execute positioned 27 1 -3 if entity @a[distance=..3] unless score ray_tracing5 timer_an matches 2 run scoreboard players set ray_tracing5 timer_an 1
execute if score ray_tracing5 timer_an matches 1 run tellraw @a {"text":"<Ray Tracing> My mom is calling me for dinner. Gotta run!"}
execute if score ray_tracing5 timer_an matches 1 run scoreboard players set ray_tracing5 timer_an 2

execute positioned 21 -4 2 if entity @a[distance=..3] unless score ray_tracing6 timer_an matches 2 run scoreboard players set ray_tracing6 timer_an 1
execute if score ray_tracing6 timer_an matches 1 run tellraw @a {"text":"Ray Tracing left the game","color":"yellow"}
execute if score ray_tracing6 timer_an matches 1 run scoreboard players set ray_tracing6 timer_an 2

execute as @a[scores={checkpoint=54}] at @s positioned 54 11 7 if entity @s[distance=..12] run tag @s add 54_leaves_set

execute as @a[scores={checkpoint=54}] at @s positioned 54 11 7 unless entity @s[distance=..10] run tag @s remove 54_leaves_set

#545454201 545454202 545454203 545454204

execute positioned 51 9 -1 if entity @a[distance=..4,tag=54_leaves_set] unless score 545454201 timer_an matches 2 run scoreboard players set 545454201 timer_an 1
execute if score 545454201 timer_an matches 1 run scoreboard players add 545454202 timer_an 1

execute if score 545454202 timer_an matches 5 run function koncept:level/54/build

execute if score 545454202 timer_an matches 6 run scoreboard players set 545454201 timer_an 2

execute if score 545454201 timer_an matches 2 run execute unless entity @a[tag=54_leaves_set] run scoreboard players set 545454203 timer_an 1

execute if score 545454203 timer_an matches 1.. run scoreboard players add 545454204 timer_an 1

execute if score 545454204 timer_an matches 5 run function koncept:level/54/destroy

execute if score 545454204 timer_an matches 5 run scoreboard players reset 545454201 timer_an
execute if score 545454204 timer_an matches 5 run scoreboard players reset 545454202 timer_an
execute if score 545454204 timer_an matches 5 run scoreboard players reset 545454203 timer_an
execute if score 545454204 timer_an matches 5 run scoreboard players reset 545454204 timer_an












#5454545401 5454545402

execute positioned 40 3 1 if entity @a[distance=..3] run scoreboard players set 5454545401 timer_an 1
execute if score 5454545401 timer_an matches 1 run scoreboard players add 5454545402 timer_an 1

execute if score 5454545402 timer_an matches 10.. run function koncept:level/54.1

execute if score 5454545402 timer_an matches 410 run scoreboard players reset 5454545401 timer_an
execute if score 5454545402 timer_an matches 410 run scoreboard players reset 5454545402 timer_an

#54545405 54545406 54545407 54545408

execute positioned 34 1 11 if entity @a[distance=..3] unless score 54545405 timer_an matches 2 run scoreboard players set 54545405 timer_an 1
execute if score 54545405 timer_an matches 1 run scoreboard players add 54545406 timer_an 1

execute if score 54545406 timer_an matches 20 run fill 38 0 11 39 0 12 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545406 timer_an matches 20 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545406 timer_an matches 40 run fill 43 1 9 44 1 10 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545406 timer_an matches 40 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545406 timer_an matches 60 run fill 47 2 6 48 2 7 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545406 timer_an matches 60 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545406 timer_an matches 80 run fill 45 3 3 44 3 2 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545406 timer_an matches 80 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545406 timer_an matches 81 run scoreboard players set 54545405 timer_an 2

execute if score 54545405 timer_an matches 2 run execute positioned 43 2 10 unless entity @a[distance=..10] run scoreboard players set 54545407 timer_an 1

execute if score 54545407 timer_an matches 1.. run scoreboard players add 54545408 timer_an 1

execute if score 54545408 timer_an matches 20 run fill 38 0 11 39 0 12 air
execute if score 54545408 timer_an matches 20 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545408 timer_an matches 40 run fill 43 1 9 44 1 10 air
execute if score 54545408 timer_an matches 40 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545408 timer_an matches 60 run fill 47 2 6 48 2 7 air
execute if score 54545408 timer_an matches 60 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545408 timer_an matches 80 run fill 45 3 3 44 3 2 air
execute if score 54545408 timer_an matches 80 run execute positioned 41 1 9 run playsound minecraft:block.wood.place block @a[distance=..12] 41 1 9 1111 1

execute if score 54545408 timer_an matches 80 run scoreboard players reset 54545405 timer_an
execute if score 54545408 timer_an matches 80 run scoreboard players reset 54545406 timer_an
execute if score 54545408 timer_an matches 80 run scoreboard players reset 54545407 timer_an
execute if score 54545408 timer_an matches 80 run scoreboard players reset 54545408 timer_an









#54545401 54545402 54545403 54545404

execute positioned 27 0 -2 if entity @a[distance=..3] unless score 54545401 timer_an matches 2 run scoreboard players set 54545401 timer_an 1
execute if score 54545401 timer_an matches 1 run scoreboard players add 54545402 timer_an 1

execute if score 54545402 timer_an matches 5 run fill 18 0 2 17 0 3 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545402 timer_an matches 5 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545402 timer_an matches 20 run fill 20 0 7 19 0 8 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545402 timer_an matches 20 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545402 timer_an matches 40 run fill 25 0 9 24 0 10 minecraft:quartz_slab[type=double,waterlogged=false]
execute if score 54545402 timer_an matches 40 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545402 timer_an matches 41 run scoreboard players set 54545401 timer_an 2

execute if score 54545401 timer_an matches 2 run execute positioned 23 0 4 unless entity @a[distance=..12] run scoreboard players set 54545403 timer_an 1

execute if score 54545403 timer_an matches 1.. run scoreboard players add 54545404 timer_an 1

execute if score 54545404 timer_an matches 5 run fill 18 0 2 17 0 3 minecraft:air
execute if score 54545404 timer_an matches 5 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545404 timer_an matches 20 run fill 20 0 7 19 0 8 minecraft:air
execute if score 54545404 timer_an matches 20 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545404 timer_an matches 40 run fill 25 0 9 24 0 10 minecraft:air
execute if score 54545404 timer_an matches 40 run execute positioned 23 1 3 run playsound minecraft:block.wood.place block @a[distance=..12] 23 1 3 1111 1

execute if score 54545404 timer_an matches 40 run scoreboard players reset 54545401 timer_an
execute if score 54545404 timer_an matches 40 run scoreboard players reset 54545402 timer_an
execute if score 54545404 timer_an matches 40 run scoreboard players reset 54545403 timer_an
execute if score 54545404 timer_an matches 40 run scoreboard players reset 54545404 timer_an


