kill @e[type=marker,tag=ingame_items]
summon marker ~ ~ ~ {Tags:["ingame_items","unspellable"]}

# ------{ WAND }------
execute as @a if predicate items_py:in_inventory/holy_water run tag @e[tag=ingame_items,limit=1] add holy_water
execute as @a if predicate items_py:in_inventory/tornado run tag @e[tag=ingame_items,limit=1] add tornado
execute as @a if predicate items_py:in_inventory/mini_sun run tag @e[tag=ingame_items,limit=1] add mini_sun
execute as @a if predicate items_py:in_inventory/void_tear run tag @e[tag=ingame_items,limit=1] add void_tear
execute as @a if predicate items_py:in_inventory/chickifier run tag @e[tag=ingame_items,limit=1] add chickifier
execute as @a if predicate items_py:in_inventory/zeus_discharge run tag @e[tag=ingame_items,limit=1] add zeus_discharge
execute as @a if predicate items_py:in_inventory/spring_water run tag @e[tag=ingame_items,limit=1] add spring_water
execute as @a if predicate items_py:in_inventory/burning_rage run tag @e[tag=ingame_items,limit=1] add burning_rage
execute as @a if predicate items_py:in_inventory/venom_gass run tag @e[tag=ingame_items,limit=1] add venom_gass
execute as @a if predicate items_py:in_inventory/metal_skin run tag @e[tag=ingame_items,limit=1] add metal_skin
execute as @a if predicate items_py:in_inventory/bee_wand run tag @e[tag=ingame_items,limit=1] add bee_wand
execute as @a if predicate items_py:in_inventory/electric_charge run tag @e[tag=ingame_items,limit=1] add electric_charge
execute as @a if predicate items_py:in_inventory/ice_snake run tag @e[tag=ingame_items,limit=1] add ice_snake
execute as @a if predicate items_py:in_inventory/air_field run tag @e[tag=ingame_items,limit=1] add air_field
execute as @a if predicate items_py:in_inventory/explosive_fire run tag @e[tag=ingame_items,limit=1] add explosive_fire
execute as @a if predicate items_py:in_inventory/fire_repelant run tag @e[tag=ingame_items,limit=1] add fire_repelant
execute as @a if predicate items_py:in_inventory/meteor_rain run tag @e[tag=ingame_items,limit=1] add meteor_rain
execute as @a if predicate items_py:in_inventory/dark_curse run tag @e[tag=ingame_items,limit=1] add dark_curse
execute as @a if predicate items_py:in_inventory/freeze run tag @e[tag=ingame_items,limit=1] add freeze
execute as @a if predicate items_py:in_inventory/dash run tag @e[tag=ingame_items,limit=1] add dash
execute as @a if predicate items_py:in_inventory/molotov_fire run tag @e[tag=ingame_items,limit=1] add molotov_fire
execute as @a if predicate items_py:in_inventory/earth_shield run tag @e[tag=ingame_items,limit=1] add earth_shield
execute as @a if predicate items_py:in_inventory/weakening run tag @e[tag=ingame_items,limit=1] add weakening
execute as @a if predicate items_py:in_inventory/zaper run tag @e[tag=ingame_items,limit=1] add zaper
execute as @a if predicate items_py:in_inventory/ice_wall run tag @e[tag=ingame_items,limit=1] add ice_wall
execute as @a if predicate items_py:in_inventory/wind_push run tag @e[tag=ingame_items,limit=1] add wind_push
execute as @a if predicate items_py:in_inventory/fire_flames run tag @e[tag=ingame_items,limit=1] add fire_flames
execute as @a if predicate items_py:in_inventory/bear_trap run tag @e[tag=ingame_items,limit=1] add bear_trap
execute as @a if predicate items_py:in_inventory/egg_wand run tag @e[tag=ingame_items,limit=1] add egg_wand
execute as @a if predicate items_py:in_inventory/charger run tag @e[tag=ingame_items,limit=1] add charger

# ------{ PASSIVE }------
execute as @a if predicate items_py:in_inventory/boxing_gloves run tag @e[tag=ingame_items,limit=1] add boxing_gloves
