
["Smoke Potion"]
	#Duration in ticks (20 ticks = 1 second)
	#Range: 20 ~ 6000
	duration = 200
	#Radius of smoke cloud in blocks
	#Range: 1 ~ 20
	radius = 5
	#Particle density (higher = denser)
	#Range: 10 ~ 500
	particleDensity = 150

["Decoy Potion"]
	#Health of the decoy
	#Range: 1.0 ~ 100.0
	health = 20.0

["Knockback Potion"]
	#Horizontal knockback strength
	#Range: 0.5 ~ 10.0
	strength = 3.0
	#Vertical knockback multiplier
	#Range: 0.0 ~ 2.0
	verticalMultiplier = 0.5

["Phantom Armor Potion"]
	#Number of hits blocked
	#Range: 1 ~ 10
	hitsBlocked = 3
	#Vulnerable duration in ticks after armor breaks
	#Range: 20 ~ 600
	vulnerableDuration = 100
	#Damage multiplier when vulnerable
	#Range: 1.0 ~ 3.0
	vulnerableMultiplier = 1.5

["Paralysis Potion"]
	#Duration in ticks
	#Range: 20 ~ 600
	duration = 100
	#Speed multiplier (0.0 = can't move)
	#Range: 0.0 ~ 0.9
	speedMultiplier = 0.3

["Projectile Rebound Potion"]
	#Duration in ticks
	#Range: 20 ~ 6000
	duration = 300
	#Return projectiles with full damage
	fullDamage = true

["Heat Mark Potion"]
	#Duration in ticks
	#Range: 20 ~ 6000
	duration = 300
	#Damage multiplier from caster
	#Range: 1.0 ~ 3.0
	damageMultiplier = 1.25
	#Glow color (RGB hex, e.g., 0xFF0000 for red)
	#Range: 0 ~ 16777215
	glowColor = 16711680

["Black Stain Potion"]
	#Duration in ticks
	#Range: 20 ~ 600
	duration = 150
	#Intensity of the visual effect (0-100)
	#Range: 0 ~ 100
	intensity = 4

