**CHANGES**

__Rooms__
- Tweaked floor 3 water rooms
  - Mare water rooms less probable compared to non water ones
  - bottled ship
    - only two waves but now the 2n wave can spawn on one of the two sides of the bottle
    - Water mines spawn all or none
  - Coral reef
    - Enemies spawn closer to the center
  - Ravine
    - Wave 3 enemies spawn closed to the middle
  - Underwater temple
    - Wave 3 is less probable to happen
    - Water mines spawn all or none

**BUX FIXES**

____

# When uploading

/function dungeon:reset_from_0
remove cheats: level.dat -> allowCommands:0
resources.zip -> inside world folder