# Configuration file

aluminium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Aluminium

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


amber {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amber

    # The secondary byproduct material for this material.
    S:extra2=Amber

    # The tertiary byproduct material for this material.
    S:extra3=Amber

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


amethyst {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amethyst

    # The secondary byproduct material for this material.
    S:extra2=Amethyst

    # The tertiary byproduct material for this material.
    S:extra3=Amethyst

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


apatite {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Apatite

    # The secondary byproduct material for this material.
    S:extra2=Apatite

    # The tertiary byproduct material for this material.
    S:extra3=Apatite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


aquamarine {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Aquamarine

    # The secondary byproduct material for this material.
    S:extra2=Aquamarine

    # The tertiary byproduct material for this material.
    S:extra3=Aquamarine

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


asbestos {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Asbestos

    # The secondary byproduct material for this material.
    S:extra2=Asbestos

    # The tertiary byproduct material for this material.
    S:extra3=Asbestos

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


astral_starmetal {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=AstralStarmetal

    # The secondary byproduct material for this material.
    S:extra2=AstralStarmetal

    # The tertiary byproduct material for this material.
    S:extra3=AstralStarmetal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


australium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Australium

    # The secondary byproduct material for this material.
    S:extra2=Australium

    # The tertiary byproduct material for this material.
    S:extra3=Australium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


beryllium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Beryllium

    # The secondary byproduct material for this material.
    S:extra2=Beryllium

    # The tertiary byproduct material for this material.
    S:extra3=Beryllium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


bismuth {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Bismuth

    # The secondary byproduct material for this material.
    S:extra2=Bismuth

    # The tertiary byproduct material for this material.
    S:extra3=Bismuth

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


boron {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Boron

    # The secondary byproduct material for this material.
    S:extra2=Boron

    # The tertiary byproduct material for this material.
    S:extra3=Boron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


certus_quartz {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=CertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=CertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


chalcedony_blue {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChalcedonyBlue

    # The secondary byproduct material for this material.
    S:extra2=ChalcedonyBlue

    # The tertiary byproduct material for this material.
    S:extra3=ChalcedonyBlue

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


chalcedony_white {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChalcedonyWhite

    # The secondary byproduct material for this material.
    S:extra2=ChalcedonyWhite

    # The tertiary byproduct material for this material.
    S:extra3=ChalcedonyWhite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


charged_certus_quartz {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChargedCertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=ChargedCertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=ChargedCertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


chromium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Chromium

    # The secondary byproduct material for this material.
    S:extra2=Chromium

    # The tertiary byproduct material for this material.
    S:extra3=Chromium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Chrome
     >
}


cinnabar {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Cinnabar

    # The secondary byproduct material for this material.
    S:extra2=Cinnabar

    # The tertiary byproduct material for this material.
    S:extra3=Cinnabar

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


coal {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Cobalt

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


coltan {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coltan

    # The secondary byproduct material for this material.
    S:extra2=Coltan

    # The tertiary byproduct material for this material.
    S:extra3=Coltan

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


copper {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Copper

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


daffergon {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Daffergon

    # The secondary byproduct material for this material.
    S:extra2=Daffergon

    # The tertiary byproduct material for this material.
    S:extra3=Daffergon

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


diamond {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


dilithium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Dilithium

    # The secondary byproduct material for this material.
    S:extra2=Dilithium

    # The tertiary byproduct material for this material.
    S:extra3=Dilithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


emerald {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


fluorite {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Fluorite

    # The secondary byproduct material for this material.
    S:extra2=Fluorite

    # The tertiary byproduct material for this material.
    S:extra3=Fluorite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


garnet {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Garnet

    # The secondary byproduct material for this material.
    S:extra2=Garnet

    # The tertiary byproduct material for this material.
    S:extra3=Garnet

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


gold {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


gypsum {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gypsum

    # The secondary byproduct material for this material.
    S:extra2=Gypsum

    # The tertiary byproduct material for this material.
    S:extra3=Gypsum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iolite {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iolite

    # The secondary byproduct material for this material.
    S:extra2=Iolite

    # The tertiary byproduct material for this material.
    S:extra3=Iolite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iridium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


lapis {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


larimar {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Larimar

    # The secondary byproduct material for this material.
    S:extra2=Larimar

    # The tertiary byproduct material for this material.
    S:extra3=Larimar

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lignite {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lignite

    # The secondary byproduct material for this material.
    S:extra2=Lignite

    # The tertiary byproduct material for this material.
    S:extra3=Lignite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lime {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lime

    # The secondary byproduct material for this material.
    S:extra2=Lime

    # The tertiary byproduct material for this material.
    S:extra3=Lime

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lithium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lithium

