# Description
This datapack is made for the Dungeon map, and works with conjunction with the 'Dungeons' datapack.
It can be used on its own to only have the room generation, but you also need:
 - Some parts of the *YouKnowWhen lib* datapack: rng
 - The *Dungeon Traps* datapack

# Dev info
For giving items for the barrels
/give @s stone{type:"<enemy_name>",display:{Name:'{"text":"<enemy_name>"}'}} 64


F1: waves 1 and sometimes 2
F2: waves 1, 2
F3: waves 1, 2 and sometimes 3

If wave 100% on floor: some/2..4 high or even 100% to force wave, others low to variate (20..75)
If wave sometimes: low to variate (20..45)
