Documentation
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Used to set an entity attributes (they are stacked on top of the default player attributes)

set_all()
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  - sets @s attributes. List = {health, armor, armor_t, damage, attack_s, attack_k, knock_r, speed}.
    - values must be scaled by 100 (1.5 hp -> 150). Speed is scaled by 1000 (0.1 speed -> 100)
  - Use:
      1. Set each attr amount:    scoreboard players set L[*] attributes <value>
      2. run:                     execute as @s run function attribute:set_all
  - You can also use the a_<L[*]> scoreboard to see what they currently have
