<!-- =================================================================
     Custom Ore Generation "Vanilla" Module: This configuration covers
     clay, coal, iron, mountain iron, gold, mountain gold, redstone,
     mountain redstone, diamond, lapis lazuli, mountain lapis lazuli,
     emerald, and nether quartz.
     ================================================================= -->


<!-- This is a set of configurations for vanilla minecraft.
     Configuration by Reteo. -->




<!-- Starting Configuration for Custom Ore Generation. -->
<ConfigSection>





  <!-- Setup Screen Configuration -->
  <ConfigSection>
    <OptionDisplayGroup name='groupVanilla' displayName='Vanilla' displayState='shown'>
      <Description>
        Distribution options for Vanilla Ores.
      </Description>
    </OptionDisplayGroup>
    <OptionDisplayGroup name='vanillaHiddenAssignments' displayName='Vanilla' displayState='hidden'>
      <Description>
        Hidden options solely for variable assignment.
      </Description>
    </OptionDisplayGroup>
    <OptionChoice name='enableVanilla' displayName='Handle Vanilla Gen?' default='true' displayState='shown_dynamic' displayGroup='groupVanilla'>
      <Description> Should Custom Ore Generation handle Vanilla ore generation? </Description>
      <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Vanilla ores.'/>
      <Choice value=':= ?false' displayValue='No' description='Vanilla ores will be handled by Minecraft directly.'/>
    </OptionChoice>
    <!-- This is hidden, and is for internal configuration only. -->
    <OptionChoice name='vanillaOreGen' displayName='Allow Vanilla Ore Generation?' default=':= !?enableVanilla' displayState='hidden' displayGroup='vanillaHiddenAssignments'>
      <Description> Should Custom Ore Generation allow vanilla ore generation by Minecraft? </Description>
      <Choice value=':= ?true' displayValue='Yes' description='Allow vanilla ore generation by Minecraft.'/>
      <Choice value=':= ?false' displayValue='No' description='Prevent vanilla ore generation by Minecraft.'/>
    </OptionChoice>
    <OptionChoice name='cleanUpVanilla' displayName='Use Vanilla Cleanup?' default=':= ?vanillaOreGen &amp; ?enableVanilla' displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
      <Description>
	Should Custom Ore Generation use the Substitution Pass to remove all instances of Vanilla ore from the world? This is usually only needed if a mod is generating Vanilla ores.
      </Description>
      <Choice value=':= ?true' displayValue='Yes' description='Use the substitution pass to clean up Vanilla ores.'/>
      <Choice value=':= ?false' displayValue='No' description='Vanilla ores do not need to be cleaned up by a substitution pass.'/>
    </OptionChoice>

    <!-- Clay Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaClayDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Clay is generated </Description>
        <DisplayName>Vanilla Clay</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:clay")) '>
	  <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Minecraft generates clay.
            </Description>
          </Choice>
	  <Choice value='SmallDeposits' displayValue='Small Deposits'>
            <Description>
              Small motherlodes without any branches.
            </Description>
          </Choice>
        </IfCondition>
      </OptionChoice>
      <OptionNumeric name='vnlaClayFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Clay distributions </Description>
        <DisplayName>Vanilla Clay Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaClaySize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Clay distributions </Description>
        <DisplayName>Vanilla Clay Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Clay Configuration UI Complete -->


    <!-- Coal Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaCoalDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Coal is generated </Description>
        <DisplayName>Vanilla Coal</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:coal_ore")) '>

        <Choice value='SparseVeins' displayValue='Sparse Veins'>
          <Description>
            Large veins filled very lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:coal_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:coal_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Coal is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaCoalFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Coal distributions </Description>
        <DisplayName>Vanilla Coal Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaCoalSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Coal distributions </Description>
        <DisplayName>Vanilla Coal Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Coal Configuration UI Complete -->


    <!-- Iron Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaIronDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Iron is generated </Description>
        <DisplayName>Vanilla Iron</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='LayeredVeins' displayValue='Layered Veins'>
          <Description>
            Small, fairly rare motherlodes with 2-4 horizontal veins each.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Iron is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaIronFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Iron distributions </Description>
        <DisplayName>Vanilla Iron Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaIronSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Iron distributions </Description>
        <DisplayName>Vanilla Iron Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Iron Configuration UI Complete -->


    <!-- Mountain Iron Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaMountainIronDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Mountain Iron is generated </Description>
        <DisplayName>Vanilla Mountain Iron</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='LayeredVeins' displayValue='Layered Veins'>
          <Description>
            Small, fairly rare motherlodes with 2-4 horizontal veins each.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:iron_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Mountain Iron is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaMountainIronFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Mountain Iron distributions </Description>
        <DisplayName>Vanilla Mountain Iron Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaMountainIronSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Mountain Iron distributions </Description>
        <DisplayName>Vanilla Mountain Iron Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Mountain Iron Configuration UI Complete -->


    <!-- Gold Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaGoldDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Gold is generated </Description>
        <DisplayName>Vanilla Gold</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='LayeredVeins' displayValue='Layered Veins'>
          <Description>
            Small, fairly rare motherlodes with 2-4 horizontal veins each.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Gold is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaGoldFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Gold distributions </Description>
        <DisplayName>Vanilla Gold Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaGoldSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Gold distributions </Description>
        <DisplayName>Vanilla Gold Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Gold Configuration UI Complete -->


    <!-- Mountain Gold Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaMountainGoldDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Mountain Gold is generated </Description>
        <DisplayName>Vanilla Mountain Gold</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='LayeredVeins' displayValue='Layered Veins'>
          <Description>
            Small, fairly rare motherlodes with 2-4 horizontal veins each.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Mountain Gold is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaMountainGoldFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Mountain Gold distributions </Description>
        <DisplayName>Vanilla Mountain Gold Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaMountainGoldSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Mountain Gold distributions </Description>
        <DisplayName>Vanilla Mountain Gold Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Mountain Gold Configuration UI Complete -->


    <!-- Mesa Gold Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaMesaGoldDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description>Controls how Mesa Gold is generated</Description>
        <DisplayName>Vanilla Mesa Gold</DisplayName>

        <IfCondition condition=':= (?blockExists("minecraft:gold_ore")) '>
		<Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>Small, fairly rare motherlodes with 2-4 horizontal veins each.</Description>
		</Choice>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>Large irregular clouds filled lightly with ore.</Description>
          </Choice>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>Simulates Vanilla Minecraft.</Description>
          </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Mesa Gold is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaMesaGoldFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description>Frequency multiplier for Vanilla Mesa Gold distributions</Description>
        <DisplayName>Mesa Vanilla Gold Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaMesaGoldSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description>Size multiplier for Vanilla Mesa Gold distributions</Description>
        <DisplayName>Vanilla Mesa Gold Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Mesa Gold Configuration UI Complete -->


