scoreboard players add .explosionFase temp 1

#Timers
    # Si es la primera o segunda inicia el timer de 2 minutos otra vez
        execute if score .explosionFase temp matches 1..2 run scoreboard players set timeExplosion gameInfoValues 120
    # La tercera para
        execute if score .explosionFase temp matches 3 run scoreboard players set timeExplosion gameInfoValues -1

#Explosiones
    execute store result storage subchronos:input timeExplosion.id int 1 run scoreboard players get .explosionFase temp
    function subchronos:game/time_explosion/ini2 with storage subchronos:input timeExplosion