# Pre
execute if score @s EB_next_attack matches 0 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .8
execute if score @s EB_next_attack matches -5 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .5
execute if score @s EB_next_attack matches -20 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .8
# Attk
execute if score @s EB_next_attack matches -30 at @e[tag=ddiver_barrack,sort=nearest,limit=1] run function bosses:drowned_diver/m_parasite/call_parasite