    <!-- Redstone Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaRedstoneDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Redstone is generated </Description>
        <DisplayName>Vanilla Redstone</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='VerticalVeins' displayValue='Vertical Veins'>
          <Description>
            Single vertical veins that occur with no motherlodes.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Redstone is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaRedstoneFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Redstone distributions </Description>
        <DisplayName>Vanilla Redstone Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaRedstoneSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Redstone distributions </Description>
        <DisplayName>Vanilla Redstone Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Redstone Configuration UI Complete -->


    <!-- Mountain Redstone Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaMountainRedstoneDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Mountain Redstone is generated </Description>
        <DisplayName>Vanilla Mountain Redstone</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='VerticalVeins' displayValue='Vertical Veins'>
          <Description>
            Single vertical veins that occur with no motherlodes.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:redstone_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Mountain Redstone is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaMountainRedstoneFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Mountain Redstone distributions </Description>
        <DisplayName>Vanilla Mountain Redstone Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaMountainRedstoneSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Mountain Redstone distributions </Description>
        <DisplayName>Vanilla Mountain Redstone Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Mountain Redstone Configuration UI Complete -->


    <!-- Diamond Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaDiamondDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Diamond is generated </Description>
        <DisplayName>Vanilla Diamond</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:diamond_ore")) &amp; (?blockExists("minecraft:lava")) '>

        <Choice value='PipeVeins' displayValue='Pipe Veins'>
          <Description>
            Short and sparsely filled compound veins containing one material inside another.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:diamond_ore")) &amp; (?blockExists("minecraft:lava")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:diamond_ore")) &amp; (?blockExists("minecraft:lava")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Diamond is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaDiamondFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Diamond distributions </Description>
        <DisplayName>Vanilla Diamond Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaDiamondSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Diamond distributions </Description>
        <DisplayName>Vanilla Diamond Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Diamond Configuration UI Complete -->


    <!-- Lapis Lazuli Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaLapisLazuliDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Lapis Lazuli is generated </Description>
        <DisplayName>Vanilla Lapis Lazuli</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='VerticalVeins' displayValue='Vertical Veins'>
          <Description>
            Single vertical veins that occur with no motherlodes.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Lapis Lazuli is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaLapisLazuliFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Lapis Lazuli distributions </Description>
        <DisplayName>Vanilla Lapis Lazuli Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaLapisLazuliSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Lapis Lazuli distributions </Description>
        <DisplayName>Vanilla Lapis Lazuli Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Lapis Lazuli Configuration UI Complete -->


    <!-- Mountain Lapis Lazuli Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaMountainLapisLazuliDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Mountain Lapis Lazuli is generated </Description>
        <DisplayName>Vanilla Mountain Lapis Lazuli</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='VerticalVeins' displayValue='Vertical Veins'>
          <Description>
            Single vertical veins that occur with no motherlodes.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:lapis_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Mountain Lapis Lazuli is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaMountainLapisLazuliFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Mountain Lapis Lazuli distributions </Description>
        <DisplayName>Vanilla Mountain Lapis Lazuli Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaMountainLapisLazuliSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Mountain Lapis Lazuli distributions </Description>
        <DisplayName>Vanilla Mountain Lapis Lazuli Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Mountain Lapis Lazuli Configuration UI Complete -->


    <!-- Emerald Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaEmeraldDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Emerald is generated </Description>
        <DisplayName>Vanilla Emerald</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:emerald_ore")) &amp; (?blockExists("minecraft:monster_egg")) '>

        <Choice value='PipeVeins' displayValue='Pipe Veins'>
          <Description>
            Short and sparsely filled compound veins containing one material inside another.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:emerald_ore")) &amp; (?blockExists("minecraft:monster_egg")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:emerald_ore")) &amp; (?blockExists("minecraft:monster_egg")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Emerald is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaEmeraldFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Emerald distributions </Description>
        <DisplayName>Vanilla Emerald Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaEmeraldSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Emerald distributions </Description>
        <DisplayName>Vanilla Emerald Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Emerald Configuration UI Complete -->


    <!-- Nether Quartz Configuration UI Starting -->
    <ConfigSection>
      <OptionChoice name='vnlaNetherQuartzDist'  displayState=':= if(?enableVanilla, "shown", "hidden")' displayGroup='groupVanilla'>
        <Description> Controls how Nether Quartz is generated </Description>
        <DisplayName>Vanilla Nether Quartz</DisplayName>
        <IfCondition condition=':= (?blockExists("minecraft:quartz_ore")) '>

        <Choice value='SparseVeins' displayValue='Sparse Veins'>
          <Description>
            Large veins filled very lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:quartz_ore")) '>

        <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
          <Description>
            Large irregular clouds filled lightly with ore.
          </Description>
        </Choice>
        </IfCondition>

        <IfCondition condition=':= (?blockExists("minecraft:quartz_ore")) '>

        <Choice value='Vanilla' displayValue='Vanilla'>
          <Description>
            Simulates Vanilla Minecraft.
          </Description>
        </Choice>
        </IfCondition>

        <Choice value='none' displayValue='None' description='Nether Quartz is not generated in the world.'/>
      </OptionChoice>
      <OptionNumeric name='vnlaNetherQuartzFreq' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Frequency multiplier for Vanilla Nether Quartz distributions </Description>
        <DisplayName>Vanilla Nether Quartz Freq.</DisplayName>
      </OptionNumeric>
      <OptionNumeric name='vnlaNetherQuartzSize' default='1'  min='0' max='5' displayState=':= if(?enableVanilla, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupVanilla'>
        <Description> Size multiplier for Vanilla Nether Quartz distributions </Description>
        <DisplayName>Vanilla Nether Quartz Size</DisplayName>
      </OptionNumeric>
    </ConfigSection>
    <!-- Nether Quartz Configuration UI Complete -->

  </ConfigSection>
  <!-- Setup Screen Complete -->

  <IfCondition condition=':= ?enableVanilla'>




    <!-- Overworld Setup Beginning -->

    <IfCondition condition=':= ?COGActive'>

      <!-- Starting Original "Overworld" Block Removal -->
        <IfCondition condition=':= vnlaClayDist != "Vanilla"'>
          <IfCondition condition=':= ?blockExists("minecraft:sand")'>
            <Substitute name='vnlaOverworldBlockSubstitute2' block='minecraft:sand'>
              <Description>
                Replace vanilla-generated ore clusters.
              </Description>
              <Comment>
                The global option deferredPopulationRange  must be large
                enough to catch all ore  clusters (>= 32).
              </Comment>
              <Replaces block='minecraft:clay' weight='1.0' />
            </Substitute>
          </IfCondition>
        </IfCondition>

	<IfCondition condition=':= ?cleanUpVanilla'>
        <IfCondition condition=':= ?blockExists("minecraft:stone")'>
          <Substitute name='vnlaOverworldBlockSubstitute3' block='minecraft:stone'>
            <Description>
              Replace vanilla-generated ore clusters.
            </Description>
            <Comment>
              The global option deferredPopulationRange  must be large
              enough to catch all ore  clusters (>= 32).
            </Comment>
            <Replaces block='minecraft:coal_ore' weight='1.0' />
            <Replaces block='minecraft:diamond_ore' weight='1.0' />
            <Replaces block='minecraft:emerald_ore' weight='1.0' />
            <Replaces block='minecraft:gold_ore' weight='1.0' />
            <Replaces block='minecraft:iron_ore' weight='1.0' />
            <Replaces block='minecraft:lapis_ore' weight='1.0' />
            <Replaces block='minecraft:redstone_ore' weight='1.0' />
          </Substitute>
        </IfCondition>
      </IfCondition>

