These are the functions which can be called on an EntityData object.



setName:
    Arguments:
        String
    Usage:
        name
    Notes:
        Sets the required name for the entity.

setType:
    Arguments:
        String
    Usage:
        entity type
    Notes:
        Sets the entity type.

setFeature:
    Arguments:
        String
    Usage:
        feature id
    Notes:
        Sets the feature id. Used for things like structures.

setBiome:
    Arguments:
        Non_Null_Biome_ID
    Usage:
        biome id
    Notes:
        Sets the biome id. Can be an int or String.

setDimID:
    Arguments:
        int
    Usage:
        dimension id
    Notes:
        Sets the dimension id.

setScoreboard:
    Arguments:
        String, Float, Float
    Usage:
        score name, min score, max score
    Notes:
        Sets a required scoreboard score.

getLocationData:
    Notes:
        Returns the LocationData object so functions can be called on it.

setWorldType:
    Arguments:
        String
    Usage:
        WorldType id
    Notes:
        Sets the WorldType id.

getDistanceData:
    Notes:
        Returns the DistanceData object so functions can be called on it.

setDimensionType:
    Arguments:
        String
    Usage:
        dimension type
    Notes:
        Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"

setGeneratorOptions:
    Arguments:
        String
    Usage:
        generator string
    Notes:
        Sets the generator options string.

