<!-- =================================================================
     Custom Ore Generation "Metallurgy 4" Module: This configuration
     covers sulfur, phosphorite, saltpeter, magnesium, bitumen,
     potash, copper, tin, manganese, zinc, silver, platinum,
     prometheum, deep iron, infuscolium, oureclase, astral silver,
     carmot, mithril, rubracium, orichalcum, adamantine, atlarus,
     ignatius, shadow iron, lemurite, midasium, vyroxeres, ceruclase,
     alduorite, kalendrite, vulcanite, sanguinite, eximite, and
     meutoite.
     ================================================================= -->


<!-- This mod includes a huge number of ores to make minecraft far
     more interesting, especially when involving tool progression.
     Configuration by Reteo. -->




<!-- Is the "Metallurgy 4" mod on the system?  Let's find out! -->
<IfModInstalled name="Metallurgy">

  <!-- Starting Configuration for Custom Ore Generation. -->
  <ConfigSection>





    <!-- Setup Screen Configuration -->
    <ConfigSection>
      <OptionDisplayGroup name='groupMetallurgy4' displayName='Metallurgy 4' displayState='shown'>
        <Description>
          Distribution options for Metallurgy 4 Ores.
        </Description>
      </OptionDisplayGroup>
      <OptionChoice name='enableMetallurgy4' displayName='Handle Metallurgy 4 Gen?' default='true' displayState='shown_dynamic' displayGroup='groupMetallurgy4'>
        <Description> Should Custom Ore Generation handle Metallurgy 4 ore generation? </Description>
        <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Metallurgy 4 ores.'/>
        <Choice value=':= ?false' displayValue='No' description='Metallurgy 4 ores will be handled by Minecraft directly.'/>
      </OptionChoice>
      <OptionChoice name='cleanUpMetallurgy4' displayName='Use Metallurgy 4 Cleanup?' default='true' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
        <Description> Should Custom Ore Generation use the Substitution Pass to remove all instances of Metallurgy 4 ore from the world?  If the mod's oregen can be turned off in its configuration, then it's recommended to do so, as the substitution pass can slow the game significantly.  If this option is disabled without disabling the mod's own ore generation, you'll end up with two oregens working at once, flooding the world with ore.  Enabled by default to ensure the ores are completely removed. </Description>
        <Choice value=':= ?true' displayValue='Yes' description='Use the substitution pass to clean up Metallurgy 4 ores.'/>
        <Choice value=':= ?false' displayValue='No' description='Metallurgy 4 ores do not need to be cleaned up by a substitution pass.'/>
      </OptionChoice>

      <!-- Sulfur Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgSulfurDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Sulfur is generated </Description>
          <DisplayName>Metallurgy 4 Sulfur</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Sulfur is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgSulfurFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Sulfur distributions </Description>
          <DisplayName>Metallurgy 4 Sulfur Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgSulfurSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Sulfur distributions </Description>
          <DisplayName>Metallurgy 4 Sulfur Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Sulfur Configuration UI Complete -->


      <!-- Phosphorite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgPhosphoriteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Phosphorite is generated </Description>
          <DisplayName>Metallurgy 4 Phosphorite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:1")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Phosphorite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgPhosphoriteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Phosphorite distributions </Description>
          <DisplayName>Metallurgy 4 Phosphorite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgPhosphoriteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Phosphorite distributions </Description>
          <DisplayName>Metallurgy 4 Phosphorite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Phosphorite Configuration UI Complete -->


      <!-- Saltpeter Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgSaltpeterDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Saltpeter is generated </Description>
          <DisplayName>Metallurgy 4 Saltpeter</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:2")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:2")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:2")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Saltpeter is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgSaltpeterFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Saltpeter distributions </Description>
          <DisplayName>Metallurgy 4 Saltpeter Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgSaltpeterSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Saltpeter distributions </Description>
          <DisplayName>Metallurgy 4 Saltpeter Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Saltpeter Configuration UI Complete -->


      <!-- Magnesium Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgMagnesiumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Magnesium is generated </Description>
          <DisplayName>Metallurgy 4 Magnesium</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:3")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:3")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:3")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Magnesium is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgMagnesiumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Magnesium distributions </Description>
          <DisplayName>Metallurgy 4 Magnesium Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgMagnesiumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Magnesium distributions </Description>
          <DisplayName>Metallurgy 4 Magnesium Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Magnesium Configuration UI Complete -->


      <!-- Bitumen Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgBitumenDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Bitumen is generated </Description>
          <DisplayName>Metallurgy 4 Bitumen</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:4")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:4")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:4")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Bitumen is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgBitumenFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Bitumen distributions </Description>
          <DisplayName>Metallurgy 4 Bitumen Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgBitumenSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Bitumen distributions </Description>
          <DisplayName>Metallurgy 4 Bitumen Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Bitumen Configuration UI Complete -->


      <!-- Potash Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgPotashDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Potash is generated </Description>
          <DisplayName>Metallurgy 4 Potash</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:5")) '>

          <Choice value='SparseVeins' displayValue='Sparse Veins'>
            <Description>
              Large veins filled very lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:5")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:utility.ore:5")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Potash is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgPotashFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Potash distributions </Description>
          <DisplayName>Metallurgy 4 Potash Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgPotashSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Potash distributions </Description>
          <DisplayName>Metallurgy 4 Potash Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Potash Configuration UI Complete -->


      <!-- Copper Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgCopperDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Copper is generated </Description>
          <DisplayName>Metallurgy 4 Copper</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Copper is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgCopperFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Copper distributions </Description>
          <DisplayName>Metallurgy 4 Copper Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgCopperSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Copper distributions </Description>
          <DisplayName>Metallurgy 4 Copper Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Copper Configuration UI Complete -->


      <!-- Tin Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgTinDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Tin is generated </Description>
          <DisplayName>Metallurgy 4 Tin</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:1")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Tin is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgTinFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Tin distributions </Description>
          <DisplayName>Metallurgy 4 Tin Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgTinSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Tin distributions </Description>
          <DisplayName>Metallurgy 4 Tin Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Tin Configuration UI Complete -->


      <!-- Manganese Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgManganeseDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Manganese is generated </Description>
          <DisplayName>Metallurgy 4 Manganese</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:2")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:2")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:base.ore:2")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Manganese is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgManganeseFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Manganese distributions </Description>
          <DisplayName>Metallurgy 4 Manganese Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgManganeseSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Manganese distributions </Description>
          <DisplayName>Metallurgy 4 Manganese Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Manganese Configuration UI Complete -->


      <!-- Zinc Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgZincDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Zinc is generated </Description>
          <DisplayName>Metallurgy 4 Zinc</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Zinc is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgZincFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Zinc distributions </Description>
          <DisplayName>Metallurgy 4 Zinc Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgZincSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Zinc distributions </Description>
          <DisplayName>Metallurgy 4 Zinc Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Zinc Configuration UI Complete -->


      <!-- Silver Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgSilverDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Silver is generated </Description>
          <DisplayName>Metallurgy 4 Silver</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:1")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Silver is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgSilverFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Silver distributions </Description>
          <DisplayName>Metallurgy 4 Silver Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgSilverSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Silver distributions </Description>
          <DisplayName>Metallurgy 4 Silver Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Silver Configuration UI Complete -->


      <!-- Platinum Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgPlatinumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Platinum is generated </Description>
          <DisplayName>Metallurgy 4 Platinum</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:2")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:2")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:precious.ore:2")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Platinum is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgPlatinumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Platinum distributions </Description>
          <DisplayName>Metallurgy 4 Platinum Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgPlatinumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Platinum distributions </Description>
          <DisplayName>Metallurgy 4 Platinum Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Platinum Configuration UI Complete -->


      <!-- Prometheum Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgPrometheumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Prometheum is generated </Description>
          <DisplayName>Metallurgy 4 Prometheum</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Prometheum is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgPrometheumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Prometheum distributions </Description>
          <DisplayName>Metallurgy 4 Prometheum Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgPrometheumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Prometheum distributions </Description>
          <DisplayName>Metallurgy 4 Prometheum Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Prometheum Configuration UI Complete -->


      <!-- Deep Iron Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgDeepIronDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Deep Iron is generated </Description>
          <DisplayName>Metallurgy 4 Deep Iron</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:1")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Deep Iron is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgDeepIronFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Deep Iron distributions </Description>
          <DisplayName>Metallurgy 4 Deep Iron Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgDeepIronSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Deep Iron distributions </Description>
          <DisplayName>Metallurgy 4 Deep Iron Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Deep Iron Configuration UI Complete -->


      <!-- Infuscolium Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgInfuscoliumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Infuscolium is generated </Description>
          <DisplayName>Metallurgy 4 Infuscolium</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:2")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:2")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:2")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Infuscolium is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgInfuscoliumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Infuscolium distributions </Description>
          <DisplayName>Metallurgy 4 Infuscolium Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgInfuscoliumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Infuscolium distributions </Description>
          <DisplayName>Metallurgy 4 Infuscolium Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Infuscolium Configuration UI Complete -->


      <!-- Oureclase Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgOureclaseDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Oureclase is generated </Description>
          <DisplayName>Metallurgy 4 Oureclase</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:4")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:4")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:4")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Oureclase is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgOureclaseFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Oureclase distributions </Description>
          <DisplayName>Metallurgy 4 Oureclase Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgOureclaseSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Oureclase distributions </Description>
          <DisplayName>Metallurgy 4 Oureclase Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Oureclase Configuration UI Complete -->


      <!-- Astral Silver Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgAstralSilverDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Astral Silver is generated </Description>
          <DisplayName>Metallurgy 4 Astral Silver</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:5")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:5")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:5")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Astral Silver is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgAstralSilverFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Astral Silver distributions </Description>
          <DisplayName>Metallurgy 4 Astral Silver Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgAstralSilverSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Astral Silver distributions </Description>
          <DisplayName>Metallurgy 4 Astral Silver Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Astral Silver Configuration UI Complete -->


      <!-- Carmot Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgCarmotDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Carmot is generated </Description>
          <DisplayName>Metallurgy 4 Carmot</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:6")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:6")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:6")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Carmot is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgCarmotFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Carmot distributions </Description>
          <DisplayName>Metallurgy 4 Carmot Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgCarmotSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Carmot distributions </Description>
          <DisplayName>Metallurgy 4 Carmot Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Carmot Configuration UI Complete -->


      <!-- Mithril Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgMithrilDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Mithril is generated </Description>
          <DisplayName>Metallurgy 4 Mithril</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:7")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:7")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:7")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Mithril is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgMithrilFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Mithril distributions </Description>
          <DisplayName>Metallurgy 4 Mithril Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgMithrilSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Mithril distributions </Description>
          <DisplayName>Metallurgy 4 Mithril Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Mithril Configuration UI Complete -->


