Block registry name | BlockState properties
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actuallyadditions:block_atomic_reconstructor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_battery_box: 
actuallyadditions:block_bio_reactor: 
actuallyadditions:block_black_lotus: 
actuallyadditions:block_breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_canola: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_canola_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_canola_press: 
actuallyadditions:block_chiseled_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_chiseled_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_chiseled_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_coal_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_coffee: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_coffee_machine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_colored_lamp: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
actuallyadditions:block_colored_lamp_on: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
actuallyadditions:block_compost: 
actuallyadditions:block_crystal: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals, values=[REDSTONE, LAPIS, DIAMOND, COAL, EMERALD, IRON]}
actuallyadditions:block_crystal_cluster_coal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_diamond: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_emerald: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_iron: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_lapis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_cluster_redstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_crystal_empowered: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals, values=[REDSTONE, LAPIS, DIAMOND, COAL, EMERALD, IRON]}
actuallyadditions:block_crystal_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_directional_breaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_display_stand: 
actuallyadditions:block_dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_empowered_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_empowerer: 
actuallyadditions:block_energizer: 
actuallyadditions:block_enervator: 
actuallyadditions:block_farmer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_feeder: 
actuallyadditions:block_fermenting_barrel: 
actuallyadditions:block_firework_box: 
actuallyadditions:block_fishing_net: 
actuallyadditions:block_flax: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_fluid_collector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_fluid_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_furnace_double: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_furnace_solar: 
actuallyadditions:block_giant_chest: 
actuallyadditions:block_giant_chest_large: 
actuallyadditions:block_giant_chest_medium: 
actuallyadditions:block_greenhouse_glass: 
actuallyadditions:block_grinder: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_grinder_double: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_heat_collector: 
actuallyadditions:block_inputter: 
actuallyadditions:block_inputter_advanced: 
actuallyadditions:block_item_repairer: 
actuallyadditions:block_item_viewer: 
actuallyadditions:block_item_viewer_hopping: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
actuallyadditions:block_lamp_powerer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_advanced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_extreme: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_fluids: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_item: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_laser_relay_item_whitelist: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_lava_factory_controller: 
actuallyadditions:block_leaf_generator: 
actuallyadditions:block_miner: 
actuallyadditions:block_misc: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks, values=[QUARTZ_PILLAR, QUARTZ_CHISELED, QUARTZ, ORE_QUARTZ, WOOD_CASING, CHARCOAL_BLOCK, ENDERPEARL_BLOCK, LAVA_FACTORY_CASE, ENDER_CASING, IRON_CASING]}
actuallyadditions:block_oil_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_phantom_booster: 
actuallyadditions:block_phantom_breaker: 
actuallyadditions:block_phantom_energyface: 
actuallyadditions:block_phantom_liquiface: 
actuallyadditions:block_phantom_placer: 
actuallyadditions:block_phantom_redstoneface: 
actuallyadditions:block_phantomface: 
actuallyadditions:block_pillar_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_pillar_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_pillar_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
actuallyadditions:block_player_interface: 
actuallyadditions:block_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_quartz_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_ranged_collector: 
actuallyadditions:block_refined_canola_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
actuallyadditions:block_rice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
actuallyadditions:block_shock_suppressor: 
actuallyadditions:block_smiley_cloud: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_testifi_bucks_green_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_testifi_bucks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_testifi_bucks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_testifi_bucks_green_wall: 
actuallyadditions:block_testifi_bucks_white_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
actuallyadditions:block_testifi_bucks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
actuallyadditions:block_testifi_bucks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
actuallyadditions:block_testifi_bucks_white_wall: 
actuallyadditions:block_tiny_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
actuallyadditions:block_treasure_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
actuallyadditions:block_wild: PropertyEnum{name=type, clazz=class de.ellpeck.actuallyadditions.mod.blocks.metalists.TheWildPlants, values=[CANOLA, FLAX, RICE, COFFEE]}
actuallyadditions:block_xp_solidifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:advrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:airlock_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:alienleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:aliensapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
advancedrocketry:alienwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:altitudecontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:arcfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:astrobed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
advancedrocketry:basalt: 
advancedrocketry:beacon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:biomescanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blackholegenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blastbrick: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:blocklens: 
advancedrocketry:blockpump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:centrifuge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:charcoallog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:chemicalreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:circlelight: 
advancedrocketry:concrete: 
advancedrocketry:crystal: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockCrystal$EnumCrystal, values=[amethyst, sapphire, emerald, ruby, citrine, wulfentite]}
advancedrocketry:crystallizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:cuttingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:deployablerocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:drill: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:electricmushroom: 
advancedrocketry:electrolyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:enrichedlavafluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:forcefield: 
advancedrocketry:forcefieldprojector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:fuelingstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:fueltank: PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:geode: 
advancedrocketry:gravitycontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:gravitymachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:guidancecomputer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:hotturf: 
advancedrocketry:hydrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:intake: 
advancedrocketry:landingfloat: 
advancedrocketry:landingpad: 
advancedrocketry:lathe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:launchpad: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockLinkedHorizontalTexture$IconNames, values=[ALLEDGE, NOTRIGHTEDGE, NOTTOPEDGE, TRCORNOR, NOTLEFTEDGE, XCROSS, TLCORNER, BOTTOMEDGE, NOTBOTTOMEDGE, BRCORNER, YCROSS, LEFTEDGE, BLCORNER, TOPEDGE, RIGHTEDGE, NOEDGE]}
advancedrocketry:lightsource: 
advancedrocketry:liquidtank: 
advancedrocketry:loader: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:microwavereciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:monitoringstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:moonturf: 
advancedrocketry:moonturf_dark: 
advancedrocketry:nitrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:observatory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:orientationcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygencharger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygendetection: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:oxygenscrubber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenvent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:pipesealer: 
advancedrocketry:planetanalyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetholoselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planks: PropertyEnum{name=variant, clazz=class zmaster587.advancedRocketry.block.plant.BlockAlienPlank$EnumType, values=[alien]}
advancedrocketry:platepress: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:precisionassemblingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:quartzcrucible: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
advancedrocketry:railgun: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:rocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:rollingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitebuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitecontrolcenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:sawblade: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:seat: 
advancedrocketry:solargenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solarpanel: 
advancedrocketry:spaceelevatorcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:spacelaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationmarker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:structuretower: 
advancedrocketry:suitworkstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:terraformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:thermitetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:unlittorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:vitrifiedsand: 
advancedrocketry:warpcore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:warpmonitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:wirelesstransciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
ae2stuff:encoder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
ae2stuff:grower: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
ae2stuff:inscriber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
ae2stuff:wireless: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
agricraft:crop: 
agricraft:grate: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=offset, clazz=class com.infinityraider.agricraft.tiles.decoration.TileEntityGrate$EnumOffset, values=[NEAR, CENTER, FAR]}, PropertyEnum{name=vines, clazz=class com.infinityraider.agricraft.tiles.decoration.TileEntityGrate$EnumVines, values=[NONE, FRONT, BACK, BOTH]}
agricraft:peripheral: 
agricraft:seed_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=journal, clazz=class java.lang.Boolean, values=[true, false]}
agricraft:sprinkler: 
agricraft:water_channel_full: 
agricraft:water_channel_normal: 
agricraft:water_channel_valve: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
agricraft:water_pad: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
agricraft:water_tank: 
ancientspellcraft:artefact_pensive: PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}
ancientspellcraft:candlelight: 
ancientspellcraft:crystal_mine: 
ancientspellcraft:crystal_ore_earth: 
ancientspellcraft:crystal_ore_fire: 
ancientspellcraft:crystal_ore_healing: 
ancientspellcraft:crystal_ore_ice: 
ancientspellcraft:crystal_ore_lightning: 
ancientspellcraft:crystal_ore_necromancy: 
ancientspellcraft:crystal_ore_sorcery: 
ancientspellcraft:devoritium_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
ancientspellcraft:devoritium_block: 
ancientspellcraft:devoritium_ore: 
ancientspellcraft:dimension_boundary: 
ancientspellcraft:dimension_focus: 
ancientspellcraft:hard_frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
ancientspellcraft:ice_crafting_table: 
ancientspellcraft:ice_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
ancientspellcraft:imbuement_altar_ruined: 
ancientspellcraft:leaves_crystal_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
ancientspellcraft:log_crystal_tree: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
ancientspellcraft:magelight: 
ancientspellcraft:nether_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
ancientspellcraft:scribing_desk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientspellcraft:skull_watch: 
ancientspellcraft:snow_double_slab: PropertyEnum{name=variant, clazz=class com.windanesz.ancientspellcraft.block.BlockSnowSlab$Variant, values=[DEFAULT]}
ancientspellcraft:snow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.windanesz.ancientspellcraft.block.BlockSnowSlab$Variant, values=[DEFAULT]}
ancientspellcraft:sphere_cognizance: 
ancientwarfare:engineering_station: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfare:research_station: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_book, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfareautomation:animal_farm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:auto_crafting: 
ancientwarfareautomation:chunk_loader_deluxe: 
ancientwarfareautomation:chunk_loader_simple: 
ancientwarfareautomation:crop_farm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:fish_farm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:flywheel_controller: PropertyEnum{name=tier, clazz=class net.shadowmage.ancientwarfare.automation.block.TorqueTier, values=[LIGHT, MEDIUM, HEAVY]}
ancientwarfareautomation:flywheel_storage: PropertyEnum{name=tier, clazz=class net.shadowmage.ancientwarfare.automation.block.TorqueTier, values=[LIGHT, MEDIUM, HEAVY]}
ancientwarfareautomation:fruit_farm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:hand_cranked_generator: 
ancientwarfareautomation:mailbox: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:quarry: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:stirling_generator: 
ancientwarfareautomation:torque_distributor: PropertyEnum{name=tier, clazz=class net.shadowmage.ancientwarfare.automation.block.TorqueTier, values=[LIGHT, MEDIUM, HEAVY]}
ancientwarfareautomation:torque_junction: PropertyEnum{name=tier, clazz=class net.shadowmage.ancientwarfare.automation.block.TorqueTier, values=[LIGHT, MEDIUM, HEAVY]}
ancientwarfareautomation:torque_shaft: PropertyEnum{name=tier, clazz=class net.shadowmage.ancientwarfare.automation.block.TorqueTier, values=[LIGHT, MEDIUM, HEAVY]}
ancientwarfareautomation:tree_farm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:warehouse_control: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:warehouse_crafting: 
ancientwarfareautomation:warehouse_interface: 
ancientwarfareautomation:warehouse_stock_linker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfareautomation:warehouse_stock_viewer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfareautomation:warehouse_storage: PropertyEnum{name=size, clazz=class net.shadowmage.ancientwarfare.automation.block.BlockWarehouseStorage$Size, values=[SMALL, MEDIUM, LARGE]}
ancientwarfareautomation:waterwheel_generator: PropertyBool{name=valid_setup, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfareautomation:windmill_blade: 
ancientwarfareautomation:windmill_generator: 
ancientwarfarenpc:town_hall: 
ancientwarfarestructure:advanced_loot_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:advanced_spawner: PropertyBool{name=transparent, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:altar_candle: 
ancientwarfarestructure:altar_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:altar_long_cloth: 
ancientwarfarestructure:altar_short_cloth: 
ancientwarfarestructure:altar_sun: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:bench: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=legs, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockBench$Legs, values=[NONE, LEFT, RIGHT, BOTH]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
ancientwarfarestructure:brazier_ember: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:brazier_flame: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:coin_stack_ancient: PropertyStackSize{name=size, clazz=class java.lang.Integer, values=[8, 16, 24, 32, 40, 48, 56, 64]}
ancientwarfarestructure:coin_stack_copper: PropertyStackSize{name=size, clazz=class java.lang.Integer, values=[8, 16, 24, 32, 40, 48, 56, 64]}
ancientwarfarestructure:coin_stack_gold: PropertyStackSize{name=size, clazz=class java.lang.Integer, values=[8, 16, 24, 32, 40, 48, 56, 64]}
ancientwarfarestructure:coin_stack_silver: PropertyStackSize{name=size, clazz=class java.lang.Integer, values=[8, 16, 24, 32, 40, 48, 56, 64]}
ancientwarfarestructure:decorative_flag: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
ancientwarfarestructure:drafting_station: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:fire_pit: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockFirePit$Variant, values=[DEFAULT, LOG, SQUARE]}
ancientwarfarestructure:gate_proxy: 
ancientwarfarestructure:gibbet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockGibbet$Part, values=[TOP, BOTTOM]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:goblin_totem_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:goblin_totem_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:goblin_totem_2_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:golden_idol: PropertyBool{name=bottom_part, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:golden_throne: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.render.property.TopBottomPart, values=[TOP, BOTTOM]}
ancientwarfarestructure:gravestone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
ancientwarfarestructure:iron_cage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockIronCage$Part, values=[TOP, BOTTOM]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:loot_basket: PropertyBool{name=double, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:orc_totem_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:orc_totem_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:orc_totem_2_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:protection_flag: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
ancientwarfarestructure:scissor_seat: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:sound_block: 
ancientwarfarestructure:stake: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=on_fire, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.render.property.TopBottomPart, values=[TOP, BOTTOM]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:statue: 
ancientwarfarestructure:stone_coffin: PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockStoneCoffin$Variant, values=[STONE, SANDSTONE, PRISMARINE, DEMONIC]}
ancientwarfarestructure:stool: PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
ancientwarfarestructure:stretching_rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockStretchingRack$Part, values=[NORTH, SOUTH]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:structure_builder_ticked: 
ancientwarfarestructure:structure_scanner_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
ancientwarfarestructure:table: PropertyBool{name=leg_northeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=leg_northwest, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=leg_southeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=leg_southwest, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
ancientwarfarestructure:totem_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockTotemPart$Variant, values=[BASE, MID, MID_ALT, TOP, WINGS, IRMINSUL_BASE, IRMINSUL_MID, IRMINSUL_TOP, IRMINSUL_SIDE, ELEPHANT_LEFT, ELEPHANT_RIGHT, ELEPHANT_BODY, XOLTEC_IDOL_BODY_LEFT, XOLTEC_IDOL_BODY_RIGHT, XOLTEC_IDOL_HEAD_LEFT, XOLTEC_IDOL_HEAD_RIGHT]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:tribal_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:tribal_stool: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ancientwarfarestructure:urn: 
ancientwarfarestructure:wooden_coffin: PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockWoodenCoffin$Variant, values=[OAK, BIRCH, SPRUCE, JUNGLE, DARK_OAK, ACACIA]}
ancientwarfarestructure:wooden_post: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class net.shadowmage.ancientwarfare.structure.block.BlockWoodenPost$Part, values=[TOP, BOTTOM]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
ancientwarfarestructure:wooden_throne: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:cable_bus: 
appliedenergistics2:cell_workbench: 
appliedenergistics2:charged_quartz_ore: 
appliedenergistics2:charger: 
appliedenergistics2:chest: PropertyEnum{name=slot_state, clazz=class appeng.block.storage.DriveSlotState, values=[EMPTY, OFFLINE, ONLINE, TYPES_FULL, FULL]}
appliedenergistics2:chiseled_quartz_block: 
appliedenergistics2:chiseled_quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:condenser: 
appliedenergistics2:controller: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockController$ControllerBlockState, values=[offline, online, conflicted]}, PropertyEnum{name=type, clazz=class appeng.block.networking.BlockController$ControllerRenderType, values=[block, column_x, column_y, column_z, inside_a, inside_b]}
appliedenergistics2:crafting_accelerator: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_monitor: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_16k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_1k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_4k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_64k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_unit: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crank: 
appliedenergistics2:creative_energy_cell: 
appliedenergistics2:dense_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:drive: 
appliedenergistics2:energy_acceptor: 
appliedenergistics2:energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:fluid_interface: 
appliedenergistics2:fluix_block: 
appliedenergistics2:fluix_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:grindstone: 
appliedenergistics2:inscriber: 
appliedenergistics2:interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:io_port: 
appliedenergistics2:light_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:matrix_frame: 
appliedenergistics2:molecular_assembler: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:paint: 
appliedenergistics2:quantum_link: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quantum_ring: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_block: 
appliedenergistics2:quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_fixture: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_glass: 
appliedenergistics2:quartz_growth_accelerator: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_ore: 
appliedenergistics2:quartz_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
appliedenergistics2:quartz_pillar_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_vibrant_glass: 
appliedenergistics2:security_station: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:sky_compass: 
appliedenergistics2:sky_stone_block: 
appliedenergistics2:sky_stone_brick: 
appliedenergistics2:sky_stone_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_chest: 
appliedenergistics2:sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick: 
appliedenergistics2:sky_stone_small_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:smooth_sky_stone_block: 
appliedenergistics2:smooth_sky_stone_chest: 
appliedenergistics2:smooth_sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:spatial_io_port: 
appliedenergistics2:spatial_pylon: 
appliedenergistics2:tiny_tnt: 
appliedenergistics2:vibration_chamber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:wireless_access_point: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockWireless$State, values=[OFF, ON, HAS_CHANNEL]}
arcaneworld:block_amethyst: 
arcaneworld:block_sapphire: 
arcaneworld:levitator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
arcaneworld:ore_amethyst: 
arcaneworld:ore_amethyst_nether: 
arcaneworld:ore_sapphire: 
arcaneworld:return_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
arcaneworld:ritual_table: 
architecturecraft:sawbench: PropertyTurn{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[west, east, south, north]}
architecturecraft:shape: PropertyInteger{name=light, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
astralsorcery:blockaltar: PropertyEnum{name=altartype, clazz=class hellfirepvp.astralsorcery.common.block.network.BlockAltar$AltarType, values=[altar_1, altar_2, altar_3, altar_4, altar_5]}, PropertyBool{name=render, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockattunementaltar: 
astralsorcery:blockattunementrelay: 
astralsorcery:blockblackmarble: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockBlackMarble$BlackMarbleBlockType, values=[RAW, BRICKS, PILLAR, ARCH, CHISELED, ENGRAVED, RUNED, PILLAR_TOP, PILLAR_BOTTOM]}
astralsorcery:blockbore: 
astralsorcery:blockborehead: PropertyEnum{name=type, clazz=class hellfirepvp.astralsorcery.common.tile.TileBore$BoreType, values=[LIQUID, VORTEX]}
astralsorcery:blockcelestialcollectorcrystal: 
astralsorcery:blockcelestialcrystals: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
astralsorcery:blockcelestialgateway: 
astralsorcery:blockchalice: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockcollectorcrystal: 
astralsorcery:blockcustomflower: PropertyEnum{name=flower, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomFlower$FlowerType, values=[GLOW_FLOWER]}
astralsorcery:blockcustomore: PropertyEnum{name=oretype, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomOre$OreType, values=[ROCK_CRYSTAL, STARMETAL]}
astralsorcery:blockcustomsandore: PropertyEnum{name=oretype, clazz=class hellfirepvp.astralsorcery.common.block.BlockCustomSandOre$OreType, values=[AQUAMARINE]}
astralsorcery:blockfaketree: 
astralsorcery:blockflarelight: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
astralsorcery:blockgemcrystals: PropertyEnum{name=stage, clazz=class hellfirepvp.astralsorcery.common.block.BlockGemCrystals$GrowthStageType, values=[STAGE_0, STAGE_1, STAGE_2_SKY, STAGE_2_DAY, STAGE_2_NIGHT]}
astralsorcery:blockinfusedwood: PropertyEnum{name=woodtype, clazz=class hellfirepvp.astralsorcery.common.block.BlockInfusedWood$WoodType, values=[RAW, PLANKS, COLUMN, ARCH, ENGRAVED, ENRICHED, INFUSED, COLUMN_TOP, COLUMN_BOTTOM]}
astralsorcery:blocklens: PropertyEnum{name=against, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=render, clazz=class java.lang.Boolean, values=[true, false]}
astralsorcery:blockmachine: PropertyEnum{name=machine, clazz=class hellfirepvp.astralsorcery.common.block.BlockMachine$MachineType, values=[telescope, grindstone]}
astralsorcery:blockmapdrawingtable: 
astralsorcery:blockmarble: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarble$MarbleBlockType, values=[RAW, BRICKS, PILLAR, ARCH, CHISELED, ENGRAVED, RUNED, PILLAR_TOP, PILLAR_BOTTOM]}
astralsorcery:blockmarbledoubleslab: PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarbleSlab$EnumType, values=[BRICKS]}
astralsorcery:blockmarbleslab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=marbletype, clazz=class hellfirepvp.astralsorcery.common.block.BlockMarbleSlab$EnumType, values=[BRICKS]}
astralsorcery:blockmarblestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
astralsorcery:blockobservatory: 
astralsorcery:blockportalnode: 
astralsorcery:blockprism: PropertyEnum{name=against, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
astralsorcery:blockrituallink: 
astralsorcery:blockritualpedestal: 
astralsorcery:blockstarlightinfuser: 
astralsorcery:blockstructural: PropertyEnum{name=blocktype, clazz=class hellfirepvp.astralsorcery.common.block.BlockStructural$BlockType, values=[TELESCOPE_STRUCT]}
astralsorcery:blocktranslucentblock: 
astralsorcery:blocktreebeacon: 
astralsorcery:blockvanishing: 
astralsorcery:blockwell: 
astralsorcery:blockworldilluminator: 
astralsorcery:fluidblockliquidstarlight: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
atum:alabaster: 
atum:alabaster_brick_carved: 
atum:alabaster_brick_pillar: 
atum:alabaster_brick_polished: 
atum:alabaster_brick_smooth: 
atum:alabaster_brick_tiled: 
atum:alabaster_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_pillar_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_pillar_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_polished_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_polished_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_polished_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_smooth_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_tiled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_tiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_tiled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:anputs_fingers: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
atum:arrow_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:bone_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:bone_ore: 
atum:bone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:bone_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:burning_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_black: 
atum:ceramic_blue: 
atum:ceramic_brown: 
atum:ceramic_cyan: 
atum:ceramic_gray: 
atum:ceramic_green: 
atum:ceramic_light_blue: 
atum:ceramic_lime: 
atum:ceramic_magenta: 
atum:ceramic_orange: 
atum:ceramic_pink: 
atum:ceramic_purple: 
atum:ceramic_red: 
atum:ceramic_silver: 
atum:ceramic_slab_black: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_blue: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_brown: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_cyan: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_gray: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_green: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_light_blue: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_lime: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_magenta: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_orange: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_pink: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_purple: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_red: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_silver: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_white: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_yellow: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_stairs_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_tile_black: 
atum:ceramic_tile_blue: 
atum:ceramic_tile_brown: 
atum:ceramic_tile_cyan: 
atum:ceramic_tile_gray: 
atum:ceramic_tile_green: 
atum:ceramic_tile_light_blue: 
atum:ceramic_tile_lime: 
atum:ceramic_tile_magenta: 
atum:ceramic_tile_orange: 
atum:ceramic_tile_pink: 
atum:ceramic_tile_purple: 
atum:ceramic_tile_red: 
atum:ceramic_tile_silver: 
atum:ceramic_tile_white: 
atum:ceramic_tile_yellow: 
