# This file has been auto-generated by the 'LangParser' tool. Do NOT edit!
#
# Edit the .lang file instead. You may have to create it first.
#
attribute.name.enderio.aoe.xyz=
#                          en: Mining Volume
attribute.name.enderio.aoe.xz=
#                         en: Mining Range
attribute.name.enderio.aoe.y=
#                        en: Mining Depth
container.chestDouble=
#                 en: Double Chest
description.enchantment.enderio.repellent=
#                                     en: Chance to teleport attackers away|Higher levels teleport more often and farther
description.enchantment.enderio.shimmer=
#                                   en: Makes the item shimmer as if it was enchanted.|That's all.|Really.|Nothing more.|Yes, it is useless.|I know.
description.enchantment.enderio.soulbound=
#                                     en: Prevents item from being lost on death|Note: Most gravestone mods are stupid and prevent this from working!
description.enchantment.enderio.witherarrow=
#                                       en: Applies withering to the target|Applies to bows
description.enchantment.enderio.witherweapon=
#                                        en: Applies withering to the target|Applies to melee weapons
enchantment.enderio.repellent=
#                         en: Repellent
enchantment.enderio.shimmer=
#                       en: Shimmer
enchantment.enderio.soulbound=
#                         en: Soulbound
enchantment.enderio.witherarrow=Décomposition (flèche)
#                           en: Withering
enchantment.enderio.witherweapon=Décomposition (arme)
#                            en: Decay
enderio.activated.name=
#                  en: Double-Layer Capacitor
enderio.advancement.gear.g2_stone_gear.desc=
#                                       en: Craft a Stone Gear
enderio.advancement.gear.g2_stone_gear.name=
#                                       en: Geologically Mechanical
enderio.advancement.gear.g3_iron_gear.desc=
#                                      en: Craft an Iron Gear
enderio.advancement.gear.g3_iron_gear.name=
#                                      en: Ferrously Mechanical
enderio.advancement.gear.g4_energized_gear.desc=
#                                           en: Craft an Energized Bimetal Gear
enderio.advancement.gear.g4_energized_gear.name=
#                                           en: Luminously Mechanical
enderio.advancement.gear.g5_vibrant_gear.desc=
#                                         en: Craft a Vibrant Bimetal Gear
enderio.advancement.gear.g5_vibrant_gear.name=
#                                         en: Mystically Mechanical
enderio.advancement.gears.g1_wooden_gear.desc=
#                                         en: Craft a Wooden Gear
enderio.advancement.gears.g1_wooden_gear.name=
#                                         en: Arboreally Mechanical
enderio.advancement.root.desc=
#                         en: A step closer to infinity
enderio.advancement.root.name=
#                         en: Ender IO Basics
enderio.advancement.start.1_infinity_powder_get.desc=
#                                                en: Light Bedrock on fire and get a reward
enderio.advancement.start.1_infinity_powder_get.name=
#                                                en: Collect the Infinite
enderio.advancement.start.2_simple_chassis_get.desc=
#                                               en: Make your first Machine Chassis
enderio.advancement.start.2_simple_chassis_get.name=
#                                               en: The Third 'S' is Silent
enderio.block.tooltip.blastResistant=
#                                en: Blast Resistant
enderio.block.tooltip.isBeaconBase=
#                              en: Can be used as beacon base
enderio.block.tooltip.lightBlocker=
#                              en: Blocks Light
enderio.block.tooltip.lightEmitter=
#                              en: Emits Light
enderio.color.black=
#               en: Black
enderio.color.blue=
#              en: Blue
enderio.color.brown=
#               en: Brown
enderio.color.cyan=
#              en: Cyan
enderio.color.gray=
#              en: Gray
enderio.color.green=
#               en: Green
enderio.color.lightBlue=
#                   en: Light Blue
enderio.color.lime=
#              en: Lime
enderio.color.magenta=
#                 en: Magenta
enderio.color.orange=
#                en: Orange
enderio.color.pink=
#              en: Pink
enderio.color.purple=
#                en: Purple
enderio.color.red=
#             en: Red
enderio.color.silver=
#                en: Light Gray
enderio.color.white=
#               en: White
enderio.color.yellow=
#                en: Yellow
enderio.config.aesthetic.tooltip=
#                            en: Oooh, ahhh, pretty.
enderio.config.aesthetic=
#                    en: Aesthetic Settings
enderio.config.blocks.charges.concussion=Charge de secousse
#                                    en: Concussion Charge
enderio.config.blocks.charges.confusion=
#                                   en: Confusion Charge
enderio.config.blocks.charges.ender=Charge des limbes
#                               en: Ender Charge
enderio.config.blocks.charges=
#                         en: Charges
enderio.config.blocks=
#                 en: Blocks
enderio.config.brokenspawner=
#                        en: Broken Spawner
enderio.config.darksteel.tooltip=
#                            en: It's not just regular steel, it's §odark§r§e steel.
enderio.config.darksteel=
#                    en: Dark Steel
enderio.config.diagnostics.tooltip=
#                              en: Use with care!
enderio.config.diagnostics=
#                      en: Diagnostic Settings
enderio.config.enchanter=
#                    en: Enchanter
enderio.config.enchantments=
#                       en: Enchantments
enderio.config.fluid.tooltip=
#                        en: Pure liquid energy!
enderio.config.fluid=
#                en: Fluids
enderio.config.items.darksteel.armor=
#                                en: Armor
enderio.config.items.darksteel.axe=
#                              en: Axe
enderio.config.items.darksteel.bow=
#                              en: Bow
enderio.config.items.darksteel.coldfire=
#                                   en: Cold Fire Igniter
enderio.config.items.darksteel.crook=
#                                en: Crook
enderio.config.items.darksteel.pickaxe=
#                                  en: Pickaxe
enderio.config.items.darksteel.shears=
#                                 en: Shears
enderio.config.items.darksteel.sword=
#                                en: The Ender
enderio.config.items.darksteel.tooltip=
#                                  en: It's not just regular steel, it's §odark§r§e steel.
enderio.config.items.darksteel.treetap=
#                                  en: Treetap
enderio.config.items.darksteel.upgrades.elytra=
#                                          en: Chestplate: Elytra Upgrade
enderio.config.items.darksteel.upgrades.empowered=
#                                             en: Empowered Upgrades
enderio.config.items.darksteel.upgrades.explosive=
#                                             en: Pickaxe: Explosive Upgrade
enderio.config.items.darksteel.upgrades.glider=
#                                          en: Chestplate: Glider Upgrade
enderio.config.items.darksteel.upgrades.gogglesofrevealing=
#                                                      en: Helmet: Goggles of Revealing Upgrade
enderio.config.items.darksteel.upgrades.hoe=
#                                       en: Axe: Fork (Hoe) Upgrade
enderio.config.items.darksteel.upgrades.jump=
#                                        en: Boots: Jump Upgrade
enderio.config.items.darksteel.upgrades.nightvision=
#                                               en: Helmet: Night Vision Upgrade
enderio.config.items.darksteel.upgrades.padding=
#                                           en: Helmet: Padding Upgrade
enderio.config.items.darksteel.upgrades.soundlocator=
#                                                en: Helmet: Sound Locator Upgrade
enderio.config.items.darksteel.upgrades.speed=
#                                         en: Leggings: Speed Upgrade
enderio.config.items.darksteel.upgrades.spoon=
#                                         en: Pickaxe: Spoon (Shovel) Upgrade
enderio.config.items.darksteel.upgrades.swim=
#                                        en: Leggings: Swimming Upgrade
enderio.config.items.darksteel.upgrades.thaumaturgerobes=
#                                                    en: Armor: Thaumaturge's Robes Upgrades
enderio.config.items.darksteel.upgrades.theoneprobe=
#                                               en: Helmet: The One Probe Upgrade
enderio.config.items.darksteel.upgrades.travel=
#                                          en: Pickaxe/Sword: Travel Upgrade
enderio.config.items.darksteel.upgrades=
#                                   en: Dark Steel Upgrades
enderio.config.items.darksteel=
#                          en: Dark Steel Items
enderio.config.items.infinitypowder=
#                               en: Infinity Powder
enderio.config.items.magnet.tooltip=
#                               en: How do they work?
enderio.config.items.magnet=
#                       en: Electromagnet
enderio.config.items=
#                en: Items
enderio.config.misc=
#               en: Other Settings
enderio.config.personal.tooltip=
#                           en: I won't tell anyone, I promise.
enderio.config.personal=
#                   en: Personal Settings
enderio.config.recipe.alloy=
#                       en: Alloy Smelter Recipes
enderio.config.recipe.painter=
#                         en: Painter Recipes
enderio.config.recipe.tooltip=
#                         en: Config ALL the things!
enderio.config.recipe=
#                 en: Recipe Settings
enderio.config.rod=
#              en: Rod of Return
enderio.config.soulbinder=
#                     en: Soulbinder Recipes
enderio.config.soulvial=
#                   en: Soul Vial
enderio.config.title=
#                en: Ender IO Configuration
enderio.config.top=
#              en: The One Probe Integration
enderio.config.wireless=
#                   en: Wireless Charger
enderio.coolant.tooltip.degreesPerBucket=
#                                    en: %s°C per bucket
enderio.coolant.tooltip.heading=
#                           en: Coolant
enderio.darksteel.upgrade.carpet.name=
#                                 en: Carpeting
enderio.darksteel.upgrade.carpet.tooltip.detailed.line1=
#                                                   en: Flattens the explosive force into a carpet.
enderio.darksteel.upgrade.depth.name=
#                                en: Depth
enderio.darksteel.upgrade.depth.tooltip.detailed.line1=
#                                                  en: Directs the explosive force away from the player.
enderio.darksteel.upgrade.direct.name=
#                                 en: Direct
enderio.darksteel.upgrade.direct.tooltip.detailed.line1=
#                                                   en: Teleports mined things directly into your inventory
enderio.darksteel.upgrade.elytra.disabled=
#                                     en: Elytra Disabled
enderio.darksteel.upgrade.elytra.enabled=
#                                    en: Elytra Active
enderio.darksteel.upgrade.elytra.name=
#                                 en: Elytra
enderio.darksteel.upgrade.elytra.tooltip.detailed.line1=
#                                                   en: Makes armor work as Elytra
enderio.darksteel.upgrade.elytra.tooltip.detailed.line2=
#                                                   en: §4(That means flying as if an Elytra was equipped, NOT "creative" flight!)
