
execute as @e[type=armor_stand,tag=checkpoint1] at @s run scoreboard players set @a[distance=..1] checkpoint 1
execute as @e[type=armor_stand,tag=checkpoint2] at @s run scoreboard players set @a[distance=..1] checkpoint 2
execute as @e[type=armor_stand,tag=checkpoint3] at @s run scoreboard players set @a[distance=..1] checkpoint 3
execute as @e[type=armor_stand,tag=checkpoint4] at @s run scoreboard players set @a[distance=..1] checkpoint 4

execute as @e[type=armor_stand,tag=checkpoint6] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint6] at @s run scoreboard players set @a[distance=..1] checkpoint 6

execute as @e[type=armor_stand,tag=checkpoint7] at @s run scoreboard players set @a[distance=..1] checkpoint 7

execute as @e[type=armor_stand,tag=checkpoint9] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint9] at @s run scoreboard players set @a[distance=..1] checkpoint 9

execute as @e[type=armor_stand,tag=checkpoint10] at @s run scoreboard players set @a[distance=..1] checkpoint 10

execute as @e[type=armor_stand,tag=checkpoint11] at @s run scoreboard players set @a[distance=..1] checkpoint 11

execute as @e[type=armor_stand,tag=checkpoint13] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint13] at @s run scoreboard players set @a[distance=..1] checkpoint 13

execute as @e[type=armor_stand,tag=checkpoint14] at @s run scoreboard players set @a[distance=..1] checkpoint 14

execute as @e[type=armor_stand,tag=checkpoint16] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint16] at @s run scoreboard players set @a[distance=..1] checkpoint 16

execute as @e[type=armor_stand,tag=checkpoint18] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint18] at @s run scoreboard players set @a[distance=..1] checkpoint 18

execute as @e[type=armor_stand,tag=checkpoint19] at @s run scoreboard players set @a[distance=..1] checkpoint 19

execute as @e[type=armor_stand,tag=checkpoint20] at @s run scoreboard players set @a[distance=..1] checkpoint 20

execute as @e[type=armor_stand,tag=checkpoint21] at @s run scoreboard players set @a[distance=..1] checkpoint 21

execute as @e[type=armor_stand,tag=checkpoint22] at @s run scoreboard players set @a[distance=..1] checkpoint 22

execute as @e[type=armor_stand,tag=checkpoin23] at @s run scoreboard players set @a[distance=..1] checkpoint 23

execute as @e[type=armor_stand,tag=checkpoint24] at @s run scoreboard players set @a[distance=..1] checkpoint 24

execute as @e[type=armor_stand,tag=checkpoint25] at @s run scoreboard players set @a[distance=..1] checkpoint 25

execute as @e[type=armor_stand,tag=checkpoint27] at @s run scoreboard players set @a[distance=..1] checkpoint 27

execute as @e[type=armor_stand,tag=checkpoint28] at @s run scoreboard players set @a[distance=..1] checkpoint 28

execute as @e[type=armor_stand,tag=checkpoint29] at @s run scoreboard players set @a[distance=..1] checkpoint 29

execute as @e[type=armor_stand,tag=checkpoint30] at @s run scoreboard players set @a[distance=..1] checkpoint 30

execute as @e[type=armor_stand,tag=checkpoint31] at @s run scoreboard players set @a[distance=..1] checkpoint 31

execute as @e[type=armor_stand,tag=checkpoint32] at @s run scoreboard players set @a[distance=..1] checkpoint 32

execute as @e[type=armor_stand,tag=checkpoint33] at @s run scoreboard players set @a[distance=..1] checkpoint 33

execute as @e[type=armor_stand,tag=checkpoint34] at @s run scoreboard players set @a[distance=..1] checkpoint 34

execute as @e[type=armor_stand,tag=checkpoint36] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint36] at @s run scoreboard players set @a[distance=..1] checkpoint 36

execute as @e[type=armor_stand,tag=checkpoint37] at @s run scoreboard players set @a[distance=..1] checkpoint 37

execute as @e[type=armor_stand,tag=checkpoint38] at @s run scoreboard players set @a[distance=..1] checkpoint 38

execute as @e[type=armor_stand,tag=checkpoint39] at @s run scoreboard players set @a[distance=..1] checkpoint 39

execute as @e[type=armor_stand,tag=checkpoint40] at @s run scoreboard players set @a[distance=..1] checkpoint 40

execute as @e[type=armor_stand,tag=checkpoint41] at @s run scoreboard players set @a[distance=..1] checkpoint 41

execute as @e[type=armor_stand,tag=checkpoint42] at @s run scoreboard players set @a[distance=..1] checkpoint 42

execute as @e[type=armor_stand,tag=checkpoint43] at @s run scoreboard players set @a[distance=..1] checkpoint 43

execute as @e[type=armor_stand,tag=checkpoint44] at @s run scoreboard players set @a[distance=..1] checkpoint 44

execute as @e[type=armor_stand,tag=checkpoint45] at @s run scoreboard players set @a[distance=..1] checkpoint 45

execute as @e[type=armor_stand,tag=checkpoint46] at @s run scoreboard players set @a[distance=..1] checkpoint 46

execute as @e[type=armor_stand,tag=checkpoint47] at @s run scoreboard players set @a[distance=..1] checkpoint 47

execute as @e[type=armor_stand,tag=checkpoint48] at @s run scoreboard players set @a[distance=..1] checkpoint 48

execute as @e[type=armor_stand,tag=checkpoint49] at @s run scoreboard players set @a[distance=..1] checkpoint 49

execute as @e[type=armor_stand,tag=checkpoint50] at @s run scoreboard players set @a[distance=..1] checkpoint 50

execute as @e[type=armor_stand,tag=checkpoint51] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint51] at @s run scoreboard players set @a[distance=..1] checkpoint 51

execute as @e[type=armor_stand,tag=checkpoint52] at @s run scoreboard players set @a[distance=..1] checkpoint 52

execute as @e[type=armor_stand,tag=checkpoint54] at @s run function koncept:checkpoint_regeneration
execute as @e[type=armor_stand,tag=checkpoint54] at @s run scoreboard players set @a[distance=..1] checkpoint 54

execute as @e[type=armor_stand,tag=checkpoint55] at @s run scoreboard players set @a[distance=..1] checkpoint 55