#PARSE_ESCAPES

### Valkyrien Skies Main

# Blocks
tile.captains_chair.name=Captain's Chair
tooltip.valkyrienskies.captains_chair_1=Use to mount and control Ships!
tooltip.valkyrienskies.captains_chair_2=If you are standing on the ship, you will mount it upon control. Otherwise you will control the ship remotely without mounting.

tile.passenger_chair.name=Passenger Chair
tooltip.valkyrienskies.passenger_chair=Use to sit tight on ships.

tile.vs_water_pump.name=Water Pump
tooltip.valkyrienskies.vs_water_pump=Removes the effects of nearby water, useful for submarines.

tile.boat_chair.name=Boat Chair
tooltip.valkyrienskies.boat_chair=Use to mount boats in the sea!


# Item Tab
itemGroup.valkyrienskies=Valkyrien Skies


## Commands
commands.vs.list-ships.noships=This world contains no ships!
commands.vs.list-ships.ships=This world contains the following ships:\n%s

commands.vs.gc.success=Successfully garbage collected!


# Config (Remember to update VSConfig after any changes are made here)
valkyrienskies.general.shiplowerlimit=Ship Y Position Minimum
valkyrienskies.general.shiplowerlimit.tooltip=

valkyrienskies.general.shipupperlimit=Ship Y Position Maximum
valkyrienskies.general.shipupperlimit.tooltip=

valkyrienskies.general.dogravity=Enable Gravity
valkyrienskies.general.dogravity.tooltip=

valkyrienskies.general.dophysicsblocks=Enable Physics Blocks
valkyrienskies.general.dophysicsblocks.tooltip=

valkyrienskies.general.rendershipchunkclaimsindebug=Render Ship Chunk Debug Outline
valkyrienskies.general.rendershipchunkclaimsindebug.tooltip=When true all ship chunks will be rendered with a green outline (in debug rendering mode (f3 + b)).

valkyrienskies.general.showannoyingdebugoutput=Debug Console Output
valkyrienskies.general.showannoyingdebugoutput.tooltip=Not recommended unless you've encountered a strange bug, or the developers told you to enable this.

valkyrienskies.general.timesimulatedperphysicstick=Time Simulated Each Physics Tick
valkyrienskies.general.timesimulatedperphysicstick.tooltip=The amount of seconds simulated every physics tick. There are 100 physics ticks per second by default, so the default value is 1/100th of a second.

valkyrienskies.general.threadcount=Number of Physics Threads
valkyrienskies.general.threadcount.tooltip=The number of threads to use for physics, recommended to use your cpu's thread count minus 2. Cannot be set at runtime.

valkyrienskies.general.maxdetectedshipsize=Max Detected Ship Size
valkyrienskies.general.maxdetectedshipsize.tooltip=The largest size ship a physics infuser will attempt to make. If a ship is larger than this the infuser will assume it was placed on the ground and give up.

valkyrienskies.general.gravityvecx=Gravity Vector X
valkyrienskies.general.gravityvecx.tooltip=

valkyrienskies.general.gravityvecy=Gravity Vector Y
valkyrienskies.general.gravityvecy.tooltip=

valkyrienskies.general.gravityvecz=Gravity Vector Z
valkyrienskies.general.gravityvecz.tooltip=

valkyrienskies.general.tickstosticktoship=Number of Ticks Players Stick to Ships
valkyrienskies.general.tickstosticktoship.tooltip=If a player touches a ship, then unless they touch another ship (or the ground) they will move along with the ship for this many ticks. After this number of ticks passes, the player will no longer move with the ship.

valkyrienskies.general.ship_loading_settings=Ship Loading Settings
valkyrienskies.general.ship_loading_settings.tooltip=Sets the distance at which ships get loaded/unloaded and watched/unwatched by nearby players. These settings must obey the following constraint:\nPlayer Watch Distance < Ship Load Distance < Ship Load Background Distance <= Player Unwatch Distance < Ship Unload Distance

valkyrienskies.general.ship_loading_settings.watchDistance=Player Watch Ship Distance
valkyrienskies.general.ship_loading_settings.watchDistance.tooltip=If a player's XZ distance to a ship is less than this, then if aren't already watching it, they will start watching that ship.