enderio.darksteel.upgrade.empowered_five.name=
#                                         en: Empowered V
enderio.darksteel.upgrade.empowered_five.tooltip.detailed.line1=
#                                                           en: Power: $P
enderio.darksteel.upgrade.empowered_five.tooltip.detailed.line2=
#                                                           en: $D% damage absorbed by power
enderio.darksteel.upgrade.empowered_four.name=
#                                         en: Empowered IV
enderio.darksteel.upgrade.empowered_four.tooltip.detailed.line1=
#                                                           en: Power: $P
enderio.darksteel.upgrade.empowered_four.tooltip.detailed.line2=
#                                                           en: $D% damage absorbed by power
enderio.darksteel.upgrade.empowered_one.name=
#                                        en: Empowered
enderio.darksteel.upgrade.empowered_one.tooltip.detailed.line1=
#                                                          en: Power: $P
enderio.darksteel.upgrade.empowered_one.tooltip.detailed.line2=
#                                                          en: $D% damage absorbed by power
enderio.darksteel.upgrade.empowered_three.name=
#                                          en: Empowered III
enderio.darksteel.upgrade.empowered_three.tooltip.detailed.line1=
#                                                            en: Power: $P
enderio.darksteel.upgrade.empowered_three.tooltip.detailed.line2=
#                                                            en: $D% damage absorbed by power
enderio.darksteel.upgrade.empowered_two.name=
#                                        en: Empowered II
enderio.darksteel.upgrade.empowered_two.tooltip.detailed.line1=
#                                                          en: Power: $P
enderio.darksteel.upgrade.empowered_two.tooltip.detailed.line2=
#                                                          en: $D% damage absorbed by power
enderio.darksteel.upgrade.glider.disabled=
#                                     en: Glider Disabled
enderio.darksteel.upgrade.glider.enabled=
#                                    en: Glider Active
enderio.darksteel.upgrade.glider.name=
#                                 en: Glider
enderio.darksteel.upgrade.glider.tooltip.detailed.line1=
#                                                   en: Enables gliding
enderio.darksteel.upgrade.gogglesOfRevealing.disabled=
#                                                 en: Magic is hidden from plain sight
enderio.darksteel.upgrade.gogglesOfRevealing.enabled=
#                                                en: Magic is being revealed
enderio.darksteel.upgrade.gogglesOfRevealing.name=
#                                             en: Revealing
enderio.darksteel.upgrade.gogglesOfRevealing.tooltip.detailed.line1=
#                                                               en: Vis Discount: 5%
enderio.darksteel.upgrade.hoe.name=
#                              en: Fork
enderio.darksteel.upgrade.hoe.tooltip.detailed.line1=
#                                                en: Who needs a hoe when you have a fork...
enderio.darksteel.upgrade.jump.disabled=
#                                   en: Jump Disabled
enderio.darksteel.upgrade.jump.enabled=
#                                  en: Jump Enabled
enderio.darksteel.upgrade.jump_one.name=
#                                   en: Jump
enderio.darksteel.upgrade.jump_one.tooltip.detailed.line1=
#                                                     en: Increases step and jump height
enderio.darksteel.upgrade.jump_three.name=
#                                     en: Jump III
enderio.darksteel.upgrade.jump_three.tooltip.detailed.line1=
#                                                       en: Increases step and jump height
enderio.darksteel.upgrade.jump_three.tooltip.detailed.line2=
#                                                       en: Allows triple jumps
enderio.darksteel.upgrade.jump_two.name=
#                                   en: Jump II
enderio.darksteel.upgrade.jump_two.tooltip.detailed.line1=
#                                                     en: Increases step and jump height
enderio.darksteel.upgrade.jump_two.tooltip.detailed.line2=
#                                                     en: Allows double jumps
enderio.darksteel.upgrade.nightVision.disabled=
#                                          en: Night Vision Disabled
enderio.darksteel.upgrade.nightVision.enabled=
#                                         en: Night Vision Enabled
enderio.darksteel.upgrade.nightVision.name=
#                                      en: Night Vision
enderio.darksteel.upgrade.padding.name=
#                                  en: Padding
enderio.darksteel.upgrade.padding.tooltip.detailed.line1=
#                                                    en: Muffles nearby sounds
enderio.darksteel.upgrade.sound.disabled=
#                                    en: Sound Locator Disabled
enderio.darksteel.upgrade.sound.enabled=
#                                   en: Sound Locator Active
enderio.darksteel.upgrade.sound.name=
#                                en: Sound Locator
enderio.darksteel.upgrade.sound.tooltip.detailed.line1=
#                                                  en: Displays the location of nearby sounds
enderio.darksteel.upgrade.speed.disabled=
#                                    en: Speed Disabled
enderio.darksteel.upgrade.speed.enabled=
#                                   en: Speed Active
enderio.darksteel.upgrade.speed_one.name=
#                                    en: Speed
enderio.darksteel.upgrade.speed_one.tooltip.detailed.line1=
#                                                      en: Increases movement speed
enderio.darksteel.upgrade.speed_three.name=
#                                      en: Speed III
enderio.darksteel.upgrade.speed_three.tooltip.detailed.line1=
#                                                        en: Increases movement speed
enderio.darksteel.upgrade.speed_two.name=
#                                    en: Speed II
enderio.darksteel.upgrade.speed_two.tooltip.detailed.line1=
#                                                      en: Increases movement speed
enderio.darksteel.upgrade.spoon.name=
#                                en: Spoon
enderio.darksteel.upgrade.spoon.tooltip.detailed.line1=
#                                                  en: Who needs a shovel when you have a spoon...
enderio.darksteel.upgrade.stepAssist.disabled=
#                                         en: Step Assist Disabled
enderio.darksteel.upgrade.stepAssist.enabled=
#                                        en: Step Assist Active
enderio.darksteel.upgrade.swim.name=
#                               en: Flippers
enderio.darksteel.upgrade.thaumaturge_robes.chest.name=
#                                                  en: Thaumaturge's Robe
enderio.darksteel.upgrade.thaumaturge_robes.chest.tooltip.detailed.line1=
#                                                                    en: Vis Discount: 3%
enderio.darksteel.upgrade.thaumaturge_robes.feet.name=
#                                                 en: Thaumaturge's Boots
enderio.darksteel.upgrade.thaumaturge_robes.feet.tooltip.detailed.line1=
#                                                                   en: Vis Discount: 2%
enderio.darksteel.upgrade.thaumaturge_robes.legs.name=
#                                                 en: Thaumaturge's Leggings
enderio.darksteel.upgrade.thaumaturge_robes.legs.tooltip.detailed.line1=
#                                                                   en: Vis Discount: 3%
enderio.darksteel.upgrade.tnt.0.name=
#                                en: Explosive I
enderio.darksteel.upgrade.tnt.0.tooltip.detailed.line1=
#                                                  en: Adds explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.0.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.1.name=
#                                en: Explosive II
enderio.darksteel.upgrade.tnt.1.tooltip.detailed.line1=
#                                                  en: Adds more explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.1.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.2.name=
#                                en: Explosive III
enderio.darksteel.upgrade.tnt.2.tooltip.detailed.line1=
#                                                  en: Adds even more explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.2.tooltip.detailed.line2=
#                                                  en: For problems that look like nails.
enderio.darksteel.upgrade.tnt.3.name=
#                                en: Explosive IV
enderio.darksteel.upgrade.tnt.3.tooltip.detailed.line1=
#                                                  en: Adds ridiculous explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.3.tooltip.detailed.line2=
#                                                  en: For problems that look like combs.
enderio.darksteel.upgrade.tnt.4.name=
#                                en: Explosive V
enderio.darksteel.upgrade.tnt.4.tooltip.detailed.line1=
#                                                  en: Adds ludicrous explosive power to the pickaxe, damaging surrounding blocks while mining.
enderio.darksteel.upgrade.tnt.4.tooltip.detailed.line2=
#                                                  en: https://youtu.be/ygE01sOhzz0
enderio.darksteel.upgrade.top.name=
#                              en: The One Probe
enderio.darksteel.upgrade.travel.name=
#                                 en: Travel
enderio.darksteel.upgrade.travel.tooltip.detailed.line1=
#                                                   en: Hold shift and R-Click to teleport or activate a travel anchor or Ender IO