atum:ceramic_wall_black: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_brown: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_cyan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_gray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_light_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_lime: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_magenta: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_orange: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_pink: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_red: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_silver: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_white: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_yellow: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_white: 
atum:ceramic_yellow: 
atum:chest_spawner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:chiseled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:chiseled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:coal_ore: 
atum:cracked_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:cracked_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:cracked_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:crystal_black_stained_glass: 
atum:crystal_blue_stained_glass: 
atum:crystal_brown_stained_glass: 
atum:crystal_cyan_stained_glass: 
atum:crystal_glass: 
atum:crystal_gray_stained_glass: 
atum:crystal_green_stained_glass: 
atum:crystal_light_blue_stained_glass: 
atum:crystal_lime_stained_glass: 
atum:crystal_magenta_stained_glass: 
atum:crystal_orange_stained_glass: 
atum:crystal_pink_stained_glass: 
atum:crystal_purple_stained_glass: 
atum:crystal_red_stained_glass: 
atum:crystal_silver_stained_glass: 
atum:crystal_white_stained_glass: 
atum:crystal_yellow_stained_glass: 
atum:date_block: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:dead_grass: 
atum:deadwood_branch: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:deadwood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_hatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:deadwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=has_scarab, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_planks: 
atum:deadwood_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:deadwood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:deadwood_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:deadwood_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:diamond_ore: 
atum:dirty_bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
atum:dirty_bone_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:emerald_ore: 
atum:emmer_wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:fertile_soil: 
atum:fertile_soil_tilled: PropertyBool{name=blessed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:flax_block: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:framed_black_stained_glass: 
atum:framed_blue_stained_glass: 
atum:framed_brown_stained_glass: 
atum:framed_cyan_stained_glass: 
atum:framed_glass: 
atum:framed_gray_stained_glass: 
atum:framed_green_stained_glass: 
atum:framed_light_blue_stained_glass: 
atum:framed_lime_stained_glass: 
atum:framed_magenta_stained_glass: 
atum:framed_orange_stained_glass: 
atum:framed_pink_stained_glass: 
atum:framed_purple_stained_glass: 
atum:framed_red_stained_glass: 
atum:framed_silver_stained_glass: 
atum:framed_white_stained_glass: 
atum:framed_yellow_stained_glass: 
atum:gold_ore: 
atum:heart_of_ra: 
atum:iron_ore: 
atum:khnumite_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
atum:khnumite_face: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:khnumite_raw: 
atum:kiln: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=is_burning, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=multiblock_primary, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=multiblock_secondary, clazz=class java.lang.Boolean, values=[true, false]}
atum:kiln_fake: PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
atum:lapis_ore: 
atum:large_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:large_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone: PropertyBool{name=contains_scarab, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_carved: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_carved_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_chiseled: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_chiseled_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_cracked_brick: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_cracked_brick_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_large: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_large_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_small: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_small_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_chiseled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked: 
atum:limestone_cracked_brick_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_cracked_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_furnace_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_gravel: 
atum:limestone_large_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_small_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:limestone_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:linen_black: 
atum:linen_blue: 
atum:linen_brown: 
atum:linen_carpet_black: 
atum:linen_carpet_blue: 
atum:linen_carpet_brown: 
atum:linen_carpet_cyan: 
atum:linen_carpet_gray: 
atum:linen_carpet_green: 
atum:linen_carpet_light_blue: 
atum:linen_carpet_lime: 
atum:linen_carpet_magenta: 
atum:linen_carpet_orange: 
atum:linen_carpet_pink: 
atum:linen_carpet_purple: 
atum:linen_carpet_red: 
atum:linen_carpet_silver: 
atum:linen_carpet_white: 
atum:linen_carpet_yellow: 
atum:linen_cyan: 
atum:linen_gray: 
atum:linen_green: 
atum:linen_light_blue: 
atum:linen_lime: 
atum:linen_magenta: 
atum:linen_orange: 
atum:linen_pink: 
atum:linen_purple: 
atum:linen_red: 
atum:linen_silver: 
atum:linen_white: 
atum:linen_yellow: 
atum:lit_redstone_ore: 
atum:marl: 
atum:oasis_grass: 
atum:ophidian_tongue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=flowers, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:palm_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_hatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:palm_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
atum:palm_planks: 
atum:palm_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
atum:palm_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:palm_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:palm_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:papyrus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
atum:pharaoh_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:pharaoh_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:poison_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:porphyry: 
atum:porphyry_brick_carved: 
atum:porphyry_brick_pillar: 
atum:porphyry_brick_polished: 
atum:porphyry_brick_smooth: 
atum:porphyry_brick_tiled: 
atum:porphyry_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_pillar_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_pillar_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_polished_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_polished_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_polished_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_smooth_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_tiled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_tiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_tiled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:portal: 
atum:quern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:ra_stone: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
atum:radiant_beacon: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
atum:radiant_beacon_framed: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
atum:redstone_ore: 
atum:relic_ore: 
atum:sand: 
atum:sand_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
atum:sarcophagus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:shrub: 
atum:small_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:small_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:smoke_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:spinning_wheel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=spool, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=wheel, clazz=class java.lang.Boolean, values=[true, false]}
atum:tar_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:thin_crystal_black_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_brown_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_cyan_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_gray_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_green_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_light_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_lime_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_magenta_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_orange_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_pink_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_purple_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_red_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_silver_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_white_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_yellow_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_black_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_brown_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_cyan_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_gray_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_green_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_light_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_lime_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_magenta_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_orange_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_pink_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_purple_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_red_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_silver_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_white_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_yellow_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:weed: 
beneath:teleporterbeneath: 
bewitchment:alchemists_carpet: 
bewitchment:alchemists_fleece: 
bewitchment:amethyst_ore: 
bewitchment:besmirched_carpet: 
bewitchment:besmirched_fleece: 
bewitchment:black_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:blessed_stone: 
bewitchment:block_cypress_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:block_dragons_blood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:block_elder_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:block_juniper_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:block_of_amethyst: 
bewitchment:block_of_cold_iron: 
bewitchment:block_of_cold_iron_bevel: 
bewitchment:block_of_cold_iron_cup: 
bewitchment:block_of_cold_iron_moon: 
bewitchment:block_of_cold_iron_pentacle: 
bewitchment:block_of_cold_iron_pentagram: 
bewitchment:block_of_cold_iron_sun: 
bewitchment:block_of_cold_iron_sword: 
bewitchment:block_of_cold_iron_symbol: 
bewitchment:block_of_cold_iron_wand: 
bewitchment:block_of_garnet: 
bewitchment:block_of_opal: 
bewitchment:block_of_salt: 
bewitchment:block_of_silver: 
bewitchment:block_of_silver_bevel: 
bewitchment:block_of_silver_cup: 
bewitchment:block_of_silver_moon: 
bewitchment:block_of_silver_old: 
bewitchment:block_of_silver_pentacle: 
bewitchment:block_of_silver_pentagram: 
bewitchment:block_of_silver_sun: 
bewitchment:block_of_silver_sword: 
bewitchment:block_of_silver_symbol: 
bewitchment:block_of_silver_wand: 
bewitchment:blue_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:blue_ink_cap: 
bewitchment:brazier: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:brown_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:candelabra_gold: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:candelabra_iron: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:candelabra_silver: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:chiseled_coquina: 
bewitchment:chiseled_embittered_bricks: 
bewitchment:chiseled_scorned_bricks: 
bewitchment:coquina: 
bewitchment:coquina_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:coquina_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:coquina_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:coquina_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:coquina_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:coquina_bricks: 
bewitchment:coquina_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:coquina_shell: 
bewitchment:coquina_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:coquina_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:coquina_smooth: 
bewitchment:coquina_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:coquina_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:coquina_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:cracked_embittered_bricks: 
bewitchment:cracked_scorned_bricks: 
bewitchment:crop_aconitum: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_belladonna: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_garlic: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_hellebore: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_mandrake: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_white_sage: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crop_wormwood: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
bewitchment:crying_scorned_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:crying_scorned_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:crying_scorned_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:crying_scorned_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:crying_scorned_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:crying_scorned_bricks: 
bewitchment:crystal_ball: 
bewitchment:cyan_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_planks: 
bewitchment:cypress_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
bewitchment:cypress_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:cypress_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
bewitchment:cypress_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:cypress_wood_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:cypress_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:cypressbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:cypressroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:despair_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:despair_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:despair_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:despair_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:despair_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:despair_bricks: 
bewitchment:distillery: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_use, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:dragons_blood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_planks: 
bewitchment:dragons_blood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_resin_block: 
bewitchment:dragons_blood_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
bewitchment:dragons_blood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:dragons_blood_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:dragons_blood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:dragons_blood_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragons_blood_wood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=natural, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=slashed, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:dragonsbloodbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:dragonsbloodroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:elder_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_planks: 
bewitchment:elder_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
bewitchment:elder_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:elder_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
bewitchment:elder_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:elder_wood_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:elder_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:elderbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:elderroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:embergrass: 
bewitchment:embittered_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:embittered_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:embittered_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:embittered_brick_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:embittered_bricks: 
bewitchment:embittered_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:embittered_bricks_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:filled_goblet: 
bewitchment:flower_siphoning_allium: 
bewitchment:flower_siphoning_azure_bluet: 
bewitchment:flower_siphoning_blue_orchid: 
bewitchment:flower_siphoning_dandelion: 
bewitchment:flower_siphoning_oxeye_daisy: 
bewitchment:flower_siphoning_poppy: 
bewitchment:flower_siphoning_tulip_orange: 
bewitchment:flower_siphoning_tulip_pink: 
bewitchment:flower_siphoning_tulip_red: 
bewitchment:flower_siphoning_tulip_white: 
bewitchment:frostfire: 
bewitchment:frostflower: 
bewitchment:garnet_ore: 
bewitchment:glyph: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=letter, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
bewitchment:goblet: 
bewitchment:goddess_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_baphomet_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_baphomet_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_herne_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_herne_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_leonard_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_leonard_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_lilith_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_lilith_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_moloch_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gold_moloch_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:gray_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:green_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:greenwitch_fleece: 
bewitchment:hedgewitches_carpet: 
bewitchment:hellfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:juniper_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_planks: 
bewitchment:juniper_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
bewitchment:juniper_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:juniper_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
bewitchment:juniper_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:juniper_wood_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:juniper_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:juniperbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:juniperroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
bewitchment:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
bewitchment:light_blue_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:light_gray_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:lime_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:magenta_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:mossy_scorned_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:mossy_scorned_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:mossy_scorned_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:mossy_scorned_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:mossy_scorned_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:mossy_scorned_bricks: 
bewitchment:nether_brick_baphomet_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_baphomet_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_herne_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_herne_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_leonard_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_leonard_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_lilith_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_lilith_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_moloch_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_moloch_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:nether_brick_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:nethersteel: 
bewitchment:nethersteel_bevel: 
bewitchment:nethersteel_eye: 
bewitchment:nethersteel_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:nethersteel_hellish: 
bewitchment:nethersteel_pentacle: 
bewitchment:nethersteel_pentagram: 
bewitchment:nethersteel_polished: 
bewitchment:nethersteel_sentient: 
bewitchment:nethersteel_skull: 
bewitchment:nethersteel_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:nethersteel_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:nethersteel_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:nethersteel_symbol: 
bewitchment:nethersteel_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:nethersteel_watching_eye: 
bewitchment:nethersteel_watching_hellish: 
bewitchment:obsidian_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:ochre_despair_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:ochre_despair_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:ochre_despair_brick_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:ochre_despair_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:ochre_despair_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:ochre_despair_bricks: 
bewitchment:opal_ore: 
bewitchment:orange_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:perpetual_ice: 
bewitchment:perpetual_ice_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:perpetual_ice_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:perpetual_ice_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:perpetual_ice_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:pink_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:placed_item: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_cypress: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_dragons_blood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_elder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_juniper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:poppet_shelf_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:purifying_earth: 
bewitchment:purple_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:red_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:salt_barrier: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
bewitchment:salt_ore: 
bewitchment:scorned_brick_baphomet_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_baphomet_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:scorned_brick_herne_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_herne_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_leonard_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_leonard_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_lilith_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_lilith_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_moloch_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_moloch_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:scorned_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
bewitchment:scorned_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:scorned_brick_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:scorned_bricks: 
bewitchment:scorned_bricks_bevel: 
bewitchment:scorned_bricks_braid: 
bewitchment:scorned_bricks_hellish: 
bewitchment:scorned_bricks_layers: 
bewitchment:scorned_bricks_medium_tiles: 
bewitchment:scorned_bricks_ornate: 
bewitchment:scorned_bricks_panel: 
bewitchment:scorned_bricks_prism: 
bewitchment:scorned_bricks_raw: 
bewitchment:scorned_bricks_raw_cracked: 
bewitchment:scorned_bricks_road: 
bewitchment:scorned_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:scorned_bricks_slab_double: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
bewitchment:scorned_bricks_slanted: 
bewitchment:scorned_bricks_small: 
bewitchment:scorned_bricks_small_tiles: 
bewitchment:scorned_bricks_soft: 
bewitchment:scorned_bricks_symbol: 
bewitchment:scorned_bricks_triple: 
bewitchment:sigil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
bewitchment:sigil_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:silver_ore: 
bewitchment:spanish_moss: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:spanish_moss_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:spinning_wheel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:statue_filler: PropertyInteger{name=height, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
bewitchment:stone_baphomet_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_baphomet_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_herne_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_herne_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_leonard_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_leonard_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_lilith_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_lilith_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_moloch_idol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_moloch_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
bewitchment:stone_witches_altar: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
bewitchment:torchwood: 
bewitchment:white_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:witches_cauldron: 
bewitchment:witches_oven: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bewitchment:yellow_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bibliocraft:armorstand: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:bell: 
bibliocraft:bookcase: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:bookcasecreative: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:case: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:clipboard: 
bibliocraft:clock: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:cookiejar: 
bibliocraft:desk: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:dinnerplate: 
bibliocraft:discrack: 
bibliocraft:fancysign: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:fancyworkbench: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:framedchest: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:furniturepaneler: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:label: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:lampgold: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lampiron: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lanterngold: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:lanterniron: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:mapframe: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:markerpole: 
bibliocraft:paintingframeborderless: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframefancy: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframeflat: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframemiddle: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingframesimple: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:paintingpress: 
bibliocraft:potionshelf: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:printingpress: 
bibliocraft:seat: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:shelf: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:swordpedestal: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
bibliocraft:table: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:toolrack: PropertyEnum{name=woodtype, clazz=class jds.bibliocraft.blocks.BiblioWoodBlock$EnumWoodType, values=[oak, spruce, birch, jungle, acacia, darkoak, framed]}
bibliocraft:typesettingtable: 
bibliocraft:typewriter: PropertyEnum{name=color, clazz=class jds.bibliocraft.helpers.EnumColor, values=[WHITE, LIGHT_GRAY, GRAY, BLACK, RED, ORANGE, YELLOW, LIME, GREEN, CYAN, LIGHT_BLUE, BLUE, PURPLE, MAGENTA, PINK, BROWN]}
biomesoplenty:ash_block: 
biomesoplenty:bamboo: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:bamboo_thatching: 
biomesoplenty:biome_block: 
biomesoplenty:blood: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:blue_fire: 
biomesoplenty:bramble_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:coral: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPCoral$CoralType, values=[pink, orange, blue, glowing, algae]}
biomesoplenty:crystal: 
biomesoplenty:dirt: PropertyBool{name=coarse, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy, silty]}
biomesoplenty:double_other_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHalfOtherSlab$SlabType, values=[mud_brick, white_sandstone]}
biomesoplenty:double_plant: PropertyEnum{name=half, clazz=class biomesoplenty.common.block.BlockBOPDoubleDecoration$Half, values=[lower, upper]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDoublePlant$DoublePlantType, values=[flax, tall_cattail, eyebulb, sea_oats]}
biomesoplenty:double_wood_slab_0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm]}
biomesoplenty:double_wood_slab_1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:dried_sand: 
biomesoplenty:ebony_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:ethereal_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:eucalyptus_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:farmland_0: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy]}
biomesoplenty:farmland_1: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[silty]}
biomesoplenty:fir_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:flesh: 
biomesoplenty:flower_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPFlowers, values=[clover, swampflower, deathbloom, glowflower, blue_hydrangea, orange_cosmos, pink_daffodil, wildflower, violet, white_anemone, enderlotus, bromeliad, wilted_lily, pink_hibiscus, lily_of_the_valley, burning_blossom]}
biomesoplenty:flower_1: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPFlowers, values=[lavender, goldenrod, bluebells, miners_delight, icy_iris, rose]}
biomesoplenty:gem_block: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPGems, values=[amethyst, ruby, peridot, topaz, tanzanite, malachite, sapphire, amber]}
biomesoplenty:gem_ore: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPGems, values=[amethyst, ruby, peridot, topaz, tanzanite, malachite, sapphire, amber]}
biomesoplenty:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPGrass$BOPGrassType, values=[spectral_moss, overgrown_stone, loamy, sandy, silty, origin, overgrown_netherrack, daisy, mycelial_netherrack]}
biomesoplenty:grass_path: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy, silty]}
biomesoplenty:hard_ice: 
biomesoplenty:hellbark_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:hive: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHive$HiveType, values=[hive, honeycomb, empty_honeycomb, filled_honeycomb]}
biomesoplenty:honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:honey_block: 
biomesoplenty:hot_spring_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:ivy: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:leaves_0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[yellow_autumn, orange_autumn, bamboo, magic]}
biomesoplenty:leaves_1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[umbran, dead, fir, ethereal]}
biomesoplenty:leaves_2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[origin, pink_cherry, white_cherry, maple]}
biomesoplenty:leaves_3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[hellbark, flowering, jacaranda, sacred_oak]}
biomesoplenty:leaves_4: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[mangrove, palm, redwood, willow]}
biomesoplenty:leaves_5: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[pine, mahogany, ebony, eucalyptus]}
biomesoplenty:leaves_6: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[red_big_flower, yellow_big_flower]}
biomesoplenty:log_0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir]}
biomesoplenty:log_1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[ethereal, magic, mangrove, palm]}
biomesoplenty:log_2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark]}
