
["Mindly Presence Difficulty"]
	#Difficulty - how fast stress grow/reduce. Values: easy, normal, hard. Default: normal
	Difficulty = "easy"

["Torch Change Chance"]
	#Define how frequently normal torch can change to red or soul. Values: tiny, rare, normal
	Torch = "normal"

["Door Open Chance"]
	#Define how frequently doors are opening/closing with low stress lvl. Values: tiny, rare, normal
	Torch = "normal"