enderio.easteregg.piginabottle=
#                          en: Bacon in a Bottle
enderio.ender.name=
#              en: Ocatadic Capacitor
enderio.entity_action.block_attractor_obelisk.action=
#                                                en: Attracts
enderio.entity_action.block_aversion_obelisk.action=
#                                               en: Prevents spawning
enderio.entity_action.block_powered_spawner.action=
#                                              en: Spawns
enderio.entity_action.block_relocator_obelisk.action=
#                                                en: Relocates
enderio.farm.note.noAxe=
#                   en: No Axe
enderio.farm.note.noCapacitor=
#                         en: No Capacitor
enderio.farm.note.noHoe=
#                   en: No Hoe
enderio.farm.note.noPower=
#                     en: No Power
enderio.farm.note.noSeeds=
#                     en: No Seeds
enderio.farm.note.noShears=
#                      en: No Shears
enderio.farm.note.noTreetap=
#                       en: No Treetap
enderio.farm.note.outputFull=
#                        en: Output Full
enderio.fluid.millibucket.format.name=
#                                 en: %s mB of %s
enderio.fluid.millibucket.format.of=
#                               en: %s / %s mB
enderio.fluid.millibucket.format.ofname=
#                                   en: %s / %s mB of %s
enderio.fluid.millibucket.format.tickper=
#                                    en: %s t/mB
enderio.fluid.millibucket.format=
#                            en: %s mB
enderio.format.percent_efficiency=
#                             en: %s%% efficiency
enderio.fuel.tooltip.burnTime=
#                         en: Burn time %s ticks
enderio.fuel.tooltip.generates=
#                          en: Generates %s at %s
enderio.fuel.tooltip.heading=
#                        en: Fuel Details
enderio.generic.tooltip.paintedWith=
#                               en: Painted with: %s
enderio.generic.tooltip.unpainted=
#                             en: Not painted
enderio.grindingball.gui.durability=
#                               en: Remaining: %s %%
enderio.grindingball.tooltip.line1=
#                              en: %sSAG Mill Grinding Ball
enderio.grindingball.tooltip.line2=
#                              en: %sMain Output %s%%
enderio.grindingball.tooltip.line3=
#                              en: %sBonus Output %s%%
enderio.grindingball.tooltip.line4=
#                              en: %sPower Use %s%%
enderio.gui.advanced_item_filter=
#                            en: Advanced Item Filter
enderio.gui.basic_item_filter=
#                         en: Basic Item Filter
enderio.gui.big_advanced_item_filter=
#                                en: Filter
enderio.gui.big_item_filter=
#                       en: Big Item Filter
enderio.gui.conduit.io_mode.disabled=
#                                en: Disabled
enderio.gui.conduit.io_mode.in_out=
#                              en: In / Out
enderio.gui.conduit.io_mode.input=
#                             en: Extract
enderio.gui.conduit.io_mode.not_set=
#                               en: Default
enderio.gui.conduit.io_mode.output=
#                              en: Insert
enderio.gui.edit_item_filter=
#                        en: Edit Filter Settings
enderio.gui.enchantment_filter_big=
#                              en: Big Enchantment Filter
enderio.gui.enchantment_filter_normal=
#                                 en: Enchantment Filter
enderio.gui.existing.item_filter.clear2=
#                                   en: Clear the snapshot
enderio.gui.existing.item_filter.clear=
#                                  en: Clear
enderio.gui.existing.item_filter.merge2=
#                                   en: Merge the current snapshot with a new one
enderio.gui.existing.item_filter.merge=
#                                  en: Merge
enderio.gui.existing.item_filter.show2=
#                                  en: Show the current snapshot
enderio.gui.existing.item_filter.show=
#                                 en: Show
enderio.gui.existing.item_filter.snapshot2=
#                                      en: Optional: If no snapshot is set, the inventory content will be used as filter
enderio.gui.existing.item_filter.snapshot=
#                                     en: Snapshot
enderio.gui.existing_item_filter=
#                            en: Existing Item Filter
enderio.gui.fluid_filter=
#                    en: Fluid Filter
enderio.gui.generic.ioMode.overlay.tooltip.visible.line1=
#                                                    en: Configure IO
enderio.gui.generic.ioMode.overlay.tooltip.visible.line2=
#                                                    en: Shift click to reset all sides
enderio.gui.generic.ioMode.overlay.tooltip.visible.line3=
#                                                    en: to their default setting
enderio.gui.generic.ioMode.overlay.tooltip=
#                                      en: Configure IO
enderio.gui.generic.loss=
#                    en: Leakage: %s
enderio.gui.generic.max=
#                   en: Max: %s
enderio.gui.generic.nocap.line1=
#                           en: §3Capacitor missing
enderio.gui.generic.nocap.line2=
#                           en: Insert any capacitor so
enderio.gui.generic.nocap.line3=
#                           en: this machine can work!
enderio.gui.generic.progress=
#                        en: Progress %s%%
enderio.gui.infinity_recipe_dimensions=
#                                  en: Overworld Only
enderio.gui.item_filter.blacklist=
#                             en: Blacklist
enderio.gui.item_filter.close2=
#                          en: Go back to previous inventory
enderio.gui.item_filter.close=
#                         en: Close Filter
enderio.gui.item_filter.damage.damage_00_00=
#                                       en: Not Damaged
enderio.gui.item_filter.damage.damage_00_25=
#                                       en: Up to 25% Damaged
enderio.gui.item_filter.damage.damage_00_50=
#                                       en: Up to 50% Damaged
enderio.gui.item_filter.damage.damage_00_75=
#                                       en: Up to 75% Damaged
enderio.gui.item_filter.damage.damage_01_00=
#                                       en: Damaged
enderio.gui.item_filter.damage.damage_25_00=
#                                       en: More than 25% Damaged
enderio.gui.item_filter.damage.damage_50_00=
#                                       en: More than 50% Damaged
enderio.gui.item_filter.damage.damage_75_00=
#                                       en: More than 75% Damaged
enderio.gui.item_filter.damage.damage_not=
#                                     en: Cannot be Damaged
enderio.gui.item_filter.damage.damage_yes=
#                                     en: Can be Damaged
enderio.gui.item_filter.damage.disabled=
#                                   en: Ignore Damage
enderio.gui.item_filter.ignore_meta=
#                               en: Ignore Metadata
enderio.gui.item_filter.ignore_nbt=
#                              en: Ignore NBT
enderio.gui.item_filter.match_meta=
#                              en: Match Metadata
enderio.gui.item_filter.match_nbt=
#                             en: Match NBT
enderio.gui.item_filter.ore_dic_disabled=
#                                    en: Ore Dictionary Disabled
enderio.gui.item_filter.ore_dic_enabled=
#                                   en: Ore Dictionary Enabled
enderio.gui.item_filter.sticky_disabled=
#                                   en: Sticky Mode Disabled
enderio.gui.item_filter.sticky_enabled2=
#                                   en: Selected items will only be sent to this or other sticky outputs
enderio.gui.item_filter.sticky_enabled=
#                                  en: Sticky Mode Enabled
enderio.gui.item_filter.whitelist=
#                             en: Whitelist
enderio.gui.limited_item_filter=
#                           en: Limited Item Filter
enderio.gui.machine.ioMode.disabled.colored=
#                                       en: §cDisabled
enderio.gui.machine.ioMode.disabled=
#                               en: Disabled
enderio.gui.machine.ioMode.none.colored=
#                                   en: §7None
enderio.gui.machine.ioMode.none=
#                           en: None
enderio.gui.machine.ioMode.pull.colored=
#                                   en: §bPull
enderio.gui.machine.ioMode.pull=
#                           en: Pull
enderio.gui.machine.ioMode.pullPush.colored=
#                                       en: §6Push §f/ §bPull
enderio.gui.machine.ioMode.pullPush=
#                               en: Push / Pull
enderio.gui.machine.ioMode.push.colored=
#                                   en: §6Push
enderio.gui.machine.ioMode.push=
#                           en: Push
enderio.gui.mod.item_filter.delete=
#                              en: Delete
enderio.gui.mod.item_filter.slot=
#                            en: Input Slot
enderio.gui.mod_item_filter=
#                       en: Mod Item Filter
enderio.gui.permission.denied=
#                         en: Permission denied
enderio.gui.power.item_filter.compare=
#                                 en: Comparison Mode
enderio.gui.power.item_filter.percent=
#                                 en: Power Percentage
enderio.gui.power_item_filter=
#                         en: Power Item Filter
enderio.gui.probe.copied=
#                    en: Copied conduit settings
enderio.gui.probe.pasted=
#                    en: Pasted conduit settings
enderio.gui.redstone_filter.and=
#                           en: Redstone AND Filter
enderio.gui.redstone_filter.count=
#                             en: Count
enderio.gui.redstone_filter.counting=
#                                en: Redstone Counting Filter
enderio.gui.redstone_filter.input_signal=
#                                    en: Input Signal
enderio.gui.redstone_filter.nand=
#                            en: Redstone NAND Filter
enderio.gui.redstone_filter.nor=
#                           en: Redstone NOR Filter
enderio.gui.redstone_filter.or=
#                          en: Redstone OR Filter
enderio.gui.redstone_filter.signal_color=
#                                    en: Redstone Signal Color
enderio.gui.redstone_filter.time=
#                            en: Time
enderio.gui.redstone_filter.timer=
#                             en: Redstone Timer Filter
enderio.gui.redstone_filter.xnor=
#                            en: Redstone XNOR Filter
enderio.gui.redstone_filter.xor=
#                           en: Redstone XOR Filter
enderio.gui.soul_filter_big=
#                       en: Big Soul Filter
enderio.gui.soul_filter_normal=
#                          en: Soul Filter
enderio.gui.species_item_filter=
#                           en: Species Item Filter
enderio.gui.tooltip.redstoneControlMode.ignore=
#                                          en: Always active
enderio.gui.tooltip.redstoneControlMode.never=
#                                         en: Never active
enderio.gui.tooltip.redstoneControlMode.off=
#                                       en: Active without signal
enderio.gui.tooltip.redstoneControlMode.on=
#                                      en: Active with signal
enderio.gui.tooltip.redstoneControlMode=
#                                   en: Redstone Mode
enderio.item.item_existing_item_filter.filter_not_updated=
#                                                     en: Filter not updated
enderio.item.item_existing_item_filter.filter_updated=
#                                                 en: Filter updated
enderio.item_item_filter_upgrade.clear_config_method=
#                                                en: %sPlace in crafting grid to clear
enderio.item_item_filter_upgrade.clear_config_warning=
#                                                 en: %sThis will clear all stored filter settings!
enderio.item_item_filter_upgrade.configured=
#                                       en: %sConfigured
enderio.item_item_filter_upgrade=
#                            en: Upgrade for item conduits
enderio.keybind.fovminus=
#                    en: Camera: Zoom in
enderio.keybind.fovminusfast=
#                        en: Camera: Zoom in fast
enderio.keybind.fovplus=
#                   en: Camera: Zoom out
enderio.keybind.fovplusfast=
#                       en: Camera: Zoom out fast
enderio.keybind.fovreset=
#                    en: Camera: Reset Zoom
enderio.keybind.glidertoggle=
#                        en: Glider/Elytra Toggle
enderio.keybind.gogglesofrevealing=
#                              en: Goggles of Revealing
enderio.keybind.jump=
#                en: Jump
enderio.keybind.magnet=
#                  en: Toggle Electromagnet
enderio.keybind.nightvision=
#                       en: Night Vision
enderio.keybind.soundlocator=
#                        en: Sound Locator
enderio.keybind.speed=
#                 en: Speed
enderio.keybind.stepassist=
#                      en: Step Assist
enderio.keybind.top=
#               en: Toggle The One Probe (Helmet Upgrade)
enderio.keybind.yetawrenchmode=
#                          en: Yeta Wrench Mode
enderio.loot.capacitor.baselevel.10=
#                               en: %s Dud
enderio.loot.capacitor.baselevel.15=
#                               en: %s
enderio.loot.capacitor.baselevel.25=
#                               en: Enhanced %s
enderio.loot.capacitor.baselevel.35=
#                               en: Wonder %s
enderio.loot.capacitor.baselevel.45=
#                               en: Impossible %s
enderio.loot.capacitor.buffer=
#                         en: Insatiable %s
enderio.loot.capacitor.entry.0=
#                          en: An attached note describes this as "%s"
enderio.loot.capacitor.entry.1=
#                          en: You can decipher ancient runes that translate roughly as "%s". Odd...
enderio.loot.capacitor.entry.2=
#                          en: By the power of Enderskull, I have the %s!
enderio.loot.capacitor.entry.3=
#                          en: If you had to describe this, "%s" would be a good name.
enderio.loot.capacitor.entry.4=
#                          en: If you had to describe this, "%s" would be a bad name.
enderio.loot.capacitor.entry.5=
#                          en: This "%s" is the property of Randalf the Tinkerer. Unauthorized removal is unauthorized!
enderio.loot.capacitor.entry.6=
#                          en: This "%s" is the property of Randalf the Ex-Tinkerer. Unauthorized removal is welcome!
enderio.loot.capacitor.entry.7=
#                          en: Your "%s" can now be upgraded free of charge to "Capacitor 1". Press ok or abort to do so.
enderio.loot.capacitor.entry.8=
#                          en: Put this "%s" into different machines to find out what it does. Or ask aunt Google.
enderio.loot.capacitor.entry.count=
#                              en: 9
enderio.loot.capacitor.intake=
#                         en: Hungry %s
enderio.loot.capacitor.level.10=
#                           en: Failed %s
enderio.loot.capacitor.level.15=
#                           en: Simple %s
enderio.loot.capacitor.level.25=
#                           en: Nice %s
enderio.loot.capacitor.level.30=
#                           en: Good %s
enderio.loot.capacitor.level.35=
#                           en: Enhanced %s
enderio.loot.capacitor.level.40=
#                           en: Premium %s
enderio.loot.capacitor.level.42=
#                           en: Incredibly %s
enderio.loot.capacitor.level.45=
#                           en: Unstable %s
enderio.loot.capacitor.name=
#                       en: Capacitor
enderio.loot.capacitor.title.0=
#                          en: Remarkable Capacitor
enderio.loot.capacitor.title.10=
#                           en: A Mystery wrapped in tin foil
enderio.loot.capacitor.title.11=
#                           en: Something wonderful
enderio.loot.capacitor.title.12=
#                           en: A Capacitor. Maybe
enderio.loot.capacitor.title.13=
#                           en: Heaven Cent
enderio.loot.capacitor.title.14=
#                           en: Don't turn it on, take it apart!
enderio.loot.capacitor.title.15=
#                           en: Not blue. Not a box.
enderio.loot.capacitor.title.16=
#                           en: Shocking Contraption
enderio.loot.capacitor.title.17=
#                           en: Technomagical Marvel
enderio.loot.capacitor.title.18=
#                           en: Unnamed Thing
enderio.loot.capacitor.title.19=
#                           en: Thing
enderio.loot.capacitor.title.1=
#                          en: Unremarkable Capacitor
enderio.loot.capacitor.title.20=
#                           en: Something
enderio.loot.capacitor.title.21=
#                           en: Nothing
enderio.loot.capacitor.title.2=
#                          en: Found Capacitor
enderio.loot.capacitor.title.3=
#                          en: Lost Capacitor
enderio.loot.capacitor.title.4=
#                          en: Ancient Capacitor
enderio.loot.capacitor.title.5=
#                          en: Magic Capacitor
enderio.loot.capacitor.title.6=
#                          en: Capacitor of Holding
enderio.loot.capacitor.title.7=
#                          en: Capacitor of the Southern Winds
enderio.loot.capacitor.title.8=
#                          en: Capacitor of What is This Doing Here
enderio.loot.capacitor.title.9=
#                          en: Modified Power Holding Device
enderio.loot.capacitor.title.count=
#                              en: 22
enderio.machine.tooltip.configured=
#                              en: %s (Configured)
enderio.machine.tooltip.upgrade.tooltip.detailed.line1=
#                                                  en: Increases energy storage and speed / range of machines
enderio.machine.tooltip.upgrade=
#                           en: Machine Upgrade
enderio.network.autosync.connected=
#                              en: §4§lThis value is determined by the server!\u000a§e%s
enderio.network.autosync.offline=
#                            en: %s\u000a§oThis value must be kept in sync with the server!
enderio.network.bad_config=
#                      en: ERROR: The Ender IO config value "%s.%s" has different values on the server you are connecting to than in your local installation. As this value influences how the game is started up, it is now too late to use the server-side value. Continuing is not possible. To fix this, manually synchronize the server and client configuration files for Ender IO, or set this value to "%s" manually.
