# CHANGES

## Gameplay
- Changed the conditions for showing enemies position. While in combat (taking damage or hitting enemies) enemies won't glow. While serching (being out of combat for 15s), they will be displayed for 5s

## Items
- The passive Void Beast now marks two enemies instead of one


# BUX FIXES

## Gameplay
- When a basic slimes died to the void, it's smaller slimes didn't also die
- Bosses falling into the void caused the gates to open, when insted they should open only when dying

## Items
- Spear didn't hit enemis behind the hitted target
- Rat boots not working
- Spider liver didn't protect from the first hit fo spore poison
- Spinning stones sometimes where not moving with the player

## Generation
- Trap markers from generation where being left (~60-120). This had a small performace impact (sice functions running as @e where also runned by them)

## Enemies
- Thrown attacks visual part where getting stuck
- Thrown stone wasn't "rendering"
- Angry pandas sometimes not being aggresive. They now should more reliably be aggresive, still they sometimes will not be, if the player is not in direct line of sight
- Some boss attacks where bugged because a check was beind done inverted, ex:
 - Druid spinning stones didn't knock back the player, and insted instakilled it
 - Spider spitted cobbweb didn't do the arch it was suppoused to do
 - ...

