# This file has been auto-generated by the 'LangParser' tool. Do NOT edit!
#
# Edit the .lang file instead. You may have to create it first.
#
# enderio.config.advanced.tooltip= <-- extra unused key
# enderio.config.advanced= <-- extra unused key
# enderio.config.anchor.tooltip= <-- extra unused key
# enderio.config.anchor= <-- extra unused key
# enderio.config.item.tooltip= <-- extra unused key
# enderio.config.item= <-- extra unused key
# enderio.config.power.tooltip= <-- extra unused key
# enderio.config.power= <-- extra unused key
# enderio.config.staff.tooltip= <-- extra unused key
# enderio.config.staff= <-- extra unused key
# enderio.coolant.tooltip.degreesPerBucket= <-- different number of %s
#  ('°C pro Eimer' vs '%s°C per bucket')
# enderio.darksteel.upgrade.tnt.name= <-- extra unused key
# enderio.fuel.tooltip.burnTime= <-- different number of %s
#  ('Brenndauer {0,number} Ticks' vs 'Burn time %s ticks')
# enderio.gui.item_filter.damage.damage_75_00= <-- different number of %s
#  ('Mehr als 75 beschädigt' vs 'More than 75% Damaged')
attribute.name.enderio.aoe.xyz=
#                          en: Mining Volume
attribute.name.enderio.aoe.xz=
#                         en: Mining Range
attribute.name.enderio.aoe.y=
#                        en: Mining Depth
container.chestDouble=
#                 en: Double Chest
enderio.activated.name=Doppelschichtkondensator
#                  en: Double-Layer Capacitor
enderio.advancement.gear.g2_stone_gear.desc=
#                                       en: Craft a Stone Gear
enderio.advancement.gear.g2_stone_gear.name=
#                                       en: Geologically Mechanical
enderio.advancement.gear.g3_iron_gear.desc=
#                                      en: Craft an Iron Gear
enderio.advancement.gear.g3_iron_gear.name=
#                                      en: Ferrously Mechanical
enderio.advancement.gear.g4_energized_gear.desc=
#                                           en: Craft an Energized Bimetal Gear
enderio.advancement.gear.g4_energized_gear.name=
#                                           en: Luminously Mechanical
enderio.advancement.gear.g5_vibrant_gear.desc=
#                                         en: Craft a Vibrant Bimetal Gear
enderio.advancement.gear.g5_vibrant_gear.name=
#                                         en: Mystically Mechanical
enderio.advancement.gears.g1_wooden_gear.desc=
#                                         en: Craft a Wooden Gear
enderio.advancement.gears.g1_wooden_gear.name=
#                                         en: Arboreally Mechanical
enderio.advancement.root.desc=
#                         en: A step closer to infinity
enderio.advancement.root.name=
#                         en: Ender IO Basics
enderio.advancement.start.1_infinity_powder_get.desc=
#                                                en: Light Bedrock on fire and get a reward
enderio.advancement.start.1_infinity_powder_get.name=
#                                                en: Collect the Infinite
enderio.advancement.start.2_simple_chassis_get.desc=
#                                               en: Make your first Machine Chassis
enderio.advancement.start.2_simple_chassis_get.name=
#                                               en: The Third 'S' is Silent
enderio.config.items.darksteel.armor=
#                                en: Armor
enderio.config.items.darksteel.bow=
#                              en: Bow
enderio.config.items.darksteel.crook=
#                                en: Crook
enderio.config.items.darksteel.shears=
#                                 en: Shears
enderio.config.items.darksteel.treetap=
#                                  en: Treetap
enderio.config.items.darksteel.upgrades.elytra=
#                                          en: Chestplate: Elytra Upgrade
enderio.config.items.darksteel.upgrades.empowered=
#                                             en: Empowered Upgrades
enderio.config.items.darksteel.upgrades.glider=
#                                          en: Chestplate: Glider Upgrade
enderio.config.items.darksteel.upgrades.gogglesofrevealing=
#                                                      en: Helmet: Goggles of Revealing Upgrade
enderio.config.items.darksteel.upgrades.hoe=
#                                       en: Axe: Fork (Hoe) Upgrade
enderio.config.items.darksteel.upgrades.jump=
#                                        en: Boots: Jump Upgrade
enderio.config.items.darksteel.upgrades.nightvision=
#                                               en: Helmet: Night Vision Upgrade
enderio.config.items.darksteel.upgrades.padding=
#                                           en: Helmet: Padding Upgrade
enderio.config.items.darksteel.upgrades.soundlocator=
#                                                en: Helmet: Sound Locator Upgrade
enderio.config.items.darksteel.upgrades.spoon=
#                                         en: Pickaxe: Spoon (Shovel) Upgrade
enderio.config.items.darksteel.upgrades.swim=
#                                        en: Leggings: Swimming Upgrade
enderio.config.items.darksteel.upgrades.thaumaturgerobes=
#                                                    en: Armor: Thaumaturge's Robes Upgrades
enderio.config.items.darksteel.upgrades.theoneprobe=
#                                               en: Helmet: The One Probe Upgrade
enderio.config.items.darksteel.upgrades.travel=
#                                          en: Pickaxe/Sword: Travel Upgrade
enderio.config.items.magnet.tooltip=Wie funktionieren die?
#                               en: How do they work?
enderio.config.recipe.painter=
#                         en: Painter Recipes
enderio.config.soulbinder=
#                     en: Soulbinder Recipes
enderio.darksteel.upgrade.carpet.name=
#                                 en: Carpeting
enderio.darksteel.upgrade.carpet.tooltip.detailed.line1=
#                                                   en: Flattens the explosive force into a carpet.
enderio.darksteel.upgrade.depth.name=
#                                en: Depth
enderio.darksteel.upgrade.depth.tooltip.detailed.line1=
#                                                  en: Directs the explosive force away from the player.
enderio.darksteel.upgrade.direct.name=
#                                 en: Direct
enderio.darksteel.upgrade.direct.tooltip.detailed.line1=
#                                                   en: Teleports mined things directly into your inventory
enderio.darksteel.upgrade.gogglesOfRevealing.disabled=Magie ist versteckt
#                                                 en: Magic is hidden from plain sight
enderio.darksteel.upgrade.gogglesOfRevealing.enabled=Magie wird enthüllt
#                                                en: Magic is being revealed
enderio.darksteel.upgrade.gogglesOfRevealing.name=Brille der Enthüllung
#                                             en: Revealing
enderio.darksteel.upgrade.gogglesOfRevealing.tooltip.detailed.line1=Vis Discount: 5%
#                                                               en: Vis Discount: 5%
enderio.darksteel.upgrade.padding.name=
#                                  en: Padding
enderio.darksteel.upgrade.padding.tooltip.detailed.line1=
#                                                    en: Muffles nearby sounds
enderio.darksteel.upgrade.thaumaturge_robes.chest.name=
#                                                  en: Thaumaturge's Robe
enderio.darksteel.upgrade.thaumaturge_robes.chest.tooltip.detailed.line1=
#                                                                    en: Vis Discount: 3%
enderio.darksteel.upgrade.thaumaturge_robes.feet.name=
#                                                 en: Thaumaturge's Boots
enderio.darksteel.upgrade.thaumaturge_robes.feet.tooltip.detailed.line1=
#                                                                   en: Vis Discount: 2%
enderio.darksteel.upgrade.thaumaturge_robes.legs.name=
#                                                 en: Thaumaturge's Leggings
enderio.darksteel.upgrade.thaumaturge_robes.legs.tooltip.detailed.line1=
#                                                                   en: Vis Discount: 3%
enderio.darksteel.upgrade.tnt.0.name=
#                                en: Explosive I
enderio.darksteel.upgrade.tnt.0.tooltip.detailed.line1=
#                                                  en: Adds explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.0.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.1.name=
#                                en: Explosive II
enderio.darksteel.upgrade.tnt.1.tooltip.detailed.line1=
#                                                  en: Adds more explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.1.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.2.name=
#                                en: Explosive III
enderio.darksteel.upgrade.tnt.2.tooltip.detailed.line1=
#                                                  en: Adds even more explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.2.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.3.name=
#                                en: Explosive IV
enderio.darksteel.upgrade.tnt.3.tooltip.detailed.line1=
#                                                  en: Adds ridiculous explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.3.tooltip.detailed.line2=