enderio.network.manusync=
#                    en: %s\u000a§oThis value will be determined by the server.
enderio.owlegg.no_owl=
#                 en: No Owl found (install Ender IO Zoo!)
enderio.power.format.details=
#                        en: A unit of energy
enderio.power.format.name=
#                     en: Micro Infinity (%s)
enderio.power.format.of=
#                   en: %s / %s µI
enderio.power.format.pertick=
#                        en: %s µI/t
enderio.power.format=
#                en: %s µI
enderio.power.symbol=
#                en: µI
enderio.recipe.tooltip.clearConfig=
#                              en: §c§oThis will clear all stored info!
enderio.soulvial.blacklisted.denied=
#                               en: Permission §cdenied§r - this entity is blacklisted
enderio.soulvial.denied=
#                   en: Permission §cdenied§r!
enderio.soulvial.owned.denied=
#                         en: Permission §cdenied§r - only owners may pick up owned animals
enderio.soulvial.player.denied=
#                          en: §cNo!$r How would you feel if you had to play this game from inside a bottle?
enderio.temperature.format.deg_c=
#                            en: %s °C
enderio.tooltip.anvilupgrades=
#                         en: Anvil Upgrades:
enderio.tooltip.inventory_charger.disabled=
#                                      en: Inventory Charger disabled
enderio.tooltip.inventory_charger.enabled=
#                                     en: Inventory Charger enabled
enderio.tooltip.inventory_charger.need_upgrade=
#                                          en: §4No energy crystal installed!
enderio.top.action.header.post=
#                          en: :
enderio.top.action.header.pre=
#                         en: §e
enderio.top.action.none=
#                   en: §4nothing
enderio.top.channel.none=
#                    en: §7None
enderio.top.channel.recv.post=
#                         en: 
enderio.top.channel.recv.pre=
#                        en: §eRecv: §f
enderio.top.channel.send.post=
#                         en: 
enderio.top.channel.send.pre=
#                        en: §eSend: §f
enderio.top.machine.active=
#                      en: active
enderio.top.machine.idle=
#                    en: idle
enderio.top.machine.ioMode.post=
#                           en: 
enderio.top.machine.ioMode.pre=
#                          en: §eMode: §f
enderio.top.machine.outofpower=
#                          en: §4No Power
enderio.top.machine.side.down=
#                         en: Down
enderio.top.machine.side.east=
#                         en: East
enderio.top.machine.side.north=
#                          en: North
enderio.top.machine.side.post=
#                         en: 
enderio.top.machine.side.pre=
#                        en: §eSide: §f
enderio.top.machine.side.south=
#                          en: South
enderio.top.machine.side.up=
#                       en: Up
enderio.top.machine.side.west=
#                         en: West
enderio.top.owner.header=
#                    en: §eOwner:
enderio.top.paint.header=
#                    en: §ePainted with:
enderio.top.progress.outofpower=
#                           en: §4Out of Power
enderio.top.range.header.post=
#                         en: 
enderio.top.range.header.pre=
#                        en: §eRange: §f
enderio.top.range=
#             en: %sx%sx%s
enderio.top.redstone.false=
#                      en: Off
enderio.top.redstone.header.post=
#                            en: 
enderio.top.redstone.header.pre=
#                           en: §eCurrently: §f
enderio.top.redstone.true=
#                     en: On
enderio.top.rf.header.avg=
#                     en: §eI/O:
enderio.top.rf.header.maxin=
#                       en: §eMax Input:
enderio.top.rf.header.maxout=
#                        en: §eMax Output:
enderio.top.rf.value.post=
#                     en: \u0020µI/t
enderio.top.rf.value.pre=
#                    en: §f
enderio.top.suffix.items=
#                    en: \u0020Items
enderio.top.suffix.levels=
#                     en: \u0020Levels
enderio.top.suffix.percent=
#                      en: \u0020%
enderio.top.suffix.rf=
#                 en: \u0020µI
enderio.top.tank.content.empty=
#                          en: Empty
enderio.top.tank.content.middle=
#                           en: /
enderio.top.tank.content.post=
#                         en: \u0020mB
enderio.top.tank.content.pre=
#                        en: 
enderio.top.tank.header.input.post=
#                              en: 
enderio.top.tank.header.input.pre=
#                             en: §eInput Tank: §f
enderio.top.tank.header.output.post=
#                               en: 
enderio.top.tank.header.output.pre=
#                              en: §eOutput Tank: §f
enderio.top.tank.header.storage.post=
#                                en: 
enderio.top.tank.header.storage.pre=
#                               en: §f
enderio.wrench.permission.denied=
#                            en: Permission §cdenied§r!
entity.enderio.enderio.owl_egg.name=
#                               en: Owl Egg
entity.enderio.enderio.primed_charge.name=
#                                     en: Primed Charge
entity.enderio.owl_egg.name=
#                       en: Owl Egg
entity.enderio.primed_charge.name=
#                             en: Primed Charge
fluid.cloud_seed=
#            en: Cloud Seed
fluid.cloud_seed_concentrated=
#                         en: Concentrated Cloud Seed
fluid.ender_distillation=
#                    en: Dew of the Void
fluid.fire_water=
#            en: Fire Water
fluid.hootch=
#        en: Hootch
fluid.liquid_sunshine=
#                 en: Liquid Sunshine
fluid.nutrient_distillation=
#                       en: Nutrient Distillation
fluid.rocket_fuel=
#             en: Rocket Fuel
fluid.vapor_of_levity=
#                 en: Vapor of Levity
fluid.xpjuice=
#         en: Liquid XP
item.block_dark_steel_door.name=
#                           en: Dark Steel Door
item.item_advanced_item_filter.name=
#                               en: Advanced Item Filter
item.item_advanced_item_filter.tooltip.detailed.line1=
#                                                 en: Filters items with advanced configuration options
item.item_alloy_ball_conductive_iron.name=
#                                     en: Conductive Iron Grinding Ball
item.item_alloy_ball_construction_alloy.name=
#                                        en: Iron Alloy Grinding Ball
item.item_alloy_ball_dark_steel.name=
#                                en: Dark Steel Grinding Ball
item.item_alloy_ball_electrical_steel.name=
#                                      en: Electrical Steel Grinding Ball
item.item_alloy_ball_end_steel.name=
#                               en: End Steel Grinding Ball
item.item_alloy_ball_energetic_alloy.name=
#                                     en: Energetic Alloy Grinding Ball
item.item_alloy_ball_pulsating_iron.name=
#                                    en: Pulsating Iron Grinding Ball
item.item_alloy_ball_redstone_alloy.name=
#                                    en: Redstone Alloy Grinding Ball
item.item_alloy_ball_soularium.name=
#                               en: Soularium Grinding Ball
item.item_alloy_ball_vibrant_alloy.name=
#                                   en: Vibrant Alloy Grinding Ball
item.item_alloy_endergy_ball_crude_steel.name=
#                                         en: Crude Steel Grinding Ball
item.item_alloy_endergy_ball_crystalline_alloy.name=
#                                               en: Crystalline Alloy Grinding Ball
item.item_alloy_endergy_ball_crystalline_pink_slime.name=
#                                                    en: Crystalline Pink Slime Grinding Ball
item.item_alloy_endergy_ball_energetic_silver.name=
#                                              en: Energetic Silver Grinding Ball
item.item_alloy_endergy_ball_melodic_alloy.name=
#                                           en: Melodic Alloy Grinding Ball
item.item_alloy_endergy_ball_stellar_alloy.name=
#                                           en: Stellar Alloy Grinding Ball
item.item_alloy_endergy_ball_vivid_alloy.name=
#                                         en: Vivid Alloy Grinding Ball
item.item_alloy_endergy_ingot_crude_steel.name=
#                                          en: Crude Steel Ingot
item.item_alloy_endergy_ingot_crystalline_alloy.name=
#                                                en: Crystalline Alloy Ingot
item.item_alloy_endergy_ingot_crystalline_pink_slime.name=
#                                                     en: Crystalline Pink Slime Ingot
item.item_alloy_endergy_ingot_crystalline_pink_slime.tooltip.detailed.line1=
#                                                                       en: So this is what happens when you leave jello in the freezer too long...
