// class version 50.0 (50)
// access flags 0x21
public class bny extends bno  {

  // compiled from: RenderItem.java

  @Lcpw/mods/fml/relauncher/SideOnly;(value=Lcpw/mods/fml/relauncher/Side;.CLIENT)
  // access flags 0x0
  INNERCLASS boc null null
  // access flags 0x0
  INNERCLASS bob null null
  // access flags 0x0
  INNERCLASS boa null null
  // access flags 0x0
  INNERCLASS bnz null null

  // access flags 0x1A
  private final static Lbqx; h

  // access flags 0x2
  private Lblm; i

  // access flags 0x2
  private Ljava/util/Random; j

  // access flags 0x1
  public Z a

  // access flags 0x1
  public F f

  // access flags 0x9
  public static Z g

  // access flags 0x1A
  private final static Ljava/lang/String; __OBFID = "CL_00001003"

  // access flags 0xA
  private static Lbny; instance

  // access flags 0x1
  public <init>()V
   L0
    LINENUMBER 46 L0
    ALOAD 0
    INVOKESPECIAL bno.<init> ()V
   L1
    LINENUMBER 38 L1
    ALOAD 0
    NEW blm
    DUP
    INVOKESPECIAL blm.<init> ()V
    PUTFIELD bny.i : Lblm;
   L2
    LINENUMBER 39 L2
    ALOAD 0
    NEW java/util/Random
    DUP
    INVOKESPECIAL java/util/Random.<init> ()V
    PUTFIELD bny.j : Ljava/util/Random;
   L3
    LINENUMBER 40 L3
    ALOAD 0
    ICONST_1
    PUTFIELD bny.a : Z
   L4
    LINENUMBER 47 L4
    ALOAD 0
    LDC 0.15
    PUTFIELD bny.d : F
   L5
    LINENUMBER 48 L5
    ALOAD 0
    LDC 0.75
    PUTFIELD bny.e : F
   L6
    LINENUMBER 49 L6
    RETURN
   L7
    LOCALVARIABLE this Lbny; L0 L7 0
    MAXSTACK = 3
    MAXLOCALS = 1