      <!-- Original "Overworld" Block Removal Complete -->

      <!-- Adding blocks -->

      <!-- Begin Clay Generation -->

      <!-- Starting SmallDeposits Preset for Clay. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaClayDist = "SmallDeposits"'>
          <Veins name='vnlaClayVeins'  inherits='PresetSmallDeposits' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60A5A9B9' drawBoundBox='false' boundBoxColor='0x60A5A9B9'>
            <Description>
              Small motherlodes without any  branches.  Similar to the
              deposits  produced by StandardGen  distributions.
            </Description>
            <OreBlock block='minecraft:clay' weight='1.0' />
            <ReplacesOre block='sand' weight='1.0' />
            <Replaces block='minecraft:gravel' weight='1.0' />
            <Replaces block='minecraft:dirt' weight='1.0' />
            <Biome name='.*'  />
            <Biome name='ocean'  weight='-1' />
            <Biome name='desert'  weight='-1' />
            <Biome name='mountain'  weight='-1' />
            <Setting name='MotherlodeFrequency' avg=':= 1.252 * _default_ * vnlaClayFreq ' range=':= 1.252 * _default_ * vnlaClayFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 1.648 * _default_ * vnlaClaySize ' range=':= 1.648 * _default_ * vnlaClaySize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 10 ' type='uniform' scaleTo='seaLevel' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0 * _default_ ' range=':= 0 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaClaySize ' range=':= _default_ * vnlaClaySize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0 * _default_ * vnlaClaySize ' range=':= 0 * _default_ * vnlaClaySize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>

          <!-- Beginning "Preferred" configuration. -->
          <Veins name='vnlaClayPreferredVeins'  inherits='PresetSmallDeposits' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60A5A9B9' drawBoundBox='false' boundBoxColor='0x60A5A9B9'>
            <Description>
              Ore generation is doubled in  preferred biomes.
            </Description>
            <OreBlock block='minecraft:clay' weight='1.0' />
            <ReplacesOre block='sand' weight='1.0' />
            <Replaces block='minecraft:gravel' weight='1.0' />
            <Replaces block='minecraft:dirt' weight='1.0' />
            <BiomeType name='Swamp'  />
            <BiomeType name='Beach'  />
            <BiomeType name='River'  />
            <Biome name='ocean'  weight='-1' />
            <Biome name='desert'  weight='-1' />
            <Biome name='mountain'  weight='-1' />
            <Setting name='MotherlodeFrequency' avg=':= 1.252 * _default_ * vnlaClayFreq ' range=':= 1.252 * _default_ * vnlaClayFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 1.648 * _default_ * vnlaClaySize ' range=':= 1.648 * _default_ * vnlaClaySize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 10 ' type='uniform' scaleTo='seaLevel' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0 * _default_ ' range=':= 0 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaClaySize ' range=':= _default_ * vnlaClaySize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0 * _default_ * vnlaClaySize ' range=':= 0 * _default_ * vnlaClaySize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
          <!-- "Preferred" configuration complete. -->

        </IfCondition>
      </ConfigSection>
      <!-- SmallDeposits Preset for Clay is complete. -->

      <!-- End Clay Generation -->


      <!-- Begin Coal Generation -->

      <!-- Starting SparseVeins Preset for Coal. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaCoalDist = "SparseVeins"'>
          <Veins name='vnlaCoalVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
            <Description>
              Large veins filled very lightly with  ore.  Because they
              contain less ore  per volume, these veins are
              relatively wide and long.  Mining the  ore from them is
              time consuming  compared to solid ore veins.  They  are
              also more difficult to follow,  since it is harder to
              get an idea of  their direction while mining.
            </Description>
            <OreBlock block='minecraft:coal_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 7.748 * _default_ * vnlaCoalFreq ' range=':= 7.748 * _default_ * vnlaCoalFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaCoalSize ' range=':= 0 * _default_ * vnlaCoalSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 2.784 * _default_ ' range=':= 2.784 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaCoalSize ' range=':= _default_ * vnlaCoalSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.668 * _default_ * vnlaCoalSize ' range=':= 1.668 * _default_ * vnlaCoalSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- SparseVeins Preset for Coal is complete. -->


      <!-- Starting StrategicClouds Preset for Coal. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaCoalDist = "StrategicClouds"'>
          <Cloud name='vnlaCoalCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:coal_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 1.901 * _default_ * vnlaCoalSize ' range=':= 1.901 * _default_ * vnlaCoalSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.901 * _default_ * vnlaCoalSize ' range=':= 1.901 * _default_ * vnlaCoalSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 3.614 * _default_ * vnlaCoalFreq ' range=':= 3.614 * _default_ * vnlaCoalFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaCoalHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:coal_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 7.748 * _default_ * vnlaCoalFreq  * 0.1 ' range=':= 7.748 * _default_ * vnlaCoalFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Coal is complete. -->


      <!-- Starting Vanilla Preset for Coal. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaCoalDist = "Vanilla"'>
          <StandardGen name='vnlaCoalStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:coal_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 10.667 * oreSize * vnlaCoalSize ' range=':= 5.33 * oreSize * vnlaCoalSize ' type='normal' />
            <Setting name='Frequency' avg=':= 13.333 * oreFreq * vnlaCoalFreq ' range=':= 6.67 * oreFreq * vnlaCoalFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Coal is complete. -->

      <!-- End Coal Generation -->


      <!-- Begin Iron Generation -->

      <!-- Starting LayeredVeins Preset for Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaIronDist = "LayeredVeins"'>
          <Veins name='vnlaIronVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              Small, fairly rare motherlodes with  2-4 horizontal
              veins each.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 2.238 * _default_ * vnlaIronFreq ' range=':= 2.238 * _default_ * vnlaIronFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 1.144 * _default_ * vnlaIronSize ' range=':= 1.144 * _default_ * vnlaIronSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 32 ' range=':= 32 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 1.496 * _default_ ' range=':= 1.496 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaIronSize ' range=':= _default_ * vnlaIronSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.223 * _default_ * vnlaIronSize ' range=':= 1.223 * _default_ * vnlaIronSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- LayeredVeins Preset for Iron is complete. -->


      <!-- Starting StrategicClouds Preset for Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaIronDist = "StrategicClouds"'>
          <Cloud name='vnlaIronCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 1.599 * _default_ * vnlaIronSize ' range=':= 1.599 * _default_ * vnlaIronSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.599 * _default_ * vnlaIronSize ' range=':= 1.599 * _default_ * vnlaIronSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 2.556 * _default_ * vnlaIronFreq ' range=':= 2.556 * _default_ * vnlaIronFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 32 ' range=':= 32 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaIronHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:iron_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 2.238 * _default_ * vnlaIronFreq  * 0.1 ' range=':= 2.238 * _default_ * vnlaIronFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Iron is complete. -->


