tile.minecolonies.blockHutCitizen.name=Citizen's Hut
tile.minecolonies.blockHutShepherd.name=Shepherd's Hut
tile.minecolonies.blockHutSwineHerder.name=SwineHerders's Hut
tile.minecolonies.blockHutCowboy.name=Cowboy's Hut
tile.minecolonies.blockHutChickenHerder.name=ChickenHerders's Hut
tile.minecolonies.blockHutBaker.name=Bakery
tile.minecolonies.blockHutBlacksmith.name=Blacksmith
tile.minecolonies.blockHutBuilder.name=Builder's Hut
tile.minecolonies.blockHutFarmer.name=Farm
tile.minecolonies.blockHutLumberjack.name=Lumberjack's Hut
tile.minecolonies.blockHutFisherman.name=Fisherman's Hut
tile.minecolonies.blockHutMiner.name=Mine
tile.minecolonies.blockHutStonemason.name=Stonemason
tile.minecolonies.blockHutTownHall.name=Town Hall
tile.minecolonies.blockHutLibrary.name=Library
tile.minecolonies.blockSubstitution.name=Placeholderblock
tile.minecolonies.blockBarracksTowerSubstitution.name=BarracksTower Placeholder
tile.minecolonies.blockconstructiontape.name=Construction tape
tile.blockHut.messageNoPermission=You don't have permission to open huts in %s.
tile.blockHut.messageNoPermissionPlace=You don't have permission to place hutes in %s.
tile.blockHutTownHall.messageMaxSize=%d has reached max size
tile.blockHutTownHall.messageColonistDead=The colonist %s has died at %d %d %d of %s!
tile.blockHutTownHall.messageInvalidWorld=You can't place a town hall in this world type
tile.blockHutTownHall.messageTooClose=Too close to existing town hall
tile.blockHutTownHall.messageTooCloseToVillage=Too close to existing village
tile.blockHutTownHall.messageTooFar=Too far away from your Colony
tile.blockHut.messageTooFarFromTownHall=You need to be closer to your town hall!
tile.blockHut.messageNoTownHall=You need to place a town hall first!
item.minecolonies.supplyChestDeployer.name=SupplyShip Chest
item.minecolonies.supplyCampDeployer.name=SupplyCamp Chest
item.minecolonies.ancienttome.name=Ancient Tome
item.minecolonies.chiefsword.name=Chief Sword
item.minecolonies.scepterGold.name=Building Tool
item.minecolonies.scepterSteel.name=Scan Tool
item.minecolonies.caliper.name=Caliper

item.scepterSteel.point=Point one saved: %d %d %d
item.scepterSteel.point2=Point two saved: %d %d %d.
item.scepterSteel.samePoint=That was the same point
item.scepterSteel.scanFormat=SCAN_%s-%s
item.scepterSteel.scanSuccess=Scan successfully saved as %s
item.scepterSteel.scanFailure=Scan failed to save
item.caliper.message.same=That's the same block.
item.caliper.message.line=That's a %d block line.
item.caliper.message.square=That's a %d by %d square.
item.caliper.message.cube=That's a %d by %d by %d cube.
itemGroup.minecolonies=MineColonies
entity.worker.inventoryFullChestFull=Please make space in my building chest. I am not able to dump my inventory.
entity.builder.messageBuildStart=Started building %s
entity.builder.messageBuildComplete=Finished building %s
entity.builder.messageBuildTooHigh=%s is too high, Please lower the building below Y 256.
entity.builder.messageBuildTooLow=%s is too low, Please raise the building above Y 0.
entity.builder.messageNeedMaterial=I need %s (Amount: %d)
entity.builder.messageBuilderNecessary=Requiring a builder's hut of level %d in order to build or upgrade this building.
entity.miner.messageNeedTools=Need tool %s!
entity.miner.messageNeedBlockAndItem=I need %s!
entity.miner.messageNeedBetterTools=I need better tools!
entity.miner.messageMoreBlocks=I need more %s!
entity.miner.messageRequiresBetterHut=Please upgrade my hut to dig deeper!
entity.fisherman.messageWaterTooFar=Fisherman's hut is too far from water!
entity.Barbarian.name=Barbarian
entity.minecolonies.Barbarian.name=Barbarian
entity.minecolonies.ArcherBarbarian.name=Archer Barbarian
entity.minecolonies.ChiefBarbarian.name=Chief Barbarian
entity.ChiefBarbarian.name=Chief Barbarian
death.attack.entity.Barbarian=%d was Sliced & Diced by a Barbarian!
death.attack.entity.ChiefBarbarian=%d was Macerated by a Great Chief!
death.attack.entity.ArcherBarbarian=%d was ravaged by an Archer Barbarian
entity.ArcherBarbarian.name=Barbarian Archer
achievement.supply=A new start
achievement.supply.desc=Get supplies
achievement.wandofbuilding=Wand of Building
achievement.wandofbuilding.desc=Be a better builder
achievement.townhall=Found a colony
achievement.townhall.desc=Create your own Settlement
achievement.upgrade.builder.first=A construction worker
achievement.upgrade.builder.first.desc=Build the foundation...
achievement.upgrade.builder.max=The Builder!
achievement.upgrade.builder.max.desc=What a powerful man
achievement.upgrade.colonist.first=The Citizen!
achievement.upgrade.colonist.first.desc=A place to live
achievement.upgrade.colonist.max=Prestige
achievement.upgrade.colonist.max.desc=What a noble man
achievement.upgrade.lumberjack.first=Just a wood cutter
achievement.upgrade.lumberjack.first.desc=Chop chop
achievement.upgrade.lumberjack.max=A real Lumberjack
achievement.upgrade.lumberjack.max.desc=Deforestation
achievement.upgrade.miner.first=A miner
achievement.upgrade.miner.first.desc=Diggy diggy hole
achievement.upgrade.miner.max=The diamond finder!
achievement.upgrade.miner.max.desc=A diamond gatherer
achievement.size.settlement=Settlement
achievement.size.settlement.desc=A few lost souls
achievement.size.town=Town
achievement.size.town.desc=A healthy colony
achievement.size.city=City
achievement.size.city.desc=The Capital
entity.builder.messageNoBuilder=You need a builder in order to build or upgrade this building.
entity.farmer.noSeedSet=Please define a seed to grow in the scarecrow.
entity.farmer.NeedSeed=I need %s to plant.
entity.farmer.noFreeFields=Place more fields to get me working.
achievement.upgrade.fisher.first=A fisherman.
entity.citizen.noJob=%s would like to have a job.
entity.citizen.demandsJob=%s demands to have a job and is getting very upset standing around.
entity.citizen.noHouse=%s would like to have a house to go to every night.
entity.citizen.demandsHouse=%s demands to have a house to live in and is getting very upset.
entity.citizen.noTool=%s would like to get %s.
entity.citizen.demandsTool=%s demand to get a %s.
achievement.upgrade.fisher.max=The whale catcher!
achievement.upgrade.farmer.first=A farmer.
achievement.upgrade.farmer.first.desc=agricultural economy.
achievement.upgrade.farmer.max=The great Farmer!
achievement.upgrade.farmer.max.desc=More wheat!
achievement.upgrade.fisher.first.desc=I like fish.
achievement.upgrade.fisher.max.desc=I want moore!
achievement.upgrade.townhall.max=I am the King!
achievement.upgrade.townhall.max.desc=What a King!
achievement.upgrade.townhall.first=We need a townhall!
achievement.upgrade.townhall.first.desc=Build a townhall!
tile.minecolonies.blockHutGuardTower.name=GuardTower
tile.blockHutTownHall.messageWorkerDead=The %s %s has died at %d %d %d of %s!
item.minecolonies.scepterGuard.name=Guard-scepter
item.minecolonies.scepterLumberjack.name=Lumberjack-scepter
item.minecolonies.scepterLumberjack.usedStart=First position set.
item.minecolonies.scepterLumberjack.usedEnd=Second position set.
item.minecolonies.scepterLumberjack.restrictionTooBig=Area %s is too large. Maximum restricted area for the lumberjack is %s blocks.
item.minecolonies.scepterLumberjack.restrictionSet=Lumberjack restricted area set. Size is %s blocks. Max size is %s blocks.