item.item_alloy_endergy_ingot_energetic_silver.name=
#                                               en: Energetic Silver Ingot
item.item_alloy_endergy_ingot_melodic_alloy.name=
#                                            en: Melodic Alloy Ingot
item.item_alloy_endergy_ingot_stellar_alloy.name=
#                                            en: Stellar Alloy Ingot
item.item_alloy_endergy_ingot_vivid_alloy.name=
#                                          en: Vivid Alloy Ingot
item.item_alloy_endergy_nugget_crude_steel.name=
#                                           en: Crude Steel Nugget
item.item_alloy_endergy_nugget_crystalline_alloy.name=
#                                                 en: Crystalline Alloy Nugget
item.item_alloy_endergy_nugget_crystalline_pink_slime.name=
#                                                      en: Crystalline Pink Slime Nugget
item.item_alloy_endergy_nugget_energetic_silver.name=
#                                                en: Energetic Silver Nugget
item.item_alloy_endergy_nugget_melodic_alloy.name=
#                                             en: Melodic Alloy Nugget
item.item_alloy_endergy_nugget_stellar_alloy.name=
#                                             en: Stellar Alloy Nugget
item.item_alloy_endergy_nugget_vivid_alloy.name=
#                                           en: Vivid Alloy Nugget
item.item_alloy_ingot_conductive_iron.name=
#                                      en: Conductive Iron Ingot
item.item_alloy_ingot_construction_alloy.name=
#                                         en: Iron Alloy Ingot
item.item_alloy_ingot_dark_steel.name=
#                                 en: Dark Steel Ingot
item.item_alloy_ingot_electrical_steel.name=
#                                       en: Electrical Steel Ingot
item.item_alloy_ingot_end_steel.name=
#                                en: End Steel Ingot
item.item_alloy_ingot_energetic_alloy.name=
#                                      en: Energetic Alloy Ingot
item.item_alloy_ingot_pulsating_iron.name=
#                                     en: Pulsating Iron Ingot
item.item_alloy_ingot_redstone_alloy.name=
#                                     en: Redstone Alloy Ingot
item.item_alloy_ingot_soularium.name=
#                                en: Soularium Ingot
item.item_alloy_ingot_vibrant_alloy.name=
#                                    en: Vibrant Alloy Ingot
item.item_alloy_nugget_conductive_iron.name=
#                                       en: Conductive Iron Nugget
item.item_alloy_nugget_construction_alloy.name=
#                                          en: Iron Alloy Nugget
item.item_alloy_nugget_dark_steel.name=
#                                  en: Dark Steel Nugget
item.item_alloy_nugget_electrical_steel.name=
#                                        en: Electrical Steel Nugget
item.item_alloy_nugget_end_steel.name=
#                                 en: End Steel Nugget
item.item_alloy_nugget_energetic_alloy.name=
#                                       en: Energetic Alloy Nugget
item.item_alloy_nugget_pulsating_iron.name=
#                                      en: Pulsating Iron Nugget
item.item_alloy_nugget_redstone_alloy.name=
#                                      en: Redstone Alloy Nugget
item.item_alloy_nugget_soularium.name=
#                                 en: Soularium Nugget
item.item_alloy_nugget_vibrant_alloy.name=
#                                     en: Vibrant Alloy Nugget
item.item_basic_capacitor.activated.name=
#                                    en: Double-Layer Capacitor
item.item_basic_capacitor.basic.name=
#                                en: Basic Capacitor
item.item_basic_capacitor.ender.name=
#                                en: Octadic Capacitor
item.item_basic_item_filter.name=
#                            en: Basic Item Filter
item.item_basic_item_filter.tooltip.detailed.line1=
#                                              en: Filters items with whitelist and match metadata options
item.item_big_advanced_item_filter.name=
#                                   en: Advanced Big Item Filter
item.item_big_advanced_item_filter.tooltip.detailed.line1=
#                                                     en: Filters even more items with
item.item_big_advanced_item_filter.tooltip.detailed.line2=
#                                                     en: advanced configuration options
item.item_big_item_filter.name=
#                          en: Big Item Filter
item.item_big_item_filter.tooltip.detailed.line1=
#                                            en: Filters even more items
item.item_broken_spawner.name=
#                         en: Broken Spawner
item.item_broken_spawner.tooltip.detailed.line1=
#                                           en: Combine with a Powered Spawner
item.item_broken_spawner.tooltip.detailed.line2=
#                                           en: in an Anvil to set spawn type
item.item_cold_fire_igniter.chat.outoffluid=
#                                       en: ERROR: Out of %s
item.item_cold_fire_igniter.name=
#                            en: Cold Fire Igniter
item.item_cold_fire_igniter.tooltip.detailed.line1=
#                                              en: Allows to place Cold Fire.
item.item_cold_fire_igniter.tooltip.detailed.line2=
#                                              en: Cold Fire will not spread to other blocks.
item.item_conduit_facade.hardened.name=
#                                  en: Hardened Conduit Facade
item.item_conduit_facade.hardened.tooltip.detailed.line1=
#                                                    en: Hardened: Resists breaking and explosions
item.item_conduit_facade.name=
#                         en: Conduit Facade
item.item_conduit_facade.tooltip.detailed.line1=
#                                           en: Painted in the Painting Machine
item.item_conduit_facade.tooltip.detailed.line2=
#                                           en: R-Click on a conduit to place
item.item_conduit_facade.tooltip.detailed.line3=
#                                           en: Hidden when a wrench or conduit
item.item_conduit_facade.tooltip.detailed.line4=
#                                           en: is equipped
item.item_conduit_facade.transparent.hardened.name=
#                                              en: Transparent Hardened Conduit Facade
item.item_conduit_facade.transparent.hardened.tooltip.detailed.line1=
#                                                                en: Transparent: Hides the conduits when painted with a non-solid block
item.item_conduit_facade.transparent.hardened.tooltip.detailed.line2=
#                                                                en: Hardened: Resists breaking and explosions
item.item_conduit_facade.transparent.name=
#                                     en: Transparent Conduit Facade
item.item_conduit_facade.transparent.tooltip.detailed.line1=
#                                                       en: Transparent: Hides the conduits when painted with a non-solid block
item.item_conduit_probe.name=
#                        en: Conduit Probe
item.item_conduit_probe.tooltip.detailed.line1=
#                                          en: In probe mode R-Click on a conduit
item.item_conduit_probe.tooltip.detailed.line2=
#                                          en: to display details about its network
item.item_conduit_probe.tooltip.detailed.line3=
#                                          en: In copy/paste mode Shift-R-Click to
item.item_conduit_probe.tooltip.detailed.line4=
#                                          en: copy a conduit bundles connection settings
item.item_conduit_probe.tooltip.detailed.line5=
#                                          en: R-Click to paste them
item.item_conduit_probe.tooltip.detailed.line6=
#                                          en: Use Shift-Mouse Wheel or 'Y' to change mode
item.item_coord_selector.name=
#                         en: Coordinate Selector
item.item_coord_selector.tooltip.detailed.line1=
#                                           en: Prints coordinates of a block.
item.item_coord_selector.tooltip.detailed.line2=
#                                           en: Right click at block to select
item.item_coord_selector.tooltip.detailed.line3=
#                                           en: the block adjacent on that side.
item.item_coord_selector.tooltip.detailed.line4=
#                                           en: Shift right click at a block to
item.item_coord_selector.tooltip.detailed.line5=
#                                           en: select that specific block.
item.item_coord_selector.tooltip.detailed.line6=
#                                           en: Can select from a distance.
item.item_dark_steel_armor.tooltip.levelcost.line1=
#                                              en: %s%s:
item.item_dark_steel_armor.tooltip.levelcost.line2=
#                                              en: %s%s  %s + %s levels
item.item_dark_steel_armor.tooltip.line1=
#                                    en: %sBetter protection when powered
item.item_dark_steel_axe.name=
#                         en: Dark Axe
item.item_dark_steel_axe.tooltip.effPowered=
#                                       en: %sEfficiency when powered: %s
item.item_dark_steel_axe.tooltip.multiHarvest=
#                                         en: Harvests full trees when powered (sneak to prevent this)
item.item_dark_steel_boots.name=
#                           en: Dark Boots
item.item_dark_steel_boots.tooltip.line1=
#                                    en: Fall damage negated when powered
item.item_dark_steel_bow.name=
#                         en: Dark Bow
item.item_dark_steel_chestplate.name=
#                                en: Dark Plate
item.item_dark_steel_crook.name=
#                           en: Dark Crook
item.item_dark_steel_crook.tooltip.multiHarvest=
#                                           en: Harvests full crowns when powered (sneak to prevent this)
item.item_dark_steel_hand.name=
#                          en: Dark Backhoe
item.item_dark_steel_hand.tooltip.common.line1=
#                                          en: Farming Station Use Only!
item.item_dark_steel_hand.tooltip.detailed.line1=
#                                            en: Better than a hoe for mechanical use
item.item_dark_steel_helmet.name=
#                            en: Dark Helm
item.item_dark_steel_leggings.name=
#                              en: Dark Leggings
item.item_dark_steel_pickaxe.name=
#                             en: Dark Pick
item.item_dark_steel_pickaxe.tooltip.cost=
#                                     en: %s     (cost %s)
item.item_dark_steel_pickaxe.tooltip.effObs=
#                                       en: %s+%s Efficiency breaking obsidian
item.item_dark_steel_pickaxe.tooltip.effPowered=
#                                           en: %s+%s Efficiency when powered
item.item_dark_steel_shears.name=
#                            en: Dark Shears
item.item_dark_steel_shears.tooltip.effPowered=
#                                          en: %sEfficiency when powered: %s
item.item_dark_steel_shears.tooltip.multiHarvest=
#                                            en: Shears multiple blocks/sheep when empowered
item.item_dark_steel_sword.name=
#                           en: The Ender
item.item_dark_steel_sword.tooltip.detailed.line1=
#                                             en: Increased skull and ender pearl drops
item.item_dark_steel_sword.tooltip.detailed.line2=
#                                             en: When powered: Endermen can't teleport once hit, extra Damage and Speed
item.item_dark_steel_treetap.name=
#                             en: Dark Treetap
item.item_dark_steel_treetap.tooltip.common.line1=
#                                             en: Farming Station Use Only!
item.item_enchantment_filter_big.name=
#                                 en: Big Enchantment Filter
item.item_enchantment_filter_normal.name=
#                                    en: Enchantment Filter
item.item_end_steel_axe.name=
#                        en: Ender Axe
item.item_end_steel_boots.name=
#                          en: Ender Boots
item.item_end_steel_boots.tooltip.line1=
#                                   en: Fall damage negated when powered
item.item_end_steel_bow.name=
#                        en: Ender Bow
item.item_end_steel_chestplate.name=
#                               en: Ender Plate
item.item_end_steel_helmet.name=
#                           en: Ender Helm
item.item_end_steel_leggings.name=
#                             en: Ender Leggings
item.item_end_steel_pickaxe.name=
#                            en: Ender Pickaxe
item.item_end_steel_sword.name=
#                          en: The Ender Mk2
item.item_ender_food.enderios.name=
#                              en: "Enderios"
item.item_ender_food.enderios.tooltip.common.line1=
#                                              en: Part of a balanced breakfast!
item.item_ender_food.enderios.tooltip.detailed.line1=
#                                                en: Not actually healthy. Contains 253g of sugar, 53g of fat, and 394g of ender dust.
item.item_ender_food.enderios.tooltip.detailed.line2=
#                                                en: Side effects of ender dust include: nausea, dizziness, confusion, and random teleporting.
item.item_enderface.name=
#                    en: Enderface
item.item_existing_item_filter.name=
#                               en: Existing Item Filter
item.item_existing_item_filter.tooltip.detailed.line1=
#                                                 en: Filters items based on a snapshot
item.item_existing_item_filter.tooltip.detailed.line2=
#                                                 en: of the connected inventory
item.item_fluid_filter.name=
#                       en: Fluid Filter
item.item_fluid_filter.tooltip.detailed.line1=
#                                         en: Filters fluids with whitelist options
item.item_inventory_charger.name=
#                            en: Inventory Charger
item.item_inventory_charger.tooltip.detailed.line1=
#                                              en: Charges all items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_basic.name=
#                                  en: Basic Inventory Charger
item.item_inventory_charger_basic.tooltip.detailed.line1=
#                                                    en: Charges all items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_simple.name=
#                                   en: Simple Inventory Charger
item.item_inventory_charger_simple.tooltip.detailed.line1=
#                                                     en: Charges neighboring items in your inventory. Right-click to enable/disable.
item.item_inventory_charger_vibrant.name=
#                                    en: Vibrant Inventory Charger
item.item_inventory_charger_vibrant.tooltip.detailed.line1=
#                                                      en: Charges all items in your inventory. Right-click to enable/disable.
