tile.minecolonies.blockHutCitizen.name=公民小屋
tile.minecolonies.blockHutShepherd.name=Shepherd's Hut
tile.minecolonies.blockHutSwineHerder.name=SwineHerders's Hut
tile.minecolonies.blockHutCowboy.name=Cowboy's Hut
tile.minecolonies.blockHutChickenHerder.name=ChickenHerders's Hut
tile.minecolonies.blockHutBaker.name=面包店\n
tile.minecolonies.blockHutBlacksmith.name=Blacksmith
tile.minecolonies.blockHutBuilder.name=建筑工小屋
tile.minecolonies.blockHutFarmer.name=农场
tile.minecolonies.blockHutLumberjack.name=伐木工小屋
tile.minecolonies.blockHutFisherman.name=渔夫的小屋
tile.minecolonies.blockHutMiner.name=矿
tile.minecolonies.blockHutStonemason.name=Stonemason
tile.minecolonies.blockHutTownHall.name=市政厅
tile.minecolonies.blockHutLibrary.name=Library
tile.minecolonies.blockSubstitution.name=占位符块
tile.minecolonies.blockBarracksTowerSubstitution.name=BarracksTower Placeholder
tile.minecolonies.blockconstructiontape.name=Construction tape
tile.blockHut.messageNoPermission=您无权在 ％s 中打开小屋。
tile.blockHut.messageNoPermissionPlace=You don't have permission to place hutes in %s.
tile.blockHutTownHall.messageMaxSize=%d 已达到最大尺寸
tile.blockHutTownHall.messageColonistDead=殖民者 ％s 死于 ％s 的 ％d ％d ％d！
tile.blockHutTownHall.messageInvalidWorld=你不能在这个世界类型里放置市政厅
tile.blockHutTownHall.messageTooClose=太靠近现有的市政厅
tile.blockHutTownHall.messageTooCloseToVillage=Too close to existing village
tile.blockHutTownHall.messageTooFar=离你的殖民地太远了
tile.blockHut.messageTooFarFromTownHall=你需要靠近你的市政厅！
tile.blockHut.messageNoTownHall=你需要先放置一个市政厅！
item.minecolonies.supplyChestDeployer.name=补给船的箱子
item.minecolonies.supplyCampDeployer.name=补给营的箱子
item.minecolonies.ancienttome.name=古魔法书
item.minecolonies.chiefsword.name=主剑
item.minecolonies.scepterGold.name=建筑工具
item.minecolonies.scepterSteel.name=扫描工具
item.minecolonies.caliper.name=卡尺

item.scepterSteel.point=Point one saved: %d %d %d
item.scepterSteel.point2=Point two saved: %d %d %d.
item.scepterSteel.samePoint=这是相同的一点
item.scepterSteel.scanFormat=扫描 _%s-%s
item.scepterSteel.scanSuccess=扫描成功保存为 %s
item.scepterSteel.scanFailure=扫描保存失败
item.caliper.message.same=那是同一个方块.
item.caliper.message.line=那是一个 %d 方块的线.
item.caliper.message.square=那是一个 %d 乘 %d 的方形.
item.caliper.message.cube=这是%d 乘 %d 乘 %d 立方体。
itemGroup.minecolonies=\ 我的世界 之 殖民地模组 
entity.worker.inventoryFullChestFull=请给我的建筑箱子腾出空间. 我不能倒出我的物品栏.
entity.builder.messageBuildStart=开始建造 %s
entity.builder.messageBuildComplete=结束建造 %s
entity.builder.messageBuildTooHigh=%s is too high, Please lower the building below Y 256.
entity.builder.messageBuildTooLow=%s is too low, Please raise the building above Y 0.
entity.builder.messageNeedMaterial=我需要 %s (数量: %d)
entity.builder.messageBuilderNecessary=Requiring a builder's hut of level %d in order to build or upgrade this building.
entity.miner.messageNeedTools=需要工具 %s!
entity.miner.messageNeedBlockAndItem=我需要 %s!
entity.miner.messageNeedBetterTools=我需要更好的工具!
entity.miner.messageMoreBlocks=我需要更多 %s!
entity.miner.messageRequiresBetterHut=请升级我的小屋以挖更深!
entity.fisherman.messageWaterTooFar=渔夫的小屋离水太远了!
entity.Barbarian.name=野蛮人
entity.minecolonies.Barbarian.name=野蛮人
entity.minecolonies.ArcherBarbarian.name=野蛮人射手
entity.minecolonies.ChiefBarbarian.name=野蛮酋长
entity.ChiefBarbarian.name=野蛮酋长
death.attack.entity.Barbarian=%d was Sliced & Diced by a Barbarian!
death.attack.entity.ChiefBarbarian=%d was Macerated by a Great Chief!
death.attack.entity.ArcherBarbarian=%d was ravaged by an Archer Barbarian
entity.ArcherBarbarian.name=Barbarian Archer
achievement.supply=一个新的开始
achievement.supply.desc=获取补给
achievement.wandofbuilding=建筑魔杖
achievement.wandofbuilding.desc=成为一个更好的建筑工
achievement.townhall=建立一个殖民地
achievement.townhall.desc=建立你自己的定居点
achievement.upgrade.builder.first=一个建筑工人
achievement.upgrade.builder.first.desc=建造基础...
achievement.upgrade.builder.max=建筑工!
achievement.upgrade.builder.max.desc=多么强大的人!
achievement.upgrade.colonist.first=公民!
achievement.upgrade.colonist.first.desc=住的地方
achievement.upgrade.colonist.max=声誉
achievement.upgrade.colonist.max.desc=多么高尚的人
achievement.upgrade.lumberjack.first=只是个伐木工
achievement.upgrade.lumberjack.first.desc=砍 砍
achievement.upgrade.lumberjack.max=一个真正的伐木工人
achievement.upgrade.lumberjack.max.desc=森林砍伐
achievement.upgrade.miner.first=矿工人
achievement.upgrade.miner.first.desc=挖挖洞
achievement.upgrade.miner.max=钻石发现者!
achievement.upgrade.miner.max.desc=一名钻石采集者
achievement.size.settlement=定居点
achievement.size.settlement.desc=几个迷失的人
achievement.size.town=城镇
achievement.size.town.desc=一个健康的殖民地
achievement.size.city=城市
achievement.size.city.desc=首都
entity.builder.messageNoBuilder=你需要一个建筑工来建造或升级这个建筑.
entity.farmer.noSeedSet=请在稻草人里指定一个种子来栽种.
entity.farmer.NeedSeed=我需要%s 来种植。
entity.farmer.noFreeFields=放置更多农田来使我工作.
achievement.upgrade.fisher.first=一个渔民.
entity.citizen.noJob=%s would like to have a job.
entity.citizen.demandsJob=%s demands to have a job and is getting very upset standing around.
entity.citizen.noHouse=%s would like to have a house to go to every night.
entity.citizen.demandsHouse=%s demands to have a house to live in and is getting very upset.
entity.citizen.noTool=%s would like to get %s.
entity.citizen.demandsTool=%s demand to get a %s.
achievement.upgrade.fisher.max=鲸鱼捕手!
achievement.upgrade.farmer.first=一名农夫.
achievement.upgrade.farmer.first.desc=农业经济。
achievement.upgrade.farmer.max=伟大的农夫!
achievement.upgrade.farmer.max.desc=更多小麦!
achievement.upgrade.fisher.first.desc=我喜欢鱼.
achievement.upgrade.fisher.max.desc=我要更多!
achievement.upgrade.townhall.max=我是国王!
achievement.upgrade.townhall.max.desc=真是个国王!
achievement.upgrade.townhall.first=我们需要一个市政厅!
achievement.upgrade.townhall.first.desc=建造一个市政厅!
tile.minecolonies.blockHutGuardTower.name=卫兵塔
tile.blockHutTownHall.messageWorkerDead=The %s %s has died at %d %d %d of %s!
item.minecolonies.scepterGuard.name=卫兵-权杖
item.minecolonies.scepterLumberjack.name=Lumberjack-scepter
item.minecolonies.scepterLumberjack.usedStart=First position set.
item.minecolonies.scepterLumberjack.usedEnd=Second position set.
item.minecolonies.scepterLumberjack.restrictionTooBig=Area %s is too large. Maximum restricted area for the lumberjack is %s blocks.
item.minecolonies.scepterLumberjack.restrictionSet=Lumberjack restricted area set. Size is %s blocks. Max size is %s blocks.

