scoreboard players set min rng 1
scoreboard players set max rng 3
function rng:interval

function olink:ch1/count_linked

execute if score out rng matches 1 if score .count ch1_olink matches 1.. run scoreboard players set out rng 4
execute if score out rng matches 1 run tag @s add spinning_stones
execute if score out rng matches 2 run tag @s add multiple_roots
execute if score out rng matches 3 run tag @s add summon_ent
execute if score out rng matches 4 run tag @s add throw_stones

tag @s add attk_choosen