#                                                  en: For problems that look like combs.
enderio.darksteel.upgrade.tnt.4.name=
#                                en: Explosive V
enderio.darksteel.upgrade.tnt.4.tooltip.detailed.line1=
#                                                  en: Adds ludicrous explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.4.tooltip.detailed.line2=
#                                                  en: https://youtu.be/ygE01sOhzz0
enderio.darksteel.upgrade.travel.tooltip.detailed.line1=Halte Shift und Rechts-Klick zum Teleportieren,
#                                                   en: Hold shift and R-Click to teleport or activate a travel anchor or Ender IO
enderio.ender.name=
#              en: Ocatadic Capacitor
enderio.farm.note.noTreetap=
#                       en: No Treetap
enderio.format.percent_efficiency=
#                             en: %s%% efficiency
enderio.grindingball.tooltip.line1=
#                              en: %sSAG Mill Grinding Ball
enderio.grindingball.tooltip.line2=
#                              en: %sMain Output %s%%
enderio.grindingball.tooltip.line3=
#                              en: %sBonus Output %s%%
enderio.gui.conduit.io_mode.in_out=Ein / Aus
#                              en: In / Out
enderio.gui.conduit.io_mode.input=Extrahieren
#                             OR: Extraktionsfilter
#                             en: Extract
enderio.gui.conduit.io_mode.output=Insertionsfilter
#                              OR: Insertieren
#                              en: Insert
enderio.gui.enchantment_filter_big=
#                              en: Big Enchantment Filter
enderio.gui.enchantment_filter_normal=
#                                 en: Enchantment Filter
enderio.gui.existing.item_filter.clear2=
#                                   en: Clear the snapshot
enderio.gui.existing.item_filter.clear=Löschen
#                                  en: Clear
enderio.gui.existing.item_filter.merge2=
#                                   en: Merge the current snapshot with a new one
enderio.gui.existing.item_filter.merge=Verschmelzen
#                                  en: Merge
enderio.gui.existing.item_filter.show2=
#                                  en: Show the current snapshot
enderio.gui.existing.item_filter.show=Zeigen
#                                 en: Show
enderio.gui.existing.item_filter.snapshot2=
#                                      en: Optional: If no snapshot is set, the inventory content will be used as filter
enderio.gui.existing.item_filter.snapshot=Snapshot
#                                     en: Snapshot
enderio.gui.existing_item_filter=Existierende Items-Filter
#                            en: Existing Item Filter
enderio.gui.generic.ioMode.overlay.tooltip.visible.line1=IO Konfigurieren
#                                                    en: Configure IO
enderio.gui.generic.ioMode.overlay.tooltip.visible.line2=Shift-Klick um alle Seiten in den
#                                                    en: Shift click to reset all sides
enderio.gui.generic.ioMode.overlay.tooltip.visible.line3=Ausgangszustand zurückzusetzen
#                                                    en: to their default setting
enderio.gui.generic.ioMode.overlay.tooltip=IO Konfigurieren
#                                      en: Configure IO
enderio.gui.item_filter.blacklist=Blacklist
#                             en: Blacklist
enderio.gui.item_filter.close2=
#                          en: Go back to previous inventory
enderio.gui.item_filter.close=
#                         en: Close Filter
enderio.gui.item_filter.sticky_disabled=Sticky Mode Deaktiviert
#                                   en: Sticky Mode Disabled
enderio.gui.item_filter.sticky_enabled2=
#                                   en: Selected items will only be sent to this or other sticky outputs
enderio.gui.item_filter.sticky_enabled=
#                                  en: Sticky Mode Enabled
enderio.gui.item_filter.whitelist=Whitelist
#                             en: Whitelist
enderio.gui.limited_item_filter=
#                           en: Limited Item Filter
enderio.gui.machine.ioMode.disabled.colored=
#                                       en: §cDisabled
enderio.gui.machine.ioMode.disabled=Deaktiviert
#                               en: Disabled
enderio.gui.machine.ioMode.none.colored=
#                                   en: §7None
enderio.gui.machine.ioMode.none=Nichts
#                           en: None
enderio.gui.machine.ioMode.pull.colored=
#                                   en: §bPull
enderio.gui.machine.ioMode.pull=Input
#                           en: Pull
enderio.gui.machine.ioMode.pullPush.colored=%sInput %s/ %sOutput
#                                       en: §6Push §f/ §bPull
enderio.gui.machine.ioMode.pullPush=Input / Output
#                               en: Push / Pull
enderio.gui.machine.ioMode.push.colored=
#                                   en: §6Push
enderio.gui.machine.ioMode.push=Output
#                           en: Push
enderio.gui.mod.item_filter.delete=
#                              en: Delete
enderio.gui.mod.item_filter.slot=
#                            en: Input Slot
enderio.gui.mod_item_filter=Mod-Item-Filter
#                       en: Mod Item Filter
enderio.gui.power.item_filter.compare=
#                                 en: Comparison Mode
enderio.gui.power.item_filter.percent=
#                                 en: Power Percentage
enderio.gui.power_item_filter=
#                         en: Power Item Filter
enderio.gui.probe.copied=
#                    en: Copied conduit settings
enderio.gui.probe.pasted=
#                    en: Pasted conduit settings
enderio.gui.redstone_filter.and=
#                           en: Redstone AND Filter
enderio.gui.redstone_filter.count=
#                             en: Count
enderio.gui.redstone_filter.counting=
#                                en: Redstone Counting Filter
enderio.gui.redstone_filter.input_signal=
#                                    en: Input Signal
enderio.gui.redstone_filter.nand=
#                            en: Redstone NAND Filter
enderio.gui.redstone_filter.nor=
#                           en: Redstone NOR Filter
enderio.gui.redstone_filter.or=
#                          en: Redstone OR Filter
enderio.gui.redstone_filter.signal_color=
#                                    en: Redstone Signal Color
enderio.gui.redstone_filter.time=
#                            en: Time
enderio.gui.redstone_filter.timer=
#                             en: Redstone Timer Filter
enderio.gui.redstone_filter.xnor=
#                            en: Redstone XNOR Filter
enderio.gui.redstone_filter.xor=
#                           en: Redstone XOR Filter
enderio.gui.soul_filter_big=
#                       en: Big Soul Filter
enderio.gui.soul_filter_normal=
#                          en: Soul Filter
enderio.gui.species_item_filter=
#                           en: Species Item Filter
enderio.gui.tooltip.redstoneControlMode.ignore=Immer aktiv.
#                                          en: Always active
enderio.gui.tooltip.redstoneControlMode.never=Niemals aktiv.
#                                         en: Never active
enderio.gui.tooltip.redstoneControlMode.off=Aktiv ohne Signal.
#                                       en: Active without signal
enderio.gui.tooltip.redstoneControlMode.on=Aktiv mit Signal.
#                                      en: Active with signal
enderio.gui.tooltip.redstoneControlMode=Redstone-Modus
#                                   en: Redstone Mode
enderio.item.item_existing_item_filter.filter_not_updated=
#                                                     en: Filter not updated
enderio.item.item_existing_item_filter.filter_updated=
#                                                 en: Filter updated
enderio.item_item_filter_upgrade.clear_config_method=
#                                                en: %sPlace in crafting grid to clear
enderio.item_item_filter_upgrade.clear_config_warning=
#                                                 en: %sThis will clear all stored filter settings!
enderio.item_item_filter_upgrade.configured=
#                                       en: %sConfigured
enderio.item_item_filter_upgrade=Upgrade für Item-Leitungen
#                            en: Upgrade for item conduits
enderio.keybind.fovminus=
#                    en: Camera: Zoom in
enderio.keybind.fovminusfast=
#                        en: Camera: Zoom in fast
enderio.keybind.fovplus=
#                   en: Camera: Zoom out
enderio.keybind.fovplusfast=
#                       en: Camera: Zoom out fast
enderio.keybind.fovreset=
#                    en: Camera: Reset Zoom
enderio.keybind.glidertoggle=Gleiterschaltung
#                        en: Glider/Elytra Toggle
enderio.keybind.gogglesofrevealing=Brille der Enthüllung
#                              en: Goggles of Revealing
enderio.keybind.jump=Springen
#                OR: Sprung
#                en: Jump
enderio.keybind.magnet=Schalte Elektromagneten
#                  en: Toggle Electromagnet
enderio.keybind.nightvision=Nachtsicht
#                       en: Night Vision
enderio.keybind.soundlocator=Schalldetektor
#                        en: Sound Locator
enderio.keybind.speed=Schnelligkeit
#                 en: Speed
enderio.keybind.stepassist=Stufenhilfe
#                      en: Step Assist
enderio.keybind.top=
#               en: Toggle The One Probe (Helmet Upgrade)
enderio.keybind.yetawrenchmode=Yeta-Schraubenschlüsselmodus
#                          en: Yeta Wrench Mode
enderio.loot.capacitor.baselevel.10=
#                               en: %s Dud
enderio.loot.capacitor.baselevel.15=
#                               en: %s
enderio.loot.capacitor.baselevel.25=
#                               en: Enhanced %s
enderio.loot.capacitor.baselevel.35=
#                               en: Wonder %s
enderio.loot.capacitor.baselevel.45=
#                               en: Impossible %s
enderio.loot.capacitor.buffer=
#                         en: Insatiable %s
enderio.loot.capacitor.entry.0=
#                          en: An attached note describes this as "%s"
enderio.loot.capacitor.entry.1=
#                          en: You can decipher ancient runes that translate roughly as "%s". Odd...
enderio.loot.capacitor.entry.2=
#                          en: By the power of Enderskull, I have the %s!
enderio.loot.capacitor.entry.3=
#                          en: If you had to describe this, "%s" would be a good name.
enderio.loot.capacitor.entry.4=
#                          en: If you had to describe this, "%s" would be a bad name.
enderio.loot.capacitor.entry.5=
#                          en: This "%s" is the property of Randalf the Tinkerer. Unauthorized removal is unauthorized!
enderio.loot.capacitor.entry.6=
#                          en: This "%s" is the property of Randalf the Ex-Tinkerer. Unauthorized removal is welcome!
enderio.loot.capacitor.entry.7=
#                          en: Your "%s" can now be upgraded free of charge to "Capacitor 1". Press ok or abort to do so.