com.minecolonies.configgui.title=MineColonies Config

com.minecolonies.coremod.status.worker.goingToHut=Going to Hut
com.minecolonies.coremod.status.herder.breeding=Breeding
com.minecolonies.coremod.status.herder.searching=Searching
com.minecolonies.coremod.status.herder.goingToAnimal=Going to Animal
com.minecolonies.coremod.status.herder.butchering=Butchering
com.minecolonies.coremod.status.cowboy.milking=Milking
com.minecolonies.coremod.status.shepherd.shearing=Shearing
com.minecolonies.coremod.gui.workerHuts.shepherdHut=Shepherd's Hut
com.minecolonies.coremod.gui.workerHuts.swineHerderHut=SwineHerder's Hut
com.minecolonies.coremod.gui.workerHuts.cowboyHut=Cowboy's Hut
com.minecolonies.coremod.gui.workerHuts.chickenHerderHut=ChickenHerder's Hut
com.minecolonies.coremod.gui.townHall.rename=Rename Colony
com.minecolonies.coremod.gui.workerHuts.minerMineNode=Mine Level
com.minecolonies.coremod.gui.workerHuts.buildType=Build Type:
com.minecolonies.coremod.gui.workerHuts.workerLevel=Worker Level: %s
com.minecolonies.coremod.gui.warehouse.toGuards=Deliver to Guards:
com.minecolonies.coremod.gui.workerHuts.homeHut=Citizen's Hut
com.minecolonies.coremod.gui.buildtool.nodecoration=No Decorations
com.minecolonies.coremod.gui.workerHuts.buildersHut=Builder's Hut
com.minecolonies.coremod.job.Lumberjack=Lumberjack
com.minecolonies.coremod.job.SwineHerder=SwineHerder
com.minecolonies.coremod.job.Shepherd=Shepherd
com.minecolonies.coremod.job.Cowboy=Cowboy
com.minecolonies.coremod.job.ChickenHerder=ChickenHerder
com.minecolonies.coremod.gui.citizen.skills.intelligence=Intelligence: %d
com.minecolonies.coremod.gui.townHall.currTownHallName=Colony Name:
com.minecolonies.coremod.gui.townHall.citizens=Citizens
com.minecolonies.coremod.error.supplyChestAlreadyPlaced=You have already placed a supply ship or supply camp!
com.minecolonies.coremod.gui.citizen.skills.endurance=Endurance: %d
com.minecolonies.coremod.gui.townHall.rename.title=Rename Your Colony
com.minecolonies.coremod.gui.townHall.mercenary.title=Mercenary help
com.minecolonies.coremod.gui.workerHuts.information=Information
com.minecolonies.coremod.gui.hiring.description=Choose a worker for the job.
com.minecolonies.coremod.gui.assigning.description=Choose a citizen to assign to live here.

com.minecolonies.coremod.gui.townHall.population.totalCitizens=Number of Citizens: %d/%d
com.minecolonies.coremod.gui.townHall.population.deliverymen=Deliverymen: %d
com.minecolonies.coremod.gui.townHall.population.miners=Miners: %d
com.minecolonies.coremod.gui.townHall.population.fishermen=Fishermen: %d
com.minecolonies.coremod.gui.townHall.population.guards=Guards: %d
com.minecolonies.coremod.gui.townHall.population.lumberjacks=Lumberjacks: %d
com.minecolonies.coremod.gui.townHall.population.farmers=Farmers: %d
com.minecolonies.coremod.gui.townHall.population.bakers=Bakers: %d
com.minecolonies.coremod.gui.townHall.population.smelters=Smelters: %d
com.minecolonies.coremod.gui.townHall.population.shepherds=Shepherds: %d
com.minecolonies.coremod.gui.townHall.population.chickenherders=Chickenherders: %d
com.minecolonies.coremod.gui.townHall.population.cowboys=Cowboys: %d
com.minecolonies.coremod.gui.townHall.population.swineherders=Swineherders: %d
com.minecolonies.coremod.gui.townHall.population.composters=Composters: %d
com.minecolonies.coremod.gui.townHall.population.builders=Builders: %d
com.minecolonies.coremod.gui.townHall.population.cooks=Cooks: %d
com.minecolonies.coremod.gui.townHall.population.rangers=Rangers: %d
com.minecolonies.coremod.gui.townHall.population.knights=Knights: %d
com.minecolonies.coremod.gui.townHall.population.students=Students: %d

com.minecolonies.coremod.gui.townHall.population.sifters=Sifter: %d
com.minecolonies.coremod.gui.townHall.population.crushers=Crusher: %d
com.minecolonies.coremod.gui.townHall.population.sawmills=Miller: %d
com.minecolonies.coremod.gui.townHall.population.combattrainings=Squires: %d
com.minecolonies.coremod.gui.townHall.population.archertrainings=Bowmen: %d
com.minecolonies.coremod.gui.townHall.population.stonesmelterys=Stonesmelter: %d
com.minecolonies.coremod.gui.townHall.population.stonemasons=Stonemason: %d
com.minecolonies.coremod.gui.townHall.population.blacksmiths=Blacksmiths: %d


com.minecolonies.coremod.gui.workerHuts.upgradeUnavailable=No Upgrade Available
com.minecolonies.coremod.gui.townHall.actions=Actions
com.minecolonies.coremod.gui.warehouse.toStonemason=Deliver to Stonemason:
com.minecolonies.coremod.workOrderAdded=Build Request Created!
com.minecolonies.coremod.gui.hiring.on=Manual
com.minecolonies.coremod.gui.workerHuts.build=Build Building
com.minecolonies.coremod.gui.workerHuts.buildRepair=Build Options
com.minecolonies.coremod.gui.workerHuts.lumberjackHut=Lumberjack's Hut
com.minecolonies.coremod.gui.hiring.buttonHire=Hire
com.minecolonies.coremod.gui.hiring.buttonAssign=Assign
com.minecolonies.coremod.gui.townHall.togglespec=Toggle Specialization
com.minecolonies.coremod.gui.workerHuts.repair=Repair
com.minecolonies.coremod.gui.citizen.skills.dexterity=Dexterity: %d
com.minecolonies.coremod.job.Builder=Builder
com.minecolonies.coremod.gui.citizen.skills.charisma=Charisma: %d
com.minecolonies.coremod.gui.townHall.permissions=Permissions
com.minecolonies.coremod.gui.workerHuts.upgrade=Upgrade
com.minecolonies.coremod.gui.buildtool.hut=Huts
com.minecolonies.coremod.gui.townHall.addPlayer=Add Player:
com.minecolonies.coremod.gui.townHall.addBlock=Add Block/Position:

com.minecolonies.coremod.gui.warehouse.visitCitizenChests=Visit Citizenchests:
com.minecolonies.coremod.gui.workerHuts.mobsList=Mob Attack List
com.minecolonies.coremod.job.Ranger=Ranger
com.minecolonies.coremod.job.Knight=Knight
com.minecolonies.coremod.gui.townHall.population.unemployed=Unemployed: %d
com.minecolonies.coremod.gui.workerHuts.minerNode=Nodes
com.minecolonies.coremod.gui.hiring.off=Automatic
com.minecolonies.coremod.gui.cowboy.notcollect=Not Collecting Milk
com.minecolonies.coremod.gui.cowboy.collect=Collecting Milk
com.minecolonies.coremod.gui.workerHuts.settings=Settings
tile.minecolonies.blockHutField.name=Field
com.minecolonies.coremod.gui.workerHuts.Farmer=Farmer
com.minecolonies.coremod.job.Deliveryman=Deliveryman
com.minecolonies.coremod.job.Farmer=Farmer
com.minecolonies.coremod.job.Miner=Miner
com.minecolonies.coremod.job.Fisherman=Fisherman
com.minecolonies.coremod.gui.townHall.build=Build Town Hall
com.minecolonies.coremod.gui.buildtool.decoration=Decorations
com.minecolonies.coremod.gui.workerHuts.workOrder=Work Orders
com.minecolonies.coremod.gui.buildtool.nohut=No Huts
com.minecolonies.coremod.gui.citizen.skills=Skills
com.minecolonies.coremod.gui.townHall.repair=Repair Town Hall
com.minecolonies.coremod.gui.townHall.mercenary=Hire mercenaries
com.minecolonies.coremod.gui.townHall.mercenaryHire=Hire
com.minecolonies.coremod.gui.townHall.mercenaryStory=You've encountered some mercenaries nearby your Colony. They offer to help a while with defending your colony. A price they did not name, but you get the feeling that they will not leave bare-handed. Hire at your own risk!
com.minecolonies.coremod.gui.townHall.hire=Citizen recruitment
com.minecolonies.coremod.gui.townHall.hirecitizen1=Choose which recruitment package you want to send.
com.minecolonies.coremod.gui.townHall.hirecitizen2=Citizens stats increase from Hay - Books - Emeralds to Diamonds.
com.minecolonies.coremod.gui.townHall.hirecitizen3=Using one package increases the price of all with each purchase.
com.minecolonies.coremod.gui.townHall.recall=Recall Citizens
com.minecolonies.coremod.gui.townHall.recallOne=Recall Citizen
com.minecolonies.coremod.gui.workerHuts.minerNodeList=Levels
com.minecolonies.coremod.gui.workerHuts.resourceList=Required Resources
com.minecolonies.coremod.gui.warehouse.toBlacksmith=Deliver to Blacksmith:
com.minecolonies.coremod.gui.citizen.skills.strength=Strength: %d
com.minecolonies.coremod.gui.workerHuts.fisherman=Fisherman's Hut
com.minecolonies.coremod.gui.workerHuts.workOrderAdded=Construction added to build queue.
com.minecolonies.coremod.gui.workerHuts.recall=Recall Worker
com.minecolonies.coremod.gui.workerHuts.workerAssigned=Worker Assigned:
com.minecolonies.coremod.gui.buildtool.nullHut=No Hut available
com.minecolonies.coremod.gui.townHall.defaultName=%s's Colony
com.minecolonies.coremod.gui.townHall.jobHiring=Worker hiring mode:
com.minecolonies.coremod.gui.workerHuts.manage=Manage Workers
com.minecolonies.coremod.gui.workerHuts.minerHut=Miner
com.minecolonies.coremod.gui.townHall.currentSpecialization=Current Specialization:
com.minecolonies.coremod.gui.inventory.scarecrow=Scarecrow
com.minecolonies.coremod.gui.workerHuts.farmerHut.fields=Fields
com.minecolonies.coremod.gui.workerHuts.farmerHut.AssignmentMode=Assign fields to farmer:
com.minecolonies.coremod.gui.workerHuts.farmerHut.North=North
com.minecolonies.coremod.gui.workerHuts.farmerHut.South=South
com.minecolonies.coremod.gui.workerHuts.farmerHut.East=East
com.minecolonies.coremod.gui.workerHuts.farmerHut.West=West
com.minecolonies.coremod.gui.workerHuts.farmerHut.unused=unused
com.minecolonies.coremod.gui.scarecrow.user=Field used by: %s
com.minecolonies.coremod.gui.scarecrow.user.noone=no-one
com.minecolonies.coremod.gui.buildtool.nohutininventory=The hut was not found in your inventory.
com.minecolonies.coremod.gui.debugScreen.noCloseColony=No close colony!
com.minecolonies.coremod.gui.debugScreen.nextColony=Next colony is %d blocks away! (Too close to found a new one)
com.minecolonies.coremod.gui.debugScreen.blocksFromCenter=%d blocks from the center.
com.minecolonies.coremod.gui.workerHuts.GuardTower=Guard Tower
com.minecolonies.coremod.job.guard.name=GuardTower
com.minecolonies.coremod.job.Guard=Guard
com.minecolonies.coremod.gui.workerHuts.level0=Please construct the hut to hire a worker.
com.minecolonies.coremod.job.guard.needWeapon=a weapon!
com.minecolonies.coremod.gui.workerHuts.guardActions=Guard-actions:
com.minecolonies.coremod.gui.workerHuts.assign=Assign the guard to the job:
com.minecolonies.coremod.gui.workerHuts.patrol=Find patrol target:
com.minecolonies.coremod.gui.workerHuts.retrieve=Try to retreat on low health:
com.minecolonies.coremod.gui.workerHuts.knight=Knight
com.minecolonies.coremod.gui.workerHuts.ranger=Ranger
com.minecolonies.coremod.gui.workerHuts.modeM=Manually
com.minecolonies.coremod.gui.workerHuts.modeA=Automatically
com.minecolonies.coremod.gui.workerHuts.retrieveOff=Off
com.minecolonies.coremod.gui.workerHuts.retrieveOn=On
com.minecolonies.coremod.gui.workerHuts.task.guard=Guard
com.minecolonies.coremod.gui.workerHuts.task.patrol=Patrol
com.minecolonies.coremod.gui.workerHuts.calculate=Recalculate List
com.minecolonies.coremod.gui.workerHuts.task.follow=Follow
com.minecolonies.coremod.gui.workerHuts.targetPatrol=Set patrol positions.
com.minecolonies.coremod.gui.workerHuts.targetGuard=Set guarding target.
com.minecolonies.coremod.gui.workerHuts.followTight=Tight grouping.
com.minecolonies.coremod.gui.workerHuts.followLoose=Loose grouping.
com.minecolonies.coremod.gui.workerHuts.setTarget="Disabled"
com.minecolonies.coremod.gui.workerHuts.noSpace=Please make space in your inventory in order to use this functionality.
com.minecolonies.coremod.job.guard.tool.taskPatrol=Right click on a block to add it as patrol target. Double click to close the tool.
com.minecolonies.coremod.job.guard.tool.taskGuard=Right click on a block to set it as guard spot.
com.minecolonies.coremod.job.guard.switch=Switched to guarding since the player is out of sight.
com.minecolonies.coremod.job.guard.toolClickPatrol=Added position %s as new patrolling target for guard%s.
com.minecolonies.coremod.job.guard.toolClickGuard=Set position %s as new guarding target for guard%s.
com.minecolonies.coremod.job.guard.toolDoubleClick=Finished adding new patrol-targets.
com.minecolonies.coremod.workerHuts.recallFail=Recall failed - Please make more space around the location.
tile.minecolonies.blockSolidSubstitution.name=Solid-Placeholderblock
entity.worker.toolRequest=I need a %s of a maximum grade of %s.
entity.worker.pickaxeRequest=I need a pickaxe of at least %s grade and at maximum %s grade.
entity.worker.onePickaxeRequest=I need a %s pickaxe.
entity.worker.pickaxeRequestBetterHut=I need a hut level %d to handle stronger pickaxes.
entity.worker.simpleToolRequest=I need a %s.
entity.worker.specificToolRequest=I need a %s of a grade of %s.
entity.worker.toolAtLeastRequest=I need a %s of at least grade of %s.
entity.worker.enchantedToolRequest=I need a %s with maximum enchantment level of %d.
com.minecolonies.coremod.wareHouse.full=The Warehouse is full, please upgrade or make space.
com.minecolonies.coremod.job.deliveryman.noWarehouse=Please upgrade or build a Warehouse for me to work at.
com.minecolonies.coremod.job.deliveryman.workerChestFull=Can't deliver because of a full worker chest.
com.minecolonies.coremod.job.deliveryman.namedWorkerChestFull=Can't deliver because of a full %s's chest.
tile.minecolonies.blockHutWareHouse.name=Warehouse
com.minecolonies.coremod.gui.workerHuts.buildingWareHouse=Warehouse
tile.minecolonies.blockHutDeliveryman.name=Deliveryman
com.minecolonies.coremod.gui.workerHuts.Deliveryman=Deliveryman
com.minecolonies.coremod.gui.workerHuts.cancelBuild=Cancel Build
com.minecolonies.coremod.gui.workerHuts.cancelUpgrade=Cancel Upgrade
com.minecolonies.coremod.gui.workerHuts.cancelRepair=Cancel Repair
com.minecolonies.coremod.gui.buildtool.hut.level=Level %s
com.minecolonies.coremod.network.messages.schematicsavemassage.toobig=Schematic size is too big, can not be bigger than %s bytes
com.minecolonies.coremod.gui.buildtool.decorations=Decorations
com.minecolonies.coremod.gui.buildtool.scans=My schematics
com.minecolonies.coremod.gui.structure.edit.title=Edit Structure
com.minecolonies.coremod.gui.structure.rename=Rename Structure
com.minecolonies.coremod.gui.structure.delete=Delete Structure
com.minecolonies.coremod.gui.structure.delete.title=Delete Structure
com.minecolonies.coremod.gui.structure.delete.body=Do you want to delete %s?
com.minecolonies.coremod.gui.workerHuts.deliveryPrio.static=Static
com.minecolonies.coremod.gui.workerHuts.deliveryPrio.automatic=Automatic
com.minecolonies.coremod.mercenary.mercenaryStealCitizen=%s is unhappy, a mercenary took the %s away!
com.minecolonies.coremod.mercenary.stealBuilding=A mercenary just stole %s from a building!

com.minecolonies.coremod.gui.happiness.happinessModifier=Happiness Modifiers
com.minecolonies.coremod.gui.happiness.food=Food Modifier
com.minecolonies.coremod.gui.happiness.damage=Damage Modifier
com.minecolonies.coremod.gui.happiness.house=House Modifier
com.minecolonies.coremod.gui.happiness.job=Job Modifier
com.minecolonies.coremod.gui.happiness.farms=No Farm Modifier
com.minecolonies.coremod.gui.happiness.tools=Tool Modifier
//death=achievements
achievement.miner.death.lava=Dug too deep.
achievement.miner.death.fall=It's the stop at the end.
achievement.lumberjack.death.tree=I am groot!
achievement.fisher.death.guardian=Terror from the deep.
achievement.guard.death.enderman=Don't tug on superman's cape!
achievement.player.death.guard=Friendly fire!
achievement.miner.death.lava.desc=Your miner dies in lava.
achievement.miner.death.fall.desc=Your miner falls to their death.
achievement.lumberjack.death.tree.desc=Your lumberjack is killed by a tree.
achievement.fisher.death.guardian.desc=Your fisherman is killed by a guardian.
achievement.guard.death.enderman.desc=Your guard is killed by an enderman.
achievement.player.death.guard.desc=You are killed by one of your guards.