      <!-- Starting Vanilla Preset for Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaIronDist = "Vanilla"'>
          <StandardGen name='vnlaIronStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 5.333 * oreSize * vnlaIronSize ' range=':= 2.67 * oreSize * vnlaIronSize ' type='normal' />
            <Setting name='Frequency' avg=':= 13.333 * oreFreq * vnlaIronFreq ' range=':= 6.67 * oreFreq * vnlaIronFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 32 ' range=':= 32 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Iron is complete. -->

      <!-- End Iron Generation -->


      <!-- Begin Mountain Iron Generation -->

      <!-- Starting LayeredVeins Preset for Mountain Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainIronDist = "LayeredVeins"'>
          <Veins name='vnlaMountainIronVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              Small, fairly rare motherlodes with  2-4 horizontal
              veins each.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='MotherlodeFrequency' avg=':= 2.238 * _default_ * vnlaMountainIronFreq ' range=':= 2.238 * _default_ * vnlaMountainIronFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 1.144 * _default_ * vnlaMountainIronSize ' range=':= 1.144 * _default_ * vnlaMountainIronSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 160 ' range=':= 96 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 1.496 * _default_ ' range=':= 1.496 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaMountainIronSize ' range=':= _default_ * vnlaMountainIronSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.223 * _default_ * vnlaMountainIronSize ' range=':= 1.223 * _default_ * vnlaMountainIronSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- LayeredVeins Preset for Mountain Iron is complete. -->


      <!-- Starting StrategicClouds Preset for Mountain Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainIronDist = "StrategicClouds"'>
          <Cloud name='vnlaMountainIronCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='CloudRadius' avg=':= 1.599 * _default_ * vnlaMountainIronSize ' range=':= 1.599 * _default_ * vnlaMountainIronSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.599 * _default_ * vnlaMountainIronSize ' range=':= 1.599 * _default_ * vnlaMountainIronSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 2.556 * _default_ * vnlaMountainIronFreq ' range=':= 2.556 * _default_ * vnlaMountainIronFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 160 ' range=':= 96 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaMountainIronHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:iron_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 2.238 * _default_ * vnlaMountainIronFreq  * 0.1 ' range=':= 2.238 * _default_ * vnlaMountainIronFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Mountain Iron is complete. -->


      <!-- Starting Vanilla Preset for Mountain Iron. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainIronDist = "Vanilla"'>
          <StandardGen name='vnlaMountainIronStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:iron_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='Size' avg=':= 5.333 * oreSize * vnlaMountainIronSize ' range=':= 2.67 * oreSize * vnlaMountainIronSize ' type='normal' />
            <Setting name='Frequency' avg=':= 13.333 * oreFreq * vnlaMountainIronFreq ' range=':= 6.67 * oreFreq * vnlaMountainIronFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 160 ' range=':= 96 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Mountain Iron is complete. -->

      <!-- End Mountain Iron Generation -->


      <!-- Begin Gold Generation -->

      <!-- Starting LayeredVeins Preset for Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaGoldDist = "LayeredVeins"'>
          <Veins name='vnlaGoldVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              Small, fairly rare motherlodes with  2-4 horizontal
              veins each.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaGoldFreq ' range=':= 0.708 * _default_ * vnlaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * vnlaGoldSize ' range=':= 0.944 * _default_ * vnlaGoldSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 16 ' range=':= 16 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaGoldSize ' range=':= _default_ * vnlaGoldSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * vnlaGoldSize ' range=':= 0.917 * _default_ * vnlaGoldSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- LayeredVeins Preset for Gold is complete. -->


      <!-- Starting StrategicClouds Preset for Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaGoldDist = "StrategicClouds"'>
          <Cloud name='vnlaGoldCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 0.899 * _default_ * vnlaGoldSize ' range=':= 0.899 * _default_ * vnlaGoldSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.899 * _default_ * vnlaGoldSize ' range=':= 0.899 * _default_ * vnlaGoldSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * vnlaGoldFreq ' range=':= 0.808 * _default_ * vnlaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 16 ' range=':= 16 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaGoldHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:gold_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaGoldFreq  * 0.1 ' range=':= 0.708 * _default_ * vnlaGoldFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Gold is complete. -->


      <!-- Starting Vanilla Preset for Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaGoldDist = "Vanilla"'>
          <StandardGen name='vnlaGoldStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 5.333 * oreSize * vnlaGoldSize ' range=':= 2.67 * oreSize * vnlaGoldSize ' type='normal' />
            <Setting name='Frequency' avg=':= 1.333 * oreFreq * vnlaGoldFreq ' range=':= 0.67 * oreFreq * vnlaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 16 ' range=':= 16 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Gold is complete. -->

      <!-- End Gold Generation -->


      <!-- Begin Mountain Gold Generation -->

      <!-- Starting LayeredVeins Preset for Mountain Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainGoldDist = "LayeredVeins"'>
          <Veins name='vnlaMountainGoldVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              Small, fairly rare motherlodes with  2-4 horizontal
              veins each.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaMountainGoldFreq ' range=':= 0.708 * _default_ * vnlaMountainGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * vnlaMountainGoldSize ' range=':= 0.944 * _default_ * vnlaMountainGoldSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 112 ' range=':= 48 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaMountainGoldSize ' range=':= _default_ * vnlaMountainGoldSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * vnlaMountainGoldSize ' range=':= 0.917 * _default_ * vnlaMountainGoldSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- LayeredVeins Preset for Mountain Gold is complete. -->


      <!-- Starting StrategicClouds Preset for Mountain Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainGoldDist = "StrategicClouds"'>
          <Cloud name='vnlaMountainGoldCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='CloudRadius' avg=':= 0.899 * _default_ * vnlaMountainGoldSize ' range=':= 0.899 * _default_ * vnlaMountainGoldSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.899 * _default_ * vnlaMountainGoldSize ' range=':= 0.899 * _default_ * vnlaMountainGoldSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * vnlaMountainGoldFreq ' range=':= 0.808 * _default_ * vnlaMountainGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 112 ' range=':= 48 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaMountainGoldHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:gold_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaMountainGoldFreq  * 0.1 ' range=':= 0.708 * _default_ * vnlaMountainGoldFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Mountain Gold is complete. -->


      <!-- Starting Vanilla Preset for Mountain Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainGoldDist = "Vanilla"'>
          <StandardGen name='vnlaMountainGoldStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='Size' avg=':= 5.333 * oreSize * vnlaMountainGoldSize ' range=':= 2.67 * oreSize * vnlaMountainGoldSize ' type='normal' />
            <Setting name='Frequency' avg=':= 1.333 * oreFreq * vnlaMountainGoldFreq ' range=':= 0.67 * oreFreq * vnlaMountainGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 112 ' range=':= 48 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Mountain Gold is complete. -->

