scoreboard players set min rng 1
scoreboard players set max rng 3
function rng:interval

execute if score out rng matches 1..1 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_2/boss_spider_queen"} replace
execute if score out rng matches 1..1 run tag @s add spider_queen
execute if score out rng matches 2..2 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_2/boss_frog_king"} replace
execute if score out rng matches 2..2 run tag @s add frog_king
execute if score out rng matches 3..3 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_2/boss_druid"} replace
execute if score out rng matches 3..3 run tag @s add druid