item.item_limited_item_filter.name=
#                              en: Limited Item Filter
item.item_limited_item_filter.tooltip.detailed.line1=
#                                                en: Filters items based on their stack size in
item.item_limited_item_filter.tooltip.detailed.line2=
#                                                en: addition to the features of the advanced item filter
item.item_location_printout.chat.addTarget=
#                                      en: Added target
item.item_location_printout.chat.noPaper=
#                                    en: No Paper in Inventory
item.item_location_printout.chat.privateBlock=
#                                         en: Only %s may access this block
item.item_location_printout.chat.setTarget=
#                                      en: Target set to
item.item_location_printout.name=
#                            en: Location Printout
item.item_location_printout.tooltip.detailed.line1=
#                                              en: Created using the Coordinate Selector
item.item_location_printout.tooltip.detailed.line2=
#                                              en: Used to add destinations to a Telepad
item.item_magnet.everywhere.tooltip.detailed.line1=
#                                              en: Pulls nearby item towards you
item.item_magnet.everywhere.tooltip.detailed.line2=
#                                              en: Shift-R-Click to enable / disable
item.item_magnet.everywhere.tooltip.detailed.line3=
#                                              en: Must be powered, active and in the
item.item_magnet.everywhere.tooltip.detailed.line4=
#                                              en: inventory (or a Baubles slot) to function
item.item_magnet.name=
#                 en: Electromagnet
item.item_magnet.tooltip.detailed.line1=
#                                   en: Pulls nearby item towards you
item.item_magnet.tooltip.detailed.line2=
#                                   en: Shift-R-Click to enable / disable
item.item_magnet.tooltip.detailed.line3=
#                                   en: Must be powered, active and in the
item.item_magnet.tooltip.detailed.line4=
#                                   en: hot bar (or a Baubles slot) to function
item.item_material.attractor_crystal.name=
#                                     en: Enticing Crystal
item.item_material.binder_composite.name=
#                                    en: Conduit Binder Composite
item.item_material.cake_base.name=
#                             en: Cake Base
item.item_material.chassi_parts.name=
#                                en: Machine Parts
item.item_material.conduit_binder.name=
#                                  en: Conduit Binder
item.item_material.confusing_dust.name=Poudre de confusion
#                                  en: Confusing Powder
item.item_material.dish.name=
#                        en: Wireless Energy Transmitter Dish Assembly
item.item_material.dust_wheat.name=
#                              en: Flour
item.item_material.end_steel_machine_chassi.name=
#                                            en: End Steel Chassis
item.item_material.ender_crystal.name=
#                                 en: Ender Crystal
item.item_material.ender_crystal_powder.name=
#                                        en: Grains of the End
item.item_material.ender_fragment.name=Fragment des limbes
#                                  en: Ender Fragment
item.item_material.enhanced_chassi_parts.name=
#                                         en: Enhanced Machine Parts
item.item_material.enhanced_machine_chassi.name=
#                                           en: Enhanced Machine Chassis
item.item_material.enhanced_machine_chassi.tooltip.detailed.line1=
#                                                             en: A reinforced chassis for constructing sturdier machinery
item.item_material.enhanced_machine_dye.name=
#                                        en: Enhanced Dye Blend
item.item_material.enhanced_machine_dye.tooltip.detailed.line1=
#                                                          en: Industrially produced dye with magical and inorganic components.
item.item_material.enhanced_machine_dye.tooltip.detailed.line2=
#                                                          en: §7Warning: May contain traces of diamond. Please chew carefully before swallowing. Not gluten free.
item.item_material.gear_darksteel.name=
#                                  en: Dark Bimetal Gear
item.item_material.gear_energized.name=
#                                  en: Energized Bimetal Gear
item.item_material.gear_iron.name=
#                             en: Infinity Bimetal Gear
item.item_material.gear_stone.name=
#                              en: Stone Compound Gear
item.item_material.gear_vibrant.name=
#                                en: Vibrant Bimetal Gear
item.item_material.gear_wood.name=
#                             en: Wooden Gear
item.item_material.glazed_nether_brick.name=
#                                       en: Nethercotta
item.item_material.glider_wing.name=
#                               en: Glider Wing
item.item_material.glider_wings.name=
#                                en: Glider Wings
item.item_material.glider_wings.tooltip.detailed.line1=
#                                                  en: Upgrade for Dark Steel chestplate
item.item_material.grinding_ball_enderium.name=
#                                          en: Enderium Grinding Ball
item.item_material.grinding_ball_lumium.name=
#                                        en: Lumium Grinding Ball
item.item_material.grinding_ball_signalum.name=
#                                          en: Signalum Grinding Ball
item.item_material.infinity_goop.name=
#                                 en: Infinity Reagent
item.item_material.infinity_goop.tooltip.detailed.line1=
#                                                   en: An infinitely sticky substance for conducting energy.
item.item_material.infinity_goop.tooltip.detailed.line2=
#                                                   en: Randalf got some on him once, and was stuck to his staff of travelling for 6 months...
item.item_material.infinity_rod.name=
#                                en: Infinity Rod
item.item_material.ingot_enderium_base.name=
#                                       en: Enderium Base
item.item_material.machine_chassi.name=
#                                  en: Industrial Machine Chassis
item.item_material.machine_dye.name=
#                               en: Industrial Dye Blend
item.item_material.machine_dye.tooltip.detailed.line1=
#                                                 en: Industrially produced dye with organic and inorganic components. Not biodegradable.
item.item_material.machine_dye.tooltip.detailed.line2=
#                                                 en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.nutritious_stick.name=
#                                    en: Nutritious Stick
item.item_material.organic_black_dye.name=
#                                     en: Organic Black Dye
item.item_material.organic_black_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed fossil plant matter with a "natural" washed-out color.
item.item_material.organic_black_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.organic_brown_dye.name=
#                                     en: Organic Brown Dye
item.item_material.organic_brown_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed plant matter with a "natural" washed-out color.
item.item_material.organic_brown_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.organic_green_dye.name=
#                                     en: Organic Green Dye
item.item_material.organic_green_dye.tooltip.detailed.line1=
#                                                       en: Industrially processed plant matter with a "natural" washed-out color.
item.item_material.organic_green_dye.tooltip.detailed.line2=
#                                                       en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with plenty of water and seek medical advice.
item.item_material.plantbrown.name=
#                              en: Twigs and Prunings
item.item_material.plantgreen.name=
#                              en: Clippings and Trimmings
item.item_material.plate_photovoltaic.name=
#                                      en: Photovoltaic Plate
item.item_material.powder_ardite.name=
#                                 en: Ardite Powder
item.item_material.powder_coal.name=
#                               en: Coal Powder
item.item_material.powder_cobalt.name=
#                                 en: Cobalt Powder
item.item_material.powder_copper.name=
#                                 en: Copper Powder
item.item_material.powder_ender.name=
#                                en: Ender Pearl Powder
item.item_material.powder_gold.name=
#                               en: Gold Powder
item.item_material.powder_infinity.name=
#                                   en: Grains of Infinity
item.item_material.powder_iron.name=
#                               en: Iron Powder
item.item_material.powder_lapis_lazuli.name=
#                                       en: Lapis Lazuli Powder
item.item_material.powder_obsidian.name=
#                                   en: Obsidian Powder
item.item_material.powder_photovoltaic.name=
#                                       en: Photovoltaic Composite
item.item_material.powder_quartz.name=
#                                 en: Quartz Powder
item.item_material.powder_soul.name=
#                               en: Soul Powder
item.item_material.powder_tin.name=
#                              en: Tin Powder
item.item_material.precient_crystal.name=
#                                    en: Precient Crystal
item.item_material.precient_powder.name=
#                                   en: Grains of Prescience
item.item_material.pulsating_crystal.name=
#                                     en: Pulsating Crystal
item.item_material.pulsating_powder.name=
#                                    en: Grains of Piezallity
item.item_material.redstone_filter_base.name=
#                                        en: Redstone Filter Base
item.item_material.remote_awareness_upgrade.name=
#                                            en: Remote Awareness Upgrade
item.item_material.silicon.name=
#                           en: Silicon
item.item_material.simple_chassi_parts.name=
#                                       en: Simple Machine Parts
item.item_material.simple_machine_chassi.name=
#                                         en: Simple Machine Chassis
item.item_material.simple_machine_chassi.tooltip.detailed.line1=
#                                                           en: High quality enclose toolkit for building your own machines. Made in Germany! High Uality, my friend!
item.item_material.simple_machine_chassi.tooltip.detailed.line2=
#                                                           en: §7Not stainless. Keep away from moisture. Made in town of Gemany, China.
item.item_material.skull_ender_resonator.name=
#                                         en: Ender Resonator
item.item_material.skull_guardian_diode.name=
#                                        en: Guardian Diode
item.item_material.skull_sentient_ender.name=
#                                        en: Sentient Ender
item.item_material.skull_skeletal_contractor.name=
#                                             en: Skeletal Contractor
item.item_material.skull_zombie_controller.name=
#                                           en: Z-Logic Controller
item.item_material.skull_zombie_electrode.name=
#                                          en: Zombie Electrode
item.item_material.skull_zombie_frankenstien.name=
#                                             en: Frank'N'Zombie
item.item_material.soul_machine_chassi.name=
#                                       en: Soul Machine Chassis
item.item_material.soul_machine_chassi.tooltip.detailed.line1=
#                                                         en: A complex framework combining the strength of steel with the elasticity of a soul
item.item_material.soul_machine_chassi.tooltip.detailed.line2=
#                                                         en: §7If your machine begins making screaming sounds, please call GHAST BUSTERS on 1800 GHASTS
item.item_material.soul_machine_dye.name=
#                                    en: Soul Attuned Dye Blend
item.item_material.soul_machine_dye.tooltip.detailed.line1=
#                                                      en: Industrially produced dye with organic and inorganic components. Not biodegradable. May contain traces of ectoplasm.
item.item_material.soul_machine_dye.tooltip.detailed.line2=
#                                                      en: §7Not edible. Avoid contact with eyes. In case of contact with eyes, rinse immediately with holy water and seek religous advice.
item.item_material.unsouled_machine_chassi.name=
#                                           en: Soulless Machine Chassis
item.item_material.unsouled_machine_chassi.tooltip.detailed.line1=
#                                                             en: An advanced frame for machinery, but it seems to be missing something...