biomesoplenty:log_3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:log_4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[giant_flower, dead]}
biomesoplenty:magic_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mahogany_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mangrove_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mud: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPMud$MudType, values=[mud]}
biomesoplenty:mud_brick_block: 
biomesoplenty:mud_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mushroom: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPMushroom$MushroomType, values=[toadstool, portobello, blue_milk_cap, glowshroom, flat_mushroom, shadow_shroom]}
biomesoplenty:other_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHalfOtherSlab$SlabType, values=[mud_brick, white_sandstone]}
biomesoplenty:palm_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:pine_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:planks_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm, redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:plant_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPPlants, values=[shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile, deadgrass, desertgrass, desertsprouts]}
biomesoplenty:plant_1: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPPlants, values=[dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, tinycactus, devilweed, reed, root, rafflesia, barley]}
biomesoplenty:poison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:redwood_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:sacred_oak_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:sand: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:sapling_0: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[yellow_autumn, orange_autumn, bamboo, magic, umbran, dead, fir, ethereal]}
biomesoplenty:sapling_1: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[origin, pink_cherry, white_cherry, maple, hellbark, flowering, jacaranda, sacred_oak]}
biomesoplenty:sapling_2: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[mangrove, palm, redwood, willow, pine, mahogany, ebony, eucalyptus]}
biomesoplenty:seaweed: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=position, clazz=class biomesoplenty.common.block.BlockBOPSeaweed$SeaweedPosition, values=[single, bottom, middle, top]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPSeaweed$SeaweedType, values=[kelp]}
biomesoplenty:terrarium: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPTerrarium$TerrariumType, values=[fern, mushroom, cactus, flax, flower, koru, bamboo, beach, glowshroom, dead, mystic, ominous, wasteland, origin, nether, ender]}
biomesoplenty:umbran_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:waterlily: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPLilypad$LilypadType, values=[medium, small, tiny, flower]}
biomesoplenty:white_sand: 
biomesoplenty:white_sandstone: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPWhiteSandstone$StoneType, values=[default, chiseled, smooth]}
biomesoplenty:white_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:willow_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:willow_vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:wood_slab_0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm]}
biomesoplenty:wood_slab_1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
bloodmagic:alchemy_array: 
bloodmagic:alchemy_table: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:altar: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:blood_light: 
bloodmagic:blood_rune: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.BloodRuneType, values=[blank, speed, efficiency, sacrifice, self_sacrifice, displacement, capacity, augmented_capacity, orb, acceleration, charging]}
bloodmagic:blood_tank: PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
bloodmagic:decorative_brick: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDecorative, values=[bloodstone_tile, bloodstone_brick, crystal_tile, crystal_brick]}
bloodmagic:demon_brick_1: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock1, values=[brick1_raw, brick1_corrosive, brick1_destructive, brick1_vengeful, brick1_steadfast]}
bloodmagic:demon_brick_2: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock2, values=[smallbrick_raw, smallbrick_corrosive, smallbrick_destructive, smallbrick_vengeful, smallbrick_steadfast, tile_raw, tile_corrosive, tile_destructive, tile_vengeful, tile_steadfast, tilespecial_raw, tilespecial_corrosive, tilespecial_destructive, tilespecial_vengeful, tilespecial_steadfast]}
bloodmagic:demon_crucible: 
bloodmagic:demon_crystal: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}, PropertyEnum{name=attached, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.soul.EnumDemonWillType, values=[default, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_crystallizer: 
bloodmagic:demon_extras: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumDemonBlock3, values=[stone_raw, stone_corrosive, stone_destructive, stone_vengeful, stone_steadfast, polished_raw, polished_corrosive, polished_destructive, polished_vengeful, polished_steadfast, metal_raw, metal_corrosive, metal_destructive, metal_vengeful, metal_steadfast]}
bloodmagic:demon_light: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_1: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_2: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:demon_pillar_cap_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType1, values=[raw, corrosive]}
bloodmagic:demon_pillar_cap_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType2, values=[destructive, vengeful]}
bloodmagic:demon_pillar_cap_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType3, values=[steadfast]}
bloodmagic:demon_pylon: 
bloodmagic:demon_stairs_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType1, values=[raw, corrosive]}
bloodmagic:demon_stairs_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType2, values=[destructive, vengeful]}
bloodmagic:demon_stairs_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType3, values=[steadfast]}
bloodmagic:demon_wall_1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumWillWall, values=[brick_raw, brick_corrosive, brick_destructive, brick_vengeful, brick_steadfast, smallbrick_raw, smallbrick_corrosive, smallbrick_destructive, smallbrick_vengeful, smallbrick_steadfast, large_raw, large_corrosive, large_destructive, large_vengeful, large_steadfast]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:dimensional_portal: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2]}
bloodmagic:incense_altar: 
bloodmagic:input_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:inversion_pillar: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumSubWillType, values=[raw, corrosive, destructive, vengeful, steadfast]}
bloodmagic:inversion_pillar_end: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumInversionCap, values=[raw_bottom, raw_top, corrosive_bottom, corrosive_top, destructive_bottom, destructive_top, vengeful_bottom, vengeful_top, steadfast_bottom, steadfast_top]}
bloodmagic:item_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:life_essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
bloodmagic:master_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:mimic: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumMimic, values=[nohitbox, solidopaque, solidclear, solidlight, sentient]}
bloodmagic:output_routing_node: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
bloodmagic:path: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumPath, values=[wood, woodtile, stone, stonetile, wornstone, wornstonetile, obsidian, obsidiantile]}
bloodmagic:phantom: 
bloodmagic:ritual_controller: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.block.enums.EnumRitualController, values=[master, imperfect, inverted]}
bloodmagic:ritual_stone: PropertyEnum{name=type, clazz=class WayofTime.bloodmagic.ritual.EnumRuneType, values=[blank, water, fire, earth, air, dusk, dawn]}
bloodmagic:soul_forge: 
bloodmagic:spectral: 
bloodmagic:teleposer: 
botania:alchemycatalyst: 
botania:alfheimportal: PropertyEnum{name=state, clazz=class vazkii.botania.api.state.enums.AlfPortalState, values=[OFF, ON_Z, ON_X]}
botania:altar: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltarVariant, values=[DEFAULT, FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, MOSSY]}
botania:altgrass: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.AltGrassVariant, values=[DRY, GOLDEN, VIVID, SCORCHED, INFUSED, MUTATED]}
botania:animatedtorch: 
botania:avatar: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bellows: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:bifrost: 
botania:bifrostperm: 
botania:bifrostpermpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea0wall: PropertyEnum{name=bswall_variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:biomestonea10slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea10stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea11slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea11stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea12slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea12stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea13slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea13stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea14slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea14stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea15slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea15stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea8slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea8stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea9slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestonea9stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestonea: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeStoneVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, FOREST_COBBLE, PLAINS_COBBLE, MOUNTAIN_COBBLE, FUNGAL_COBBLE, SWAMP_COBBLE, DESERT_COBBLE, TAIGA_COBBLE, MESA_COBBLE]}
botania:biomestoneb0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb6slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb6stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb7slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:biomestoneb7stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:biomestoneb: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.BiomeBrickVariant, values=[FOREST, PLAINS, MOUNTAIN, FUNGAL, SWAMP, DESERT, TAIGA, MESA, CHISELED_FOREST, CHISELED_PLAINS, CHISELED_MOUNTAIN, CHISELED_FUNGAL, CHISELED_SWAMP, CHISELED_DESERT, CHISELED_TAIGA, CHISELED_MESA]}
botania:blazeblock: 
botania:brewery: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:buriedpetals: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:cacophoniumblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:cellblock: 
botania:cocoon: 
botania:conjurationcatalyst: 
botania:corporeacrystalcube: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeafunnel: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporeaindex: 
botania:corporeainterceptor: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:corporearetainer: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:custombrick: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CustomBrickVariant, values=[AZULEJO_0, AZULEJO_13, AZULEJO_14, AZULEJO_15, AZULEJO_1, AZULEJO_2, AZULEJO_3, AZULEJO_4, AZULEJO_5, AZULEJO_6, AZULEJO_7, AZULEJO_8, AZULEJO_9, AZULEJO_10, AZULEJO_11, AZULEJO_12]}
botania:distributor: 
botania:doubleflower1: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:doubleflower2: PropertyEnum{name=df_variant, clazz=class net.minecraft.item.EnumDyeColor, values=[silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
botania:dreamwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:dreamwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:dreamwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:dreamwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:elfglass: 
botania:elfglasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:enchantedsoil: 
botania:enchanter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
botania:endereyeblock: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:fakeair: 
botania:felpumpkin: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:floatingspecialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:flower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:forestdrum: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.DrumVariant, values=[WILD, GATHERING, CANOPY]}
botania:foresteye: 
botania:gaiaheadblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
botania:ghostrail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
botania:hourglass: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:incenseplate: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:lightlauncher: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:lightrelay: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LuminizerVariant, values=[DEFAULT, DETECTOR, FORK, TOGGLE]}
botania:livingrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingrock1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingrock1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingrock: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingRockVariant, values=[DEFAULT, BRICK, MOSSY_BRICK, CRACKED_BRICK, CHISELED_BRICK]}
botania:livingwood0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood0wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:livingwood1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:livingwood1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:livingwood: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.LivingWoodVariant, values=[DEFAULT, PLANKS, MOSSY_PLANKS, FRAMED, PATTERN_FRAMED, GLIMMERING]}
botania:manabomb: 
botania:manadetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:manaflame: 
botania:managlass: 
botania:managlasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:manavoid: 
botania:miniisland: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:mushroom: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:opencrate: PropertyEnum{name=pattern, clazz=class vazkii.botania.api.state.enums.CratePattern, values=[NONE, CRAFTY_1_1, CRAFTY_2_2, CRAFTY_1_2, CRAFTY_2_1, CRAFTY_1_3, CRAFTY_3_1, CRAFTY_2_3, CRAFTY_3_2, CRAFTY_DONUT]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.CrateVariant, values=[OPEN, CRAFTY]}
botania:pavement0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement1slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement1stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement2slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement2stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement3slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement3stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement4slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement4stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement5slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:pavement5stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:pavement: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, yellow, blue, green, red, black]}
botania:petalblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
botania:pistonrelay: 
botania:platform: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PlatformVariant, values=[ABSTRUSE, SPECTRAL, INFRANGIBLE]}
botania:pool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PoolVariant, values=[DEFAULT, CREATIVE, DILUTED, FABULOUS]}
botania:prism: PropertyBool{name=has_lens, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:pump: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
botania:pylon: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.PylonVariant, values=[MANA, NATURA, GAIA]}
botania:quartzslabblazefull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabblazehalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabdarkhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelffull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabelfhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslablavenderhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanafull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabmanahalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabredhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzslabsunnyhalf: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:quartzstairsblaze: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsdark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairself: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairslavender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsmana: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairsred: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartzstairssunny: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:quartztypeblaze: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypedark: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypeelf: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypelavender: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypemana: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypered: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:quartztypesunny: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.QuartzVariant, values=[NORMAL, CHISELED, PILLAR_Y, PILLAR_X, PILLAR_Z]}
botania:redstringcomparator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringcontainer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringdispenser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringfertilizer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:redstringinterceptor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:redstringrelay: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
botania:rfgenerator: 
botania:root: 
botania:runealtar: 
botania:shimmerrock0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerrock0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerrock: 
botania:shimmerwoodplanks0slab: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0slabfull: PropertyEnum{name=dummy, clazz=class vazkii.botania.common.block.decor.slabs.BlockModSlab$DummyEnum, values=[SINGLETON]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
botania:shimmerwoodplanks0stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
botania:shimmerwoodplanks: 
botania:shinyflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:solidvine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
botania:sparkchanger: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:spawnerclaw: 
botania:specialflower: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
botania:spreader: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.SpreaderVariant, values=[MANA, REDSTONE, ELVEN, GAIA]}
botania:starfield: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
botania:storage: PropertyEnum{name=variant, clazz=class vazkii.botania.api.state.enums.StorageVariant, values=[MANASTEEL, TERRASTEEL, ELEMENTIUM, MANA_DIAMOND, DRAGONSTONE]}
botania:terraplate: 
botania:teruterubozu: 
botania:tinyplanetblock: 
botania:tinypotato: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
botania:turntable: 
bountiful:bountyboard: 
buildcraftbuilders:architect: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=valid, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:builder: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=snapshot_type, clazz=class buildcraft.api.enums.EnumOptionalSnapshotType, values=[NONE, TEMPLATE, BLUEPRINT]}
buildcraftbuilders:filler: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:frame: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:library: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:quarry: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftbuilders:replacer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftcore:decorated: PropertyEnum{name=decoration_type, clazz=class buildcraft.api.enums.EnumDecoratedBlock, values=[DESTROY, BLUEPRINT, TEMPLATE, PAPER, LEATHER, LASER_BACK]}
buildcraftcore:engine: PropertyEnum{name=type, clazz=class buildcraft.api.enums.EnumEngineType, values=[WOOD, STONE, IRON, CREATIVE]}
buildcraftcore:marker_path: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftcore:marker_volume: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftcore:spring: PropertyEnum{name=type, clazz=class buildcraft.api.enums.EnumSpring, values=[WATER, OIL]}
buildcraftenergy:fluid_block_fuel_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftfactory:autoworkbench_item: 
buildcraftfactory:chute: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftfactory:distiller: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftfactory:flood_gate: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftfactory:heat_exchange: PropertyBool{name=connected_left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_right, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_y, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class buildcraft.factory.block.BlockHeatExchange$EnumExchangePart, values=[START, MIDDLE, END]}
buildcraftfactory:mining_well: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftfactory:pump: 
buildcraftfactory:tank: PropertyBool{name=joined_below, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftfactory:tube: 
buildcraftfactory:water_gel: PropertyEnum{name=stage, clazz=class buildcraft.factory.block.BlockWaterGel$GelStage, values=[SPREAD_0, SPREAD_1, SPREAD_2, SPREAD_3, GELLING_0, GELLING_1, GEL]}
buildcraftrobotics:zone_planner: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
buildcraftsilicon:advanced_crafting_table: 
buildcraftsilicon:assembly_table: 
buildcraftsilicon:integration_table: 
buildcraftsilicon:laser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcrafttransport:filtered_buffer: 
buildcrafttransport:pipe_holder: 
buildinggadgets:constructionblock: PropertyBool{name=bright, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=neighbor_brightness, clazz=class java.lang.Boolean, values=[true, false]}
buildinggadgets:constructionblock_dense: 
buildinggadgets:constructionblockpowder: 
buildinggadgets:effectblock: 
buildinggadgets:templatemanager: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
capsule:capsulemarker: PropertyBool{name=projecting, clazz=class java.lang.Boolean, values=[true, false]}
careerbees:alveary_frame: 
careerbees:flower_pedastal: PropertyEnum{name=type, clazz=class com.rwtema.careerbees.blocks.BlockFlowerPedastal$PlantType, values=[BASIC, ADVANCED]}
chancecubes:chance_cube: PropertyEnum{name=texture, clazz=class chanceCubes.blocks.BlockChanceCube$EnumTexture, values=[default, valentines, stpatricks, halloween, holidays, easter]}
chancecubes:chance_icosahedron: 
chancecubes:compact_giant_chance_cube: 
chancecubes:cube_dispenser: PropertyEnum{name=dispensing, clazz=class chanceCubes.blocks.BlockCubeDispenser$DispenseType, values=[CHANCE_CUBE, CHANCE_ICOSAHEDRON, COMPACT_GIANTCUBE]}
chancecubes:giant_chance_cube: 
charm:bookshelf_chest: PropertyInteger{name=slots, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
charm:cake_danger_sight: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_fire_resistance: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_haste: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_invisibility: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_leaping: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_night_vision: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_regeneration: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_resilience: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_resistance: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_strength: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_swiftness: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:cake_water_breathing: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
charm:crate: PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
charm:crate_sealed: PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK]}
charm:ender_pearl_block: 
charm:gold_lantern: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}
charm:gunpowder_block: 
charm:nether_gold_deposit: 
charm:redstone_sand: 
charm:rotten_flesh_block: 
charm:rune_portal: 
charm:rune_portal_frame: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class svenhjol.meson.MesonBlock$ColorVariant, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}
charm:smooth_glowstone: 
charm:variable_redstone_lamp: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:antiblock: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:arcane_stone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:auto_chisel: 
chisel:basalt1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:basalt2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:basalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockaluminum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockbronze: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcobalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcopper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockelectrum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockgold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockinvar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockiron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocklead: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocknickel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockplatinum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksilver: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksteel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocktin: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockuranium: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bloodmagic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_darkoak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:bricks2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:brownstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cloud: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:cobblestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diamond: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:dirt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:emerald: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:endstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:energizedvoidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:futura: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedbrown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedcyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgreen: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedmagenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedorange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpurple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedred: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedwhite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glasspane1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblack: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedbrown: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedcyan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgreen: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlime: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedmagenta: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedorange: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpink: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpurple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedred: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedwhite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedyellow: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glowstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:gold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:hardenedclay2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:icepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:iron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ironpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:laboratory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lapis: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:limestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:limestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:marble2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marblepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherbrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherrack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:obsidian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:paper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-dark-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:prismarine2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:purpur2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstone-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstonered2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstoneyellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:stonebrick2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technicalnew: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:temple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:templemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:tyrian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:valentines: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstonerunic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chiselsandbits:bittank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chiselsandbits:chiseled_clay: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_cloth: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_fluid: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_glass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_grass: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ground: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_ice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_iron: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_leaves: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_packedice: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_rock: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_sand: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_snow: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
chiselsandbits:chiseled_wood: PropertyBool{name=full_block, clazz=class java.lang.Boolean, values=[true, false]}
compactmachines3:craftinghologram: 
compactmachines3:fieldprojector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
compactmachines3:machine: PropertyEnum{name=size, clazz=class org.dave.compactmachines3.reference.EnumMachineSize, values=[TINY, SMALL, NORMAL, LARGE, GIANT, MAXIMUM]}
compactmachines3:redstonetunnel: PropertyDirection{name=machineside, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=output, clazz=class java.lang.Boolean, values=[true, false]}
compactmachines3:tunnel: PropertyDirection{name=machineside, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
compactmachines3:wall: 
compactmachines3:wallbreakable: 
conarm:armorforge: 
conarm:armorstation: 
conarm:soft_obsidian: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
cookingforblockheads:cabinet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=pass, clazz=class net.blay09.mods.cookingforblockheads.block.BlockCounter$ModelPass, values=[STATIC, DOOR, DOOR_FLIPPED]}
cookingforblockheads:cooking_table: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:corner: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:counter: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=pass, clazz=class net.blay09.mods.cookingforblockheads.block.BlockCounter$ModelPass, values=[STATIC, DOOR, DOOR_FLIPPED]}
cookingforblockheads:cow_jar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:cutting_board: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:fridge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ice_unit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=preservation_chamber, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.blay09.mods.cookingforblockheads.block.BlockFridge$FridgeType, values=[SMALL, LARGE, INVISIBLE]}
