molecule.valine.coated=true
    S:enchantment.molecule.valine.coated-ToolTip=
    B:enchantment.molecule.water.coated=true
    S:enchantment.molecule.water.coated-ToolTip=
    B:enchantment.molecule.xanax.coated=true
    S:enchantment.molecule.xanax.coated-ToolTip=
    B:enchantment.molecule.xylitol.coated=true
    S:enchantment.molecule.xylitol.coated-ToolTip=
    B:enchantment.openblocks.explosive=true
    S:enchantment.openblocks.explosive-ToolTip=
    B:enchantment.openblocks.flimflam=true
    S:enchantment.openblocks.flimflam-ToolTip=
    B:enchantment.openblocks.laststand=true
    S:enchantment.openblocks.laststand-ToolTip=
    B:enchantment.oxygen=true
    S:enchantment.oxygen-ToolTip=Decreases the rate of air loss underwater; increases time between damage while suffocating and drowning
    B:enchantment.projectred.expansion.fuel_efficiency=true
    S:enchantment.projectred.expansion.fuel_efficiency-ToolTip=
    B:enchantment.protect.all=true
    S:enchantment.protect.all-ToolTip=Reduces damage from all sources
    B:enchantment.protect.explosion=true
    S:enchantment.protect.explosion-ToolTip=Protection against explosion damage; reduces explosion recoil
    B:enchantment.protect.fall=true
    S:enchantment.protect.fall-ToolTip=Protection against fall damage
    B:enchantment.protect.fire=true
    S:enchantment.protect.fire-ToolTip=Protection against fire damage; fire is extinguished faster
    B:enchantment.protect.projectile=true
    S:enchantment.protect.projectile-ToolTip=Protection against damage from projectile entities
    B:enchantment.railcraft.crowbar.destruction=true
    S:enchantment.railcraft.crowbar.destruction-ToolTip=
    B:enchantment.railcraft.crowbar.implosion=true
    S:enchantment.railcraft.crowbar.implosion-ToolTip=
    B:enchantment.railcraft.crowbar.wrecking=true
    S:enchantment.railcraft.crowbar.wrecking-ToolTip=
    B:enchantment.soul_stealer=true
    S:enchantment.soul_stealer-ToolTip=
    B:enchantment.thorns=true
    S:enchantment.thorns-ToolTip=Chance of dealing damage to mobs or players attacking the wearer
    B:enchantment.untouching=true
    S:enchantment.untouching-ToolTip=Mined blocks will drop themselves instead of the item(s) it should drop
    B:enchantment.waterWorker=true
    S:enchantment.waterWorker-ToolTip=Increases underwater mining rate
    B:enchantment.xpboost=true
    S:enchantment.xpboost-ToolTip=
    B:simplyjetpacks.enchantment.fuelEfficiency=true
    S:simplyjetpacks.enchantment.fuelEfficiency-ToolTip=
}


server {
    B:"Are bookshelves required to do an enchantment?"=true
    I:"At when level do players need to have bookshelves?"=5
    B:"Can players disenchant items they have not enchanted?"=false
    B:"Can the table disenchant items?"=true
    B:"Can the table enchant damaged items?"=true
    B:"Can the table repair items?"=true
    B:"Disregard item type?"=false
    D:"How blast resistant is the table?"=2000.0
    D:"How long to break the table?"=5.0
    B:"Should the table have light?"=true
    I:"What is the cost factor?"=5
    I:"What is the repair factor"=5
}


settings {
    # If this is true, players will be able to enchant items which are not at full durability. [default: true]
    B:allowDamagedEnchanting=true

    # If this is true, players will be able to disenchant enchanted items they come across. [default: true]
    B:allowDisenchanting=true

    # If true, special information will be written to the Scroll Modifier item tooltips. [default: true]
    B:allowModifierTooltips=true

    # If this is true, players will be able to repair damaged items at the advanced enchanting table, using experience points [default: true]
    B:allowRepairs=true

    # If enabled, players will be able to modify items which are not currently owned by any other player. IE: Dungeon Loot [default: true]
    B:allowUnownedModifications=true

    # If enabled, a custom E+ villager will spawn and generate in villages. [default: true]
    B:allowVillagers=true

    # A list of blacklisted enchantment ids. Each entry should be an integer. [default: ]
    S:blacklistedEnchantments <
     >

    # A list of blacklisted items and blocks. Things in this list won't be enchantable at the eplus table. The format is the same as minecraft's id system. For example, minecraft:chainmail_helmet will prevent chainmail helmets from becoming enchanted. [default: ]
    S:blacklistedItems <
     >

    # A number used when calculated enchantment cost. This number is treated as a % based factor. 0.30 = 30% of the original cost. 1.5 = 150% of the original cost. [range: 0.0 ~ 128.0, default: 1.0]
    S:costFactor=1.0

    # What is the maximum number of enchantments that could be applied at the Enchantment Table? [range: 0 ~ 4096, default: 5]
    I:maxEnchantmentAmount=5

    # The lowest number of bookshelfs required for the table to function properly. [range: 0 ~ 24, default: 5]
    I:minBookshelfs=5

    # The minimum amount of Bookshelfs required to use the enchantment table. [range: 0 ~ 64, default: 5]
    I:minimumBookshelfs=5

    # Should the table restrict the level of effects based on the amount of bookshelves? [default: true]
    B:needBookshelves=true

    # If true, Enchanting Plus will ocasionally write messages to the console. [default: true]
    B:printDebug=true

    # A number used when calculating the repair costs. A higher factor means higher repair costs. [range: 0 ~ 128, default: 5]
    I:repairFactor=5

    # The percent chance that a hostile mob should drop a scroll. Default is 0.01 which is 1% [range: 0.0 ~ 1.0, default: 0.01]
    S:scrollDropRate=0.0

    # If enabled, players will only be able to enchant enchanted items if they enchanted them first. [default: true]
    B:secureItems=true

    # Quest Mode requires that users collect scrolls to unlock enchantments, before they can make use of them at the table. [default: true]
    B:useQuestMode=false

    # A unique ID for the E+ villager. This should almost never need to be changed. [range: -2147483648 ~ 2147483647, default: 935153]
    I:villagerID=935153
}