//statistics=achievements
achievement.builder.hutsBuilt.one=A roof over my head.
achievement.builder.hutsBuilt.25=I think, I can handle that.
achievement.builder.hutsBuilt.100=We built this city...
achievement.builder.hutsBuilt.500=on rock n' roll!
achievement.builder.hutsBuilt.1000=I'm a professional architect!
achievement.fisher.fishCaught.one=Yummy!
achievement.fisher.fishCaught.25=Enough for my family.
achievement.fisher.fishCaught.100=Plenty o' fish!
achievement.fisher.fishCaught.500=Should I sell it?
achievement.fisher.fishCaught.1000=Tale of a whale.
achievement.guard.mobsKilled.one=Gotcha!
achievement.guard.mobsKilled.25=Groovy.
achievement.guard.mobsKilled.100=Thigh bone.
achievement.guard.mobsKilled.500=Invasion.
achievement.guard.mobsKilled.1000=I'm batman.
achievement.miner.oresMined.one=What's that?
achievement.miner.oresMined.25=Is that iron?
achievement.miner.oresMined.100=Gold fever.
achievement.miner.oresMined.500=It's conducting electricity?
achievement.miner.oresMined.1000=Damn it! Lapis again...
achievement.miner.diamondsMined.one=So shiney!
achievement.miner.diamondsMined.25=Enough to make an armour!
achievement.miner.diamondsMined.100=Diamonds are a girls best friend.
achievement.miner.diamondsMined.500=Shine bright like a diamond!
achievement.miner.diamondsMined.1000=I'm rich!
achievement.lumberjack.treesFelled.one=Firewood.
achievement.lumberjack.treesFelled.25=Logs.
achievement.lumberjack.treesFelled.100=Enough for a house.
achievement.lumberjack.treesFelled.500=Chainsaw master.
achievement.lumberjack.treesFelled.1000=The forest.
achievement.lumberjack.saplingsPlanted.one=My first sapling!
achievement.lumberjack.saplingsPlanted.25=I could make a living out of this?
achievement.lumberjack.saplingsPlanted.100=So many trees!
achievement.lumberjack.saplingsPlanted.500=A Forester.
achievement.lumberjack.saplingsPlanted.1000=Tree school.
achievement.farmer.carrotsHarvested.one=A Carrot!
achievement.farmer.carrotsHarvested.25=Bugs bunny.
achievement.farmer.carrotsHarvested.100=Carrots are good for your eyes, they said...
achievement.farmer.carrotsHarvested.500=Sorry for the long post, here's a potato.
achievement.farmer.carrotsHarvested.1000=Eh, what's up doc?
achievement.farmer.potatoesHarvested.one=A Potato!
achievement.farmer.potatoesHarvested.25=Potato salad.
achievement.farmer.potatoesHarvested.100=Mr potato head.
achievement.farmer.potatoesHarvested.500=Chips factory.
achievement.farmer.potatoesHarvested.1000=Potatoes mister frodo.
achievement.farmer.wheatHarvested.one=Wheat?
achievement.farmer.wheatHarvested.25=Let's make some bread
achievement.farmer.wheatHarvested.100=Smoke wheat everyday!
achievement.farmer.wheatHarvested.500=Whole grain flower? No thank you!
achievement.farmer.wheatHarvested.1000=Breadbasket.
achievement.builder.hutsBuilt.one.desc=Your builders built one hut.
achievement.builder.hutsBuilt.25.desc=Your builders built 25 huts.
achievement.builder.hutsBuilt.100.desc=Your builders built 100 huts.
achievement.builder.hutsBuilt.500.desc=Your builders built 500 huts.
achievement.builder.hutsBuilt.1000.desc=Your builders built 1000 huts.
achievement.fisher.fishCaught.one.desc=Your fishermen caught one fish.
achievement.fisher.fishCaught.25.desc=Your fishermen caught 25 fish.
achievement.fisher.fishCaught.100.desc=Your fishermen caught 100 fish.
achievement.fisher.fishCaught.500.desc=Your fishermen caught 500 fish.
achievement.fisher.fishCaught.1000.desc=Your fishermen caught 1000 fish.
achievement.guard.mobsKilled.one.desc=Your guards killed one mob.
achievement.guard.mobsKilled.25.desc=Your guards killed 25 mobs.
achievement.guard.mobsKilled.100.desc=Your guards killed 100 mobs.
achievement.guard.mobsKilled.500.desc=Your guards killed 500 mobs.
achievement.guard.mobsKilled.1000.desc=Your guards killed 1000 mobs.
achievement.miner.oresMined.one.desc=Your miners mined one ore.
achievement.miner.oresMined.25.desc=Your miners mined 25 ores.
achievement.miner.oresMined.100.desc=Your miners mined 100 ores.
achievement.miner.oresMined.500.desc=Your miners mined 500 ores.
achievement.miner.oresMined.1000.desc=Your miners mined 1000 ores.
achievement.miner.diamondsMined.one.desc=Your miners mined one diamond.
achievement.miner.diamondsMined.25.desc=Your miners mined 25 diamonds.
achievement.miner.diamondsMined.100.desc=Your miners mined 100 diamonds.
achievement.miner.diamondsMined.500.desc=Your miners mined 500 diamonds.
achievement.miner.diamondsMined.1000.desc=Your miners mined 1000 diamonds.
achievement.lumberjack.treesFelled.one.desc=Your lumberjacks felled one tree.
achievement.lumberjack.treesFelled.25.desc=Your lumberjacks felled 25 trees.
achievement.lumberjack.treesFelled.100.desc=Your lumberjacks felled 100 trees.
achievement.lumberjack.treesFelled.500.desc=Your lumberjacks felled 500 trees.
achievement.lumberjack.treesFelled.1000.desc=Your lumberjacks felled 1000 trees.
achievement.lumberjack.saplingsPlanted.one.desc=Your lumberjacks planted one sapling.
achievement.lumberjack.saplingsPlanted.25.desc=Your lumberjacks planted 25 saplings.
achievement.lumberjack.saplingsPlanted.100.desc=Your lumberjacks planted 100 saplings.
achievement.lumberjack.saplingsPlanted.500.desc=Your lumberjacks planted 500 saplings.
achievement.lumberjack.saplingsPlanted.1000.desc=Your lumberjacks planted 1000 saplings.
achievement.farmer.carrotsHarvested.one.desc=Your farmers harvested one carrot.
achievement.farmer.carrotsHarvested.25.desc=Your farmers harvested 25 carrots.
achievement.farmer.carrotsHarvested.100.desc=Your farmers harvested 100 carrots.
achievement.farmer.carrotsHarvested.500.desc=Your farmers harvested 500 carrots.
achievement.farmer.carrotsHarvested.1000.desc=Your farmers harvested 1000 carrots.
achievement.farmer.potatoesHarvested.one.desc=Your farmers harvested one potato.
achievement.farmer.potatoesHarvested.25.desc=Your farmers harvested 25 potatoes.
achievement.farmer.potatoesHarvested.100.desc=Your farmers harvested 100 potatoes.
achievement.farmer.potatoesHarvested.500.desc=Your farmers harvested 500 potatoes.
achievement.farmer.potatoesHarvested.1000.desc=Your farmers harvested 1000 potatoes.
achievement.farmer.wheatHarvested.one.desc=Your farmers harvested one wheat.
achievement.farmer.wheatHarvested.25.desc=Your farmers harvested 25 wheat.
achievement.farmer.wheatHarvested.100.desc=Your farmers harvested 100 wheat.
achievement.farmer.wheatHarvested.500.desc=Your farmers harvested 500 wheat.
achievement.farmer.wheatHarvested.1000.desc=Your farmers harvested 1000 wheat.

