fill ~ ~ ~ ~ ~1 ~ air replace oak_wood

playsound block.wood.break hostile @a ~ ~ ~
playsound block.grass.break hostile @a ~ ~ ~ 0.4 1
playsound custom.axe.strip.no_subtitle ambient @a ~ ~ ~


scoreboard players set spawn_count EB_generic 0
scoreboard players set summon_cursed EB_generic 0
execute if entity @s[tag=cursed] run scoreboard players set summon_cursed EB_generic 1
execute if entity @s[tag=boss_spawn] run scoreboard players set boss_spawn EB_generic 1
function enemies_py:elder_ent
kill @s
