# Configuration file

general {

    "client settings" {
        # When Trinket and Baubles Replaces the EntityRenderer is breaks some settings with Optifine, Specifically Fog, use this to turn Fog on or off
        B:"EntityRenderer Fog"=true

        # POV Height adjustments when wearing Race Rings. Set to False to Disable. Default True
        B:"POV Height Adjustments"=true

        # Rendering of Trinkets. Set to False to Disable. Default True
        B:"Render Trinkets"=true

        # When using the Enchanted Race rings, should Trinkets and Baubles Replace the EntityRenderer to solve some of the camera clipping issues?
        B:"Replace EntityRenderer"=true

        "gui settings" {
            S:"01. Gui Texture"=xat:textures/gui/gui_inventory.png

            # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 256
            I:"02. Gui Size"=256

            # Trinkets API Gui X Potion. Default 0
            I:"03. Gui Location X"=-14

            # Trinkets API Gui Y Potion. Default 0
            I:"04. Gui Location Y"=7

            # Show Active Potion Effects while in the Trinkets Gui. Default: True
            B:"05. Potion Icons"=true

            # Min: 0
            # Max: 1
            I:"06. Gui Z Level"=1

            # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
            S:"07. Texture Color Overlay"=#FFFFFF:1

            "slot settings" {
                B:"01. Gui Show Slot ID"=false
            }

            ##########################################################################################################
            # gui button
            #--------------------------------------------------------------------------------------------------------#
            # Gui Button Configs
            ##########################################################################################################

            "gui button" {
                # The Button ID for the Trinkets API. Default: 67
                I:"01. Button ID"=67

                # Trinkets API Button X Potion. Default 2
                I:"02. Button Location X"=-24

                # Trinkets API Button Y Potion. Default 37
                I:"03. Button Location Y"=-24

                # Button X Offset. Default: -39
                I:"04. X Offset"=0

                # Button Y Offset. Default: 0
                I:"05. Y Offset"=0

                # The Clickable Height of the Button. Default: 11
                I:"06. Button Height"=16

                # The Clickable Width of the Button. Default: 4
                I:"07. Button Width"=16

                texture {
                    S:"01. Open Button"=xat:textures/gui/gui_inventory.png

                    # Visible Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16
                    I:"02. Texture Size"=16

                    # Texture Offset Y
                    I:"03. Open Texture Y"=0

                    # Texture Offset X
                    I:"04. Open Texture X"=224

                    # To get the Scale, divide 1 by the Source Texture size. (ex. 1/256 = 0.00390625) Default: 0.00390625F
                    D:"05. Texture Scale"=0.00390625

                    # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
                    S:"06. Texture Color Overlay"=#FFFFFF:1
                    S:"07. Close Button"=xat:textures/gui/gui_inventory.png

                    # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16
                    I:"08. Texture Size"=16

                    # Texture Offset Y
                    I:"09. Close Texture Y"=0

                    # Texture Offset X
                    I:"10. Close Texture X"=208

                    # TexSize + TexOffset * TexScale. Default: 0.00390625F
                    D:"11. Texture Scale"=0.00390625

                    # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
                    S:"12. Texture Color Overlay"=#FFFFFF:1
                }

            }

        }

        "hud settings" {
            B:shown=true
            I:x=0
            I:y=0
        }

        items {

            "dragon's eye settings" {
                # Should the Dragon's Eye play a Sound when Ore is Nearby? Set to False to Disable. Default True
                B:"Dragon's growl"=true

                # Should the Dragon's Eye a Sound when Sneaking. Options 'SNEAK', 'STAND', 'BOTH'  Default SNEAK
                S:"Dragon's growl Sneak"=SNEAK

                # The Volume of the Dragon's growl when detecting nearby Treasure. Default 100, 0 MIN, 300 MAX
                # Min: 0
                # Max: 300
                I:"Dragon's growl Volume"=100

                # How Often the Dragon's Eye effect triggers in Ticks. try to avoid lower values. Default 79, 20 MIN, 360 MAX
                # Min: 20
                # Max: 360
                I:"Refresh Rate"=79
            }

            "fairy ring settings" {
                B:"Render Trinket on Player"=true
            }

            "shield of honor settings" {
                B:"Render Trinket on Player"=true
            }

            "ender queen's crown settings" {
                B:"Render Trinket on Player"=true
            }

            "stone of the sea settings" {
                B:"Render Trinket on Player"=true
            }

        }

    }

    "server settings" {

        ##########################################################################################################
        # gui settings
        #--------------------------------------------------------------------------------------------------------#
        # Should Trinkets and Baubles use it's own Built-in Container
        ##########################################################################################################

