#Executed only when creating the wall layers (ice_wall_sX.mcfucntion)
playsound block.glass.break ambient @a ~ ~ ~ 1 .65
particle item ice ~ ~ ~ 1 .6 1 .1 50 force
particle falling_dust ice ~ ~ ~ 1 .6 1 .1 50 force
particle dust 0.322 0.890 0.890 1 ~ ~.4 ~ 1 .6 1 .2 20 force
