execute if score @s EB_next_attack matches 0 run effect give @s slowness 2 5
execute if score @s EB_next_attack matches 0 run function animation:ground_green_circle/summon

execute if score @s EB_next_attack matches -30..-20 run particle happy_villager ~ ~.3 ~ .5 .55 .5 0 10 force

execute if score @s EB_next_attack matches -25 run playsound custom.composter.fill_success.no_subtitle ambient @a ~ ~ ~ 1 0.8
execute if score @s EB_next_attack matches -30 run playsound custom.composter.fill_success.no_subtitle ambient @a ~ ~ ~ 1 0.9
execute if score @s EB_next_attack matches -35 run playsound custom.composter.fill_success.no_subtitle ambient @a ~ ~ ~ 1 1
execute if score @s EB_next_attack matches -35 run playsound custom.grass.place.no_subtitle ambient @a ~ ~ ~
execute if score @s EB_next_attack matches -35 run playsound custom.spell.cast ambient @a ~ ~ ~

execute if score @s EB_next_attack matches ..-35 run function bosses:druid/summon_ent/trigger