        "gui settings" {
            B:"01. Trinkets Gui Enabled"=true

            # Min: 1
            # Max: 4
            I:"02. Gui Slots Rows"=1

            # Min: 0
            # Max: 8
            I:"03. Gui Slots Row Length"=8
        }

        "magical foods settings" {
            # Should this mod add Magical Foods?. Set to False to Disable. Default True
            B:"01. Foods Enabled"=true

            # Set to False to Disable. Default True
            B:"02. Foods Effects"=true

            # Should the player keep the Food Effects on Death. Set to False to Disable. Default True
            B:"03. Keep Effects"=true
        }

        "potion settings" {
            B:"00. Potions Enabled"=true

            # If Tough as Nails is Installed, Should the Potions Give water?
            B:"01. Potion Give Water"=true
            S:"02. Restorative Potion Catalyst Item"=minecraft:nether_star
            S:"03. Fairy Potion Catalyst Item"=minecraft:ghast_tear
            I:"04. Fairy Potion Effect Duration"=1200
            S:"05. Dwarf Potion Catalyst Item"=minecraft:iron_block
            I:"06. Dwarf Potion Effect Duration"=1200
            S:"07. Titan Potion Catalyst Item"=minecraft:golden_apple
            I:"08. Titan Potion Effect Duration"=1200
            B:"09. Work on players only"=true
        }

        "item settings" {

            "fairy ring settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                    }

                }

            }

            "dwarf ring settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                    }

                }

            }

            "titan ring settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                    }

                }

            }

            "dragon's eye settings" {
                # Dragon's Eye Ore Detection. Set to False to Disable. Default True :Requires Relogin to world
                B:"01. Dragon's Eye Ore Detection"=true
                B:"02. Prevent Blindess"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "block settings" {
                    # Find the Closest Block to the player. False to Compile a list of all nearby
                    B:"Find Closest"=true

                    # Accepts:
                    # oreDictionary Names, example: oreCoal
                    # Block Ids, example: minecraft:chest
                    # Block Id and Meta, example: minecraft:stone[1]
                    S:"Ore Blocks The Dragon's Eye can See" <
                        oreCoal
                        oreIron
                        oreGold
                        oreLapis
                        oreRedstone
                        oreDiamond
                        oreEmerald
                        oreQuartz
                        minecraft:chest
                     >

                    ##########################################################################################################
                    # detection range
                    #--------------------------------------------------------------------------------------------------------#
                    # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
                    ##########################################################################################################

                    "detection range" {
                        # How Far Horizontally(N, E, S, W) in Blocks the Dragon's Eye effect triggers. Default 12, MIN 0, MAX 32
                        # Min: 0
                        # Max: 32
                        I:"Horizontal Distance"=12

                        # How Far Vertically(Up, Down) in Blocks the Dragon's Eye effect triggers. Default 6, MIN 0, MAX 32
                        # Min: 0
                        # Max: 32
                        I:"Vertical Distance"=6
                    }

                }

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is Installed, Should the player be immune to Heat
                        B:"00. Immune to Heat"=true
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=head
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "ender queen's crown settings" {
                # If while wearing this should the player take damage while wet
                B:"01. Water Hurts"=false

                # If while wearing this you should have a chance of Ignoring Damage
                B:"02. Chance to Ignore Damage"=true

                # If while wearing this you should have a chance of Summoning an Enderman to protect you
                B:"03. Chance for Enderman"=true

                # 1 in 'num' chance to ignore damage and summon an Enderman to protect you
                I:"04. Chance"=50
                B:"05. Endermen Follow"=true
                B:"06. Enderman Retaliate"=false
                B:"07. Enderman drop exp"=false
                B:"08. Enderman drop Items"=false

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is Installed, Should the player be immune to Cold
                        B:"00. Immune to Cold"=true
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=head
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "damage shield settings" {
                B:"01. ignore damage System"=true

                # How many hits required before you ignore the next hit. Hits only count if the damage is at least 1 whole heart
                I:"02. Requred Hits"=3

                # Do you Take less damage from Explosions. IE Creeper Explosions
                B:"03. Explosion Resistance"=true

                # 1 Means you Take Full Damage, 0.25 Means you take 1/4 damage
                # Min: 0.0
                # Max: 1.0
                D:"04. Explosion Reistance Amount"=0.25

                # The Resistance level given when worn
                # Min: 0
                # Max: 3
                I:"05. Resistance Level"=0

                # Does Resistance stack with Resistance from other sources
                B:"06. Resistance stacks"=true

                # Only Disable this if You're the Epic Pro Gamer
                B:"69. Epic Pro Gamer"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "first aid compatability" {
                        # If First Aid is Installed. This ONLY Triggers if the Next headshot was supposed to kill you
                        B:"01. Chance to Ignore Headshots"=true