    # The secondary byproduct material for this material.
    S:extra2=Lithium

    # The tertiary byproduct material for this material.
    S:extra3=Lithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


magnesium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnesium

    # The secondary byproduct material for this material.
    S:extra2=Magnesium

    # The tertiary byproduct material for this material.
    S:extra3=Magnesium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


magnetite {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnetite

    # The secondary byproduct material for this material.
    S:extra2=Magnetite

    # The tertiary byproduct material for this material.
    S:extra3=Magnetite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


malachite {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Malachite

    # The secondary byproduct material for this material.
    S:extra2=Malachite

    # The tertiary byproduct material for this material.
    S:extra3=Malachite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


manganese {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Manganese

    # The secondary byproduct material for this material.
    S:extra2=Manganese

    # The tertiary byproduct material for this material.
    S:extra3=Manganese

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


molybdenum {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Molybdenum

    # The secondary byproduct material for this material.
    S:extra2=Molybdenum

    # The tertiary byproduct material for this material.
    S:extra3=Molybdenum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


neodymium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Neodymium

    # The secondary byproduct material for this material.
    S:extra2=Neodymium

    # The tertiary byproduct material for this material.
    S:extra3=Neodymium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


nickel {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


niter {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Niter

    # The secondary byproduct material for this material.
    S:extra2=Niter

    # The tertiary byproduct material for this material.
    S:extra3=Niter

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Saltpeter
     >
}


osmium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


peridot {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Peridot

    # The secondary byproduct material for this material.
    S:extra2=Peridot

    # The tertiary byproduct material for this material.
    S:extra3=Peridot

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


phosphorus {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Phosphorus

    # The secondary byproduct material for this material.
    S:extra2=Phosphorus

    # The tertiary byproduct material for this material.
    S:extra3=Phosphorus

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


platinum {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


plutonium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Plutonium

    # The secondary byproduct material for this material.
    S:extra2=Plutonium

    # The tertiary byproduct material for this material.
    S:extra3=Plutonium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


redstone {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


reiium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Reiium

    # The secondary byproduct material for this material.
    S:extra2=Reiium

    # The tertiary byproduct material for this material.
    S:extra3=Reiium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ruby {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Ruby

    # The secondary byproduct material for this material.
    S:extra2=Ruby

    # The tertiary byproduct material for this material.
    S:extra3=Ruby

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


rutile {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Rutile

    # The secondary byproduct material for this material.
    S:extra2=Rutile

    # The tertiary byproduct material for this material.
    S:extra3=Rutile

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sakura {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sakura

    # The secondary byproduct material for this material.
    S:extra2=Sakura

    # The tertiary byproduct material for this material.
    S:extra3=Sakura

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


salt {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Salt

    # The secondary byproduct material for this material.
    S:extra2=Salt

    # The tertiary byproduct material for this material.
    S:extra3=Salt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sapphire {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sapphire

    # The secondary byproduct material for this material.
    S:extra2=Sapphire

    # The tertiary byproduct material for this material.
    S:extra3=Sapphire

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


schorl {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Schorl

    # The secondary byproduct material for this material.
    S:extra2=Schorl

    # The tertiary byproduct material for this material.
    S:extra3=Schorl

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


schrabidium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Schrabidium

    # The secondary byproduct material for this material.
    S:extra2=Schrabidium

    # The tertiary byproduct material for this material.
    S:extra3=Schrabidium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


serpentine {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Serpentine

    # The secondary byproduct material for this material.
    S:extra2=Serpentine

    # The tertiary byproduct material for this material.
    S:extra3=Serpentine

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


silver {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


starmetal {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Starmetal

    # The secondary byproduct material for this material.
    S:extra2=Starmetal

    # The tertiary byproduct material for this material.
    S:extra3=Starmetal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sulfur {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sulfur

    # The secondary byproduct material for this material.
    S:extra2=Sulfur

    # The tertiary byproduct material for this material.
    S:extra3=Sulfur

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Sulphur
     >
}


tanzanite {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Tanzanite

    # The secondary byproduct material for this material.
    S:extra2=Tanzanite

    # The tertiary byproduct material for this material.
    S:extra3=Tanzanite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


th_232 {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Th232

    # The secondary byproduct material for this material.
    S:extra2=Th232

    # The tertiary byproduct material for this material.
    S:extra3=Th232

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


thorium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Thorium

    # The secondary byproduct material for this material.
    S:extra2=Thorium

    # The tertiary byproduct material for this material.
    S:extra3=Thorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


thorium_232 {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Thorium232

    # The secondary byproduct material for this material.
    S:extra2=Thorium232

    # The tertiary byproduct material for this material.
    S:extra3=Thorium232

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


tin {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Tin

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


titanium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Titanium

    # The secondary byproduct material for this material.
    S:extra2=Titanium

    # The tertiary byproduct material for this material.
    S:extra3=Titanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


topaz {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Topaz

    # The secondary byproduct material for this material.
    S:extra2=Topaz

    # The tertiary byproduct material for this material.
    S:extra3=Topaz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


tungsten {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Tungsten

    # The secondary byproduct material for this material.
    S:extra2=Tungsten

    # The tertiary byproduct material for this material.
    S:extra3=Tungsten

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


unobtainium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Unobtainium

    # The secondary byproduct material for this material.
    S:extra2=Unobtainium

    # The tertiary byproduct material for this material.
    S:extra3=Unobtainium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


uranium {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


verticium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Verticium

    # The secondary byproduct material for this material.
    S:extra2=Verticium

    # The tertiary byproduct material for this material.
    S:extra3=Verticium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


volcanic {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Volcanic

    # The secondary byproduct material for this material.
    S:extra2=Volcanic

    # The tertiary byproduct material for this material.
    S:extra3=Volcanic

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


weidanium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Weidanium

    # The secondary byproduct material for this material.
    S:extra2=Weidanium

    # The tertiary byproduct material for this material.
    S:extra3=Weidanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


zinc {
    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Zinc

    # The secondary byproduct material for this material.
    S:extra2=Zinc

    # The tertiary byproduct material for this material.
    S:extra3=Zinc

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


zirconium {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Zirconium

    # The secondary byproduct material for this material.
    S:extra2=Zirconium

    # The tertiary byproduct material for this material.
    S:extra3=Zirconium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