enderio.loot.capacitor.entry.8=
#                          en: Put this "%s" into different machines to find out what it does. Or ask aunt Google.
enderio.loot.capacitor.entry.count=
#                              en: 9
enderio.loot.capacitor.intake=
#                         en: Hungry %s
enderio.loot.capacitor.level.10=
#                           en: Failed %s
enderio.loot.capacitor.level.15=
#                           en: Simple %s
enderio.loot.capacitor.level.25=
#                           en: Nice %s
enderio.loot.capacitor.level.30=
#                           en: Good %s
enderio.loot.capacitor.level.35=
#                           en: Enhanced %s
enderio.loot.capacitor.level.40=
#                           en: Premium %s
enderio.loot.capacitor.level.42=
#                           en: Incredibly %s
enderio.loot.capacitor.level.45=
#                           en: Unstable %s
enderio.loot.capacitor.name=Kondensator
#                       en: Capacitor
enderio.loot.capacitor.title.0=
#                          en: Remarkable Capacitor
enderio.loot.capacitor.title.10=
#                           en: A Mystery wrapped in tin foil
enderio.loot.capacitor.title.11=
#                           en: Something wonderful
enderio.loot.capacitor.title.12=
#                           en: A Capacitor. Maybe
enderio.loot.capacitor.title.13=
#                           en: Heaven Cent
enderio.loot.capacitor.title.14=
#                           en: Don't turn it on, take it apart!
enderio.loot.capacitor.title.15=
#                           en: Not blue. Not a box.
enderio.loot.capacitor.title.16=
#                           en: Shocking Contraption
enderio.loot.capacitor.title.17=
#                           en: Technomagical Marvel
enderio.loot.capacitor.title.18=
#                           en: Unnamed Thing
enderio.loot.capacitor.title.19=
#                           en: Thing
enderio.loot.capacitor.title.1=
#                          en: Unremarkable Capacitor
enderio.loot.capacitor.title.20=
#                           en: Something
enderio.loot.capacitor.title.21=
#                           en: Nothing
enderio.loot.capacitor.title.2=
#                          en: Found Capacitor
enderio.loot.capacitor.title.3=
#                          en: Lost Capacitor
enderio.loot.capacitor.title.4=
#                          en: Ancient Capacitor
enderio.loot.capacitor.title.5=
#                          en: Magic Capacitor
enderio.loot.capacitor.title.6=
#                          en: Capacitor of Holding
enderio.loot.capacitor.title.7=
#                          en: Capacitor of the Southern Winds
enderio.loot.capacitor.title.8=
#                          en: Capacitor of What is This Doing Here
enderio.loot.capacitor.title.9=
#                          en: Modified Power Holding Device
enderio.loot.capacitor.title.count=
#                              en: 22
enderio.machine.tooltip.configured=(Konfiguriert)
#                              en: %s (Configured)
enderio.machine.tooltip.upgrade.tooltip.detailed.line1=Erhöht Energiespeicher sowie
#                                                  en: Increases energy storage and speed / range of machines
enderio.machine.tooltip.upgrade=Maschinen-Upgrade
#                           en: Machine Upgrade
enderio.network.autosync.connected=
#                              en: §4§lThis value is determined by the server!\u000a§e%s
enderio.network.autosync.offline=
#                            en: %s\u000a§oThis value must be kept in sync with the server!
enderio.network.bad_config=
#                      en: ERROR: The Ender IO config value "%s.%s" has different values on the server you are connecting to than in your local installation. As this value influences how the game is started up, it is now too late to use the server-side value. Continuing is not possible. To fix this, manually synchronize the server and client configuration files for Ender IO, or set this value to "%s" manually.
enderio.network.manusync=
#                    en: %s\u000a§oThis value will be determined by the server.
enderio.owlegg.no_owl=
#                 en: No Owl found (install Ender IO Zoo!)
enderio.power.format.details=
#                        en: A unit of energy
enderio.power.format.name=
#                     en: Micro Infinity (%s)
enderio.power.format.of=
#                   en: %s / %s µI
enderio.power.format.pertick=
#                        en: %s µI/t
enderio.power.format=
#                en: %s µI
enderio.power.symbol=
#                en: µI
enderio.recipe.tooltip.clearConfig=
#                              en: §c§oThis will clear all stored info!
enderio.soulvial.blacklisted.denied=
#                               en: Permission §cdenied§r - this entity is blacklisted
enderio.soulvial.denied=
#                   en: Permission §cdenied§r!
enderio.soulvial.owned.denied=
#                         en: Permission §cdenied§r - only owners may pick up owned animals
enderio.soulvial.player.denied=
#                          en: §cNo!$r How would you feel if you had to play this game from inside a bottle?
enderio.temperature.format.deg_c=
#                            en: %s °C
enderio.tooltip.anvilupgrades=Amboss-Upgrades:
#                         en: Anvil Upgrades:
enderio.tooltip.inventory_charger.disabled=
#                                      en: Inventory Charger disabled
enderio.tooltip.inventory_charger.enabled=
#                                     en: Inventory Charger enabled
enderio.tooltip.inventory_charger.need_upgrade=
#                                          en: §4No energy crystal installed!
enderio.top.action.header.post=
#                          en: :
enderio.top.action.header.pre=
#                         en: §e
enderio.top.action.none=
#                   en: §4nothing
enderio.top.channel.none=
#                    en: §7None
enderio.top.channel.recv.post=
#                         en: 
enderio.top.channel.recv.pre=
#                        en: §eRecv: §f
enderio.top.channel.send.post=
#                         en: 
enderio.top.channel.send.pre=
#                        en: §eSend: §f
enderio.top.machine.active=
#                      en: active
enderio.top.machine.idle=
#                    en: idle
enderio.top.machine.ioMode.post=
#                           en: 
enderio.top.machine.ioMode.pre=
#                          en: §eMode: §f
enderio.top.machine.outofpower=
#                          en: §4No Power
enderio.top.machine.side.down=Unten
#                         en: Down
enderio.top.machine.side.east=Ost
#                         en: East
enderio.top.machine.side.north=Nord
#                          en: North
enderio.top.machine.side.post=
#                         en: 
enderio.top.machine.side.pre=
#                        en: §eSide: §f
enderio.top.machine.side.south=Süd
#                          en: South
enderio.top.machine.side.up=Oben
#                       en: Up
enderio.top.machine.side.west=West
#                         en: West
enderio.top.owner.header=
#                    en: §eOwner:
enderio.top.paint.header=
#                    en: §ePainted with:
enderio.top.progress.outofpower=
#                           en: §4Out of Power
enderio.top.range.header.post=
#                         en: 
enderio.top.range.header.pre=
#                        en: §eRange: §f
enderio.top.range=
#             en: %sx%sx%s
enderio.top.redstone.false=
#                      en: Off
enderio.top.redstone.header.post=
#                            en: 
enderio.top.redstone.header.pre=
#                           en: §eCurrently: §f
enderio.top.redstone.true=
#                     en: On
enderio.top.rf.header.avg=
#                     en: §eI/O:
enderio.top.rf.header.maxin=
#                       en: §eMax Input:
enderio.top.rf.header.maxout=
#                        en: §eMax Output:
enderio.top.rf.value.post=
#                     en: \u0020µI/t
enderio.top.rf.value.pre=
#                    en: §f
enderio.top.suffix.items=
#                    en: \u0020Items
enderio.top.suffix.levels=
#                     en: \u0020Levels
enderio.top.suffix.percent=
#                      en: \u0020%
enderio.top.suffix.rf=
#                 en: \u0020µI
enderio.top.tank.content.empty=Leer
#                          en: Empty
enderio.top.tank.content.middle=
#                           en: /
enderio.top.tank.content.post=
#                         en: \u0020mB
enderio.top.tank.content.pre=
#                        en: 
enderio.top.tank.header.input.post=
#                              en: 
enderio.top.tank.header.input.pre=
#                             en: §eInput Tank: §f
enderio.top.tank.header.output.post=
#                               en: 
enderio.top.tank.header.output.pre=
#                              en: §eOutput Tank: §f
enderio.top.tank.header.storage.post=
#                                en: 
enderio.top.tank.header.storage.pre=
#                               en: §f
enderio.wrench.permission.denied=
#                            en: Permission §cdenied§r!
entity.enderio.enderio.owl_egg.name=
#                               en: Owl Egg
entity.enderio.enderio.primed_charge.name=
#                                     en: Primed Charge
entity.enderio.owl_egg.name=
#                       en: Owl Egg
entity.enderio.primed_charge.name=
#                             en: Primed Charge
fluid.cloud_seed=
#            en: Cloud Seed
fluid.cloud_seed_concentrated=
#                         en: Concentrated Cloud Seed
fluid.ender_distillation=
#                    en: Dew of the Void
fluid.fire_water=Spiritus
#            en: Fire Water
fluid.hootch=Fusel
#        en: Hootch
fluid.liquid_sunshine=
#                 en: Liquid Sunshine
fluid.nutrient_distillation=Nahrhaftem Destillat versorgt.
#                       OR: Nahrhaftes Destillat
#                       en: Nutrient Distillation
fluid.rocket_fuel=Treibstoff
#             en: Rocket Fuel
fluid.vapor_of_levity=
#                 en: Vapor of Levity
fluid.xpjuice=Flüssige XP
#         en: Liquid XP
item.block_dark_steel_door.name=
#                           en: Dark Steel Door
item.item_advanced_item_filter.name=Erweiterter Item-Filter
#                               en: Advanced Item Filter
item.item_advanced_item_filter.tooltip.detailed.line1=
#                                                 en: Filters items with advanced configuration options
item.item_alloy_ball_conductive_iron.name=
#                                     en: Conductive Iron Grinding Ball
item.item_alloy_ball_construction_alloy.name=
#                                        en: Iron Alloy Grinding Ball
item.item_alloy_ball_dark_steel.name=
#                                en: Dark Steel Grinding Ball
item.item_alloy_ball_electrical_steel.name=
#                                      en: Electrical Steel Grinding Ball
item.item_alloy_ball_end_steel.name=
#                               en: End Steel Grinding Ball
item.item_alloy_ball_energetic_alloy.name=
#                                     en: Energetic Alloy Grinding Ball
item.item_alloy_ball_pulsating_iron.name=
#                                    en: Pulsating Iron Grinding Ball
item.item_alloy_ball_redstone_alloy.name=
#                                    en: Redstone Alloy Grinding Ball
item.item_alloy_ball_soularium.name=
#                               en: Soularium Grinding Ball
item.item_alloy_ball_vibrant_alloy.name=
#                                   en: Vibrant Alloy Grinding Ball
item.item_alloy_endergy_ball_crude_steel.name=
#                                         en: Crude Steel Grinding Ball
item.item_alloy_endergy_ball_crystalline_alloy.name=
#                                               en: Crystalline Alloy Grinding Ball
item.item_alloy_endergy_ball_crystalline_pink_slime.name=
#                                                    en: Crystalline Pink Slime Grinding Ball
item.item_alloy_endergy_ball_energetic_silver.name=
#                                              en: Energetic Silver Grinding Ball
item.item_alloy_endergy_ball_melodic_alloy.name=
#                                           en: Melodic Alloy Grinding Ball
item.item_alloy_endergy_ball_stellar_alloy.name=
#                                           en: Stellar Alloy Grinding Ball
item.item_alloy_endergy_ball_vivid_alloy.name=
#                                         en: Vivid Alloy Grinding Ball
item.item_alloy_endergy_ingot_crude_steel.name=
#                                          en: Crude Steel Ingot
item.item_alloy_endergy_ingot_crystalline_alloy.name=
#                                                en: Crystalline Alloy Ingot
item.item_alloy_endergy_ingot_crystalline_pink_slime.name=
#                                                     en: Crystalline Pink Slime Ingot
item.item_alloy_endergy_ingot_crystalline_pink_slime.tooltip.detailed.line1=
#                                                                       en: So this is what happens when you leave jello in the freezer too long...