      <!-- Rubracium Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgRubraciumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Rubracium is generated </Description>
          <DisplayName>Metallurgy 4 Rubracium</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:8")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:8")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:8")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Rubracium is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgRubraciumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Rubracium distributions </Description>
          <DisplayName>Metallurgy 4 Rubracium Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgRubraciumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Rubracium distributions </Description>
          <DisplayName>Metallurgy 4 Rubracium Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Rubracium Configuration UI Complete -->


      <!-- Orichalcum Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgOrichalcumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Orichalcum is generated </Description>
          <DisplayName>Metallurgy 4 Orichalcum</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:11")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:11")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:11")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Orichalcum is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgOrichalcumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Orichalcum distributions </Description>
          <DisplayName>Metallurgy 4 Orichalcum Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgOrichalcumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Orichalcum distributions </Description>
          <DisplayName>Metallurgy 4 Orichalcum Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Orichalcum Configuration UI Complete -->


      <!-- Adamantine Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgAdamantineDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Adamantine is generated </Description>
          <DisplayName>Metallurgy 4 Adamantine</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:13")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:13")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:13")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Adamantine is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgAdamantineFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Adamantine distributions </Description>
          <DisplayName>Metallurgy 4 Adamantine Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgAdamantineSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Adamantine distributions </Description>
          <DisplayName>Metallurgy 4 Adamantine Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Adamantine Configuration UI Complete -->


      <!-- Atlarus Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgAtlarusDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Atlarus is generated </Description>
          <DisplayName>Metallurgy 4 Atlarus</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:14")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:14")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:fantasy.ore:14")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Atlarus is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgAtlarusFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Atlarus distributions </Description>
          <DisplayName>Metallurgy 4 Atlarus Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgAtlarusSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Atlarus distributions </Description>
          <DisplayName>Metallurgy 4 Atlarus Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Atlarus Configuration UI Complete -->


      <!-- Ignatius Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgIgnatiusDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Ignatius is generated </Description>
          <DisplayName>Metallurgy 4 Ignatius</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Ignatius is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgIgnatiusFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Ignatius distributions </Description>
          <DisplayName>Metallurgy 4 Ignatius Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgIgnatiusSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Ignatius distributions </Description>
          <DisplayName>Metallurgy 4 Ignatius Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Ignatius Configuration UI Complete -->


      <!-- Shadow Iron Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgShadowIronDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Shadow Iron is generated </Description>
          <DisplayName>Metallurgy 4 Shadow Iron</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:1")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Shadow Iron is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgShadowIronFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Shadow Iron distributions </Description>
          <DisplayName>Metallurgy 4 Shadow Iron Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgShadowIronSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Shadow Iron distributions </Description>
          <DisplayName>Metallurgy 4 Shadow Iron Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Shadow Iron Configuration UI Complete -->


      <!-- Lemurite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgLemuriteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Lemurite is generated </Description>
          <DisplayName>Metallurgy 4 Lemurite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:2")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:2")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:2")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Lemurite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgLemuriteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Lemurite distributions </Description>
          <DisplayName>Metallurgy 4 Lemurite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgLemuriteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Lemurite distributions </Description>
          <DisplayName>Metallurgy 4 Lemurite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Lemurite Configuration UI Complete -->


      <!-- Midasium Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgMidasiumDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Midasium is generated </Description>
          <DisplayName>Metallurgy 4 Midasium</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:3")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:3")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:3")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Midasium is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgMidasiumFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Midasium distributions </Description>
          <DisplayName>Metallurgy 4 Midasium Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgMidasiumSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Midasium distributions </Description>
          <DisplayName>Metallurgy 4 Midasium Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Midasium Configuration UI Complete -->


      <!-- Vyroxeres Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgVyroxeresDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Vyroxeres is generated </Description>
          <DisplayName>Metallurgy 4 Vyroxeres</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:4")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:4")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:4")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Vyroxeres is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgVyroxeresFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Vyroxeres distributions </Description>
          <DisplayName>Metallurgy 4 Vyroxeres Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgVyroxeresSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Vyroxeres distributions </Description>
          <DisplayName>Metallurgy 4 Vyroxeres Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Vyroxeres Configuration UI Complete -->


      <!-- Ceruclase Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgCeruclaseDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Ceruclase is generated </Description>
          <DisplayName>Metallurgy 4 Ceruclase</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:5")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:5")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:5")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Ceruclase is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgCeruclaseFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Ceruclase distributions </Description>
          <DisplayName>Metallurgy 4 Ceruclase Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgCeruclaseSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Ceruclase distributions </Description>
          <DisplayName>Metallurgy 4 Ceruclase Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Ceruclase Configuration UI Complete -->


      <!-- Alduorite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgAlduoriteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Alduorite is generated </Description>
          <DisplayName>Metallurgy 4 Alduorite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:6")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:6")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:6")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Alduorite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgAlduoriteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Alduorite distributions </Description>
          <DisplayName>Metallurgy 4 Alduorite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgAlduoriteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Alduorite distributions </Description>
          <DisplayName>Metallurgy 4 Alduorite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Alduorite Configuration UI Complete -->


      <!-- Kalendrite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgKalendriteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Kalendrite is generated </Description>
          <DisplayName>Metallurgy 4 Kalendrite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:7")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:7")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:7")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Kalendrite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgKalendriteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Kalendrite distributions </Description>
          <DisplayName>Metallurgy 4 Kalendrite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgKalendriteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Kalendrite distributions </Description>
          <DisplayName>Metallurgy 4 Kalendrite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Kalendrite Configuration UI Complete -->


      <!-- Vulcanite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgVulcaniteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Vulcanite is generated </Description>
          <DisplayName>Metallurgy 4 Vulcanite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:8")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:8")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:8")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Vulcanite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgVulcaniteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Vulcanite distributions </Description>
          <DisplayName>Metallurgy 4 Vulcanite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgVulcaniteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Vulcanite distributions </Description>
          <DisplayName>Metallurgy 4 Vulcanite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Vulcanite Configuration UI Complete -->


      <!-- Sanguinite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgSanguiniteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Sanguinite is generated </Description>
          <DisplayName>Metallurgy 4 Sanguinite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:9")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:9")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:nether.ore:9")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Sanguinite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgSanguiniteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Sanguinite distributions </Description>
          <DisplayName>Metallurgy 4 Sanguinite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgSanguiniteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Sanguinite distributions </Description>
          <DisplayName>Metallurgy 4 Sanguinite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Sanguinite Configuration UI Complete -->


      <!-- Eximite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgEximiteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Eximite is generated </Description>
          <DisplayName>Metallurgy 4 Eximite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Eximite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgEximiteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Eximite distributions </Description>
          <DisplayName>Metallurgy 4 Eximite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgEximiteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Eximite distributions </Description>
          <DisplayName>Metallurgy 4 Eximite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Eximite Configuration UI Complete -->


      <!-- Meutoite Configuration UI Starting -->
      <ConfigSection>
        <OptionChoice name='mtlgMeutoiteDist'  displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Controls how Meutoite is generated </Description>
          <DisplayName>Metallurgy 4 Meutoite</DisplayName>
          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore:1")) '>

          <Choice value='LayeredVeins' displayValue='Layered Veins'>
            <Description>
              Small, fairly rare motherlodes with 2-4 horizontal veins each.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore:1")) '>

          <Choice value='StrategicClouds' displayValue='Strategic Clouds'>
            <Description>
              Large irregular clouds filled lightly with ore.
            </Description>
          </Choice>
          </IfCondition>

          <IfCondition condition=':= (?blockExists("Metallurgy:ender.ore:1")) '>

          <Choice value='Vanilla' displayValue='Vanilla'>
            <Description>
              Simulates Vanilla Minecraft.
            </Description>
          </Choice>
          </IfCondition>

          <Choice value='none' displayValue='None' description='Meutoite is not generated in the world.'/>
        </OptionChoice>
        <OptionNumeric name='mtlgMeutoiteFreq' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Frequency multiplier for Metallurgy 4 Meutoite distributions </Description>
          <DisplayName>Metallurgy 4 Meutoite Freq.</DisplayName>
        </OptionNumeric>
        <OptionNumeric name='mtlgMeutoiteSize' default='1'  min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
          <Description> Size multiplier for Metallurgy 4 Meutoite distributions </Description>
          <DisplayName>Metallurgy 4 Meutoite Size</DisplayName>
        </OptionNumeric>
      </ConfigSection>
      <!-- Meutoite Configuration UI Complete -->

    </ConfigSection>
    <!-- Setup Screen Complete -->

    <IfCondition condition=':= ?enableMetallurgy4'>




      <!-- Overworld Setup Beginning -->

      <IfCondition condition=':= ?COGActive'>

        <!-- Starting Original "Overworld" Block Removal -->

        <IfCondition condition=':= ?cleanUpMetallurgy4'>
          <IfCondition condition=':= ?blockExists("minecraft:stone")'>
            <Substitute name='mtlgOverworldBlockSubstitute0' block='minecraft:stone'>
              <Description>
                Replace vanilla-generated ore clusters.
              </Description>
              <Comment>
                The global option  deferredPopulationRange must be
                large enough to catch all ore  clusters (>= 32).
              </Comment>
              <Replaces block='Metallurgy:base.ore' weight='1.0' />
              <Replaces block='Metallurgy:base.ore:1' weight='1.0' />
              <Replaces block='Metallurgy:base.ore:2' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:1' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:11' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:13' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:14' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:2' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:4' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:5' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:6' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:7' weight='1.0' />
              <Replaces block='Metallurgy:fantasy.ore:8' weight='1.0' />
              <Replaces block='Metallurgy:precious.ore' weight='1.0' />
              <Replaces block='Metallurgy:precious.ore:1' weight='1.0' />
              <Replaces block='Metallurgy:precious.ore:2' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore:1' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore:2' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore:3' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore:4' weight='1.0' />
              <Replaces block='Metallurgy:utility.ore:5' weight='1.0' />
            </Substitute>
          </IfCondition>
        </IfCondition>

        <!-- Original "Overworld" Block Removal Complete -->

        <!-- Adding blocks -->

        <!-- Begin Sulfur Generation -->

        <!-- Starting SparseVeins Preset for Sulfur. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSulfurDist = "SparseVeins"'>
            <Veins name='mtlgSulfurVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSulfurFreq ' range=':= 1.733 * _default_ * mtlgSulfurFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgSulfurSize ' range=':= 0 * _default_ * mtlgSulfurSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgSulfurSize ' range=':= _default_ * mtlgSulfurSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgSulfurSize ' range=':= 1.147 * _default_ * mtlgSulfurSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Sulfur is complete. -->