com.minecolonies.configgui.title=我的世界 之 殖民地模组- 配置

com.minecolonies.coremod.status.worker.goingToHut=Going to Hut
com.minecolonies.coremod.status.herder.breeding=Breeding
com.minecolonies.coremod.status.herder.searching=Searching
com.minecolonies.coremod.status.herder.goingToAnimal=Going to Animal
com.minecolonies.coremod.status.herder.butchering=Butchering
com.minecolonies.coremod.status.cowboy.milking=Milking
com.minecolonies.coremod.status.shepherd.shearing=Shearing
com.minecolonies.coremod.gui.workerHuts.shepherdHut=Shepherd's Hut
com.minecolonies.coremod.gui.workerHuts.swineHerderHut=SwineHerder's Hut
com.minecolonies.coremod.gui.workerHuts.cowboyHut=Cowboy's Hut
com.minecolonies.coremod.gui.workerHuts.chickenHerderHut=ChickenHerder's Hut
com.minecolonies.coremod.gui.townHall.rename=重新命名殖民地
com.minecolonies.coremod.gui.workerHuts.minerMineNode=挖掘等级
com.minecolonies.coremod.gui.workerHuts.buildType=建筑类型:
com.minecolonies.coremod.gui.workerHuts.workerLevel=工人等级: %s
com.minecolonies.coremod.gui.warehouse.toGuards=交付给卫兵:
com.minecolonies.coremod.gui.workerHuts.homeHut=公民小屋
com.minecolonies.coremod.gui.buildtool.nodecoration=没有装饰物
com.minecolonies.coremod.gui.workerHuts.buildersHut=建筑工小屋
com.minecolonies.coremod.job.Lumberjack=伐木工
com.minecolonies.coremod.job.SwineHerder=SwineHerder
com.minecolonies.coremod.job.Shepherd=Shepherd
com.minecolonies.coremod.job.Cowboy=Cowboy
com.minecolonies.coremod.job.ChickenHerder=ChickenHerder
com.minecolonies.coremod.gui.citizen.skills.intelligence=智力: %d
com.minecolonies.coremod.gui.townHall.currTownHallName=殖民地名称:
com.minecolonies.coremod.gui.townHall.citizens=公民
com.minecolonies.coremod.error.supplyChestAlreadyPlaced=您已经放置了一艘补给船或补给营！
com.minecolonies.coremod.gui.citizen.skills.endurance=耐力: %d
com.minecolonies.coremod.gui.townHall.rename.title=重新命名殖民地
com.minecolonies.coremod.gui.townHall.mercenary.title=Mercenary help
com.minecolonies.coremod.gui.workerHuts.information=资讯
com.minecolonies.coremod.gui.hiring.description=为工作选取一名工人
com.minecolonies.coremod.gui.assigning.description=Choose a citizen to assign to live here.

com.minecolonies.coremod.gui.townHall.population.totalCitizens=公民人数: %d/%d
com.minecolonies.coremod.gui.townHall.population.deliverymen=运送员: %d
com.minecolonies.coremod.gui.townHall.population.miners=矿工: %d
com.minecolonies.coremod.gui.townHall.population.fishermen=渔民: %d
com.minecolonies.coremod.gui.townHall.population.guards=Guards: %d
com.minecolonies.coremod.gui.townHall.population.lumberjacks=伐木工: %d
com.minecolonies.coremod.gui.townHall.population.farmers=农民: %d
com.minecolonies.coremod.gui.townHall.population.bakers=面包师: %d
com.minecolonies.coremod.gui.townHall.population.smelters=Smelters: %d
com.minecolonies.coremod.gui.townHall.population.shepherds=Shepherds: %d
com.minecolonies.coremod.gui.townHall.population.chickenherders=Chickenherders: %d
com.minecolonies.coremod.gui.townHall.population.cowboys=Cowboys: %d
com.minecolonies.coremod.gui.townHall.population.swineherders=Swineherders: %d
com.minecolonies.coremod.gui.townHall.population.composters=Composters: %d
com.minecolonies.coremod.gui.townHall.population.builders=建筑工: %d
com.minecolonies.coremod.gui.townHall.population.cooks=Cooks: %d
com.minecolonies.coremod.gui.townHall.population.rangers=Rangers: %d
com.minecolonies.coremod.gui.townHall.population.knights=Knights: %d
com.minecolonies.coremod.gui.townHall.population.students=Students: %d

com.minecolonies.coremod.gui.townHall.population.sifters=Sifter: %d
com.minecolonies.coremod.gui.townHall.population.crushers=Crusher: %d
com.minecolonies.coremod.gui.townHall.population.sawmills=Miller: %d
com.minecolonies.coremod.gui.townHall.population.combattrainings=Squires: %d
com.minecolonies.coremod.gui.townHall.population.archertrainings=Bowmen: %d
com.minecolonies.coremod.gui.townHall.population.stonesmelterys=Stonesmelter: %d
com.minecolonies.coremod.gui.townHall.population.stonemasons=Stonemason: %d
com.minecolonies.coremod.gui.townHall.population.blacksmiths=Blacksmiths: %d


com.minecolonies.coremod.gui.workerHuts.upgradeUnavailable=没有可用的升级
com.minecolonies.coremod.gui.townHall.actions=行动
com.minecolonies.coremod.gui.warehouse.toStonemason=交付到石匠:
com.minecolonies.coremod.workOrderAdded=建筑请求创建完毕!
com.minecolonies.coremod.gui.hiring.on=手動
com.minecolonies.coremod.gui.workerHuts.build=建造建筑物
com.minecolonies.coremod.gui.workerHuts.buildRepair=Build Options
com.minecolonies.coremod.gui.workerHuts.lumberjackHut=伐木工小屋
com.minecolonies.coremod.gui.hiring.buttonHire=雇佣
com.minecolonies.coremod.gui.hiring.buttonAssign=Assign
com.minecolonies.coremod.gui.townHall.togglespec=切换规格
com.minecolonies.coremod.gui.workerHuts.repair=Repair
com.minecolonies.coremod.gui.citizen.skills.dexterity=敏捷: %d
com.minecolonies.coremod.job.Builder=建筑工
com.minecolonies.coremod.gui.citizen.skills.charisma=魅力: %d
com.minecolonies.coremod.gui.townHall.permissions=权限
com.minecolonies.coremod.gui.workerHuts.upgrade=Upgrade
com.minecolonies.coremod.gui.buildtool.hut=小屋
com.minecolonies.coremod.gui.townHall.addPlayer=添加玩家:
com.minecolonies.coremod.gui.townHall.addBlock=添加方块/位置:

com.minecolonies.coremod.gui.warehouse.visitCitizenChests=访问市民箱子:
com.minecolonies.coremod.gui.workerHuts.mobsList=Mob Attack List
com.minecolonies.coremod.job.Ranger=游侠
com.minecolonies.coremod.job.Knight=骑士
com.minecolonies.coremod.gui.townHall.population.unemployed=未就职者: %d
com.minecolonies.coremod.gui.workerHuts.minerNode=Nodes
com.minecolonies.coremod.gui.hiring.off=自动
com.minecolonies.coremod.gui.cowboy.notcollect=Not Collecting Milk
com.minecolonies.coremod.gui.cowboy.collect=Collecting Milk
com.minecolonies.coremod.gui.workerHuts.settings=设定
tile.minecolonies.blockHutField.name=农田
com.minecolonies.coremod.gui.workerHuts.Farmer=农夫
com.minecolonies.coremod.job.Deliveryman=运送员
com.minecolonies.coremod.job.Farmer=农夫
com.minecolonies.coremod.job.Miner=矿工
com.minecolonies.coremod.job.Fisherman=渔夫
com.minecolonies.coremod.gui.townHall.build=建造市政厅
com.minecolonies.coremod.gui.buildtool.decoration=装饰物
com.minecolonies.coremod.gui.workerHuts.workOrder=建筑工作:
com.minecolonies.coremod.gui.buildtool.nohut=没有小屋
com.minecolonies.coremod.gui.citizen.skills=技能
com.minecolonies.coremod.gui.townHall.repair=修理市政厅
com.minecolonies.coremod.gui.townHall.mercenary=Hire mercenaries
com.minecolonies.coremod.gui.townHall.mercenaryHire=雇佣
com.minecolonies.coremod.gui.townHall.mercenaryStory=You've encountered some mercenaries nearby your Colony. They offer to help a while with defending your colony. A price they did not name, but you get the feeling that they will not leave bare-handed. Hire at your own risk!
com.minecolonies.coremod.gui.townHall.hire=Citizen recruitment
com.minecolonies.coremod.gui.townHall.hirecitizen1=Choose which recruitment package you want to send.
com.minecolonies.coremod.gui.townHall.hirecitizen2=Citizens stats increase from Hay - Books - Emeralds to Diamonds.
com.minecolonies.coremod.gui.townHall.hirecitizen3=Using one package increases the price of all with each purchase.
com.minecolonies.coremod.gui.townHall.recall=召回公民
com.minecolonies.coremod.gui.townHall.recallOne=Recall Citizen
com.minecolonies.coremod.gui.workerHuts.minerNodeList=等级
com.minecolonies.coremod.gui.workerHuts.resourceList=需要的资源
com.minecolonies.coremod.gui.warehouse.toBlacksmith=交给铁匠
com.minecolonies.coremod.gui.citizen.skills.strength=力量: %d
com.minecolonies.coremod.gui.workerHuts.fisherman=渔夫的小屋
com.minecolonies.coremod.gui.workerHuts.workOrderAdded=建筑物加入到了建筑队列.
com.minecolonies.coremod.gui.workerHuts.recall=召回工人
com.minecolonies.coremod.gui.workerHuts.workerAssigned=指定了的工人:
com.minecolonies.coremod.gui.buildtool.nullHut=没有小屋可用
com.minecolonies.coremod.gui.townHall.defaultName=%s 的殖民地
com.minecolonies.coremod.gui.townHall.jobHiring=Worker hiring mode:
com.minecolonies.coremod.gui.workerHuts.manage=Manage Workers
com.minecolonies.coremod.gui.workerHuts.minerHut=矿工
com.minecolonies.coremod.gui.townHall.currentSpecialization=当前规格:
com.minecolonies.coremod.gui.inventory.scarecrow=稻草人
com.minecolonies.coremod.gui.workerHuts.farmerHut.fields=Fields
com.minecolonies.coremod.gui.workerHuts.farmerHut.AssignmentMode=指定农田给农民:
com.minecolonies.coremod.gui.workerHuts.farmerHut.North=北
com.minecolonies.coremod.gui.workerHuts.farmerHut.South=南
com.minecolonies.coremod.gui.workerHuts.farmerHut.East=东
com.minecolonies.coremod.gui.workerHuts.farmerHut.West=西
com.minecolonies.coremod.gui.workerHuts.farmerHut.unused=未使用的
com.minecolonies.coremod.gui.scarecrow.user=被使用的农田, 使用者: <%s>
com.minecolonies.coremod.gui.scarecrow.user.noone=没有人
com.minecolonies.coremod.gui.buildtool.nohutininventory=在你的物品栏内找不到小屋。
com.minecolonies.coremod.gui.debugScreen.noCloseColony=没有封闭的殖民地!
com.minecolonies.coremod.gui.debugScreen.nextColony=Next colony is %d blocks away! (Too close to found a new one)
com.minecolonies.coremod.gui.debugScreen.blocksFromCenter=远离中心 %d 方块.
com.minecolonies.coremod.gui.workerHuts.GuardTower=卫兵塔
com.minecolonies.coremod.job.guard.name=卫兵塔
com.minecolonies.coremod.job.Guard=卫兵
com.minecolonies.coremod.gui.workerHuts.level0=请建造小屋来雇用一名工人。
com.minecolonies.coremod.job.guard.needWeapon=一把武器!
com.minecolonies.coremod.gui.workerHuts.guardActions=卫兵-行动:
com.minecolonies.coremod.gui.workerHuts.assign=为卫兵指定工作:
com.minecolonies.coremod.gui.workerHuts.patrol=查找巡逻目标:
com.minecolonies.coremod.gui.workerHuts.retrieve=Try to retreat on low health:
com.minecolonies.coremod.gui.workerHuts.knight=骑士
com.minecolonies.coremod.gui.workerHuts.ranger=游侠
com.minecolonies.coremod.gui.workerHuts.modeM=手动
com.minecolonies.coremod.gui.workerHuts.modeA=自动
com.minecolonies.coremod.gui.workerHuts.retrieveOff=关
com.minecolonies.coremod.gui.workerHuts.retrieveOn=开
com.minecolonies.coremod.gui.workerHuts.task.guard=守卫
com.minecolonies.coremod.gui.workerHuts.task.patrol=巡逻
com.minecolonies.coremod.gui.workerHuts.calculate=Recalculate List
com.minecolonies.coremod.gui.workerHuts.task.follow=跟随
com.minecolonies.coremod.gui.workerHuts.targetPatrol=设置巡逻地点.
com.minecolonies.coremod.gui.workerHuts.targetGuard=设置守卫目标.
com.minecolonies.coremod.gui.workerHuts.followTight=Tight grouping.
com.minecolonies.coremod.gui.workerHuts.followLoose=Loose grouping.
com.minecolonies.coremod.gui.workerHuts.setTarget="停用"
com.minecolonies.coremod.gui.workerHuts.noSpace=请在你的物品栏清理出空间以使用这个功能.
com.minecolonies.coremod.job.guard.tool.taskPatrol=右键单击一个方块将其添加为巡视目标。双击关闭该工具。
com.minecolonies.coremod.job.guard.tool.taskGuard=对一个方块右键来把它设置成守卫点.
com.minecolonies.coremod.job.guard.switch=由于玩家离开了视野切换到了守卫.
com.minecolonies.coremod.job.guard.toolClickPatrol=增加位置%s 作为新的 guard%s 巡逻目标。
com.minecolonies.coremod.job.guard.toolClickGuard=设置位置%s 作为卫兵%s 的新守护目标。
com.minecolonies.coremod.job.guard.toolDoubleClick=已完成添加新的巡逻目标。
com.minecolonies.coremod.workerHuts.recallFail=召回失败-请在位置周围增加空间。
tile.minecolonies.blockSolidSubstitution.name=固体-占位方块
entity.worker.toolRequest=我需要一%s 最高等级的%s。
entity.worker.pickaxeRequest=我需要一把镐. (最低等级 %s, 最高等级 %s)
entity.worker.onePickaxeRequest=我需要一%s 镐
entity.worker.pickaxeRequestBetterHut=我需要一个小屋级别的%d 来处理更强的镐。
entity.worker.simpleToolRequest=我需要 %s.
entity.worker.specificToolRequest=我需要一%s 级的%s。
entity.worker.toolAtLeastRequest=我需要一个 %s. (最低等级: %s)
entity.worker.enchantedToolRequest=我需要一个 %s. (最高魅力等级: %d)
com.minecolonies.coremod.wareHouse.full=仓库已满, 请升级或制造空间。
com.minecolonies.coremod.job.deliveryman.noWarehouse=请升级或建立一个仓库, 让我工作。
com.minecolonies.coremod.job.deliveryman.workerChestFull=因为一个完整的工作箱不能送。
com.minecolonies.coremod.job.deliveryman.namedWorkerChestFull=由于%s箱子满了无法运送.
tile.minecolonies.blockHutWareHouse.name=仓库
com.minecolonies.coremod.gui.workerHuts.buildingWareHouse=仓库
tile.minecolonies.blockHutDeliveryman.name=送货
com.minecolonies.coremod.gui.workerHuts.Deliveryman=送货员
com.minecolonies.coremod.gui.workerHuts.cancelBuild=取消建造
com.minecolonies.coremod.gui.workerHuts.cancelUpgrade=取消升级
com.minecolonies.coremod.gui.workerHuts.cancelRepair=取消修复
com.minecolonies.coremod.gui.buildtool.hut.level=等级 %s
com.minecolonies.coremod.network.messages.schematicsavemassage.toobig=Schematic size is too big, can not be bigger than %s bytes
com.minecolonies.coremod.gui.buildtool.decorations=装饰
com.minecolonies.coremod.gui.buildtool.scans=我的示意图
com.minecolonies.coremod.gui.structure.edit.title=编辑结构
com.minecolonies.coremod.gui.structure.rename=重新命名结构
com.minecolonies.coremod.gui.structure.delete=删除结构
com.minecolonies.coremod.gui.structure.delete.title=删除结构
com.minecolonies.coremod.gui.structure.delete.body=是否要删除%s？
com.minecolonies.coremod.gui.workerHuts.deliveryPrio.static=Static
com.minecolonies.coremod.gui.workerHuts.deliveryPrio.automatic=自动
com.minecolonies.coremod.mercenary.mercenaryStealCitizen=%s is unhappy, a mercenary took the %s away!
com.minecolonies.coremod.mercenary.stealBuilding=A mercenary just stole %s from a building!

com.minecolonies.coremod.gui.happiness.happinessModifier=Happiness Modifiers
com.minecolonies.coremod.gui.happiness.food=Food Modifier
com.minecolonies.coremod.gui.happiness.damage=Damage Modifier
com.minecolonies.coremod.gui.happiness.house=House Modifier
com.minecolonies.coremod.gui.happiness.job=Job Modifier
com.minecolonies.coremod.gui.happiness.farms=No Farm Modifier
com.minecolonies.coremod.gui.happiness.tools=Tool Modifier
//death=成就
achievement.miner.death.lava=挖得太深了
achievement.miner.death.fall=这是最后的终点。
achievement.lumberjack.death.tree=我是格!
achievement.fisher.death.guardian=恐怖的深渊。
achievement.guard.death.enderman=别拽着超人的斗篷!
achievement.player.death.guard=友军伤害!
achievement.miner.death.lava.desc=你的矿工死于熔岩
achievement.miner.death.fall.desc=你的矿工死掉了
achievement.lumberjack.death.tree.desc=你的伐木工被树弄死了.
achievement.fisher.death.guardian.desc=你的渔夫被一名监护人杀害。
achievement.guard.death.enderman.desc=你的警卫被一名恩德曼杀死.
achievement.player.death.guard.desc=你被你的一个警卫杀死了.

