scoreboard players operation #tmp1 damage = @s dmg
scoreboard players set #tmp damage 10
scoreboard players operation #tmp1 damage /= #tmp damage
scoreboard players set #tmp damage 60
scoreboard players operation #tmp1 damage *= #tmp damage
scoreboard players set #tmp damage 100
scoreboard players operation #tmp1 damage /= #tmp damage

execute as @e[tag=hitted,tag=cursed] run scoreboard players operation @s damage = #tmp1 damage
tag @s remove hitted_enemy
