#Range: -12 ~ 12
instrument_pitch = 0
#Range: 0.0 ~ 1.0
instrument_volume = 1.0
#Allowed Values: KEYBOARD_LAYOUT, QWERTY, NOTE_NAME, DO_RE_MI, FIXED_ABC, FIXED_DO_RE_MI, NONE
label_type = "KEYBOARD_LAYOUT"
#Allowed Values: MONO, MIXED, STEREO
channel_type = "MIXED"
#Stops all background music when you or someone else within 10.0 blocks of range plays an instrument
stop_music_on_play = true
#Defines whether you will see others playing on your instrument's screen
display_other_players = true
render_background = true
accurate_notes = true
normalize_vintage_lyre = true
accepted_genshin_consent = false
#Allowed Values: OLD, NEW
zither_sound_type = "NEW"
midi_enabled = false
#Range: > -1
midi_device_index = -1
#Range: 0.0 ~ 1.0
midi_in_sensitivity = 0.8
#When a note that is higher/lower than the usual octave range is played, will automatically adjust the pitch to match your playings. Can only extend up to 1 octave per side: high and low C.
extend_octaves = true
#Defines whether the velocity of a note press will not affect the instrument's volume
fixed_touch = false
accept_all_channels = true
#Range: -5 ~ 5
midi_octave_shift = 0
#Range: 0 ~ 15
midi_channel = 0
#Defines the MIDI split behaviour of the Arataki's Great and Glorious Drum
#Allowed Values: DON, KA, BOTH
dominant_drum_type = "BOTH"
#Allowed Values: KEYBOARD_LAYOUT, QWERTY, DON_KA, NOTE_NAME, DO_RE_MI, NONE
glorious_drum_label_type = "KEYBOARD_LAYOUT"
#Allowed Values: KEYBOARD_LAYOUT, QWERTY, GENSHIN_NOTATION, NOTE_NAME, DO_RE_MI, NONE
djem_djem_drum_label_type = "KEYBOARD_LAYOUT"
#Allowed Values: CHORDS, TREBLE
ukulele_3rd_octave_type = "CHORDS"