  // access flags 0x1
  public a(Lxk;DDDFF)V
   L0
    LINENUMBER 53 L0
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    ASTORE 10
   L1
    LINENUMBER 55 L1
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    IFNULL L2
   L3
    LINENUMBER 57 L3
    ALOAD 0
    ALOAD 1
    INVOKEVIRTUAL bny.b (Lsa;)V
   L4
    LINENUMBER 58 L4
    ICONST_0
    ICONST_0
    FCONST_1
    INVOKESTATIC bqi.a (ZZF)V
   L5
    LINENUMBER 59 L5
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    LDC 187
    INVOKEVIRTUAL java/util/Random.setSeed (J)V
   L6
    LINENUMBER 60 L6
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L7
    LINENUMBER 61 L7
    ALOAD 0
    INVOKEVIRTUAL bny.shouldBob ()Z
    IFEQ L8
    ALOAD 1
    GETFIELD xk.a : I
    I2F
    FLOAD 9
    FADD
    LDC 10.0
    FDIV
    ALOAD 1
    GETFIELD xk.c : F
    FADD
    INVOKESTATIC qh.a (F)F
    LDC 0.1
    FMUL
    LDC 0.1
    FADD
    GOTO L9
   L8
   FRAME FULL [bny xk D D D F F add] []
    FCONST_0
   L9
   FRAME FULL [bny xk D D D F F add] [F]
    FSTORE 11
   L10
    LINENUMBER 62 L10
    ALOAD 1
    GETFIELD xk.a : I
    I2F
    FLOAD 9
    FADD
    LDC 20.0
    FDIV
    ALOAD 1
    GETFIELD xk.c : F
    FADD
    LDC 57.295776
    FMUL
    FSTORE 12
   L11
    LINENUMBER 63 L11
    ICONST_1
    ISTORE 13
   L12
    LINENUMBER 65 L12
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    GETFIELD add.b : I
    ICONST_1
    IF_ICMPLE L13
   L14
    LINENUMBER 67 L14
    ICONST_2
    ISTORE 13
   L13
    LINENUMBER 70 L13
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    GETFIELD add.b : I
    ICONST_5
    IF_ICMPLE L15
   L16
    LINENUMBER 72 L16
    ICONST_3
    ISTORE 13
   L15
    LINENUMBER 75 L15
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    GETFIELD add.b : I
    BIPUSH 20
    IF_ICMPLE L17
   L18
    LINENUMBER 77 L18
    ICONST_4
    ISTORE 13
   L17
    LINENUMBER 80 L17
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    GETFIELD add.b : I
    BIPUSH 40
    IF_ICMPLE L19
   L20
    LINENUMBER 82 L20
    ICONST_5
    ISTORE 13
   L19
    LINENUMBER 85 L19
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 0
    ALOAD 10
    ILOAD 13
    INVOKEVIRTUAL bny.getMiniBlockCount (Ladd;B)B
    ISTORE 13
   L21
    LINENUMBER 87 L21
    DLOAD 2
    D2F
    DLOAD 4
    D2F
    FLOAD 11
    FADD
    DLOAD 6
    D2F
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L22
    LINENUMBER 88 L22
    LDC 32826
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L23
    LINENUMBER 93 L23
    ALOAD 1
    ALOAD 10
    FLOAD 11
    FLOAD 12
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    ALOAD 0
    GETFIELD bny.b : Lbnn;
    GETFIELD bnn.e : Lbqf;
    ALOAD 0
    GETFIELD bny.c : Lblm;
    ILOAD 13
    INVOKESTATIC net/minecraftforge/client/ForgeHooksClient.renderEntityItem (Lxk;Ladd;FFLjava/util/Random;Lbqf;Lblm;I)Z
    IFEQ L24
    GOTO L25
   L24
    LINENUMBER 98 L24
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 10
    INVOKEVIRTUAL add.d ()I
    IFNE L26
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INSTANCEOF abh
    IFEQ L26
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKESTATIC aji.a (Ladb;)Laji;
    INVOKEVIRTUAL aji.b ()I
    INVOKESTATIC blm.a (I)Z
    IFEQ L26
   L27
    LINENUMBER 100 L27
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKESTATIC aji.a (Ladb;)Laji;
    ASTORE 17
   L28
    LINENUMBER 101 L28
    FLOAD 12
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L29
    LINENUMBER 103 L29
    GETSTATIC bny.g : Z
    IFEQ L30
   L31
    LINENUMBER 105 L31
    LDC 1.25
    LDC 1.25
    LDC 1.25
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L32
    LINENUMBER 106 L32
    FCONST_0
    LDC 0.05
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L33
    LINENUMBER 107 L33
    LDC -90.0
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L30
    LINENUMBER 110 L30
   FRAME FULL [bny xk D D D F F add F F I T T T aji] []
    LDC 0.25
    FSTORE 18
   L34
    LINENUMBER 111 L34
    ALOAD 17
    INVOKEVIRTUAL aji.b ()I
    ISTORE 16
   L35
    LINENUMBER 113 L35
    ILOAD 16
    ICONST_1
    IF_ICMPEQ L36
    ILOAD 16
    BIPUSH 19
    IF_ICMPEQ L36
    ILOAD 16
    BIPUSH 12
    IF_ICMPEQ L36
    ILOAD 16
    ICONST_2
    IF_ICMPNE L37
   L36
    LINENUMBER 115 L36
   FRAME FULL [bny xk D D D F F add F F I T T I aji F] []
    LDC 0.5
    FSTORE 18
   L37
    LINENUMBER 118 L37
   FRAME FULL [bny xk D D D F F add F F I T T I aji F] []
    ALOAD 17
    INVOKEVIRTUAL aji.w ()I
    IFLE L38
   L39
    LINENUMBER 120 L39
    SIPUSH 516
    LDC 0.1
    INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V
   L40
    LINENUMBER 121 L40
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L41
    LINENUMBER 122 L41
    SIPUSH 770
    SIPUSH 771
    ICONST_1
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
   L38
    LINENUMBER 125 L38
   FRAME FULL [bny xk D D D F F add F F I T T I aji F] []
    FLOAD 18
    FLOAD 18
    FLOAD 18
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L42
    LINENUMBER 127 L42
    ICONST_0
    ISTORE 19
   L43
   FRAME FULL [bny xk D D D F F add F F I T T I aji F I] []
    ILOAD 19
    ILOAD 13
    IF_ICMPGE L44
   L45
    LINENUMBER 129 L45
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L46
    LINENUMBER 131 L46
    ILOAD 19
    IFLE L47
   L48
    LINENUMBER 133 L48
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.2
    FMUL
    FLOAD 18
    FDIV
    FSTORE 14
   L49
    LINENUMBER 134 L49
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.2
    FMUL
    FLOAD 18
    FDIV
    FSTORE 15
   L50
    LINENUMBER 135 L50
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.2
    FMUL
    FLOAD 18
    FDIV
    FSTORE 20
   L51
    LINENUMBER 136 L51
    FLOAD 14
    FLOAD 15
    FLOAD 20
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L47
    LINENUMBER 139 L47
   FRAME FULL [bny xk D D D F F add F F I T T I aji F I] []
    ALOAD 0
    GETFIELD bny.i : Lblm;
    ALOAD 17
    ALOAD 10
    INVOKEVIRTUAL add.k ()I
    FCONST_1
    INVOKEVIRTUAL blm.a (Laji;IF)V
   L52
    LINENUMBER 140 L52
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L53
    LINENUMBER 127 L53
    IINC 19 1
    GOTO L43
   L44
    LINENUMBER 143 L44
   FRAME FULL [bny xk D D D F F add F F I T T I aji F I] []
    ALOAD 17
    INVOKEVIRTUAL aji.w ()I
    IFLE L54
   L55
    LINENUMBER 145 L55
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L54
    LINENUMBER 147 L54
   FRAME FULL [bny xk D D D F F add F F I T T I aji F I] []
    GOTO L25
   L26
    LINENUMBER 152 L26
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKEVIRTUAL adb.b ()Z
    IFEQ L56
   L57
    LINENUMBER 154 L57
    GETSTATIC bny.g : Z
    IFEQ L58
   L59
    LINENUMBER 156 L59
    LDC 0.5128205
    LDC 0.5128205
    LDC 0.5128205
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L60
    LINENUMBER 157 L60
    FCONST_0
    LDC -0.05
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
    GOTO L61
   L58
    LINENUMBER 161 L58
   FRAME FULL [bny xk D D D F F add F F I] []
    LDC 0.5