      <!-- End Mountain Gold Generation -->


      <!-- Begin Mesa Gold Generation -->

      <!-- Starting LayeredVeins Preset for Mesa Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMesaGoldDist = "LayeredVeins"'>
          <Veins name='vnlaMesaGoldVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>Small, fairly rare motherlodes with 2-4 horizontal veins each.</Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='Mesa.*' />
            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaMesaGoldFreq ' range=':= 0.708 * _default_ * vnlaMesaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * vnlaMesaGoldSize ' range=':= 0.944 * _default_ * vnlaMesaGoldSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 56 ' range=':= 24 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaMesaGoldSize ' range=':= _default_ * vnlaMesaGoldSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * vnlaMesaGoldSize ' range=':= 0.917 * _default_ * vnlaMesaGoldSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- LayeredVeins Preset for Mesa Gold is complete. -->

      <!-- Starting StrategicClouds Preset for Mesa Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMesaGoldDist = "StrategicClouds"'>
          <Cloud name='vnlaMesaGoldCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>
              Large irregular clouds filled lightly  with ore. These
              are huge, spanning several adjacent chunks, and
              consequently rather rare. They contain a sizeable
              amount of ore, but it takes some time and effort to
              mine due to low density. The intent for strategic
              clouds is that the player will need to actively search
              for one and then set up a semi-permanent mining base
              and spend some time actually mining the ore.
            </Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='Mesa.*'  />
            <Setting name='CloudRadius' avg=':= 0.899 * _default_ * vnlaMesaGoldSize ' range=':= 0.899 * _default_ * vnlaMesaGoldSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.899 * _default_ * vnlaMesaGoldSize ' range=':= 0.899 * _default_ * vnlaMesaGoldSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * vnlaMesaGoldFreq ' range=':= 0.808 * _default_ * vnlaMesaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 56 ' range=':= 24 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaMesaGoldHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
              <Description>
                Single blocks, generously  scattered through all
                heights (density is about that of vanilla iron ore).
                They will replace dirt and sandstone (but not grass
                or  sand), so they can be found nearer to the surface
                than most ores. Intened to be used as a child
                distribution for large, rare strategic deposits that
                would otherwise be very difficult to find. Note that
                the frequency is multiplied by ground level to
                maintain a constant density, but not by ore frequency
                because it is assumed that the frequency of the
                parent distribution will already be scaled by that.
              </Description>
              <OreBlock block='minecraft:gold_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Replaces block='minecraft:hardened_clay' weight='1.0' />
              <Replaces block='minecraft:stained_hardened_clay:*' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * vnlaMesaGoldFreq  * 0.1 ' range=':= 0.708 * _default_ * vnlaMesaGoldFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Mesa Gold is complete. -->

      <!-- Starting Vanilla Preset for Mesa Gold. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMesaGoldDist = "Vanilla"'>
          <StandardGen name='vnlaMesaGoldStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
            <Description>A master preset for standardgen ore distributions.</Description>
            <OreBlock block='minecraft:gold_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='Mesa.*' />
            <Setting name='Size' avg=':= 8 * oreSize * vnlaMesaGoldSize ' range=':= 2 * oreSize * vnlaMesaGoldSize ' type='normal' />
            <Setting name='Frequency' avg=':= 4 * oreFreq * vnlaMesaGoldFreq ' range=':= 2 * oreFreq * vnlaMesaGoldFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 56 ' range=':= 24 ' type='uniform' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Mesa Gold is complete. -->

      <!-- End Mesa Gold Generation -->


      <!-- Begin Redstone Generation -->

      <!-- Starting VerticalVeins Preset for Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaRedstoneDist = "VerticalVeins"'>
          <Veins name='vnlaRedstoneVeins'  inherits='PresetVerticalVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              Single vertical veins that occur with  no motherlodes.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 2.406 * _default_ * vnlaRedstoneFreq ' range=':= 2.406 * _default_ * vnlaRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaRedstoneSize ' range=':= 0 * _default_ * vnlaRedstoneSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= -_default_ ' range=':= -_default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaRedstoneSize ' range=':= _default_ * vnlaRedstoneSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.551 * _default_ * vnlaRedstoneSize ' range=':= 1.551 * _default_ * vnlaRedstoneSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- VerticalVeins Preset for Redstone is complete. -->


      <!-- Starting StrategicClouds Preset for Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaRedstoneDist = "StrategicClouds"'>
          <Cloud name='vnlaRedstoneCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 1.230 * _default_ * vnlaRedstoneSize ' range=':= 1.230 * _default_ * vnlaRedstoneSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.230 * _default_ * vnlaRedstoneSize ' range=':= 1.230 * _default_ * vnlaRedstoneSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 1.512 * _default_ * vnlaRedstoneFreq ' range=':= 1.512 * _default_ * vnlaRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaRedstoneHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:redstone_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 2.406 * _default_ * vnlaRedstoneFreq  * 0.1 ' range=':= 2.406 * _default_ * vnlaRedstoneFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Redstone is complete. -->


      <!-- Starting Vanilla Preset for Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaRedstoneDist = "Vanilla"'>
          <StandardGen name='vnlaRedstoneStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 4.667 * oreSize * vnlaRedstoneSize ' range=':= 2.33 * oreSize * vnlaRedstoneSize ' type='normal' />
            <Setting name='Frequency' avg=':= 5.333 * oreFreq * vnlaRedstoneFreq ' range=':= 2.67 * oreFreq * vnlaRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Redstone is complete. -->

      <!-- End Redstone Generation -->


      <!-- Begin Mountain Redstone Generation -->

      <!-- Starting VerticalVeins Preset for Mountain Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainRedstoneDist = "VerticalVeins"'>
          <Veins name='vnlaMountainRedstoneVeins'  inherits='PresetVerticalVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              Single vertical veins that occur with  no motherlodes.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='MotherlodeFrequency' avg=':= 2.406 * _default_ * vnlaMountainRedstoneFreq ' range=':= 2.406 * _default_ * vnlaMountainRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaMountainRedstoneSize ' range=':= 0 * _default_ * vnlaMountainRedstoneSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 88 ' range=':= 24 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= -_default_ ' range=':= -_default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaMountainRedstoneSize ' range=':= _default_ * vnlaMountainRedstoneSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.551 * _default_ * vnlaMountainRedstoneSize ' range=':= 1.551 * _default_ * vnlaMountainRedstoneSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- VerticalVeins Preset for Mountain Redstone is  complete. -->


      <!-- Starting StrategicClouds Preset for Mountain  Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainRedstoneDist = "StrategicClouds"'>
          <Cloud name='vnlaMountainRedstoneCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='CloudRadius' avg=':= 1.230 * _default_ * vnlaMountainRedstoneSize ' range=':= 1.230 * _default_ * vnlaMountainRedstoneSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.230 * _default_ * vnlaMountainRedstoneSize ' range=':= 1.230 * _default_ * vnlaMountainRedstoneSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 1.512 * _default_ * vnlaMountainRedstoneFreq ' range=':= 1.512 * _default_ * vnlaMountainRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 88 ' range=':= 24 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaMountainRedstoneHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:redstone_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 2.406 * _default_ * vnlaMountainRedstoneFreq  * 0.1 ' range=':= 2.406 * _default_ * vnlaMountainRedstoneFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Mountain Redstone is  complete. -->