item.item_material.vibrant_crystal.name=
#                                   en: Vibrant Crystal
item.item_material.vibrant_powder.name=
#                                  en: Grains of Vibrancy
item.item_material.weather_crystal.name=
#                                   en: Weather Crystal
item.item_material.withering_dust.name=Poudre décomposée
#                                  en: Withering Dust
item.item_mod_item_filter.name=
#                          en: Mod Item Filter
item.item_mod_item_filter.tooltip.detailed.line1=
#                                            en: Filters items based on the mod they come from
item.item_owl_egg.name=
#                  en: Owl Egg
item.item_power_item_filter.name=
#                            en: Power Item Filter
item.item_power_item_filter.tooltip.detailed.line1=
#                                              en: Filters items based on their current energy
item.item_redstone_and_filter.name=
#                              en: Redstone AND Filter
item.item_redstone_counting_filter.name=
#                                   en: Redstone Counting Filter
item.item_redstone_nand_filter.name=
#                               en: Redstone NAND Filter
item.item_redstone_nor_filter.name=
#                              en: Redstone NOR Filter
item.item_redstone_not_filter.name=
#                              en: Redstone NOT Filter
item.item_redstone_or_filter.name=
#                             en: Redstone OR Filter
item.item_redstone_sensor_filter.name=
#                                 en: Redstone Sensor Filter
item.item_redstone_timer_filter.name=
#                                en: Redstone Timer Filter
item.item_redstone_toggle_filter.name=
#                                 en: Redstone Toggle Latch Filter
item.item_redstone_xnor_filter.name=
#                               en: Redstone XNOR Filter
item.item_redstone_xor_filter.name=
#                              en: Redstone XOR Filter
item.item_rod_of_return.chat.notEnoughFluid=
#                                       en: %sNot enough fluid
item.item_rod_of_return.chat.notEnoughPower=
#                                       en: %sNot enough power
item.item_rod_of_return.chat.sync.telepad=
#                                     en: Synchronised with Telepad
item.item_rod_of_return.chat.sync=
#                             en: Synchronised with location
item.item_rod_of_return.chat.targetNotSet=
#                                     en: %sNo destination set
item.item_rod_of_return.name=
#                        en: Rod of Return
item.item_rod_of_return.tooltip.detailed.line1=
#                                          en: Returns the user to a Telepad
item.item_rod_of_return.tooltip.detailed.line2=
#                                          en: Sync with a Telepad using Shift-R-Click
item.item_rod_of_return.tooltip.detailed.line3=
#                                          en: Requires energy and %s
item.item_rod_of_return.tooltip.fluid=
#                                 en: %s
item.item_rod_of_return.tooltip.power=
#                                 en: %s
item.item_soul_filter_big.name=
#                          en: Big Soul Filter
item.item_soul_filter_normal.name=
#                             en: Soul Filter
item.item_soul_vial.name=
#                    en: Soul Vial
item.item_soul_vial.tooltip.color=
#                             en: Color: %s
item.item_soul_vial.tooltip.detailed.line1=
#                                      en: R-Click on a mob to capture its soul
item.item_soul_vial.tooltip.detailed.line2=
#                                      en: R-Click again to release it
item.item_soul_vial.tooltip.empty=
#                             en: Empty
item.item_soul_vial.tooltip.fluidname=
#                                 en: Fluid Name: %s
item.item_soul_vial.tooltip.health=
#                              en: Health: %s
item.item_staff_of_levity.name=
#                          en: Staff of Levity
item.item_staff_of_levity.tooltip.detailed.line1=
#                                            en: Applies anti-gravity to the
item.item_staff_of_levity.tooltip.detailed.line2=
#                                            en: player with Shift-R-Click
item.item_travel_staff.chat.notEnoughPower=
#                                      en: Not enough power
item.item_travel_staff.name=
#                       en: Staff of Traveling
item.item_travel_staff.tooltip.detailed.line1=
#                                         en: When held Travel Anchors and EnderIO
item.item_travel_staff.tooltip.detailed.line2=
#                                         en: blocks become visible and can be
item.item_travel_staff.tooltip.detailed.line3=
#                                         en: activated by R-Click
item.item_travel_staff.tooltip.detailed.line4=
#                                         en: Shift-R-Click will teleport the
item.item_travel_staff.tooltip.detailed.line5=
#                                         en: player a short distance
item.item_xp_transfer.name=
#                      en: Experience Rod
item.item_xp_transfer.tooltip.detailed.line1=
#                                        en: R-Click on a fluid tank containing
item.item_xp_transfer.tooltip.detailed.line2=
#                                        en: liquid XP to gain levels
item.item_xp_transfer.tooltip.detailed.line3=
#                                        en: Shift-R-Click to transfer levels to
item.item_xp_transfer.tooltip.detailed.line4=
#                                        en: the tank
item.item_yeta_wrench.name=
#                      en: Yeta Wrench
item.item_yeta_wrench.tooltip.detailed.line1=
#                                        en: Hides conduit facades when held
item.item_yeta_wrench.tooltip.detailed.line2=
#                                        en: Shift-R-Click to break machines
item.item_yeta_wrench.tooltip.detailed.line3=
#                                        en: and conduits instantly
item.item_yeta_wrench.tooltip.detailed.line4=
#                                        en: Shift-L-Click on a conduit to
item.item_yeta_wrench.tooltip.detailed.line5=
#                                        en: open conduit settings GUI
item.item_yeta_wrench.tooltip.detailed.line6=
#                                        en: Use Shift-Mouse Wheel or '%s' to
item.item_yeta_wrench.tooltip.detailed.line7=
#                                        en: render a single conduit type
itemGroup.enderio.conduits=
#                      en: EnderIO Conduits
itemGroup.enderio.invpanel=
#                      en: EnderIO Inventory Panel
itemGroup.enderio.items=
#                   en: EnderIO Items
itemGroup.enderio.machines=
#                      en: EnderIO Machines
itemGroup.enderio.main=
#                  en: EnderIO Blocks
itemGroup.enderio.materials=
#                       en: EnderIO Materials
itemGroup.enderio.mobs=
#                  en: EnderIO Souls
key.category.darksteelarmor=
#                       en: Dark Steel Armor
key.category.tools=
#              en: Tools
lingering_potion.effect.enderio.confusion=
#                                     en: Lingering Potion of Confusion
lingering_potion.effect.enderio.floating=
#                                    en: Lingering Potion of Rising
lingering_potion.effect.enderio.withering=
#                                     en: Lingering Potion of Decay
potion.effect.enderio.confusion=
#                           en: Potion of Confusion
potion.effect.enderio.floating=
#                          en: Potion of Rising
potion.effect.enderio.withering=
#                           en: Potion of Decay
splash_potion.effect.enderio.confusion=
#                                  en: Splash Potion of Confusion
splash_potion.effect.enderio.floating=
#                                 en: Splash Potion of Rising
splash_potion.effect.enderio.withering=
#                                  en: Splash Potion of Decay
subtitles.entity.enderman.teleport=
#                              en: Something teleports
tile.block_alloy.conductive_iron.name=
#                                 en: Conductive Iron Block
tile.block_alloy.construction_alloy.name=
#                                    en: Iron Alloy Block
tile.block_alloy.dark_steel.name=
#                            en: Dark Steel Block
tile.block_alloy.electrical_steel.name=
#                                  en: Electrical Steel Block
tile.block_alloy.end_steel.name=
#                           en: End Steel Block
tile.block_alloy.energetic_alloy.name=
#                                 en: Energetic Alloy Block
tile.block_alloy.name=
#                 en: Alloy Block
tile.block_alloy.pulsating_iron.name=
#                                en: Pulsating Iron Block
tile.block_alloy.redstone_alloy.name=
#                                en: Redstone Alloy Block
tile.block_alloy.soularium.name=
#                           en: Soularium Block
tile.block_alloy.vibrant_alloy.name=
#                               en: Vibrant Alloy Block
tile.block_alloy_endergy.crude_steel.name=
#                                     en: Crude Steel Block
tile.block_alloy_endergy.crystalline_alloy.name=
#                                           en: Crystalline Alloy Block
tile.block_alloy_endergy.crystalline_pink_slime.name=
#                                                en: Crystalline Pink Slime Block
tile.block_alloy_endergy.energetic_silver.name=
#                                          en: Energetic Silver Block
tile.block_alloy_endergy.melodic_alloy.name=
#                                       en: Melodic Alloy Block
tile.block_alloy_endergy.name=
#                         en: Endergy Alloy Block
tile.block_alloy_endergy.stellar_alloy.name=
#                                       en: Stellar Alloy Block
tile.block_alloy_endergy.vivid_alloy.name=
#                                     en: Vivid Alloy Block
tile.block_cold_fire.name=
#                     en: Cold Fire
tile.block_concussion_charge.name=Charge de secousse
#                             en: Concussion Charge
tile.block_confusion_charge.name=
#                            en: Confusion Charge
tile.block_dark_fused_glass.name=
#                            en: Dark Clear Glass
tile.block_dark_fused_quartz.name=
#                             en: Dark Fused Quartz
tile.block_dark_iron_bars.name=
#                          en: Dark Iron Bars
tile.block_dark_steel_anvil.intact.name=
#                                   en: Dark Steel Anvil
tile.block_dark_steel_anvil.name=
#                            en: Dark Steel Anvil
tile.block_dark_steel_anvil.slightlyDamaged.name=
#                                            en: Slightly Damaged Dark Steel Anvil
tile.block_dark_steel_anvil.tooltip.common.line1=
#                                            en: Damage Resistant
tile.block_dark_steel_anvil.tooltip.detailed.line1=
#                                              en: Lasts much longer than the vanilla anvil
tile.block_dark_steel_anvil.veryDamaged.name=
#                                        en: Very Damaged Dark Steel Anvil
tile.block_dark_steel_ladder.name=
#                             en: Dark Steel Ladder
tile.block_dark_steel_ladder.tooltip.common.line1=
#                                             en: Faster than regular ladders
tile.block_dark_steel_trapdoor.name=
#                               en: Dark Steel Trapdoor
tile.block_dark_steel_trapdoor.tooltip.detailed.line1=
#                                                 en: IT'S A TRAP!
tile.block_decoration1.name=
#                       en: Decoration Block
tile.block_decoration1.type00.name=
#                              en: Machine Chassis (decoration block)
tile.block_decoration1.type01.name=
#                              en: Blank Machine (decoration block)
tile.block_decoration1.type02.name=
#                              en: Machine Tops (decoration block)
tile.block_decoration1.type03.name=
#                              en: Machine Sides (decoration block)
tile.block_decoration1.type04.name=
#                              en: Machine Backs (decoration block)
tile.block_decoration1.type05.name=
#                              en: Machine with sides (decoration block)
tile.block_decoration1.type06.name=
#                              en: Machine width backs (decoration block)
tile.block_decoration1.type07.name=
#                              en: Blank Soul Machine (decoration block)
tile.block_decoration1.type08.name=
#                              en: Soul Machine Tops (decoration block)
tile.block_decoration1.type09.name=
#                              en: Soul Machine Sides (decoration block)
tile.block_decoration1.type10.name=
#                              en: Soul Machine Backs (decoration block)
tile.block_decoration1.type11.name=
#                              en: Soul Machine with sides (decoration block)
tile.block_decoration1.type12.name=
#                              en: Soul Machine width backs (decoration block)
tile.block_decoration1.type13.name=
#                              en: Red Machine (decoration block)
tile.block_decoration1.type14.name=
#                              en: Broken Spawner (decoration block)
tile.block_decoration1.type15.name=
#                              en: Invisible Block (decoration block)
tile.block_decoration2.name=
#                       en: Decoration Block
tile.block_decoration2.type00.name=
#                              en: Alloy Smelter (decoration block)
tile.block_decoration2.type01.name=
#                              en: Item Buffer (decoration block)
tile.block_decoration2.type02.name=
#                              en: Power Buffer (decoration block)
tile.block_decoration2.type03.name=
#                              en: Omni Buffer (decoration block)
tile.block_decoration2.type04.name=
#                              en: Creative Buffer (decoration block)
tile.block_decoration2.type05.name=
#                              en: Crafter (decoration block)
tile.block_decoration2.type06.name=
#                              en: Painting Machine (decoration block)
tile.block_decoration2.type07.name=
#                              en: Power Monitor (decoration block)
tile.block_decoration2.type08.name=
#                              en: SAG Mill (decoration block)
tile.block_decoration2.type09.name=
#                              en: Slice'N'Splice (decoration block)
tile.block_decoration2.type10.name=
#                              en: Stirling Generator (decoration block)
tile.block_decoration2.type11.name=
#                              en: Fluid Tank (decoration block)
tile.block_decoration2.type12.name=
#                              en: Pressurized Fluid Tank (decoration block)
tile.block_decoration2.type13.name=
#                              en: Travel Anchor (decoration block)
tile.block_decoration2.type14.name=
#                              en: Vacuum Chest (decoration block)
tile.block_decoration2.type15.name=
#                              en: Wireless Charger (decoration block)
tile.block_decoration3.name=
