
[common]

	[common.spirit]
		#If set to true, any spirits dropped will simply take the form of an item.
		noFancySpirits = false

		[common.spirit.spawner]
			#If set to true, mob spawners will create soulless mobs instead.
			lameSpawners = false

		[common.spirit.defaults]
			#Whether entities without spirit jsons will use the default spirit data for their category.
			defaultSpiritValues = true

		[common.spirit.affinity]

			[common.spirit.affinity.soul_ward]
				#Multiplier for physical damage taken while soul ward is active.
				#Range: 0.0 ~ 1.0
				soulWardPhysical = 0.699999988079071
				#Multiplier for magic damage taken while soul ward is active.
				#Range: 0.0 ~ 1.0
				soulWardMagic = 0.10000000149011612
				#Base time in ticks it takes for one point of soul ward to recover.
				soulWardRate = 60

	[common.codex]
		#If set to true, the first undead enemy a player slays will drop the encyclopedia arcana.
		enableCodexDrop = true

	[common.item]

		[common.item.rebound]
			#If set to true, you may put rebound on any weapon in the game.
			enableUltimateRebound = false

