#----Particles----
particle flame ~ ~1 ~ .1 .1 .1 .2 50 force
particle smoke ~ ~1 ~ .1 .1 .1 .2 50 force
particle explosion ~ ~1 ~ .1 .1 .1 0 4 force

#----Sound----
playsound entity.generic.explode ambient @a ~ ~ ~

# Effect
execute as @e[tag=!unspellable,type=!player,distance=..4] run function effects:explosive_fire/give
kill @s
