execute if score generation state matches 1..9 run function lobby:difficulty/msg_gen

# if (not generating && new run)
execute unless score generation state matches 1..9 if entity @s[tag=dif_hard] run function lobby:difficulty/dif_hard
execute unless score generation state matches 1..9 if entity @s[tag=dif_normal] run function lobby:difficulty/dif_normal
execute unless score generation state matches 1..9 if entity @s[tag=dif_easy] run function lobby:difficulty/dif_easy
