scoreboard players set ignore_armor damage_custom 1
scoreboard players add amount damage_custom 100
function damage:apply_factors

playsound entity.player.hurt_on_fire ambient @a

execute unless predicate effects:is_baby run particle flame ~ ~.5 ~ 0 0 0 .1 10 force
execute if predicate effects:is_baby run particle flame ~ ~.125 ~ 0 0 0 .1 10 force