com.minecolonies.coremod.permission.no=You do not have permission to do this in this colony!
com.minecolonies.coremod.gui.townHall.freeBlocks=Free for interaction
com.minecolonies.coremod.gui.townHall.add=Add

com.minecolonies.coremod.permission.access_huts=Access GUIs
com.minecolonies.coremod.permission.guards_attack=Fight guards
com.minecolonies.coremod.permission.place_huts=Place huts
com.minecolonies.coremod.permission.break_huts=Break huts

com.minecolonies.coremod.permission.edit_permissions=Edit permissions
com.minecolonies.coremod.permission.manage_huts=Manage huts
com.minecolonies.coremod.permission.receive_messages=Receive messages
com.minecolonies.coremod.permission.use_scan_tool=Use scan-tool
com.minecolonies.coremod.permission.place_blocks=Place blocks
com.minecolonies.coremod.permission.break_blocks=Break blocks
com.minecolonies.coremod.permission.toss_item=Toss items
com.minecolonies.coremod.permission.pickup_item=Pickup items
com.minecolonies.coremod.permission.fill_bucket=Fill buckets
com.minecolonies.coremod.permission.open_container=Open container
com.minecolonies.coremod.permission.rightclick_block=Rightclick blocks
com.minecolonies.coremod.permission.rightclick_entity=Rightclick entities
com.minecolonies.coremod.permission.throw_potion=Throw potions
com.minecolonies.coremod.permission.shoot_arrow=Shoot arrows
com.minecolonies.coremod.permission.attack_citizen=Attack citizens
com.minecolonies.coremod.permission.attack_entity=Attack entities
com.minecolonies.coremod.permission.access_free_blocks=Access free-blocks
com.minecolonies.coremod.permission.explode=Explode

item.supplyCampDeployer.invalid=Requiring a flat ground of at least 16*17 without grass or flowers on them.
item.supplyCampDeployer.invalid.solid_block_needed=Placing a supply camp requires flat ground of at least 16*17 without grass or flowers on them..  These blocks must be solid: %s.
item.supplyCampDeployer.invalid.air_block_needed=Placing a supply camp requires flat ground of at least 16*17 without grass or flowers on them..  These blocks must be air: %s.
item.supplyCampDeployer.invalid.inside_existing_colony=You cannot place your supply camp near an existing colony.
com.minecolonies.coremod.gui.townHall.currentHappiness=Overall happiness:
com.minecolonies.coremod.job.guard.toolClickGuardTooFar=Too far away from guard tower, please upgrade your guard tower.
com.minecolonies.coremod.saturation.0=I'm starving, I can't work anymore
com.minecolonies.coremod.saturation.3=I'm quite hungry, I feel very unproductive
com.minecolonies.coremod.saturation.5=I'm hungry, I'm not that productive anymore
com.minecolonies.coremod.saturation.7=I'm quite saturated, but I'll have to eat again soon

com.minecolonies.coremod.item.permissionscepter.setmode=Set to mode '%s'
com.minecolonies.coremod.item.permissionscepter.permission.deny=You do not have permission to edit blocks with this tool.
com.minecolonies.coremod.item.permissionscepter.addblock.success=Added block type '%s'
com.minecolonies.coremod.item.permissionscepter.addposition.success=Added location '%d %d %d'
com.minecolonies.coremod.item.permissionscepter.removeblock.success=Removed block '%s'
com.minecolonies.coremod.item.permissionscepter.removelocation.success=Removed location '%d %d %d'
tile.blockHut.warehouse.limit=The amount of warehouses is limited to 1 per colony.

com.minecolonies.coremod.gui.workerHuts.baker=Baker
com.minecolonies.coremod.baker.noFurnace=My building doesn't have any furnaces, please repair it.
com.minecolonies.coremod.job.baker=Baker
com.minecolonies.coremod.gui.workerHuts.saplingList=Tasklist

com.minecolonies.coremod.gui.townHall.housing=Housing assignment mode:
com.minecolonies.coremod.gui.townHall.movein=Citizens can move in:
com.minecolonies.coremod.gui.home.assign=Assign %d citizens
com.minecolonies.coremod.gui.workerHuts.unassign=Remove citizen
tile.minecolonies.blockMinecoloniesRack.name=Rack
tile.minecolonies.blockcactustrapdoordoor.name=Cactus Trapdoor
tile.minecolonies.blockcactusstair.name=Cactus Stair
tile.minecolonies.blockcactusslab.name=Cactus Slab

com.minecolonies.coremod.status.waitingForWork=Searching job
com.minecolonies.coremod.status.deciding=Deciding
com.minecolonies.coremod.status.sleeping=Let me sleep
com.minecolonies.coremod.status.waiting=Waiting for:
com.minecolonies.coremod.status.rainStop=the rain to stop
com.minecolonies.coremod.status.working=Working
com.minecolonies.coremod.status.avoiding=Avoiding mob
com.minecolonies.coremod.status.clearing=Clearing
com.minecolonies.coremod.status.building=Building
com.minecolonies.coremod.status.decorating=Decorating
com.minecolonies.coremod.status.gathering=Gathering
com.minecolonies.coremod.status.spawning=Spawning entities
com.minecolonies.coremod.status.waitingForBuild=Waiting for request
com.minecolonies.coremod.status.delivering=Delivering
com.minecolonies.coremod.status.dumping=Dumping
com.minecolonies.coremod.status.hoeing=Hoeing
com.minecolonies.coremod.status.planting=Planting
com.minecolonies.coremod.status.harvesting=Harvesting
com.minecolonies.coremod.status.goingtopond=Going to Pond
com.minecolonies.coremod.status.searchingwater=Searching water
com.minecolonies.coremod.status.fishing=Fishing
com.minecolonies.coremod.status.patrolling=Patrolling
com.minecolonies.coremod.status.guarding=Guarding
com.minecolonies.coremod.status.following=Following
com.minecolonies.coremod.status.hunting=Hunting
com.minecolonies.coremod.status.searchingtree=Searching Tree
com.minecolonies.coremod.status.chopping=Chopping
com.minecolonies.coremod.status.stuckinleaves=Stuck in leaves!
tile.minecolonies.blockWayPoint.name=Waypoint placeholder
tile.minecolonies.blockHutBarracksTower.name=BarracksTower
tile.minecolonies.blockHutBarracks.name=Barracks
com.minecolonies.coremod.gui.workerHuts.buildBarracks=Barracks

com.minecolonies.coremod.permission.teleport_to_colony=Teleport to Colony
com.minecolonies.coremod.gui.hiring.buttonFire=Fire
com.minecolonies.coremod.worker.noUpgrade=No Upgrade available.
com.minecolonies.coremod.worker.needBarracks=Please upgrade the Barracks first.
com.minecolonies.coremod.gui.warehouse.upgrade=Upgrade Storage

com.minecolonies.coremod.job.cook=Cook
com.minecolonies.coremod.gui.workerHuts.cook=Cook
tile.minecolonies.blockHutCook.name=Restaurant
com.minecolonies.coremod.ai.noChairs=Restaurant does not have any chairs for me to eat something!
com.minecolonies.coremod.ai.noRestaurant=Please build a restaurant or get me something to eat!
com.minecolonies.coremod.ai.noWarehouse=Build a warehouse or bring me food to serve to my clients!
com.minecolonies.coremod.ai.noFood=I can't find any food in the warehouse.
com.minecolonies.coremod.gui.workerHuts.Cook=Restaurant
com.minecolonies.coremod.status.cooking=Cooking
com.minecolonies.coremod.status.serving=Serving
com.minecolonies.coremod.status.retrieving=Retrieving
com.minecolonies.coremod.status.idling=Idling
com.minecolonies.coremod.status.mining=Mining
com.minecolonies.coremod.status.smeltingdown=Smelting down

item.minecolonies.scepterPermission.name=PermissionScepter

com.minecolonies.coremod.request.delivery=Delivery of:
com.minecolonies.coremod.request.food=Food
com.minecolonies.coremod.request.cookedFood=Cooked Food
com.minecolonies.coremod.request.burnable=Fuel
com.minecolonies.coremod.request.tool.pretype=Tool of class:
com.minecolonies.coremod.request.tool.preminlevel=with minimal level:
com.minecolonies.coremod.request.tool.premaxlevel=with maximal level:

com.minecolonies.coremod.general.and=and

com.minecolonies.coremod.tooltype.none=Unknown
com.minecolonies.coremod.tooltype.pickaxe=Pickaxe
com.minecolonies.coremod.tooltype.shovel=Shovel
com.minecolonies.coremod.tooltype.axe=Axe
com.minecolonies.coremod.tooltype.hoe=Hoe
com.minecolonies.coremod.tooltype.sword=Sword
com.minecolonies.coremod.tooltype.bow=Bow
com.minecolonies.coremod.tooltype.fishingrod=Fishingrod
com.minecolonies.coremod.tooltype.shears=Shears
com.minecolonies.coremod.tooltype.shield=Shield
com.minecolonies.coremod.tooltype.helmet=Helmet
com.minecolonies.coremod.tooltype.leggings=Leggings
com.minecolonies.coremod.tooltype.chestplate=Chest Plate
com.minecolonies.coremod.tooltype.boots=Boots

com.minecolonies.coremod.gui.citizen.requests=Open requests:
com.minecolonies.coremod.gui.citizen.requestTitle=Requests
com.minecolonies.coremod.gui.citizen.requestsCancel=Cancel
com.minecolonies.coremod.gui.citizen.requestsFulfill=Fulfill

item.minecolonies.clipboard.name=Clipboard

com.minecolonies.coremod.item.clipboard.needColony=Please shift-right click the colony to register your clipboard to it.
com.minecolonies.coremod.item.clipboard.registered=Registered to colony %d.
achievement.upgrade.guard.first=The killer
achievement.upgrade.guard.last=Cleanup crew
com.minecolonies.requestsystem.playerresolver=%s is in need of %s at %s.
com.minecolonies.coremod.buildings.warehouse.name=Warehouse
tile.minecolonies.blockPaperwall.name=Paper wall

com.minecolonies.coremod.gui.workerHuts.buildPrio=Delivery Priority:
item.supplyChestDeployer.invalid=You must place it in a fitting pool of water.
item.supplyChestDeployer.missing=Are you trying to trick me, pick up that Supplyship again?
com.minecolonies.coremod.citizen.rename.same=Renaming failed: 2 Citizens are not allowed to have the same name!
com.minecolonies.coremod.citizen.rename.notAllowed=Renaming failed: You're not allowed to rename your Citizen.

tile.minecolonies.blockshingle_oak.name=Oak Shingle
tile.minecolonies.blockshingle_birch.name=Birch Shingle
tile.minecolonies.blockshingle_spruce.name=Spruce Shingle
tile.minecolonies.blockshingle_jungle.name=Jungle Shingle
tile.minecolonies.blockshingle_dark_oak.name=Dark Oak Shingle
tile.minecolonies.blockshingle_acacia.name=Acacia Shingle
tile.minecolonies.blockShingleSlab.name=Shingle slab
tile.minecolonies.blockshingleslab.name=Shingle slab

com.minecolonies.coremod.request.smeltableore=Smeltable Ore
tile.minecolonies.blockhutsmeltery.name=Smeltery
com.minecolonies.coremod.job.smelter=Smelter
tile.minecolonies.blockHutSmeltery.name=Smeltery
com.minecolonies.coremod.enteringColony=Beware, you're entering %s's colony.
com.minecolonies.coremod.leavingColony=Farewell, you're leaving %s's colony.
com.minecolonies.coremod.enteringColonyNotify=Beware, %s just entered %s.
com.minecolonies.coremod.leavingColonyNotify=Farewell %s, they just left %s.

com.minecolonies.coremod.mourning=There has been a death in the colony. The colony will mourn %s tomorrow out of respect.

event.minecolonies.raidMessage1=§4Mysterious warriors have been spotted close to %s.
event.minecolonies.raidMessage2=§4Citizens report rumors of raiders close to %s!
event.minecolonies.raidMessage3=§4Buckle up cowboy! There's some darn raiders comin' for %s tonight!
event.minecolonies.raidMessage4=§4A huge horde of raiders is comin' to %s, and they're not here to play!

event.minecolonies.raidMessage_p1=§4Mysterious sailors have been spotted close to %s, they sailed in on a small Sloop, you should consider destroying it.
event.minecolonies.raidMessage_p2=§4Citizens report rumors of pirates close to %s, they brought a ship, better destroy it!
event.minecolonies.raidMessage_p3=§4Arr Comrade! There's some darn pirates comin' for %s tonight, they sailed here and will continue attacking until we destroy their Caravel!
event.minecolonies.raidMessage_p4=§4A huge horde of pirates are sailin' to %s and they're not here to play! Their rigorous waves will hit us unless we destroy their Galleon!

com.minecolonies.coremod.gui.workerHuts.toggleAllOn=Toggle all (on)
com.minecolonies.coremod.gui.workerHuts.toggleAllOff=Toggle all (off)
com.minecolonies.coremod.gui.recipe.remove=Remove
com.minecolonies.coremod.gui.workerHuts.crafting=Teach recipe
com.minecolonies.coremod.gui.recipe.done=Successfully saved recipe!
com.minecolonies.coremod.gui.workerHuts.listRecipes=List of recipes
com.minecolonies.coremod.resolvers.crafter.private=Crafting
com.minecolonies.coremod.gui.workerHuts.toggleReplantSaplingsOn=Replant (on)
com.minecolonies.coremod.gui.workerHuts.toggleReplantSaplingsOff=Replant (off)
com.minecolonies.coremod.gui.workerHuts.togglerestrictionon=Restriction (on)
com.minecolonies.coremod.gui.workerHuts.togglerestrictionoff=Restriction (off)

com.minecolonies.coremod.resolvers.crafter.public=Crafter

com.minecolonies.coremod.compat.jei.crafting.teaching.unknown.recipe=You have not learned this recipe yet!

com.minecolonies.coremod.gui.townHall.allies=Allies:
com.minecolonies.coremod.gui.townHall.feuds=Feuds:
com.minecolonies.coremod.gui.townHall.tp=Do you really want to teleport to: %s [YES]
com.minecolonies.coremod.gui.workerHuts.switchStyle=Switch Style
com.minecolonies.coremod.gui.townHall.tooLow=TH too low
com.minecolonies.coremod.gui.recipe.full=Max reached for level
com.minecolonies.coremod.cook.full=Can't bring food to the worker since their inventory is full.

tile.minecolonies.blockTimberFrame_oak_plain.name=Oak Plain Timber Frame
tile.minecolonies.blockTimberFrame_oak_doublecrossed.name=Oak Crossed Timber Frame
tile.minecolonies.blockTimberFrame_oak_framed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_sideframed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_gateframed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_onecrossedlr.name=Oak Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_oak_onecrossedrl.name=Oak Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_oak_downgated.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_horizontalplain.name=Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_oak_horizontalnocap.name=Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_plain.name=Spruce Plain Timber Frame
tile.minecolonies.blockTimberFrame_spruce_doublecrossed.name=Spruce Crossed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_framed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_sideframed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_gateframed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_onecrossedlr.name=Spruce Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_onecrossedrl.name=Spruce Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_downgated.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_horizontalplain.name=Spruce Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_horizontalnocap.name=Spruce Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_birch_plain.name=Birch Plain Timber Frame
tile.minecolonies.blockTimberFrame_birch_doublecrossed.name=Birch Crossed Timber Frame
tile.minecolonies.blockTimberFrame_birch_framed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_sideframed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_gateframed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_onecrossedlr.name=Birch Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_birch_onecrossedrl.name=Birch Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_birch_downgated.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_horizontalplain.name=Birch Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_birch_horizontalnocap.name=Birch Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_plain.name=Jungle Plain Timber Frame
tile.minecolonies.blockTimberFrame_jungle_doublecrossed.name=Jungle Crossed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_framed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_sideframed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_gateframed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_onecrossedlr.name=Jungle Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_onecrossedrl.name=Jungle Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_downgated.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_horizontalplain.name=Jungle Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_horizontalnocap.name=Jungle Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_plain.name=Acacia Plain Timber Frame
tile.minecolonies.blockTimberFrame_acacia_doublecrossed.name=Acacia Crossed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_framed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_sideframed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_gateframed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_onecrossedlr.name=Acacia Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_onecrossedrl.name=Acacia Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_downgated.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_horizontalplain.name=Acacia Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_horizontalnocap.name=Acacia Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_plain.name=Dark Oak Plain Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_doublecrossed.name=Dark Oak Crossed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_framed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_sideframed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_gateframed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_onecrossedlr.name=Dark Oak Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_onecrossedrl.name=Dark Oak Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_downgated.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_horizontalplain.name=Dark Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_horizontalnocap.name=Dark Oak Horizontal Timber Frame
tile.minecolonies.blockcactusplank.name=Cactus Plank
tile.minecolonies.blockcactuspdoor.name=Cactus Trapdoor
item.minecolonies.cactusdoor.name=Cactus Door
tile.minecolonies.blockcactusslab_half.name=Cactus Slab


com.minecolonies.coremod.request.toolow=Can't mine block %s at %s. Need to upgrade the building to use a tool with higher mining level.
com.minecolonies.coremod.dimension.no=You are not allowed to place colonies in other dimensions. (Triggered by config value)
com.minecolonies.coremod.max.schematic.reached=Max schematic size of %d blocks reached.

