data modify storage mob_room dic set from block ^-22 ^3 ^-22 Items

function rng:percentage
scoreboard players set %_mob_type dungeon 0
#execute if data storage mob_room {dic:[]} run say fill_mob didn't get the barrel
#execute if data storage mob_room {dic:[]} run setblock ~ ~ ~ stone
execute unless data storage mob_room {dic:[]} run function rooms:4_markers/enemies/fill_mob_loop
