scoreboard players set min rng 1
scoreboard players set max rng 2
function rng:interval

execute if entity @e[tag=basic_slime,limit=1,distance=..32] run scoreboard players set out rng 3

execute if score out rng matches 1 run tag @s add slime_bounce
execute if score out rng matches 2 run tag @s add split
execute if score out rng matches 3 run tag @s add merge

tag @s add attk_choosen