com.minecolonies.coremod.max.schematic.quiteclose=Quite close in the
com.minecolonies.coremod.max.schematic.quitefar=Quite far in the
com.minecolonies.coremod.max.schematic.reallyfar=Really far in the
com.minecolonies.coremod.gui.workerHuts.barbpoints=Last Barbarian Spawns
com.minecolonies.coremod.gui.workerHuts.barbpoints.current=Current Barbarian Position
com.minecolonies.coremod.barbarians.left=Only %d raiders left!
com.minecolonies.coremod.barbarians.killed=You succesfully defended your colony against the intruders!
com.minecolonies.coremod.gui.workerHuts.reposition=Reposition

com.minecolonies.coremod.tooClose=Too close to world spawn, needs to be at least %d blocks away.
com.minecolonies.coremod.tooFar=Too far away from the world spawn, needs to be max %d blocks away.

com.minecolonies.coremod.gui.scanTool.showRes=Show Resources
com.minecolonies.coremod.gui.scanTool.to=To:
com.minecolonies.coremod.gui.scanTool.from=From:
com.minecolonies.coremod.gui.scanTool.name=Scan Name:
com.minecolonies.coremod.gui.scanTool.remove=Remove
com.minecolonies.coremod.gui.scanTool.replace=Replace
com.minecolonies.coremod.gui.scan.replace.title=Block Replacement GUI
com.minecolonies.coremod.gui.scanTool.select=Select

com.minecolonies.coremod.gui.townHall.guards=Number of guards:
com.minecolonies.coremod.gui.townHall.house=Number of houses:
com.minecolonies.coremod.gui.townHall.saturation=Saturation of citizens:
com.minecolonies.coremod.gui.workerHuts.happiness=Happiness



tile.minecolonies.barrel_block.name=Barrel
item.minecolonies.compost.name=Compost
tile.minecolonies.blockHutComposter.name=Composter Hut
com.minecolonies.gui.workerHuts.composter.compostables=Items to compost

com.minecolonies.coremod.gui.townHall.citizens.unemployed=Unemployed
com.minecolonies.coremod.gui.townHall.events=Events
com.minecolonies.coremod.gui.townHall.workorders=Workorders
com.minecolonies.coremod.request.stacklist=StackList

entity.composter.noItems=Please define a list of items to be composted.
entity.barrel.working=The barrel is working!

com.minecolonies.coremod.status.fillingBarrels=Filling the barrels
com.minecolonies.coremod.status.harvestingBarrels=Harvesting the barrels

com.minecolonies.coremod.pvp.townhall.break.start=Beware! %s started breaking your town-hall!
com.minecolonies.coremod.pvp.townhall.broke=Beware!!! %s broke your town-hall by over %d%%! At 100%% it will be lost!!!
com.minecolonies.coremod.gui.townHall.pickTeamColor=Pick Team Color:
tile.minecolonies.blockhutlibrary.name=Library
com.minecolonies.coremod.gui.workerHuts.Library=Library
com.minecolonies.coremod.job.student=Student
item.minecolonies.resourcescroll.name=Resource-Scroll
com.minecolonies.coremod.gui.resourcescroll.nobuilder=Couldn't find a registered builder, please shift-right-click an existing builders hut.

com.minecolonies.coremod.gui.workerHuts.baker.recipes=Recipes
com.minecolonies.coremod.gui.workerHuts.getTool=Get GuardTool

com.minecolonies.coremod.progress.supplies_placed=§6 Welcome to Minecolonies. Now that you have your supplies, how about searching a nice location to place your town hall to create your colony ... though far away from a village, if possible.
com.minecolonies.coremod.progress.colony_founded=§6 Word is out about a new colony. Soon the first settlers will join your newly founded colony, if there is enough space around the town hall. (Experienced magistrates can turn off these helpful messages in the Town Hall block.)
com.minecolonies.coremod.progress.first_citizen_spawned=§6 The first settler arrived at your colony. You should place a builder's hut to start your settlement.
com.minecolonies.coremod.progress.builder_placed=§6 Great job on the placement of the builder's hut. However, that's not enough. You need to access it and click the build button! Soon your NPC will be creating new structures for the village.
com.minecolonies.coremod.progress.built_enqueued=§6 While your builder is working, you can check on the resources he needs on the second page of the building GUI.
com.minecolonies.coremod.progress.builder_built=§6 With the builder's hut completed, we should turn our attention to resource production. I suggest you get a lumberjack or miner.
com.minecolonies.coremod.progress.resource_prod_built=§6 Producing resources costs energy and makes your settlers hungry. You might want to place a farmer or fisherman.
com.minecolonies.coremod.progress.food_prod_built=§6 Your town starts to flourish! To improve the productivity, you might want to upgrade the buildings.
com.minecolonies.coremod.progress.four_citizen_employed=§6 All your initial settlers are now employed. To attract more settlers, you have to build or upgrade housing for them.
com.minecolonies.coremod.progress.all_citizens_homed=§6 I see all your settlers have a nice home now. If you build or upgrade one more citizen hut, you will get a new settler, but beware this will attract barbarians.
com.minecolonies.coremod.progress.four_citizens_spawned=§6 The last initial citizen arrived at your colony, to spawn new children build a citizen hut and assign a male and female citizen.
com.minecolonies.coremod.progress.five_citizens_spawned=§6 A new settler arrived at your colony, and he brings word that barbarian spies have found the growing village. You might want to build a guard tower!
com.minecolonies.coremod.progress.six_citizens_spawned=§6 A growing settlement means a growing responsibility. You should consider placing a restaurant to keep your settlers well fed.
com.minecolonies.coremod.progress.seven_citizens_spawned=§6 Your citizens urge you to build a warehouse. This will lighten your backpack, and also so they may get their merchandise faster!
com.minecolonies.coremod.progress.warehouse_built=§6 You've built a warehouse. However, your people are too tasked as it is to fill it. Build some delivery huts to attract the deliverymen. Up to 5 can work per warehouse.
com.minecolonies.coremod.progress.eight_citizens_spawned=§6 Settlers are saying that their skills influence their leveling speed. You can manually employ citizens, if it is turned on in the Town Hall configurations. The best skills for the job will be highlighted during the employment process.
com.minecolonies.coremod.progress.manual_employment_on=§6 Workers are complaining about a long walk to their work. You can manually assign them to houses, if the option is turned on in the Town Hall configuration.
com.minecolonies.coremod.progress.nine_citizens_spawned=§6 A growing colony increases the burdens on your settlers. You should consider upgrading your worker buildings.
com.minecolonies.coremod.progress.twenty_building_levels=§6 A barbarian spy had been caught next to our colony, and he seems to be from a bigger group. You should consider building barracks to defend your colony.
com.minecolonies.coremod.progress.not_enough_jobs=§6 Building more citizen huts than available jobs has a bad influence on your citizens happiness.
com.minecolonies.coremod.progress.newChild=§6 A new child is now happily living in your Colony!
com.minecolonies.coremod.progress.childGrow=%s grew up and wants a job now.
com.minecolonies.coremod.progress.hireCitizen=§6 Your recruitment package was accepted, a new Citizen arrived!

