>surface
/ single block
type=block,ID=lucky:lucky_block_crime@chance=600
/ lucky acropolis
group(type=structure,ID=gen_good;type=block,ID=lucky:lucky_block_crime,posy=#bPosY+1,tileEntity=(Luck=75))@chance=600
/ ==== unlucky ruins ====
/ bottom layer
group(type=block,ID=additions:b4_lucky_criminal-cityblock,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),damage=#rand(0,2),amount=#rand(20,30); \
type=block,ID=additions:b4_lucky_criminal-suburbblock,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(20,30); \
type=block,ID=additions:b4_lucky_criminal-blm2block,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(10,15); \
/ top layer
type=block,ID=additions:b4_lucky_criminal-cityblock,posOffset=#circleOffset(#rand(0,2)),damage=#rand(0,2),amount=#rand(2,5); \
type=block,ID=additions:b4_lucky_criminal-suburbblock,posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \
type=block,ID=additions:b4_lucky_criminal-blm2block,posOffset=#circleOffset(#rand(0,2)),amount=#rand(0,2); \
/ lucky block
type=block,ID=lucky:lucky_block_crime,tileEntity=(Luck=-75))@chance=600
>nether
type=block,ID=lucky:lucky_block_crime@chance=35
>end
type=block,ID=lucky:lucky_block_crime@chance=25