item.item_alloy_endergy_ingot_energetic_silver.name=
#                                               en: Energetic Silver Ingot
item.item_alloy_endergy_ingot_melodic_alloy.name=
#                                            en: Melodic Alloy Ingot
item.item_alloy_endergy_ingot_stellar_alloy.name=
#                                            en: Stellar Alloy Ingot
item.item_alloy_endergy_ingot_vivid_alloy.name=
#                                          en: Vivid Alloy Ingot
item.item_alloy_endergy_nugget_crude_steel.name=
#                                           en: Crude Steel Nugget
item.item_alloy_endergy_nugget_crystalline_alloy.name=
#                                                 en: Crystalline Alloy Nugget
item.item_alloy_endergy_nugget_crystalline_pink_slime.name=
#                                                      en: Crystalline Pink Slime Nugget
item.item_alloy_endergy_nugget_energetic_silver.name=
#                                                en: Energetic Silver Nugget
item.item_alloy_endergy_nugget_melodic_alloy.name=
#                                             en: Melodic Alloy Nugget
item.item_alloy_endergy_nugget_stellar_alloy.name=
#                                             en: Stellar Alloy Nugget
item.item_alloy_endergy_nugget_vivid_alloy.name=
#                                           en: Vivid Alloy Nugget
item.item_alloy_ingot_conductive_iron.name=
#                                      en: Conductive Iron Ingot
item.item_alloy_ingot_construction_alloy.name=
#                                         en: Iron Alloy Ingot
item.item_alloy_ingot_dark_steel.name=
#                                 en: Dark Steel Ingot
item.item_alloy_ingot_electrical_steel.name=
#                                       en: Electrical Steel Ingot
item.item_alloy_ingot_end_steel.name=
#                                en: End Steel Ingot
item.item_alloy_ingot_energetic_alloy.name=
#                                      en: Energetic Alloy Ingot
item.item_alloy_ingot_pulsating_iron.name=
#                                     en: Pulsating Iron Ingot
item.item_alloy_ingot_redstone_alloy.name=
#                                     en: Redstone Alloy Ingot
item.item_alloy_ingot_soularium.name=
#                                en: Soularium Ingot
item.item_alloy_ingot_vibrant_alloy.name=
#                                    en: Vibrant Alloy Ingot
item.item_alloy_nugget_conductive_iron.name=
#                                       en: Conductive Iron Nugget
item.item_alloy_nugget_construction_alloy.name=
#                                          en: Iron Alloy Nugget
item.item_alloy_nugget_dark_steel.name=
#                                  en: Dark Steel Nugget
item.item_alloy_nugget_electrical_steel.name=
#                                        en: Electrical Steel Nugget
item.item_alloy_nugget_end_steel.name=
#                                 en: End Steel Nugget
item.item_alloy_nugget_energetic_alloy.name=
#                                       en: Energetic Alloy Nugget
item.item_alloy_nugget_pulsating_iron.name=Pulsierender Eisennugget
#                                      en: Pulsating Iron Nugget
item.item_alloy_nugget_redstone_alloy.name=
#                                      en: Redstone Alloy Nugget
item.item_alloy_nugget_soularium.name=
#                                 en: Soularium Nugget
item.item_alloy_nugget_vibrant_alloy.name=Dynamischer Nugget
#                                     en: Vibrant Alloy Nugget
item.item_basic_capacitor.activated.name=Doppelschichtkondensator
#                                    en: Double-Layer Capacitor
item.item_basic_capacitor.basic.name=Basiskondensator
#                                en: Basic Capacitor
item.item_basic_capacitor.ender.name=Oktadischer Kondensator
#                                en: Octadic Capacitor
item.item_basic_item_filter.name=Einfacher Item-Filter
#                            en: Basic Item Filter
item.item_basic_item_filter.tooltip.detailed.line1=
#                                              en: Filters items with whitelist and match metadata options
item.item_big_advanced_item_filter.name=
#                                   en: Advanced Big Item Filter
item.item_big_advanced_item_filter.tooltip.detailed.line1=
#                                                     en: Filters even more items with
item.item_big_advanced_item_filter.tooltip.detailed.line2=
#                                                     en: advanced configuration options
item.item_big_item_filter.name=
#                          en: Big Item Filter
item.item_big_item_filter.tooltip.detailed.line1=
#                                            en: Filters even more items
item.item_broken_spawner.name=Zerstörter Spawner
#                         en: Broken Spawner
item.item_broken_spawner.tooltip.detailed.line1=Kombiniere mit Energiebetriebenem Spawner
#                                           en: Combine with a Powered Spawner
item.item_broken_spawner.tooltip.detailed.line2=in einem Amboss, um Spawn-Typ einzustellen
#                                           en: in an Anvil to set spawn type
item.item_cold_fire_igniter.chat.outoffluid=
#                                       en: ERROR: Out of %s
item.item_cold_fire_igniter.name=
#                            en: Cold Fire Igniter
item.item_cold_fire_igniter.tooltip.detailed.line1=
#                                              en: Allows to place Cold Fire.
item.item_cold_fire_igniter.tooltip.detailed.line2=
#                                              en: Cold Fire will not spread to other blocks.
item.item_conduit_facade.hardened.name=Verstärkte Leitungsvekleidung
#                                  en: Hardened Conduit Facade
item.item_conduit_facade.hardened.tooltip.detailed.line1=Gehärtet: Widersteht Brechen und Explosionen.
#                                                    en: Hardened: Resists breaking and explosions
item.item_conduit_facade.name=Leitungsverkleidung
#                         en: Conduit Facade
item.item_conduit_facade.tooltip.detailed.line1=Bemalt in der Färbemaschine
#                                           en: Painted in the Painting Machine
item.item_conduit_facade.tooltip.detailed.line2=Rechtsklicke auf eine Leitung zum platzieren
#                                           en: R-Click on a conduit to place
item.item_conduit_facade.tooltip.detailed.line3=Versteckt, wenn ein Schraubenschlüssel
#                                           en: Hidden when a wrench or conduit
item.item_conduit_facade.tooltip.detailed.line4=ausgerüstet ist
#                                           en: is equipped
item.item_conduit_facade.transparent.hardened.name=
#                                              en: Transparent Hardened Conduit Facade
item.item_conduit_facade.transparent.hardened.tooltip.detailed.line1=
#                                                                en: Transparent: Hides the conduits when painted with a non-solid block
item.item_conduit_facade.transparent.hardened.tooltip.detailed.line2=Gehärtet: Widersteht Brechen und Explosionen.
#                                                                en: Hardened: Resists breaking and explosions
item.item_conduit_facade.transparent.name=
#                                     en: Transparent Conduit Facade
item.item_conduit_facade.transparent.tooltip.detailed.line1=
#                                                       en: Transparent: Hides the conduits when painted with a non-solid block
item.item_conduit_probe.name=Leitungssonde
#                        en: Conduit Probe
item.item_conduit_probe.tooltip.detailed.line1=Rechtsklicke auf eine Leitung, um
#                                          en: In probe mode R-Click on a conduit
item.item_conduit_probe.tooltip.detailed.line2=Details über ihr Netzwerk zu bekommen
#                                          en: to display details about its network
item.item_conduit_probe.tooltip.detailed.line3=Im Copy&Paste-Modus: Shift-Rechts-Click um
#                                          en: In copy/paste mode Shift-R-Click to
item.item_conduit_probe.tooltip.detailed.line4=Leitungsbündel zu kopieren
#                                          en: copy a conduit bundles connection settings
item.item_conduit_probe.tooltip.detailed.line5=Shift-rechtsklicke auf eine Leitung, um auf
#                                          en: R-Click to paste them
item.item_conduit_probe.tooltip.detailed.line6=ihre Verbindungseinstellungen zuzugreifen
#                                          en: Use Shift-Mouse Wheel or 'Y' to change mode
item.item_coord_selector.name=Koordinatenselektor
#                         en: Coordinate Selector
item.item_coord_selector.tooltip.detailed.line1=Speichert die Koordinaten eines Blocks.
#                                           en: Prints coordinates of a block.
item.item_coord_selector.tooltip.detailed.line2=Rechts-Klick auf Block um den
#                                           en: Right click at block to select
item.item_coord_selector.tooltip.detailed.line3=den and der Seite anliegenden Block auszuwählen
#                                           en: the block adjacent on that side.
item.item_coord_selector.tooltip.detailed.line4=Shift-Rechts-Klick auf einen Block um
#                                           en: Shift right click at a block to
item.item_coord_selector.tooltip.detailed.line5=den spezifischen Block auszuwählen
#                                           en: select that specific block.
item.item_coord_selector.tooltip.detailed.line6=Kann aus einer Entfernung auswählen
#                                           en: Can select from a distance.
item.item_dark_steel_armor.tooltip.levelcost.line1=
#                                              en: %s%s:
item.item_dark_steel_armor.tooltip.levelcost.line2=
#                                              en: %s%s  %s + %s levels
item.item_dark_steel_armor.tooltip.line1=
#                                    en: %sBetter protection when powered
item.item_dark_steel_axe.name=Dunkelaxt
#                         en: Dark Axe
item.item_dark_steel_axe.tooltip.effPowered=
#                                       en: %sEfficiency when powered: %s
item.item_dark_steel_axe.tooltip.multiHarvest=
#                                         en: Harvests full trees when powered (sneak to prevent this)
item.item_dark_steel_boots.name=Dunkelstiefel
#                           en: Dark Boots
item.item_dark_steel_boots.tooltip.line1=
#                                    en: Fall damage negated when powered
item.item_dark_steel_bow.name=
#                         en: Dark Bow
item.item_dark_steel_chestplate.name=Dunkelbrustpanzer
#                                en: Dark Plate
item.item_dark_steel_crook.name=
#                           en: Dark Crook
item.item_dark_steel_crook.tooltip.multiHarvest=
#                                           en: Harvests full crowns when powered (sneak to prevent this)
item.item_dark_steel_hand.name=
#                          en: Dark Backhoe
item.item_dark_steel_hand.tooltip.common.line1=
#                                          en: Farming Station Use Only!
item.item_dark_steel_hand.tooltip.detailed.line1=
#                                            en: Better than a hoe for mechanical use
item.item_dark_steel_helmet.name=Dunkelhelm
#                            en: Dark Helm
item.item_dark_steel_leggings.name=Dunkelbeinschutz
#                              en: Dark Leggings
item.item_dark_steel_pickaxe.name=Dunkelspitzhacke
#                             en: Dark Pick
item.item_dark_steel_pickaxe.tooltip.cost=
#                                     en: %s     (cost %s)
item.item_dark_steel_pickaxe.tooltip.effObs=
#                                       en: %s+%s Efficiency breaking obsidian
item.item_dark_steel_pickaxe.tooltip.effPowered=
#                                           en: %s+%s Efficiency when powered
item.item_dark_steel_shears.name=Dunkelschere
#                            en: Dark Shears
item.item_dark_steel_shears.tooltip.effPowered=
#                                          en: %sEfficiency when powered: %s
item.item_dark_steel_shears.tooltip.multiHarvest=Schert mehrere Blöcke/Schafe wenn verstärkt
#                                            en: Shears multiple blocks/sheep when empowered
item.item_dark_steel_sword.name=Der Ender
#                           en: The Ender
item.item_dark_steel_sword.tooltip.detailed.line1=Erhöht Schädel- und Enderperlen-Drops.