//statistics=成就
achievement.builder.hutsBuilt.one=我的头顶上有个屋顶\n\n
achievement.builder.hutsBuilt.25=我想我能应付
achievement.builder.hutsBuilt.100=我们建造了这座城市..。
achievement.builder.hutsBuilt.500=在摇滚上!
achievement.builder.hutsBuilt.1000=我是个专业建筑师!
achievement.fisher.fishCaught.one=好吃!
achievement.fisher.fishCaught.25=足够填饱我的家人
achievement.fisher.fishCaught.100=大量的鱼!
achievement.fisher.fishCaught.500=我应该卖掉它吗？
achievement.fisher.fishCaught.1000=鲸鱼的故事。
achievement.guard.mobsKilled.one=得手！
achievement.guard.mobsKilled.25=棒极了.
achievement.guard.mobsKilled.100=大腿骨.
achievement.guard.mobsKilled.500=入侵.
achievement.guard.mobsKilled.1000=我是蝙蝠侠.
achievement.miner.oresMined.one=那是什么?
achievement.miner.oresMined.25=那是铁吗？
achievement.miner.oresMined.100=金河
achievement.miner.oresMined.500=它是导电?
achievement.miner.oresMined.1000=该死的! 又是青金石...
achievement.miner.diamondsMined.one=如此闪亮!
achievement.miner.diamondsMined.25=足够做一套装甲!
achievement.miner.diamondsMined.100=钻石是女孩们最好的朋友.
achievement.miner.diamondsMined.500=像钻石一样闪耀!
achievement.miner.diamondsMined.1000=我富有了!
achievement.lumberjack.treesFelled.one=木柴.
achievement.lumberjack.treesFelled.25=木头.
achievement.lumberjack.treesFelled.100=足够建一个屋子.
achievement.lumberjack.treesFelled.500=链锯大师.
achievement.lumberjack.treesFelled.1000=森林.
achievement.lumberjack.saplingsPlanted.one=我第一株树苗!
achievement.lumberjack.saplingsPlanted.25=我可以靠这个谋生吗？
achievement.lumberjack.saplingsPlanted.100=这么多树!
achievement.lumberjack.saplingsPlanted.500=一个森林人
achievement.lumberjack.saplingsPlanted.1000=树学校
achievement.farmer.carrotsHarvested.one=一个胡萝卜!
achievement.farmer.carrotsHarvested.25=兔八哥.
achievement.farmer.carrotsHarvested.100=他们说, 胡萝卜对你的眼睛好...
achievement.farmer.carrotsHarvested.500=很抱歉对不起，很长的文章， 这里有一个土豆。
achievement.farmer.carrotsHarvested.1000=呃, 怎么了?
achievement.farmer.potatoesHarvested.one=一个马铃薯!
achievement.farmer.potatoesHarvested.25=马铃薯沙拉
achievement.farmer.potatoesHarvested.100=马铃薯头先生
achievement.farmer.potatoesHarvested.500=薯片工厂.
achievement.farmer.potatoesHarvested.1000=土豆先生 Mr. Frodo
achievement.farmer.wheatHarvested.one=小麦?
achievement.farmer.wheatHarvested.25=让我们做些面包.
achievement.farmer.wheatHarvested.100=天天抽小麦!
achievement.farmer.wheatHarvested.500=全谷物面粉? 不, 谢谢!
achievement.farmer.wheatHarvested.1000=面包篮子.
achievement.builder.hutsBuilt.one.desc=你的建筑工建造了1个小屋.
achievement.builder.hutsBuilt.25.desc=你的建筑工建造了25个小屋.
achievement.builder.hutsBuilt.100.desc=你的建筑工建造了100个小屋.
achievement.builder.hutsBuilt.500.desc=你的建筑工建造了500个小屋.
achievement.builder.hutsBuilt.1000.desc=你的建筑工建造了1000个小屋.
achievement.fisher.fishCaught.one.desc=你的渔民钓到一条鱼。
achievement.fisher.fishCaught.25.desc=你的渔民钓到了25条鱼
achievement.fisher.fishCaught.100.desc=你的渔民钓到了100条鱼
achievement.fisher.fishCaught.500.desc=你的渔民钓到了500条鱼
achievement.fisher.fishCaught.1000.desc=你的渔民钓到了1000条鱼
achievement.guard.mobsKilled.one.desc=你的守卫杀了一个暴徒
achievement.guard.mobsKilled.25.desc=你的守卫杀了25暴徒
achievement.guard.mobsKilled.100.desc=你的守卫杀了100暴徒
achievement.guard.mobsKilled.500.desc=你的守卫杀了500暴徒
achievement.guard.mobsKilled.1000.desc=你的守卫杀了1000暴徒
achievement.miner.oresMined.one.desc=你的矿工开采了一矿石
achievement.miner.oresMined.25.desc=你的矿工开采了25矿石
achievement.miner.oresMined.100.desc=你的矿工开采了100矿石
achievement.miner.oresMined.500.desc=你的矿工开采了500矿石
achievement.miner.oresMined.1000.desc=你的矿工开采了1000矿石
achievement.miner.diamondsMined.one.desc=你的矿工开采了一颗钻石
achievement.miner.diamondsMined.25.desc=你的矿工开采了25颗钻石
achievement.miner.diamondsMined.100.desc=你的矿工开采了100颗钻石
achievement.miner.diamondsMined.500.desc=你的矿工开采了500颗钻石
achievement.miner.diamondsMined.1000.desc=你的矿工开采了1000颗钻石
achievement.lumberjack.treesFelled.one.desc=你的伐木工砍倒了一棵树。
achievement.lumberjack.treesFelled.25.desc=你的伐木工砍倒了25棵树
achievement.lumberjack.treesFelled.100.desc=你的伐木工砍倒了100棵树
achievement.lumberjack.treesFelled.500.desc=你的伐木工砍倒了500棵树
achievement.lumberjack.treesFelled.1000.desc=你的伐木砍倒了1000棵树
achievement.lumberjack.saplingsPlanted.one.desc=你的伐木工种了一棵树苗。
achievement.lumberjack.saplingsPlanted.25.desc=你的伐木工种了25棵树苗。
achievement.lumberjack.saplingsPlanted.100.desc=你的伐木工种了100棵树苗。
achievement.lumberjack.saplingsPlanted.500.desc=你的伐木种了500棵树苗。
achievement.lumberjack.saplingsPlanted.1000.desc=你的伐木种了1000棵树苗。
achievement.farmer.carrotsHarvested.one.desc=你的农民收获了一根胡萝卜。
achievement.farmer.carrotsHarvested.25.desc=你的农夫收成了25个胡萝卜.
achievement.farmer.carrotsHarvested.100.desc=你的农民收获了100胡萝卜。
achievement.farmer.carrotsHarvested.500.desc=你的农夫收成了500个胡萝卜.
achievement.farmer.carrotsHarvested.1000.desc=你的农夫收成了1000个胡萝卜.
achievement.farmer.potatoesHarvested.one.desc=你的农民收获了一个马铃薯。
achievement.farmer.potatoesHarvested.25.desc=你的农夫收成了25个胡萝卜.
achievement.farmer.potatoesHarvested.100.desc=你的农夫收成了100个马铃薯.
achievement.farmer.potatoesHarvested.500.desc=你的农夫收成了500个马铃薯.
achievement.farmer.potatoesHarvested.1000.desc=你的农夫收成了1000个马铃薯.
achievement.farmer.wheatHarvested.one.desc=你的农夫收成了1个小麦.
achievement.farmer.wheatHarvested.25.desc=你的农夫收成了25个小麦.
achievement.farmer.wheatHarvested.100.desc=你的农夫收成了100个小麦.
achievement.farmer.wheatHarvested.500.desc=你的农夫收成了500个小麦.
achievement.farmer.wheatHarvested.1000.desc=你的农夫收成了1000个小麦.