    LDC 0.5
    LDC 0.5
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L61
    LINENUMBER 164 L61
   FRAME FULL [bny xk D D D F F add F F I] []
    ICONST_0
    ISTORE 18
   L62
   FRAME FULL [bny xk D D D F F add F F I T T T T I] []
    ILOAD 18
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 10
    INVOKEVIRTUAL add.k ()I
    INVOKEVIRTUAL adb.getRenderPasses (I)I
    IF_ICMPGE L63
   L64
    LINENUMBER 166 L64
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    LDC 187
    INVOKEVIRTUAL java/util/Random.setSeed (J)V
   L65
    LINENUMBER 167 L65
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 10
    ILOAD 18
    INVOKEVIRTUAL adb.getIcon (Ladd;I)Lrf;
    ASTORE 19
   L66
    LINENUMBER 169 L66
    ALOAD 0
    GETFIELD bny.a : Z
    IFEQ L67
   L68
    LINENUMBER 171 L68
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 10
    ILOAD 18
    INVOKEVIRTUAL adb.a (Ladd;I)I
    ISTORE 16
   L69
    LINENUMBER 172 L69
    ILOAD 16
    BIPUSH 16
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 17
   L70
    LINENUMBER 173 L70
    ILOAD 16
    BIPUSH 8
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 14
   L71
    LINENUMBER 174 L71
    ILOAD 16
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 15
   L72
    LINENUMBER 175 L72
    FLOAD 17
    FLOAD 14
    FLOAD 15
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L73
    LINENUMBER 176 L73
    ALOAD 0
    ALOAD 1
    ALOAD 19
    ILOAD 13
    FLOAD 9
    FLOAD 17
    FLOAD 14
    FLOAD 15
    ILOAD 18
    INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V
    GOTO L74
   L67
    LINENUMBER 180 L67
   FRAME FULL [bny xk D D D F F add F F I T T T T I rf] []
    ALOAD 0
    ALOAD 1
    ALOAD 19
    ILOAD 13
    FLOAD 9
    FCONST_1
    FCONST_1
    FCONST_1
    ILOAD 18
    INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V
   L74
    LINENUMBER 164 L74
   FRAME FULL [bny xk D D D F F add F F I T T T T I rf] []
    IINC 18 1
    GOTO L62
   L63
   FRAME FULL [bny xk D D D F F add F F I T T T T I] []
    GOTO L25
   L56
    LINENUMBER 186 L56
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 10
    IFNULL L75
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INSTANCEOF aek
    IFEQ L75
   L76
    LINENUMBER 188 L76
    SIPUSH 516
    LDC 0.1
    INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V
   L77
    LINENUMBER 189 L77
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L78
    LINENUMBER 190 L78
    SIPUSH 770
    SIPUSH 771
    ICONST_1
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
   L75
    LINENUMBER 193 L75
   FRAME FULL [bny xk D D D F F add F F I] []
    GETSTATIC bny.g : Z
    IFEQ L79
   L80
    LINENUMBER 195 L80
    LDC 0.5128205
    LDC 0.5128205
    LDC 0.5128205
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L81
    LINENUMBER 196 L81
    FCONST_0
    LDC -0.05
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
    GOTO L82
   L79
    LINENUMBER 200 L79
   FRAME FULL [bny xk D D D F F add F F I] []
    LDC 0.5
    LDC 0.5
    LDC 0.5
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L82
    LINENUMBER 203 L82
   FRAME FULL [bny xk D D D F F add F F I] []
    ALOAD 10
    INVOKEVIRTUAL add.c ()Lrf;
    ASTORE 18
   L83
    LINENUMBER 205 L83
    ALOAD 0
    GETFIELD bny.a : Z
    IFEQ L84
   L85
    LINENUMBER 207 L85
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 10
    ICONST_0
    INVOKEVIRTUAL adb.a (Ladd;I)I
    ISTORE 19
   L86
    LINENUMBER 208 L86
    ILOAD 19
    BIPUSH 16
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 20
   L87
    LINENUMBER 209 L87
    ILOAD 19
    BIPUSH 8
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 17
   L88
    LINENUMBER 210 L88
    ILOAD 19
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 14
   L89
    LINENUMBER 211 L89
    ALOAD 0
    ALOAD 1
    ALOAD 18
    ILOAD 13
    FLOAD 9
    FLOAD 20
    FLOAD 17
    FLOAD 14
    INVOKESPECIAL bny.a (Lxk;Lrf;IFFFF)V
   L90
    LINENUMBER 212 L90
    GOTO L91
   L84
    LINENUMBER 215 L84
   FRAME FULL [bny xk D D D F F add F F I T T T T rf] []
    ALOAD 0
    ALOAD 1
    ALOAD 18
    ILOAD 13
    FLOAD 9
    FCONST_1
    FCONST_1
    FCONST_1
    INVOKESPECIAL bny.a (Lxk;Lrf;IFFFF)V
   L91
    LINENUMBER 218 L91
   FRAME FULL [bny xk D D D F F add F F I T T T T rf] []
    ALOAD 10
    IFNULL L25
    ALOAD 10
    INVOKEVIRTUAL add.b ()Ladb;
    INSTANCEOF aek
    IFEQ L25
   L92
    LINENUMBER 220 L92
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L25
    LINENUMBER 225 L25
   FRAME FULL [bny xk D D D F F add F F I] []
    LDC 32826
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L93
    LINENUMBER 226 L93
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L94
    LINENUMBER 227 L94
    ALOAD 0
    ALOAD 1
    INVOKEVIRTUAL bny.b (Lsa;)V
   L95
    LINENUMBER 228 L95
    INVOKESTATIC bqi.b ()V
   L2
    LINENUMBER 230 L2
   FRAME FULL [bny xk D D D F F add] []
    RETURN
   L96
    LOCALVARIABLE f8 F L51 L47 20
    LOCALVARIABLE f6 F L49 L47 14
    LOCALVARIABLE f7 F L50 L47 15
    LOCALVARIABLE l I L43 L44 19
    LOCALVARIABLE block Laji; L28 L54 17
    LOCALVARIABLE f9 F L34 L54 18
    LOCALVARIABLE k I L35 L26 16
    LOCALVARIABLE f6 F L71 L67 14
    LOCALVARIABLE f7 F L72 L67 15
    LOCALVARIABLE k I L69 L67 16
    LOCALVARIABLE f5 F L70 L67 17
    LOCALVARIABLE iicon1 Lrf; L66 L74 19
    LOCALVARIABLE j I L62 L63 18
    LOCALVARIABLE i I L86 L90 19
    LOCALVARIABLE f4 F L87 L90 20
    LOCALVARIABLE f6 F L89 L84 14
    LOCALVARIABLE f5 F L88 L84 17
    LOCALVARIABLE iicon Lrf; L83 L25 18
    LOCALVARIABLE f2 F L10 L2 11
    LOCALVARIABLE f3 F L11 L2 12
    LOCALVARIABLE b0 B L12 L2 13
    LOCALVARIABLE this Lbny; L0 L96 0
    LOCALVARIABLE p_76986_1_ Lxk; L0 L96 1
    LOCALVARIABLE p_76986_2_ D L0 L96 2
    LOCALVARIABLE p_76986_4_ D L0 L96 4
    LOCALVARIABLE p_76986_6_ D L0 L96 6
    LOCALVARIABLE p_76986_8_ F L0 L96 8
    LOCALVARIABLE p_76986_9_ F L0 L96 9
    LOCALVARIABLE itemstack Ladd; L1 L96 10
    MAXSTACK = 9
    MAXLOCALS = 21

  // access flags 0x4
  protected a(Lxk;)Lbqx;
   L0
    LINENUMBER 234 L0
    ALOAD 0
    GETFIELD bny.b : Lbnn;
    GETFIELD bnn.e : Lbqf;
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    INVOKEVIRTUAL add.d ()I
    INVOKEVIRTUAL bqf.a (I)Lbqx;
    ARETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    LOCALVARIABLE p_110775_1_ Lxk; L0 L1 1
    MAXSTACK = 2
    MAXLOCALS = 2

  // access flags 0x2
  private a(Lxk;Lrf;IFFFF)V
   L0
    LINENUMBER 239 L0
    ALOAD 0
    ALOAD 1
    ALOAD 2
    ILOAD 3
    FLOAD 4
    FLOAD 5
    FLOAD 6
    FLOAD 7
    ICONST_0
    INVOKESPECIAL bny.renderDroppedItem (Lxk;Lrf;IFFFFI)V
   L1
    LINENUMBER 240 L1
    RETURN
   L2
    LOCALVARIABLE this Lbny; L0 L2 0
    LOCALVARIABLE p_77020_1_ Lxk; L0 L2 1
    LOCALVARIABLE p_77020_2_ Lrf; L0 L2 2
    LOCALVARIABLE p_77020_3_ I L0 L2 3
    LOCALVARIABLE p_77020_4_ F L0 L2 4
    LOCALVARIABLE p_77020_5_ F L0 L2 5
    LOCALVARIABLE p_77020_6_ F L0 L2 6
    LOCALVARIABLE p_77020_7_ F L0 L2 7
    MAXSTACK = 9
    MAXLOCALS = 8

