/ ========== TOOLS & ARMOR ==========

/ Dark matter tools
group:#rand(2,3):(ID=projecte:item.pe_dm_pick;ID=projecte:item.pe_dm_axe;ID=projecte:item.pe_dm_shovel;ID:projecte:item.pe_dm_hoe;ID:projecte:item.pe_dm_shears;ID:projecte:item.pe_dm_hammer;ID:projecte:item.pe_dm_sword)@luck=50
/Red matter tools
group:#rand(1,2):(ID=projecte:item.pe_rm_pick;ID=projecte:item.pe_rm_axe;ID=projecte:item.pe_rm_shovel;ID:projecte:item.pe_rm_hoe;ID:projecte:item.pe_rm_shears;ID:projecte:item.pe_rm_hammer;ID:projecte:item.pe_rm_sword)@luck=90
/ Dark matter armor
group:#rand(1,4):(ID=projecte:item.pe_dm_armor_0;ID=projecte:item.pe_dm_armor_1;ID=projecte:item.pe_dm_armor_2;ID=projecte:item.pe_dm_armor_3)@luck=70
/ Red matter armor
group:#rand(1,2):(ID=projecte:item.pe_rm_armor_0;ID=projecte:item.pe_rm_armor_1;ID=projecte:item.pe_rm_armor_2;ID=projecte:item.pe_rm_armor_3)@luck=80
/ Gem armor
group:#rand(1,2):(ID=projecte:item.pe_gem_armor_0;ID=projecte:item.pe_gem_armor_1;ID=projecte:item.pe_gem_armor_2;ID=projecte:item.pe_gem_armor_3)@luck=100
/ ========== BLOCKS ==========

ID=projecte:alchemical_chest@luck=10
ID=projecte:collector_mk1,amount=#rand(1,4)@luck=40
ID=projecte:collector_mk2,amount=#rand(1,3)@luck=60
ID=projecte:collector_mk1,amount=#rand(1,2)@luck=80
ID=projecte:projecte:condenser_mk1@luck=35
ID=projecte:projecte:condenser_mk2@luck=67
ID=projecte:projecte:dm_furnace@luck=70
ID=projecte:fuel_block,damage=1,amount=#rand(1,7)@luck=35
ID=projecte:fuel_block,,damage=2,amount=#rand(1,5)@luck=40
ID=projecte:fuel_block,amount=#rand(1,9)@luck=60
ID=projecte:interdiction_torch,amount=#rand(1,4)@luck=20
ID=projecte:matter_block@luck=75
ID=projecte:matter_block,damage=1@luck=80
ID=projecte:projecte:rm_furnace@luck=97
ID=projecte:nova_cataclysm,amount=#rand(1,4)@luck=70
ID=projecte:nova_catalyst,amount=#rand(1,8)@luck=50
ID=projecte:relay_mk1@luck=60
ID=projecte:relay_mk2@luck=80
ID=projecte:relay_mk3@luck=95
ID=projecte:transmutation_table@luck=23
/ ========= ITEMS ==========

ID=projecte:item.pe_philosophers_stone@luck=20
ID=projecte:item.pe_alchemical_bag,damage=#rand(0,15)@luck=15
ID=projecte:item.pe_repair_talisman@luck=69
ID=projecte:item.pe_klein_star,damage=#rand(0,5)@luck=100
ID=projecte:item.pe_matter,damage=#rand(0,1),amount=#rand(1,4)@luck=50
ID=projecte:item.pe_fuel,damage=#rand(0,2),amount=#rand(1,10)@luck=40
ID=projecte:item.pe_covalence_dust,damage=#rand(0,2),amount=#rand(1,10)@luck=30
ID=projecte:item.pe_black_hole@luck=71
ID=projecte:item.pe_archangel_smite@luck=72
ID=projecte:item.pe_harvest_god@luck=73
ID=projecte:item.pe_ignition@luck=74
ID=projecte:item.pe_swrg@luck=75
ID=projecte:item.pe_void_ring@luck=76
ID=projecte:item.pe_ring_iron_band@luck=70
ID=projecte:item.pe_arcana_ring@luck=77
ID=projecte:item.pe_zero_ring@luck=78
ID=@projecte:item.pe_life_stoneluck=73
ID=@projecte:item.pe_body_stoneluck=73
ID=@projecte:item.pe_soul_stoneluck=73
ID=@projecte:item.pe_mind_stoneluck=73
ID=@projecte:item.pe_volcanite_amulet@luck=62
ID=projecte:item.pe_evertide_amulet@luck=51
ID=projecte:item.pe_destruction_catalyst@luck=80
ID=projecte:item.pe_hyperkinetic_lens@luck=90
ID=projecte:item.pe_catalitic_lens@luck=92
ID=projecte:item.pe_transmutation_tablet@luck=100
ID=projecte:item.pe_rm_katar@luck=95
ID=projecte:item.pe_rm_morning_star@luck=95
/ ========== ENTITIES ==========

