function rng:percentage

execute if score out rng matches ..59 run summon bee ~ ~ ~ {Invulnerable:1b,NoGravity:1b,Age:-1200,ActiveEffects:[{Id:11b,Amplifier:5b,Duration:1200,ShowParticles:0b}],Tags:["bee_missile","obj","unspellable","init","no_coin_drop","no_soul_drop"],Fire:0}
execute if score out rng matches 60.. run summon bee ~ ~ ~ {Invulnerable:1b,NoGravity:1b,ActiveEffects:[{Id:11b,Amplifier:5b,Duration:1200,ShowParticles:0b}],Tags:["bee_missile","obj","unspellable","init","big","no_coin_drop","no_soul_drop"],Fire:0}

team join no_colision @e[tag=bee_missile,tag=init,limit=1]
data modify entity @e[tag=bee_missile,tag=init,limit=1] Rotation set from entity @s Rotation
effect give @e[tag=bee_missile,tag=init,limit=1] luck 8 0 true

tag @e[tag=bee_missile,tag=init,limit=1] remove init