  // access flags 0x2
  private renderDroppedItem(Lxk;Lrf;IFFFFI)V
   L0
    LINENUMBER 244 L0
    GETSTATIC bmh.a : Lbmh;
    ASTORE 9
   L1
    LINENUMBER 246 L1
    ALOAD 2
    IFNONNULL L2
   L3
    LINENUMBER 248 L3
    INVOKESTATIC bao.B ()Lbao;
    INVOKEVIRTUAL bao.P ()Lbqf;
    ASTORE 10
   L4
    LINENUMBER 249 L4
    ALOAD 10
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    INVOKEVIRTUAL add.d ()I
    INVOKEVIRTUAL bqf.a (I)Lbqx;
    ASTORE 11
   L5
    LINENUMBER 250 L5
    ALOAD 10
    ALOAD 11
    INVOKEVIRTUAL bqf.b (Lbqx;)Lbqh;
    CHECKCAST bpz
    LDC "missingno"
    INVOKEVIRTUAL bpz.b (Ljava/lang/String;)Lbqd;
    ASTORE 2
   L2
    LINENUMBER 253 L2
   FRAME FULL [bny xk rf I F F F F I bmh] []
    ALOAD 2
    INVOKEINTERFACE rf.c ()F
    FSTORE 10
   L6
    LINENUMBER 254 L6
    ALOAD 2
    INVOKEINTERFACE rf.d ()F
    FSTORE 11
   L7
    LINENUMBER 255 L7
    ALOAD 2
    INVOKEINTERFACE rf.e ()F
    FSTORE 12
   L8
    LINENUMBER 256 L8
    ALOAD 2
    INVOKEINTERFACE rf.f ()F
    FSTORE 13
   L9
    LINENUMBER 257 L9
    FCONST_1
    FSTORE 14
   L10
    LINENUMBER 258 L10
    LDC 0.5
    FSTORE 15
   L11
    LINENUMBER 259 L11
    LDC 0.25
    FSTORE 16
   L12
    LINENUMBER 262 L12
    ALOAD 0
    GETFIELD bny.b : Lbnn;
    GETFIELD bnn.l : Lbbj;
    GETFIELD bbj.i : Z
    IFEQ L13
   L14
    LINENUMBER 264 L14
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L15
    LINENUMBER 266 L15
    GETSTATIC bny.g : Z
    IFEQ L16
   L17
    LINENUMBER 268 L17
    LDC 180.0
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
    GOTO L18
   L16
    LINENUMBER 272 L16
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] []
    ALOAD 1
    GETFIELD xk.a : I
    I2F
    FLOAD 4
    FADD
    LDC 20.0
    FDIV
    ALOAD 1
    GETFIELD xk.c : F
    FADD
    LDC 57.295776
    FMUL
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L18
    LINENUMBER 275 L18
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] []
    LDC 0.0625
    FSTORE 18
   L19
    LINENUMBER 276 L19
    LDC 0.021875
    FSTORE 17
   L20
    LINENUMBER 277 L20
    ALOAD 1
    INVOKEVIRTUAL xk.f ()Ladd;
    ASTORE 19
   L21
    LINENUMBER 278 L21
    ALOAD 19
    GETFIELD add.b : I
    ISTORE 20
   L22
    LINENUMBER 281 L22
    ILOAD 20
    ICONST_2
    IF_ICMPGE L23
   L24
    LINENUMBER 283 L24
    ICONST_1
    ISTORE 21
   L25
    GOTO L26
   L23
    LINENUMBER 285 L23
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] []
    ILOAD 20
    BIPUSH 16
    IF_ICMPGE L27
   L28
    LINENUMBER 287 L28
    ICONST_2
    ISTORE 21
   L29
    GOTO L26
   L27
    LINENUMBER 289 L27
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] []
    ILOAD 20
    BIPUSH 32
    IF_ICMPGE L30
   L31
    LINENUMBER 291 L31
    ICONST_3
    ISTORE 21
   L32
    GOTO L26
   L30
    LINENUMBER 295 L30
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I] []
    ICONST_4
    ISTORE 21
   L26
    LINENUMBER 298 L26
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I] []
    ALOAD 0
    ALOAD 19
    ILOAD 21
    INVOKEVIRTUAL bny.getMiniItemCount (Ladd;B)B
    ISTORE 21
   L33
    LINENUMBER 300 L33
    FLOAD 15
    FNEG
    FLOAD 16
    FNEG
    FLOAD 18
    FLOAD 17
    FADD
    ILOAD 21
    I2F
    FMUL
    FCONST_2
    FDIV
    FNEG
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L34
    LINENUMBER 302 L34
    ICONST_0
    ISTORE 22
   L35
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    ILOAD 22
    ILOAD 21
    IF_ICMPGE L36
   L37
    LINENUMBER 305 L37
    ILOAD 22
    IFLE L38
    ALOAD 0
    INVOKEVIRTUAL bny.shouldSpreadItems ()Z
    IFEQ L38
   L39
    LINENUMBER 307 L39
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    LDC 0.5
    FDIV
    FSTORE 23
   L40
    LINENUMBER 308 L40
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    LDC 0.5
    FDIV
    FSTORE 24
   L41
    LINENUMBER 309 L41
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    LDC 0.5
    FDIV
    FSTORE 25
   L42
    LINENUMBER 310 L42
    FLOAD 23
    FLOAD 24
    FLOAD 18
    FLOAD 17
    FADD
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L43
    LINENUMBER 311 L43
    GOTO L44
   L38
    LINENUMBER 314 L38
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    FCONST_0
    FCONST_0
    FLOAD 18
    FLOAD 17
    FADD
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L44
    LINENUMBER 317 L44
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    ALOAD 19
    INVOKEVIRTUAL add.d ()I
    IFNE L45
   L46
    LINENUMBER 319 L46
    ALOAD 0
    GETSTATIC bpz.b : Lbqx;
    INVOKEVIRTUAL bny.a (Lbqx;)V
    GOTO L47
   L45
    LINENUMBER 323 L45
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    ALOAD 0
    GETSTATIC bpz.c : Lbqx;
    INVOKEVIRTUAL bny.a (Lbqx;)V
   L47
    LINENUMBER 326 L47
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    FLOAD 5
    FLOAD 6
    FLOAD 7
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L48
    LINENUMBER 327 L48
    ALOAD 9
    FLOAD 11
    FLOAD 12
    FLOAD 10
    FLOAD 13
    ALOAD 2
    INVOKEINTERFACE rf.a ()I
    ALOAD 2
    INVOKEINTERFACE rf.b ()I
    FLOAD 18
    INVOKESTATIC bly.a (Lbmh;FFFFIIF)V
   L49
    LINENUMBER 329 L49
    ALOAD 19
    ILOAD 8
    INVOKEVIRTUAL add.hasEffect (I)Z
    IFEQ L50
   L51
    LINENUMBER 331 L51
    SIPUSH 514
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V
   L52
    LINENUMBER 332 L52
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L53
    LINENUMBER 333 L53
    ALOAD 0
    GETFIELD bny.b : Lbnn;
    GETFIELD bnn.e : Lbqf;
    GETSTATIC bny.h : Lbqx;
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L54
    LINENUMBER 334 L54
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L55
    LINENUMBER 335 L55
    SIPUSH 768
    ICONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glBlendFunc (II)V
   L56
    LINENUMBER 336 L56
    LDC 0.76
    FSTORE 23
   L57
    LINENUMBER 337 L57
    LDC 0.5
    FLOAD 23
    FMUL
    LDC 0.25
    FLOAD 23
    FMUL
    LDC 0.8
    FLOAD 23
    FMUL
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L58
    LINENUMBER 338 L58
    SIPUSH 5890
    INVOKESTATIC org/lwjgl/opengl/GL11.glMatrixMode (I)V
   L59
    LINENUMBER 339 L59
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L60
    LINENUMBER 340 L60
    LDC 0.125
    FSTORE 24
   L61
    LINENUMBER 341 L61
    FLOAD 24
    FLOAD 24
    FLOAD 24
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L62
    LINENUMBER 342 L62
    INVOKESTATIC bao.K ()J
    LDC 3000
    LREM
    L2F
    LDC 3000.0
    FDIV
    LDC 8.0
    FMUL
    FSTORE 25
   L63
    LINENUMBER 343 L63
    FLOAD 25
    FCONST_0
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L64
    LINENUMBER 344 L64
    LDC -50.0
    FCONST_0
    FCONST_0
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L65
    LINENUMBER 345 L65
    ALOAD 9
    FCONST_0
    FCONST_0
    FCONST_1
    FCONST_1
    SIPUSH 255
    SIPUSH 255
    FLOAD 18
    INVOKESTATIC bly.a (Lbmh;FFFFIIF)V
   L66
    LINENUMBER 346 L66
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L67
    LINENUMBER 347 L67
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L68
    LINENUMBER 348 L68
    FLOAD 24
    FLOAD 24
    FLOAD 24
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L69
    LINENUMBER 349 L69
    INVOKESTATIC bao.K ()J
    LDC 4873
    LREM
    L2F
    LDC 4873.0
    FDIV
    LDC 8.0
    FMUL
    FSTORE 25
   L70
    LINENUMBER 350 L70
    FLOAD 25
    FNEG
    FCONST_0
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L71
    LINENUMBER 351 L71
    LDC 10.0
    FCONST_0
    FCONST_0
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L72
    LINENUMBER 352 L72
    ALOAD 9
    FCONST_0
    FCONST_0
    FCONST_1
    FCONST_1
    SIPUSH 255
    SIPUSH 255
    FLOAD 18
    INVOKESTATIC bly.a (Lbmh;FFFFIIF)V
   L73
    LINENUMBER 353 L73
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L74
    LINENUMBER 354 L74
    SIPUSH 5888
    INVOKESTATIC org/lwjgl/opengl/GL11.glMatrixMode (I)V
   L75
    LINENUMBER 355 L75
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L76
    LINENUMBER 356 L76
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L77
    LINENUMBER 357 L77
    SIPUSH 515
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V
   L50
    LINENUMBER 302 L50
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    IINC 22 1
    GOTO L35
   L36
    LINENUMBER 361 L36
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F F F add I I I] []
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L78
    LINENUMBER 362 L78
    GOTO L79
   L13
    LINENUMBER 365 L13
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] []
    ICONST_0
    ISTORE 18
   L80
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] []
    ILOAD 18
    ILOAD 3
    IF_ICMPGE L79
   L81
    LINENUMBER 367 L81
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L82
    LINENUMBER 369 L82
    ILOAD 18
    IFLE L83
   L84
    LINENUMBER 371 L84
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    FSTORE 17
   L85
    LINENUMBER 372 L85
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    FSTORE 19
   L86
    LINENUMBER 373 L86
    ALOAD 0
    GETFIELD bny.j : Ljava/util/Random;
    INVOKEVIRTUAL java/util/Random.nextFloat ()F
    FCONST_2
    FMUL
    FCONST_1
    FSUB
    LDC 0.3
    FMUL
    FSTORE 20
   L87
    LINENUMBER 374 L87
    FLOAD 17
    FLOAD 19
    FLOAD 20
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L83
    LINENUMBER 377 L83
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] []
    GETSTATIC bny.g : Z
    IFNE L88
   L89
    LINENUMBER 379 L89
    LDC 180.0
    ALOAD 0
    GETFIELD bny.b : Lbnn;
    GETFIELD bnn.j : F
    FSUB
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L88
    LINENUMBER 382 L88
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F T I] []
    FLOAD 5
    FLOAD 6
    FLOAD 7
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L90
    LINENUMBER 383 L90
    ALOAD 9
    INVOKEVIRTUAL bmh.b ()V
   L91
    LINENUMBER 384 L91
    ALOAD 9
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKEVIRTUAL bmh.c (FFF)V
   L92
    LINENUMBER 385 L92
    ALOAD 9
    FCONST_0
    FLOAD 15
    FSUB
    F2D
    FCONST_0
    FLOAD 16
    FSUB
    F2D
    DCONST_0
    FLOAD 10
    F2D
    FLOAD 13
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L93
    LINENUMBER 386 L93
    ALOAD 9
    FLOAD 14
    FLOAD 15
    FSUB
    F2D
    FCONST_0
    FLOAD 16
    FSUB
    F2D
    DCONST_0
    FLOAD 11
    F2D
    FLOAD 13
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L94
    LINENUMBER 387 L94
    ALOAD 9
    FLOAD 14
    FLOAD 15
    FSUB
    F2D
    FCONST_1
    FLOAD 16
    FSUB
    F2D
    DCONST_0
    FLOAD 11
    F2D
    FLOAD 12
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L95
    LINENUMBER 388 L95
    ALOAD 9
    FCONST_0
    FLOAD 15
    FSUB
    F2D
    FCONST_1
    FLOAD 16
    FSUB
    F2D
    DCONST_0
    FLOAD 10
    F2D
    FLOAD 12
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L96
    LINENUMBER 389 L96
    ALOAD 9
    INVOKEVIRTUAL bmh.a ()I
    POP
   L97
    LINENUMBER 390 L97
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L98
    LINENUMBER 365 L98
    IINC 18 1
    GOTO L80
   L79
    LINENUMBER 393 L79
   FRAME FULL [bny xk rf I F F F F I bmh F F F F F F F] []
    RETURN
   L99
    LOCALVARIABLE texturemanager Lbqf; L4 L2 10
    LOCALVARIABLE resourcelocation Lbqx; L5 L2 11
    LOCALVARIABLE b0 B L25 L23 21
    LOCALVARIABLE b0 B L29 L27 21
    LOCALVARIABLE b0 B L32 L30 21
    LOCALVARIABLE x F L40 L43 23
    LOCALVARIABLE y F L41 L43 24
    LOCALVARIABLE z F L42 L43 25
    LOCALVARIABLE f11 F L57 L50 23
    LOCALVARIABLE f12 F L61 L50 24
    LOCALVARIABLE f13 F L63 L50 25
    LOCALVARIABLE k I L35 L36 22
    LOCALVARIABLE f9 F L19 L78 18
    LOCALVARIABLE itemstack Ladd; L21 L78 19
    LOCALVARIABLE j I L22 L78 20
    LOCALVARIABLE b0 B L26 L78 21
    LOCALVARIABLE f10 F L20 L13 17
    LOCALVARIABLE f16 F L86 L83 19
    LOCALVARIABLE f17 F L87 L83 20
    LOCALVARIABLE f10 F L85 L83 17
    LOCALVARIABLE l I L80 L79 18
    LOCALVARIABLE this Lbny; L0 L99 0
    LOCALVARIABLE p_77020_1_ Lxk; L0 L99 1
    LOCALVARIABLE p_77020_2_ Lrf; L0 L99 2
    LOCALVARIABLE p_77020_3_ I L0 L99 3
    LOCALVARIABLE p_77020_4_ F L0 L99 4
    LOCALVARIABLE p_77020_5_ F L0 L99 5
    LOCALVARIABLE p_77020_6_ F L0 L99 6
    LOCALVARIABLE p_77020_7_ F L0 L99 7
    LOCALVARIABLE pass I L0 L99 8
    LOCALVARIABLE tessellator Lbmh; L1 L99 9
    LOCALVARIABLE f14 F L6 L99 10
    LOCALVARIABLE f15 F L7 L99 11
    LOCALVARIABLE f4 F L8 L99 12
    LOCALVARIABLE f5 F L9 L99 13
    LOCALVARIABLE f6 F L10 L99 14
    LOCALVARIABLE f7 F L11 L99 15
    LOCALVARIABLE f8 F L12 L99 16
    MAXSTACK = 11
    MAXLOCALS = 26

