# 
#-----------------------------------------------------
#
# If on, Flight of the Bumblebee by Rimsky Korsakov will play when you have Wrath of the Hive effect on.
#
playWrathOfHiveEffectMusic = true
# 
#-----------------------------------------------------
#
# If on, Bee-ware of the Temple by LudoCrypt will play when you are in Sempiternal Sanctum.
#
playSempiternalSanctumMusic = true
# 
#-----------------------------------------------------
#  Whether to not render the shader for Essence Blocks.
#  Will default to normal block textures instead.
#
disableEssenceBlockShaders = false
# 
#-----------------------------------------------------
#
# Display Bee Queen's speech bubble that shows possible trades you can do.
#
showBeeQueenSpeechBubble = true

["The Bumblezone Client Dimension Options"]
	# 
	#-----------------------------------------------------
	#
	# How bright the fog is in the Bumblezone dimension. 
	# 
	# The brightness is represented as a percentage
	# so 0 will be pitch black, 50 will be half
	# as bright, 100 will be normal orange brightness,
	# and 100000 will be white.
	#
	#Range: 0.0 ~ 100000.0
	fogBrightnessPercentage = 100.0
	# 
	#-----------------------------------------------------
	#
	# How thick the fog in Bumblezone is.
	# 2 is a little bit of fog and 50 is super thick fog. Decimal values are allowed.
	#
	#Range: 0.0 ~ 100.0
	fogThickness = 4.0
	# 
	#-----------------------------------------------------
	#
	# Whether Bumblezone dimension has thick fog or not.
	#
	enableDimensionFog = true

["Essence Item HUD Rendering Configs"]
	# 
	#-----------------------------------------------------
	#
	# How many of the rotating texture layers to show on HUD when Essence item is in offhand slot.
	# 0 to turn the rendering off.
	#
	#Range: 0 ~ 3
	essenceItemHUDVisualEffectLayers = 3
	# 
	#-----------------------------------------------------
	#
	# How fast to spin the rotating texture layers on HUD when Essence item is in offhand slot.
	# 0.5 for half speed. 0 to turn the spinning off.
	#
	#Range: 0.0 ~ 100.0
	essenceItemHUDVisualEffectSpeed = 1.0

["Knowing Essence Highlighting Configs (see block and entity tags for even more options)"]
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight bosses in purple. (Does not override the forced highlighting entity tag)
	#
	knowingEssenceHighlightBosses = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight monsters in red. (Does not override the forced highlighting entity tag)
	#
	knowingEssenceHighlightMonsters = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight mobs you tamed in green. (Does not override the forced highlighting entity tag)
	#
	knowingEssenceHighlightTamed = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight any other mobs in orange. (Does not override the forced highlighting entity tag)
	#
	knowingEssenceHighlightLivingEntities = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight common items in world in white color.
	#
	knowingEssenceHighlightCommonItems = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight uncommon items in world in yellow color.
	#
	knowingEssenceHighlightUncommonItems = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight rare items in world in cyan color.
	#
	knowingEssenceHighlightRareItems = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will highlight epic items in world in purple color.
	#
	knowingEssenceHighlightEpicItems = true
	# 
	#-----------------------------------------------------
	#
	# Whether Knowing Essence will tell you the name of structures you are in.
	#
	knowingEssenceStructureNameClient = true
	# 
	#-----------------------------------------------------
	#
	# X coordinate for where to render the structure name on screen. (Based on bottom left corner)
	#
	#Range: 0 ~ 10000
	knowingEssenceStructureNameXCoord = 4
	# 
	#-----------------------------------------------------
	#
	# Y coordinate for where to render the structure name on screen. (Based on bottom left corner)
	#
	#Range: 0 ~ 10000
	knowingEssenceStructureNameYCoord = 16

["Radiance Essence configs"]
	# 
	#-----------------------------------------------------
	#
	# Whether Radiance Essence will show the durability of your armor.
	#
	radianceEssenceArmorDurability = true
	# 
	#-----------------------------------------------------
	#
	# X coordinate for where to render the armor durability on screen. (Based on bottom left corner)
	#
	#Range: 0 ~ 10000
	radianceEssenceArmorDurabilityXCoord = 4
	# 
	#-----------------------------------------------------
	#
	# Y coordinate for where to render the armor durability on screen. (Based on bottom left corner)
	#
	#Range: 0 ~ 10000
	radianceEssenceArmorDurabilityYCoord = 16

["Entity Model/Renderer configs"]
	# 
	#-----------------------------------------------------
	#
	# Turn this on if Variant Bee's model is messed up by another mod or resourcepack. Requires restart.
	#
	useBackupModelForVariantBee = false