                        # If First Aid is Installed. 1 in How many Chance to Trigger Ignore Headshot
                        I:"02. Headshots Ignore Chance"=100
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=body
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "ring of enchanted eyes settings" {
                B:"01. Prevent Blindess"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "poison stone settings" {
                # If an Enemy is Poisoned, Should you be able to do Extra damage
                B:"01. Bonus Damage"=true

                # How much damage should you do when the enemy is poisoned. Default Damage x this
                D:"02. Bonus Damage amount"=2.0

                # Can the Poison Stone Poison Enemies?
                B:"03. Can Poison"=true

                # 1 in X chance to Poison an Enemy on Attack for 2 seconds
                I:"04. Poison Chance"=5

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "wither ring settings" {
                # If an Enemy is has Wither, Should you be able to leech health
                B:"01. Health Leech"=true

                # How much damage should you leech per hit in half hearts
                D:"02. Health Leech amount"=2.0
                B:"03. Can Wither"=true

                # 1 in X chance to Wither an Enemy on Attack for 2 seconds
                I:"04. Wither Chance"=5

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "polarized stone settings" {
                # Should the Polarized Stone Instantly pickup Items, or Pull them toward you. Default True
                B:"01. Instant Pickup"=true

                # Should the Polarized Stone Effect Nearby Exp
                B:"02. Collect nearby exp"=true

                # Should the Polarized Stone Repel Incoming projectiles. Default True
                B:"03. Repel Projectiles"=true

                # Should The Polarized Stone Cost Mana to Repel Projectiles. Default True
                B:"04. Repel costs Mana"=true

                # Mana Cost Per tickrate.
                # Min: 0.0
                # Max: 1.7976931348623157E308
                D:"05. Mana Cost"=10.0

                # How often in Ticks Mana is reduced while Repel is Active
                # Min: 0
                # Max: 2147483647
                D:"06. Mana Cost Rate"=20.0

                # If Instant Pickup is Disabled, Polarized Stone's Push and pull speed. Default 0.1, 0.1 MIN, 1.0 MAX
                # Min: 0.1
                # Max: 1.0
                D:"07. Polarized Stone Push and Pull Speed"=0.1
                S:"09. Repelled Entities" <
                    minecraft:arrow
                    minecraft:fireball
                 >

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

                ##########################################################################################################
                # pickup range
                #--------------------------------------------------------------------------------------------------------#
                # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
                ##########################################################################################################

                "pickup range" {
                    # How Far Horizontally(N, E, S, W) in Blocks the Polarized Stone collects Items and XP. Default 12, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Horizontal Distance"=12

                    # How Far Vertically(Up, Down) in Blocks the Polarized Stone collects Items and XP. Default 6, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Vertical Distance"=6
                }

            }

            "stone of the sea settings" {
                # Sea Stone's Ability to float in water. Set to False to Disable. Default True
                B:"01. Sea Stone's Swimming Tweaks"=true
                B:"02. Infinite Water Breathing"=true

                # Should the player always have full bubbles, or stop at 1
                B:"03. Full Bubbles"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is installed should the Stone of the Sea Prevent thirst Poisoning
                        B:"00. Prevent TAN Thirst Poisoning"=true
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=amulet
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=4.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=2
                }

            }

            "stone of inertia null settings" {
                # Should you Take Fall Damage?. Set to true to Enable. Default False
                B:"01. Fall Damage"=true

                # Min: 0.0
                # Max: 10.0
                D:"02. Fall Damage Amount"=0.0

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "stone of greater inertia settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                # Should you Take Fall Damage?. Set to true to Enable. Default False
                B:"Modified Fall Damage"=true

                # Min: 0.0
                # Max: 10.0
                D:"Modified Fall Damage Amount"=0.25

                # Jump Modifications. Set to true to Enable. Default False
                B:"Modified Jump Height"=true

                # Jump Height Modification Amount.
                # Min: 1.0
                # Max: 10.0
                D:"Modified Jump Height Amount"=2.0

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.4

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=1.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "weightless stone settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "arcing orb settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=belt
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

        }

        "magic settings" {
            # should certain Trinkets and Race abilities require Mana?
            B:"01. Mana Enabled"=true

            # how often in ticks mana regens
            I:"02. Mana Regen Rate"=20

            # after using an ability, how long before starting to regen mana again?
            I:"03. Mana Regen Timeout"=60
        }

        "race settings" {

            "fairy settings" {
                # Creative Flight. Set to False to Disable. Default True
                B:"01. Creative Flight"=true