  // access flags 0x1
  public a(Lbbu;Lbqf;Ladd;II)V
   L0
    LINENUMBER 397 L0
    ALOAD 0
    ALOAD 1
    ALOAD 2
    ALOAD 3
    ILOAD 4
    ILOAD 5
    ICONST_0
    INVOKEVIRTUAL bny.renderItemIntoGUI (Lbbu;Lbqf;Ladd;IIZ)V
   L1
    LINENUMBER 398 L1
    RETURN
   L2
    LOCALVARIABLE this Lbny; L0 L2 0
    LOCALVARIABLE p_77015_1_ Lbbu; L0 L2 1
    LOCALVARIABLE p_77015_2_ Lbqf; L0 L2 2
    LOCALVARIABLE p_77015_3_ Ladd; L0 L2 3
    LOCALVARIABLE p_77015_4_ I L0 L2 4
    LOCALVARIABLE p_77015_5_ I L0 L2 5
    MAXSTACK = 7
    MAXLOCALS = 6

  // access flags 0x1
  public renderItemIntoGUI(Lbbu;Lbqf;Ladd;IIZ)V
   L0
    LINENUMBER 402 L0
    ALOAD 3
    INVOKEVIRTUAL add.k ()I
    ISTORE 7
   L1
    LINENUMBER 403 L1
    ALOAD 3
    INVOKEVIRTUAL add.c ()Lrf;
    ASTORE 8
   L2
    LINENUMBER 409 L2
    ALOAD 3
    INVOKEVIRTUAL add.d ()I
    IFNE L3
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKESTATIC aji.a (Ladb;)Laji;
    INVOKEVIRTUAL aji.b ()I
    INVOKESTATIC blm.a (I)Z
    IFEQ L3
   L4
    LINENUMBER 411 L4
    ALOAD 2
    GETSTATIC bpz.b : Lbqx;
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L5
    LINENUMBER 412 L5
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKESTATIC aji.a (Ladb;)Laji;
    ASTORE 13
   L6
    LINENUMBER 413 L6
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L7
    LINENUMBER 415 L7
    ALOAD 13
    INVOKEVIRTUAL aji.w ()I
    IFEQ L8
   L9
    LINENUMBER 417 L9
    SIPUSH 516
    LDC 0.1
    INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V
   L10
    LINENUMBER 418 L10
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L11
    LINENUMBER 419 L11
    SIPUSH 770
    SIPUSH 771
    ICONST_1
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
    GOTO L12
   L8
    LINENUMBER 423 L8
   FRAME FULL [bny bbu bqf add I I I I rf T T T T aji] []
    SIPUSH 516
    LDC 0.5
    INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V
   L13
    LINENUMBER 424 L13
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L12
    LINENUMBER 427 L12
   FRAME FULL [bny bbu bqf add I I I I rf T T T T aji] []
    INVOKESTATIC org/lwjgl/opengl/GL11.glPushMatrix ()V
   L14
    LINENUMBER 428 L14
    ILOAD 4
    ICONST_2
    ISUB
    I2F
    ILOAD 5
    ICONST_3
    IADD
    I2F
    LDC -3.0
    ALOAD 0
    GETFIELD bny.f : F
    FADD
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L15
    LINENUMBER 429 L15
    LDC 10.0
    LDC 10.0
    LDC 10.0
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L16
    LINENUMBER 430 L16
    FCONST_1
    LDC 0.5
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glTranslatef (FFF)V
   L17
    LINENUMBER 431 L17
    FCONST_1
    FCONST_1
    LDC -1.0
    INVOKESTATIC org/lwjgl/opengl/GL11.glScalef (FFF)V
   L18
    LINENUMBER 432 L18
    LDC 210.0
    FCONST_1
    FCONST_0
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L19
    LINENUMBER 433 L19
    LDC 45.0
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L20
    LINENUMBER 434 L20
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 3
    ICONST_0
    INVOKEVIRTUAL adb.a (Ladd;I)I
    ISTORE 9
   L21
    LINENUMBER 435 L21
    ILOAD 9
    BIPUSH 16
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 11
   L22
    LINENUMBER 436 L22
    ILOAD 9
    BIPUSH 8
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 12
   L23
    LINENUMBER 437 L23
    ILOAD 9
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 10
   L24
    LINENUMBER 439 L24
    ALOAD 0
    GETFIELD bny.a : Z
    IFEQ L25
   L26
    LINENUMBER 441 L26
    FLOAD 11
    FLOAD 12
    FLOAD 10
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L25
    LINENUMBER 444 L25
   FRAME FULL [bny bbu bqf add I I I I rf I F F F aji] []
    LDC -90.0
    FCONST_0
    FCONST_1
    FCONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glRotatef (FFFF)V
   L27
    LINENUMBER 445 L27
    ALOAD 0
    GETFIELD bny.i : Lblm;
    ALOAD 0
    GETFIELD bny.a : Z
    PUTFIELD blm.c : Z
   L28
    LINENUMBER 446 L28
    ALOAD 0
    GETFIELD bny.i : Lblm;
    ALOAD 13
    ILOAD 7
    FCONST_1
    INVOKEVIRTUAL blm.a (Laji;IF)V
   L29
    LINENUMBER 447 L29
    ALOAD 0
    GETFIELD bny.i : Lblm;
    ICONST_1
    PUTFIELD blm.c : Z
   L30
    LINENUMBER 449 L30
    ALOAD 13
    INVOKEVIRTUAL aji.w ()I
    IFNE L31
   L32
    LINENUMBER 451 L32
    SIPUSH 516
    LDC 0.1
    INVOKESTATIC org/lwjgl/opengl/GL11.glAlphaFunc (IF)V
   L31
    LINENUMBER 454 L31
   FRAME FULL [bny bbu bqf add I I I I rf I F F F aji] []
    INVOKESTATIC org/lwjgl/opengl/GL11.glPopMatrix ()V
   L33
    LINENUMBER 455 L33
    GOTO L34
   L3
    LINENUMBER 456 L3
   FRAME FULL [bny bbu bqf add I I I I rf] []
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    INVOKEVIRTUAL adb.b ()Z
    IFEQ L35
   L36
    LINENUMBER 458 L36
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L37
    LINENUMBER 459 L37
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L38
    LINENUMBER 460 L38
    ALOAD 2
    GETSTATIC bpz.c : Lbqx;
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L39
    LINENUMBER 461 L39
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L40
    LINENUMBER 462 L40
    SIPUSH 3553
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L41
    LINENUMBER 463 L41
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L42
    LINENUMBER 464 L42
    ICONST_0
    ICONST_0
    ICONST_0
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
   L43
    LINENUMBER 465 L43
    ICONST_0
    ICONST_0
    ICONST_0
    ICONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColorMask (ZZZZ)V
   L44
    LINENUMBER 466 L44
    FCONST_1
    FCONST_1
    FCONST_1
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L45
    LINENUMBER 467 L45
    GETSTATIC bmh.a : Lbmh;
    ASTORE 13
   L46
    LINENUMBER 468 L46
    ALOAD 13
    INVOKEVIRTUAL bmh.b ()V
   L47
    LINENUMBER 469 L47
    ALOAD 13
    ICONST_M1
    INVOKEVIRTUAL bmh.c (I)V
   L48
    LINENUMBER 470 L48
    ALOAD 13
    ILOAD 4
    ICONST_2
    ISUB
    I2D
    ILOAD 5
    BIPUSH 18
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    INVOKEVIRTUAL bmh.a (DDD)V
   L49
    LINENUMBER 471 L49
    ALOAD 13
    ILOAD 4
    BIPUSH 18
    IADD
    I2D
    ILOAD 5
    BIPUSH 18
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    INVOKEVIRTUAL bmh.a (DDD)V
   L50
    LINENUMBER 472 L50
    ALOAD 13
    ILOAD 4
    BIPUSH 18
    IADD
    I2D
    ILOAD 5
    ICONST_2
    ISUB
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    INVOKEVIRTUAL bmh.a (DDD)V
   L51
    LINENUMBER 473 L51
    ALOAD 13
    ILOAD 4
    ICONST_2
    ISUB
    I2D
    ILOAD 5
    ICONST_2
    ISUB
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    INVOKEVIRTUAL bmh.a (DDD)V
   L52
    LINENUMBER 474 L52
    ALOAD 13
    INVOKEVIRTUAL bmh.a ()I
    POP
   L53
    LINENUMBER 475 L53
    ICONST_1
    ICONST_1
    ICONST_1
    ICONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColorMask (ZZZZ)V
   L54
    LINENUMBER 476 L54
    SIPUSH 3553
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L55
    LINENUMBER 477 L55
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L56
    LINENUMBER 479 L56
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ASTORE 14
   L57
    LINENUMBER 480 L57
    ICONST_0
    ISTORE 9
   L58
   FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] []
    ILOAD 9
    ALOAD 14
    ILOAD 7
    INVOKEVIRTUAL adb.getRenderPasses (I)I
    IF_ICMPGE L59
   L60
    LINENUMBER 482 L60
    SIPUSH 770
    SIPUSH 771
    ICONST_1
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
   L61
    LINENUMBER 483 L61
    ALOAD 2
    ALOAD 14
    INVOKEVIRTUAL adb.d ()I
    IFNE L62
    GETSTATIC bpz.b : Lbqx;
    GOTO L63
   L62
   FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [bqf]
    GETSTATIC bpz.c : Lbqx;
   L63
   FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] [bqf bqx]
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L64
    LINENUMBER 484 L64
    ALOAD 14
    ALOAD 3
    ILOAD 9
    INVOKEVIRTUAL adb.getIcon (Ladd;I)Lrf;
    ASTORE 15
   L65
    LINENUMBER 485 L65
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 3
    ILOAD 9
    INVOKEVIRTUAL adb.a (Ladd;I)I
    ISTORE 16
   L66
    LINENUMBER 486 L66
    ILOAD 16
    BIPUSH 16
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 10
   L67
    LINENUMBER 487 L67
    ILOAD 16
    BIPUSH 8
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 17
   L68
    LINENUMBER 488 L68
    ILOAD 16
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 18
   L69
    LINENUMBER 490 L69
    ALOAD 0
    GETFIELD bny.a : Z
    IFEQ L70
   L71
    LINENUMBER 492 L71
    FLOAD 10
    FLOAD 17
    FLOAD 18
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L70
    LINENUMBER 495 L70
   FRAME FULL [bny bbu bqf add I I I I rf I F T T bmh adb rf I F F] []
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L72
    LINENUMBER 496 L72
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L73
    LINENUMBER 498 L73
    ALOAD 0
    ILOAD 4
    ILOAD 5
    ALOAD 15
    BIPUSH 16
    BIPUSH 16
    INVOKEVIRTUAL bny.a (IILrf;II)V
   L74
    LINENUMBER 500 L74
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L75
    LINENUMBER 501 L75
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L76
    LINENUMBER 503 L76
    ILOAD 6
    IFEQ L77
    ALOAD 3
    ILOAD 9
    INVOKEVIRTUAL add.hasEffect (I)Z
    IFEQ L77
   L78
    LINENUMBER 505 L78
    ALOAD 0
    ALOAD 2
    ILOAD 4
    ILOAD 5
    INVOKEVIRTUAL bny.renderEffect (Lbqf;II)V
   L77
    LINENUMBER 480 L77
   FRAME FULL [bny bbu bqf add I I I I rf I F T T bmh adb rf I F F] []
    IINC 9 1
    GOTO L58
   L59
    LINENUMBER 509 L59
   FRAME FULL [bny bbu bqf add I I I I rf I T T T bmh adb] []
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L79
    LINENUMBER 510 L79
    GOTO L34
   L35
    LINENUMBER 513 L35
   FRAME FULL [bny bbu bqf add I I I I rf] []
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L80
    LINENUMBER 514 L80
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L81
    LINENUMBER 515 L81
    SIPUSH 770
    SIPUSH 771
    ICONST_1
    ICONST_0
    INVOKESTATIC buu.c (IIII)V
   L82
    LINENUMBER 516 L82
    ALOAD 2
    ALOAD 3
    INVOKEVIRTUAL add.d ()I
    INVOKEVIRTUAL bqf.a (I)Lbqx;
    ASTORE 13
   L83
    LINENUMBER 517 L83
    ALOAD 2
    ALOAD 13
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L84
    LINENUMBER 519 L84
    ALOAD 8
    IFNONNULL L85
   L86
    LINENUMBER 521 L86
    INVOKESTATIC bao.B ()Lbao;
    INVOKEVIRTUAL bao.P ()Lbqf;
    ALOAD 13
    INVOKEVIRTUAL bqf.b (Lbqx;)Lbqh;
    CHECKCAST bpz
    LDC "missingno"
    INVOKEVIRTUAL bpz.b (Ljava/lang/String;)Lbqd;
    ASTORE 8
   L85
    LINENUMBER 524 L85
   FRAME FULL [bny bbu bqf add I I I I rf T T T T bqx] []
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 3
    ICONST_0
    INVOKEVIRTUAL adb.a (Ladd;I)I
    ISTORE 9
   L87
    LINENUMBER 525 L87
    ILOAD 9
    BIPUSH 16
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 11
   L88
    LINENUMBER 526 L88
    ILOAD 9
    BIPUSH 8
    ISHR
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 12
   L89
    LINENUMBER 527 L89
    ILOAD 9
    SIPUSH 255
    IAND
    I2F
    LDC 255.0
    FDIV
    FSTORE 10
   L90
    LINENUMBER 529 L90
    ALOAD 0
    GETFIELD bny.a : Z
    IFEQ L91
   L92
    LINENUMBER 531 L92
    FLOAD 11
    FLOAD 12
    FLOAD 10
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L91
    LINENUMBER 534 L91
   FRAME FULL [bny bbu bqf add I I I I rf I F F F bqx] []
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L93
    LINENUMBER 535 L93
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L94
    LINENUMBER 536 L94
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L95
    LINENUMBER 538 L95
    ALOAD 0
    ILOAD 4
    ILOAD 5
    ALOAD 8
    CHECKCAST rf
    BIPUSH 16
    BIPUSH 16
    INVOKEVIRTUAL bny.a (IILrf;II)V
   L96
    LINENUMBER 540 L96
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L97
    LINENUMBER 541 L97
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L98
    LINENUMBER 542 L98
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L99
    LINENUMBER 544 L99
    ILOAD 6
    IFEQ L100
    ALOAD 3
    ICONST_0
    INVOKEVIRTUAL add.hasEffect (I)Z
    IFEQ L100
   L101
    LINENUMBER 546 L101
    ALOAD 0
    ALOAD 2
    ILOAD 4
    ILOAD 5
    INVOKEVIRTUAL bny.renderEffect (Lbqf;II)V
   L100
    LINENUMBER 548 L100
   FRAME FULL [bny bbu bqf add I I I I rf I F F F bqx] []
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L34
    LINENUMBER 551 L34
   FRAME FULL [bny bbu bqf add I I I I rf I T T T java/lang/Object] []
    SIPUSH 2884
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L102
    LINENUMBER 552 L102
    RETURN
   L103
    LOCALVARIABLE block Laji; L6 L33 13
    LOCALVARIABLE l I L21 L3 9
    LOCALVARIABLE f F L24 L3 10
    LOCALVARIABLE f3 F L22 L3 11
    LOCALVARIABLE f4 F L23 L3 12
    LOCALVARIABLE iicon Lrf; L65 L77 15
    LOCALVARIABLE i1 I L66 L77 16
    LOCALVARIABLE f1 F L68 L77 17
    LOCALVARIABLE f2 F L69 L77 18
    LOCALVARIABLE f F L67 L59 10
    LOCALVARIABLE tessellator Lbmh; L46 L79 13
    LOCALVARIABLE item Ladb; L57 L79 14
    LOCALVARIABLE l I L58 L35 9
    LOCALVARIABLE resourcelocation Lbqx; L83 L34 13
    LOCALVARIABLE f F L90 L34 10
    LOCALVARIABLE f3 F L88 L34 11
    LOCALVARIABLE f4 F L89 L34 12
    LOCALVARIABLE this Lbny; L0 L103 0
    LOCALVARIABLE p_77015_1_ Lbbu; L0 L103 1
    LOCALVARIABLE p_77015_2_ Lbqf; L0 L103 2
    LOCALVARIABLE p_77015_3_ Ladd; L0 L103 3
    LOCALVARIABLE p_77015_4_ I L0 L103 4
    LOCALVARIABLE p_77015_5_ I L0 L103 5
    LOCALVARIABLE renderEffect Z L0 L103 6
    LOCALVARIABLE k I L1 L103 7
    LOCALVARIABLE object Ljava/lang/Object; L2 L103 8
    LOCALVARIABLE l I L87 L103 9
    MAXSTACK = 7
    MAXLOCALS = 19