execute as @a if predicate items_py:in_inventory/mana_extractor run tag @e[tag=ingame_items,limit=1] add mana_extractor
execute as @a if predicate items_py:in_inventory/vampire_fangs run tag @e[tag=ingame_items,limit=1] add vampire_fangs
execute as @a if predicate items_py:in_inventory/soul_bag run tag @e[tag=ingame_items,limit=1] add soul_bag
execute as @a if predicate items_py:in_inventory/pool_of_mana run tag @e[tag=ingame_items,limit=1] add pool_of_mana
execute as @a if predicate items_py:in_inventory/pandoras_pouch run tag @e[tag=ingame_items,limit=1] add pandoras_pouch
execute as @a if predicate items_py:in_inventory/overlord_insignia run tag @e[tag=ingame_items,limit=1] add overlord_insignia
execute as @a if predicate items_py:in_inventory/stick_of_power run tag @e[tag=ingame_items,limit=1] add stick_of_power
execute as @a if predicate items_py:in_inventory/boss_medallion_i run tag @e[tag=ingame_items,limit=1] add boss_medallion_i
execute as @a if predicate items_py:in_inventory/boss_medallion_ii run tag @e[tag=ingame_items,limit=1] add boss_medallion_ii
execute as @a if predicate items_py:in_inventory/boss_medallion_iii run tag @e[tag=ingame_items,limit=1] add boss_medallion_iii
execute as @a if predicate items_py:in_inventory/devils_book run tag @e[tag=ingame_items,limit=1] add devils_book
execute as @a if predicate items_py:in_inventory/mana_barrel run tag @e[tag=ingame_items,limit=1] add mana_barrel
execute as @a if predicate items_py:in_inventory/pure_rage run tag @e[tag=ingame_items,limit=1] add pure_rage
execute as @a if predicate items_py:in_inventory/sharpening_stone run tag @e[tag=ingame_items,limit=1] add sharpening_stone
execute as @a if predicate items_py:in_inventory/void_beast run tag @e[tag=ingame_items,limit=1] add void_beast
execute as @a if predicate items_py:in_inventory/flying_daggers run tag @e[tag=ingame_items,limit=1] add flying_daggers
execute as @a if predicate items_py:in_inventory/holy_book run tag @e[tag=ingame_items,limit=1] add holy_book
execute as @a if predicate items_py:in_inventory/soul_splitter run tag @e[tag=ingame_items,limit=1] add soul_splitter
execute as @a if predicate items_py:in_inventory/spinning_ice_stone run tag @e[tag=ingame_items,limit=1] add spinning_ice_stone
execute as @a if predicate items_py:in_inventory/seven_leaf_clover run tag @e[tag=ingame_items,limit=1] add seven_leaf_clover
execute as @a if predicate items_py:in_inventory/mana_condenser run tag @e[tag=ingame_items,limit=1] add mana_condenser
execute as @a if predicate items_py:in_inventory/armor_nanobots run tag @e[tag=ingame_items,limit=1] add armor_nanobots
execute as @a if predicate items_py:in_inventory/zelenium_ore run tag @e[tag=ingame_items,limit=1] add zelenium_ore
execute as @a if predicate items_py:in_inventory/confidence_facade run tag @e[tag=ingame_items,limit=1] add confidence_facade
execute as @a if predicate items_py:in_inventory/bloddy_bandana run tag @e[tag=ingame_items,limit=1] add bloddy_bandana
execute as @a if predicate items_py:in_inventory/counterweight run tag @e[tag=ingame_items,limit=1] add counterweight
execute as @a if predicate items_py:in_inventory/ghost_bone run tag @e[tag=ingame_items,limit=1] add ghost_bone
execute as @a if predicate items_py:in_inventory/rat_boots run tag @e[tag=ingame_items,limit=1] add rat_boots
execute as @a if predicate items_py:in_inventory/holy_candle run tag @e[tag=ingame_items,limit=1] add holy_candle
