# Must change
execute unless score #update_clock map = #update_max map run scoreboard players add #update_clock map 1
execute if score #update_clock map = #update_max map at @s at @e[tag=center,sort=nearest,limit=1] positioned ~-22.5 ~ ~-22.5 if entity @s[dx=46,dy=32,dz=46] positioned ~22.5 ~ ~22.5 run function game:map/print/init
execute if score #update_clock map >= #update_max map run scoreboard players set #update_clock map 0