  // access flags 0x1
  public b(Lbbu;Lbqf;Ladd;II)V
    TRYCATCHBLOCK L0 L1 L2 java/lang/Throwable
   L3
    LINENUMBER 557 L3
    ALOAD 3
    IFNULL L4
   L5
    LINENUMBER 559 L5
    ALOAD 0
    DUP
    GETFIELD bny.f : F
    LDC 50.0
    FADD
    PUTFIELD bny.f : F
   L0
    LINENUMBER 563 L0
    ALOAD 0
    GETFIELD bny.c : Lblm;
    ALOAD 2
    ALOAD 3
    ALOAD 0
    GETFIELD bny.a : Z
    ALOAD 0
    GETFIELD bny.f : F
    ILOAD 4
    I2F
    ILOAD 5
    I2F
    INVOKESTATIC net/minecraftforge/client/ForgeHooksClient.renderInventoryItem (Lblm;Lbqf;Ladd;ZFFF)Z
    IFNE L1
   L6
    LINENUMBER 565 L6
    ALOAD 0
    ALOAD 1
    ALOAD 2
    ALOAD 3
    ILOAD 4
    ILOAD 5
    ICONST_1
    INVOKEVIRTUAL bny.renderItemIntoGUI (Lbbu;Lbqf;Ladd;IIZ)V
   L1
    LINENUMBER 605 L1
   FRAME FULL [bny bbu bqf add I I] []
    GOTO L7
   L2
    LINENUMBER 568 L2
   FRAME FULL [bny bbu bqf add I I] [java/lang/Throwable]
    ASTORE 6
   L8
    LINENUMBER 570 L8
    ALOAD 6
    LDC "Rendering item"
    INVOKESTATIC b.a (Ljava/lang/Throwable;Ljava/lang/String;)Lb;
    ASTORE 7
   L9
    LINENUMBER 571 L9
    ALOAD 7
    LDC "Item being rendered"
    INVOKEVIRTUAL b.a (Ljava/lang/String;)Lk;
    ASTORE 8
   L10
    LINENUMBER 572 L10
    ALOAD 8
    LDC "Item Type"
    NEW bnz
    DUP
    ALOAD 0
    ALOAD 3
    INVOKESPECIAL bnz.<init> (Lbny;Ladd;)V
    INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V
   L11
    LINENUMBER 580 L11
    ALOAD 8
    LDC "Item Aux"
    NEW boa
    DUP
    ALOAD 0
    ALOAD 3
    INVOKESPECIAL boa.<init> (Lbny;Ladd;)V
    INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V
   L12
    LINENUMBER 588 L12
    ALOAD 8
    LDC "Item NBT"
    NEW bob
    DUP
    ALOAD 0
    ALOAD 3
    INVOKESPECIAL bob.<init> (Lbny;Ladd;)V
    INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V
   L13
    LINENUMBER 596 L13
    ALOAD 8
    LDC "Item Foil"
    NEW boc
    DUP
    ALOAD 0
    ALOAD 3
    INVOKESPECIAL boc.<init> (Lbny;Ladd;)V
    INVOKEVIRTUAL k.a (Ljava/lang/String;Ljava/util/concurrent/Callable;)V
   L14
    LINENUMBER 604 L14
    NEW s
    DUP
    ALOAD 7
    INVOKESPECIAL s.<init> (Lb;)V
    ATHROW
   L7
    LINENUMBER 624 L7
   FRAME FULL [bny bbu bqf add I I] []
    ALOAD 0
    DUP
    GETFIELD bny.f : F
    LDC 50.0
    FSUB
    PUTFIELD bny.f : F
   L4
    LINENUMBER 626 L4
   FRAME FULL [bny bbu bqf add I I] []
    RETURN
   L15
    LOCALVARIABLE crashreport Lb; L9 L7 7
    LOCALVARIABLE crashreportcategory Lk; L10 L7 8
    LOCALVARIABLE throwable Ljava/lang/Throwable; L8 L7 6
    LOCALVARIABLE this Lbny; L3 L15 0
    LOCALVARIABLE p_82406_1_ Lbbu; L3 L15 1
    LOCALVARIABLE p_82406_2_ Lbqf; L3 L15 2
    LOCALVARIABLE p_82406_3_ Ladd; L3 L15 3
    LOCALVARIABLE p_82406_4_ I L3 L15 4
    LOCALVARIABLE p_82406_5_ I L3 L15 5
    MAXSTACK = 7
    MAXLOCALS = 9

  // access flags 0x1
  public renderEffect(Lbqf;II)V
   L0
    LINENUMBER 630 L0
    SIPUSH 514
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V
   L1
    LINENUMBER 631 L1
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L2
    LINENUMBER 632 L2
    ICONST_0
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthMask (Z)V
   L3
    LINENUMBER 633 L3
    ALOAD 1
    GETSTATIC bny.h : Lbqx;
    INVOKEVIRTUAL bqf.a (Lbqx;)V
   L4
    LINENUMBER 634 L4
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L5
    LINENUMBER 635 L5
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L6
    LINENUMBER 636 L6
    LDC 0.5
    LDC 0.25
    LDC 0.8
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L7
    LINENUMBER 637 L7
    ALOAD 0
    ILOAD 2
    LDC 431278612
    IMUL
    ILOAD 3
    LDC 32178161
    IMUL
    IADD
    ILOAD 2
    ICONST_2
    ISUB
    ILOAD 3
    ICONST_2
    ISUB
    BIPUSH 20
    BIPUSH 20
    INVOKESPECIAL bny.a (IIIII)V
   L8
    LINENUMBER 638 L8
    ICONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthMask (Z)V
   L9
    LINENUMBER 639 L9
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L10
    LINENUMBER 640 L10
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L11
    LINENUMBER 641 L11
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L12
    LINENUMBER 642 L12
    SIPUSH 515
    INVOKESTATIC org/lwjgl/opengl/GL11.glDepthFunc (I)V
   L13
    LINENUMBER 643 L13
    RETURN
   L14
    LOCALVARIABLE this Lbny; L0 L14 0
    LOCALVARIABLE manager Lbqf; L0 L14 1
    LOCALVARIABLE x I L0 L14 2
    LOCALVARIABLE y I L0 L14 3
    MAXSTACK = 6
    MAXLOCALS = 4