#                                             en: Increased skull and ender pearl drops
item.item_dark_steel_sword.tooltip.detailed.line2=
#                                             en: When powered: Endermen can't teleport once hit, extra Damage and Speed
item.item_dark_steel_treetap.name=
#                             en: Dark Treetap
item.item_dark_steel_treetap.tooltip.common.line1=
#                                             en: Farming Station Use Only!
item.item_enchantment_filter_big.name=
#                                 en: Big Enchantment Filter
item.item_enchantment_filter_normal.name=
#                                    en: Enchantment Filter
item.item_end_steel_axe.name=
#                        en: Ender Axe
item.item_end_steel_boots.name=
#                          en: Ender Boots
item.item_end_steel_boots.tooltip.line1=
#                                   en: Fall damage negated when powered
item.item_end_steel_bow.name=
#                        en: Ender Bow
item.item_end_steel_chestplate.name=
#                               en: Ender Plate
item.item_end_steel_helmet.name=
#                           en: Ender Helm
item.item_end_steel_leggings.name=
#                             en: Ender Leggings
item.item_end_steel_pickaxe.name=
#                            en: Ender Pickaxe
item.item_end_steel_sword.name=
#                          en: The Ender Mk2
item.item_ender_food.enderios.name="Enderios"
#                              en: "Enderios"
item.item_ender_food.enderios.tooltip.common.line1=Teil eines ausgewogenen Frühstücks
#                                              en: Part of a balanced breakfast!
item.item_ender_food.enderios.tooltip.detailed.line1=
#                                                en: Not actually healthy. Contains 253g of sugar, 53g of fat, and 394g of ender dust.
item.item_ender_food.enderios.tooltip.detailed.line2=
#                                                en: Side effects of ender dust include: nausea, dizziness, confusion, and random teleporting.
item.item_enderface.name=Endergesicht
#                    en: Enderface
item.item_existing_item_filter.name=Existierende Items-Filter
#                               en: Existing Item Filter
item.item_existing_item_filter.tooltip.detailed.line1=
#                                                 en: Filters items based on a snapshot
item.item_existing_item_filter.tooltip.detailed.line2=
#                                                 en: of the connected inventory
item.item_fluid_filter.name=
#                       en: Fluid Filter
item.item_fluid_filter.tooltip.detailed.line1=
#                                         en: Filters fluids with whitelist options
item.item_inventory_charger.name=
#                            en: Inventory Charger
item.item_inventory_charger.tooltip.detailed.line1=
#                                              en: Charges all items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_basic.name=
#                                  en: Basic Inventory Charger
item.item_inventory_charger_basic.tooltip.detailed.line1=
#                                                    en: Charges all items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_simple.name=
#                                   en: Simple Inventory Charger
item.item_inventory_charger_simple.tooltip.detailed.line1=
#                                                     en: Charges neighboring items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_vibrant.name=
#                                    en: Vibrant Inventory Charger
item.item_inventory_charger_vibrant.tooltip.detailed.line1=
#                                                      en: Charges all items in your inventory. Right-click to enable/disable.
item.item_limited_item_filter.name=
#                              en: Limited Item Filter
item.item_limited_item_filter.tooltip.detailed.line1=
#                                                en: Filters items based on their stack size in
item.item_limited_item_filter.tooltip.detailed.line2=
#                                                en: addition to the features of the advanced item filter
item.item_location_printout.chat.addTarget=
#                                      en: Added target
item.item_location_printout.chat.noPaper=
#                                    en: No Paper in Inventory
item.item_location_printout.chat.privateBlock=
#                                         en: Only %s may access this block
item.item_location_printout.chat.setTarget=
#                                      en: Target set to
item.item_location_printout.name=
#                            en: Location Printout
item.item_location_printout.tooltip.detailed.line1=
#                                              en: Created using the Coordinate Selector
item.item_location_printout.tooltip.detailed.line2=
#                                              en: Used to add destinations to a Telepad
item.item_magnet.everywhere.tooltip.detailed.line1=Zieht nahe Items zu dir
#                                              en: Pulls nearby item towards you
item.item_magnet.everywhere.tooltip.detailed.line2=Shift+Rechtsklick zum (de)aktivieren
#                                              en: Shift-R-Click to enable / disable
item.item_magnet.everywhere.tooltip.detailed.line3=Muss mit Energie versorgt, aktiviert und
#                                              en: Must be powered, active and in the
item.item_magnet.everywhere.tooltip.detailed.line4=
#                                              en: inventory (or a Baubles slot) to function
item.item_magnet.name=Elektromagnet
#                 en: Electromagnet
item.item_magnet.tooltip.detailed.line1=Zieht nahe Items zu dir
#                                   en: Pulls nearby item towards you
item.item_magnet.tooltip.detailed.line2=Shift+Rechtsklick zum (de)aktivieren
#                                   en: Shift-R-Click to enable / disable
item.item_magnet.tooltip.detailed.line3=Muss mit Energie versorgt, aktiviert und
#                                   en: Must be powered, active and in the
item.item_magnet.tooltip.detailed.line4=in der Hotbar sein, um zu funktionieren
#                                   en: hot bar (or a Baubles slot) to function
item.item_material.attractor_crystal.name=Anziehender Kristall
#                                     en: Enticing Crystal
item.item_material.binder_composite.name=
#                                    en: Conduit Binder Composite
item.item_material.cake_base.name=
#                             en: Cake Base
item.item_material.chassi_parts.name=Maschinenteile
#                                en: Machine Parts
item.item_material.conduit_binder.name=Leitungsbinder
#                                  en: Conduit Binder
item.item_material.confusing_dust.name=Verwirrpulver
#                                  en: Confusing Powder
item.item_material.dish.name=
#                        en: Wireless Energy Transmitter Dish Assembly
item.item_material.dust_wheat.name=Mehl
#                              en: Flour
item.item_material.end_steel_machine_chassi.name=
#                                            en: End Steel Chassis
item.item_material.ender_crystal.name=Enderkristall
#                                 en: Ender Crystal
item.item_material.ender_crystal_powder.name=
#                                        en: Grains of the End
item.item_material.ender_fragment.name=Enderfragment
#                                  en: Ender Fragment
item.item_material.enhanced_chassi_parts.name=
#                                         en: Enhanced Machine Parts
item.item_material.enhanced_machine_chassi.name=
#                                           en: Enhanced Machine Chassis
item.item_material.enhanced_machine_chassi.tooltip.detailed.line1=
#                                                             en: A reinforced chassis for constructing sturdier machinery
item.item_material.enhanced_machine_dye.name=
#                                        en: Enhanced Dye Blend
item.item_material.enhanced_machine_dye.tooltip.detailed.line1=
#                                                          en: Industrially produced dye with magical and inorganic components.
item.item_material.enhanced_machine_dye.tooltip.detailed.line2=
#                                                          en: §7Warning: May contain traces of diamond. Please chew carefully before swallowing. Not gluten free.
item.item_material.gear_darksteel.name=
#                                  en: Dark Bimetal Gear
item.item_material.gear_energized.name=
#                                  en: Energized Bimetal Gear
item.item_material.gear_iron.name=
#                             en: Infinity Bimetal Gear
item.item_material.gear_stone.name=
#                              en: Stone Compound Gear
item.item_material.gear_vibrant.name=
#                                en: Vibrant Bimetal Gear
item.item_material.gear_wood.name=
#                             en: Wooden Gear
item.item_material.glazed_nether_brick.name=
#                                       en: Nethercotta
item.item_material.glider_wing.name=Gleiterflügel
#                               en: Glider Wing
item.item_material.glider_wings.name=Gleiterflügelpaar
#                                en: Glider Wings
item.item_material.glider_wings.tooltip.detailed.line1=
#                                                  en: Upgrade for Dark Steel chestplate
item.item_material.grinding_ball_enderium.name=
#                                          en: Enderium Grinding Ball
item.item_material.grinding_ball_lumium.name=
#                                        en: Lumium Grinding Ball
item.item_material.grinding_ball_signalum.name=
#                                          en: Signalum Grinding Ball
item.item_material.infinity_goop.name=
#                                 en: Infinity Reagent
item.item_material.infinity_goop.tooltip.detailed.line1=
#                                                   en: An infinitely sticky substance for conducting energy.
item.item_material.infinity_goop.tooltip.detailed.line2=
#                                                   en: Randalf got some on him once, and was stuck to his staff of travelling for 6 months...
item.item_material.infinity_rod.name=
#                                en: Infinity Rod
item.item_material.ingot_enderium_base.name=Enderium-Basis
#                                       en: Enderium Base
item.item_material.machine_chassi.name=
#                                  en: Industrial Machine Chassis
item.item_material.machine_dye.name=
#                               en: Industrial Dye Blend
item.item_material.machine_dye.tooltip.detailed.line1=
#                                                 en: Industrially produced dye with organic and inorganic components. Not biodegradable.
item.item_material.machine_dye.tooltip.detailed.line2=
#                                                 en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.nutritious_stick.name=
#                                    en: Nutritious Stick
item.item_material.organic_black_dye.name=
#                                     en: Organic Black Dye
item.item_material.organic_black_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed fossil plant matter with a "natural" washed-out color.