        <!-- Starting StrategicClouds Preset for Sulfur. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSulfurDist = "StrategicClouds"'>
            <Cloud name='mtlgSulfurCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgSulfurSize ' range=':= 0.899 * _default_ * mtlgSulfurSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgSulfurSize ' range=':= 0.899 * _default_ * mtlgSulfurSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgSulfurFreq ' range=':= 0.808 * _default_ * mtlgSulfurFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgSulfurHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSulfurFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgSulfurFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Sulfur is complete. -->


        <!-- Starting Vanilla Preset for Sulfur. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSulfurDist = "Vanilla"'>
            <StandardGen name='mtlgSulfurStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgSulfurSize ' range=':= 1.33 * oreSize * mtlgSulfurSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgSulfurFreq ' range=':= 1.33 * oreFreq * mtlgSulfurFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Sulfur is complete. -->

        <!-- End Sulfur Generation -->


        <!-- Begin Phosphorite Generation -->

        <!-- Starting SparseVeins Preset for Phosphorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPhosphoriteDist = "SparseVeins"'>
            <Veins name='mtlgPhosphoriteVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPhosphoriteFreq ' range=':= 1.733 * _default_ * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgPhosphoriteSize ' range=':= 0 * _default_ * mtlgPhosphoriteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgPhosphoriteSize ' range=':= _default_ * mtlgPhosphoriteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgPhosphoriteSize ' range=':= 1.147 * _default_ * mtlgPhosphoriteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Phosphorite is complete. -->


        <!-- Starting StrategicClouds Preset for Phosphorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPhosphoriteDist = "StrategicClouds"'>
            <Cloud name='mtlgPhosphoriteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgPhosphoriteSize ' range=':= 0.899 * _default_ * mtlgPhosphoriteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgPhosphoriteSize ' range=':= 0.899 * _default_ * mtlgPhosphoriteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgPhosphoriteFreq ' range=':= 0.808 * _default_ * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgPhosphoriteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPhosphoriteFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgPhosphoriteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Phosphorite is  complete. -->


        <!-- Starting Vanilla Preset for Phosphorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPhosphoriteDist = "Vanilla"'>
            <StandardGen name='mtlgPhosphoriteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgPhosphoriteSize ' range=':= 1.33 * oreSize * mtlgPhosphoriteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgPhosphoriteFreq ' range=':= 1.33 * oreFreq * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Phosphorite is complete. -->

        <!-- End Phosphorite Generation -->


        <!-- Begin Saltpeter Generation -->

        <!-- Starting SparseVeins Preset for Saltpeter. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSaltpeterDist = "SparseVeins"'>
            <Veins name='mtlgSaltpeterVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSaltpeterFreq ' range=':= 1.733 * _default_ * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgSaltpeterSize ' range=':= 0 * _default_ * mtlgSaltpeterSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgSaltpeterSize ' range=':= _default_ * mtlgSaltpeterSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgSaltpeterSize ' range=':= 1.147 * _default_ * mtlgSaltpeterSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Saltpeter is complete. -->


        <!-- Starting StrategicClouds Preset for Saltpeter. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSaltpeterDist = "StrategicClouds"'>
            <Cloud name='mtlgSaltpeterCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgSaltpeterSize ' range=':= 0.899 * _default_ * mtlgSaltpeterSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgSaltpeterSize ' range=':= 0.899 * _default_ * mtlgSaltpeterSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgSaltpeterFreq ' range=':= 0.808 * _default_ * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgSaltpeterHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSaltpeterFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgSaltpeterFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Saltpeter is complete. -->


        <!-- Starting Vanilla Preset for Saltpeter. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSaltpeterDist = "Vanilla"'>
            <StandardGen name='mtlgSaltpeterStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgSaltpeterSize ' range=':= 1.33 * oreSize * mtlgSaltpeterSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgSaltpeterFreq ' range=':= 1.33 * oreFreq * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Saltpeter is complete. -->

        <!-- End Saltpeter Generation -->


        <!-- Begin Magnesium Generation -->

        <!-- Starting SparseVeins Preset for Magnesium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMagnesiumDist = "SparseVeins"'>
            <Veins name='mtlgMagnesiumVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgMagnesiumFreq ' range=':= 1.733 * _default_ * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgMagnesiumSize ' range=':= 0 * _default_ * mtlgMagnesiumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgMagnesiumSize ' range=':= _default_ * mtlgMagnesiumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgMagnesiumSize ' range=':= 1.147 * _default_ * mtlgMagnesiumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Magnesium is complete. -->


        <!-- Starting StrategicClouds Preset for Magnesium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMagnesiumDist = "StrategicClouds"'>
            <Cloud name='mtlgMagnesiumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgMagnesiumSize ' range=':= 0.899 * _default_ * mtlgMagnesiumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgMagnesiumSize ' range=':= 0.899 * _default_ * mtlgMagnesiumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgMagnesiumFreq ' range=':= 0.808 * _default_ * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgMagnesiumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgMagnesiumFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgMagnesiumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Magnesium is complete. -->


        <!-- Starting Vanilla Preset for Magnesium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMagnesiumDist = "Vanilla"'>
            <StandardGen name='mtlgMagnesiumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgMagnesiumSize ' range=':= 1.33 * oreSize * mtlgMagnesiumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgMagnesiumFreq ' range=':= 1.33 * oreFreq * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Magnesium is complete. -->

        <!-- End Magnesium Generation -->


        <!-- Begin Bitumen Generation -->

        <!-- Starting SparseVeins Preset for Bitumen. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgBitumenDist = "SparseVeins"'>
            <Veins name='mtlgBitumenVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgBitumenFreq ' range=':= 1.733 * _default_ * mtlgBitumenFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgBitumenSize ' range=':= 0 * _default_ * mtlgBitumenSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgBitumenSize ' range=':= _default_ * mtlgBitumenSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgBitumenSize ' range=':= 1.147 * _default_ * mtlgBitumenSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Bitumen is complete. -->


        <!-- Starting StrategicClouds Preset for Bitumen. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgBitumenDist = "StrategicClouds"'>
            <Cloud name='mtlgBitumenCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgBitumenSize ' range=':= 0.899 * _default_ * mtlgBitumenSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgBitumenSize ' range=':= 0.899 * _default_ * mtlgBitumenSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgBitumenFreq ' range=':= 0.808 * _default_ * mtlgBitumenFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgBitumenHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgBitumenFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgBitumenFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Bitumen is complete. -->


        <!-- Starting Vanilla Preset for Bitumen. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgBitumenDist = "Vanilla"'>
            <StandardGen name='mtlgBitumenStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgBitumenSize ' range=':= 1.33 * oreSize * mtlgBitumenSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgBitumenFreq ' range=':= 1.33 * oreFreq * mtlgBitumenFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Bitumen is complete. -->

        <!-- End Bitumen Generation -->


        <!-- Begin Potash Generation -->

        <!-- Starting SparseVeins Preset for Potash. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPotashDist = "SparseVeins"'>
            <Veins name='mtlgPotashVeins'  inherits='PresetSparseVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
              <Description>
                Large veins filled very lightly  with ore.  Because
                they contain  less ore per volume, these veins  are
                relatively wide and long.  Mining the ore from them is
                time  consuming compared to solid ore  veins.  They
                are also more  difficult to follow, since it is
                harder to get an idea of their  direction while
                mining.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPotashFreq ' range=':= 1.733 * _default_ * mtlgPotashFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgPotashSize ' range=':= 0 * _default_ * mtlgPotashSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgPotashSize ' range=':= _default_ * mtlgPotashSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgPotashSize ' range=':= 1.147 * _default_ * mtlgPotashSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- SparseVeins Preset for Potash is complete. -->


        <!-- Starting StrategicClouds Preset for Potash. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPotashDist = "StrategicClouds"'>
            <Cloud name='mtlgPotashCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgPotashSize ' range=':= 0.899 * _default_ * mtlgPotashSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgPotashSize ' range=':= 0.899 * _default_ * mtlgPotashSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgPotashFreq ' range=':= 0.808 * _default_ * mtlgPotashFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgPotashHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPotashFreq  * 0.1 ' range=':= 1.733 * _default_ * mtlgPotashFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Potash is complete. -->


        <!-- Starting Vanilla Preset for Potash. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPotashDist = "Vanilla"'>
            <StandardGen name='mtlgPotashStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgPotashSize ' range=':= 1.33 * oreSize * mtlgPotashSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgPotashFreq ' range=':= 1.33 * oreFreq * mtlgPotashFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Potash is complete. -->

        <!-- End Potash Generation -->


        <!-- Begin Copper Generation -->

        <!-- Starting LayeredVeins Preset for Copper. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCopperDist = "LayeredVeins"'>
            <Veins name='mtlgCopperVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:base.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.501 * _default_ * mtlgCopperFreq ' range=':= 1.501 * _default_ * mtlgCopperFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 1.070 * _default_ * mtlgCopperSize ' range=':= 1.070 * _default_ * mtlgCopperSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.225 * _default_ ' range=':= 1.225 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgCopperSize ' range=':= _default_ * mtlgCopperSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.107 * _default_ * mtlgCopperSize ' range=':= 1.107 * _default_ * mtlgCopperSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Copper is complete. -->


        <!-- Starting StrategicClouds Preset for Copper. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCopperDist = "StrategicClouds"'>
            <Cloud name='mtlgCopperCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:base.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.309 * _default_ * mtlgCopperSize ' range=':= 1.309 * _default_ * mtlgCopperSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.309 * _default_ * mtlgCopperSize ' range=':= 1.309 * _default_ * mtlgCopperSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.714 * _default_ * mtlgCopperFreq ' range=':= 1.714 * _default_ * mtlgCopperFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgCopperHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:base.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.501 * _default_ * mtlgCopperFreq  * 0.1 ' range=':= 1.501 * _default_ * mtlgCopperFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Copper is complete. -->


        <!-- Starting Vanilla Preset for Copper. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCopperDist = "Vanilla"'>
            <StandardGen name='mtlgCopperStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:base.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgCopperSize ' range=':= 2.0 * oreSize * mtlgCopperSize ' type='normal' />
              <Setting name='Frequency' avg=':= 8.0 * oreFreq * mtlgCopperFreq ' range=':= 4.0 * oreFreq * mtlgCopperFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Copper is complete. -->