  // access flags 0x2
  private a(IIIII)V
   L0
    LINENUMBER 647 L0
    ICONST_0
    ISTORE 6
   L1
   FRAME FULL [bny I I I I I I] []
    ILOAD 6
    ICONST_1
    IF_ICMPGE L2
    SIPUSH 772
    ICONST_1
    ICONST_0
    ICONST_1
    INVOKESTATIC buu.c (IIII)V
   L3
    LINENUMBER 650 L3
    LDC 0.00390625
    FSTORE 7
   L4
    LINENUMBER 651 L4
    LDC 0.00390625
    FSTORE 8
   L5
    LINENUMBER 652 L5
    INVOKESTATIC bao.K ()J
    SIPUSH 3000
    ILOAD 6
    SIPUSH 1873
    IMUL
    IADD
    I2L
    LREM
    L2F
    LDC 3000.0
    ILOAD 6
    SIPUSH 1873
    IMUL
    I2F
    FADD
    FDIV
    LDC 256.0
    FMUL
    FSTORE 9
   L6
    LINENUMBER 653 L6
    FCONST_0
    FSTORE 10
   L7
    LINENUMBER 654 L7
    GETSTATIC bmh.a : Lbmh;
    ASTORE 11
   L8
    LINENUMBER 655 L8
    LDC 4.0
    FSTORE 12
   L9
    LINENUMBER 657 L9
    ILOAD 6
    ICONST_1
    IF_ICMPNE L10
   L11
    LINENUMBER 659 L11
    LDC -1.0
    FSTORE 12
   L10
    LINENUMBER 662 L10
   FRAME FULL [bny I I I I I I F F F F bmh F] []
    ALOAD 11
    INVOKEVIRTUAL bmh.b ()V
   L12
    LINENUMBER 663 L12
    ALOAD 11
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ILOAD 3
    ILOAD 5
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    FLOAD 9
    ILOAD 5
    I2F
    FLOAD 12
    FMUL
    FADD
    FLOAD 7
    FMUL
    F2D
    FLOAD 10
    ILOAD 5
    I2F
    FADD
    FLOAD 8
    FMUL
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L13
    LINENUMBER 664 L13
    ALOAD 11
    ILOAD 2
    ILOAD 4
    IADD
    I2D
    ILOAD 3
    ILOAD 5
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    FLOAD 9
    ILOAD 4
    I2F
    FADD
    ILOAD 5
    I2F
    FLOAD 12
    FMUL
    FADD
    FLOAD 7
    FMUL
    F2D
    FLOAD 10
    ILOAD 5
    I2F
    FADD
    FLOAD 8
    FMUL
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L14
    LINENUMBER 665 L14
    ALOAD 11
    ILOAD 2
    ILOAD 4
    IADD
    I2D
    ILOAD 3
    ICONST_0
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    FLOAD 9
    ILOAD 4
    I2F
    FADD
    FLOAD 7
    FMUL
    F2D
    FLOAD 10
    FCONST_0
    FADD
    FLOAD 8
    FMUL
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L15
    LINENUMBER 666 L15
    ALOAD 11
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ILOAD 3
    ICONST_0
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    FLOAD 9
    FCONST_0
    FADD
    FLOAD 7
    FMUL
    F2D
    FLOAD 10
    FCONST_0
    FADD
    FLOAD 8
    FMUL
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L16
    LINENUMBER 667 L16
    ALOAD 11
    INVOKEVIRTUAL bmh.a ()I
    POP
   L17
    LINENUMBER 647 L17
    IINC 6 1
    GOTO L1
   L2
    LINENUMBER 669 L2
   FRAME FULL [bny I I I I I I] []
    RETURN
   L18
    LOCALVARIABLE f F L4 L17 7
    LOCALVARIABLE f1 F L5 L17 8
    LOCALVARIABLE f2 F L6 L17 9
    LOCALVARIABLE f3 F L7 L17 10
    LOCALVARIABLE tessellator Lbmh; L8 L17 11
    LOCALVARIABLE f4 F L9 L17 12
    LOCALVARIABLE j1 I L1 L2 6
    LOCALVARIABLE this Lbny; L0 L18 0
    LOCALVARIABLE p_77018_1_ I L0 L18 1
    LOCALVARIABLE p_77018_2_ I L0 L18 2
    LOCALVARIABLE p_77018_3_ I L0 L18 3
    LOCALVARIABLE p_77018_4_ I L0 L18 4
    LOCALVARIABLE p_77018_5_ I L0 L18 5
    MAXSTACK = 11
    MAXLOCALS = 13

  // access flags 0x1
  public c(Lbbu;Lbqf;Ladd;II)V
   L0
    LINENUMBER 673 L0
    ALOAD 0
    ALOAD 1
    ALOAD 2
    ALOAD 3
    ILOAD 4
    ILOAD 5
    ACONST_NULL
    CHECKCAST java/lang/String
    INVOKEVIRTUAL bny.a (Lbbu;Lbqf;Ladd;IILjava/lang/String;)V
   L1
    LINENUMBER 674 L1
    RETURN
   L2
    LOCALVARIABLE this Lbny; L0 L2 0
    LOCALVARIABLE p_77021_1_ Lbbu; L0 L2 1
    LOCALVARIABLE p_77021_2_ Lbqf; L0 L2 2
    LOCALVARIABLE p_77021_3_ Ladd; L0 L2 3
    LOCALVARIABLE p_77021_4_ I L0 L2 4
    LOCALVARIABLE p_77021_5_ I L0 L2 5
    MAXSTACK = 7
    MAXLOCALS = 6

  // access flags 0x1
  public a(Lbbu;Lbqf;Ladd;IILjava/lang/String;)V
   L0
    LINENUMBER 678 L0
    ALOAD 3
    IFNULL L1
   L2
    LINENUMBER 680 L2
    ALOAD 3
    GETFIELD add.b : I
    ICONST_1
    IF_ICMPGT L3
    ALOAD 6
    IFNULL L4
   L3
    LINENUMBER 682 L3
   FRAME FULL [bny bbu bqf add I I java/lang/String] []
    ALOAD 6
    IFNONNULL L5
    ALOAD 3
    GETFIELD add.b : I
    INVOKESTATIC java/lang/String.valueOf (I)Ljava/lang/String;
    GOTO L6
   L5
   FRAME FULL [bny bbu bqf add I I java/lang/String] []
    ALOAD 6
   L6
   FRAME FULL [bny bbu bqf add I I java/lang/String] [java/lang/String]
    ASTORE 7
   L7
    LINENUMBER 683 L7
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L8
    LINENUMBER 684 L8
    SIPUSH 2929
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L9
    LINENUMBER 685 L9
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L10
    LINENUMBER 686 L10
    ALOAD 1
    ALOAD 7
    ILOAD 4
    BIPUSH 19
    IADD
    ICONST_2
    ISUB
    ALOAD 1
    ALOAD 7
    INVOKEVIRTUAL bbu.a (Ljava/lang/String;)I
    ISUB
    ILOAD 5
    BIPUSH 6
    IADD
    ICONST_3
    IADD
    LDC 16777215
    INVOKEVIRTUAL bbu.a (Ljava/lang/String;III)I
    POP
   L11
    LINENUMBER 687 L11
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L12
    LINENUMBER 688 L12
    SIPUSH 2929
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L4
    LINENUMBER 691 L4
   FRAME FULL [bny bbu bqf add I I java/lang/String] []
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 3
    INVOKEVIRTUAL adb.showDurabilityBar (Ladd;)Z
    IFEQ L1
   L13
    LINENUMBER 693 L13
    ALOAD 3
    INVOKEVIRTUAL add.b ()Ladb;
    ALOAD 3
    INVOKEVIRTUAL adb.getDurabilityForDisplay (Ladd;)D
    DSTORE 7
   L14
    LINENUMBER 694 L14
    LDC 13.0
    DLOAD 7
    LDC 13.0
    DMUL
    DSUB
    INVOKESTATIC java/lang/Math.round (D)J
    L2I
    ISTORE 9
   L15
    LINENUMBER 695 L15
    LDC 255.0
    DLOAD 7
    LDC 255.0
    DMUL
    DSUB
    INVOKESTATIC java/lang/Math.round (D)J
    L2I
    ISTORE 10
   L16
    LINENUMBER 696 L16
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L17
    LINENUMBER 697 L17
    SIPUSH 2929
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L18
    LINENUMBER 698 L18
    SIPUSH 3553
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L19
    LINENUMBER 699 L19
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L20
    LINENUMBER 700 L20
    SIPUSH 3042
    INVOKESTATIC org/lwjgl/opengl/GL11.glDisable (I)V
   L21
    LINENUMBER 701 L21
    GETSTATIC bmh.a : Lbmh;
    ASTORE 11
   L22
    LINENUMBER 702 L22
    SIPUSH 255
    ILOAD 10
    ISUB
    BIPUSH 16
    ISHL
    ILOAD 10
    BIPUSH 8
    ISHL
    IOR
    ISTORE 12
   L23
    LINENUMBER 703 L23
    SIPUSH 255
    ILOAD 10
    ISUB
    ICONST_4
    IDIV
    BIPUSH 16
    ISHL
    SIPUSH 16128
    IOR
    ISTORE 13
   L24
    LINENUMBER 704 L24
    ALOAD 0
    ALOAD 11
    ILOAD 4
    ICONST_2
    IADD
    ILOAD 5
    BIPUSH 13
    IADD
    BIPUSH 13
    ICONST_2
    ICONST_0
    INVOKESPECIAL bny.a (Lbmh;IIIII)V
   L25
    LINENUMBER 705 L25
    ALOAD 0
    ALOAD 11
    ILOAD 4
    ICONST_2
    IADD
    ILOAD 5
    BIPUSH 13
    IADD
    BIPUSH 12
    ICONST_1
    ILOAD 13
    INVOKESPECIAL bny.a (Lbmh;IIIII)V
   L26
    LINENUMBER 706 L26
    ALOAD 0
    ALOAD 11
    ILOAD 4
    ICONST_2
    IADD
    ILOAD 5
    BIPUSH 13
    IADD
    ILOAD 9
    ICONST_1
    ILOAD 12
    INVOKESPECIAL bny.a (Lbmh;IIIII)V
   L27
    LINENUMBER 708 L27
    SIPUSH 3008
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L28
    LINENUMBER 709 L28
    SIPUSH 3553
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L29
    LINENUMBER 710 L29
    SIPUSH 2896
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L30
    LINENUMBER 711 L30
    SIPUSH 2929
    INVOKESTATIC org/lwjgl/opengl/GL11.glEnable (I)V
   L31
    LINENUMBER 712 L31
    FCONST_1
    FCONST_1
    FCONST_1
    FCONST_1
    INVOKESTATIC org/lwjgl/opengl/GL11.glColor4f (FFFF)V
   L1
    LINENUMBER 715 L1
   FRAME FULL [bny bbu bqf add I I java/lang/String] []
    RETURN
   L32
    LOCALVARIABLE s1 Ljava/lang/String; L7 L4 7
    LOCALVARIABLE health D L14 L1 7
    LOCALVARIABLE j1 I L15 L1 9
    LOCALVARIABLE k I L16 L1 10
    LOCALVARIABLE tessellator Lbmh; L22 L1 11
    LOCALVARIABLE l I L23 L1 12
    LOCALVARIABLE i1 I L24 L1 13
    LOCALVARIABLE this Lbny; L0 L32 0
    LOCALVARIABLE p_94148_1_ Lbbu; L0 L32 1
    LOCALVARIABLE p_94148_2_ Lbqf; L0 L32 2
    LOCALVARIABLE p_94148_3_ Ladd; L0 L32 3
    LOCALVARIABLE p_94148_4_ I L0 L32 4
    LOCALVARIABLE p_94148_5_ I L0 L32 5
    LOCALVARIABLE p_94148_6_ Ljava/lang/String; L0 L32 6
    MAXSTACK = 7
    MAXLOCALS = 14

