This datapack is made for the Dungeon map, and works with conjunction with the 'Dungeons' datapack.
Still this can be used with the 'YouKnowWhen lib (rng)' and 'Traps' datapack to have the items.

For giving items for the barrels
/give @s stone{type:"<enemy_name>",display:{Name:'{"text":"<enemy_name>"}'}} 64


F1: waves 1 and sometimes 2
F2: waves 1, 2
F3: waves 1, 2 and sometimes 3

If wave 100% on floor: some/2..4 high or even 100% to force wave, others low to variate (20..75)
If wave sometimes: low to variate (20..45)