        <!-- End Copper Generation -->


        <!-- Begin Tin Generation -->

        <!-- Starting LayeredVeins Preset for Tin. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgTinDist = "LayeredVeins"'>
            <Veins name='mtlgTinVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:base.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.480 * _default_ * mtlgTinFreq ' range=':= 1.480 * _default_ * mtlgTinFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 1.068 * _default_ * mtlgTinSize ' range=':= 1.068 * _default_ * mtlgTinSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.217 * _default_ ' range=':= 1.217 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgTinSize ' range=':= _default_ * mtlgTinSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.103 * _default_ * mtlgTinSize ' range=':= 1.103 * _default_ * mtlgTinSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Tin is complete. -->


        <!-- Starting StrategicClouds Preset for Tin. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgTinDist = "StrategicClouds"'>
            <Cloud name='mtlgTinCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:base.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.300 * _default_ * mtlgTinSize ' range=':= 1.300 * _default_ * mtlgTinSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.300 * _default_ * mtlgTinSize ' range=':= 1.300 * _default_ * mtlgTinSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.690 * _default_ * mtlgTinFreq ' range=':= 1.690 * _default_ * mtlgTinFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgTinHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:base.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.480 * _default_ * mtlgTinFreq  * 0.1 ' range=':= 1.480 * _default_ * mtlgTinFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Tin is complete. -->


        <!-- Starting Vanilla Preset for Tin. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgTinDist = "Vanilla"'>
            <StandardGen name='mtlgTinStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:base.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 6.667 * oreSize * mtlgTinSize ' range=':= 3.33 * oreSize * mtlgTinSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.667 * oreFreq * mtlgTinFreq ' range=':= 2.33 * oreFreq * mtlgTinFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Tin is complete. -->

        <!-- End Tin Generation -->


        <!-- Begin Manganese Generation -->

        <!-- Starting LayeredVeins Preset for Manganese. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgManganeseDist = "LayeredVeins"'>
            <Veins name='mtlgManganeseVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:base.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgManganeseFreq ' range=':= 0.791 * _default_ * mtlgManganeseFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgManganeseSize ' range=':= 0.962 * _default_ * mtlgManganeseSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgManganeseSize ' range=':= _default_ * mtlgManganeseSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgManganeseSize ' range=':= 0.943 * _default_ * mtlgManganeseSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Manganese is complete. -->


        <!-- Starting StrategicClouds Preset for Manganese. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgManganeseDist = "StrategicClouds"'>
            <Cloud name='mtlgManganeseCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:base.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.951 * _default_ * mtlgManganeseSize ' range=':= 0.951 * _default_ * mtlgManganeseSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.951 * _default_ * mtlgManganeseSize ' range=':= 0.951 * _default_ * mtlgManganeseSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.904 * _default_ * mtlgManganeseFreq ' range=':= 0.904 * _default_ * mtlgManganeseFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgManganeseHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:base.ore:2' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgManganeseFreq  * 0.1 ' range=':= 0.791 * _default_ * mtlgManganeseFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Manganese is complete. -->


        <!-- Starting Vanilla Preset for Manganese. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgManganeseDist = "Vanilla"'>
            <StandardGen name='mtlgManganeseStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:base.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgManganeseSize ' range=':= 1.33 * oreSize * mtlgManganeseSize ' type='normal' />
              <Setting name='Frequency' avg=':= 3.333 * oreFreq * mtlgManganeseFreq ' range=':= 1.67 * oreFreq * mtlgManganeseFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Manganese is complete. -->

        <!-- End Manganese Generation -->


        <!-- Begin Zinc Generation -->

        <!-- Starting LayeredVeins Preset for Zinc. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgZincDist = "LayeredVeins"'>
            <Veins name='mtlgZincVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:precious.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgZincFreq ' range=':= 0.969 * _default_ * mtlgZincFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgZincSize ' range=':= 0.995 * _default_ * mtlgZincSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgZincSize ' range=':= _default_ * mtlgZincSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgZincSize ' range=':= 0.992 * _default_ * mtlgZincSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Zinc is complete. -->


        <!-- Starting StrategicClouds Preset for Zinc. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgZincDist = "StrategicClouds"'>
            <Cloud name='mtlgZincCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:precious.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.052 * _default_ * mtlgZincSize ' range=':= 1.052 * _default_ * mtlgZincSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.052 * _default_ * mtlgZincSize ' range=':= 1.052 * _default_ * mtlgZincSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.107 * _default_ * mtlgZincFreq ' range=':= 1.107 * _default_ * mtlgZincFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgZincHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:precious.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgZincFreq  * 0.1 ' range=':= 0.969 * _default_ * mtlgZincFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Zinc is complete. -->


        <!-- Starting Vanilla Preset for Zinc. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgZincDist = "Vanilla"'>
            <StandardGen name='mtlgZincStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:precious.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 3.333 * oreSize * mtlgZincSize ' range=':= 1.67 * oreSize * mtlgZincSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.0 * oreFreq * mtlgZincFreq ' range=':= 2.0 * oreFreq * mtlgZincFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Zinc is complete. -->

        <!-- End Zinc Generation -->


        <!-- Begin Silver Generation -->

        <!-- Starting LayeredVeins Preset for Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSilverDist = "LayeredVeins"'>
            <Veins name='mtlgSilverVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgSilverFreq ' range=':= 0.969 * _default_ * mtlgSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgSilverSize ' range=':= 0.995 * _default_ * mtlgSilverSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgSilverSize ' range=':= _default_ * mtlgSilverSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgSilverSize ' range=':= 0.992 * _default_ * mtlgSilverSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Silver is complete. -->


        <!-- Starting StrategicClouds Preset for Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSilverDist = "StrategicClouds"'>
            <Cloud name='mtlgSilverCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.052 * _default_ * mtlgSilverSize ' range=':= 1.052 * _default_ * mtlgSilverSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.052 * _default_ * mtlgSilverSize ' range=':= 1.052 * _default_ * mtlgSilverSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.107 * _default_ * mtlgSilverFreq ' range=':= 1.107 * _default_ * mtlgSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgSilverHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgSilverFreq  * 0.1 ' range=':= 0.969 * _default_ * mtlgSilverFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Silver is complete. -->


        <!-- Starting Vanilla Preset for Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSilverDist = "Vanilla"'>
            <StandardGen name='mtlgSilverStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 3.333 * oreSize * mtlgSilverSize ' range=':= 1.67 * oreSize * mtlgSilverSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.0 * oreFreq * mtlgSilverFreq ' range=':= 2.0 * oreFreq * mtlgSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Silver is complete. -->

        <!-- End Silver Generation -->


        <!-- Begin Platinum Generation -->

        <!-- Starting LayeredVeins Preset for Platinum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPlatinumDist = "LayeredVeins"'>
            <Veins name='mtlgPlatinumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgPlatinumFreq ' range=':= 0.531 * _default_ * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgPlatinumSize ' range=':= 0.900 * _default_ * mtlgPlatinumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgPlatinumSize ' range=':= _default_ * mtlgPlatinumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgPlatinumSize ' range=':= 0.854 * _default_ * mtlgPlatinumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Platinum is complete. -->


        <!-- Starting StrategicClouds Preset for Platinum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPlatinumDist = "StrategicClouds"'>
            <Cloud name='mtlgPlatinumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.779 * _default_ * mtlgPlatinumSize ' range=':= 0.779 * _default_ * mtlgPlatinumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.779 * _default_ * mtlgPlatinumSize ' range=':= 0.779 * _default_ * mtlgPlatinumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.606 * _default_ * mtlgPlatinumFreq ' range=':= 0.606 * _default_ * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgPlatinumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgPlatinumFreq  * 0.1 ' range=':= 0.531 * _default_ * mtlgPlatinumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Platinum is complete. -->


        <!-- Starting Vanilla Preset for Platinum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPlatinumDist = "Vanilla"'>
            <StandardGen name='mtlgPlatinumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgPlatinumSize ' range=':= 1.0 * oreSize * mtlgPlatinumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgPlatinumFreq ' range=':= 1.0 * oreFreq * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Platinum is complete. -->

        <!-- End Platinum Generation -->


        <!-- Begin Prometheum Generation -->

        <!-- Starting LayeredVeins Preset for Prometheum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPrometheumDist = "LayeredVeins"'>
            <Veins name='mtlgPrometheumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgPrometheumFreq ' range=':= 0.969 * _default_ * mtlgPrometheumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgPrometheumSize ' range=':= 0.995 * _default_ * mtlgPrometheumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgPrometheumSize ' range=':= _default_ * mtlgPrometheumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgPrometheumSize ' range=':= 0.992 * _default_ * mtlgPrometheumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Prometheum is complete. -->


        <!-- Starting StrategicClouds Preset for Prometheum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPrometheumDist = "StrategicClouds"'>
            <Cloud name='mtlgPrometheumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.052 * _default_ * mtlgPrometheumSize ' range=':= 1.052 * _default_ * mtlgPrometheumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.052 * _default_ * mtlgPrometheumSize ' range=':= 1.052 * _default_ * mtlgPrometheumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.107 * _default_ * mtlgPrometheumFreq ' range=':= 1.107 * _default_ * mtlgPrometheumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgPrometheumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgPrometheumFreq  * 0.1 ' range=':= 0.969 * _default_ * mtlgPrometheumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Prometheum is  complete. -->


        <!-- Starting Vanilla Preset for Prometheum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgPrometheumDist = "Vanilla"'>
            <StandardGen name='mtlgPrometheumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgPrometheumSize ' range=':= 2.0 * oreSize * mtlgPrometheumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 3.333 * oreFreq * mtlgPrometheumFreq ' range=':= 1.67 * oreFreq * mtlgPrometheumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Prometheum is complete. -->

        <!-- End Prometheum Generation -->


        <!-- Begin Deep Iron Generation -->

        <!-- Starting LayeredVeins Preset for Deep Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgDeepIronDist = "LayeredVeins"'>
            <Veins name='mtlgDeepIronVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgDeepIronFreq ' range=':= 0.791 * _default_ * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgDeepIronSize ' range=':= 0.962 * _default_ * mtlgDeepIronSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgDeepIronSize ' range=':= _default_ * mtlgDeepIronSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgDeepIronSize ' range=':= 0.943 * _default_ * mtlgDeepIronSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Deep Iron is complete. -->