  // access flags 0x2
  private a(Lbmh;IIIII)V
   L0
    LINENUMBER 719 L0
    ALOAD 1
    INVOKEVIRTUAL bmh.b ()V
   L1
    LINENUMBER 720 L1
    ALOAD 1
    ILOAD 6
    INVOKEVIRTUAL bmh.c (I)V
   L2
    LINENUMBER 721 L2
    ALOAD 1
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ILOAD 3
    ICONST_0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL bmh.a (DDD)V
   L3
    LINENUMBER 722 L3
    ALOAD 1
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ILOAD 3
    ILOAD 5
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL bmh.a (DDD)V
   L4
    LINENUMBER 723 L4
    ALOAD 1
    ILOAD 2
    ILOAD 4
    IADD
    I2D
    ILOAD 3
    ILOAD 5
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL bmh.a (DDD)V
   L5
    LINENUMBER 724 L5
    ALOAD 1
    ILOAD 2
    ILOAD 4
    IADD
    I2D
    ILOAD 3
    ICONST_0
    IADD
    I2D
    DCONST_0
    INVOKEVIRTUAL bmh.a (DDD)V
   L6
    LINENUMBER 725 L6
    ALOAD 1
    INVOKEVIRTUAL bmh.a ()I
    POP
   L7
    LINENUMBER 726 L7
    RETURN
   L8
    LOCALVARIABLE this Lbny; L0 L8 0
    LOCALVARIABLE p_77017_1_ Lbmh; L0 L8 1
    LOCALVARIABLE p_77017_2_ I L0 L8 2
    LOCALVARIABLE p_77017_3_ I L0 L8 3
    LOCALVARIABLE p_77017_4_ I L0 L8 4
    LOCALVARIABLE p_77017_5_ I L0 L8 5
    LOCALVARIABLE p_77017_6_ I L0 L8 6
    MAXSTACK = 7
    MAXLOCALS = 7

  // access flags 0x1
  public a(IILrf;II)V
   L0
    LINENUMBER 730 L0
    GETSTATIC bmh.a : Lbmh;
    ASTORE 6
   L1
    LINENUMBER 731 L1
    ALOAD 6
    INVOKEVIRTUAL bmh.b ()V
   L2
    LINENUMBER 732 L2
    ALOAD 6
    ILOAD 1
    ICONST_0
    IADD
    I2D
    ILOAD 2
    ILOAD 5
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.c ()F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.f ()F
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L3
    LINENUMBER 733 L3
    ALOAD 6
    ILOAD 1
    ILOAD 4
    IADD
    I2D
    ILOAD 2
    ILOAD 5
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.d ()F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.f ()F
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L4
    LINENUMBER 734 L4
    ALOAD 6
    ILOAD 1
    ILOAD 4
    IADD
    I2D
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.d ()F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.e ()F
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L5
    LINENUMBER 735 L5
    ALOAD 6
    ILOAD 1
    ICONST_0
    IADD
    I2D
    ILOAD 2
    ICONST_0
    IADD
    I2D
    ALOAD 0
    GETFIELD bny.f : F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.c ()F
    F2D
    ALOAD 3
    INVOKEINTERFACE rf.e ()F
    F2D
    INVOKEVIRTUAL bmh.a (DDDDD)V
   L6
    LINENUMBER 736 L6
    ALOAD 6
    INVOKEVIRTUAL bmh.a ()I
    POP
   L7
    LINENUMBER 737 L7
    RETURN
   L8
    LOCALVARIABLE this Lbny; L0 L8 0
    LOCALVARIABLE p_94149_1_ I L0 L8 1
    LOCALVARIABLE p_94149_2_ I L0 L8 2
    LOCALVARIABLE p_94149_3_ Lrf; L0 L8 3
    LOCALVARIABLE p_94149_4_ I L0 L8 4
    LOCALVARIABLE p_94149_5_ I L0 L8 5
    LOCALVARIABLE tessellator Lbmh; L1 L8 6
    MAXSTACK = 11
    MAXLOCALS = 7

  // access flags 0x4
  protected a(Lsa;)Lbqx;
   L0
    LINENUMBER 741 L0
    ALOAD 0
    ALOAD 1
    CHECKCAST xk
    INVOKEVIRTUAL bny.a (Lxk;)Lbqx;
    ARETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    LOCALVARIABLE p_110775_1_ Lsa; L0 L1 1
    MAXSTACK = 2
    MAXLOCALS = 2

  // access flags 0x1
  public a(Lsa;DDDFF)V
   L0
    LINENUMBER 746 L0
    ALOAD 0
    ALOAD 1
    CHECKCAST xk
    DLOAD 2
    DLOAD 4
    DLOAD 6
    FLOAD 8
    FLOAD 9
    INVOKESTATIC com/creativemd/itemphysic/physics/ClientPhysic.doRender (Lsa;DDDFF)V
   L1
    LINENUMBER 747 L1
    RETURN
   L2
    LOCALVARIABLE this Lbny; L0 L2 0
    LOCALVARIABLE p_76986_1_ Lsa; L0 L2 1
    LOCALVARIABLE p_76986_2_ D L0 L2 2
    LOCALVARIABLE p_76986_4_ D L0 L2 4
    LOCALVARIABLE p_76986_6_ D L0 L2 6
    LOCALVARIABLE p_76986_8_ F L0 L2 8
    LOCALVARIABLE p_76986_9_ F L0 L2 9
    MAXSTACK = 10
    MAXLOCALS = 10

  // access flags 0x1
  public shouldSpreadItems()Z
   L0
    LINENUMBER 757 L0
    ICONST_1
    IRETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    MAXSTACK = 1
    MAXLOCALS = 1

  // access flags 0x1
  public shouldBob()Z
   L0
    LINENUMBER 766 L0
    ICONST_1
    IRETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    MAXSTACK = 1
    MAXLOCALS = 1

  // access flags 0x1
  public getMiniBlockCount(Ladd;B)B
   L0
    LINENUMBER 771 L0
    ILOAD 2
    IRETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    LOCALVARIABLE stack Ladd; L0 L1 1
    LOCALVARIABLE original B L0 L1 2
    MAXSTACK = 1
    MAXLOCALS = 3

  // access flags 0x1
  public getMiniItemCount(Ladd;B)B
   L0
    LINENUMBER 783 L0
    ILOAD 2
    IRETURN
   L1
    LOCALVARIABLE this Lbny; L0 L1 0
    LOCALVARIABLE stack Ladd; L0 L1 1
    LOCALVARIABLE original B L0 L1 2
    MAXSTACK = 1
    MAXLOCALS = 3

  // access flags 0x9
  public static getInstance()Lbny;
   L0
    LINENUMBER 794 L0
    GETSTATIC bny.instance : Lbny;
    IFNONNULL L1
    NEW bny
    DUP
    INVOKESPECIAL bny.<init> ()V
    PUTSTATIC bny.instance : Lbny;
   L1
    LINENUMBER 795 L1
   FRAME FULL [] []
    GETSTATIC bny.instance : Lbny;
    ARETURN
    MAXSTACK = 2
    MAXLOCALS = 0

  // access flags 0x8
  static <clinit>()V
   L0
    LINENUMBER 37 L0
    NEW bqx
    DUP
    LDC "textures/misc/enchanted_item_glint.png"
    INVOKESPECIAL bqx.<init> (Ljava/lang/String;)V
    PUTSTATIC bny.h : Lbqx;
    RETURN
    MAXSTACK = 3
    MAXLOCALS = 0
}