cookingforblockheads:fruit_basket: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:kitchen_floor: 
cookingforblockheads:milk_jar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lowered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:oven: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:sink: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cookingforblockheads:spice_rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:toaster: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cookingforblockheads:tool_rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
crimsonwarfare:boss_activator: 
culinaryconstruct:sandwich_station: 
cyclicmagic:amber: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:apple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
cyclicmagic:auto_crafter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:auto_packager: 
cyclicmagic:battery: PropertyEnum{name=amount, clazz=class com.lothrazar.cyclicmagic.block.battery.EnergyFlatMap, values=[AMOUNT_G0, AMOUNT_G1, AMOUNT_G2, AMOUNT_G3, AMOUNT_G4, AMOUNT_G5, AMOUNT_G6, AMOUNT_G7, AMOUNT_G8, AMOUNT_G9, AMOUNT_G10, AMOUNT_G11, AMOUNT_G12, AMOUNT_G13, AMOUNT_G14, AMOUNT_G15, AMOUNT_G16]}, PropertyBool{name=d, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=e, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=n, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=s, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=u, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=w, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:battery_infinite: 
cyclicmagic:beacon_potion: 
cyclicmagic:beacon_redstone: 
cyclicmagic:biomass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:block_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_anvil_magma: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_disenchanter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_enchanter: 
cyclicmagic:block_fishing: 
cyclicmagic:block_forester: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_fragile: 
cyclicmagic:block_fragile_auto: 
cyclicmagic:block_fragile_weak: 
cyclicmagic:block_hydrator: 
cyclicmagic:block_library: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_library_ctrl: 
cyclicmagic:block_miner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:block_miner_smart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_shears: 
cyclicmagic:block_soundproofing: 
cyclicmagic:block_storeempty: PropertyBool{name=above, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=below, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:block_user: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_vacuum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:block_workbench: 
cyclicmagic:builder_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:builder_pattern: 
cyclicmagic:bundled_pipe: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}
cyclicmagic:button_large: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:cable_wireless: 
cyclicmagic:cable_wireless_energy: 
cyclicmagic:cable_wireless_fluid: 
cyclicmagic:clock: PropertyBool{name=d, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=e, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=n, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=s, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=u, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=w, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:crystal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:dehydrator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:dice: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:doorbell_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:dropper_exact: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:end_coal_ore: 
cyclicmagic:end_diamond_ore: 
cyclicmagic:end_emerald_ore: 
cyclicmagic:end_gold_ore: 
cyclicmagic:end_iron_ore: 
cyclicmagic:end_lapis_ore: 
cyclicmagic:end_redstone_ore: 
cyclicmagic:energy_pipe: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}
cyclicmagic:energy_pump: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}
cyclicmagic:entity_detector: 
cyclicmagic:exp_pylon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:fan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:fire_dark: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:fire_frost: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:fire_starter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:fluid_drain: 
cyclicmagic:fluid_pipe: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}
cyclicmagic:fluid_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:fluid_pump: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}
cyclicmagic:glass_strong: 
cyclicmagic:harvester_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:imbuer: 
cyclicmagic:item_pipe: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cable.BlockCableBase$EnumConnectType, values=[NONE, CABLE, INVENTORY, BLOCKED]}
cyclicmagic:item_pipe_sort: 
cyclicmagic:item_pump: PropertyEnum{name=down, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=east, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=north, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=south, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=up, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}, PropertyEnum{name=west, clazz=class com.lothrazar.cyclicmagic.block.cablepump.BlockPump$EnumConnectType, values=[NONE, CABLE, BLOCKED]}
cyclicmagic:laser: 
cyclicmagic:magnet_anti_block: 
cyclicmagic:magnet_block: 
cyclicmagic:melter: 
cyclicmagic:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:moon_sensor: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:nether_coal_ore: 
cyclicmagic:nether_diamond_ore: 
cyclicmagic:nether_emerald_ore: 
cyclicmagic:nether_gold_ore: 
cyclicmagic:nether_iron_ore: 
cyclicmagic:nether_lapis_ore: 
cyclicmagic:nether_redstone_ore: 
cyclicmagic:password_block: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:peat_baked: 
cyclicmagic:peat_farm: 
cyclicmagic:peat_generator: 
cyclicmagic:peat_unbaked: 
cyclicmagic:placer_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:plate_launch_extra: 
cyclicmagic:plate_launch_large: 
cyclicmagic:plate_launch_med: 
cyclicmagic:plate_launch_small: 
cyclicmagic:plate_push: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_fast: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_fast_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_fast_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_med_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_slow_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slow_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slowest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:plate_push_slowest_angle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_push_slowest_corner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:plate_vector: 
cyclicmagic:poison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
cyclicmagic:screen_target: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:solidifier: 
cyclicmagic:sound_player: 
cyclicmagic:spikes_diamond: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:spikes_iron: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
cyclicmagic:sprout: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
cyclicmagic:target: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:trash: 
cyclicmagic:void_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
cyclicmagic:water_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:wireless_receiver: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:wireless_transmitter: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
cyclicmagic:xpjuice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
danknull:danknull_dock: 
davincisvessels:anchorpoint: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
davincisvessels:balloon: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
davincisvessels:buffer: 
davincisvessels:crate_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
davincisvessels:engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
davincisvessels:floater: 
davincisvessels:gauge: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
davincisvessels:marker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=wheel, clazz=class java.lang.Boolean, values=[true, false]}
davincisvessels:seat: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
davincisvessels:securedbed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
davincisvessels:stickybuffer: 
dimdoors:ancient_fabric: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
dimdoors:dimensional_portal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:dimensional_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:eternal_fabric: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dimdoors:fabric: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
dimdoors:gold_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:gold_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:iron_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:marking_plate: 
dimdoors:oak_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:quartz_dimensional_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:quartz_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dimdoors:rift: 
dimdoors:unravelled_fabric: 
doggytalents:dog_bath: 
doggytalents:dog_bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
doggytalents:food_bowl: 
dungeons2:basic_facade_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_chiseled: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:basic_facade_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:coffer_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_middle_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:coffer_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:cornice_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:cornice_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CorniceFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:crown_molding_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.CrownMoldingFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:double_sill_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:double_sill_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:flute_thin_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:grate: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_cobblestone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_cobblestone_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_obsidianbrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_smooth_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick_cracked: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_base_stonebrick_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_cobblestone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_cobblestone_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_obsidianbrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_smooth_sandstone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stone: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick_cracked: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:half_pillar_stonebrick_mossy: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:quarter_facade_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_chiseled: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:quarter_facade_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=shape, clazz=class com.someguyssoftware.dungeons2.block.BasicFacadeBlock$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
dungeons2:sandstone_gravel: 
dungeons2:seven_eights_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:seven_eights_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:sill_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:tee_thin_pillar_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_cobblestone_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_obsidianbrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_smooth_sandstone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick_cracked: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeons2:wall_sconce_stonebrick_mossy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
dungeontactics:alchemical_cauldron: PropertyInteger{name=lavalevel, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyInteger{name=waterlevel, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dungeontactics:barrel: PropertyEnum{name=placer, clazz=class pegbeard.dungeontactics.blocks.DTBarrel$EnumType, values=[player, world]}
dungeontactics:brazier: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:bush_cherrybomb: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dungeontactics:bush_glowcurrent: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dungeontactics:bush_incindiberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dungeontactics:caltrops: 
dungeontactics:caltrops_poison: 
dungeontactics:climbing_rope: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:cushion_black: 
dungeontactics:cushion_blue: 
dungeontactics:cushion_brown: 
dungeontactics:cushion_cyan: 
dungeontactics:cushion_green: 
dungeontactics:cushion_grey: 
dungeontactics:cushion_light_blue: 
dungeontactics:cushion_light_grey: 
dungeontactics:cushion_lime: 
dungeontactics:cushion_magenta: 
dungeontactics:cushion_orange: 
dungeontactics:cushion_pink: 
dungeontactics:cushion_purple: 
dungeontactics:cushion_red: 
dungeontactics:cushion_white: 
dungeontactics:cushion_yellow: 
dungeontactics:dungeon_glass: 
dungeontactics:enddiamond_ore: 
dungeontactics:endlapis_ore: 
dungeontactics:fan_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:flamer_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:flower_ailment: 
dungeontactics:flower_bark: 
dungeontactics:flower_bramble: 
dungeontactics:flower_cinder: 
dungeontactics:flower_fade: 
dungeontactics:flower_feather: 
dungeontactics:flower_sanguine: 
dungeontactics:flower_tangle: 
dungeontactics:flower_xp: 
dungeontactics:grinder_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:guardian_alter: 
dungeontactics:lantern_iron: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:lantern_magic: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:mithril_block: 
dungeontactics:mithril_ore: 
dungeontactics:mushroom_blast: 
dungeontactics:mushroom_coal: 
dungeontactics:mushroom_gold: 
dungeontactics:mushroom_iron: 
dungeontactics:mushroom_mithril: 
dungeontactics:mushroom_silver: 
dungeontactics:mushroom_steel: 
dungeontactics:nethergold_ore: 
dungeontactics:obsidianbrick: 
dungeontactics:powderkeg: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:powered_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:radio: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dungeontactics:silver_block: 
dungeontactics:silver_ore: 
dungeontactics:steel_block: 
dungeontactics:stonequartz_ore: 
dungeontactics:trap_ailment: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_ambush: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_boom: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_clamp: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_fire: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_foul: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_piston: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_port: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:trap_spectral: PropertyBool{name=hidden, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
dungeontactics:wither_web: 
dungeontactics:wooden_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dungeontactics:wooden_table: 
dynamictrees:acaciabranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictrees:birchbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictrees:bonsaipot: 
dynamictrees:cactusbranch: PropertyEnum{name=origin, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}, PropertyBool{name=trunk, clazz=class java.lang.Boolean, values=[true, false]}
dynamictrees:darkoakbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:darkoakbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:darkoakroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictrees:fruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictrees:fruitcocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dynamictrees:junglebranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:junglebranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:jungleroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictrees:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictrees:leaves1: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictrees:oakbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:oakbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:rootydirt: PropertyInteger{name=life, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:rootydirtfake: 
dynamictrees:rootydirtspecies: PropertyInteger{name=life, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:rootysand: PropertyInteger{name=life, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:sapling: 
dynamictrees:sprucebranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:sprucebranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictrees:trunkshell: PropertyEnum{name=coredir, clazz=class com.ferreusveritas.dynamictrees.util.CoordUtils$Surround, values=[N, NW, W, SW, S, SE, E, NE]}
dynamictreesbop:bamboobranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:cherrybranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:deadbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:ebonybranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:eucalyptusbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:firbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:firbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:hellbarkbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:jacarandabranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves1: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves2: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves3: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves4: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves5: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves6: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves7: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves_flowering: PropertyBool{name=can_flower, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=fast_leaves, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=flowering, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:leaves_palm: PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesbop:magicbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:mahoganybranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:mangrovebranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:palmbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:pinebranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:redwoodbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:redwoodbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:redwoodroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesbop:rootywater: PropertyInteger{name=life, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:umbranbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:umbranbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreesbop:willowbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:banana_sucker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dynamictreesphc:cinnamonbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:dragonfruitbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:fruitalmond: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitapricot: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitavocado: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitbanana: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitbreadfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitcashew: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitcherry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitchestnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitcoconut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dynamictreesphc:fruitdate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dynamictreesphc:fruitdragonfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitdurian: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitfig: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitgooseberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitgrapefruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitguava: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruithazelnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitjackfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitlemon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitlime: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitlychee: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitmango: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitnutmeg: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitolive: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitorange: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpapaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
dynamictreesphc:fruitpawpaw: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpeach: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpear: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpecan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpeppercorn: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpersimmon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpistachio: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitplum: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitpomegranate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitrambutan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitsoursop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitspiderweb: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitstarfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruittamarind: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitvanillabean: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:fruitwalnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:leaves_dragonfruit: PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:leaves_palm: PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:maple_spile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=filled, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesphc:maple_spile_bucket: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=filling, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesphc:maplebranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:palmbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:paperbarkbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:paperbarkcutbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesphc:passionfruit_sapling: 
dynamictreesphc:passionfruit_vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesphc:passionfruit_vine_age0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesphc:passionfruit_vine_age1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesphc:passionfruit_vine_age2: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesphc:passionfruit_vine_age3: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
dynamictreesquark:blossomingbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreesquark:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreesquark:swampoakbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreestc:greatwoodbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreestc:greatwoodbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreestc:greatwoodroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
dynamictreestc:leaves0: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreestc:leaves_silverwood: PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=hydro, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=tree, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
dynamictreestc:silverwoodbranch: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreestc:silverwoodbranchx: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
dynamictreestc:silverwoodroot: PropertyInteger{name=radius, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
earthworks:block_adobe: 
earthworks:block_chalk: 
earthworks:block_cinder: 
earthworks:block_cob: 
earthworks:block_concrete: 
earthworks:block_cordwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_dry_stone: 
earthworks:block_gabion_dirt: 
earthworks:block_gabion_falling_dirt: 
earthworks:block_gabion_falling_gravel: 
earthworks:block_gabion_falling_sand: 
earthworks:block_gabion_gravel: 
earthworks:block_gabion_sand: 
earthworks:block_mud: 
earthworks:block_mud_bottom: 
earthworks:block_plaster: 
earthworks:block_rammed_earth: 
earthworks:block_reed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_slate: 
earthworks:block_slate_green: 
earthworks:block_slate_purple: 
earthworks:block_slate_shingle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_shingle_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_shingle_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:block_slate_slab: 
earthworks:block_slate_slab_green: 
earthworks:block_slate_slab_purple: 
earthworks:block_slate_tile: 
earthworks:block_slate_tile_purple: 
earthworks:block_slate_tile_verte: 
earthworks:block_thatch: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_acacia: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_birch: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_dark_oak: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_jungle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_timber_spruce: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
earthworks:block_wattle: 
earthworks:block_wicker: 
earthworks:block_wood_shingle: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
earthworks:daub_cob_arrow0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_arrow3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_barndoor7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_bottom_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_parallel_hor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_parallel_vert: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_slash: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_slash_back: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_square_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_top_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_triangle3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xbottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xdoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xleft: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xright: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:daub_cob_xtop: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:doubleslab_adobe: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_chalk: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cinder: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cob: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_concrete: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_cordwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_dry_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_dirt: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_gravel: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_gabion_sand: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_mud: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_planks_vert_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_plaster: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_rammed_earth: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_reed: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_shingle_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_slab_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_slate_tile_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_thatch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_timber_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wattle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wicker: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:doubleslab_wood_shingle_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:fence_planks_vert_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:fence_planks_vert_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:plaster_arrow0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_arrow3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_barndoor7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_bottom_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_left: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_parallel_hor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_parallel_vert: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_right: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_slash: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_slash_back: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_square_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top_l: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_top_r: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_triangle3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_x: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xbottom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xdoor3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xleft: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xright: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:plaster_xtop: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
earthworks:slab_adobe: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_chalk: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cinder: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cob: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_concrete: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_cordwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_dry_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_dirt: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_gravel: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_gabion_sand: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_mud: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_planks_vert_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_plaster: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_rammed_earth: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_reed: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_shingle_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab_green: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_slab_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile_purple: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_slate_tile_verte: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_thatch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_timber_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wattle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wicker: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_acacia: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_birch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_dark_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_jungle: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_oak: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:slab_wood_shingle_spruce: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
earthworks:stair_adobe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_chalk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cinder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cob: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_cordwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_dry_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_dirt: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_gravel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_gabion_sand: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_mud: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_planks_vert_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_plaster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_rammed_earth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_reed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_shingle_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_slab_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_slate_tile_verte: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_thatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_timber_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wattle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wicker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:stair_wood_shingle_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
