execute if predicate items_py:in_inventory/vampire_fangs if score @s vampire_fangs matches 200.. if entity @s[nbt=!{ActiveEffects:[{Id:10b,Amplifier:2b}]}] run function items:passive/vampire_fangs/main

execute if predicate items_py:in_inventory/overlord_insignia run effect give @e[type=!#no_interaction_p,tag=!ghost_dog] weakness 1 2

execute at @s[predicate=items_py:in_inventory/rat_boots,predicate=entity/not/moving,scores={rat_boots=..45}] positioned ~ ~-1 ~ unless entity @e[type=#aec,tag=suport,distance=..1] run function items:passive/rat_boots/ground
execute at @s[predicate=items_py:in_inventory/rat_boots,scores={rat_boots=1..}] align xz positioned ~.5 ~-1 ~.5 run function items:passive/rat_boots/main
execute as @e[type=#aec,tag=suport,nbt={Age:45}] at @s run function items:passive/rat_boots/remove_suport

execute if predicate items_py:in_inventory/endless_food_crate run function items:passive/endless_food_crate/main

execute if predicate items_py:in_inventory/shadow_clone at @s run function items:passive/shadow_clone/main
execute if predicate items_py:in_inventory/spider_liver at @s run function items:passive/spider_liver/main


# OBJ:                Spinning Stone, Flying Daggers
# Soul based:         Handeled in souls, using an advancement to trigger
# Room start trigger: Confidence facade  &  Void beast (mark)
# Room end trigger:   Pandora's pouch  &  Void beast (kill)