      <!-- Starting Vanilla Preset for Mountain Redstone. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainRedstoneDist = "Vanilla"'>
          <StandardGen name='vnlaMountainRedstoneStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60A80002' drawBoundBox='false' boundBoxColor='0x60A80002'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:redstone_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='Size' avg=':= 4.667 * oreSize * vnlaMountainRedstoneSize ' range=':= 2.33 * oreSize * vnlaMountainRedstoneSize ' type='normal' />
            <Setting name='Frequency' avg=':= 5.333 * oreFreq * vnlaMountainRedstoneFreq ' range=':= 2.67 * oreFreq * vnlaMountainRedstoneFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 88 ' range=':= 24 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Mountain Redstone is complete. -->

      <!-- End Mountain Redstone Generation -->


      <!-- Begin Diamond Generation -->

      <!-- Starting PipeVeins Preset for Diamond. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaDiamondDist = "PipeVeins"'>
          <Veins name='vnlaDiamondVeins'  inherits='PresetPipeVeins' branchType='Bezier' seed='0x197B' drawWireframe=':= drawWireframes' wireframeColor='0x608BF4E3' drawBoundBox='false' boundBoxColor='0x608BF4E3'>
            <Description>
              Short sparsely filled veins sloping  up from near the
              bottom of the map.
            </Description>
            <OreBlock block='minecraft:diamond_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.714 * _default_ * vnlaDiamondFreq ' range=':= 0.714 * _default_ * vnlaDiamondFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaDiamondSize ' range=':= 0 * _default_ * vnlaDiamondSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0.845 * _default_ ' range=':= 0.845 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaDiamondSize ' range=':= _default_ * vnlaDiamondSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.919 * _default_ * vnlaDiamondSize ' range=':= 0.919 * _default_ * vnlaDiamondSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>

          <!-- Configuring contained material. -->
          <Veins name='vnlaDiamondVeinsPipe'  inherits='vnlaDiamondVeins' branchType='Bezier' seed='0x197B' drawWireframe=':= drawWireframes' wireframeColor='0x608BF4E3' drawBoundBox='false' boundBoxColor='0x608BF4E3'>
            <OreBlock block='minecraft:lava' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Replaces block='minecraft:diamond_ore' weight='1.0' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaDiamondSize  * 0.5 ' range=':= 0 * _default_ * vnlaDiamondSize  * 0.5 ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.919 * _default_ * vnlaDiamondSize  * 0.5 ' range=':= 0.919 * _default_ * vnlaDiamondSize  * 0.5 ' type='normal' />
            <Setting name='OreDensity' avg=':= 1.0 ' range=':= 0 ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- PipeVeins Preset for Diamond is complete. -->


      <!-- Starting StrategicClouds Preset for Diamond. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaDiamondDist = "StrategicClouds"'>
          <Cloud name='vnlaDiamondCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x608BF4E3' drawBoundBox='false' boundBoxColor='0x608BF4E3'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:diamond_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 0.731 * _default_ * vnlaDiamondSize ' range=':= 0.731 * _default_ * vnlaDiamondSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.731 * _default_ * vnlaDiamondSize ' range=':= 0.731 * _default_ * vnlaDiamondSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.535 * _default_ * vnlaDiamondFreq ' range=':= 0.535 * _default_ * vnlaDiamondFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaDiamondHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x608BF4E3' drawBoundBox='false' boundBoxColor='0x608BF4E3'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:diamond_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.714 * _default_ * vnlaDiamondFreq  * 0.1 ' range=':= 0.714 * _default_ * vnlaDiamondFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Diamond is complete. -->


      <!-- Starting Vanilla Preset for Diamond. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaDiamondDist = "Vanilla"'>
          <StandardGen name='vnlaDiamondStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x608BF4E3' drawBoundBox='false' boundBoxColor='0x608BF4E3'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:diamond_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 4.667 * oreSize * vnlaDiamondSize ' range=':= 2.33 * oreSize * vnlaDiamondSize ' type='normal' />
            <Setting name='Frequency' avg=':= 0.667 * oreFreq * vnlaDiamondFreq ' range=':= 0.33 * oreFreq * vnlaDiamondFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 8 ' range=':= 8 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Diamond is complete. -->

      <!-- End Diamond Generation -->


      <!-- Begin Lapis Lazuli Generation -->

      <!-- Starting VerticalVeins Preset for Lapis Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaLapisLazuliDist = "VerticalVeins"'>
          <Veins name='vnlaLapisLazuliVeins'  inherits='PresetVerticalVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              Single vertical veins that occur with  no motherlodes.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.787 * _default_ * vnlaLapisLazuliFreq ' range=':= 0.787 * _default_ * vnlaLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaLapisLazuliSize ' range=':= 0 * _default_ * vnlaLapisLazuliSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 16 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= -_default_ ' range=':= -_default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaLapisLazuliSize ' range=':= _default_ * vnlaLapisLazuliSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.887 * _default_ * vnlaLapisLazuliSize ' range=':= 0.887 * _default_ * vnlaLapisLazuliSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- VerticalVeins Preset for Lapis Lazuli is complete. -->


      <!-- Starting StrategicClouds Preset for Lapis Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaLapisLazuliDist = "StrategicClouds"'>
          <Cloud name='vnlaLapisLazuliCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 0.703 * _default_ * vnlaLapisLazuliSize ' range=':= 0.703 * _default_ * vnlaLapisLazuliSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.703 * _default_ * vnlaLapisLazuliSize ' range=':= 0.703 * _default_ * vnlaLapisLazuliSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * vnlaLapisLazuliFreq ' range=':= 0.495 * _default_ * vnlaLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 16 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaLapisLazuliHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:lapis_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.787 * _default_ * vnlaLapisLazuliFreq  * 0.1 ' range=':= 0.787 * _default_ * vnlaLapisLazuliFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Lapis Lazuli is complete. -->


      <!-- Starting Vanilla Preset for Lapis Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaLapisLazuliDist = "Vanilla"'>
          <StandardGen name='vnlaLapisLazuliStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 4.0 * oreSize * vnlaLapisLazuliSize ' range=':= 2.0 * oreSize * vnlaLapisLazuliSize ' type='normal' />
            <Setting name='Frequency' avg=':= 0.667 * oreFreq * vnlaLapisLazuliFreq ' range=':= 0.33 * oreFreq * vnlaLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 16 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Lapis Lazuli is complete. -->