        <!-- Starting StrategicClouds Preset for Deep Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgDeepIronDist = "StrategicClouds"'>
            <Cloud name='mtlgDeepIronCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.951 * _default_ * mtlgDeepIronSize ' range=':= 0.951 * _default_ * mtlgDeepIronSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.951 * _default_ * mtlgDeepIronSize ' range=':= 0.951 * _default_ * mtlgDeepIronSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.904 * _default_ * mtlgDeepIronFreq ' range=':= 0.904 * _default_ * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgDeepIronHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgDeepIronFreq  * 0.1 ' range=':= 0.791 * _default_ * mtlgDeepIronFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Deep Iron is complete. -->


        <!-- Starting Vanilla Preset for Deep Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgDeepIronDist = "Vanilla"'>
            <StandardGen name='mtlgDeepIronStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgDeepIronSize ' range=':= 1.33 * oreSize * mtlgDeepIronSize ' type='normal' />
              <Setting name='Frequency' avg=':= 3.333 * oreFreq * mtlgDeepIronFreq ' range=':= 1.67 * oreFreq * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Deep Iron is complete. -->

        <!-- End Deep Iron Generation -->


        <!-- Begin Infuscolium Generation -->

        <!-- Starting LayeredVeins Preset for Infuscolium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgInfuscoliumDist = "LayeredVeins"'>
            <Veins name='mtlgInfuscoliumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgInfuscoliumFreq ' range=':= 0.791 * _default_ * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgInfuscoliumSize ' range=':= 0.962 * _default_ * mtlgInfuscoliumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgInfuscoliumSize ' range=':= _default_ * mtlgInfuscoliumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgInfuscoliumSize ' range=':= 0.943 * _default_ * mtlgInfuscoliumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Infuscolium is complete. -->


        <!-- Starting StrategicClouds Preset for Infuscolium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgInfuscoliumDist = "StrategicClouds"'>
            <Cloud name='mtlgInfuscoliumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.951 * _default_ * mtlgInfuscoliumSize ' range=':= 0.951 * _default_ * mtlgInfuscoliumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.951 * _default_ * mtlgInfuscoliumSize ' range=':= 0.951 * _default_ * mtlgInfuscoliumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.904 * _default_ * mtlgInfuscoliumFreq ' range=':= 0.904 * _default_ * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgInfuscoliumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgInfuscoliumFreq  * 0.1 ' range=':= 0.791 * _default_ * mtlgInfuscoliumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Infuscolium is  complete. -->


        <!-- Starting Vanilla Preset for Infuscolium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgInfuscoliumDist = "Vanilla"'>
            <StandardGen name='mtlgInfuscoliumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgInfuscoliumSize ' range=':= 1.33 * oreSize * mtlgInfuscoliumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 3.333 * oreFreq * mtlgInfuscoliumFreq ' range=':= 1.67 * oreFreq * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Infuscolium is complete. -->

        <!-- End Infuscolium Generation -->


        <!-- Begin Oureclase Generation -->

        <!-- Starting LayeredVeins Preset for Oureclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOureclaseDist = "LayeredVeins"'>
            <Veins name='mtlgOureclaseVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgOureclaseFreq ' range=':= 0.613 * _default_ * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgOureclaseSize ' range=':= 0.922 * _default_ * mtlgOureclaseSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgOureclaseSize ' range=':= _default_ * mtlgOureclaseSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgOureclaseSize ' range=':= 0.885 * _default_ * mtlgOureclaseSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Oureclase is complete. -->


        <!-- Starting StrategicClouds Preset for Oureclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOureclaseDist = "StrategicClouds"'>
            <Cloud name='mtlgOureclaseCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.837 * _default_ * mtlgOureclaseSize ' range=':= 0.837 * _default_ * mtlgOureclaseSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.837 * _default_ * mtlgOureclaseSize ' range=':= 0.837 * _default_ * mtlgOureclaseSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.700 * _default_ * mtlgOureclaseFreq ' range=':= 0.700 * _default_ * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgOureclaseHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgOureclaseFreq  * 0.1 ' range=':= 0.613 * _default_ * mtlgOureclaseFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Oureclase is complete. -->


        <!-- Starting Vanilla Preset for Oureclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOureclaseDist = "Vanilla"'>
            <StandardGen name='mtlgOureclaseStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgOureclaseSize ' range=':= 1.0 * oreSize * mtlgOureclaseSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgOureclaseFreq ' range=':= 1.33 * oreFreq * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Oureclase is complete. -->

        <!-- End Oureclase Generation -->


        <!-- Begin Astral Silver Generation -->

        <!-- Starting LayeredVeins Preset for Astral Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAstralSilverDist = "LayeredVeins"'>
            <Veins name='mtlgAstralSilverVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAstralSilverFreq ' range=':= 0.613 * _default_ * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgAstralSilverSize ' range=':= 0.922 * _default_ * mtlgAstralSilverSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgAstralSilverSize ' range=':= _default_ * mtlgAstralSilverSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgAstralSilverSize ' range=':= 0.885 * _default_ * mtlgAstralSilverSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Astral Silver is  complete. -->


        <!-- Starting StrategicClouds Preset for Astral  Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAstralSilverDist = "StrategicClouds"'>
            <Cloud name='mtlgAstralSilverCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.837 * _default_ * mtlgAstralSilverSize ' range=':= 0.837 * _default_ * mtlgAstralSilverSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.837 * _default_ * mtlgAstralSilverSize ' range=':= 0.837 * _default_ * mtlgAstralSilverSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.700 * _default_ * mtlgAstralSilverFreq ' range=':= 0.700 * _default_ * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgAstralSilverHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAstralSilverFreq  * 0.1 ' range=':= 0.613 * _default_ * mtlgAstralSilverFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Astral Silver is  complete. -->


        <!-- Starting Vanilla Preset for Astral Silver. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAstralSilverDist = "Vanilla"'>
            <StandardGen name='mtlgAstralSilverStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgAstralSilverSize ' range=':= 1.0 * oreSize * mtlgAstralSilverSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgAstralSilverFreq ' range=':= 1.33 * oreFreq * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Astral Silver is complete. -->

        <!-- End Astral Silver Generation -->


        <!-- Begin Carmot Generation -->

        <!-- Starting LayeredVeins Preset for Carmot. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCarmotDist = "LayeredVeins"'>
            <Veins name='mtlgCarmotVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgCarmotFreq ' range=':= 0.531 * _default_ * mtlgCarmotFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgCarmotSize ' range=':= 0.900 * _default_ * mtlgCarmotSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgCarmotSize ' range=':= _default_ * mtlgCarmotSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgCarmotSize ' range=':= 0.854 * _default_ * mtlgCarmotSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Carmot is complete. -->


        <!-- Starting StrategicClouds Preset for Carmot. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCarmotDist = "StrategicClouds"'>
            <Cloud name='mtlgCarmotCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.779 * _default_ * mtlgCarmotSize ' range=':= 0.779 * _default_ * mtlgCarmotSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.779 * _default_ * mtlgCarmotSize ' range=':= 0.779 * _default_ * mtlgCarmotSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.606 * _default_ * mtlgCarmotFreq ' range=':= 0.606 * _default_ * mtlgCarmotFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgCarmotHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgCarmotFreq  * 0.1 ' range=':= 0.531 * _default_ * mtlgCarmotFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Carmot is complete. -->


        <!-- Starting Vanilla Preset for Carmot. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCarmotDist = "Vanilla"'>
            <StandardGen name='mtlgCarmotStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgCarmotSize ' range=':= 1.0 * oreSize * mtlgCarmotSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgCarmotFreq ' range=':= 1.0 * oreFreq * mtlgCarmotFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Carmot is complete. -->

        <!-- End Carmot Generation -->


        <!-- Begin Mithril Generation -->

        <!-- Starting LayeredVeins Preset for Mithril. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMithrilDist = "LayeredVeins"'>
            <Veins name='mtlgMithrilVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMithrilFreq ' range=':= 0.531 * _default_ * mtlgMithrilFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgMithrilSize ' range=':= 0.900 * _default_ * mtlgMithrilSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgMithrilSize ' range=':= _default_ * mtlgMithrilSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgMithrilSize ' range=':= 0.854 * _default_ * mtlgMithrilSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Mithril is complete. -->


        <!-- Starting StrategicClouds Preset for Mithril. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMithrilDist = "StrategicClouds"'>
            <Cloud name='mtlgMithrilCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.779 * _default_ * mtlgMithrilSize ' range=':= 0.779 * _default_ * mtlgMithrilSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.779 * _default_ * mtlgMithrilSize ' range=':= 0.779 * _default_ * mtlgMithrilSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.606 * _default_ * mtlgMithrilFreq ' range=':= 0.606 * _default_ * mtlgMithrilFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgMithrilHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMithrilFreq  * 0.1 ' range=':= 0.531 * _default_ * mtlgMithrilFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Mithril is complete. -->


        <!-- Starting Vanilla Preset for Mithril. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMithrilDist = "Vanilla"'>
            <StandardGen name='mtlgMithrilStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgMithrilSize ' range=':= 1.0 * oreSize * mtlgMithrilSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgMithrilFreq ' range=':= 1.0 * oreFreq * mtlgMithrilFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Mithril is complete. -->

        <!-- End Mithril Generation -->


        <!-- Begin Rubracium Generation -->

        <!-- Starting LayeredVeins Preset for Rubracium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgRubraciumDist = "LayeredVeins"'>
            <Veins name='mtlgRubraciumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgRubraciumFreq ' range=':= 0.433 * _default_ * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgRubraciumSize ' range=':= 0.870 * _default_ * mtlgRubraciumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgRubraciumSize ' range=':= _default_ * mtlgRubraciumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgRubraciumSize ' range=':= 0.811 * _default_ * mtlgRubraciumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Rubracium is complete. -->


        <!-- Starting StrategicClouds Preset for Rubracium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgRubraciumDist = "StrategicClouds"'>
            <Cloud name='mtlgRubraciumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.703 * _default_ * mtlgRubraciumSize ' range=':= 0.703 * _default_ * mtlgRubraciumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.703 * _default_ * mtlgRubraciumSize ' range=':= 0.703 * _default_ * mtlgRubraciumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * mtlgRubraciumFreq ' range=':= 0.495 * _default_ * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgRubraciumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgRubraciumFreq  * 0.1 ' range=':= 0.433 * _default_ * mtlgRubraciumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Rubracium is complete. -->


        <!-- Starting Vanilla Preset for Rubracium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgRubraciumDist = "Vanilla"'>
            <StandardGen name='mtlgRubraciumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgRubraciumSize ' range=':= 1.0 * oreSize * mtlgRubraciumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgRubraciumFreq ' range=':= 0.67 * oreFreq * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Rubracium is complete. -->

