extend("misc:invincible");
loadTextures({
    "layer1": "misc:invincible/invincible_blue_layer1",
    "layer2": "misc:invincible/invincible_blue_layer2",
    "battledamage1": "misc:invincible/battledamage_blue_1",
    "battledamage2": "misc:invincible/battledamage_blue_2",
    "battledamage3": "misc:invincible/battledamage_blue_3",
    "battledamage4": "misc:invincible/battledamage_blue_4",
    "battledamage5": "misc:invincible/battledamage_blue_5",
    "noarm": "misc:invincible/invincible_blue_armless_layer1",
    "noarmblue": "misc:invincible/invincible_blue_armless_layer1",
});