
#DoesPotatoTick?
["Living Entities Tick Settings"]
	#If you disable this, entities will not stop ticking when they'are far from you, this mod may be useless for you too
	OptimizeEntitiesTicking = true
	#Range: > 1
	LivingEntitiesMaxHorizontalTickDistance = 64
	#Range: > 1
	LivingEntitiesMaxVerticalTickDistance = 32
	#If you don't want an entity to be affected by the optimization, you can write its registry name down here.
	EntitiesWhitelist = ["minecraft:ender_dragon", "minecraft:ghast", "minecraft:wither", "minecraft:player", "alexsmobs:void_worm", "alexsmobs:void_worm_part", "alexsmobs:spectre", "twilightforest:naga", "twilightforest:lich", "twilightforest:yeti", "twilightforest:snow_queen", "twilightforest:minoshroom", "twilightforest:hydra", "twilightforest:knight_phantom", "twilightforest:ur_ghast", "atum:pharaoh", "mowziesmobs:barako", "mowziesmobs:ferrous_wroughtnaut", "mowziesmobs:frostmaw", "mowziesmobs:naga", "aoa3:skeletron", "aoa3:smash", "aoa3:baroness", "aoa3:clunkhead", "aoa3:corallus", "aoa3:cotton_candor", "aoa3:craexxeus", "aoa3:xxeus", "aoa3:creep", "aoa3:crystocore", "aoa3:dracyon", "aoa3:graw", "aoa3:gyro", "aoa3:hive_king", "aoa3:kajaros", "aoa3:miskel", "aoa3:harkos", "aoa3:raxxan", "aoa3:okazor", "aoa3:king_bambambam", "aoa3:king_shroomus", "aoa3:kror", "aoa3:mechbot", "aoa3:nethengeic_wither", "aoa3:red_guardian", "aoa3:blue_guardian", "aoa3:green_guardian", "aoa3:yellow_guardian", "aoa3:rock_rider", "aoa3:shadowlord", "aoa3:tyrosaur", "aoa3:vinecorne", "aoa3:visualent", "aoa3:voxxulon", "aoa3:bane", "aoa3:elusive", "gaiadimension:malachite_drone", "gaiadimension:malachite_guard", "blue_skies:alchemist", "blue_skies:arachnarch", "blue_skies:starlit_crusher", "blue_skies:summoner", "stalwart_dungeons:awful_ghast", "stalwart_dungeons:nether_keeper", "stalwart_dungeons:shelterer_without_armor", "dungeonsmod:extrapart", "dungeonsmod:king", "dungeonsmod:deserted", "dungeonsmod:crawler", "dungeonsmod:ironslime", "dungeonsmod:kraken", "dungeonsmod:voidmaster", "dungeonsmod:lordskeleton", "dungeonsmod:winterhunter", "dungeonsmod:sun", "forestcraft:beequeen", "forestcraft:iguana_king", "forestcraft:cosmic_fiend", "forestcraft:nether_scourge", "cataclysm:ender_golem", "cataclysm:ender_guardian", "cataclysm:ignis", "cataclysm:ignited_revenant", "cataclysm:netherite_monstrosity", "iceandfire:fire_dragon", "iceandfire:ice_dragon", "iceandfire:lightning_dragon", "iceandfire:dragon_multipart"]
	#If you don't want entities of a mod to be affected by the optimization, you can write its modid down here
	EntitiesModIDWhiteList = ["create", "witherstormmod"]
	#With this turned on, all the raider won't stop ticking in raid chunks even if they are far from players (well this is not perfect as the raiders may walk out of the raid range)
	TickRaidersInRaid = true
	#Similar to entity whitelist, but only take effect in raid.
	RaidEntitiesWhiteList = ["minecraft:witch", "minecraft:vex"]
	#Similar to entity modID whitelist, but only take effect in raid
	RaidEntitiesModIDWhiteList = []
	#Leave this empty for applying to all the dimensions
	#Entities in these dimensions will be affected by the optimization
	DimensionWhitelist = []
	#If this is enabled, dead entities will always tick
	IgnoreDeadEntities = false
	#Allow ticking of entities in force loaded chunks
	AllowForceLoaded = true
	#If this is enabled, hostile entities will always tick
	IgnoreHostileEntities = false

["Item Entities Tick Settings"]
	#Slow down item entities' ticking speed
	#Note this does impact rendering continuity, so this optimization is disabled by default
	OptimizeItemMovement = false
	#If you don't want to let a specific item entity in the world to be effected by the optimization, you can write its registry name down here.
	#Require 'OptimizeItemMovement' to be true
	ItemWhiteList = ["minecraft:cobblestone"]

[Misc]
	SendWarningMessageWhenPlayerLogIn = false