item.item_material.organic_black_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.organic_brown_dye.name=
#                                     en: Organic Brown Dye
item.item_material.organic_brown_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed plant matter with a "natural" washed-out color.
item.item_material.organic_brown_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.organic_green_dye.name=
#                                     en: Organic Green Dye
item.item_material.organic_green_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed plant matter with a "natural" washed-out color.
item.item_material.organic_green_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.plantbrown.name=
#                              en: Twigs and Prunings
item.item_material.plantgreen.name=
#                              en: Clippings and Trimmings
item.item_material.plate_photovoltaic.name=
#                                      en: Photovoltaic Plate
item.item_material.powder_ardite.name=
#                                 en: Ardite Powder
item.item_material.powder_coal.name=Kohlepulver
#                               en: Coal Powder
item.item_material.powder_cobalt.name=
#                                 en: Cobalt Powder
item.item_material.powder_copper.name=Kupferpulver
#                                 en: Copper Powder
item.item_material.powder_ender.name=Enderperlenpulver
#                                en: Ender Pearl Powder
item.item_material.powder_gold.name=Goldpulver
#                               en: Gold Powder
item.item_material.powder_infinity.name=
#                                   en: Grains of Infinity
item.item_material.powder_iron.name=Eisenpulver
#                               en: Iron Powder
item.item_material.powder_lapis_lazuli.name=
#                                       en: Lapis Lazuli Powder
item.item_material.powder_obsidian.name=Obsidianpulver
#                                   en: Obsidian Powder
item.item_material.powder_photovoltaic.name=
#                                       en: Photovoltaic Composite
item.item_material.powder_quartz.name=
#                                 en: Quartz Powder
item.item_material.powder_soul.name=
#                               en: Soul Powder
item.item_material.powder_tin.name=Zinnpulver
#                              en: Tin Powder
item.item_material.precient_crystal.name=
#                                    en: Precient Crystal
item.item_material.precient_powder.name=
#                                   en: Grains of Prescience
item.item_material.pulsating_crystal.name=Pulsierender Kristall
#                                     en: Pulsating Crystal
item.item_material.pulsating_powder.name=
#                                    en: Grains of Piezallity
item.item_material.redstone_filter_base.name=
#                                        en: Redstone Filter Base
item.item_material.remote_awareness_upgrade.name=Fernsteuerungs-Upgrade
#                                            en: Remote Awareness Upgrade
item.item_material.silicon.name=Silizium
#                           en: Silicon
item.item_material.simple_chassi_parts.name=
#                                       en: Simple Machine Parts
item.item_material.simple_machine_chassi.name=
#                                         en: Simple Machine Chassis
item.item_material.simple_machine_chassi.tooltip.detailed.line1=
#                                                           en: High quality enclose toolkit for building your own machines. Made in Germany! High Uality, my friend!
item.item_material.simple_machine_chassi.tooltip.detailed.line2=
#                                                           en: §7Not stainless. Keep away from moisture. Made in town of Gemany, China.
item.item_material.skull_ender_resonator.name=Enderresonator
#                                         en: Ender Resonator
item.item_material.skull_guardian_diode.name=
#                                        en: Guardian Diode
item.item_material.skull_sentient_ender.name=Empfindsamer Ender
#                                        en: Sentient Ender
item.item_material.skull_skeletal_contractor.name=
#                                             en: Skeletal Contractor
item.item_material.skull_zombie_controller.name=Z-Logik-Controller
#                                           en: Z-Logic Controller
item.item_material.skull_zombie_electrode.name=Zombieelektrode
#                                          en: Zombie Electrode
item.item_material.skull_zombie_frankenstien.name=Frank'N'Zombie
#                                             en: Frank'N'Zombie
item.item_material.soul_machine_chassi.name=
#                                       en: Soul Machine Chassis
item.item_material.soul_machine_chassi.tooltip.detailed.line1=
#                                                         en: A complex framework combining the strength of steel with the elasticity of a soul
item.item_material.soul_machine_chassi.tooltip.detailed.line2=
#                                                         en: §7If your machine begins making screaming sounds, please call GHAST BUSTERS on 1800 GHASTS
item.item_material.soul_machine_dye.name=
#                                    en: Soul Attuned Dye Blend
item.item_material.soul_machine_dye.tooltip.detailed.line1=
#                                                      en: Industrially produced dye with organic and inorganic components. Not biodegradable. May contain traces of ectoplasm.
item.item_material.soul_machine_dye.tooltip.detailed.line2=
#                                                      en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with holy water and seek religous advice.
item.item_material.unsouled_machine_chassi.name=
#                                           en: Soulless Machine Chassis
item.item_material.unsouled_machine_chassi.tooltip.detailed.line1=
#                                                             en: An advanced frame for machinery, but it seems to be missing something...
item.item_material.vibrant_crystal.name=Dynamischer Kristall
#                                   en: Vibrant Crystal
item.item_material.vibrant_powder.name=
#                                  en: Grains of Vibrancy
item.item_material.weather_crystal.name=Wetterkristall
#                                   en: Weather Crystal
item.item_material.withering_dust.name=Verfallener Staub
#                                  en: Withering Dust
item.item_mod_item_filter.name=Mod-Item-Filter
#                          en: Mod Item Filter
item.item_mod_item_filter.tooltip.detailed.line1=
#                                            en: Filters items based on the mod they come from
item.item_owl_egg.name=
#                  en: Owl Egg
item.item_power_item_filter.name=
#                            en: Power Item Filter
item.item_power_item_filter.tooltip.detailed.line1=
#                                              en: Filters items based on their current energy
item.item_redstone_and_filter.name=
#                              en: Redstone AND Filter
item.item_redstone_counting_filter.name=
#                                   en: Redstone Counting Filter
item.item_redstone_nand_filter.name=
#                               en: Redstone NAND Filter
item.item_redstone_nor_filter.name=
#                              en: Redstone NOR Filter
item.item_redstone_not_filter.name=
#                              en: Redstone NOT Filter
item.item_redstone_or_filter.name=
#                             en: Redstone OR Filter
item.item_redstone_sensor_filter.name=
#                                 en: Redstone Sensor Filter
item.item_redstone_timer_filter.name=
#                                en: Redstone Timer Filter
item.item_redstone_toggle_filter.name=
#                                 en: Redstone Toggle Latch Filter
item.item_redstone_xnor_filter.name=
#                               en: Redstone XNOR Filter
item.item_redstone_xor_filter.name=
#                              en: Redstone XOR Filter
item.item_rod_of_return.chat.notEnoughFluid=
#                                       en: %sNot enough fluid
item.item_rod_of_return.chat.notEnoughPower=
#                                       en: %sNot enough power
item.item_rod_of_return.chat.sync.telepad=
#                                     en: Synchronised with Telepad
item.item_rod_of_return.chat.sync=
#                             en: Synchronised with location
item.item_rod_of_return.chat.targetNotSet=
#                                     en: %sNo destination set
item.item_rod_of_return.name=
#                        en: Rod of Return
item.item_rod_of_return.tooltip.detailed.line1=
#                                          en: Returns the user to a Telepad
item.item_rod_of_return.tooltip.detailed.line2=
#                                          en: Sync with a Telepad using Shift-R-Click
item.item_rod_of_return.tooltip.detailed.line3=
#                                          en: Requires energy and %s
item.item_rod_of_return.tooltip.fluid=
#                                 en: %s
item.item_rod_of_return.tooltip.power=
#                                 en: %s
item.item_soul_filter_big.name=
#                          en: Big Soul Filter
item.item_soul_filter_normal.name=
#                             en: Soul Filter
item.item_soul_vial.name=Seelenampulle
#                    en: Soul Vial
item.item_soul_vial.tooltip.color=
#                             en: Color: %s
item.item_soul_vial.tooltip.detailed.line1=
#                                      en: R-Click on a mob to capture its soul
item.item_soul_vial.tooltip.detailed.line2=Rechts-Klick um sie wieder freizulasenn
#                                      en: R-Click again to release it
item.item_soul_vial.tooltip.empty=Leer
#                             en: Empty
item.item_soul_vial.tooltip.fluidname=
#                                 en: Fluid Name: %s
item.item_soul_vial.tooltip.health=
#                              en: Health: %s
item.item_staff_of_levity.name=
#                          en: Staff of Levity
item.item_staff_of_levity.tooltip.detailed.line1=
#                                            en: Applies anti-gravity to the
item.item_staff_of_levity.tooltip.detailed.line2=
#                                            en: player with Shift-R-Click
item.item_travel_staff.chat.notEnoughPower=Nicht genügend Energie
#                                      en: Not enough power
item.item_travel_staff.name=Stab des Reisens
#                       en: Staff of Traveling
item.item_travel_staff.tooltip.detailed.line1=Wenn gehalten, werden Reiseanker und EnderIO-
#                                         en: When held Travel Anchors and EnderIO
item.item_travel_staff.tooltip.detailed.line2=Blöcke sichtbar und können via
#                                         en: blocks become visible and can be
item.item_travel_staff.tooltip.detailed.line3=<r-click> aktiviert werden
#                                         en: activated by R-Click
item.item_travel_staff.tooltip.detailed.line4=<shift><r-click> wird den Spieler eine
#                                         en: Shift-R-Click will teleport the
item.item_travel_staff.tooltip.detailed.line5=kurze Distanz teleportieren
#                                         en: player a short distance
item.item_xp_transfer.name=Erfahrungsstab
#                      en: Experience Rod
item.item_xp_transfer.tooltip.detailed.line1=Rechts-Klicke auf einen Tank mit
#                                        en: R-Click on a fluid tank containing
item.item_xp_transfer.tooltip.detailed.line2=Flüssig-XP, um Level zu erlangen
#                                        en: liquid XP to gain levels
item.item_xp_transfer.tooltip.detailed.line3=Shift-Rechts-Klick um Level in den
#                                        en: Shift-R-Click to transfer levels to
item.item_xp_transfer.tooltip.detailed.line4=Tank zu befördern
#                                        en: the tank
item.item_yeta_wrench.name=Yeta-Schraubenschlüssel
#                      en: Yeta Wrench
item.item_yeta_wrench.tooltip.detailed.line1=Versteckt Leitungsverkleidungen, wenn gehalten
#                                        en: Hides conduit facades when held
item.item_yeta_wrench.tooltip.detailed.line2=Shift-klicke, um Maschinen und Leitungen
#                                        en: Shift-R-Click to break machines
item.item_yeta_wrench.tooltip.detailed.line3=sofort zu entfernen
#                                        en: and conduits instantly
item.item_yeta_wrench.tooltip.detailed.line4=Shift-Links-Click auf eine Leitung um
#                                        en: Shift-L-Click on a conduit to
item.item_yeta_wrench.tooltip.detailed.line5=Leitungseinstellungen zu öffnen
#                                        en: open conduit settings GUI
item.item_yeta_wrench.tooltip.detailed.line6=Nutze Shift-Mausrad, um einen einzelnen