earthworks:wall_adobe: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_chalk: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cinder: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cob: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_concrete: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_cordwood: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_dry_stone: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_dirt: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_gravel: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_gabion_sand: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_mud: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_plaster: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_rammed_earth: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_reed: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_shingle_verte: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_slab_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_slate_tile_verte: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_thatch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_timber_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wattle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wicker: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_acacia: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_birch: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_dark_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_jungle: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_oak: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
earthworks:wall_wood_shingle_spruce: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
ebwizardry:acacia_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:acacia_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:arcane_workbench: 
ebwizardry:birch_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:birch_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:crystal_block: PropertyEnum{name=element, clazz=class electroblob.wizardry.constants.Element, values=[MAGIC, FIRE, ICE, LIGHTNING, NECROMANCY, EARTH, SORCERY, HEALING]}
ebwizardry:crystal_flower: 
ebwizardry:crystal_flower_pot: 
ebwizardry:crystal_ore: 
ebwizardry:dark_oak_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:dark_oak_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:dry_frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
ebwizardry:gilded_wood: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
ebwizardry:ice_statue: 
ebwizardry:imbuement_altar: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
ebwizardry:jungle_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:jungle_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:magic_light: 
ebwizardry:meteor: 
ebwizardry:oak_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:oak_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:obsidian_crust: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
ebwizardry:permafrost: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
ebwizardry:petrified_stone: 
ebwizardry:receptacle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
ebwizardry:runestone: PropertyEnum{name=element, clazz=class electroblob.wizardry.constants.Element, values=[FIRE, ICE, LIGHTNING, NECROMANCY, EARTH, SORCERY, HEALING]}
ebwizardry:runestone_pedestal: PropertyEnum{name=element, clazz=class electroblob.wizardry.constants.Element, values=[FIRE, ICE, LIGHTNING, NECROMANCY, EARTH, SORCERY, HEALING]}, PropertyBool{name=natural, clazz=class java.lang.Boolean, values=[true, false]}
ebwizardry:snare: 
ebwizardry:spectral_block: 
ebwizardry:spruce_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:spruce_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ebwizardry:thorns: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}
ebwizardry:transportation_stone: 
ebwizardry:vanishing_cobweb: 
eerieentities:pumpkin_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_cyclops: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_cyclops: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_owo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_rawr: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_lit_surprised: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_owo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_rawr: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
eerieentities:pumpkin_surprised: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_advanced_power_monitor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_alloy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.Alloy, values=[ELECTRICAL_STEEL, ENERGETIC_ALLOY, VIBRANT_ALLOY, REDSTONE_ALLOY, CONDUCTIVE_IRON, PULSATING_IRON, DARK_STEEL, SOULARIUM, END_STEEL, CONSTRUCTION_ALLOY]}
enderio:block_alloy_endergy: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.material.alloy.endergy.AlloyEndergy, values=[CRUDE_STEEL, CRYSTALLINE_ALLOY, MELODIC_ALLOY, STELLAR_ALLOY, CRYSTALLINE_PINK_SLIME, ENERGETIC_SILVER, VIVID_ALLOY]}
enderio:block_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_attractor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_aversion_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_broken_anvil: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_buffer: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.buffer.BufferType, values=[ITEM, POWER, OMNI, CREATIVE]}
enderio:block_cap_bank: PropertyEnum{name=kind, clazz=class crazypants.enderio.powertools.machine.capbank.CapBankType, values=[CREATIVE, SIMPLE, ACTIVATED, VIBRANT, NONE]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_cold_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_concussion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_conduit_bundle: PropertyBool{name=opaque, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_confusion_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_creative_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_dark_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_paper_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dark_steel_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
enderio:block_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_decoration1: PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_decoration3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.base.render.property.EnumDecoBlock, values=[TYPE00, TYPE01, TYPE02, TYPE03, TYPE04, TYPE05, TYPE06, TYPE07, TYPE08, TYPE09, TYPE10, TYPE11, TYPE12, TYPE13, TYPE14, TYPE15]}
enderio:block_detector_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_detector_block_silent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_dialing_device: PropertyEnum{name=facing, clazz=class crazypants.enderio.machines.machine.teleport.telepad.DialerFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
enderio:block_electric_light: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=face, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class crazypants.enderio.machines.machine.light.LightType, values=[ELECTRIC, ELECTRIC_INV, BASIC, BASIC_INV, WIRELESS, WIRELESS_INV]}
enderio:block_enchanter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_end_iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_charge: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_ender_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enderman_skull: PropertyEnum{name=variant, clazz=class crazypants.enderio.base.block.skull.SkullType, values=[BASE, REANIMATED, TORMENTED, REANIMATED_TORMENTED]}
enderio:block_enhanced_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_alloy_smelter_top: 
enderio:block_enhanced_combustion_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_combustion_generator_top: 
enderio:block_enhanced_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_sag_mill_top: 
enderio:block_enhanced_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_vat_top: 
enderio:block_enhanced_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_enhanced_wired_charger_top: 
enderio:block_enhanced_wireless_charger: PropertyEnum{name=east, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=north, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=south, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=up, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}, PropertyEnum{name=west, clazz=class crazypants.enderio.machines.machine.wireless.BlockEnhancedWirelessCharger$E, values=[DISH, CONNECTOR]}
enderio:block_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_exit_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
enderio:block_experience_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_farm_station: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fluid_cloud_seed: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_cloud_seed_concentrated: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_conductive_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_construction_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_dark_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_electrical_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_end_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_ender_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_energetic_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_fire_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_glowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_hootch: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_liquid_sunshine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_nutrient_distillation: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_pulsating_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_redstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_redstone_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_rocket_fuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_soularium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_vapor_of_levity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_fluid_vibrant_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_franken_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_gauge: 
enderio:block_holy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_fog: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_holy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_holy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_impulse_hopper: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_industrial_insulation: 
enderio:block_infinity: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2]}
enderio:block_infinity_fog: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=harmless, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_inhibitor_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_big: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_enormous: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_huge: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_large: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_medium: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_small: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_tiny: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_warehouse13: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_chest_warehouse: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_panel: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode6, values=[DEFAULTS, AUTO, FRONT, FRONT_UP, FRONT_NORTH, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_UP, FRONT_ON_NORTH, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_inventory_panel_sensor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_killer_joe: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_lava_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_light_node: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_machine_base: PropertyEnum{name=sub, clazz=class crazypants.enderio.base.render.property.EnumRenderPart, values=[DEFAULTS, BODY, BODY_SOUTH, BODY_WEST, BODY_EAST, SOUL, SOUL_SOUTH, SOUL_WEST, SOUL_EAST, PAINT_OVERLAY, SOUL_FRAME, SOUL_FRAME_SOUTH, SOUL_FRAME_WEST, SOUL_FRAME_EAST, SIMPLE_BODY, SIMPLE_BODY_SOUTH, SIMPLE_BODY_WEST, SIMPLE_BODY_EAST, ENHANCED_BODY, ENHANCED_BODY_SOUTH, ENHANCED_BODY_WEST, ENHANCED_BODY_EAST]}
enderio:block_machine_io: PropertyIO{name=iomode, clazz=class crazypants.enderio.base.render.property.IOMode, values=[down_none, down_disabled, down_disablednocenter, down_disabledsides, down_pull, down_pullsides, down_pulltopbottom, down_push, down_pushpull, down_pushpullsides, down_pushpulltopbottom, down_pushsides, down_pushtopbottom, down_selectedface, down_transcieverdisabled, down_transcieverpull, down_transcieverpush, down_transcieverpushpull, down_capacitorbank, down_capacitorbankinput, down_capacitorbanklocked, down_capacitorbankoutput, down_capacitorbankinputsmall, down_capacitorbanklockedsmall, down_capacitorbankoutputsmall, down_reservoir, up_none, up_disabled, up_disablednocenter, up_disabledsides, up_pull, up_pullsides, up_pulltopbottom, up_push, up_pushpull, up_pushpullsides, up_pushpulltopbottom, up_pushsides, up_pushtopbottom, up_selectedface, up_transcieverdisabled, up_transcieverpull, up_transcieverpush, up_transcieverpushpull, up_capacitorbank, up_capacitorbankinput, up_capacitorbanklocked, up_capacitorbankoutput, up_capacitorbankinputsmall, up_capacitorbanklockedsmall, up_capacitorbankoutputsmall, up_reservoir, north_none, north_disabled, north_disablednocenter, north_disabledsides, north_pull, north_pullsides, north_pulltopbottom, north_push, north_pushpull, north_pushpullsides, north_pushpulltopbottom, north_pushsides, north_pushtopbottom, north_selectedface, north_transcieverdisabled, north_transcieverpull, north_transcieverpush, north_transcieverpushpull, north_capacitorbank, north_capacitorbankinput, north_capacitorbanklocked, north_capacitorbankoutput, north_capacitorbankinputsmall, north_capacitorbanklockedsmall, north_capacitorbankoutputsmall, north_reservoir, south_none, south_disabled, south_disablednocenter, south_disabledsides, south_pull, south_pullsides, south_pulltopbottom, south_push, south_pushpull, south_pushpullsides, south_pushpulltopbottom, south_pushsides, south_pushtopbottom, south_selectedface, south_transcieverdisabled, south_transcieverpull, south_transcieverpush, south_transcieverpushpull, south_capacitorbank, south_capacitorbankinput, south_capacitorbanklocked, south_capacitorbankoutput, south_capacitorbankinputsmall, south_capacitorbanklockedsmall, south_capacitorbankoutputsmall, south_reservoir, west_none, west_disabled, west_disablednocenter, west_disabledsides, west_pull, west_pullsides, west_pulltopbottom, west_push, west_pushpull, west_pushpullsides, west_pushpulltopbottom, west_pushsides, west_pushtopbottom, west_selectedface, west_transcieverdisabled, west_transcieverpull, west_transcieverpush, west_transcieverpushpull, west_capacitorbank, west_capacitorbankinput, west_capacitorbanklocked, west_capacitorbankoutput, west_capacitorbankinputsmall, west_capacitorbanklockedsmall, west_capacitorbankoutputsmall, west_reservoir, east_none, east_disabled, east_disablednocenter, east_disabledsides, east_pull, east_pullsides, east_pulltopbottom, east_push, east_pushpull, east_pushpullsides, east_pushpulltopbottom, east_pushsides, east_pushtopbottom, east_selectedface, east_transcieverdisabled, east_transcieverpull, east_transcieverpush, east_transcieverpushpull, east_capacitorbank, east_capacitorbankinput, east_capacitorbanklocked, east_capacitorbankoutput, east_capacitorbankinputsmall, east_capacitorbanklockedsmall, east_capacitorbankoutputsmall, east_reservoir]}
enderio:block_niard: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_normal_wireless_charger: 
enderio:block_not_holy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_holy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_pasture_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_not_unholy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_omni_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_painted_carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
enderio:block_painted_dark_steel_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_dark_steel_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_double_slab: 
enderio:block_painted_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_fused_quartz1: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[UNHOLY_DARK_FUSED_QUARTZ, UNHOLY_DARK_FUSED_GLASS, PASTURE_FUSED_QUARTZ, PASTURE_FUSED_GLASS, PASTURE_ENLIGHTENED_FUSED_QUARTZ, PASTURE_ENLIGHTENED_FUSED_GLASS, PASTURE_DARK_FUSED_QUARTZ, PASTURE_DARK_FUSED_GLASS, NOT_HOLY_FUSED_QUARTZ, NOT_HOLY_FUSED_GLASS, NOT_HOLY_ENLIGHTENED_FUSED_QUARTZ, NOT_HOLY_ENLIGHTENED_FUSED_GLASS, NOT_HOLY_DARK_FUSED_QUARTZ, NOT_HOLY_DARK_FUSED_GLASS, NOT_UNHOLY_FUSED_QUARTZ, NOT_UNHOLY_FUSED_GLASS]}
enderio:block_painted_fused_quartz2: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[NOT_UNHOLY_ENLIGHTENED_FUSED_QUARTZ, NOT_UNHOLY_ENLIGHTENED_FUSED_GLASS, NOT_UNHOLY_DARK_FUSED_QUARTZ, NOT_UNHOLY_DARK_FUSED_GLASS, NOT_PASTURE_FUSED_QUARTZ, NOT_PASTURE_FUSED_GLASS, NOT_PASTURE_ENLIGHTENED_FUSED_QUARTZ, NOT_PASTURE_ENLIGHTENED_FUSED_GLASS, NOT_PASTURE_DARK_FUSED_QUARTZ, NOT_PASTURE_DARK_FUSED_GLASS]}
enderio:block_painted_fused_quartz: PropertyEnum{name=kind, clazz=class crazypants.enderio.base.material.glass.FusedQuartzType, values=[FUSED_QUARTZ, FUSED_GLASS, ENLIGHTENED_FUSED_QUARTZ, ENLIGHTENED_FUSED_GLASS, DARK_FUSED_QUARTZ, DARK_FUSED_GLASS, HOLY_FUSED_QUARTZ, HOLY_FUSED_GLASS, HOLY_ENLIGHTENED_FUSED_QUARTZ, HOLY_ENLIGHTENED_FUSED_GLASS, HOLY_DARK_FUSED_QUARTZ, HOLY_DARK_FUSED_GLASS, UNHOLY_FUSED_QUARTZ, UNHOLY_FUSED_GLASS, UNHOLY_ENLIGHTENED_FUSED_QUARTZ, UNHOLY_ENLIGHTENED_FUSED_GLASS]}
enderio:block_painted_glowstone: 
enderio:block_painted_glowstone_solid: 
enderio:block_painted_iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_packed_ice: 
enderio:block_painted_packed_ice_solid: 
enderio:block_painted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
enderio:block_painted_redstone: 
enderio:block_painted_redstone_solid: 
enderio:block_painted_reinforced_obsidian: 
enderio:block_painted_reinforced_obsidian_nonsolid: 
enderio:block_painted_sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
enderio:block_painted_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_stone: 
enderio:block_painted_stone_double_slab: 
enderio:block_painted_stone_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
enderio:block_painted_stone_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
enderio:block_painted_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_wooden_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_painted_workbench: 
enderio:block_painter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_pasture_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_pasture_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_power_monitor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_powered_spawner: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reinforced_obsidian: 
enderio:block_relocator_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_reservoir: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_self_resetting_lever10: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever10i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever300i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever30i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever5i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_self_resetting_lever60i: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
enderio:block_simple_alloy_smelter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_crafter: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_furnace: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_sag_mill: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_simple_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_slice_and_splice: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_solar_panel: PropertyEnum{name=kind, clazz=class crazypants.enderio.machines.machine.solar.SolarType, values=[SIMPLE, NORMAL, ADVANCED, VIBRANT]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_soul_binder: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_stirling_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tank: PropertyEnum{name=kind, clazz=class crazypants.enderio.machines.machine.tank.EnumTankType, values=[NORMAL, ADVANCED]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_tele_pad: PropertyEnum{name=blocktype, clazz=class crazypants.enderio.machines.machine.teleport.telepad.render.BlockType, values=[SINGLE, MASTER, N, NE, E, SE, S, SW, W, NW]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_transceiver: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_travel_anchor: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_unholy_dark_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_dark_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_enlightened_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_enlightened_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_fused_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_unholy_fused_quartz: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumMergingBlockRenderMode, values=[DEFAULTS, AUTO, sides, north_west_up, north_east_up, south_east_up, south_west_up, north_west_down, north_east_down, south_east_down, south_west_down, north_west, north_east, south_east, south_west, north_up, east_up, west_up, south_up, north_down, east_down, west_down, south_down]}
enderio:block_vacuum_chest: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_vat: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_weather_obelisk: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wired_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_wireless_charger_extension: PropertyEnum{name=base, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
enderio:block_xp_vacuum: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderio:block_zombie_generator: PropertyEnum{name=render, clazz=class crazypants.enderio.base.render.property.EnumRenderMode, values=[DEFAULTS, AUTO, FRONT, FRONT_SOUTH, FRONT_WEST, FRONT_EAST, FRONT_ON, FRONT_ON_SOUTH, FRONT_ON_WEST, FRONT_ON_EAST]}
enderstorage:ender_storage: PropertyEnum{name=type, clazz=class codechicken.enderstorage.block.BlockEnderStorage$Type, values=[CHEST, TANK]}
energyconverters:energy_bridge: 
energyconverters:energy_consumer_fe: 
energyconverters:energy_consumer_mj: 
energyconverters:energy_consumer_rf: 
energyconverters:energy_producer_fe: 
energyconverters:energy_producer_mj: 
energyconverters:energy_producer_rf: 
erebus:algae: 
erebus:altar_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:altar_healing: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:altar_lightning: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:altar_offering: 
erebus:altar_repair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:altar_xp: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:amber: 
erebus:amber_bricks: 
erebus:amber_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:ant_hill_block: 
erebus:antlion_egg: 
erebus:antlion_spawner: 
erebus:bamboo_bridge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:bamboo_crate: PropertyEnum{name=crate_type, clazz=class erebus.block.bamboo.BlockBambooCrate$EnumCrateType, values=[DEFAULT, BTL, BTR, BBL, BBR, TTL, TTR, TBL, TBR]}
erebus:bamboo_extender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
erebus:bamboo_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:bamboo_nerd_pole: 
erebus:bamboo_pipe: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
erebus:bamboo_pipe_extract: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
erebus:bamboo_pipe_extract_active: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
erebus:bamboo_torch: PropertyEnum{name=half, clazz=class erebus.block.bamboo.BlockBambooTorch$EnumBlockTorchHalf, values=[upper, lower]}
erebus:block_of_bones: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
erebus:capstone: PropertyEnum{name=type, clazz=class erebus.blocks.BlockCapstone$EnumCapstoneType, values=[CAPSTONE, CAPSTONE_MUD, CAPSTONE_IRON, CAPSTONE_GOLD, CAPSTONE_JADE, CAPSTONE_MUD_ACTIVE, CAPSTONE_IRON_ACTIVE, CAPSTONE_GOLD_ACTIVE, CAPSTONE_JADE_ACTIVE]}
erebus:composter: 
erebus:crop_cabbage: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
erebus:crop_mandrake: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
erebus:crop_turnip: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
erebus:dark_capped_mushroom: 
erebus:dark_capped_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
erebus:dark_fruit_vine: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
erebus:door_amber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_asper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_cypress: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_eucalyptus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_marshwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_mossbark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_petrified_wood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_rotten: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:door_scorched: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:double_plant: PropertyEnum{name=half, clazz=class erebus.blocks.BlockDoubleHeightPlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class erebus.blocks.BlockDoubleHeightPlant$EnumPlantType, values=[BULLRUSH, WEEPING_BLUEBELL, SUNDEW, DROUGHTED_SHRUB, TALL_BLOOM, TANGLED_STALK_MUSHROOM, HIGH_CAPPED_MUSHROOM, TALL_FERN]}
erebus:dragon_fly_spawner: 
erebus:dung: 
erebus:dung_spawner_bot_fly: PropertyEnum{name=type, clazz=class erebus.blocks.BlockBotFlySpawner$EnumDungDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
erebus:dung_spawner_fly: PropertyEnum{name=type, clazz=class erebus.blocks.BlockBotFlySpawner$EnumDungDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
erebus:dust: 
erebus:dust_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
erebus:dutch_cap_mushroom: 
erebus:dutch_cap_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
erebus:fence_asper: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_balsam: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_bamboo: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_baobab: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_cypress: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_eucalyptus: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_asper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_balsam: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_bamboo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_cypress: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_eucalyptus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_marshwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_mossbark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_rotten: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_scorched: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_varnished: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_gate_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_mahogany: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_marshwood: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_mossbark: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_rotten: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_scorched: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_varnished: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fence_white: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:fluid_jar: 
erebus:force_field: 
erebus:force_lock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:formic_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
erebus:gaean_keystone: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
erebus:ghost_sand: 
erebus:giant_flower: PropertyEnum{name=type, clazz=class erebus.blocks.BlockGiantFlower$EnumType, values=[PETAL_BLACK, PETAL_RED, PETAL_BROWN, PETAL_BLUE, PETAL_PURPLE, PETAL_CYAN, PETAL_LIGHT_GRAY, PETAL_GRAY, PETAL_PINK, PETAL_YELLOW, PETAL_LIGHT_BLUE, PETAL_MAGENTA, PETAL_ORANGE, PETAL_WHITE, EXPLODING_STIGMA, STEM]}
erebus:giant_flower_stigma: PropertyEnum{name=type, clazz=class erebus.blocks.BlockStigma$EnumType, values=[STIGMA_BLACK, STIGMA_RED, STIGMA_BROWN, STIGMA_BLUE, STIGMA_PURPLE, STIGMA_CYAN, STIGMA_LIGHT_GRAY, STIGMA_GRAY, STIGMA_PINK, STIGMA_YELLOW, STIGMA_LIGHT_BLUE, STIGMA_MAGENTA, STIGMA_ORANGE, STIGMA_WHITE, STIGMA_RAINBOW]}
erebus:giant_lily_pad: 
erebus:glow_gem_active: PropertyEnum{name=type, clazz=class erebus.blocks.BlockGlowGemActive$EnumGemDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
erebus:glow_gem_inactive: PropertyEnum{name=type, clazz=class erebus.blocks.BlockGlowGemActive$EnumGemDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
erebus:glowing_jar: 
erebus:glowshroom: 
erebus:glowshroom_stalk_main: PropertyEnum{name=part, clazz=class erebus.blocks.BlockGlowshroomStalkMain$EnumPartType, values=[MAIN, DOWN_1, DOWN_2, DOWN_3, NORTH_1, NORTH_2, NORTH_3, SOUTH_1, SOUTH_2, SOUTH_3, EAST_1, EAST_2, EAST_3, WEST_1, WEST_2, WEST_3]}
erebus:gneiss: PropertyEnum{name=type, clazz=class erebus.blocks.BlockGneiss$EnumGneissType, values=[GNEISS, GNEISS_CARVED, GNEISS_RELIEF, GNEISS_BRICKS, GNEISS_SMOOTH, GNEISS_TILES, GNEISS_TILES_CRACKED]}
erebus:gneiss_vent: 
erebus:grandmas_shoes_mushroom: 
erebus:grandmas_shoes_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
erebus:hanging_web: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:heart_berry_bush: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
erebus:hollow_log: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
erebus:honey_comb: 
erebus:honey_treat: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
erebus:insect_repellent: 
erebus:jade_berry_bush: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
erebus:jade_block: 
erebus:jumping_spider_spawner: 
erebus:kaizers_fingers_mushroom: 
erebus:kaizers_fingers_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
erebus:leaves_asper: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_balsam: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_baobab: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_cypress: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_eucalyptus: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_mahogany: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_marshwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:leaves_mossbark: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
erebus:lightning_speed_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:liquifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:locust_spawner: 
erebus:log_asper: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_balsam: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_balsam_resinless: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_bamboo: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
erebus:log_baobab: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_cypress: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_eucalyptus: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_mahogany: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_marshwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_mossbark: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_rotten: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:log_scorched: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
erebus:magma_crawler_spawner: 
erebus:mir_brick: 
erebus:mucus_bomb: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
erebus:mud: 
erebus:mud_brick: 