valkyrienskies.general.ship_loading_settings.loadDistance=Ship Load Distance
valkyrienskies.general.ship_loading_settings.loadDistance.tooltip=If a player's XZ distance to a ship is less than this, then if that ship isn't already loaded in the world, it will be loaded in the world immediately.

valkyrienskies.general.ship_loading_settings.loadBackgroundDistance=Ship Load Background Distance
valkyrienskies.general.ship_loading_settings.loadBackgroundDistance.tooltip=If a player's XZ distance to a ship is less than this, then if that ship isn't already loaded in the world, it will preload itself using background threads.

valkyrienskies.general.ship_loading_settings.unwatchDistance=Player Unwatch Ship Distance
valkyrienskies.general.ship_loading_settings.unwatchDistance.tooltip=If a player's XZ distance to a ship is greater than this, then if they're current watching it, they will stop watching that ship.

valkyrienskies.general.ship_loading_settings.unloadDistance=Ship Unload Distance
valkyrienskies.general.ship_loading_settings.unloadDistance.tooltip=If there are no players within this XZ distance of a ship, then if that ship is currently loaded, it will unload itself.

valkyrienskies.general.shipspawndetectorblacklist=Ship Spawn Detector Blacklist
valkyrienskies.general.shipspawndetectorblacklist.tooltip=Blocks to not be included when assembling a ship.

valkyrienskies.general.blockmass=Block Mass
valkyrienskies.general.blockmass.tooltip=Override the auto generated mass value of blocks. The units of mass are kg.

### Valkyrien Skies Control

# Items
item.physics_core.name=Physics Core
tooltip.vs_control.physics_core=The core of a physics infuser.

item.relay_wire.name=Relay Wire
tooltip.vs_control.relay_wire=Used to connect relays to components and other relays. Will disconnect already connected nodes.
message.vs_control.error_relay_wire_limit=One of the connections is maxed out. Relay Nodes can make %d connections, all other objects can only make 1 connection.
message.vs_control.error_relay_wire_length=The wire is too short to connect these nodes!

item.vanishing_wire.name=Vanishing Wire
tooltip.vs_control.vanishing_wire=Works like Relay Wire, but it's invisible when not held.

item.vs_wrench.name=VS Wrench
tooltip.vs_control.wrench_usage=A VS Wrench is needed to construct this.
tooltip.vs_control.wrench_modes=%s + %s to change modes.
tooltip.vs_control.wrench_switched.construct=Switched VS Wrench to Construction mode.
tooltip.vs_control.wrench_switched.deconstruct=Switched VS Wrench to Deconstruction mode.
tooltip.vs_control.wrench_toggle=Right click multi-blocks to toggle constructed -> deconstructed.
tooltip.vs_control.wrench.construct=Used to construct multi-blocks and orient the gearbox.
tooltip.vs_control.wrench.deconstruct=Used to safely deconstruct multi-blocks.

item.vs_ship_tracker.name=Ship Tracker

# Blocks
## Ship blocks
tile.physics_infuser.name=Physics Infuser
tooltip.vs_control.physics_infuser=Turns any blocks attached to this one into a brand new Ship, won't infuse most pregenerated blocks like stone.

tile.physics_infuser_creative.name=Creative Physics Infuser
tooltip.vs_control.physics_infuser_creative_1=Turns any blocks attached to this one into a brand new Ship, just be careful not to infuse your entire world.
tooltip.vs_control.physics_infuser_creative_2=Warning, this has no block limits, and it will infuse everything it touches! Use with extreme caution.

