>surface
/ house + lucky block
group(type=structure,ID=house;type=block,ID=lucky:lucky_block_creeper,tileEntity=(Luck=20),posX=#bPosX+1,posZ=#bPosZ-1)@chance=600

/ one block
type=block,ID=lucky:lucky_block_creeper@chance=500

/ lucky structure
group(type=structure,ID=gen_good;type=block,ID=lucky:lucky_block_creeper,posY=#bPosY+1,NBTTag=(Luck=75))@chance=500


>nether
type=block,ID=lucky:lucky_block_creeper@chance=35

>end
type=block,ID=lucky:lucky_block_creeper@chance=25