erebus:ore_aluminium: 
erebus:ore_coal: 
erebus:ore_copper: 
erebus:ore_diamond: 
erebus:ore_emerald: 
erebus:ore_encrusted_diamond: 
erebus:ore_fossil: 
erebus:ore_gneiss: 
erebus:ore_gold: 
erebus:ore_iron: 
erebus:ore_jade: 
erebus:ore_lapis: 
erebus:ore_lead: 
erebus:ore_petrified_quartz: 
erebus:ore_petrified_wood: 
erebus:ore_quartz: 
erebus:ore_silver: 
erebus:ore_temple: 
erebus:ore_tin: 
erebus:petrified_bark_brown: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_bark_red: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_crafting_table: 
erebus:petrified_log_inner: 
erebus:petrified_wood_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:petrified_wood_rock: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_wood_rock_2: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_wood_rock_3: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_wood_rock_4: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_wood_rock_5: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:petrified_wood_rock_6: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:planks: PropertyEnum{name=type, clazz=class erebus.blocks.EnumWood, values=[BAOBAB, EUCALYPTUS, MAHOGANY, MOSSBARK, ASPER, CYPRESS, BALSAM, WHITE, BAMBOO, ROTTEN, MARSHWOOD, SCORCHED, VARNISHED]}
erebus:planks_petrified_wood: 
erebus:planted_flower: PropertyEnum{name=type, clazz=class erebus.blocks.BlockPlantedGiantFlower$EnumFlowerType, values=[FLOWER_BLACK, FLOWER_RED, FLOWER_BROWN, FLOWER_BLUE, FLOWER_PURPLE, FLOWER_CYAN, FLOWER_LIGHT_GRAY, FLOWER_GRAY, FLOWER_PINK, FLOWER_YELLOW, FLOWER_LIGHT_BLUE, FLOWER_MAGENTA, FLOWER_ORANGE, FLOWER_WHITE, FLOWER_RAINBOW]}
erebus:portal: 
erebus:preserved_block: PropertyEnum{name=type, clazz=class erebus.blocks.BlockPreservedBlock$EnumAmberType, values=[AMBER, AMBER_GLASS]}
erebus:prickly_pear: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]}
erebus:quick_sand: 
erebus:red_gem: PropertyEnum{name=type, clazz=class erebus.blocks.BlockRedGem$EnumType, values=[RED_GEM, RED_LAMP_OFF, RED_LAMP_ON]}
erebus:rein_exo: 
erebus:sapling_asper: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_balsam: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_bamboo: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_baobab: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_cypress: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_eucalyptus: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_mahogany: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_marshwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sapling_mossbark: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
erebus:sarcastic_czech_mushroom: 
erebus:sarcastic_czech_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
erebus:silk: 
erebus:silo_roof: 
erebus:silo_supports: 
erebus:silo_tank: PropertyEnum{name=active, clazz=class erebus.block.silo.BlockSiloTank$EnumSiloType, values=[SILO_INACTIVE, SILO_ACTIVE]}
erebus:slab_amber: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_amber_bricks: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_mir_bricks: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_mud_bricks: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_asper: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_balsam: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_bamboo: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_baobab: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_cypress: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_eucalyptus: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_mahogany: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_marshwood: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_mossbark: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_petrified_wood: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_rotten: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_scorched: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_varnished: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_planks_white: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umbercobble: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umbercobble_mossy: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umbercobble_webbed: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umberpaver: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umberpaver_mossy: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umberpaver_webbed: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umberstone: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umberstone_bricks: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umbertile_smooth: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:slab_umbertile_smooth_small: PropertyEnum{name=half, clazz=class erebus.blocks.BlockSlabErebus$EnumBlockHalf, values=[top, bottom, full]}
erebus:small_plant: PropertyEnum{name=type, clazz=class erebus.blocks.BlockSmallPlant$EnumSmallPlantType, values=[NETTLE, NETTLE_FLOWERED, SWAMP_PLANT, DESERT_SHRUB, FIRE_BLOOM, FIDDLE_HEAD, FERN]}
erebus:smoothie_maker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:spider_spawner: 
erebus:stairs_amber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_amber_bricks: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_asper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_balsam: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_bamboo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_cypress: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_eucalyptus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_marshwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_mir_bricks: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_mossbark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_mud_bricks: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_petrified_wood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_rotten: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_scorched: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umbercobble: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umbercobble_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umbercobble_webbed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umberpaver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umberpaver_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umberpaver_webbed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umberstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umberstone_bricks: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umbertile_smooth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_umbertile_smooth_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_varnished: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_wasp_nest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:stairs_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
erebus:swamp_berry_bush: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
erebus:swamp_vent: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
erebus:tarantula_egg: 
erebus:tarantula_spawner: 
erebus:temple_brick: 
erebus:temple_brick_unbreaking: PropertyEnum{name=type, clazz=class erebus.blocks.BlockTempleBrickUnbreaking$EnumTempleBrickType, values=[TEMPLE_BRICK, TEMPLE_BRICK_JADE, TEMPLE_BRICK_EXO, TEMPLE_BRICK_CREAM, TEMPLE_BRICK_EYE, TEMPLE_BRICK_STRING, TEMPLE_BRICK_JADE_ACTIVE, TEMPLE_BRICK_EXO_ACTIVE, TEMPLE_BRICK_CREAM_ACTIVE, TEMPLE_BRICK_EYE_ACTIVE, TEMPLE_BRICK_STRING_ACTIVE]}
erebus:temple_pillar: 
erebus:temple_teleporter: PropertyEnum{name=type, clazz=class erebus.blocks.BlockTempleTeleporter$EnumTeleporterType, values=[TEMPLE_TELEPORT_0, TEMPLE_TELEPORT_1, TEMPLE_TELEPORT_2, TEMPLE_TELEPORT_3, TEMPLE_TELEPORT_4, TEMPLE_TELEPORT_5, TEMPLE_TELEPORT_NE, TEMPLE_TELEPORT_NW, TEMPLE_TELEPORT_SE, TEMPLE_TELEPORT_SW]}
erebus:temple_tile: 
erebus:thorns: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:umber_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:umber_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:umber_golem_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:umbergravel: 
erebus:umberpaver: PropertyEnum{name=type, clazz=class erebus.blocks.BlockUmberPaver$EnumUmberPaverType, values=[UMBERPAVER, UMBERPAVER_MOSSY, UMBERPAVER_WEBBED]}
erebus:umberstone: PropertyEnum{name=type, clazz=class erebus.blocks.BlockUmberstone$EnumType, values=[UMBERSTONE, UMBERCOBBLE, UMBERCOBBLE_MOSSY, UMBERCOBBLE_WEBBED, UMBERSTONE_BRICKS, UMBERTILE_SMOOTH, UMBERTILE_SMOOTH_SMALL]}
erebus:umberstone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
erebus:umberstone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
erebus:velocity_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
erebus:volcanic_rock: 
erebus:wall_amber: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_amber_bricks: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_plants: PropertyEnum{name=type, clazz=class erebus.blocks.BlockWallPlants$EnumWallPlantType, values=[MOSS_UP, MOSS_DOWN, MOSS_SOUTH, MOSS_NORTH, MOSS_EAST, MOSS_WEST, MOULD_UP, MOULD_DOWN, MOULD_SOUTH, MOULD_NORTH, MOULD_EAST, MOULD_WEST]}
erebus:wall_plants_cultivated: PropertyEnum{name=type, clazz=class erebus.blocks.BlockWallPlantsCultivated$EnumWallPlantCultivatedType, values=[MOSS_UP_CULTIVATED, MOSS_DOWN_CULTIVATED, MOSS_SOUTH_CULTIVATED, MOSS_NORTH_CULTIVATED, MOSS_EAST_CULTIVATED, MOSS_WEST_CULTIVATED, MOULD_UP_CULTIVATED, MOULD_DOWN_CULTIVATED, MOULD_SOUTH_CULTIVATED, MOULD_NORTH_CULTIVATED, MOULD_EAST_CULTIVATED, MOULD_WEST_CULTIVATED]}
erebus:wall_umbercobble: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umbercobble_mossy: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umbercobble_webbed: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umberpaver: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umberpaver_mossy: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umberpaver_webbed: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umberstone: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umberstone_bricks: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umbertile_smooth: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wall_umbertile_smooth_small: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
erebus:wasp_nest: 
erebus:wasp_spawner: 
erebus:wither_web: 
erebus:zombie_ant_soldier_spawner: 
erebus:zombie_ant_spawner: 
extrabitmanipulation:bodypart_template: 
extracells:certustank: PropertyBool{name=above, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=below, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=empty, clazz=class java.lang.Boolean, values=[true, false]}
extracells:ecbaseblock: 
extracells:fluidcrafter: 
extracells:fluidfiller: 
extracells:hardmedrive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extracells:vibrantchamberfluid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
extracells:walrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:analogcrafter: 
extrautils2:angelblock: 
extrautils2:chunkloader: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:compressedcobblestone: PropertyInteger{name=compression_level_cobblestone, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
extrautils2:compresseddirt: PropertyInteger{name=compression_level_dirt, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}
extrautils2:compressedgravel: PropertyInteger{name=compression_level_gravel, clazz=class java.lang.Integer, values=[1, 2]}
extrautils2:compressednetherrack: PropertyInteger{name=compression_level_netherrack, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6]}
extrautils2:compressedsand: PropertyInteger{name=compression_level_sand, clazz=class java.lang.Integer, values=[1, 2]}
extrautils2:crafter: 
extrautils2:creativechest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:creativeenergy: 
extrautils2:creativeharvest: 
extrautils2:cursedearth: PropertyInteger{name=decay, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
extrautils2:decorativebedrock: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeBedrock$Type, values=[BEDROCK_BRICKS, BEDROCK_SLABS, BEDROCK_COBBLESTONE]}
extrautils2:decorativeglass: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeGlass$DecorStates, values=[glass, glass_border, glass_diamonds, darkglass, glass_glowstone, glass_redstone]}
extrautils2:decorativesolid: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeSolid$DecorStates, values=[borderstone, stonecross, stoneslab, stoneburnt, sandy_glass, truchet, blue_quartz, burnt_quartz, rainbow]}
extrautils2:decorativesolidwood: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockDecorativeSolidWood$DecorStates, values=[magical_planks, magical_wood, diagonalwood]}
extrautils2:drum: PropertyEnumSimple{name=capacity, clazz=class com.rwtema.extrautils2.blocks.BlockDrum$Capacity, values=[DRUM_16, DRUM_256, DRUM_4096, DRUM_65536, DRUM_CREATIVE]}
extrautils2:enderlilly: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, com.rwtema.extrautils2.blocks.BlockEnderLilly$1@1e7797db
extrautils2:indexer: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:ineffableglass: PropertyEnumSimple{name=decorstates, clazz=class com.rwtema.extrautils2.blocks.BlockIneffableGlass$DecorStates, values=[normal, reverse, clear, dark]}
extrautils2:interactionproxy: 
extrautils2:ironwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_planks: PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:ironwood_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnumSimple{name=treetype, clazz=class com.rwtema.extrautils2.blocks.TreeIronWoods$TreeType, values=[RAW, BURNT]}
extrautils2:klein: 
extrautils2:largishchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnumSimple{name=energy, clazz=class com.rwtema.extrautils2.api.machine.Machine$EnergyMode, values=[USES_ENERGY, GENERATES_ENERGY]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:miner: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:minichest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:moonstone: 
extrautils2:opinium: 
extrautils2:passivegenerator: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyEnumSimple{name=generatortype, clazz=class com.rwtema.extrautils2.blocks.BlockPassiveGenerator$GeneratorType, values=[SOLAR, LUNAR, LAVA, WATER, WIND, FIRE, CREATIVE, PLAYER_WIND_UP, DRAGON_EGG]}
extrautils2:pipe: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_1: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_2: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:pipe_3: PropertyBool{name=blocked_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=blocked_west, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:playerchest: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, com.rwtema.extrautils2.blocks.BlockPlayerChest$1@5c602c6d
extrautils2:powerbattery: 
extrautils2:poweroverload: 
extrautils2:powertransmitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:quarry: 
extrautils2:quarryproxy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:rainbowgenerator: PropertyEnumSimple{name=state, clazz=class com.rwtema.extrautils2.blocks.BlockRainbowGenerator$State, values=[FULL, BOTTOM_HALF, TOP_HALF]}
extrautils2:redorchid: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
extrautils2:redstoneclock: PropertyEnumSimple{name=powerstate, clazz=class com.rwtema.extrautils2.blocks.BlockRedstoneClock$PowerState, values=[ENABLED_NOT_POWERED, ENABLED_POWERED, DISABLED]}
extrautils2:redstonelantern: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
extrautils2:resonator: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a
extrautils2:scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:screen: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:simpledecorative: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockSimpleDecorative$Type, values=[BLOCK_ENCHANTED, BLOCK_DEMONIC, BLOCK_EVIL]}
extrautils2:soundmuffler: 
extrautils2:spike_creative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_diamond: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_gold: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_iron: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spike_wood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:spotlight: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
extrautils2:supermobspawner: 
extrautils2:teleporter: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockTeleporter$Type, values=[OVERWORLD, DEEP_DARK, SPECIAL_DIM]}, PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
extrautils2:terraformer: PropertyEnumSimple{name=type, clazz=class com.rwtema.extrautils2.blocks.BlockTerraformer$Type, values=[CONTROLLER, ANTENNA, HUMIDIFIER, DEHUMIDIFIER, HEATER, COOLER, DEHOSTILIFIER, MAGIC_ABSORBTION, MAGIC_INFUSER, CLIMOGRAPH_BASE]}
extrautils2:transferholder: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a
extrautils2:trashcan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashcanenergy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashcanfluid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:trashchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
extrautils2:user: com.rwtema.extrautils2.tile.TilePower$1@5df7cc9a, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
fairylights:fastener: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
farmingforblockheads:chicken_nest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
farmingforblockheads:feeding_trough: 
farmingforblockheads:fertilized_farmland_healthy: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
farmingforblockheads:fertilized_farmland_healthy_stable: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
farmingforblockheads:fertilized_farmland_rich: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
farmingforblockheads:fertilized_farmland_rich_stable: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
farmingforblockheads:fertilized_farmland_stable: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
farmingforblockheads:market: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fluxnetworks:fluxblock: 
fluxnetworks:fluxcontroller: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
fluxnetworks:fluxplug: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fluxnetworks:fluxpoint: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBoolFacing{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fluxnetworks:fluxstorage: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
fluxnetworks:gargantuanfluxstorage: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
fluxnetworks:herculeanfluxstorage: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}
forestry:alveary.fan: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.heater: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:alveary.hygro: 
forestry:alveary.plain: PropertyEnum{name=type, clazz=class forestry.apiculture.blocks.BlockAlveary$AlvearyPlainType, values=[NORMAL, ENTRANCE, ENTRANCE_LEFT, ENTRANCE_RIGHT]}
forestry:alveary.sieve: 
forestry:alveary.stabiliser: 
forestry:alveary.swarmer: PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockAlveary$State, values=[ON, OFF]}
forestry:analyzer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:apiary: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:arboretum: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:ash_block_0: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_1: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_2: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_block_3: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:ash_brick: 
forestry:ash_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:bee_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:bee_combs_0: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[HONEY, COCOA, SIMMERING, STRINGY, FROZEN, DRIPPING, SILKY, PARCHED, MYSTERIOUS, IRRADIATED, POWDERY, REDDENED, DARKENED, OMEGA, WHEATEN, MOSSY]}
forestry:bee_combs_1: PropertyEnum{name=type, clazz=class forestry.apiculture.items.EnumHoneyComb, values=[MELLOW]}
forestry:bee_house: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:beehives: PropertyEnum{name=hive, clazz=class forestry.api.apiculture.hives.IHiveRegistry$HiveType, values=[FOREST, MEADOWS, DESERT, JUNGLE, END, SNOW, SWAMP, SWARM]}
forestry:bog_earth: PropertyInteger{name=maturity, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:bottler: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:butterfly_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:candle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}, PropertyEnum{name=state, clazz=class forestry.apiculture.blocks.BlockCandle$State, values=[ON, OFF]}
forestry:carpenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:centrifuge: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:charcoal: 
forestry:climatiser: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockClimatiserType, values=[hygro, heater, fan, humidifier, dehumidifier]}
forestry:cocoon.solid: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:cocoon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyCocoon{name=cocoon, clazz=interface forestry.api.lepidopterology.IAlleleButterflyCocoon, values=[forestry.cocoonDefault, forestry.cocoonSilk]}
forestry:database: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:doors.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:doors.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:engine_biogas: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_clockwork: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:engine_peat: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:escritoire: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:fabricator: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:farm_crops: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_ender: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_gourd: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_mushroom: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:farm_nether: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fence.gates.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.fireproof.1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fences.vanilla.fireproof.0: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:fermenter: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:ffarm: PropertyEnum{name=meta, clazz=class forestry.farming.blocks.EnumFarmBlockType, values=[PLAIN, BAND, GEARBOX, HATCH, VALVE, CONTROL]}
forestry:fluid.bio.ethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.for.honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.ice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.juice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.seed.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:fluid.short.mead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
forestry:genetic_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
forestry:greenhouse.window: 
forestry:greenhouse.window_up: 
forestry:greenhouse: PropertyEnum{name=type, clazz=class forestry.greenhouse.blocks.BlockGreenhouseType, values=[plain, border, border_center, gearbox, control, screen]}
forestry:habitat_former: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:humus: PropertyInteger{name=degrade, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
forestry:leaves.decorative.0: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime, Walnut, Chestnut, Cherry, Lemon, Plum, Maple, Spruce, Larch, Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.decorative.1: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony, Zebrawood, Mahogony, AcaciaVanilla, Acacia, Padauk, Balsa, Cocobolo, Wenge, Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.decorative.2: PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Oak, DarkOak, Birch, Lime]}
forestry:leaves.default.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Walnut, Chestnut, Cherry, Lemon]}
forestry:leaves.default.2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Plum, Maple, Spruce, Larch]}
forestry:leaves.default.3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Pine, Sequoia, Gigant, Jungle]}
forestry:leaves.default.4: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Teak, Ipe, Kapok, Ebony]}
forestry:leaves.default.5: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Zebrawood, Mahogony, AcaciaVanilla, Acacia]}
forestry:leaves.default.6: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Padauk, Balsa, Cocobolo, Wenge]}
forestry:leaves.default.7: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Baobab, Mahoe, Willow, Sipiri]}
forestry:leaves.default.8: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeType{name=variant, clazz=class forestry.arboriculture.genetics.TreeDefinition, values=[Papaya, Date, Poplar]}
forestry:leaves.default.fruit.0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@3a9d6a6a, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@5447453f, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@abf98722, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@fab175ac]}
forestry:leaves.default.fruit.1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyTreeTypeFruit{name=variant, clazz=class forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant, values=[forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@28f90f3b, forestry.arboriculture.blocks.PropertyTreeTypeFruit$LeafVariant@7a28673b]}
forestry:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
forestry:loam: 
forestry:logs.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime]}
forestry:logs.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[chestnut, wenge, baobab, sequoia]}
forestry:logs.fireproof.2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa]}
forestry:logs.fireproof.3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[willow, walnut, greenheart, cherry]}
forestry:logs.fireproof.4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya]}
forestry:logs.fireproof.5: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[pine, plum, maple, citrus]}
forestry:logs.fireproof.6: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo]}
forestry:logs.fireproof.7: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[zebrawood]}
forestry:logs.vanilla.fireproof.0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle]}
forestry:logs.vanilla.fireproof.1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[acacia, dark_oak]}
forestry:mailbox: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:moistener: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:mushroom: PropertyBool{name=mature, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=mushroom, clazz=class forestry.farming.blocks.BlockMushroom$MushroomType, values=[BROWN, RED]}
forestry:peat_bog: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=manual, clazz=class java.lang.Boolean, values=[true, false]}
forestry:planks.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia, kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:planks.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus, giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:planks.vanilla.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:pods.cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.dates: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:pods.papaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
forestry:rainmaker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:raintank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:resource_storage: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN, BRONZE]}
forestry:resources: PropertyEnum{name=resource, clazz=class forestry.core.blocks.EnumResourceType, values=[APATITE, COPPER, TIN]}
forestry:sapling_ge: PropertyTree{name=tree, clazz=interface forestry.api.arboriculture.IAlleleTreeSpecies, values=[forestry.treeOak, forestry.treeDarkOak, forestry.treeBirch, forestry.treeLime, forestry.treeWalnut, forestry.treeChestnut, forestry.treeCherry, forestry.treeLemon, forestry.treePlum, forestry.treeMaple, forestry.treeSpruce, forestry.treeLarch, forestry.treePine, forestry.treeSequoia, forestry.treeGigant, forestry.treeJungle, forestry.treeTeak, forestry.treeIpe, forestry.treeKapok, forestry.treeEbony, forestry.treeZebrawood, forestry.treeMahogony, forestry.treeAcaciaVanilla, forestry.treeAcacia, forestry.treePadauk, forestry.treeBalsa, forestry.treeCocobolo, forestry.treeWenge, forestry.treeBaobab, forestry.treeMahoe, forestry.treeWillow, forestry.treeSipiri, forestry.treePapaya, forestry.treeDate, forestry.treePoplar]}
forestry:slabs.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.double.fireproof.0: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.double.fireproof.1: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.double.fireproof.2: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.double.fireproof.3: PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[larch, teak, acacia, lime, chestnut, wenge, baobab, sequoia]}
forestry:slabs.fireproof.1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[kapok, ebony, mahogany, balsa, willow, walnut, greenheart, cherry]}
forestry:slabs.fireproof.2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[mahoe, poplar, palm, papaya, pine, plum, maple, citrus]}
forestry:slabs.fireproof.3: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyForestryWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumForestryWoodType, values=[giganteum, ipe, padauk, cocobolo, zebrawood]}
forestry:slabs.vanilla.double.fireproof.0: PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:slabs.vanilla.fireproof.0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyVanillaWoodType{name=variant, clazz=class forestry.api.arboriculture.EnumVanillaWoodType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
forestry:squeezer: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stairs.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.balsa: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.baobab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cherry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.chestnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.citrus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.cocobolo: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ebony: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.fireproof.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.giganteum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.greenheart: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.ipe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.kapok: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.larch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahoe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.mahogany: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.maple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.padauk: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.palm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.papaya: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.pine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.plum: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.poplar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.sequoia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.teak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.vanilla.fireproof.spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.walnut: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.wenge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.willow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stairs.zebrawood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
forestry:stamp_collector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:still: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:stump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
forestry:trade_station: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:tree_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forestry:wood_pile: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
forestry:wood_pile_decorative: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
forestry:worktable: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
forgemultipartcbe:multipart_block: 
fossil:amber_ore: 
fossil:analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:analyzer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:ancient_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:ancient_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:ancient_stone: 
