particle heart ^ ^.1 ^2.5 0 0 0 0.1 0 force
particle heart ^ ^.1 ^-2.5 0 0 0 0.1 0 force

particle entity_effect{color:[0.976,0.349,1.000,1.00]} ~ ~ ~ 1 0.5 1 0.1 2 force
execute if predicate {condition:"minecraft:random_chance",chance:0.1} run particle happy_villager ~ ~ ~ 1 0.5 1 0.1 1 force

tp @s ~ ~ ~ ~8 ~

execute as @a[distance=0..2.5,tag=!spectating] at @s run function subchronos:game/items/healing_zone/player

#sfx
execute if predicate {condition:"minecraft:random_chance",chance:0.1} run playsound minecraft:block.beacon.ambient master @a[distance=0..10] ~ ~ ~ 0.5 2 0.5
execute if predicate {condition:"minecraft:random_chance",chance:0.1} run playsound entity.witch.drink master @a[distance=0..10] ~ ~ ~ 0.5 0.5 0.5

#Timer
scoreboard players add @s healing_zone 1
execute if score @s healing_zone matches 300.. run function subchronos:game/items/healing_zone/end