#If true, a zombified player will spawn after the player gets killed by an Undead | default: true
spawnZombifiedPlayerAfterDeath = true
#If true, the Main and the OffHand of the dead player will be transferred to the zombified player | default: true
transferMainAndOffHandToZombifiedPlayer = true
#If true, the armor of the dead player will be transferred to the zombified player | default: true
transferArmorToZombifiedPlayer = true
#If true, the inventory of the dead player will be transferred to the zombified player | default: true
transferInventoryToZombifiedPlayer = true
#If true, all equipped curios/trinket items of the dead player will be transferred to the zombified player | default: true
transferCuriosOrTrinketItemsToZombifiedPlayer = true
#If true, a zombified player will spawn no matter how the player died | default: false
spawnOnAnyDeath = false
#If true, a message will be printed out in chat that a zombified player has spawned | default: true
printSpawnMessageInChat = true
#If true, the spawn location of the zombified player will be printed out in chat | default: false
printSpawnLocationInChat = false
#If true, zombified players can break through doors | default: true
zombifiedPlayersCanBreakDoors = true
#If true, zombified players are stronger, faster and have more health | default: false
makeTheZombifiedPlayersStronger = false
#If true, zombified players are immune to fire and lava | default: false
makeTheZombifiedPlayersImmuneToFire = false
#If true, the mod will stop trying to fetch the player skin after several unsuccessful tries | default: true
limitSkinFetchTries = true
#If true, spawn zombified player after death by infection (Contagion mod needed!) | default: true
spawnWhenKilledByInfection = true
