scoreboard players set min rng 1
scoreboard players set max rng 2
function rng:interval

execute if score out rng matches 1..1 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_1/armory_center"} replace
execute if score out rng matches 1..1 run tag @s add center
execute if score out rng matches 2..2 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_1/armory_middle_hole"} replace
execute if score out rng matches 2..2 run tag @s add middle_hole
