scoreboard players set min rng 1
scoreboard players set max rng 3
function rng:interval

execute if score out rng matches 1..1 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_1/spawn_normal"} replace
execute if score out rng matches 1..1 run tag @s add normal
execute if score out rng matches 2..2 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_1/spawn_small"} replace
execute if score out rng matches 2..2 run tag @s add small
execute if score out rng matches 3..3 run setblock ~ ~ ~ structure_block{mode:"LOAD",name:"rooms:floor_1/spawn_yekc_huge"} replace
execute if score out rng matches 3..3 run tag @s add yekc_huge