execute as @a if predicate items_py:in_inventory/basics_of_mana run tag @e[tag=ingame_items,limit=1] add basics_of_mana
execute as @a if predicate items_py:in_inventory/mana_extractor_prototype run tag @e[tag=ingame_items,limit=1] add mana_extractor_prototype
execute as @a if predicate items_py:in_inventory/blood_bag run tag @e[tag=ingame_items,limit=1] add blood_bag
execute as @a if predicate items_py:in_inventory/fittness_weights run tag @e[tag=ingame_items,limit=1] add fittness_weights
execute as @a if predicate items_py:in_inventory/dragon_cape run tag @e[tag=ingame_items,limit=1] add dragon_cape
execute as @a if predicate items_py:in_inventory/cristal_generator run tag @e[tag=ingame_items,limit=1] add cristal_generator
execute as @a if predicate items_py:in_inventory/spinning_magma_stone run tag @e[tag=ingame_items,limit=1] add spinning_magma_stone
execute as @a if predicate items_py:in_inventory/bubble_wrap run tag @e[tag=ingame_items,limit=1] add bubble_wrap
execute as @a if predicate items_py:in_inventory/spider_liver run tag @e[tag=ingame_items,limit=1] add spider_liver
execute as @a if predicate items_py:in_inventory/used_bubble_wrap run tag @e[tag=ingame_items,limit=1] add used_bubble_wrap
execute as @a if predicate items_py:in_inventory/turbo_boots run tag @e[tag=ingame_items,limit=1] add turbo_boots
execute as @a if predicate items_py:in_inventory/sloth_curse run tag @e[tag=ingame_items,limit=1] add sloth_curse
execute as @a if predicate items_py:in_inventory/horse_shoe run tag @e[tag=ingame_items,limit=1] add horse_shoe
execute as @a if predicate items_py:in_inventory/mana_bottle run tag @e[tag=ingame_items,limit=1] add mana_bottle
execute as @a if predicate items_py:in_inventory/lunch_box run tag @e[tag=ingame_items,limit=1] add lunch_box
execute as @a if predicate items_py:in_inventory/the_art_of_the_sword run tag @e[tag=ingame_items,limit=1] add the_art_of_the_sword
execute as @a if predicate items_py:in_inventory/shadow_clone run tag @e[tag=ingame_items,limit=1] add shadow_clone
execute as @a if predicate items_py:in_inventory/spinning_stone run tag @e[tag=ingame_items,limit=1] add spinning_stone
execute as @a if predicate items_py:in_inventory/endless_food_crate run tag @e[tag=ingame_items,limit=1] add endless_food_crate

# ------{ ARMOR }------
execute as @a if predicate items_py:in_inventory/tesla_coil_hat run tag @e[tag=ingame_items,limit=1] add tesla_coil_hat
execute as @a if predicate items_py:in_inventory/scaled_helmet run tag @e[tag=ingame_items,limit=1] add scaled_helmet
execute as @a if predicate items_py:in_inventory/heavy_chestplate run tag @e[tag=ingame_items,limit=1] add heavy_chestplate
execute as @a if predicate items_py:in_inventory/ice_chestplate run tag @e[tag=ingame_items,limit=1] add ice_chestplate
execute as @a if predicate items_py:in_inventory/life_leggings run tag @e[tag=ingame_items,limit=1] add life_leggings
execute as @a if predicate items_py:in_inventory/frozen_boots run tag @e[tag=ingame_items,limit=1] add frozen_boots
execute as @a if predicate items_py:in_inventory/life_hat run tag @e[tag=ingame_items,limit=1] add life_hat
execute as @a if predicate items_py:in_inventory/rage_glasses run tag @e[tag=ingame_items,limit=1] add rage_glasses
execute as @a if predicate items_py:in_inventory/basic_mage_tunic run tag @e[tag=ingame_items,limit=1] add basic_mage_tunic
execute as @a if predicate items_py:in_inventory/coin_chain run tag @e[tag=ingame_items,limit=1] add coin_chain
execute as @a if predicate items_py:in_inventory/steampunk_armor run tag @e[tag=ingame_items,limit=1] add steampunk_armor
