execute if score generation state matches 1..9 run function lobby:floor_sel/msg_gen

execute unless score generation state matches 1..9 unless score floor dungeon matches 1 if entity @s[tag=floor_sel,tag=remove] run function lobby:floor_sel/remove

execute unless score generation state matches 1..9 if score mcoins shop matches 5.. unless score floor dungeon matches 3 if entity @s[tag=floor_sel,tag=add] run function lobby:floor_sel/add
execute unless score generation state matches 1..9 if score mcoins shop matches ..4 unless score floor dungeon matches 3 if entity @s[tag=floor_sel,tag=add] run function lobby:floor_sel/msg_no_coins
