# --------- Next Sound ----------------
execute if predicate entity/hurt run playsound custom.jellyfish.hurt hostile @a ~ ~ ~
execute if predicate entity/hurt run function 0_enemy_boss:sound_cooldown/reset_by_hurt

execute if score @s EB_next_sound matches ..0 run function 0_enemy_boss:sound_cooldown/generic
execute if score @s EB_next_sound matches 1 run playsound custom.jellyfish.ambient hostile @a ~ ~ ~