com.minecolonies.coremod.gui.townHall.printProgress=Print help messages:
com.minecolonies.coremod.gui.townHall.on=On
com.minecolonies.coremod.gui.townHall.off=Off

com.minecolonies.coremod.gui.hiring.buttonPaused=Pause
com.minecolonies.coremod.gui.hiring.buttonUnpaused=Unpause
com.minecolonies.coremod.gui.hiring.restart=Restart
com.minecolonies.coremod.gui.hiring.restartMessage=Restart for citizen %s scheduled.
com.minecolonies.coremod.gui.hiring.restartMessageDone=Citizen %s succesfully restarted.
com.minecolonies.coremod.gui.townHall.buildingLevel=Building level
com.minecolonies.coremod.job.composter=Composter
com.minecolonies.coremod.gui.warehouse.sort=Sort
com.minecolonies.coremod.gui.auto.hire.warning=Turn the hiring mode of the building or colony to manual to fire this worker or hire another one.
com.minecolonies.coremod.citizens.nospace=<Mysterious Voice> Colonists can't arrive at your colony because there is not enough space at pos X:%d Y:%d Z:%d

entity.Pirate.name=Pirate
entity.ArcherPirate.name=Pirate Archer
entity.ChiefPirate.name=Pirate Captain

entity.minecolonies.Pirate.name=Pirate
entity.minecolonies.ArcherPirate.name=Pirate Archer
entity.minecolonies.ChiefPirate.name=Pirate Captain
death.attack.entity.Pirate=%d was Sliced & Diced by a Pirate!
death.attack.entity.ChiefPirate=%d was Macerated by a Great Captain!
death.attack.entity.ArcherPirate=%d was ravaged by an Archer Pirate
item.minecolonies.iron_scimitar.name=Scimitar

item.pirate_hat.name=Pirate Hat
item.pirate_top.name=Pirate Top
item.pirate_legs.name=Pirate Legs
item.pirate_boots.name=Pirate Boots

item.pirate_cap.name=Pirate Cap
item.pirate_chest.name=Pirate Chest
item.pirate_leggins.name=Pirate Leggings
item.pirate_shoes.name=Pirate Shoes
com.minecolonies.coremod.pirates.sailing.away=A pirate ship close to %s just sailed away to search another victim.
com.minecolonies.coremod.cook.serve.player=%s: Here you go Sir, take this food!
tile.minecolonies.blockHutArchery.name=Archery
com.minecolonies.coremod.gui.workerHuts.Archery=Archery
tile.minecolonies.blockHutCombatAcademy.name=Combat Academy
com.minecolonies.coremod.gui.workerHuts.CombatAcademy=Combat Academy
item.santa_hat.name=Santa hat

com.minecolonies.coremod.gui.workerHuts.Sawmill=Sawmill
tile.minecolonies.blockHutSawmill.name=Sawmill
com.minecolonies.coremod.recipe.unable=Unable to store the blueprint. Either the %s has no space for any more blueprints, or the blueprint doesn't correspond with its profession.
com.minecolonies.coremod.request.crafting=Crafter
entity.builder.messageBuildersTooFar=There is no builder close enough to work at this building, assign a builder to it manually in the build screen or build it closer to the existing builders!
com.minecolonies.coremod.baker.noRecipe=Please tell me which recipe you want me to prepare in the Bakery!
com.minecolonies.coremod.request.compostable=Compostable
com.minecolonies.coremod.request.fertilizer=Fertilizer
com.minecolonies.coremod.gui.workerHuts.composter=Composter Hut
com.minecolonies.coremod.furnaceUser.noFuel=Please tell me what kind of fuel to use in my furnace!
tile.minecolonies.blockpostbox.name=Postbox
com.minecolonies.coremod.gui.citizen.stacks=Blocks to Request:
com.minecolonies.coremod.gui.workerHuts.request=Request

com.minecolonies.coremod.gui.workerHuts.Blacksmith=Blacksmith
com.minecolonies.coremod.gui.workerHuts.Stonemason=Stonemason
com.minecolonies.coremod.gui.workerHuts.smelter=Metal Smeltery
com.minecolonies.coremod.gui.workerHuts.stonesmelter=Stone Smeltery
tile.minecolonies.blockHutStoneSmeltery.name=Stone Smeltery
com.minecolonies.coremod.job.StoneSmeltery=Stone Smelter
com.minecolonies.coremod.job.Blacksmith=Blacksmith
com.minecolonies.coremod.job.Stonemason=Stonemason
com.minecolonies.coremod.job.Sawmill=Woodworker
com.minecolonies.coremod.ai.wrongFood=The food I have is too raw to eat!

com.minecolonies.coremod.gui.homeHut.current=Current home:
com.minecolonies.coremod.gui.homeHut.currently=Currently: %d blocks
tile.minecolonies.blockHutCrusher.name=Crusher
com.minecolonies.coremod.gui.workerHuts.Crusher=Crusher
com.minecolonies.coremod.gui.workerHuts.crusherSettings=Settings
com.minecolonies.coremod.gui.workerHuts.save=save
com.minecolonies.coremod.crusher.toomuch=Set to the current daily max of %d.

tile.blockHutTownHall.messagePlacedAlreadyDel=You have placed a Town Hall already, if you want to delete your colony to start a new one click:
tile.blockHutTownHall.messagePlacedAlreadyInfi=You have placed a Town Hall already, if you want to delete your colony to start a new one click [DELETE], if you want to start a new colony but not delete your old one click [ABANDON].
tile.blockHutTownHall.messagePlacedAlready=You have placed a Town Hall already
tile.blockHutTownHall.abandonAddOfficer=If you want to add yourself as an officer to the abandoned colony to retain control click:
tile.blockHutTownHall.deleteMessageLink=[DELETE]
tile.blockHutTownHall.abandonMessageLink=[ABANDON]
tile.blockHutTownHall.addOfficerMessageLink=[ADD AS OFFICER]

com.minecolonies.coremod.gui.shepherd.autoDye=Random sheep dyeing:
com.minecolonies.coremod.general.onBig=On
com.minecolonies.coremod.general.offBig=Off

com.minecolonies.coremod.general.cantTakeEquipped=The only armour you have got is what you are wearing. Put it in your inventory if you want to give it to me.

com.minecolonies.coremod.gui.workerHuts.sifterSettings=Daily limit
tile.minecolonies.blockHutSifter.name=Sifter
com.minecolonies.coremod.gui.workerHuts.Sifter=Sifter
com.minecolonies.coremod.sifter.meshBroke=My current mesh broke and I started to work with the default mesh again!
com.minecolonies.coremod.gui.workerHuts.buy=Buy
com.minecolonies.coremod.gui.workerHuts.meshSettings=Mesh Settings
com.minecolonies.coremod.sifter.toomuch=Set to the current daily max of %d.
com.minecolonies.coremod.gui.building.rename.title=Rename Your Building
com.minecolonies.coremod.job.crusher=Crusher
com.minecolonies.coremod.job.sifter=Sifter
com.minecolonies.coremod.gui.buildinghiremode=Building Hiring Mode:
com.minecolonies.coremod.gui.hiringmode.default=Default (Colony override)
com.minecolonies.coremod.gui.hiringmode.auto=Automatic
com.minecolonies.coremod.gui.hiringmode.manual=Manual
com.minecolonies.coremod.gui.name.tooLong=We reduced the string to "%s" since it exceeded the limit of 15 letters.

tile.minecolonies.decorationcontroller.name=Decoration Controller
com.minecolonies.coremod.gui.deco.namescan=Final file path and filename, no level:
com.minecolonies.coremod.gui.deco.name=The name of the decoration:
com.minecolonies.coremod.gui.deco.level=The level of the decoration:

com.minecolonies.coremod.gui.placement.warning=We suggest to use the buildtool GUI to place the building to be able to adjust the exact position of placement.
com.minecolonies.coremod.gui.placement.buildtool=Use Buildtool
com.minecolonies.coremod.gui.placement.direct=Place anyway
com.minecolonies.coremod.gui.townHall.population.childs=Children: %d

tile.minecolonies.composted_dirt.name=Composted Dirt
com.minecolonies.coremod.composted_dirt.player_use_message=This block can be only used by the Florist worker!
com.minecolonies.coremod.job.florist=Florist
tile.minecolonies.blockHutFlorist.name=Flower Shop
com.minecolonies.coremod.gui.workerHuts.florist=Florist
com.minecolonies.gui.workerHuts.florist.flowers=Plantables
com.minecolonies.gui.workerhuts.florist.toolow=The florist currently randomly generates the flowers in the list, upgrade to level 4 or above to select them manually!
com.minecolonies.gui.workerhuts.florist.toomany=You can deactivate max 5 options. Upgrade to level 5 to restrict it further!
com.minecolonies.coremod.florist.noplantground=I am missing any composted dirt to plant on, please repair or upgrade my building!
com.minecolonies.coremod.florist.nocompost=I need compost to plant my flowers!
com.minecolonies.coremod.florist.noflowers=I can't work, all flowers are disabled!
com.minecolonies.coremod.gui.townHall.population.florists=Florists: %d
com.minecolonies.coremod.gui.townHall.population.bakerys=Bakeries: %d