#                                        en: Use Shift-Mouse Wheel or '%s' to
item.item_yeta_wrench.tooltip.detailed.line7=Leitungstypen anzuzeigen
#                                        en: render a single conduit type
itemGroup.enderio.conduits=
#                      en: EnderIO Conduits
itemGroup.enderio.invpanel=
#                      en: EnderIO Inventory Panel
itemGroup.enderio.items=
#                   en: EnderIO Items
itemGroup.enderio.machines=
#                      en: EnderIO Machines
itemGroup.enderio.main=
#                  en: EnderIO Blocks
itemGroup.enderio.materials=
#                       en: EnderIO Materials
itemGroup.enderio.mobs=
#                  en: EnderIO Souls
key.category.darksteelarmor=Dunkelstahlrüstung
#                       en: Dark Steel Armor
key.category.tools=Werkzeuge
#              en: Tools
lingering_potion.effect.enderio.confusion=
#                                     en: Lingering Potion of Confusion
lingering_potion.effect.enderio.floating=
#                                    en: Lingering Potion of Rising
lingering_potion.effect.enderio.withering=
#                                     en: Lingering Potion of Decay
potion.effect.enderio.confusion=
#                           en: Potion of Confusion
potion.effect.enderio.floating=
#                          en: Potion of Rising
potion.effect.enderio.withering=
#                           en: Potion of Decay
splash_potion.effect.enderio.confusion=
#                                  en: Splash Potion of Confusion
splash_potion.effect.enderio.floating=
#                                 en: Splash Potion of Rising
splash_potion.effect.enderio.withering=
#                                  en: Splash Potion of Decay
subtitles.entity.enderman.teleport=
#                              en: Something teleports
tile.block_alloy.conductive_iron.name=Block aus Leitendem Eisen
#                                 en: Conductive Iron Block
tile.block_alloy.construction_alloy.name=
#                                    en: Iron Alloy Block
tile.block_alloy.dark_steel.name=Dunkelstahlblock
#                            en: Dark Steel Block
tile.block_alloy.electrical_steel.name=Block aus Elektrischem Stahl
#                                  en: Electrical Steel Block
tile.block_alloy.end_steel.name=
#                           en: End Steel Block
tile.block_alloy.energetic_alloy.name=Block aus Energetisierter Legierung
#                                 en: Energetic Alloy Block
tile.block_alloy.name=
#                 en: Alloy Block
tile.block_alloy.pulsating_iron.name=Block aus Pulsierendem Eisen
#                                en: Pulsating Iron Block
tile.block_alloy.redstone_alloy.name=Block aus Redstone-Legierung
#                                en: Redstone Alloy Block
tile.block_alloy.soularium.name=Soularium-Block
#                           en: Soularium Block
tile.block_alloy.vibrant_alloy.name=Block aus Dynamischer Legierung
#                               en: Vibrant Alloy Block
tile.block_alloy_endergy.crude_steel.name=
#                                     en: Crude Steel Block
tile.block_alloy_endergy.crystalline_alloy.name=
#                                           en: Crystalline Alloy Block
tile.block_alloy_endergy.crystalline_pink_slime.name=
#                                                en: Crystalline Pink Slime Block
tile.block_alloy_endergy.energetic_silver.name=
#                                          en: Energetic Silver Block
tile.block_alloy_endergy.melodic_alloy.name=
#                                       en: Melodic Alloy Block
tile.block_alloy_endergy.name=
#                         en: Endergy Alloy Block
tile.block_alloy_endergy.stellar_alloy.name=
#                                       en: Stellar Alloy Block
tile.block_alloy_endergy.vivid_alloy.name=
#                                     en: Vivid Alloy Block
tile.block_cold_fire.name=
#                     en: Cold Fire
tile.block_concussion_charge.name=Erschütterungsladung
#                             en: Concussion Charge
tile.block_confusion_charge.name=
#                            en: Confusion Charge
tile.block_dark_fused_glass.name=Dunkles Klares Quarzglas
#                            en: Dark Clear Glass
tile.block_dark_fused_quartz.name=Dunkles Quarzglas
#                             en: Dark Fused Quartz
tile.block_dark_iron_bars.name=Dunkelstahlgitter
#                          en: Dark Iron Bars
tile.block_dark_steel_anvil.intact.name=Dunkelstahlamboss
#                                   en: Dark Steel Anvil
tile.block_dark_steel_anvil.name=Dunkelstahlamboss
#                            en: Dark Steel Anvil
tile.block_dark_steel_anvil.slightlyDamaged.name=Leicht beschädigter Dunkelstahlamboss
#                                            en: Slightly Damaged Dark Steel Anvil
tile.block_dark_steel_anvil.tooltip.common.line1=Beschädigungsresistent
#                                            en: Damage Resistant
tile.block_dark_steel_anvil.tooltip.detailed.line1=
#                                              en: Lasts much longer than the vanilla anvil
tile.block_dark_steel_anvil.veryDamaged.name=Stark beschädikter Dunkelstahlamboss
#                                        en: Very Damaged Dark Steel Anvil
tile.block_dark_steel_ladder.name=Dunkelstahlleiter
#                             en: Dark Steel Ladder
tile.block_dark_steel_ladder.tooltip.common.line1=Schneller als normale Leitern.
#                                             en: Faster than regular ladders
tile.block_dark_steel_trapdoor.name=
#                               en: Dark Steel Trapdoor
tile.block_dark_steel_trapdoor.tooltip.detailed.line1=
#                                                 en: IT'S A TRAP!
tile.block_decoration1.name=
#                       en: Decoration Block
tile.block_decoration1.type00.name=
#                              en: Machine Chassis (decoration block)
tile.block_decoration1.type01.name=
#                              en: Blank Machine (decoration block)
tile.block_decoration1.type02.name=
#                              en: Machine Tops (decoration block)
tile.block_decoration1.type03.name=
#                              en: Machine Sides (decoration block)
tile.block_decoration1.type04.name=
#                              en: Machine Backs (decoration block)
tile.block_decoration1.type05.name=
#                              en: Machine with sides (decoration block)
tile.block_decoration1.type06.name=
#                              en: Machine width backs (decoration block)
tile.block_decoration1.type07.name=
#                              en: Blank Soul Machine (decoration block)
tile.block_decoration1.type08.name=
#                              en: Soul Machine Tops (decoration block)
tile.block_decoration1.type09.name=
#                              en: Soul Machine Sides (decoration block)
tile.block_decoration1.type10.name=
#                              en: Soul Machine Backs (decoration block)
tile.block_decoration1.type11.name=
#                              en: Soul Machine with sides (decoration block)
tile.block_decoration1.type12.name=
#                              en: Soul Machine width backs (decoration block)
tile.block_decoration1.type13.name=
#                              en: Red Machine (decoration block)
tile.block_decoration1.type14.name=
#                              en: Broken Spawner (decoration block)
tile.block_decoration1.type15.name=
#                              en: Invisible Block (decoration block)
tile.block_decoration2.name=
#                       en: Decoration Block
tile.block_decoration2.type00.name=
#                              en: Alloy Smelter (decoration block)
tile.block_decoration2.type01.name=
#                              en: Item Buffer (decoration block)
tile.block_decoration2.type02.name=
#                              en: Power Buffer (decoration block)
tile.block_decoration2.type03.name=
#                              en: Omni Buffer (decoration block)
tile.block_decoration2.type04.name=
#                              en: Creative Buffer (decoration block)
tile.block_decoration2.type05.name=
#                              en: Crafter (decoration block)
tile.block_decoration2.type06.name=
#                              en: Painting Machine (decoration block)
tile.block_decoration2.type07.name=
#                              en: Power Monitor (decoration block)
tile.block_decoration2.type08.name=
#                              en: SAG Mill (decoration block)
tile.block_decoration2.type09.name=
#                              en: Slice'N'Splice (decoration block)
tile.block_decoration2.type10.name=
#                              en: Stirling Generator (decoration block)
tile.block_decoration2.type11.name=
#                              en: Fluid Tank (decoration block)
tile.block_decoration2.type12.name=
#                              en: Pressurized Fluid Tank (decoration block)
tile.block_decoration2.type13.name=
#                              en: Travel Anchor (decoration block)
tile.block_decoration2.type14.name=
#                              en: Vacuum Chest (decoration block)
tile.block_decoration2.type15.name=
#                              en: Wireless Charger (decoration block)
tile.block_decoration3.name=
#                       en: Decoration Block
tile.block_decoration3.type00.name=
#                              en: XP Vacuum (decoration block)
tile.block_decoration3.type01.name=
#                              en: Simple Alloy Smelter (decoration block)
tile.block_decoration3.type02.name=
#                              en: Simple Stirling Generator (decoration block)
tile.block_decoration3.type03.name=
#                              en: Wired Charger (decoration block)
tile.block_decoration3.type04.name=
#                              en: Simple Sagmill (decoration block)
tile.block_decoration3.type05.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type06.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type07.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type08.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type09.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type10.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type11.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type12.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type13.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type14.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type15.name=
#                              en: n/a (decoration block)
tile.block_detector_block.name=
#                          en: Block Detector
tile.block_detector_block_silent.name=
#                                 en: Block Detector (Silent)
tile.block_end_iron_bars.name=
#                         en: End Steel Bars
tile.block_ender_charge.name=Enderladung
#                        en: Ender Charge
tile.block_enderman_skull.base.name=Enderman-Kopf
#                               en: Enderman Head
tile.block_enderman_skull.name=Enderman-Schädel
#                          en: Enderman Skull
tile.block_enderman_skull.reanimated.name=Reanimierter Enderman-Kopf
#                                     en: Reanimated Enderman Head
tile.block_enderman_skull.reanimated_tormented.name=
#                                               en: Reanimated Tormented Enderman Head
tile.block_enderman_skull.tormented.name=Gequälter Enderman-Kopf
#                                    en: Tormented Enderman Head
tile.block_enlightened_fused_glass.name=Erleuchtetes Klares Glas
#                                   en: Enlightened Clear Glass
tile.block_enlightened_fused_quartz.name=Erleuchtetes Quarzglas
#                                    en: Enlightened Fused Quartz
tile.block_exit_rail.name=
#                     en: Exit Rail
tile.block_fused_glass.name=Ziemlich Klares Glas
#                       en: Quite Clear Glass
tile.block_fused_quartz.name=Quarzglas
#                        en: Fused Quartz
tile.block_industrial_insulation.name=
#                                 en: Industrial Insulation
tile.block_industrial_insulation.tooltip.common.line1=
#                                                 en: Absorbs nearby fluids like a sponge
tile.block_infinity_0.name=
#                      en: Infinity Dust Block
tile.block_infinity_0.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_1.name=
#                      en: Compressed Infinity Dust Block
tile.block_infinity_1.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_2.name=
#                      en: Double Compressed Infinity Dust Block
tile.block_infinity_2.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_fog.name=
#                        en: Infinity Dust
tile.block_infinity_fog.tooltip.common.line1=
#                                        en: §4§oDangerous
tile.block_infinity_fog.tooltip.detailed.line1=
#                                          en: When Grains of Infinity are ground to a very fine dust, the dust starts to develop properties of the infinite bedrock it was made from.
