{
	"backpacks": [
		{
			"name": "baby",
			"rowWidth": 3,
			"numberOfRows": 1,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_leather"
		},
		{
			"name": "frayed",
			"rowWidth": 9,
			"numberOfRows": 1,
			"isFireImmune": false,
			"dyeable": true,
			"openSound": "minecraft:item.armor.equip_leather"
		},
		{
			"name": "plated",
			"rowWidth": 9,
			"numberOfRows": 2,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_iron"
		},
		{
			"name": "gilded",
			"rowWidth": 9,
			"numberOfRows": 3,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_gold"
		},
		{
			"name": "bejeweled",
			"rowWidth": 9,
			"numberOfRows": 5,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_diamond"
		},
		{
			"name": "blazing",
			"rowWidth": 9,
			"numberOfRows": 6,
			"isFireImmune": true,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_leather"
		},
		{
			"name": "withered",
			"rowWidth": 11,
			"numberOfRows": 6,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_leather"
		},
		{
			"name": "endless",
			"rowWidth": 15,
			"numberOfRows": 6,
			"isFireImmune": false,
			"dyeable": false,
			"openSound": "minecraft:item.armor.equip_leather"
		}
	],
	"unstackablesOnly": false,
	// Whether Shulker Boxes should be blacklisted from being placed inside Inmis Backpacks.
	"disableShulkers": true,
	// Backpack item blacklist
	"blacklist": [],
	// Whether Backpacks should play a sound when opened.
	"playSound": true,
	// If true, players will not be able to open Backpacks by right-clicking. This will require the player to open backpacks as a Trinket or Armor slot item with the bound key.
	"requireArmorTrinketToOpen": false,
	"allowBackpacksInChestplate": true,
	// If this value is set to false, players will not be able to equip or open backpacks in a Trinkets slot.
	"enableTrinketCompatibility": true,
	// If true, backpacks in armor/trinket slots will empty out into the world (scatter contents) when the player dies.
	"spillArmorBackpacksOnDeath": false,
	// If true, backpacks in main inventory slots will empty out into the world (scatter contents) when the player dies.
	"spillMainBackpacksOnDeath": false,
	// Set this value to false to disable Backpack rendering when using Trinkets.
	"trinketRendering": true,
	// Color of the text rendered in the INMIS GUI.
	"guiTitleColor": "0x404040"
}