execute if score @s EB_next_attack matches -0 run effect give @s slowness 1 1 true
execute if score @s EB_next_attack matches -0 run playsound item.shield.block hostile @a ~ ~ ~
execute if score @s EB_next_attack matches -10 run playsound item.shield.block hostile @a ~ ~ ~
execute if score @s EB_next_attack matches -20 run playsound item.shield.block hostile @a ~ ~ ~
execute if score @s EB_next_attack matches -20 run function enemies:zk_leader/boost/boost