        <!-- End Rubracium Generation -->


        <!-- Begin Orichalcum Generation -->

        <!-- Starting LayeredVeins Preset for Orichalcum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOrichalcumDist = "LayeredVeins"'>
            <Veins name='mtlgOrichalcumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.500 * _default_ * mtlgOrichalcumFreq ' range=':= 0.500 * _default_ * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.891 * _default_ * mtlgOrichalcumSize ' range=':= 0.891 * _default_ * mtlgOrichalcumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.707 * _default_ ' range=':= 0.707 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgOrichalcumSize ' range=':= _default_ * mtlgOrichalcumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.841 * _default_ * mtlgOrichalcumSize ' range=':= 0.841 * _default_ * mtlgOrichalcumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Orichalcum is complete. -->


        <!-- Starting StrategicClouds Preset for Orichalcum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOrichalcumDist = "StrategicClouds"'>
            <Cloud name='mtlgOrichalcumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.756 * _default_ * mtlgOrichalcumSize ' range=':= 0.756 * _default_ * mtlgOrichalcumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.756 * _default_ * mtlgOrichalcumSize ' range=':= 0.756 * _default_ * mtlgOrichalcumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.571 * _default_ * mtlgOrichalcumFreq ' range=':= 0.571 * _default_ * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgOrichalcumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.500 * _default_ * mtlgOrichalcumFreq  * 0.1 ' range=':= 0.500 * _default_ * mtlgOrichalcumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Orichalcum is  complete. -->


        <!-- Starting Vanilla Preset for Orichalcum. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgOrichalcumDist = "Vanilla"'>
            <StandardGen name='mtlgOrichalcumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgOrichalcumSize ' range=':= 1.33 * oreSize * mtlgOrichalcumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgOrichalcumFreq ' range=':= 0.67 * oreFreq * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Orichalcum is complete. -->

        <!-- End Orichalcum Generation -->


        <!-- Begin Adamantine Generation -->

        <!-- Starting LayeredVeins Preset for Adamantine. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAdamantineDist = "LayeredVeins"'>
            <Veins name='mtlgAdamantineVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAdamantineFreq ' range=':= 0.433 * _default_ * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgAdamantineSize ' range=':= 0.870 * _default_ * mtlgAdamantineSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgAdamantineSize ' range=':= _default_ * mtlgAdamantineSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgAdamantineSize ' range=':= 0.811 * _default_ * mtlgAdamantineSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Adamantine is complete. -->


        <!-- Starting StrategicClouds Preset for Adamantine. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAdamantineDist = "StrategicClouds"'>
            <Cloud name='mtlgAdamantineCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.703 * _default_ * mtlgAdamantineSize ' range=':= 0.703 * _default_ * mtlgAdamantineSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.703 * _default_ * mtlgAdamantineSize ' range=':= 0.703 * _default_ * mtlgAdamantineSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * mtlgAdamantineFreq ' range=':= 0.495 * _default_ * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgAdamantineHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAdamantineFreq  * 0.1 ' range=':= 0.433 * _default_ * mtlgAdamantineFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Adamantine is  complete. -->


        <!-- Starting Vanilla Preset for Adamantine. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAdamantineDist = "Vanilla"'>
            <StandardGen name='mtlgAdamantineStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgAdamantineSize ' range=':= 1.0 * oreSize * mtlgAdamantineSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgAdamantineFreq ' range=':= 0.67 * oreFreq * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Adamantine is complete. -->

        <!-- End Adamantine Generation -->


        <!-- Begin Atlarus Generation -->

        <!-- Starting LayeredVeins Preset for Atlarus. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAtlarusDist = "LayeredVeins"'>
            <Veins name='mtlgAtlarusVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAtlarusFreq ' range=':= 0.433 * _default_ * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgAtlarusSize ' range=':= 0.870 * _default_ * mtlgAtlarusSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgAtlarusSize ' range=':= _default_ * mtlgAtlarusSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgAtlarusSize ' range=':= 0.811 * _default_ * mtlgAtlarusSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Atlarus is complete. -->


        <!-- Starting StrategicClouds Preset for Atlarus. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAtlarusDist = "StrategicClouds"'>
            <Cloud name='mtlgAtlarusCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.703 * _default_ * mtlgAtlarusSize ' range=':= 0.703 * _default_ * mtlgAtlarusSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.703 * _default_ * mtlgAtlarusSize ' range=':= 0.703 * _default_ * mtlgAtlarusSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * mtlgAtlarusFreq ' range=':= 0.495 * _default_ * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgAtlarusHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAtlarusFreq  * 0.1 ' range=':= 0.433 * _default_ * mtlgAtlarusFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Atlarus is complete. -->


        <!-- Starting Vanilla Preset for Atlarus. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAtlarusDist = "Vanilla"'>
            <StandardGen name='mtlgAtlarusStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' />
              <ReplacesOre block='stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgAtlarusSize ' range=':= 1.0 * oreSize * mtlgAtlarusSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgAtlarusFreq ' range=':= 0.67 * oreFreq * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Atlarus is complete. -->

        <!-- End Atlarus Generation -->

        <!-- Finished adding blocks -->

      </IfCondition>
      <!-- Overworld Setup Complete -->





      <!-- Nether Setup Beginning -->

      <IfCondition condition=':= dimension = "Nether"'>

        <!-- Starting Original "Nether" Block Removal -->

        <IfCondition condition=':= ?cleanUpMetallurgy4'>
          <IfCondition condition=':= ?blockExists("minecraft:netherrack")'>
            <Substitute name='mtlgNetherBlockSubstitute0' block='minecraft:netherrack'>
              <Description>
                Replace vanilla-generated ore clusters.
              </Description>
              <Comment>
                The global option  deferredPopulationRange must be
                large enough to catch all ore  clusters (>= 32).
              </Comment>
              <Replaces block='Metallurgy:nether.ore' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:1' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:2' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:3' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:4' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:5' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:6' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:7' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:8' weight='1.0' />
              <Replaces block='Metallurgy:nether.ore:9' weight='1.0' />
            </Substitute>
          </IfCondition>
        </IfCondition>

        <!-- Original "Nether" Block Removal Complete -->

        <!-- Adding blocks -->

        <!-- Begin Ignatius Generation -->

        <!-- Starting LayeredVeins Preset for Ignatius. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgIgnatiusDist = "LayeredVeins"'>
            <Veins name='mtlgIgnatiusVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.300 * _default_ * mtlgIgnatiusFreq ' range=':= 1.300 * _default_ * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 1.045 * _default_ * mtlgIgnatiusSize ' range=':= 1.045 * _default_ * mtlgIgnatiusSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.140 * _default_ ' range=':= 1.140 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgIgnatiusSize ' range=':= _default_ * mtlgIgnatiusSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.068 * _default_ * mtlgIgnatiusSize ' range=':= 1.068 * _default_ * mtlgIgnatiusSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Ignatius is complete. -->


        <!-- Starting StrategicClouds Preset for Ignatius. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgIgnatiusDist = "StrategicClouds"'>
            <Cloud name='mtlgIgnatiusCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.218 * _default_ * mtlgIgnatiusSize ' range=':= 1.218 * _default_ * mtlgIgnatiusSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.218 * _default_ * mtlgIgnatiusSize ' range=':= 1.218 * _default_ * mtlgIgnatiusSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.485 * _default_ * mtlgIgnatiusFreq ' range=':= 1.485 * _default_ * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgIgnatiusHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.300 * _default_ * mtlgIgnatiusFreq  * 0.1 ' range=':= 1.300 * _default_ * mtlgIgnatiusFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Ignatius is complete. -->


        <!-- Starting Vanilla Preset for Ignatius. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgIgnatiusDist = "Vanilla"'>
            <StandardGen name='mtlgIgnatiusStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgIgnatiusSize ' range=':= 2.0 * oreSize * mtlgIgnatiusSize ' type='normal' />
              <Setting name='Frequency' avg=':= 6.0 * oreFreq * mtlgIgnatiusFreq ' range=':= 3.0 * oreFreq * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Ignatius is complete. -->

        <!-- End Ignatius Generation -->


        <!-- Begin Shadow Iron Generation -->

        <!-- Starting LayeredVeins Preset for Shadow Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgShadowIronDist = "LayeredVeins"'>
            <Veins name='mtlgShadowIronVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.147 * _default_ * mtlgShadowIronFreq ' range=':= 1.147 * _default_ * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 1.023 * _default_ * mtlgShadowIronSize ' range=':= 1.023 * _default_ * mtlgShadowIronSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.071 * _default_ ' range=':= 1.071 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgShadowIronSize ' range=':= _default_ * mtlgShadowIronSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.035 * _default_ * mtlgShadowIronSize ' range=':= 1.035 * _default_ * mtlgShadowIronSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Shadow Iron is complete. -->


        <!-- Starting StrategicClouds Preset for Shadow Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgShadowIronDist = "StrategicClouds"'>
            <Cloud name='mtlgShadowIronCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.144 * _default_ * mtlgShadowIronSize ' range=':= 1.144 * _default_ * mtlgShadowIronSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.144 * _default_ * mtlgShadowIronSize ' range=':= 1.144 * _default_ * mtlgShadowIronSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.309 * _default_ * mtlgShadowIronFreq ' range=':= 1.309 * _default_ * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgShadowIronHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.147 * _default_ * mtlgShadowIronFreq  * 0.1 ' range=':= 1.147 * _default_ * mtlgShadowIronFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Shadow Iron is  complete. -->


        <!-- Starting Vanilla Preset for Shadow Iron. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgShadowIronDist = "Vanilla"'>
            <StandardGen name='mtlgShadowIronStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgShadowIronSize ' range=':= 2.0 * oreSize * mtlgShadowIronSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.667 * oreFreq * mtlgShadowIronFreq ' range=':= 2.33 * oreFreq * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Shadow Iron is complete. -->

        <!-- End Shadow Iron Generation -->


        <!-- Begin Lemurite Generation -->

        <!-- Starting LayeredVeins Preset for Lemurite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgLemuriteDist = "LayeredVeins"'>
            <Veins name='mtlgLemuriteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 1.062 * _default_ * mtlgLemuriteFreq ' range=':= 1.062 * _default_ * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 1.010 * _default_ * mtlgLemuriteSize ' range=':= 1.010 * _default_ * mtlgLemuriteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 1.030 * _default_ ' range=':= 1.030 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgLemuriteSize ' range=':= _default_ * mtlgLemuriteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 1.015 * _default_ * mtlgLemuriteSize ' range=':= 1.015 * _default_ * mtlgLemuriteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Lemurite is complete. -->