fossil:ancient_stone_brick: 
fossil:ancient_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:ancient_stone_slab_double: 
fossil:ancient_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:ancient_wood: 
fossil:ancient_wood_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:ancient_wood_plate: 
fossil:ancient_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:ancient_wood_slab_double: 
fossil:ancient_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:anu_portal: 
fossil:anu_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:anubite_statue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:bennettitales_large: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:bennettitales_small: 
fossil:bubble_blower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:calamites_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:calamites_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:calamites_planks: 
fossil:calamites_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:calamites_planks_slab_double: 
fossil:calamites_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:calamites_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:calamites_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cephalotaxus: 
fossil:cordaites_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:cordaites_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:cordaites_planks: 
fossil:cordaites_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:cordaites_planks_slab_double: 
fossil:cordaites_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:cordaites_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:cordaites_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:crataegus: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:cultivate: 
fossil:cultivate_active: 
fossil:cyathea: PropertyInteger{name=layer, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
fossil:dense_sand: 
fossil:dictyophyllum: 
fossil:dillhoffia_flower: 
fossil:dipteris: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:drum: PropertyInteger{name=drums, clazz=class java.lang.Integer, values=[0, 1, 2]}
fossil:duisbergia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:ependra: 
fossil:fake_obsidian: 
fossil:feeder: PropertyBool{name=carn, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=herb, clazz=class java.lang.Boolean, values=[true, false]}
fossil:fern_block: PropertyInteger{name=growth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1]}
fossil:figurine: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.FigurineBlock$EnumType, values=[figurine_steve_pristine, figurine_skeleton_pristine, figurine_zombie_pristine, figurine_pigzombie_pristine, figurine_enderman_pristine, figurine_steve_damaged, figurine_skeleton_damaged, figurine_zombie_damaged, figurine_pigzombie_damaged, figurine_enderman_damaged, figurine_steve_broken, figurine_skeleton_broken, figurine_zombie_broken, figurine_pigzombie_broken, figurine_enderman_broken, figurine_mysterious]}
fossil:florissantia: 
fossil:foozia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:fossil: 
fossil:home_portal: 
fossil:horsetail_large: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:horsetail_small: 
fossil:iced_stone: 
fossil:licopodiophyta: 
fossil:mutant_plant: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:obsidian_spikes: 
fossil:osmunda: 
fossil:palm_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:palm_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:palm_planks: 
fossil:palm_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:palm_planks_slab_double: 
fossil:palm_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:palm_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:permafrost: 
fossil:sagenopteris: 
fossil:sarcophagus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:sarracenia: PropertyEnum{name=half, clazz=class fossilsarcheology.server.block.TallFlowerBlock$EnumBlockHalf, values=[upper, lower]}
fossil:sifter: 
fossil:sifter_active: 
fossil:sigillaria_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
fossil:sigillaria_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
fossil:sigillaria_planks: 
fossil:sigillaria_planks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:sigillaria_planks_slab_double: 
fossil:sigillaria_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
fossil:sigillaria_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:sigillaria_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
fossil:skull_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:skull_lantern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:slimetrail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
fossil:strong_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
fossil:tar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
fossil:tempskya: PropertyInteger{name=layer, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
fossil:time_machine: 
fossil:vaccinium: 
fossil:vase_amphora: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:vase_kylix: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:vase_volute: PropertyEnum{name=variant, clazz=class fossilsarcheology.server.block.VaseVariant, values=[DAMAGED, RESTORED, RED_FIGURE, BLACK_FIGURE, PORCELAIN]}
fossil:volcanic_ash: 
fossil:volcanic_brick: 
fossil:volcanic_rock: 
fossil:volcanic_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
fossil:volcanic_slab_double: 
fossil:volcanic_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
fossil:welwitschia: 
fossil:worktable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:worktable_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
fossil:zamites: 
from_the_depths:block_altar_of_summoning: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:barrier: PropertyBool{name=completed, clazz=class java.lang.Boolean, values=[true, false]}
ftbquests:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:detector: PropertyEnum{name=variant, clazz=class com.feed_the_beast.ftbquests.block.BlockDetector$Variant, values=[REDSTONE, PLAYER]}
ftbquests:loot_crate_opener: 
ftbquests:loot_crate_storage: 
ftbquests:progress_detector: 
ftbquests:progress_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:progress_screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:reward_collector: 
ftbquests:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ftbquests:screen_part: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:acacia_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:acacia_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:ancient_debris: 
futuremc:andesite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:bamboo: PropertyEnum{name=leaves, clazz=class thedarkcolour.futuremc.block.villagepillage.BlockBamboo$EnumLeaves, values=[NO_LEAVES, SMALL_LEAVES, LARGE_LEAVES]}, PropertyBool{name=mature, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=thick, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:bee_nest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=full, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:beehive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=full, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:bell: PropertyEnum{name=attachment, clazz=class thedarkcolour.futuremc.block.villagepillage.BlockBell$BellAttachment, values=[FLOOR, CEILING, SINGLE_WALL, DOUBLE_WALL]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:birch_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:birch_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:blast_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:blue_ice: 
futuremc:brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:campfire: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=signal, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:cartography_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:chain: 
futuremc:composter: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8]}
futuremc:cornflower: 
futuremc:dark_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:dark_oak_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:diorite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:end_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:fletching_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:granite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:grindstone: PropertyEnum{name=face, clazz=class thedarkcolour.futuremc.block.villagepillage.BlockGrindstone$EnumAttachment, values=[WALL, FLOOR, CEILING]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:honey_block: 
futuremc:honeycomb_block: 
futuremc:jungle_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:jungle_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:lantern: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:lily_of_the_valley: 
futuremc:loom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:mossy_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:netherite_block: 
futuremc:oak_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:red_nether_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:red_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:smithing_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:smoker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:smooth_quartz: 
futuremc:smooth_red_sandstone: 
futuremc:smooth_sandstone: 
futuremc:smooth_stone: 
futuremc:soul_fire_lantern: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:soul_fire_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
futuremc:soul_soil: 
futuremc:spruce_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:spruce_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
futuremc:stonecutter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
futuremc:stripped_acacia_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_acacia_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stripped_birch_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_birch_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stripped_dark_oak_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_dark_oak_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stripped_jungle_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_jungle_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stripped_oak_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_oak_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:stripped_spruce_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
futuremc:stripped_spruce_wood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
futuremc:sweet_berry_bush: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
futuremc:wither_rose: 
gendustry:extractor: 
gendustry:imprinter: 
gendustry:industrial_apiary: 
gendustry:liquiddna: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:liquifier: 
gendustry:mutagen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:mutagen_producer: 
gendustry:mutatron: 
gendustry:mutatron_advanced: 
gendustry:protein: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
gendustry:replicator: 
gendustry:sampler: 
gendustry:transposer: 
ghostsexplosives:block_nuclear_waste: 
ghostsexplosives:block_uranium: 
ghostsexplosives:explosive_c4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
ghostsexplosives:explosive_landmine: 
ghostsexplosives:ore_potassium: 
ghostsexplosives:ore_sulfur: 
ghostsexplosives:ore_uranium: 
ghostsexplosives:tnt_50_50: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_arrow: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_arrow_spiral: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_bouncy: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_compact: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_drilling: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_drying: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_fertilizing: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_flaming: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_flattening: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_freezing: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_homing: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_invisible: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_lava_ocean: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_lekoopa: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ghostsexplosives:tnt_lightning: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_mining: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_multiplying: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_nuclear: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_ocean: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_painting: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_shelter: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ghostsexplosives:tnt_spiral: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_stalking: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_sticky: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_teleportation: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_teleporting: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_trolling_mk1: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_trolling_mk2: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_trolling_mk3: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_tunneling: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
ghostsexplosives:tnt_winged: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_x1000: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_x100: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_x10: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
ghostsexplosives:tnt_x1_2: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
harvestcraft:almond_sapling: 
harvestcraft:apiary: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:apple_sapling: 
harvestcraft:apricot_sapling: 
harvestcraft:aridgarden: 
harvestcraft:avocado_sapling: 
harvestcraft:banana_sapling: 
harvestcraft:beehive: 
harvestcraft:breadfruit_sapling: 
harvestcraft:candledeco10: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco11: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco12: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco13: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco14: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco15: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco16: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco8: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:candledeco9: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
harvestcraft:carrotcake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cashew_sapling: 
harvestcraft:cheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cherry_sapling: 
harvestcraft:cherrycheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:chestnut_sapling: 
harvestcraft:chocolatesprinklecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:cinnamon_sapling: 
harvestcraft:coconut_sapling: 
harvestcraft:date_sapling: 
harvestcraft:dragonfruit_sapling: 
harvestcraft:durian_sapling: 
harvestcraft:fig_sapling: 
harvestcraft:frostgarden: 
harvestcraft:gooseberry_sapling: 
harvestcraft:grapefruit_sapling: 
harvestcraft:grinder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:groundtrap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:guava_sapling: 
harvestcraft:hazelnut_sapling: 
harvestcraft:holidaycake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:honey: 
harvestcraft:honeycomb: 
harvestcraft:jackfruit_sapling: 
harvestcraft:lamingtoncake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:lemon_sapling: 
harvestcraft:lime_sapling: 
harvestcraft:lychee_sapling: 
harvestcraft:mango_sapling: 
harvestcraft:maple_sapling: 
harvestcraft:market: 
harvestcraft:nutmeg_sapling: 
harvestcraft:olive_sapling: 
harvestcraft:orange_sapling: 
harvestcraft:pamagavecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamalmond: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamamaranthcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamapple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamapricot: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamarrowrootcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamartichokecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamasparaguscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamavocado: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambambooshootcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambanana: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambarleycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambeetcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambellpeppercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamblackberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamblueberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambreadfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pambroccolicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pambrusselsproutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcabbagecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcactusfruitcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcandleberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcantaloupecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcashew: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcassavacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcauliflowercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcelerycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcherry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamchestnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamchickpeacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamchilipeppercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcinnamon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcoconut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamcoffeebeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcorncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcottoncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcranberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcucumbercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamcurryleafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamdate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamdragonfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamdurian: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pameggplantcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamelderberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamfig: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamflaxcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgarliccrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgigapicklecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgingercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgooseberry: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamgrapecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamgrapefruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamgreengrapecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamguava: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamhazelnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamhuckleberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjackfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamjicamacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjuniperberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamjutecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkalecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkenafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkiwicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamkohlrabicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamleekcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlemon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamlentilcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlettucecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamlime: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamlychee: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammango: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammaple: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pammilletcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pammulberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pammustardseedscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamnutmeg: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamoatscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamokracrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamolive: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamonioncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamorange: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampapaya: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampaperbark: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamparsnipcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampassionfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampawpaw: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeach: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeanutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampear: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeascrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampecan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampeppercorn: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampersimmon: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampineapplecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pampistachio: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamplum: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pampomegranate: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamquinoacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamradishcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrambutan: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamraspberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrhubarbcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamricecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamrutabagacrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamryecrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamscallioncrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamseaweedcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsesameseedscrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsisalcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsoursop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamsoybeancrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamspiceleafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamspiderweb: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamspinachcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamstarfruit: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamstrawberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamsweetpotatocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtamarind: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamtarocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtealeafcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtomatillocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamtomatocrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamturnipcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamvanillabean: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamwalnut: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}
harvestcraft:pamwaterchestnutcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamwhitemushroomcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamwintersquashcrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:pamzucchinicrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
harvestcraft:papaya_sapling: 
harvestcraft:paperbark_sapling: 
harvestcraft:passionfruit_sapling: 
harvestcraft:pavlovacake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:pawpaw_sapling: 
harvestcraft:peach_sapling: 
harvestcraft:pear_sapling: 
harvestcraft:pecan_sapling: 
harvestcraft:peppercorn_sapling: 
harvestcraft:persimmon_sapling: 
harvestcraft:pineappleupsidedowncake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:pistachio_sapling: 
harvestcraft:plum_sapling: 
harvestcraft:pomegranate_sapling: 
harvestcraft:pressedwax: 
harvestcraft:presser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:pumpkincheesecake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:rambutan_sapling: 
harvestcraft:redvelvetcake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
harvestcraft:shadedgarden: 
harvestcraft:shippingbin: 
harvestcraft:soggygarden: 
harvestcraft:soursop_sapling: 
harvestcraft:spiderweb_sapling: 
harvestcraft:starfruit_sapling: 
harvestcraft:tamarind_sapling: 
harvestcraft:tropicalgarden: 
harvestcraft:vanillabean_sapling: 
harvestcraft:walnut_sapling: 
harvestcraft:waterfilter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:watertrap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
harvestcraft:waxcomb: 
harvestcraft:well: 
harvestcraft:windygarden: 
hole_filler_mod:block_curing: PropertyInteger{name=cured, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8, 9]}
hole_filler_mod:block_hole_filler: 
icbmclassic:concrete: PropertyType{name=type, clazz=class icbm.classic.content.blocks.BlockConcrete$EnumType, values=[NORMAL, COMPACT, REINFORCED]}
icbmclassic:cruiselauncher: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:emptower: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:explosives: icbm.classic.content.blocks.explosive.PropertyExplosive@6d8d73a6, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:glassbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
icbmclassic:glasspressureplate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
icbmclassic:launcherbase: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:launcherframe: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:launcherscreen: PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyTier{name=tier, clazz=class icbm.classic.api.EnumTier, values=[one, two, three]}
icbmclassic:multiblock: 
icbmclassic:radarstation: PropertyBool{name=redstone, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
icbmclassic:reinforcedglass: 
icbmclassic:spikes: SpikeProperty{name=type, clazz=class icbm.classic.content.blocks.BlockSpikes$EnumSpikes, values=[normal, poison, fire]}
iceandfire:ash: 
iceandfire:burnt_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
iceandfire:chared_cobblestone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_dirt: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_grass: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_grass_path: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_gravel: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:chared_stone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:desert_myrmex_cocoon: 
iceandfire:dragon_bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
iceandfire:dragon_bone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragon_ice: 
iceandfire:dragon_ice_spikes: 
iceandfire:dragonforge_fire_brick: PropertyBool{name=grill, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_fire_core: 
iceandfire:dragonforge_fire_core_disabled: 
iceandfire:dragonforge_fire_input: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_ice_brick: PropertyBool{name=grill, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonforge_ice_core: 
iceandfire:dragonforge_ice_core_disabled: 
iceandfire:dragonforge_ice_input: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dragonscale_blue: 
iceandfire:dragonscale_bronze: 
iceandfire:dragonscale_gray: 
iceandfire:dragonscale_green: 
iceandfire:dragonscale_red: 
iceandfire:dragonscale_sapphire: 
iceandfire:dragonscale_silver: 
iceandfire:dragonscale_white: 
iceandfire:dragonsteel_fire_block: 
iceandfire:dragonsteel_ice_block: 
iceandfire:dread_portal: 
iceandfire:dread_spawner: 
iceandfire:dread_stone: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_chiseled: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_cracked: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_bricks_mossy: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_face: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
iceandfire:dread_stone_slab_double: 
iceandfire:dread_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
iceandfire:dread_stone_tile: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dread_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
iceandfire:dreadwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
iceandfire:dreadwood_planks: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:dreadwood_planks_lock: PropertyBool{name=player_placed, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:egginice: 
iceandfire:fire_lily: 
iceandfire:frost_lily: 
iceandfire:frozen_cobblestone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_dirt: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_grass: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_grass_path: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_gravel: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:frozen_splinters: 
iceandfire:frozen_stone: PropertyBool{name=revert, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:goldpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
iceandfire:jar_empty: 
iceandfire:jar_pixie: 
iceandfire:jungle_myrmex_cocoon: 
iceandfire:lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:myrmex_desert_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_desert_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_biolight: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_block: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_jungle_resin_glass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
iceandfire:myrmex_resin: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:myrmex_resin_sticky: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockMyrmexResin$EnumType, values=[desert, jungle]}
iceandfire:nest: 
iceandfire:pixie_house: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
iceandfire:podium: PropertyEnum{name=variant, clazz=class com.github.alexthe666.iceandfire.block.BlockPodium$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
iceandfire:sapphire_block: 
iceandfire:sapphire_ore: 
iceandfire:sea_serpent_scale_block_blue: 
iceandfire:sea_serpent_scale_block_bronze: 
iceandfire:sea_serpent_scale_block_deepblue: 
iceandfire:sea_serpent_scale_block_green: 
iceandfire:sea_serpent_scale_block_purple: 
iceandfire:sea_serpent_scale_block_red: 
iceandfire:sea_serpent_scale_block_teal: 
iceandfire:silver_block: 
iceandfire:silver_ore: 
iceandfire:silverpile: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
ichunutil:compact_porkchop: 
immersivecables:coil_block: PropertyEnum{name=type, clazz=class de.sanandrew.mods.immersivecables.wire.Wires, values=[fluix, fluix_dense, quartz, refined]}
immersivecables:connector_quartz: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
immersivecables:relay_fluix: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class de.sanandrew.mods.immersivecables.block.ae2.FluixType, values=[fluix, fluix_dense]}
immersivecables:transformer_fluix: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class de.sanandrew.mods.immersivecables.block.ae2.FluixType, values=[fluix, fluix_dense]}
immersiveengineering:aluminum_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:aluminum_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:cloth_device: PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.cloth.BlockTypes_ClothDevice, values=[CUSHION, BALLOON, STRIPCURTAIN, SHADER_BANNER]}
immersiveengineering:connector: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector, values=[CONNECTOR_LV, RELAY_LV, CONNECTOR_MV, RELAY_MV, CONNECTOR_HV, RELAY_HV, CONNECTOR_STRUCTURAL, TRANSFORMER, TRANSFORMER_HV, BREAKERSWITCH, REDSTONE_BREAKER, ENERGY_METER, CONNECTOR_REDSTONE, CONNECTOR_PROBE, FEEDTHROUGH]}
immersiveengineering:conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Conveyor, values=[CONVEYOR]}
immersiveengineering:fake_light: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_FakeLight, values=[AIR]}