tile.physics_infuser_dummy.name=Dummy Physics Infuser
tooltip.vs_control.physics_infuser_dummy=The other half of a physics infuser.

tile.ship_helm.name=Ship Helm
tooltip.vs_control.ship_helm=This block will let you turn rudders in the same network as it.

tile.speed_telegraph.name=Speed Telegraph
tooltip.vs_control.speed_telegraph=This block will allow you to control the output speed of gearboxes, and thus control propeller speeds.

tile.dummy_telegraph.name=Dummy Telegraph
tooltip.vs_control.dummy_telegraph=A non-functioning Speed Telegraph.\nActivates the block below it when activated.

tile.lift_lever.name=Lift Lever
tooltip.vs_control.lift_lever=This block lets you set the target altitude of Valkyrium Compressors.

tile.gearbox.name=Gearbox
tooltip.vs_control.gearbox_1=Allows changing torque direction and power.
tooltip.vs_control.gearbox_2=Connect to a Speed Telegraph to control torque output.

tile.rotation_axle.name=Rotation Axle
tooltip.vs_control.rotation_axle=Used to connect valkyrium engines from gearboxes to propellers.


## Network
tile.network_display.name=Network Display
tooltip.vs_control.network_display=[WIP] Lists all nodes on the connected network.

tile.network_relay.name=Network Relay
tooltip.vs_control.network_relay=Lets you connect %d components, including relays, to this using Relay Wire or Vanishing Wire.


## Multi-Block parts
tile.valkyrium_compressor_part.name=Valkyrium Compressor Part
tooltip.vs_control.valkyrium_compressor_part_1=Part of a 2x2x2 multiblock, the Valkyrium Compressor.
tooltip.vs_control.valkyrium_compressor_part_2=This multiblock's purpose is to provide a lot of thrust up or down.

tile.rudder_part.name=Rudder Part
tooltip.vs_control.rudder_part=Changes the direction of the thrust from propellers; controlled by the Ship Helm.

tile.giant_propeller_part.name=Giant Propeller Part
tooltip.vs_control.giant_propeller_part=3x3 to 7x7 multiblock that converts torque to thrust.

tile.valkyrium_engine_part.name=Valkyrium Engine Part
tooltip.vs_control.valkyrium_engine_part=Part of a multiblock that generates torque to power propellers.


## Legacy engines
tile.basic_engine.name=Basic Engine
tile.advanced_engine.name=Advanced Engine
tile.elite_engine.name=Elite Engine
tile.ultimate_engine.name=Ultimate Engine
tile.redstone_engine.name=Redstone Engine

tooltip.vs_control.legacy_engine=Legacy engine, only requires a redstone signal to function.


## Misc.
tile.compacted_valkyrium.name=Compacted Valkyrium
tooltip.vs_control.compacted_valkyrium=Lift force: %.0f Newtons.

tile.gyroscope_stabilizer.name=Ship Gyroscope Stabilizer
tooltip.vs_control.gyroscope_stabilizer=This block passively provides a torque to makes the ship level.

tile.gyroscope_dampener.name=Ship Gyroscope Dampener
tooltip.vs_control.gyroscope_dampener=This block passively provides a torque to prevent the ship from rocking.

tooltip.vs_control.wrench.switched.construct=Wrench in construct mode
tooltip.vs_control.wrench.switched.deconstruct=Wrench in deconstruct mode


# Gui
gui.physics_infuser=Physics Infuser
gui.assemble_ship=Assemble Ship
gui.disassemble_ship=Disassemble Ship
gui.enable_physics=Enable Physics
gui.disable_physics=Disable Physics
gui.align_ship=Align Ship
gui.stop_align_ship=Stop Alignment


## Not Yet Implemented
tile.lift_valve.name=Lift Valve
tooltip.vs_control.lift_valve=Not yet implemented.

# Config (Remember to update VSControlConfig after any changes are made here)
vs_control.general.wrenchmodeless=Disable Wrench Modes
vs_control.general.wrenchmodeless.tooltip=Makes wrench toggle a multiblock’s constructed state, removes modes.