                # Change the flight speed from the Vanilla Default of 0.05
                B:"02. Change Flight Speed"=true

                # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02
                # Min: 0.01
                # Max: 1.0
                D:"03. Creative Flight Speed"=0.02

                # Jump Height Adjustment. Set to False to Disable. Default True
                B:"04. Jump Height"=true

                # Fairy's Climbing Ability. Set to False to Disable. Default True
                B:"05. Climbing"=true
                S:"06. Climable Blocks" <
                    minecraft:dirt
                    minecraft:grass
                    minecraft:sand
                    minecraft:cobblestone
                    minecraft:mossy_cobblestone
                    minecraft:oak_stairs
                    minecraft:stone_stairs
                    minecraft:brick_stairs
                    minecraft:stone_brick_stairs
                    minecraft:nether_brick_stairs
                    minecraft:sandstone_stairs
                    minecraft:spruce_stairs
                    minecraft:birch_stairs
                    minecraft:jungle_stairs
                    minecraft:arcacia_stairs
                    minecraft:quartz_stairs
                    minecraft:dark_oak_stairs
                    minecraft:red_sandstone_stairs
                    minecraft:purpur_stairs
                    minecraft:stone_slab
                    minecraft:wooden_slab
                    minecraft:stone_slab2
                    minecraft:purpur_slab
                 >

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=true

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=-0.75

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=2

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=-0.75

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.6

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=-0.35

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=2
                }

            }

            "dwarf settings" {
                # Dwarves Special Fortune Like Effect. Set to False to Disable. Default True
                B:"01. Fortune Effect"=true

                # Should the Dwarves Fortune Effect stack with the Fortune Enchantment?. Set to False to Disable. Default True
                B:"02. Fortune Stacking"=true

                # Should the Dwarves lower the mining level requirement for pickaxes. IE. an Iron Pickaxe will be able to break Obsidian. Set to False to Disable. Default True
                B:"03. Skilled Mining Ability"=true

                # Mining Speed is static at (Block Hardness * 4), Not Including other Modifiers.  Set to False to Disable. Default True
                B:"04. Static Mining"=true

                "block settings" {
                    S:"01. Ore Blocks that Fortune Effect works on" <
                        minecraft:coal_ore
                        minecraft:lapis_ore
                        minecraft:diamond_ore
                        minecraft:redstone_ore
                        minecraft:lit_redstone_ore
                        minecraft:emerald_ore
                        minecraft:quartz_ore
                     >

                    # Should Blocks give Bonus XP
                    B:"02. Bonus XP"=true
                    I:"03. Bonus XP Max"=2
                    I:"04. Bonus XP Min"=0

                    # Blocks in this List will give Bonus XP Randomly between Bonus_XP_Min and Bonus_XP_Max
                    S:"05. Blocks that give Bonus XP" <
                        minecraft:coal_ore
                        minecraft:iron_ore
                        minecraft:gold_ore
                        minecraft:lapis_ore
                        minecraft:redstone_ore
                        minecraft:diamond_ore
                        minecraft:emerald_ore
                        minecraft:quartz_ore
                     >

                    # Should Blocks give at least 1 XP
                    B:"06. Minimum XP Blocks"=true

                    # Blocks in this List will always give 1 xp when broken
                    S:"07. Blocks that give a Minimum XP" <
                        minecraft:stone
                        minecraft:end_stone
                     >
                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.3

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "titan settings" {
                # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True
                B:"01. Jump Height"=true

                # If the player should be too heavy to stay afloat
                B:"02. Heavy Player"=true

                # If Enabled the player will trample farmland
                B:"03. Trample Farmland"=true

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=-0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.3

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Reach Amount"=0.6

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

        }

    }

    "compatability settings" {
        # Should Trinkets and Baubles use ArtemisLib to handle Height Adjustments to the player
        B:ArtemisLib=true

        # Should Items that implement IBauble be allowed in the Trinkets Gui
        # WARNING.
        # This is Very Experimental, Baubles equipped might only partially work, not at all, or Potentially cause a crash.
        B:Baubles=false

        # Should Trinkets and Baubles Stone of the Sea work Infinite Oxygen work with Better Diving
        B:"Better Diving"=true

        # Should Trinkets and Baubles prevent some of the Visuals in Enhanced Visuals
        B:"Enhanced Visuals"=true

        # Should Trinkets and Baubles prevent morphing while transformed
        B:Morph=true

        # Should Trinkets and Baubles Interact with Simple Difficulty
        B:"Simple Difficulty"=true

        # Should Trinkets and Baubles Interact with Tough as Nails
        B:"Tough as Nails"=true
    }

}