execute as @a if predicate items_py:in_inventory/lava_boots run tag @e[tag=ingame_items,limit=1] add lava_boots
execute as @a if predicate items_py:in_inventory/heavy_boots run tag @e[tag=ingame_items,limit=1] add heavy_boots
execute as @a if predicate items_py:in_inventory/basic_mage_hat run tag @e[tag=ingame_items,limit=1] add basic_mage_hat
execute as @a if predicate items_py:in_inventory/passive_agressive_shirt run tag @e[tag=ingame_items,limit=1] add passive_agressive_shirt
execute as @a if predicate items_py:in_inventory/life_chestplate run tag @e[tag=ingame_items,limit=1] add life_chestplate
execute as @a if predicate items_py:in_inventory/heavy_leggings run tag @e[tag=ingame_items,limit=1] add heavy_leggings
execute as @a if predicate items_py:in_inventory/scaled_leggings run tag @e[tag=ingame_items,limit=1] add scaled_leggings
execute as @a if predicate items_py:in_inventory/seven_league_boots run tag @e[tag=ingame_items,limit=1] add seven_league_boots
execute as @a if predicate items_py:in_inventory/time_shoes run tag @e[tag=ingame_items,limit=1] add time_shoes
execute as @a if predicate items_py:in_inventory/heavy_helmet run tag @e[tag=ingame_items,limit=1] add heavy_helmet
execute as @a if predicate items_py:in_inventory/lagged_armor run tag @e[tag=ingame_items,limit=1] add lagged_armor
execute as @a if predicate items_py:in_inventory/scaled_chestplate run tag @e[tag=ingame_items,limit=1] add scaled_chestplate
execute as @a if predicate items_py:in_inventory/basic_mage_pants run tag @e[tag=ingame_items,limit=1] add basic_mage_pants
execute as @a if predicate items_py:in_inventory/creeper_legs run tag @e[tag=ingame_items,limit=1] add creeper_legs
execute as @a if predicate items_py:in_inventory/life_shoes run tag @e[tag=ingame_items,limit=1] add life_shoes
execute as @a if predicate items_py:in_inventory/leprechaun_top_hat run tag @e[tag=ingame_items,limit=1] add leprechaun_top_hat
execute as @a if predicate items_py:in_inventory/cacti_armor run tag @e[tag=ingame_items,limit=1] add cacti_armor
execute as @a if predicate items_py:in_inventory/scared_pants run tag @e[tag=ingame_items,limit=1] add scared_pants
execute as @a if predicate items_py:in_inventory/berserker_armor run tag @e[tag=ingame_items,limit=1] add berserker_armor
execute as @a if predicate items_py:in_inventory/basic_mage_boots run tag @e[tag=ingame_items,limit=1] add basic_mage_boots
execute as @a if predicate items_py:in_inventory/scaled_shoes run tag @e[tag=ingame_items,limit=1] add scaled_shoes
execute as @a if predicate items_py:in_inventory/beginners_hat run tag @e[tag=ingame_items,limit=1] add beginners_hat
execute as @a if predicate items_py:in_inventory/beginners_tunic run tag @e[tag=ingame_items,limit=1] add beginners_tunic
execute as @a if predicate items_py:in_inventory/beginners_pants run tag @e[tag=ingame_items,limit=1] add beginners_pants
execute as @a if predicate items_py:in_inventory/beginners_shoes run tag @e[tag=ingame_items,limit=1] add beginners_shoes

# ------{ WEAPON }------
execute as @a if predicate items_py:in_inventory/abcde_sword run tag @e[tag=ingame_items,limit=1] add abcde_sword
execute as @a if predicate items_py:in_inventory/trident run tag @e[tag=ingame_items,limit=1] add trident
execute as @a if predicate items_py:in_inventory/paladin_sword run tag @e[tag=ingame_items,limit=1] add paladin_sword
execute as @a if predicate items_py:in_inventory/sword_of_fathoms run tag @e[tag=ingame_items,limit=1] add sword_of_fathoms
execute as @a if predicate items_py:in_inventory/soul_sword_i run tag @e[tag=ingame_items,limit=1] add soul_sword_i