      <!-- End Lapis Lazuli Generation -->


      <!-- Begin Mountain Lapis Lazuli Generation -->

      <!-- Starting VerticalVeins Preset for Mountain Lapis  Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainLapisLazuliDist = "VerticalVeins"'>
          <Veins name='vnlaMountainLapisLazuliVeins'  inherits='PresetVerticalVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              Single vertical veins that occur with  no motherlodes.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.787 * _default_ * vnlaMountainLapisLazuliFreq ' range=':= 0.787 * _default_ * vnlaMountainLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaMountainLapisLazuliSize ' range=':= 0 * _default_ * vnlaMountainLapisLazuliSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 112 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= -_default_ ' range=':= -_default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaMountainLapisLazuliSize ' range=':= _default_ * vnlaMountainLapisLazuliSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.887 * _default_ * vnlaMountainLapisLazuliSize ' range=':= 0.887 * _default_ * vnlaMountainLapisLazuliSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- VerticalVeins Preset for Mountain Lapis Lazuli is
           complete. -->


      <!-- Starting StrategicClouds Preset for Mountain Lapis  Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainLapisLazuliDist = "StrategicClouds"'>
          <Cloud name='vnlaMountainLapisLazuliCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='CloudRadius' avg=':= 0.703 * _default_ * vnlaMountainLapisLazuliSize ' range=':= 0.703 * _default_ * vnlaMountainLapisLazuliSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.703 * _default_ * vnlaMountainLapisLazuliSize ' range=':= 0.703 * _default_ * vnlaMountainLapisLazuliSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * vnlaMountainLapisLazuliFreq ' range=':= 0.495 * _default_ * vnlaMountainLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 112 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaMountainLapisLazuliHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:lapis_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.787 * _default_ * vnlaMountainLapisLazuliFreq  * 0.1 ' range=':= 0.787 * _default_ * vnlaMountainLapisLazuliFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Mountain Lapis Lazuli is
           complete. -->


      <!-- Starting Vanilla Preset for Mountain Lapis Lazuli. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaMountainLapisLazuliDist = "Vanilla"'>
          <StandardGen name='vnlaMountainLapisLazuliStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x601442BA' drawBoundBox='false' boundBoxColor='0x601442BA'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:lapis_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='Size' avg=':= 4.0 * oreSize * vnlaMountainLapisLazuliSize ' range=':= 2.0 * oreSize * vnlaMountainLapisLazuliSize ' type='normal' />
            <Setting name='Frequency' avg=':= 0.667 * oreFreq * vnlaMountainLapisLazuliFreq ' range=':= 0.33 * oreFreq * vnlaMountainLapisLazuliFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 112 ' range=':= 0 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Mountain Lapis Lazuli is complete. -->

      <!-- End Mountain Lapis Lazuli Generation -->


      <!-- Begin Emerald Generation -->

      <!-- Starting PipeVeins Preset for Emerald. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaEmeraldDist = "PipeVeins"'>
          <Veins name='vnlaEmeraldVeins'  inherits='PresetPipeVeins' branchType='Bezier' seed='0x54B3' drawWireframe=':= drawWireframes' wireframeColor='0x606CE391' drawBoundBox='false' boundBoxColor='0x606CE391'>
            <Description>
              Short sparsely filled veins sloping  up from near the
              bottom of the map.
            </Description>
            <OreBlock block='minecraft:emerald_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='MotherlodeFrequency' avg=':= 0.382 * _default_ * vnlaEmeraldFreq ' range=':= 0.382 * _default_ * vnlaEmeraldFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaEmeraldSize ' range=':= 0 * _default_ * vnlaEmeraldSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 16 ' range=':= 12 ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 0.618 * _default_ ' range=':= 0.618 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaEmeraldSize ' range=':= _default_ * vnlaEmeraldSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.786 * _default_ * vnlaEmeraldSize ' range=':= 0.786 * _default_ * vnlaEmeraldSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>

          <!-- Configuring contained material. -->
          <Veins name='vnlaEmeraldVeinsPipe'  inherits='vnlaEmeraldVeins' branchType='Bezier' seed='0x54B3' drawWireframe=':= drawWireframes' wireframeColor='0x606CE391' drawBoundBox='false' boundBoxColor='0x606CE391'>
            <OreBlock block='minecraft:monster_egg' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <Replaces block='minecraft:emerald_ore' weight='1.0' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaEmeraldSize  * 0.5 ' range=':= 0 * _default_ * vnlaEmeraldSize  * 0.5 ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 0.786 * _default_ * vnlaEmeraldSize  * 0.5 ' range=':= 0.786 * _default_ * vnlaEmeraldSize  * 0.5 ' type='normal' />
            <Setting name='OreDensity' avg=':= 1.0 ' range=':= 0 ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- PipeVeins Preset for Emerald is complete. -->


      <!-- Starting StrategicClouds Preset for Emerald. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaEmeraldDist = "StrategicClouds"'>
          <Cloud name='vnlaEmeraldCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x606CE391' drawBoundBox='false' boundBoxColor='0x606CE391'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:emerald_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='CloudRadius' avg=':= 0.535 * _default_ * vnlaEmeraldSize ' range=':= 0.535 * _default_ * vnlaEmeraldSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 0.535 * _default_ * vnlaEmeraldSize ' range=':= 0.535 * _default_ * vnlaEmeraldSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 0.286 * _default_ * vnlaEmeraldFreq ' range=':= 0.286 * _default_ * vnlaEmeraldFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 16 ' range=':= 12 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaEmeraldHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x606CE391' drawBoundBox='false' boundBoxColor='0x606CE391'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:emerald_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 0.382 * _default_ * vnlaEmeraldFreq  * 0.1 ' range=':= 0.382 * _default_ * vnlaEmeraldFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Emerald is complete. -->


      <!-- Starting Vanilla Preset for Emerald. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaEmeraldDist = "Vanilla"'>
          <StandardGen name='vnlaEmeraldStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x606CE391' drawBoundBox='false' boundBoxColor='0x606CE391'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:emerald_ore' weight='1.0' />
            <ReplacesOre block='stone' weight='1.0' />
            <BiomeType name='Mountain'  />
            <Setting name='Size' avg=':= 1.333 * oreSize * vnlaEmeraldSize ' range=':= 0.67 * oreSize * vnlaEmeraldSize ' type='normal' />
            <Setting name='Frequency' avg=':= 0.667 * oreFreq * vnlaEmeraldFreq ' range=':= 0.33 * oreFreq * vnlaEmeraldFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 16 ' range=':= 12 ' type='normal' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Emerald is complete. -->

      <!-- End Emerald Generation -->

      <!-- Finished adding blocks -->

    </IfCondition>
    <!-- Overworld Setup Complete -->





    <!-- Nether Setup Beginning -->

    <IfCondition condition=':= dimension = "the_nether"'>

      <!-- Starting Original "Nether" Block Removal -->
      <IfCondition condition=':= ?cleanUpVanilla'>
        <IfCondition condition=':= ?blockExists("minecraft:netherrack")'>
          <Substitute name='vnlaNetherBlockSubstitute0' block='minecraft:netherrack'>
            <Description>
              Replace vanilla-generated ore clusters.
            </Description>
            <Comment>
              The global option deferredPopulationRange  must be large
              enough to catch all ore  clusters (>= 32).
            </Comment>
            <Replaces block='minecraft:quartz_ore' weight='1.0' />
          </Substitute>
        </IfCondition>
      </IfCondition>