com.minecolonies.coremod.permission.no=You do not have permission to do this in this colony!
com.minecolonies.coremod.gui.townHall.freeBlocks=无限制交互
com.minecolonies.coremod.gui.townHall.add=Add

com.minecolonies.coremod.permission.access_huts=访问界面 GUIs
com.minecolonies.coremod.permission.guards_attack=战斗守卫
com.minecolonies.coremod.permission.place_huts=安置小屋
com.minecolonies.coremod.permission.break_huts=破坏小屋

com.minecolonies.coremod.permission.edit_permissions=编辑权限
com.minecolonies.coremod.permission.manage_huts=管理小屋
com.minecolonies.coremod.permission.receive_messages=接收消息
com.minecolonies.coremod.permission.use_scan_tool=使用扫描工具
com.minecolonies.coremod.permission.place_blocks=放置方块
com.minecolonies.coremod.permission.break_blocks=破坏方块
com.minecolonies.coremod.permission.toss_item=丢置物品
com.minecolonies.coremod.permission.pickup_item=拾取项目
com.minecolonies.coremod.permission.fill_bucket=装填桶
com.minecolonies.coremod.permission.open_container=打开容器
com.minecolonies.coremod.permission.rightclick_block=右键方块
com.minecolonies.coremod.permission.rightclick_entity=右键实体
com.minecolonies.coremod.permission.throw_potion=投掷药剂
com.minecolonies.coremod.permission.shoot_arrow=射箭
com.minecolonies.coremod.permission.attack_citizen=攻击公民
com.minecolonies.coremod.permission.attack_entity=攻击实体
com.minecolonies.coremod.permission.access_free_blocks=访问无限制方块
com.minecolonies.coremod.permission.explode=Explode

item.supplyCampDeployer.invalid=Requiring a flat ground of at least 16*17 without grass or flowers on them.
item.supplyCampDeployer.invalid.solid_block_needed=Placing a supply camp requires flat ground of at least 16*17 without grass or flowers on them..  These blocks must be solid: %s.
item.supplyCampDeployer.invalid.air_block_needed=Placing a supply camp requires flat ground of at least 16*17 without grass or flowers on them..  These blocks must be air: %s.
item.supplyCampDeployer.invalid.inside_existing_colony=You cannot place your supply camp near an existing colony.
com.minecolonies.coremod.gui.townHall.currentHappiness=总体幸福感:
com.minecolonies.coremod.job.guard.toolClickGuardTooFar=Too far away from guard tower, please upgrade your guard tower.
com.minecolonies.coremod.saturation.0=我快饿死了, 我没法继续工作
com.minecolonies.coremod.saturation.3=我相当饥饿, 我感觉工作效率低下
com.minecolonies.coremod.saturation.5=我饿了，我没工作效率了
com.minecolonies.coremod.saturation.7=I'm quite saturated, but I'll have to eat again soon

com.minecolonies.coremod.item.permissionscepter.setmode=模式设置为 '%s'
com.minecolonies.coremod.item.permissionscepter.permission.deny=您无权使用此工具编辑方块。
com.minecolonies.coremod.item.permissionscepter.addblock.success=加入了方块类型 '%s'
com.minecolonies.coremod.item.permissionscepter.addposition.success=添加的位置 "%d %d %d"
com.minecolonies.coremod.item.permissionscepter.removeblock.success=移除了方块 '%s'
com.minecolonies.coremod.item.permissionscepter.removelocation.success=移除了位置 '%d %d %d'
tile.blockHut.warehouse.limit=仓库的数量被限制为每个殖民地1个.

com.minecolonies.coremod.gui.workerHuts.baker=面包师
com.minecolonies.coremod.baker.noFurnace=我的建筑内没有任何烤炉, 请修好它.
com.minecolonies.coremod.job.baker=面包师
com.minecolonies.coremod.gui.workerHuts.saplingList=任务列表

com.minecolonies.coremod.gui.townHall.housing=住房分配模式:
com.minecolonies.coremod.gui.townHall.movein=Citizens can move in:
com.minecolonies.coremod.gui.home.assign=分配%d 公民
com.minecolonies.coremod.gui.workerHuts.unassign=删除公民
tile.minecolonies.blockMinecoloniesRack.name=架子
tile.minecolonies.blockcactustrapdoordoor.name=Cactus Trapdoor
tile.minecolonies.blockcactusstair.name=Cactus Stair
tile.minecolonies.blockcactusslab.name=Cactus Slab

com.minecolonies.coremod.status.waitingForWork=搜索工作
com.minecolonies.coremod.status.deciding=Deciding
com.minecolonies.coremod.status.sleeping=让我睡觉
com.minecolonies.coremod.status.waiting=等待中:
com.minecolonies.coremod.status.rainStop=停雨
com.minecolonies.coremod.status.working=工作中
com.minecolonies.coremod.status.avoiding=避免暴民
com.minecolonies.coremod.status.clearing=清理中
com.minecolonies.coremod.status.building=建筑中
com.minecolonies.coremod.status.decorating=装饰中
com.minecolonies.coremod.status.gathering=采集中
com.minecolonies.coremod.status.spawning=生成实体中
com.minecolonies.coremod.status.waitingForBuild=等待请求中
com.minecolonies.coremod.status.delivering=递送中
com.minecolonies.coremod.status.dumping=倾卸中
com.minecolonies.coremod.status.hoeing=锄地中
com.minecolonies.coremod.status.planting=栽种中
com.minecolonies.coremod.status.harvesting=收获中
com.minecolonies.coremod.status.goingtopond=去池塘
com.minecolonies.coremod.status.searchingwater=搜寻水源中
com.minecolonies.coremod.status.fishing=钓鱼中
com.minecolonies.coremod.status.patrolling=巡逻中
com.minecolonies.coremod.status.guarding=保卫中
com.minecolonies.coremod.status.following=跟随中
com.minecolonies.coremod.status.hunting=狩猎中
com.minecolonies.coremod.status.searchingtree=搜寻树木中
com.minecolonies.coremod.status.chopping=砍伐中
com.minecolonies.coremod.status.stuckinleaves=卡在叶子里了!
tile.minecolonies.blockWayPoint.name=路径点占位方块
tile.minecolonies.blockHutBarracksTower.name=兵营塔
tile.minecolonies.blockHutBarracks.name=兵营
com.minecolonies.coremod.gui.workerHuts.buildBarracks=兵营

com.minecolonies.coremod.permission.teleport_to_colony=传送至殖民地
com.minecolonies.coremod.gui.hiring.buttonFire=解雇
com.minecolonies.coremod.worker.noUpgrade=没有可用的升级.
com.minecolonies.coremod.worker.needBarracks=请先升级兵营.
com.minecolonies.coremod.gui.warehouse.upgrade=升级存储

com.minecolonies.coremod.job.cook=厨师
com.minecolonies.coremod.gui.workerHuts.cook=烹饪
tile.minecolonies.blockHutCook.name=餐厅
com.minecolonies.coremod.ai.noChairs=Restaurant does not have any chairs for me to eat something!
com.minecolonies.coremod.ai.noRestaurant=请建个餐馆或者给我买点吃的!
com.minecolonies.coremod.ai.noWarehouse=建立一个仓库或把我的食物送达我的客户！
com.minecolonies.coremod.ai.noFood=我在仓库里找不到任何食物。
com.minecolonies.coremod.gui.workerHuts.Cook=餐厅
com.minecolonies.coremod.status.cooking=烹饪
com.minecolonies.coremod.status.serving=服务
com.minecolonies.coremod.status.retrieving=获取
com.minecolonies.coremod.status.idling=空闲
com.minecolonies.coremod.status.mining=挖矿
com.minecolonies.coremod.status.smeltingdown=Smelting down

item.minecolonies.scepterPermission.name=权限权杖

com.minecolonies.coremod.request.delivery=交货:
com.minecolonies.coremod.request.food=食物
com.minecolonies.coremod.request.cookedFood=Cooked Food
com.minecolonies.coremod.request.burnable=燃料
com.minecolonies.coremod.request.tool.pretype=类工具:
com.minecolonies.coremod.request.tool.preminlevel=最低级别:
com.minecolonies.coremod.request.tool.premaxlevel=最大级别:

com.minecolonies.coremod.general.and=和

com.minecolonies.coremod.tooltype.none=未知的
com.minecolonies.coremod.tooltype.pickaxe=斧头
com.minecolonies.coremod.tooltype.shovel=铲子
com.minecolonies.coremod.tooltype.axe=斧
com.minecolonies.coremod.tooltype.hoe=锄头
com.minecolonies.coremod.tooltype.sword=剑
com.minecolonies.coremod.tooltype.bow=弓
com.minecolonies.coremod.tooltype.fishingrod=钓鱼竿
com.minecolonies.coremod.tooltype.shears=大剪刀
com.minecolonies.coremod.tooltype.shield=护盾
com.minecolonies.coremod.tooltype.helmet=Helmet
com.minecolonies.coremod.tooltype.leggings=Leggings
com.minecolonies.coremod.tooltype.chestplate=Chest Plate
com.minecolonies.coremod.tooltype.boots=Boots

com.minecolonies.coremod.gui.citizen.requests=打开请求:
com.minecolonies.coremod.gui.citizen.requestTitle=请求
com.minecolonies.coremod.gui.citizen.requestsCancel=取消
com.minecolonies.coremod.gui.citizen.requestsFulfill=符合

item.minecolonies.clipboard.name=剪贴板

com.minecolonies.coremod.item.clipboard.needColony=请用Shift键+右键单击​​殖民地注册您的剪贴板。
com.minecolonies.coremod.item.clipboard.registered=注册到殖民地%d。
achievement.upgrade.guard.first=凶手
achievement.upgrade.guard.last=清理人员
com.minecolonies.requestsystem.playerresolver=%s 需要%s 在%s。
com.minecolonies.coremod.buildings.warehouse.name=仓库
tile.minecolonies.blockPaperwall.name=纸墙

com.minecolonies.coremod.gui.workerHuts.buildPrio=交货优先权:
item.supplyChestDeployer.invalid=你必须把它放在一个合适的水池里。
item.supplyChestDeployer.missing=你试图欺骗我，再次拿起补给船？
com.minecolonies.coremod.citizen.rename.same=Renaming failed: 2 Citizens are not allowed to have the same name!
com.minecolonies.coremod.citizen.rename.notAllowed=重新命名失败: 不允许您重新命名您的公民。

tile.minecolonies.blockshingle_oak.name=Oak Shingle
tile.minecolonies.blockshingle_birch.name=Birch Shingle
tile.minecolonies.blockshingle_spruce.name=Spruce Shingle
tile.minecolonies.blockshingle_jungle.name=Jungle Shingle
tile.minecolonies.blockshingle_dark_oak.name=Dark Oak Shingle
tile.minecolonies.blockshingle_acacia.name=Acacia Shingle
tile.minecolonies.blockShingleSlab.name=Shingle slab
tile.minecolonies.blockshingleslab.name=Shingle slab

com.minecolonies.coremod.request.smeltableore=Smeltable Ore
tile.minecolonies.blockhutsmeltery.name=Smeltery
com.minecolonies.coremod.job.smelter=Smelter
tile.minecolonies.blockHutSmeltery.name=Smeltery
com.minecolonies.coremod.enteringColony=Beware, you're entering %s's colony.
com.minecolonies.coremod.leavingColony=Farewell, you're leaving %s's colony.
com.minecolonies.coremod.enteringColonyNotify=Beware, %s just entered %s.
com.minecolonies.coremod.leavingColonyNotify=Farewell %s, they just left %s.

com.minecolonies.coremod.mourning=There has been a death in the colony. The colony will mourn %s tomorrow out of respect.

event.minecolonies.raidMessage1=§4Mysterious warriors have been spotted close to %s.
event.minecolonies.raidMessage2=§4Citizens report rumors of raiders close to %s!
event.minecolonies.raidMessage3=§4Buckle up cowboy! There's some darn raiders comin' for %s tonight!
event.minecolonies.raidMessage4=§4A huge horde of raiders is comin' to %s, and they're not here to play!

event.minecolonies.raidMessage_p1=§4Mysterious sailors have been spotted close to %s, they sailed in on a small Sloop, you should consider destroying it.
event.minecolonies.raidMessage_p2=§4Citizens report rumors of pirates close to %s, they brought a ship, better destroy it!
event.minecolonies.raidMessage_p3=§4Arr Comrade! There's some darn pirates comin' for %s tonight, they sailed here and will continue attacking until we destroy their Caravel!
event.minecolonies.raidMessage_p4=§4A huge horde of pirates are sailin' to %s and they're not here to play! Their rigorous waves will hit us unless we destroy their Galleon!

com.minecolonies.coremod.gui.workerHuts.toggleAllOn=Toggle all (on)
com.minecolonies.coremod.gui.workerHuts.toggleAllOff=Toggle all (off)
com.minecolonies.coremod.gui.recipe.remove=Remove
com.minecolonies.coremod.gui.workerHuts.crafting=Teach recipe
com.minecolonies.coremod.gui.recipe.done=Successfully saved recipe!
com.minecolonies.coremod.gui.workerHuts.listRecipes=List of recipes
com.minecolonies.coremod.resolvers.crafter.private=Crafting
com.minecolonies.coremod.gui.workerHuts.toggleReplantSaplingsOn=Replant (on)
com.minecolonies.coremod.gui.workerHuts.toggleReplantSaplingsOff=Replant (off)
com.minecolonies.coremod.gui.workerHuts.togglerestrictionon=Restriction (on)
com.minecolonies.coremod.gui.workerHuts.togglerestrictionoff=Restriction (off)

com.minecolonies.coremod.resolvers.crafter.public=Crafter

com.minecolonies.coremod.compat.jei.crafting.teaching.unknown.recipe=You have not learned this recipe yet!

com.minecolonies.coremod.gui.townHall.allies=Allies:
com.minecolonies.coremod.gui.townHall.feuds=Feuds:
com.minecolonies.coremod.gui.townHall.tp=Do you really want to teleport to: %s [YES]
com.minecolonies.coremod.gui.workerHuts.switchStyle=Switch Style
com.minecolonies.coremod.gui.townHall.tooLow=TH too low
com.minecolonies.coremod.gui.recipe.full=Max reached for level
com.minecolonies.coremod.cook.full=Can't bring food to the worker since their inventory is full.

tile.minecolonies.blockTimberFrame_oak_plain.name=Oak Plain Timber Frame
tile.minecolonies.blockTimberFrame_oak_doublecrossed.name=Oak Crossed Timber Frame
tile.minecolonies.blockTimberFrame_oak_framed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_sideframed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_gateframed.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_onecrossedlr.name=Oak Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_oak_onecrossedrl.name=Oak Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_oak_downgated.name=Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_oak_horizontalplain.name=Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_oak_horizontalnocap.name=Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_plain.name=Spruce Plain Timber Frame
tile.minecolonies.blockTimberFrame_spruce_doublecrossed.name=Spruce Crossed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_framed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_sideframed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_gateframed.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_onecrossedlr.name=Spruce Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_onecrossedrl.name=Spruce Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_downgated.name=Spruce Framed Timber Frame
tile.minecolonies.blockTimberFrame_spruce_horizontalplain.name=Spruce Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_spruce_horizontalnocap.name=Spruce Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_birch_plain.name=Birch Plain Timber Frame
tile.minecolonies.blockTimberFrame_birch_doublecrossed.name=Birch Crossed Timber Frame
tile.minecolonies.blockTimberFrame_birch_framed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_sideframed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_gateframed.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_onecrossedlr.name=Birch Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_birch_onecrossedrl.name=Birch Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_birch_downgated.name=Birch Framed Timber Frame
tile.minecolonies.blockTimberFrame_birch_horizontalplain.name=Birch Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_birch_horizontalnocap.name=Birch Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_plain.name=Jungle Plain Timber Frame
tile.minecolonies.blockTimberFrame_jungle_doublecrossed.name=Jungle Crossed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_framed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_sideframed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_gateframed.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_onecrossedlr.name=Jungle Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_onecrossedrl.name=Jungle Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_downgated.name=Jungle Framed Timber Frame
tile.minecolonies.blockTimberFrame_jungle_horizontalplain.name=Jungle Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_jungle_horizontalnocap.name=Jungle Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_plain.name=Acacia Plain Timber Frame
tile.minecolonies.blockTimberFrame_acacia_doublecrossed.name=Acacia Crossed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_framed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_sideframed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_gateframed.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_onecrossedlr.name=Acacia Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_onecrossedrl.name=Acacia Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_downgated.name=Acacia Framed Timber Frame
tile.minecolonies.blockTimberFrame_acacia_horizontalplain.name=Acacia Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_acacia_horizontalnocap.name=Acacia Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_plain.name=Dark Oak Plain Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_doublecrossed.name=Dark Oak Crossed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_framed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_sideframed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_gateframed.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_onecrossedlr.name=Dark Oak Right-Left Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_onecrossedrl.name=Dark Oak Left-Right Diagonal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_downgated.name=Dark Oak Framed Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_horizontalplain.name=Dark Oak Horizontal Timber Frame
tile.minecolonies.blockTimberFrame_dark_oak_horizontalnocap.name=Dark Oak Horizontal Timber Frame
tile.minecolonies.blockcactusplank.name=Cactus Plank
tile.minecolonies.blockcactuspdoor.name=Cactus Trapdoor
item.minecolonies.cactusdoor.name=Cactus Door
tile.minecolonies.blockcactusslab_half.name=Cactus Slab


com.minecolonies.coremod.request.toolow=Can't mine block %s at %s. Need to upgrade the building to use a tool with higher mining level.
com.minecolonies.coremod.dimension.no=You are not allowed to place colonies in other dimensions. (Triggered by config value)
com.minecolonies.coremod.max.schematic.reached=Max schematic size of %d blocks reached.

