/ ==++++OLD STRUCTURES++++==

/ traps
ID=anvil_trap,file=oldtraps/anvil_trap.schematic,centerY=1,centerZ=2
ID=lava_trap,file=oldtraps/lava_trap.schematic,centerY=1
ID=water_trap,file=oldtraps/water_trap.schematic,centerY=1
ID=pit_trap,file=oldtraps/pit_trap.schematic,centerY=19

/ lucky
ID=lucky_fort,file=lucky/lucky_fort.schematic,overlayStruct=lucky_fort_inner,centerY=1
ID=lucky_fort_inner,file=lucky/lucky_fort_inner.luckystruct,blockMode=overlay
ID=lucky_temple,file=lucky/lucky_temple.schematic,overlayStruct=lucky_temple_inner,centerY=1
ID=lucky_temple_inner,file=lucky/lucky_temple_inner.luckystruct,blockMode=overlay

/ other
ID=bedrock_problem,file=other/bedrock_problem.schematic
ID=lucky_choice_left,file=other/lucky_choice_left.luckystruct
ID=lucky_choice_right,file=other/lucky_choice_right.luckystruct
ID=bouncing_castle,file=other/bouncing_castle.schematic,centerY=1

/ giant blocks
ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.schematic,blockMode=overlay,centerZ=7
ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.schematic,blockMode=overlay,centerZ=7
ID=giant_lucky_block_good,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_good
ID=giant_lucky_block_inner_good,file=giant_blocks/giant_lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7
ID=giant_lucky_block_bad,file=giant_blocks/giant_lucky_block.schematic,centerZ=7,overlayStruct=giant_lucky_block_inner_bad
ID=giant_lucky_block_inner_bad,file=giant_blocks/giant_lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7

/ ==++++NEW STRUCTURES++++==

/ ladder
ID=ladder,file=misc/ladder.schematic

/ Noteblock Jingles
ID=sax_guy,file=note/sax_guy.schematic
ID=2mario_jingles,file=note/2mario_jingles.schematic
ID=everything_tune,file=note/everything_tune.schematic

/ Emerald Shrine
ID=emerald_shrine,file=emerald_shrine.schematic

/ natural
ID=emerald_gen_good,file=natural_gen/emerald_gen_good.schematic
ID=emerald_ruins_natural,file=natural_gen/emerald_ruins_natural.schematic,centerY=1
ID=ender_crystal_enderman,file=natural_gen/ender_crystal_enderman.schematic

/ fort and temple with lucky blocks
ID=emerald_fort,file=emerald_fort.schematic,overlayStruct=emerald_fort_inner,centerY=1
ID=emerald_temple_block,file=emerald_temple_block.schematic,overlayStruct=emerald_temple_block_inner,centerY=1
ID=emerald_fort_inner,file=emerald_fort_inner.luckystruct,blockMode=overlay
ID=emerald_temple_block_inner,file=emerald_temple_block_inner.luckystruct,blockMode=overlay

/ traps
ID=anvil,file=traps/anvil.schematic,centerY=-50
ID=lookdown,file=traps/lookdown.schematic,centerY=6
ID=trapped_room_silverfish,file=traps/trappedroom.schematic,centerY=1
ID=golden_rule,file=traps/golden_rule_test.schematic,centerY=4
ID=boiling_pot,file=traps/boiling_pot.schematic

/ skyblock
ID=skyblock,file=misc/skyblock.schematic,centerY=-150
ID=unluckyskyblock,file=misc/unluckyskyblock.schematic,centerY=-150
ID=luckyskyblock,file=misc/luckyskyblock.schematic,centerY=-150

/ mob spawners
ID=creeper_spawner,file=mob/creeper_spawner.schematic
ID=enderman_spawner,file=mob/enderman_spawner.schematic,centerY=-3
ID=endermite_spawner,file=mob/endermite_spawner.schematic
ID=ghast_spawner,file=mob/ghast_spawner.schematic
ID=giant_spawner,file=mob/giantspole.schematic
ID=pigman_spawner,file=mob/pigman_spawner.schematic

/ wishing well
ID=emerald_wishing_well,file=misc/emerald_wishing_well.schematic,centerY=2

/ dungeons
ID=xp_dungeon,file=dungeons/xp_dungeon.schematic
ID=guardian_dungeon,file=dungeons/guardian_dungeon.schematic
ID=spider_tree,file=dungeons/spider_tree.schematic,centerY=17
ID=snow_tower,file=dungeons/snow_tower,center=1

/ Guardian Tank
ID=guardian_tank,file=misc/guardian_tank,center=2
