/ Health + Regeneration
group(type=effect,ID=6,range=4,amplifier=3;type=effect,ID=10,range=4,amplifier=1,duration=300;type=particle,ID=splashpotion,potion="healing";type=particle,ID=heart,size=(1.5,0.5,1.5),particleAmount=300)@luck=2

/ arrows!
type=item,ID=arrow,amount=#rand(1,32)@chance=1@luck=1

/ tnt (rand)
type=item,ID=tnt,amount=#rand(1,16)@chance=1.5@luck=1

/ redstone stuff
group(ID=dispenser,amount=2;ID=noteblock,amount=1;ID=sticky_piston,amount=4;ID=piston,amount=4;ID=tnt,amount=6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amount=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=iron_trapdoor,amount=2;ID=fence_gate,amount=1;ID=redstone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_pressure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detector,amount=1;ID=hopper,amount=4;ID=dropper,amount=#rand(2,4);ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#rand(32,64);ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck=2@chance=0.2

/ creeper
type=entity,ID=Creeper@chance=1@luck=-1

/ boom
type=explosion,radius=5,fire=false@luck=-2@chance=0.3

/ boom fire
type=explosion,radius=5,fire=true@luck=-2@chance=0.3

/ PotionNuke
type=explosion,radius=15,fire=true@luck=-2@chance=0.1