        <!-- Starting StrategicClouds Preset for Lemurite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgLemuriteDist = "StrategicClouds"'>
            <Cloud name='mtlgLemuriteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.101 * _default_ * mtlgLemuriteSize ' range=':= 1.101 * _default_ * mtlgLemuriteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.101 * _default_ * mtlgLemuriteSize ' range=':= 1.101 * _default_ * mtlgLemuriteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.212 * _default_ * mtlgLemuriteFreq ' range=':= 1.212 * _default_ * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgLemuriteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 1.062 * _default_ * mtlgLemuriteFreq  * 0.1 ' range=':= 1.062 * _default_ * mtlgLemuriteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Lemurite is complete. -->


        <!-- Starting Vanilla Preset for Lemurite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgLemuriteDist = "Vanilla"'>
            <StandardGen name='mtlgLemuriteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgLemuriteSize ' range=':= 2.0 * oreSize * mtlgLemuriteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.0 * oreFreq * mtlgLemuriteFreq ' range=':= 2.0 * oreFreq * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Lemurite is complete. -->

        <!-- End Lemurite Generation -->


        <!-- Begin Midasium Generation -->

        <!-- Starting LayeredVeins Preset for Midasium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMidasiumDist = "LayeredVeins"'>
            <Veins name='mtlgMidasiumVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgMidasiumFreq ' range=':= 0.969 * _default_ * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgMidasiumSize ' range=':= 0.995 * _default_ * mtlgMidasiumSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgMidasiumSize ' range=':= _default_ * mtlgMidasiumSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgMidasiumSize ' range=':= 0.992 * _default_ * mtlgMidasiumSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Midasium is complete. -->


        <!-- Starting StrategicClouds Preset for Midasium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMidasiumDist = "StrategicClouds"'>
            <Cloud name='mtlgMidasiumCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.052 * _default_ * mtlgMidasiumSize ' range=':= 1.052 * _default_ * mtlgMidasiumSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.052 * _default_ * mtlgMidasiumSize ' range=':= 1.052 * _default_ * mtlgMidasiumSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.107 * _default_ * mtlgMidasiumFreq ' range=':= 1.107 * _default_ * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgMidasiumHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgMidasiumFreq  * 0.1 ' range=':= 0.969 * _default_ * mtlgMidasiumFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Midasium is complete. -->


        <!-- Starting Vanilla Preset for Midasium. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMidasiumDist = "Vanilla"'>
            <StandardGen name='mtlgMidasiumStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.0 * oreSize * mtlgMidasiumSize ' range=':= 2.0 * oreSize * mtlgMidasiumSize ' type='normal' />
              <Setting name='Frequency' avg=':= 3.333 * oreFreq * mtlgMidasiumFreq ' range=':= 1.67 * oreFreq * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Midasium is complete. -->

        <!-- End Midasium Generation -->


        <!-- Begin Vyroxeres Generation -->

        <!-- Starting LayeredVeins Preset for Vyroxeres. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVyroxeresDist = "LayeredVeins"'>
            <Veins name='mtlgVyroxeresVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.936 * _default_ * mtlgVyroxeresFreq ' range=':= 0.936 * _default_ * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.989 * _default_ * mtlgVyroxeresSize ' range=':= 0.989 * _default_ * mtlgVyroxeresSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.968 * _default_ ' range=':= 0.968 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgVyroxeresSize ' range=':= _default_ * mtlgVyroxeresSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.984 * _default_ * mtlgVyroxeresSize ' range=':= 0.984 * _default_ * mtlgVyroxeresSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Vyroxeres is complete. -->


        <!-- Starting StrategicClouds Preset for Vyroxeres. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVyroxeresDist = "StrategicClouds"'>
            <Cloud name='mtlgVyroxeresCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 1.034 * _default_ * mtlgVyroxeresSize ' range=':= 1.034 * _default_ * mtlgVyroxeresSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 1.034 * _default_ * mtlgVyroxeresSize ' range=':= 1.034 * _default_ * mtlgVyroxeresSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 1.069 * _default_ * mtlgVyroxeresFreq ' range=':= 1.069 * _default_ * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgVyroxeresHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.936 * _default_ * mtlgVyroxeresFreq  * 0.1 ' range=':= 0.936 * _default_ * mtlgVyroxeresFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Vyroxeres is complete. -->


        <!-- Starting Vanilla Preset for Vyroxeres. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVyroxeresDist = "Vanilla"'>
            <StandardGen name='mtlgVyroxeresStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 4.667 * oreSize * mtlgVyroxeresSize ' range=':= 2.33 * oreSize * mtlgVyroxeresSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgVyroxeresFreq ' range=':= 1.33 * oreFreq * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Vyroxeres is complete. -->

        <!-- End Vyroxeres Generation -->


        <!-- Begin Ceruclase Generation -->

        <!-- Starting LayeredVeins Preset for Ceruclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCeruclaseDist = "LayeredVeins"'>
            <Veins name='mtlgCeruclaseVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * mtlgCeruclaseFreq ' range=':= 0.708 * _default_ * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * mtlgCeruclaseSize ' range=':= 0.944 * _default_ * mtlgCeruclaseSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgCeruclaseSize ' range=':= _default_ * mtlgCeruclaseSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * mtlgCeruclaseSize ' range=':= 0.917 * _default_ * mtlgCeruclaseSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Ceruclase is complete. -->


        <!-- Starting StrategicClouds Preset for Ceruclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCeruclaseDist = "StrategicClouds"'>
            <Cloud name='mtlgCeruclaseCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.899 * _default_ * mtlgCeruclaseSize ' range=':= 0.899 * _default_ * mtlgCeruclaseSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.899 * _default_ * mtlgCeruclaseSize ' range=':= 0.899 * _default_ * mtlgCeruclaseSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.808 * _default_ * mtlgCeruclaseFreq ' range=':= 0.808 * _default_ * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgCeruclaseHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * mtlgCeruclaseFreq  * 0.1 ' range=':= 0.708 * _default_ * mtlgCeruclaseFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Ceruclase is complete. -->


        <!-- Starting Vanilla Preset for Ceruclase. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgCeruclaseDist = "Vanilla"'>
            <StandardGen name='mtlgCeruclaseStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgCeruclaseSize ' range=':= 1.33 * oreSize * mtlgCeruclaseSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.667 * oreFreq * mtlgCeruclaseFreq ' range=':= 1.33 * oreFreq * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Ceruclase is complete. -->

        <!-- End Ceruclase Generation -->


        <!-- Begin Alduorite Generation -->

        <!-- Starting LayeredVeins Preset for Alduorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAlduoriteDist = "LayeredVeins"'>
            <Veins name='mtlgAlduoriteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAlduoriteFreq ' range=':= 0.613 * _default_ * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgAlduoriteSize ' range=':= 0.922 * _default_ * mtlgAlduoriteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgAlduoriteSize ' range=':= _default_ * mtlgAlduoriteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgAlduoriteSize ' range=':= 0.885 * _default_ * mtlgAlduoriteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Alduorite is complete. -->


        <!-- Starting StrategicClouds Preset for Alduorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAlduoriteDist = "StrategicClouds"'>
            <Cloud name='mtlgAlduoriteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.837 * _default_ * mtlgAlduoriteSize ' range=':= 0.837 * _default_ * mtlgAlduoriteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.837 * _default_ * mtlgAlduoriteSize ' range=':= 0.837 * _default_ * mtlgAlduoriteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.700 * _default_ * mtlgAlduoriteFreq ' range=':= 0.700 * _default_ * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgAlduoriteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAlduoriteFreq  * 0.1 ' range=':= 0.613 * _default_ * mtlgAlduoriteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Alduorite is complete. -->


        <!-- Starting Vanilla Preset for Alduorite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgAlduoriteDist = "Vanilla"'>
            <StandardGen name='mtlgAlduoriteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgAlduoriteSize ' range=':= 1.33 * oreSize * mtlgAlduoriteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgAlduoriteFreq ' range=':= 1.0 * oreFreq * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Alduorite is complete. -->

        <!-- End Alduorite Generation -->


        <!-- Begin Kalendrite Generation -->

        <!-- Starting LayeredVeins Preset for Kalendrite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgKalendriteDist = "LayeredVeins"'>
            <Veins name='mtlgKalendriteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgKalendriteFreq ' range=':= 0.613 * _default_ * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgKalendriteSize ' range=':= 0.922 * _default_ * mtlgKalendriteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgKalendriteSize ' range=':= _default_ * mtlgKalendriteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgKalendriteSize ' range=':= 0.885 * _default_ * mtlgKalendriteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Kalendrite is complete. -->


        <!-- Starting StrategicClouds Preset for Kalendrite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgKalendriteDist = "StrategicClouds"'>
            <Cloud name='mtlgKalendriteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.837 * _default_ * mtlgKalendriteSize ' range=':= 0.837 * _default_ * mtlgKalendriteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.837 * _default_ * mtlgKalendriteSize ' range=':= 0.837 * _default_ * mtlgKalendriteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.700 * _default_ * mtlgKalendriteFreq ' range=':= 0.700 * _default_ * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgKalendriteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgKalendriteFreq  * 0.1 ' range=':= 0.613 * _default_ * mtlgKalendriteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Kalendrite is  complete. -->


        <!-- Starting Vanilla Preset for Kalendrite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgKalendriteDist = "Vanilla"'>
            <StandardGen name='mtlgKalendriteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgKalendriteSize ' range=':= 1.33 * oreSize * mtlgKalendriteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgKalendriteFreq ' range=':= 1.0 * oreFreq * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Kalendrite is complete. -->

        <!-- End Kalendrite Generation -->


        <!-- Begin Vulcanite Generation -->

        <!-- Starting LayeredVeins Preset for Vulcanite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVulcaniteDist = "LayeredVeins"'>
            <Veins name='mtlgVulcaniteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgVulcaniteFreq ' range=':= 0.433 * _default_ * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgVulcaniteSize ' range=':= 0.870 * _default_ * mtlgVulcaniteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgVulcaniteSize ' range=':= _default_ * mtlgVulcaniteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgVulcaniteSize ' range=':= 0.811 * _default_ * mtlgVulcaniteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Vulcanite is complete. -->


