# Generation
execute if entity @s[tag=gen_sel] run function lobby:generate/main

execute if entity @s[tag=floor_sel] run function lobby:floor_sel/main


# Clocks speed (clear, generation, map)
execute if score game state matches 0 if entity @s[tag=clock] run function lobby:clk_config/main


# Info
execute as @s[tag=tutorial] run function lobby:tutorial/main


# Shop
execute if entity @s[tag=shop] run function lobby:shop/on_off/main
execute if entity @s[tag=buy] run function lobby:shop/buy/main

# difficulty
execute if entity @s[tag=difficulty] run function lobby:difficulty/main

# other
execute if entity @s[tag=other] run function lobby:other/main


# Avoid death & duplicate two times
data merge entity @s {Health:100.0f,HurtTime:0s}