tile.block_infinity_fog.tooltip.detailed.line2=
#                                          en: Released into the air it forms a volatile dust cloud. Touching it is unhealthy at the least. And when the dust settles, it may leave some nasty things behind.
tile.block_infinity_fog.tooltip.detailed.line3=
#                                          en: §6Has a chance of spawning §lEndermen§r§6 and other monsters.
tile.block_machine_base.name=
#                        en: (technical block)
tile.block_machine_io.name=
#                      en: (technical block)
tile.block_painted_carpet.name=Bemalter Teppich
#                          en: Painted Carpet
tile.block_painted_dark_steel_door.name=
#                                   en: Painted Dark Steel Door
tile.block_painted_dark_steel_trapdoor.name=
#                                       en: Painted Dark Steel Trapdoor
tile.block_painted_double_slab.name=Bemalte Stufe
#                               en: Painted Slab
tile.block_painted_fence.name=Bemalter Zaun
#                         en: Painted Fence
tile.block_painted_fence_gate.name=Bemaltes Tor
#                              en: Painted Gate
tile.block_painted_fused_quartz.name=
#                                en: Painted Fused Quartz
tile.block_painted_glowstone.name=Bemaltes Glowstone
#                             en: Painted Glowstone
tile.block_painted_glowstone_solid.name=Bemaltes Glowstone
#                                   en: Painted Glowstone
tile.block_painted_iron_door.name=
#                             en: Painted Iron Door
tile.block_painted_iron_trapdoor.name=
#                                 en: Painted Iron Trapdoor
tile.block_painted_pressure_plate.darksteel.name=Dunkeldruckplatte
#                                            en: Dark Pressure Plate
tile.block_painted_pressure_plate.darksteel.silent.name=
#                                                   en: Dark Pressure Plate (Silent)
tile.block_painted_pressure_plate.darksteel.silent.tooltip.detailed.line1=
#                                                                     en: Only activated by players.
tile.block_painted_pressure_plate.darksteel.silent.tooltip.detailed.line2=
#                                                                     en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.darksteel.tooltip.detailed.line1=
#                                                              en: Only activated by players.
tile.block_painted_pressure_plate.darksteel.tooltip.detailed.line2=
#                                                              en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.gold.name=
#                                       en: Weighted Pressure Plate (Light)
tile.block_painted_pressure_plate.gold.silent.name=
#                                              en: Weighted Pressure Plate (Light) (Silent)
tile.block_painted_pressure_plate.gold.silent.tooltip.detailed.line1=
#                                                                en: Variable Redstone Output: One per item.
tile.block_painted_pressure_plate.gold.silent.tooltip.detailed.line2=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.gold.tooltip.detailed.line1=
#                                                         en: Variable Redstone Output: One per item.
tile.block_painted_pressure_plate.gold.tooltip.detailed.line2=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.iron.name=
#                                       en: Weighted Pressure Plate (Heavy)
tile.block_painted_pressure_plate.iron.silent.name=
#                                              en: Weighted Pressure Plate (Heavy) (Silent)
tile.block_painted_pressure_plate.iron.silent.tooltip.detailed.line1=
#                                                                en: Variable Redstone Output: One per entity.
tile.block_painted_pressure_plate.iron.silent.tooltip.detailed.line2=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.iron.tooltip.detailed.line1=
#                                                         en: Variable Redstone Output: One per entity.
tile.block_painted_pressure_plate.iron.tooltip.detailed.line2=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.name=
#                                  en: Painted Pressure Plate
tile.block_painted_pressure_plate.soularium.name=
#                                            en: Soularium Pressure Plate
tile.block_painted_pressure_plate.soularium.silent.name=
#                                                   en: Soularium Pressure Plate (Silent)
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line1=
#                                                                     en: Only activated by hostile mobs.
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line2=
#                                                                     en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line3=
#                                                                     en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line1=
#                                                              en: Only activated by hostile mobs.
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line2=
#                                                              en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line3=
#                                                              en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.stone.name=
#                                        en: Stone Pressure Plate
tile.block_painted_pressure_plate.stone.silent.name=
#                                               en: Stone Pressure Plate (Silent)
tile.block_painted_pressure_plate.stone.silent.tooltip.detailed.line1=
#                                                                 en: Only activated by mobs and players.
tile.block_painted_pressure_plate.stone.silent.tooltip.detailed.line2=
#                                                                 en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.stone.tooltip.detailed.line1=
#                                                          en: Only activated by mobs and players.
tile.block_painted_pressure_plate.stone.tooltip.detailed.line2=
#                                                          en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.name=
#                                        en: Soularium Pressure Plate (Tuned)
tile.block_painted_pressure_plate.tuned.silent.name=
#                                               en: Soularium Pressure Plate (Tuned) (Silent)
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line1=
#                                                                 en: Only activated by specific mobs.
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line2=
#                                                                 en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line3=
#                                                                 en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line1=
#                                                          en: Only activated by specific mobs.
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line2=
#                                                          en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line3=
#                                                          en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.tuned.tooltip=
#                                           en: Tuned to: %s
tile.block_painted_pressure_plate.wood.name=
#                                       en: Wooden Pressure Plate
tile.block_painted_pressure_plate.wood.silent.name=
#                                              en: Wooden Pressure Plate (Silent)
tile.block_painted_pressure_plate.wood.silent.tooltip.detailed.line1=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.wood.tooltip.detailed.line1=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_redstone.name=
#                            en: Painted Redstone
tile.block_painted_redstone_solid.name=
#                                  en: Painted Redstone
tile.block_painted_reinforced_obsidian.name=
#                                       en: Painted Reinforced Obsidian
tile.block_painted_reinforced_obsidian.tooltip.common.line1=Wither-fest
#                                                       en: Wither Proof
tile.block_painted_slab.name=Bemalte Stufe
#                        en: Painted Slab
tile.block_painted_stair.name=Bemalte Treppe
#                         en: Painted Stairs
tile.block_painted_stone.name=
#                         en: Painted Cobblestone
tile.block_painted_stone_double_slab.name=
#                                     en: Painted Stone Slab
tile.block_painted_stone_fence.name=
#                               en: Painted Stone Fence
tile.block_painted_stone_slab.name=
#                              en: Painted Stone Slab
tile.block_painted_stone_stair.name=
#                               en: Painted Stone Stairs
tile.block_painted_wall.name=Bemalte Wand
#                        en: Painted Wall
tile.block_painted_wooden_door.name=
#                               en: Painted Wooden Door
tile.block_painted_wooden_trapdoor.name=
#                                   en: Painted Wooden Trapdoor
tile.block_painted_workbench.name=
#                             en: Painted Crafting Table
tile.block_reinforced_obsidian.name=Verstärktes Obsidian
#                               en: Reinforced Obsidian
tile.block_reinforced_obsidian.tooltip.common.line1=Wither-fest
#                                               en: Wither Proof
tile.block_self_resetting_lever10.name=
#                                  en: Self-resetting Lever (10 seconds)
tile.block_self_resetting_lever30.name=
#                                  en: Self-resetting Lever (30 seconds)
tile.block_self_resetting_lever300.name=
#                                   en: Self-resetting Lever (5 Minutes)
tile.block_self_resetting_lever5.name=
#                                 en: Self-resetting Lever (5 seconds)
tile.block_self_resetting_lever60.name=
#                                  en: Self-resetting Lever (1 Minute)
tile.fluid.cloud_seed.name=
#                      en: Cloud Seed
tile.fluid.cloud_seed_concentrated.name=
#                                   en: Concentrated Cloud Seed
tile.fluid.ender_distillation.name=
#                              en: Dew of the Void
tile.fluid.fire_water.name=Spiritus
#                      en: Fire Water
tile.fluid.hootch.name=Fusel
#                  en: Hootch
tile.fluid.liquid_sunshine.name=
#                           en: Liquid Sunshine
tile.fluid.nutrient_distillation.name=Nahrhaftem Destillat versorgt.
#                                 OR: Nahrhaftes Destillat
#                                 en: Nutrient Distillation
tile.fluid.rocket_fuel.name=Treibstoff
#                       en: Rocket Fuel
tile.fluid.xpjuice.name=Flüssige XP
#                   en: Liquid XP
tile.vapor_of_levity.name=
#                     en: Vapor of Levity
tipped_arrow.effect.enderio.confusion=
#                                 en: Arrow of Confusion
tipped_arrow.effect.enderio.floating=
#                                en: Arrow of Rising
tipped_arrow.effect.enderio.withering=
#                                 en: Arrow of Decay