        <!-- Starting StrategicClouds Preset for Vulcanite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVulcaniteDist = "StrategicClouds"'>
            <Cloud name='mtlgVulcaniteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.703 * _default_ * mtlgVulcaniteSize ' range=':= 0.703 * _default_ * mtlgVulcaniteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.703 * _default_ * mtlgVulcaniteSize ' range=':= 0.703 * _default_ * mtlgVulcaniteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * mtlgVulcaniteFreq ' range=':= 0.495 * _default_ * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgVulcaniteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgVulcaniteFreq  * 0.1 ' range=':= 0.433 * _default_ * mtlgVulcaniteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Vulcanite is complete. -->


        <!-- Starting Vanilla Preset for Vulcanite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgVulcaniteDist = "Vanilla"'>
            <StandardGen name='mtlgVulcaniteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgVulcaniteSize ' range=':= 1.0 * oreSize * mtlgVulcaniteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgVulcaniteFreq ' range=':= 0.67 * oreFreq * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Vulcanite is complete. -->

        <!-- End Vulcanite Generation -->


        <!-- Begin Sanguinite Generation -->

        <!-- Starting LayeredVeins Preset for Sanguinite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSanguiniteDist = "LayeredVeins"'>
            <Veins name='mtlgSanguiniteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgSanguiniteFreq ' range=':= 0.433 * _default_ * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgSanguiniteSize ' range=':= 0.870 * _default_ * mtlgSanguiniteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgSanguiniteSize ' range=':= _default_ * mtlgSanguiniteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgSanguiniteSize ' range=':= 0.811 * _default_ * mtlgSanguiniteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Sanguinite is complete. -->


        <!-- Starting StrategicClouds Preset for Sanguinite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSanguiniteDist = "StrategicClouds"'>
            <Cloud name='mtlgSanguiniteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.703 * _default_ * mtlgSanguiniteSize ' range=':= 0.703 * _default_ * mtlgSanguiniteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.703 * _default_ * mtlgSanguiniteSize ' range=':= 0.703 * _default_ * mtlgSanguiniteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.495 * _default_ * mtlgSanguiniteFreq ' range=':= 0.495 * _default_ * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgSanguiniteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgSanguiniteFreq  * 0.1 ' range=':= 0.433 * _default_ * mtlgSanguiniteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Sanguinite is  complete. -->


        <!-- Starting Vanilla Preset for Sanguinite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgSanguiniteDist = "Vanilla"'>
            <StandardGen name='mtlgSanguiniteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' />
              <Replaces block='minecraft:netherrack' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgSanguiniteSize ' range=':= 1.0 * oreSize * mtlgSanguiniteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 1.333 * oreFreq * mtlgSanguiniteFreq ' range=':= 0.67 * oreFreq * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Sanguinite is complete. -->

        <!-- End Sanguinite Generation -->

        <!-- Finished adding blocks -->

      </IfCondition>
      <!-- Nether Setup Complete -->





      <!-- End Setup Beginning -->

      <IfCondition condition=':= dimension = "End"'>

        <!-- Starting Original "End" Block Removal -->

        <IfCondition condition=':= ?cleanUpMetallurgy4'>
          <IfCondition condition=':= ?blockExists("minecraft:end_stone")'>
            <Substitute name='mtlgEndBlockSubstitute0' block='minecraft:end_stone'>
              <Description>
                Replace vanilla-generated ore clusters.
              </Description>
              <Comment>
                The global option  deferredPopulationRange must be
                large enough to catch all ore  clusters (>= 32).
              </Comment>
              <Replaces block='Metallurgy:ender.ore' weight='1.0' />
              <Replaces block='Metallurgy:ender.ore:1' weight='1.0' />
            </Substitute>
          </IfCondition>
        </IfCondition>

        <!-- Original "End" Block Removal Complete -->

        <!-- Adding blocks -->

        <!-- Begin Eximite Generation -->

        <!-- Starting LayeredVeins Preset for Eximite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgEximiteDist = "LayeredVeins"'>
            <Veins name='mtlgEximiteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:ender.ore' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.867 * _default_ * mtlgEximiteFreq ' range=':= 0.867 * _default_ * mtlgEximiteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.976 * _default_ * mtlgEximiteSize ' range=':= 0.976 * _default_ * mtlgEximiteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.931 * _default_ ' range=':= 0.931 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgEximiteSize ' range=':= _default_ * mtlgEximiteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.965 * _default_ * mtlgEximiteSize ' range=':= 0.965 * _default_ * mtlgEximiteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Eximite is complete. -->


        <!-- Starting StrategicClouds Preset for Eximite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgEximiteDist = "StrategicClouds"'>
            <Cloud name='mtlgEximiteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:ender.ore' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.995 * _default_ * mtlgEximiteSize ' range=':= 0.995 * _default_ * mtlgEximiteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.995 * _default_ * mtlgEximiteSize ' range=':= 0.995 * _default_ * mtlgEximiteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.990 * _default_ * mtlgEximiteFreq ' range=':= 0.990 * _default_ * mtlgEximiteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgEximiteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:ender.ore' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.867 * _default_ * mtlgEximiteFreq  * 0.1 ' range=':= 0.867 * _default_ * mtlgEximiteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Eximite is complete. -->


        <!-- Starting Vanilla Preset for Eximite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgEximiteDist = "Vanilla"'>
            <StandardGen name='mtlgEximiteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:ender.ore' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.667 * oreSize * mtlgEximiteSize ' range=':= 1.33 * oreSize * mtlgEximiteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 4.0 * oreFreq * mtlgEximiteFreq ' range=':= 2.0 * oreFreq * mtlgEximiteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Eximite is complete. -->

        <!-- End Eximite Generation -->


        <!-- Begin Meutoite Generation -->

        <!-- Starting LayeredVeins Preset for Meutoite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMeutoiteDist = "LayeredVeins"'>
            <Veins name='mtlgMeutoiteVeins'  inherits='PresetLayeredVeins' branchType='Bezier' drawWireframe=':= drawWireframes' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
              <Description>
                Small, fairly rare motherlodes  with 2-4 horizontal
                veins each.
              </Description>
              <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMeutoiteFreq ' range=':= 0.531 * _default_ * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
              <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgMeutoiteSize ' range=':= 0.900 * _default_ * mtlgMeutoiteSize ' type='normal' />
              <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
              <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentLength' avg=':= _default_ * mtlgMeutoiteSize ' range=':= _default_ * mtlgMeutoiteSize ' type='normal' />
              <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentPitch' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgMeutoiteSize ' range=':= 0.854 * _default_ * mtlgMeutoiteSize ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </Veins>
          </IfCondition>
        </ConfigSection>
        <!-- LayeredVeins Preset for Meutoite is complete. -->


        <!-- Starting StrategicClouds Preset for Meutoite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMeutoiteDist = "StrategicClouds"'>
            <Cloud name='mtlgMeutoiteCloud'  inherits='PresetStrategicCloud' drawWireframe=':= drawWireframes' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
              <Description>
                Large irregular clouds filled  lightly with ore.
                These are  huge, spanning several adjacent  chunks,
                and consequently rather  rare.  They contain a
                sizeable  amount of ore, but it takes some  time and
                effort to mine due to  low density. The intent for
                strategic clouds is that the  player will need to
                actively  search for one and then set up a  semi-
                permanent mining base and  spend some time actually
                mining  the ore.
              </Description>
              <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='CloudRadius' avg=':= 0.779 * _default_ * mtlgMeutoiteSize ' range=':= 0.779 * _default_ * mtlgMeutoiteSize ' type='normal' />
              <Setting name='CloudThickness' avg=':= 0.779 * _default_ * mtlgMeutoiteSize ' range=':= 0.779 * _default_ * mtlgMeutoiteSize ' type='normal' scaleTo='base' />
              <Setting name='DistributionFrequency' avg=':= 0.606 * _default_ * mtlgMeutoiteFreq ' range=':= 0.606 * _default_ * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
              <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
              <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
              <Veins name='mtlgMeutoiteHintVeins' branchType='Bezier'  inherits='PresetHintVeins' drawWireframe=':= drawWireframes' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
                <Description>
                  Single blocks, generously  scattered through all
                  heights  (density is about that of  vanilla iron
                  ore). They will  replace dirt and sandstone  (but
                  not grass or sand), so  they can be found nearer to
                  the surface than most ores.  Intened to be used as a
                  child  distribution for large, rare  strategic
                  deposits that would  otherwise be very difficult  to
                  find.  Note that the  frequency is multiplied by
                  ground level to maintain a  constant density, but
                  not by  ore frequency because it is  assumed that
                  the frequency of  the parent distribution will
                  already be scaled by that.
                </Description>
                <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' />
                <Replaces block='minecraft:dirt' weight='1.0' />
                <Replaces block='minecraft:sandstone' weight='1.0' />
                <ReplacesOre block='stone' weight='1.0' />
                <Replaces block='minecraft:gravel' weight='1.0' />
                <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMeutoiteFreq  * 0.1 ' range=':= 0.531 * _default_ * mtlgMeutoiteFreq  * 0.1 ' type='normal' scaleTo='base' />
              </Veins>
            </Cloud>
          </IfCondition>
        </ConfigSection>
        <!-- StrategicClouds Preset for Meutoite is complete. -->


        <!-- Starting Vanilla Preset for Meutoite. -->
        <ConfigSection>
          <IfCondition condition=':= mtlgMeutoiteDist = "Vanilla"'>
            <StandardGen name='mtlgMeutoiteStandard'  inherits='PresetStandardGen' drawWireframe=':= drawWireframes' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
              <Description>
                A master preset for standardgen  ore distributions.
              </Description>
              <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' />
              <Replaces block='minecraft:end_stone' weight='1.0' />
              <Biome name='.*'  />
              <Setting name='Size' avg=':= 2.0 * oreSize * mtlgMeutoiteSize ' range=':= 1.0 * oreSize * mtlgMeutoiteSize ' type='normal' />
              <Setting name='Frequency' avg=':= 2.0 * oreFreq * mtlgMeutoiteFreq ' range=':= 1.0 * oreFreq * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
              <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='uniform' scaleTo='base' />
              <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
            </StandardGen>
          </IfCondition>
        </ConfigSection>
        <!-- Vanilla Preset for Meutoite is complete. -->

        <!-- End Meutoite Generation -->

        <!-- Finished adding blocks -->

      </IfCondition>
      <!-- End Setup Complete -->

    </IfCondition>

  </ConfigSection>
  <!-- Configuration for Custom Ore Generation Complete! -->

</IfModInstalled>
<!-- The "Metallurgy 4" mod is now configured. -->





<!-- =================================================================
     This file was made using the Sprocket Advanced Configuration
     Generator.  If you wish to make your own configurations for a mod
     not currently supported by Custom Ore Generation, and you don't
     want the hassle of writing XML, you can find the generator script
     at its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