      <!-- Original "Nether" Block Removal Complete -->

      <!-- Adding blocks -->

      <!-- Begin Nether Quartz Generation -->

      <!-- Starting SparseVeins Preset for Nether Quartz. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaNetherQuartzDist = "SparseVeins"'>
          <Veins name='vnlaNetherQuartzVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60DBCCBF' drawBoundBox='false' boundBoxColor='0x60DBCCBF'>
            <Description>
              Large veins filled very lightly with  ore.  Because they
              contain less ore  per volume, these veins are
              relatively wide and long.  Mining the  ore from them is
              time consuming  compared to solid ore veins.  They  are
              also more difficult to follow,  since it is harder to
              get an idea of  their direction while mining.
            </Description>
            <OreBlock block='minecraft:quartz_ore' weight='1.0' />
            <Replaces block='minecraft:netherrack' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='MotherlodeFrequency' avg=':= 6.247 * _default_ * vnlaNetherQuartzFreq ' range=':= 6.247 * _default_ * vnlaNetherQuartzFreq ' type='normal' scaleTo='base' />
            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * vnlaNetherQuartzSize ' range=':= 0 * _default_ * vnlaNetherQuartzSize ' type='normal' />
            <Setting name='MotherlodeHeight' avg=':= 59 ' range=':= 49 ' type='uniform' scaleTo='base' />
            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='BranchLength' avg=':= 2.499 * _default_ ' range=':= 2.499 * _default_ ' type='normal' />
            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentLength' avg=':= _default_ * vnlaNetherQuartzSize ' range=':= _default_ * vnlaNetherQuartzSize ' type='normal' />
            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='SegmentRadius' avg=':= 1.581 * _default_ * vnlaNetherQuartzSize ' range=':= 1.581 * _default_ * vnlaNetherQuartzSize ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </Veins>
        </IfCondition>
      </ConfigSection>
      <!-- SparseVeins Preset for Nether Quartz is complete. -->


      <!-- Starting StrategicClouds Preset for Nether Quartz. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaNetherQuartzDist = "StrategicClouds"'>
          <Cloud name='vnlaNetherQuartzCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60DBCCBF' drawBoundBox='false' boundBoxColor='0x60DBCCBF'>
            <Description>
              Large irregular clouds filled lightly  with ore.  These
              are huge, spanning  several adjacent chunks, and
              consequently rather rare.  They  contain a sizeable
              amount of ore, but  it takes some time and effort to
              mine  due to low density. The intent for  strategic
              clouds is that the player  will need to actively search
              for one  and then set up a semi-permanent  mining base
              and spend some time  actually mining the ore.
            </Description>
            <OreBlock block='minecraft:quartz_ore' weight='1.0' />
            <Replaces block='minecraft:netherrack' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='CloudRadius' avg=':= 1.707 * _default_ * vnlaNetherQuartzSize ' range=':= 1.707 * _default_ * vnlaNetherQuartzSize ' type='normal' />
            <Setting name='CloudThickness' avg=':= 1.707 * _default_ * vnlaNetherQuartzSize ' range=':= 1.707 * _default_ * vnlaNetherQuartzSize ' type='normal' scaleTo='base' />
            <Setting name='DistributionFrequency' avg=':= 2.914 * _default_ * vnlaNetherQuartzFreq ' range=':= 2.914 * _default_ * vnlaNetherQuartzFreq ' type='normal' scaleTo='base' />
            <Setting name='CloudHeight' avg=':= 59 ' range=':= 49 ' type='uniform' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            <Veins name='vnlaNetherQuartzHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60DBCCBF' drawBoundBox='false' boundBoxColor='0x60DBCCBF'>
              <Description>
                Single blocks, generously  scattered through all
                heights  (density is about that of vanilla  iron ore).
                They will replace dirt  and sandstone (but not grass
                or  sand), so they can be found  nearer to the surface
                than most  ores.  Intened to be used as a  child
                distribution for large,  rare strategic deposits that
                would otherwise be very difficult  to find.  Note that
                the frequency  is multiplied by ground level to
                maintain a constant density, but  not by ore frequency
                because it  is assumed that the frequency of  the
                parent distribution will  already be scaled by that.
              </Description>
              <OreBlock block='minecraft:quartz_ore' weight='1.0' />
              <Replaces block='minecraft:dirt' weight='1.0' />
              <Replaces block='minecraft:sandstone' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Replaces block='minecraft:gravel' weight='1.0' />
              <Setting name='MotherlodeFrequency' avg=':= 6.247 * _default_ * vnlaNetherQuartzFreq  * 0.1 ' range=':= 6.247 * _default_ * vnlaNetherQuartzFreq  * 0.1 ' type='normal' scaleTo='base' />
            </Veins>
          </Cloud>
        </IfCondition>
      </ConfigSection>
      <!-- StrategicClouds Preset for Nether Quartz is complete. -->


      <!-- Starting Vanilla Preset for Nether Quartz. -->
      <ConfigSection>
        <IfCondition condition=':= vnlaNetherQuartzDist = "Vanilla"'>
          <StandardGen name='vnlaNetherQuartzStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60DBCCBF' drawBoundBox='false' boundBoxColor='0x60DBCCBF'>
            <Description>
              A master preset for standardgen ore  distributions.
            </Description>
            <OreBlock block='minecraft:quartz_ore' weight='1.0' />
            <Replaces block='minecraft:netherrack' weight='1.0' />
            <Biome name='.*'  />
            <Setting name='Size' avg=':= 10.667 * oreSize * vnlaNetherQuartzSize ' range=':= 5.33 * oreSize * vnlaNetherQuartzSize ' type='normal' />
            <Setting name='Frequency' avg=':= 8.667 * oreFreq * vnlaNetherQuartzFreq ' range=':= 4.33 * oreFreq * vnlaNetherQuartzFreq ' type='normal' scaleTo='base' />
            <Setting name='Height' avg=':= 59 ' range=':= 49 ' type='uniform' scaleTo='base' />
            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
          </StandardGen>
        </IfCondition>
      </ConfigSection>
      <!-- Vanilla Preset for Nether Quartz is complete. -->

      <!-- End Nether Quartz Generation -->

      <!-- Finished adding blocks -->

    </IfCondition>
    <!-- Nether Setup Complete -->

  </IfCondition>

</ConfigSection>
<!-- Configuration for Custom Ore Generation Complete! -->




<!-- =================================================================
     This file was made using the Sprocket Advanced Configuration
     Generator.  If you wish to make your own configurations for a mod
     not currently supported by Custom Ore Generation, and you don't
     want the hassle of writing XML, you can find the generator script
     at its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
