# Pre
execute if score @s EB_next_attack matches 0 run playsound block.bell.use hostile @a ~ ~ ~
execute if score @s EB_next_attack matches -10 run playsound block.bell.use hostile @a ~ ~ ~
execute if score @s EB_next_attack matches -20 run playsound block.bell.use hostile @a ~ ~ ~
# Attk
execute if score @s EB_next_attack matches -30 run function bosses:pirate_captain/m_undead/call_undead
