# Pre
execute if score @s EB_next_attack matches 0 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .5
execute if score @s EB_next_attack matches -10 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .7
execute if score @s EB_next_attack matches -20 run playsound entity.drowned.ambient_water ambient @a ~ ~ ~ 1 .8
# Attk
execute if score @s EB_next_attack matches -30 run function bosses:drowned_diver/m_siren/call_siren