/ Red Alchemic bob zombie
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(HandItems=[(id=projecte:item.pe_rm_sword,Count=1,tag=(ench=#luckySwordEnchantments))],ArmorItems=[(id=projecte:item.pe_rm_armor_0,Count=1,tag=(ench=#luckyBootsEnchantments)),(id=projecte:item.pe_rm_armor_1,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=projecte:item.pe_rm_armor_2,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=projecte:item.pe_rm_armor_3,Count=1,tag=(ench=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName="$9$lAlchemic Bob",CustomNameVisible=true))@luck=-50

/ Dark Alchemic bob zombie
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(HandItems=[(id=projecte:item.pe_dm_sword,Count=1,tag=(ench=#luckySwordEnchantments))],ArmorItems=[(id=projecte:item.pe_dm_armor_0,Count=1,tag=(ench=#luckyBootsEnchantments)),(id=projecte:item.pe_dm_armor_1,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=projecte:item.pe_dm_armor_2,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=projecte:item.pe_dm_armor_3,Count=1,tag=(ench=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName="$9$lAlchemic Bob",CustomNameVisible=true))@luck=-30

/ Gem Alchemic bob zombie
group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(HandItems=[(id=projecte:item.pe_rm_morning_star,Count=1,tag=(ench=#luckySwordEnchantments))],ArmorItems=[(id=projecte:item.pe_gem_armor_0,Count=1,tag=(ench=#luckyBootsEnchantments)),(id=projecte:item.pe_gem_armor_1,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=projecte:item.pe_gem_armor_2,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=projecte:item.pe_gem_armor_3,Count=1,tag=(ench=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName="$9$lAlchemic Bob",CustomNameVisible=true))@luck=-80

/ Energy Pole mk1
group(type=fill,ID=air,size=(1,51,1);group(NBTTag=(Block=projecte:collector_mk1),posY=#bPosY+5;NBTTag=(Block=projecte:relay_mk1),posY=#bPosY+10;NBTTag=(Block=projecte:projecte:condenser_mk1),posY=#bPosY+15),type=entity,ID=falling_block;type=entity,ID=falling_block,ID=LightningBolt,posY=#bPosY+10,delay=5.3)@luck=60

/ Energy Pole mk2
group(type=fill,ID=air,size=(1,51,1);group(NBTTag=(Block=projecte:collector_mk2),posY=#bPosY+5;NBTTag=(Block=projecte:relay_mk2),posY=#bPosY+10;NBTTag=(Block=projecte:projecte:condenser_mk2),posY=#bPosY+15),type=entity,ID=falling_block;type=entity,ID=falling_block,ID=LightningBolt,posY=#bPosY+10,delay=5.3)@luck=60

/ Energy Pole mk3
group(type=fill,ID=air,size=(1,51,1);group(NBTTag=(Block=projecte:collector_mk3),posY=#bPosY+5;NBTTag=(Block=projecte:relay_mk3),posY=#bPosY+10;NBTTag=(Block=projecte:projecte:condenser_mk3),posY=#bPosY+15),type=entity,ID=falling_block;type=entity,ID=falling_block,ID=LightningBolt,posY=#bPosY+10,delay=5.3)@luck=60

/ baby player
type=entity,ID=armor_stand,NBTTag=(Small=true,NoBasePlate=true,ShowArms=true,HandItems=[(id=projecte:item.pe_dm_pick,Count=1)],ArmorItems=[(id=projecte:item.pe_dm_armor_0,Count=1),(id=projecte:item.pe_dm_armor_1,Count=1,),(id=projecte:item.pe_dm_armor_2,Count=1),(id=skull,Damage=3,Count=1,tag=(SkullOwner=#pName))],Rotation=[#pYaw+180f,0f],CustomName="Baby #pName",CustomNameVisible=true)@luck=0