#                       en: Decoration Block
tile.block_decoration3.type00.name=
#                              en: XP Vacuum (decoration block)
tile.block_decoration3.type01.name=
#                              en: Simple Alloy Smelter (decoration block)
tile.block_decoration3.type02.name=
#                              en: Simple Stirling Generator (decoration block)
tile.block_decoration3.type03.name=
#                              en: Wired Charger (decoration block)
tile.block_decoration3.type04.name=
#                              en: Simple Sagmill (decoration block)
tile.block_decoration3.type05.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type06.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type07.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type08.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type09.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type10.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type11.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type12.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type13.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type14.name=
#                              en: n/a (decoration block)
tile.block_decoration3.type15.name=
#                              en: n/a (decoration block)
tile.block_detector_block.name=
#                          en: Block Detector
tile.block_detector_block_silent.name=
#                                 en: Block Detector (Silent)
tile.block_end_iron_bars.name=
#                         en: End Steel Bars
tile.block_ender_charge.name=Charge des limbes
#                        en: Ender Charge
tile.block_enderman_skull.base.name=
#                               en: Enderman Head
tile.block_enderman_skull.name=
#                          en: Enderman Skull
tile.block_enderman_skull.reanimated.name=
#                                     en: Reanimated Enderman Head
tile.block_enderman_skull.reanimated_tormented.name=
#                                               en: Reanimated Tormented Enderman Head
tile.block_enderman_skull.tormented.name=
#                                    en: Tormented Enderman Head
tile.block_enlightened_fused_glass.name=
#                                   en: Enlightened Clear Glass
tile.block_enlightened_fused_quartz.name=
#                                    en: Enlightened Fused Quartz
tile.block_exit_rail.name=
#                     en: Exit Rail
tile.block_fused_glass.name=
#                       en: Quite Clear Glass
tile.block_fused_quartz.name=
#                        en: Fused Quartz
tile.block_industrial_insulation.name=
#                                 en: Industrial Insulation
tile.block_industrial_insulation.tooltip.common.line1=
#                                                 en: Absorbs nearby fluids like a sponge
tile.block_infinity_0.name=
#                      en: Infinity Dust Block
tile.block_infinity_0.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_1.name=
#                      en: Compressed Infinity Dust Block
tile.block_infinity_1.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_2.name=
#                      en: Double Compressed Infinity Dust Block
tile.block_infinity_2.tooltip.common.line1=
#                                      en: Not quite solid
tile.block_infinity_fog.name=
#                        en: Infinity Dust
tile.block_infinity_fog.tooltip.common.line1=
#                                        en: §4§oDangerous
tile.block_infinity_fog.tooltip.detailed.line1=
#                                          en: When Grains of Infinity are ground to a very fine dust, the dust starts to develop properties of the infinite bedrock it was made from.
tile.block_infinity_fog.tooltip.detailed.line2=
#                                          en: Released into the air it forms a volatile dust cloud. Touching it is unhealthy at the least. And when the dust settles, it may leave some nasty things behind.
tile.block_infinity_fog.tooltip.detailed.line3=
#                                          en: §6Has a chance of spawning §lEndermen§r§6 and other monsters.
tile.block_machine_base.name=
#                        en: (technical block)
tile.block_machine_io.name=
#                      en: (technical block)
tile.block_painted_carpet.name=
#                          en: Painted Carpet
tile.block_painted_dark_steel_door.name=
#                                   en: Painted Dark Steel Door
tile.block_painted_dark_steel_trapdoor.name=
#                                       en: Painted Dark Steel Trapdoor
tile.block_painted_double_slab.name=
#                               en: Painted Slab
tile.block_painted_fence.name=
#                         en: Painted Fence
tile.block_painted_fence_gate.name=
#                              en: Painted Gate
tile.block_painted_fused_quartz.name=
#                                en: Painted Fused Quartz
tile.block_painted_glowstone.name=
#                             en: Painted Glowstone
tile.block_painted_glowstone_solid.name=
#                                   en: Painted Glowstone
tile.block_painted_iron_door.name=
#                             en: Painted Iron Door
tile.block_painted_iron_trapdoor.name=
#                                 en: Painted Iron Trapdoor
tile.block_painted_pressure_plate.darksteel.name=
#                                            en: Dark Pressure Plate
tile.block_painted_pressure_plate.darksteel.silent.name=
#                                                   en: Dark Pressure Plate (Silent)
tile.block_painted_pressure_plate.darksteel.silent.tooltip.detailed.line1=
#                                                                     en: Only activated by players.
tile.block_painted_pressure_plate.darksteel.silent.tooltip.detailed.line2=
#                                                                     en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.darksteel.tooltip.detailed.line1=
#                                                              en: Only activated by players.
tile.block_painted_pressure_plate.darksteel.tooltip.detailed.line2=
#                                                              en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.gold.name=
#                                       en: Weighted Pressure Plate (Light)
tile.block_painted_pressure_plate.gold.silent.name=
#                                              en: Weighted Pressure Plate (Light) (Silent)
tile.block_painted_pressure_plate.gold.silent.tooltip.detailed.line1=
#                                                                en: Variable Redstone Output: One per item.
tile.block_painted_pressure_plate.gold.silent.tooltip.detailed.line2=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.gold.tooltip.detailed.line1=
#                                                         en: Variable Redstone Output: One per item.
tile.block_painted_pressure_plate.gold.tooltip.detailed.line2=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.iron.name=
#                                       en: Weighted Pressure Plate (Heavy)
tile.block_painted_pressure_plate.iron.silent.name=
#                                              en: Weighted Pressure Plate (Heavy) (Silent)
tile.block_painted_pressure_plate.iron.silent.tooltip.detailed.line1=
#                                                                en: Variable Redstone Output: One per entity.
tile.block_painted_pressure_plate.iron.silent.tooltip.detailed.line2=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.iron.tooltip.detailed.line1=
#                                                         en: Variable Redstone Output: One per entity.
tile.block_painted_pressure_plate.iron.tooltip.detailed.line2=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.name=
#                                  en: Painted Pressure Plate
tile.block_painted_pressure_plate.soularium.name=
#                                            en: Soularium Pressure Plate
tile.block_painted_pressure_plate.soularium.silent.name=
#                                                   en: Soularium Pressure Plate (Silent)
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line1=
#                                                                     en: Only activated by hostile mobs.
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line2=
#                                                                     en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.soularium.silent.tooltip.detailed.line3=
#                                                                     en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line1=
#                                                              en: Only activated by hostile mobs.
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line2=
#                                                              en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.soularium.tooltip.detailed.line3=
#                                                              en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.stone.name=
#                                        en: Stone Pressure Plate
tile.block_painted_pressure_plate.stone.silent.name=
#                                               en: Stone Pressure Plate (Silent)
tile.block_painted_pressure_plate.stone.silent.tooltip.detailed.line1=
#                                                                 en: Only activated by mobs and players.
tile.block_painted_pressure_plate.stone.silent.tooltip.detailed.line2=
#                                                                 en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.stone.tooltip.detailed.line1=
#                                                          en: Only activated by mobs and players.
tile.block_painted_pressure_plate.stone.tooltip.detailed.line2=
#                                                          en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.name=
#                                        en: Soularium Pressure Plate (Tuned)
tile.block_painted_pressure_plate.tuned.silent.name=
#                                               en: Soularium Pressure Plate (Tuned) (Silent)
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line1=
#                                                                 en: Only activated by specific mobs.
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line2=
#                                                                 en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.silent.tooltip.detailed.line3=
#                                                                 en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line1=
#                                                          en: Only activated by specific mobs.
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line2=
#                                                          en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.tuned.tooltip.detailed.line3=
#                                                          en: Can be tuned in Soul Binder.
tile.block_painted_pressure_plate.tuned.tooltip=
#                                           en: Tuned to: %s
tile.block_painted_pressure_plate.wood.name=
#                                       en: Wooden Pressure Plate
tile.block_painted_pressure_plate.wood.silent.name=
#                                              en: Wooden Pressure Plate (Silent)
tile.block_painted_pressure_plate.wood.silent.tooltip.detailed.line1=
#                                                                en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_pressure_plate.wood.tooltip.detailed.line1=
#                                                         en: Can be painted in painting machine, invisible when painted with Quite Clear Glass
tile.block_painted_redstone.name=
#                            en: Painted Redstone
tile.block_painted_redstone_solid.name=
#                                  en: Painted Redstone
tile.block_painted_reinforced_obsidian.name=
#                                       en: Painted Reinforced Obsidian
tile.block_painted_reinforced_obsidian.tooltip.common.line1=
#                                                       en: Wither Proof
tile.block_painted_slab.name=
#                        en: Painted Slab
tile.block_painted_stair.name=
#                         en: Painted Stairs
tile.block_painted_stone.name=
#                         en: Painted Cobblestone
tile.block_painted_stone_double_slab.name=
#                                     en: Painted Stone Slab
tile.block_painted_stone_fence.name=
#                               en: Painted Stone Fence
tile.block_painted_stone_slab.name=
#                              en: Painted Stone Slab
tile.block_painted_stone_stair.name=
#                               en: Painted Stone Stairs
tile.block_painted_wall.name=
#                        en: Painted Wall
tile.block_painted_wooden_door.name=
#                               en: Painted Wooden Door
tile.block_painted_wooden_trapdoor.name=
#                                   en: Painted Wooden Trapdoor
tile.block_painted_workbench.name=
#                             en: Painted Crafting Table
tile.block_reinforced_obsidian.name=
#                               en: Reinforced Obsidian
tile.block_reinforced_obsidian.tooltip.common.line1=
#                                               en: Wither Proof
tile.block_self_resetting_lever10.name=
#                                  en: Self-resetting Lever (10 seconds)
tile.block_self_resetting_lever30.name=
#                                  en: Self-resetting Lever (30 seconds)
tile.block_self_resetting_lever300.name=
#                                   en: Self-resetting Lever (5 Minutes)
tile.block_self_resetting_lever5.name=
#                                 en: Self-resetting Lever (5 seconds)
tile.block_self_resetting_lever60.name=
#                                  en: Self-resetting Lever (1 Minute)
tile.fluid.cloud_seed.name=
#                      en: Cloud Seed
tile.fluid.cloud_seed_concentrated.name=
#                                   en: Concentrated Cloud Seed
tile.fluid.ender_distillation.name=
#                              en: Dew of the Void
tile.fluid.fire_water.name=
#                      en: Fire Water
tile.fluid.hootch.name=
#                  en: Hootch
tile.fluid.liquid_sunshine.name=
#                           en: Liquid Sunshine
tile.fluid.nutrient_distillation.name=
#                                 en: Nutrient Distillation
tile.fluid.rocket_fuel.name=
#                       en: Rocket Fuel
tile.fluid.xpjuice.name=
#                   en: Liquid XP
tile.vapor_of_levity.name=
#                     en: Vapor of Levity
tipped_arrow.effect.enderio.confusion=
#                                 en: Arrow of Confusion
tipped_arrow.effect.enderio.floating=
#                                en: Arrow of Rising
tipped_arrow.effect.enderio.withering=
#                                 en: Arrow of Decay