execute as @a if predicate items_py:in_inventory/unstable_sword run tag @e[tag=ingame_items,limit=1] add unstable_sword
execute as @a if predicate items_py:in_inventory/soul_sword_ii run tag @e[tag=ingame_items,limit=1] add soul_sword_ii
execute as @a if predicate items_py:in_inventory/soul_sword_iii run tag @e[tag=ingame_items,limit=1] add soul_sword_iii
execute as @a if predicate items_py:in_inventory/soul_sword_iv run tag @e[tag=ingame_items,limit=1] add soul_sword_iv
execute as @a if predicate items_py:in_inventory/soul_sword_v run tag @e[tag=ingame_items,limit=1] add soul_sword_v
execute as @a if predicate items_py:in_inventory/holy_sword run tag @e[tag=ingame_items,limit=1] add holy_sword
execute as @a if predicate items_py:in_inventory/ice_sword run tag @e[tag=ingame_items,limit=1] add ice_sword
execute as @a if predicate items_py:in_inventory/katana run tag @e[tag=ingame_items,limit=1] add katana
execute as @a if predicate items_py:in_inventory/emerald_sword run tag @e[tag=ingame_items,limit=1] add emerald_sword
execute as @a if predicate items_py:in_inventory/crystal_sword run tag @e[tag=ingame_items,limit=1] add crystal_sword
execute as @a if predicate items_py:in_inventory/dark_mace run tag @e[tag=ingame_items,limit=1] add dark_mace
execute as @a if predicate items_py:in_inventory/broken_crystal_sword run tag @e[tag=ingame_items,limit=1] add broken_crystal_sword
execute as @a if predicate items_py:in_inventory/lightsaber run tag @e[tag=ingame_items,limit=1] add lightsaber
execute as @a if predicate items_py:in_inventory/long_sword run tag @e[tag=ingame_items,limit=1] add long_sword
execute as @a if predicate items_py:in_inventory/lightning_hammer run tag @e[tag=ingame_items,limit=1] add lightning_hammer
execute as @a if predicate items_py:in_inventory/falchion run tag @e[tag=ingame_items,limit=1] add falchion
execute as @a if predicate items_py:in_inventory/coin_sword run tag @e[tag=ingame_items,limit=1] add coin_sword
execute as @a if predicate items_py:in_inventory/doubble_bladed_glaive run tag @e[tag=ingame_items,limit=1] add doubble_bladed_glaive
execute as @a if predicate items_py:in_inventory/battle_axe run tag @e[tag=ingame_items,limit=1] add battle_axe
execute as @a if predicate items_py:in_inventory/iron_spear run tag @e[tag=ingame_items,limit=1] add iron_spear
execute as @a if predicate items_py:in_inventory/blazing_sword run tag @e[tag=ingame_items,limit=1] add blazing_sword
execute as @a if predicate items_py:in_inventory/berserker_sword run tag @e[tag=ingame_items,limit=1] add berserker_sword
execute as @a if predicate items_py:in_inventory/wierd_feather run tag @e[tag=ingame_items,limit=1] add wierd_feather
execute as @a if predicate items_py:in_inventory/cactus_sword run tag @e[tag=ingame_items,limit=1] add cactus_sword
execute as @a if predicate items_py:in_inventory/slap_fish run tag @e[tag=ingame_items,limit=1] add slap_fish
execute as @a if predicate items_py:in_inventory/miner_picaxe run tag @e[tag=ingame_items,limit=1] add miner_picaxe
execute as @a if predicate items_py:in_inventory/spear run tag @e[tag=ingame_items,limit=1] add spear
execute as @a if predicate items_py:in_inventory/big_spoon run tag @e[tag=ingame_items,limit=1] add big_spoon
execute as @a if predicate items_py:in_inventory/small_dagger run tag @e[tag=ingame_items,limit=1] add small_dagger
execute as @a if predicate items_py:in_inventory/beginners_sword run tag @e[tag=ingame_items,limit=1] add beginners_sword

# ------{ SHARD }------
