
["Spirit Options"]
	#Set this to true if you want mobs that spawn from a soul cage to be collectable in a soul crystal.
	collectFromSoulless = false
	#This is the range that the soul pedestal will attract mobs from to insert into it.
	#Range: 1 ~ 6
	soulPedestalRange = 3
	#This value determines the maximum amount of souls a crude soul crystal can hold.
	#Range: > 1
	crudeSoulCrystalCap = 256
	#This is what the name of the tier is when the soul crystal has yet to reach a tier. It is translatable.
	initialTierName = "spirit.soul_cage.tier_0"
	#Set this to false if you wish to not see the erorr on chipped blocks
	showChippedTooltipError = true

