bossbar set generation name [{"text":"","color":"gray"},{"translate":"clearing"},{"text":" · "},{"translate":"layout","color":"gold","bold":true},{"text":" · "},{"translate":"rooms"},{"text":" · "},{"translate":"populating"}]
bossbar set generation value 2

execute positioned 0 12 0 run function rooms:1_layout/0_set_spawn

# -------- Next state ---------
scoreboard players add generation state 1

