scoreboard players set min rng 1
scoreboard players set max rng 4
function rng:interval

execute if score out rng matches 1 run tag @s add stone_attk
execute if score out rng matches 2 run tag @s add multiple_wave
execute if score out rng matches 3 run tag @s add chase_wave
execute if score out rng matches 4 run tag @s add minions

tag @s add attk_choosen