com.minecolonies.coremod.max.schematic.quiteclose=Quite close in the
com.minecolonies.coremod.max.schematic.quitefar=Quite far in the
com.minecolonies.coremod.max.schematic.reallyfar=Really far in the
com.minecolonies.coremod.gui.workerHuts.barbpoints=Last Barbarian Spawns
com.minecolonies.coremod.gui.workerHuts.barbpoints.current=Current Barbarian Position
com.minecolonies.coremod.barbarians.left=Only %d raiders left!
com.minecolonies.coremod.barbarians.killed=You succesfully defended your colony against the intruders!
com.minecolonies.coremod.gui.workerHuts.reposition=Reposition

com.minecolonies.coremod.tooClose=Too close to world spawn, needs to be at least %d blocks away.
com.minecolonies.coremod.tooFar=Too far away from the world spawn, needs to be max %d blocks away.

com.minecolonies.coremod.gui.scanTool.showRes=Show Resources
com.minecolonies.coremod.gui.scanTool.to=To:
com.minecolonies.coremod.gui.scanTool.from=From:
com.minecolonies.coremod.gui.scanTool.name=Scan Name:
com.minecolonies.coremod.gui.scanTool.remove=Remove
com.minecolonies.coremod.gui.scanTool.replace=Replace
com.minecolonies.coremod.gui.scan.replace.title=Block Replacement GUI
com.minecolonies.coremod.gui.scanTool.select=Select

com.minecolonies.coremod.gui.townHall.guards=Number of guards:
com.minecolonies.coremod.gui.townHall.house=Number of houses:
com.minecolonies.coremod.gui.townHall.saturation=Saturation of citizens:
com.minecolonies.coremod.gui.workerHuts.happiness=Happiness



tile.minecolonies.barrel_block.name=Barrel
item.minecolonies.compost.name=Compost
tile.minecolonies.blockHutComposter.name=Composter Hut
com.minecolonies.gui.workerHuts.composter.compostables=Items to compost

com.minecolonies.coremod.gui.townHall.citizens.unemployed=Unemployed
com.minecolonies.coremod.gui.townHall.events=Events
com.minecolonies.coremod.gui.townHall.workorders=Workorders
com.minecolonies.coremod.request.stacklist=StackList

entity.composter.noItems=Please define a list of items to be composted.
entity.barrel.working=The barrel is working!

com.minecolonies.coremod.status.fillingBarrels=Filling the barrels
com.minecolonies.coremod.status.harvestingBarrels=Harvesting the barrels

com.minecolonies.coremod.pvp.townhall.break.start=Beware! %s started breaking your town-hall!
com.minecolonies.coremod.pvp.townhall.broke=Beware!!! %s broke your town-hall by over %d%%! At 100%% it will be lost!!!
com.minecolonies.coremod.gui.townHall.pickTeamColor=Pick Team Color:
tile.minecolonies.blockhutlibrary.name=Library
com.minecolonies.coremod.gui.workerHuts.Library=Library
com.minecolonies.coremod.job.student=Student
item.minecolonies.resourcescroll.name=Resource-Scroll
com.minecolonies.coremod.gui.resourcescroll.nobuilder=Couldn't find a registered builder, please shift-right-click an existing builders hut.

com.minecolonies.coremod.gui.workerHuts.baker.recipes=Recipes
com.minecolonies.coremod.gui.workerHuts.getTool=Get GuardTool

com.minecolonies.coremod.progress.supplies_placed=§6 Welcome to Minecolonies. Now that you have your supplies, how about searching a nice location to place your town hall to create your colony ... though far away from a village, if possible.
com.minecolonies.coremod.progress.colony_founded=§6 Word is out about a new colony. Soon the first settlers will join your newly founded colony, if there is enough space around the town hall. (Experienced magistrates can turn off these helpful messages in the Town Hall block.)
com.minecolonies.coremod.progress.first_citizen_spawned=§6 The first settler arrived at your colony. You should place a builder's hut to start your settlement.
com.minecolonies.coremod.progress.builder_placed=§6 Great job on the placement of the builder's hut. However, that's not enough. You need to access it and click the build button! Soon your NPC will be creating new structures for the village.
com.minecolonies.coremod.progress.built_enqueued=§6 While your builder is working, you can check on the resources he needs on the second page of the building GUI.
com.minecolonies.coremod.progress.builder_built=§6 With the builder's hut completed, we should turn our attention to resource production. I suggest you get a lumberjack or miner.
com.minecolonies.coremod.progress.resource_prod_built=§6 Producing resources costs energy and makes your settlers hungry. You might want to place a farmer or fisherman.
com.minecolonies.coremod.progress.food_prod_built=§6 Your town starts to flourish! To improve the productivity, you might want to upgrade the buildings.
com.minecolonies.coremod.progress.four_citizen_employed=§6 All your initial settlers are now employed. To attract more settlers, you have to build or upgrade housing for them.
com.minecolonies.coremod.progress.all_citizens_homed=§6 I see all your settlers have a nice home now. If you build or upgrade one more citizen hut, you will get a new settler, but beware this will attract barbarians.
com.minecolonies.coremod.progress.four_citizens_spawned=§6 The last initial citizen arrived at your colony, to spawn new children build a citizen hut and assign a male and female citizen.
com.minecolonies.coremod.progress.five_citizens_spawned=§6 A new settler arrived at your colony, and he brings word that barbarian spies have found the growing village. You might want to build a guard tower!
com.minecolonies.coremod.progress.six_citizens_spawned=§6 A growing settlement means a growing responsibility. You should consider placing a restaurant to keep your settlers well fed.
com.minecolonies.coremod.progress.seven_citizens_spawned=§6 Your citizens urge you to build a warehouse. This will lighten your backpack, and also so they may get their merchandise faster!
com.minecolonies.coremod.progress.warehouse_built=§6 You've built a warehouse. However, your people are too tasked as it is to fill it. Build some delivery huts to attract the deliverymen. Up to 5 can work per warehouse.
com.minecolonies.coremod.progress.eight_citizens_spawned=§6 Settlers are saying that their skills influence their leveling speed. You can manually employ citizens, if it is turned on in the Town Hall configurations. The best skills for the job will be highlighted during the employment process.
com.minecolonies.coremod.progress.manual_employment_on=§6 Workers are complaining about a long walk to their work. You can manually assign them to houses, if the option is turned on in the Town Hall configuration.
com.minecolonies.coremod.progress.nine_citizens_spawned=§6 A growing colony increases the burdens on your settlers. You should consider upgrading your worker buildings.
com.minecolonies.coremod.progress.twenty_building_levels=§6 A barbarian spy had been caught next to our colony, and he seems to be from a bigger group. You should consider building barracks to defend your colony.
com.minecolonies.coremod.progress.not_enough_jobs=§6 Building more citizen huts than available jobs has a bad influence on your citizens happiness.
com.minecolonies.coremod.progress.newChild=§6 A new child is now happily living in your Colony!
com.minecolonies.coremod.progress.childGrow=%s grew up and wants a job now.
com.minecolonies.coremod.progress.hireCitizen=§6 Your recruitment package was accepted, a new Citizen arrived!