vs_control.general.networkrelaylimit=Network Relay Connections Limit
vs_control.general.networkrelaylimit.tooltip=How many components or relays can be connected to a Network Relay block, default is 8.

vs_control.general.relaywirelength=Relay Wire Max Length
vs_control.general.relaywirelength.tooltip=How long a single relay wire can extend. Default is 8 meters.

vs_control.general.compactedvalkyriumlift=Compacted Valkyrium Upwards Force
vs_control.general.compactedvalkyriumlift.tooltip=How much upwards force each block applies. Default is 200000 Newtons.

vs_control.general.engine_thrust=Engine Thrust Settings
vs_control.general.engine_thrust.tooltip=Set the thrust force of engine blocks. Engines blocks must be replaced after changes are made.

vs_control.general.engine_thrust.basicenginethrust=Basic Engine Thrust
vs_control.general.engine_thrust.basicenginethrust.tooltip=

vs_control.general.engine_thrust.advancedenginethrust=Advanced Engine Thrust
vs_control.general.engine_thrust.advancedenginethrust.tooltip=

vs_control.general.engine_thrust.eliteenginethrust=Elite Engine Thrust
vs_control.general.engine_thrust.eliteenginethrust.tooltip=

vs_control.general.engine_thrust.ultimateenginethrust=Ultimate Engine Thrust
vs_control.general.engine_thrust.ultimateenginethrust.tooltip=

vs_control.general.engine_thrust.redstoneenginethrust=Redstone Engine Thrust
vs_control.general.engine_thrust.redstoneenginethrust.tooltip=

### Valkyrien Skies World

# Items
item.valkyrium_crystal.name=Valkyrium Crystal
tooltip.vs_world.valkyrium_crystal=Holding too much will make you levitate.


# Blocks
tile.valkyrium_ore.name=Valkyrium Ore
tooltip.vs_world.valkyrium_ore_1=A mysterious floating ore.
tooltip.vs_world.valkyrium_ore_2=Holding too much will make you levitate.


# Potions
effect.valkyrium-levitation=Valkyrium Levitation
effect.valkyrium-levitation-jump=Valkyrium Levitation Jump

potion.effect.valkyrium-levitation=Potion of Valkyrium Levitation
potion.effect.valkyrium-levitation-jump=Potion of Valkyrium Levitation Jump

splash_potion.effect.valkyrium-levitation=Splash Potion of Valkyrium Levitation
splash_potion.effect.valkyrium-levitation-jump=Splash Potion of Valkyrium Levitation Jump

tipped_arrow.effect.valkyrium-levitation=Arrow of Valkyrium Levitation
tipped_arrow.effect.valkyrium-levitation-jump=Arrow of Valkyrium Levitation Jump

lingering_potion.effect.valkyrium-levitation=Lingering Potion of Valkyrium Levitation
lingering_potion.effect.valkyrium-levitation-jump=Lingering Potion of Valkyrium Levitation Jump


# Config (Remember to update VSWorldConfig after any changes are made here)
vs_world.general.valkyriumitemsliftplayers=Enable Valkyrium Item Lift Force
vs_world.general.valkyriumitemsliftplayers.tooltip=When true valkyrium items add upwards force to players holding them. When false they won't.

vs_world.general.valkyriumcrystalforce=Valkyrium Crystal Anti-Gravity Force
vs_world.general.valkyriumcrystalforce.tooltip=Default is 1. Set to 0 to disable.

vs_world.general.valkyriumoreforce=Valkyrium Ore Anti-Gravity Force
vs_world.general.valkyriumoreforce.tooltip=Default is 4. Set to 0 to disable.

vs_world.general.valkyriumoregenenabled=Valkyrium Ore Generation Enabled
vs_world.general.valkyriumoregenenabled.tooltip=Default is true. Set to false to disable.