com.minecolonies.coremod.gui.townHall.printProgress=Print help messages:
com.minecolonies.coremod.gui.townHall.on=开
com.minecolonies.coremod.gui.townHall.off=关

com.minecolonies.coremod.gui.hiring.buttonPaused=Pause
com.minecolonies.coremod.gui.hiring.buttonUnpaused=Unpause
com.minecolonies.coremod.gui.hiring.restart=Restart
com.minecolonies.coremod.gui.hiring.restartMessage=Restart for citizen %s scheduled.
com.minecolonies.coremod.gui.hiring.restartMessageDone=Citizen %s succesfully restarted.
com.minecolonies.coremod.gui.townHall.buildingLevel=Building level
com.minecolonies.coremod.job.composter=Composter
com.minecolonies.coremod.gui.warehouse.sort=Sort
com.minecolonies.coremod.gui.auto.hire.warning=Turn the hiring mode of the building or colony to manual to fire this worker or hire another one.
com.minecolonies.coremod.citizens.nospace=<Mysterious Voice> Colonists can't arrive at your colony because there is not enough space at pos X:%d Y:%d Z:%d

entity.Pirate.name=Pirate
entity.ArcherPirate.name=Pirate Archer
entity.ChiefPirate.name=Pirate Captain

entity.minecolonies.Pirate.name=Pirate
entity.minecolonies.ArcherPirate.name=Pirate Archer
entity.minecolonies.ChiefPirate.name=Pirate Captain
death.attack.entity.Pirate=%d was Sliced & Diced by a Pirate!
death.attack.entity.ChiefPirate=%d was Macerated by a Great Captain!
death.attack.entity.ArcherPirate=%d was ravaged by an Archer Pirate
item.minecolonies.iron_scimitar.name=Scimitar

item.pirate_hat.name=Pirate Hat
item.pirate_top.name=Pirate Top
item.pirate_legs.name=Pirate Legs
item.pirate_boots.name=Pirate Boots

item.pirate_cap.name=Pirate Cap
item.pirate_chest.name=Pirate Chest
item.pirate_leggins.name=Pirate Leggings
item.pirate_shoes.name=Pirate Shoes
com.minecolonies.coremod.pirates.sailing.away=A pirate ship close to %s just sailed away to search another victim.
com.minecolonies.coremod.cook.serve.player=%s: Here you go Sir, take this food!
tile.minecolonies.blockHutArchery.name=Archery
com.minecolonies.coremod.gui.workerHuts.Archery=Archery
tile.minecolonies.blockHutCombatAcademy.name=Combat Academy
com.minecolonies.coremod.gui.workerHuts.CombatAcademy=Combat Academy
item.santa_hat.name=Santa hat

com.minecolonies.coremod.gui.workerHuts.Sawmill=Sawmill
tile.minecolonies.blockHutSawmill.name=Sawmill
com.minecolonies.coremod.recipe.unable=Unable to store the blueprint. Either the %s has no space for any more blueprints, or the blueprint doesn't correspond with its profession.
com.minecolonies.coremod.request.crafting=Crafter
entity.builder.messageBuildersTooFar=There is no builder close enough to work at this building, assign a builder to it manually in the build screen or build it closer to the existing builders!
com.minecolonies.coremod.baker.noRecipe=Please tell me which recipe you want me to prepare in the Bakery!
com.minecolonies.coremod.request.compostable=Compostable
com.minecolonies.coremod.request.fertilizer=Fertilizer
com.minecolonies.coremod.gui.workerHuts.composter=Composter Hut
com.minecolonies.coremod.furnaceUser.noFuel=Please tell me what kind of fuel to use in my furnace!
tile.minecolonies.blockpostbox.name=Postbox
com.minecolonies.coremod.gui.citizen.stacks=Blocks to Request:
com.minecolonies.coremod.gui.workerHuts.request=Request

com.minecolonies.coremod.gui.workerHuts.Blacksmith=Blacksmith
com.minecolonies.coremod.gui.workerHuts.Stonemason=Stonemason
com.minecolonies.coremod.gui.workerHuts.smelter=Metal Smeltery
com.minecolonies.coremod.gui.workerHuts.stonesmelter=Stone Smeltery
tile.minecolonies.blockHutStoneSmeltery.name=Stone Smeltery
com.minecolonies.coremod.job.StoneSmeltery=Stone Smelter
com.minecolonies.coremod.job.Blacksmith=Blacksmith
com.minecolonies.coremod.job.Stonemason=Stonemason
com.minecolonies.coremod.job.Sawmill=Woodworker
com.minecolonies.coremod.ai.wrongFood=The food I have is too raw to eat!

com.minecolonies.coremod.gui.homeHut.current=Current home:
com.minecolonies.coremod.gui.homeHut.currently=Currently: %d blocks
tile.minecolonies.blockHutCrusher.name=Crusher
com.minecolonies.coremod.gui.workerHuts.Crusher=Crusher
com.minecolonies.coremod.gui.workerHuts.crusherSettings=设定
com.minecolonies.coremod.gui.workerHuts.save=save
com.minecolonies.coremod.crusher.toomuch=Set to the current daily max of %d.

tile.blockHutTownHall.messagePlacedAlreadyDel=You have placed a Town Hall already, if you want to delete your colony to start a new one click:
tile.blockHutTownHall.messagePlacedAlreadyInfi=You have placed a Town Hall already, if you want to delete your colony to start a new one click [DELETE], if you want to start a new colony but not delete your old one click [ABANDON].
tile.blockHutTownHall.messagePlacedAlready=你已经放置了一个市政厅
tile.blockHutTownHall.abandonAddOfficer=If you want to add yourself as an officer to the abandoned colony to retain control click:
tile.blockHutTownHall.deleteMessageLink=[DELETE]
tile.blockHutTownHall.abandonMessageLink=[ABANDON]
tile.blockHutTownHall.addOfficerMessageLink=[ADD AS OFFICER]

com.minecolonies.coremod.gui.shepherd.autoDye=Random sheep dyeing:
com.minecolonies.coremod.general.onBig=开
com.minecolonies.coremod.general.offBig=关

com.minecolonies.coremod.general.cantTakeEquipped=The only armour you have got is what you are wearing. Put it in your inventory if you want to give it to me.

com.minecolonies.coremod.gui.workerHuts.sifterSettings=Daily limit
tile.minecolonies.blockHutSifter.name=Sifter
com.minecolonies.coremod.gui.workerHuts.Sifter=Sifter
com.minecolonies.coremod.sifter.meshBroke=My current mesh broke and I started to work with the default mesh again!
com.minecolonies.coremod.gui.workerHuts.buy=Buy
com.minecolonies.coremod.gui.workerHuts.meshSettings=Mesh Settings
com.minecolonies.coremod.sifter.toomuch=Set to the current daily max of %d.
com.minecolonies.coremod.gui.building.rename.title=Rename Your Building
com.minecolonies.coremod.job.crusher=Crusher
com.minecolonies.coremod.job.sifter=Sifter
com.minecolonies.coremod.gui.buildinghiremode=Building Hiring Mode:
com.minecolonies.coremod.gui.hiringmode.default=Default (Colony override)
com.minecolonies.coremod.gui.hiringmode.auto=自动
com.minecolonies.coremod.gui.hiringmode.manual=手動
com.minecolonies.coremod.gui.name.tooLong=We reduced the string to "%s" since it exceeded the limit of 15 letters.

tile.minecolonies.decorationcontroller.name=Decoration Controller
com.minecolonies.coremod.gui.deco.namescan=Final file path and filename, no level:
com.minecolonies.coremod.gui.deco.name=The name of the decoration:
com.minecolonies.coremod.gui.deco.level=The level of the decoration:

com.minecolonies.coremod.gui.placement.warning=We suggest to use the buildtool GUI to place the building to be able to adjust the exact position of placement.
com.minecolonies.coremod.gui.placement.buildtool=Use Buildtool
com.minecolonies.coremod.gui.placement.direct=Place anyway
com.minecolonies.coremod.gui.townHall.population.childs=Children: %d

tile.minecolonies.composted_dirt.name=Composted Dirt
com.minecolonies.coremod.composted_dirt.player_use_message=This block can be only used by the Florist worker!
com.minecolonies.coremod.job.florist=Florist
tile.minecolonies.blockHutFlorist.name=Flower Shop
com.minecolonies.coremod.gui.workerHuts.florist=Florist
com.minecolonies.gui.workerHuts.florist.flowers=Plantables
com.minecolonies.gui.workerhuts.florist.toolow=The florist currently randomly generates the flowers in the list, upgrade to level 4 or above to select them manually!
com.minecolonies.gui.workerhuts.florist.toomany=You can deactivate max 5 options. Upgrade to level 5 to restrict it further!
com.minecolonies.coremod.florist.noplantground=I am missing any composted dirt to plant on, please repair or upgrade my building!
com.minecolonies.coremod.florist.nocompost=I need compost to plant my flowers!
com.minecolonies.coremod.florist.noflowers=I can't work, all flowers are disabled!
com.minecolonies.coremod.gui.townHall.population.florists=Florists: %d
com.minecolonies.coremod.gui.townHall.population.bakerys=Bakeries: %d