immersiveengineering:fluidbiodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidconcrete: PropertyInteger{name=int_16, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidcreosote: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:fluidplantoil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:hemp: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.plant.BlockTypes_Hemp, values=[BOTTOM0, BOTTOM1, BOTTOM2, BOTTOM3, BOTTOM4, TOP0]}
immersiveengineering:metal_decoration0: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration0, values=[COIL_LV, COIL_MV, COIL_HV, RS_ENGINEERING, LIGHT_ENGINEERING, HEAVY_ENGINEERING, GENERATOR, RADIATOR]}
immersiveengineering:metal_decoration1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:metal_decoration1_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration1, values=[STEEL_FENCE, STEEL_SCAFFOLDING_0, STEEL_SCAFFOLDING_1, STEEL_SCAFFOLDING_2, ALUMINUM_FENCE, ALUMINUM_SCAFFOLDING_0, ALUMINUM_SCAFFOLDING_1, ALUMINUM_SCAFFOLDING_2]}
immersiveengineering:metal_decoration2: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDecoration2, values=[STEEL_POST, STEEL_WALLMOUNT, ALUMINUM_POST, ALUMINUM_WALLMOUNT, LANTERN, RAZOR_WIRE, TOOLBOX, STEEL_SLOPE, ALU_SLOPE]}
immersiveengineering:metal_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice0, values=[CAPACITOR_LV, CAPACITOR_MV, CAPACITOR_HV, CAPACITOR_CREATIVE, BARREL, FLUID_PUMP, FLUID_PLACER]}
immersiveengineering:metal_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalDevice1, values=[BLAST_FURNACE_PREHEATER, FURNACE_HEATER, DYNAMO, THERMOELECTRIC_GEN, ELECTRIC_LANTERN, CHARGING_STATION, FLUID_PIPE, SAMPLE_DRILL, TESLA_COIL, FLOODLIGHT, TURRET_CHEM, TURRET_GUN, TURRET_RAIL, BELLJAR]}
immersiveengineering:metal_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalLadder, values=[NORMAL, COVERED_STEEL, COVERED_ALUMINUM]}
immersiveengineering:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_MetalMultiblock, values=[METAL_PRESS, CRUSHER, TANK, SILO, ASSEMBLER, AUTO_WORKBENCH, BOTTLING_MACHINE, SQUEEZER, FERMENTER, REFINERY, DIESEL_GENERATOR, EXCAVATOR, BUCKET_WHEEL, ARC_FURNACE, LIGHTNINGROD, MIXER]}
immersiveengineering:molten_constantan: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:molten_uranium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersiveengineering:ore: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_Ore, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM]}
immersiveengineering:sheetmetal: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:sheetmetal_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsAll, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL, IRON, GOLD]}
immersiveengineering:steel_scaffolding_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:steel_scaffolding_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDecoration, values=[COKEBRICK, BLASTBRICK, BLASTBRICK_REINFORCED, COKE, HEMPCRETE, CONCRETE, CONCRETE_TILE, CONCRETE_LEADED, INSULATING_GLASS, CONCRETE_SPRAYED, ALLOYBRICK]}
immersiveengineering:stone_decoration_stairs_concrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_leaded: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_concrete_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_decoration_stairs_hempcrete: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:stone_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.stone.BlockTypes_StoneDevices, values=[COKE_OVEN, BLAST_FURNACE, BLAST_FURNACE_ADVANCED, CONCRETE_SHEET, CONCRETE_QUARTER, CONCRETE_THREEQUARTER, CORESAMPLE, ALLOY_SMELTER]}
immersiveengineering:storage: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:storage_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.BlockTypes_MetalsIE, values=[COPPER, ALUMINUM, LEAD, SILVER, NICKEL, URANIUM, CONSTANTAN, ELECTRUM, STEEL]}
immersiveengineering:treated_wood: PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_slab: PropertyInteger{name=slabtype, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_TreatedWood, values=[HORIZONTAL, VERTICAL, PACKAGED]}
immersiveengineering:treated_wood_stairs0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:treated_wood_stairs2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
immersiveengineering:wooden_decoration: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDecoration, values=[FENCE, SCAFFOLDING]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
immersiveengineering:wooden_device0: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice0, values=[CRATE, BARREL, WORKBENCH, SORTER, GUNPOWDER_BARREL, REINFORCED_CRATE, TURNTABLE, FLUID_SORTER]}
immersiveengineering:wooden_device1: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=int_4, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.wooden.BlockTypes_WoodenDevice1, values=[WATERMILL, WINDMILL, WINDMILL_ADVANCED, POST, WALLMOUNT]}
immersivepetroleum:dummy: PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_Dummy, values=[PIPE, CONVEYOR, OIL_DEPOSIT]}
immersivepetroleum:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_gasoline: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_lubricant: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:fluid_napalm: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivepetroleum:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_IPMetalDevice, values=[AUTOMATIC_LUBRICATOR, GAS_GENERATOR]}
immersivepetroleum:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.metal.BlockTypes_IPMetalMultiblock, values=[DISTILLATION_TOWER, DISTILLATION_TOWER_PARENT, PUMPJACK, PUMPJACK_PARENT]}
immersivepetroleum:stone_decoration: PropertyEnum{name=type, clazz=class flaxbeard.immersivepetroleum.common.blocks.stone.BlockTypes_IPStoneDecoration, values=[ASPHALT]}
immersivetech:connectors: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean1, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_Connectors, values=[CONNECTORS_TIMER]}
immersivetech:fluiddistwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:fluidsteam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
immersivetech:metal_device: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_MetalDevice, values=[COKE_OVEN_PREHEATER]}
immersivetech:metal_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=_1dynamicrender, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.metal.types.BlockType_MetalMultiblock, values=[DISTILLER, SOLAR_TOWER, SOLAR_REFLECTOR, STEAM_TURBINE, BOILER, ALTERNATOR]}
immersivetech:stone_decoration: PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.stone.types.BlockType_StoneDecoration, values=[COKEBRICK_REINFORCED]}
immersivetech:stone_multiblock: PropertyBoolInverted{name=_0multiblockslave, clazz=class java.lang.Boolean, values=[false, true]}, PropertyBoolInverted{name=boolean0, clazz=class java.lang.Boolean, values=[false, true]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class ferro2000.immersivetech.common.blocks.stone.types.BlockType_StoneMultiblock, values=[COKE_OVEN_ADVANCED]}
improvedbackpacks:backpack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
improvedbackpacks:ender_backpack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_byproduct_recolector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_growth_increaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_independence_selector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_resource_harvester: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:animal_stock_increaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:biofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:biofuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:bioreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_controller_reworked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_label: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_tank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:black_hole_unit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:block_destroyer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:block_placer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=sides, clazz=class com.buuz135.industrial.proxy.block.BlockConveyor$EnumSides, values=[NONE, LEFT, RIGHT, BOTH]}, PropertyEnum{name=type, clazz=class com.buuz135.industrial.proxy.block.BlockConveyor$EnumType, values=[FLAT, UP, DOWN, FLAT_FAST, UP_FAST, DOWN_FAST]}
industrialforegoing:crop_enrich_material_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:crop_recolector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:crop_sower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:dye_mixer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_aplicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_invoker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:enchantment_refiner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:energy_field_provider: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:fluid_crafter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:fluid_pump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:fluiddictionary_converter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:froster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:hydrator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:if.pink_slime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:if.protein: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:item_splitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:laser_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:laser_drill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:latex: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:latex_processing_unit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:lava_fabricator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:material_stonework_factory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:meat: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:mob_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_duplicator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_relocator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:mob_slaughter_factory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_fermenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_processor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_sieve: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:ore_washer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:oredictionary_converter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:petrified_fuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:pitiful_fuel_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:plant_interactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:potion_enervator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:protein_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:protein_reactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:resourceful_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:sewage: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:sewage_composter_solidifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:sludge: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
industrialforegoing:sludge_refiner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:spores_recreator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:tree_fluid_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:villager_trade_exchanger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:water_condensator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:water_resources_collector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
industrialforegoing:wither_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
instrumentalmobs:drum_block: 
integrateddynamics:block_liquid_chorus: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
integrateddynamics:block_menril_resin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
integrateddynamics:cable: 
integrateddynamics:coal_generator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
integrateddynamics:creative_energy_battery: 
integrateddynamics:crystalized_chorus_block: 
integrateddynamics:crystalized_chorus_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
integrateddynamics:crystalized_chorus_brick: 
integrateddynamics:crystalized_chorus_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
integrateddynamics:crystalized_menril_block: 
integrateddynamics:crystalized_menril_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
integrateddynamics:crystalized_menril_brick: 
integrateddynamics:crystalized_menril_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
integrateddynamics:delay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
integrateddynamics:drying_basin: 
integrateddynamics:energy_battery: PropertyInteger{name=fill, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
integrateddynamics:invisible_light: PropertyInteger{name=light, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
integrateddynamics:logic_programmer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
integrateddynamics:materializer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
integrateddynamics:mechanical_drying_basin: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
integrateddynamics:mechanical_squeezer: PropertyBool{name=on, clazz=class java.lang.Boolean, values=[true, false]}
integrateddynamics:menril_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
integrateddynamics:menril_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
integrateddynamics:menril_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
integrateddynamics:menril_log_filled: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyInteger{name=side, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
integrateddynamics:menril_planks: 
integrateddynamics:menril_planks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
integrateddynamics:menril_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
integrateddynamics:menril_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
integrateddynamics:menril_torch_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
integrateddynamics:part_audio_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_audio_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_block_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_connector_mono_directional_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_connector_omni_directional_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_display_panel_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_dynamic_light_panel_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_effect_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_entity_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_entity_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_extradimensional_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_fluid_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_inventory_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_inventory_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_machine_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_machine_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_network_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_redstone_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_redstone_writer_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integrateddynamics:part_static_light_panel_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:part_world_reader_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integrateddynamics:proxy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
integrateddynamics:squeezer: PropertyEnum{name=axis, clazz=class org.cyclops.integrateddynamics.block.BlockSqueezer$EnumAxis, values=[x, z]}, PropertyInteger{name=height, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7]}
integrateddynamics:variablestore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
integratedtunnels:part_exporter_energy_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_fluid_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_item_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_world_block_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_world_energy_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_world_fluid_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_exporter_world_item_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_energy_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_fluid_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_item_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_world_block_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_world_energy_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_world_fluid_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_importer_world_item_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
integratedtunnels:part_interface_energy_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integratedtunnels:part_interface_fluid_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integratedtunnels:part_interface_item_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
integratedtunnels:part_player_simulator_block: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyStatus{name=status, clazz=class org.cyclops.integrateddynamics.core.block.IgnoredBlockStatus$Status, values=[ACTIVE, INACTIVE, ERROR]}
inventorypets:cloud: 
inventorypets:cloud_spawn: 
inventorypets:nether_spawn: 
inventorypets:sand: 
inventorypets:sand_spawn: 
inventorypets:space_spawn: 
inventorypets:stone: 
inventorypets:stone_spawn: 
ironchest:iron_chest: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.chest.IronChestType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, DIRTCHEST9000, WOOD]}
ironchest:iron_shulker_box_black: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_blue: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_brown: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_cyan: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_gray: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_green: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_light_blue: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_lime: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_magenta: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_orange: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_pink: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_purple: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_red: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_silver: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_white: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_yellow: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
jaopca:block_blockancientdebris: 
jaopca:block_blockaquamarine: 
jaopca:block_blockastralstarmetal: 
jaopca:block_blockbauxite: 
jaopca:block_blockcertusquartz: 
jaopca:block_blockchargedcertusquartz: 
jaopca:block_blockcinnabar: 
jaopca:block_blockdilithium: 
jaopca:block_blockdimensionalshard: 
jaopca:block_blockenderbiotite: 
jaopca:block_blockgalena: 
jaopca:block_blocklifecrystal: 
jaopca:block_blockpyrite: 
jaopca:block_blockscabyst: 
jaopca:block_blocksodalite: 
jaopca:block_blocksphalerite: 
jaopca:fluid_moltenancientdebris: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltenastralstarmetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltendilithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltenmithril: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltenoctine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jaopca:fluid_moltensyrmorite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:advancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:advstructuremachine: 
libvulpes:blockphantom: 
libvulpes:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
libvulpes:coil0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:creativepowerbattery: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:elitemotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:enhancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:forgepowerinput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:forgepoweroutput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:hatch: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:motor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:ore0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:placeholder: 
libvulpes:structuremachine: 
littletiles:blocklittletiles: 
littletiles:blocklittletilesrendered: 
littletiles:blocklittletilesticking: 
littletiles:blocklittletilestickingrendered: 
littletiles:ltcoloredblock2: PropertyEnum{name=variant, clazz=class com.creativemd.littletiles.common.block.BlockLittleDyeable2$LittleDyeableType2, values=[GRAVEL, SAND, STONE, CORK, WHITE_OPAQUE_WATER]}
littletiles:ltcoloredblock: PropertyEnum{name=variant, clazz=class com.creativemd.littletiles.common.block.BlockLittleDyeable$LittleDyeableType, values=[CLEAN, FLOOR, GRAINY_BIG, GRAINY, GRAINY_LOW, BRICK, BORDERED, BRICK_BIG, CHISELED, BROKEN_BRICK_BIG, CLAY, LIGHT_CLEAN, LAVA, STRIPS, WHITE_LAVA]}
littletiles:ltflowinglava: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:ltflowingwater: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:ltinput: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:ltoutput: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:ltsinglecable: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
littletiles:ltstorageblocktile: 
littletiles:lttransparentcoloredblock: PropertyEnum{name=variant, clazz=class com.creativemd.littletiles.common.block.BlockLittleDyeableTransparent$LittleDyeableTransparent, values=[CLEAN, THICK, THIN, THINNER, THINNEST, WATER, WHITE_WATER]}
littletiles:ltwhiteflowinglava: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:ltwhiteflowingwater: PropertyEnum{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
littletiles:signal_converter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
lootgames:dungeon_bricks: PropertyEnum{name=variant, clazz=class ru.timeconqueror.lootgames.block.BlockDungeonBricks$EnumType, values=[DUNGEON_WALL, DUNGEON_CEILING, DUNGEON_FLOOR, DUNGEON_WALL_CRACKED, DUNGEON_CEILING_CRACKED, DUNGEON_FLOOR_CRACKED, DUNGEON_FLOOR_SHIELDED]}
lootgames:dungeon_lamp: PropertyBool{name=broken, clazz=class java.lang.Boolean, values=[true, false]}
lootgames:gol_master: 
lootgames:gol_subordinate: PropertyEnum{name=offset, clazz=class ru.timeconqueror.lootgames.api.util.DirectionOctagonal, values=[north, north_east, east, south_east, south, south_west, west, north_west]}
lootgames:ms_activator: 
lootgames:ms_master: 
lootgames:puzzle_master: 
lootgames:smart_subordinate: 
malisisdoors:big_door_acacia_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_birch_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_dark_oak_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_iron_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_jungle_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_oak_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_rusty_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:big_door_spruce_3x3: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:camofencegate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:carriage_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:curtain_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:curtain_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:customdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:door_factory: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:factory_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:forcefielddoor: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=origin, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:garage_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:hitechdoor: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:iron_sliding_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:jail_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:laboratory_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:medieval_door: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:rustyhatch: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=origin, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:rustyladder: PropertyDirection{name=direction, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
malisisdoors:saloon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:shoji_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:sliding_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:trapdoor_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:verticalhatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
malisisdoors:wood_sliding_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mcjtylib_ng:multipart: 
mcmultipart:multipart: PropertyBool{name=ticking, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:basicblock2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateBasic$BasicBlockType, values=[THERMAL_EVAPORATION_BLOCK, INDUCTION_CASING, INDUCTION_PORT, INDUCTION_CELL, INDUCTION_PROVIDER, SUPERHEATING_ELEMENT, PRESSURE_DISPERSER, BOILER_CASING, BOILER_VALVE, SECURITY_DESK]}
mekanism:basicblock: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateBasic$BasicBlockType, values=[OSMIUM_BLOCK, BRONZE_BLOCK, REFINED_OBSIDIAN, COAL_BLOCK, REFINED_GLOWSTONE, STEEL_BLOCK, BIN, TELEPORTER_FRAME, STEEL_CASING, DYNAMIC_TANK, STRUCTURAL_GLASS, DYNAMIC_VALVE, COPPER_BLOCK, TIN_BLOCK, THERMAL_EVAPORATION_CONTROLLER, THERMAL_EVAPORATION_VALVE]}
mekanism:boundingblock: PropertyBool{name=advanced, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:cardboardbox: PropertyBool{name=storage, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:energycube: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.EnergyCubeTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}
mekanism:gastank: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.GasTankTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}
mekanism:glowpanel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mekanism:glowplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:machineblock2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING, SAWING]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[rotary_condensentrator, chemical_oxidizer, chemical_infuser, chemical_injection_chamber, electrolytic_separator, precision_sawmill, chemical_dissolution_chamber, chemical_washer, chemical_crystallizer, seismic_vibrator, pressurized_reaction_chamber, fluid_tank, fluidic_plenisher, laser, laser_amplifier, laser_tractor_beam]}
mekanism:machineblock3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING, SAWING]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[quantum_entangloporter, solar_neutron_activator, oredictionificator, resistive_heater, formulaic_assemblicator, fuelwood_heater]}
mekanism:machineblock: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=recipe, clazz=class mekanism.common.base.IFactory$RecipeType, values=[SMELTING, ENRICHING, CRUSHING, COMPRESSING, COMBINING, PURIFYING, INJECTING, INFUSING, SAWING]}, PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateMachine$MachineType, values=[enrichment_chamber, osmium_compressor, combiner, crusher, digital_miner, basic_factory, advanced_factory, elite_factory, metallurgic_infuser, purification_chamber, energized_smelter, teleporter, electric_pump, personal_chest, chargepad, logistical_sorter]}
mekanism:obsidiantnt: 
mekanism:oreblock: PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateOre$EnumOreType, values=[OSMIUM, COPPER, TIN]}
mekanism:plasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:plasticfence: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mekanism:reinforcedplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:roadplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:saltblock: 
mekanism:slickplasticblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
mekanism:transmitter: PropertyEnum{name=tier, clazz=class mekanism.common.tier.BaseTier, values=[BASIC, ADVANCED, ELITE, ULTIMATE, CREATIVE]}, PropertyEnum{name=type, clazz=class mekanism.common.block.states.BlockStateTransmitter$TransmitterType, values=[UNIVERSAL_CABLE, MECHANICAL_PIPE, PRESSURIZED_TUBE, LOGISTICAL_TRANSPORTER, RESTRICTIVE_TRANSPORTER, DIVERSION_TRANSPORTER, THERMODYNAMIC_CONDUCTOR]}
mekanismgenerators:generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mekanism.generators.common.block.states.BlockStateGenerator$GeneratorType, values=[HEAT_GENERATOR, SOLAR_GENERATOR, GAS_GENERATOR, BIO_GENERATOR, ADVANCED_SOLAR_GENERATOR, WIND_GENERATOR, TURBINE_ROTOR, ROTATIONAL_COMPLEX, ELECTROMAGNETIC_COIL, TURBINE_CASING, TURBINE_VALVE, TURBINE_VENT, SATURATING_CONDENSER]}
mekanismgenerators:reactor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class mekanism.generators.common.block.states.BlockStateReactor$ReactorBlockType, values=[REACTOR_CONTROLLER, REACTOR_FRAME, REACTOR_PORT, REACTOR_LOGIC_ADAPTER]}
mekanismgenerators:reactorglass: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class mekanism.generators.common.block.states.BlockStateReactor$ReactorBlockType, values=[REACTOR_GLASS, LASER_FOCUS_MATRIX]}
midnight:archaic_glass: 
midnight:archaic_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:archaic_ore: 
midnight:bladeshroom: PropertyEnum{name=stage, clazz=class com.mushroom.midnight.common.block.BlockBladeshroom$Stage, values=[SPORE, STEM, CAPPED]}
midnight:bloomcrystal: 
midnight:bloomcrystal_rock: 
midnight:bogshroom: 
midnight:bogshroom_hat: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:bogshroom_shelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:bogshroom_sporch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:bogshroom_stem: 
midnight:bogweed: 
midnight:bulb_fungus: 
midnight:bulb_fungus_hat: 
midnight:bulb_fungus_stem: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
midnight:chiseled_nightstone_bricks: 
midnight:crystal_flower: 
midnight:crystalotus: 
midnight:dark_pearl_block: 
midnight:dark_pearl_ore: 
midnight:dark_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
midnight:dark_willow_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_double_slab: 
midnight:dark_willow_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:dark_willow_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
midnight:dark_willow_planks: 
midnight:dark_willow_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dark_willow_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:dark_willow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:dark_willow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:dark_willow_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_double_slab: 
midnight:dead_wood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:dead_wood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
midnight:dead_wood_planks: 
midnight:dead_wood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dead_wood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:dead_wood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:dead_wood_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:deceitful_algae: 
midnight:deceitful_moss: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
midnight:deceitful_mud: 
midnight:deceitful_peat: 
midnight:dewshroom: 
midnight:dewshroom_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_double_slab: 
midnight:dewshroom_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_hat: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:dewshroom_planks: 
midnight:dewshroom_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:dewshroom_shelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:dewshroom_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:dewshroom_sporch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:dewshroom_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:dewshroom_stem: 
midnight:dewshroom_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:double_bogshroom: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:double_dewshroom: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:double_lumen_bud: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}
midnight:double_midnight_grass: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}
midnight:double_nightshroom: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:double_viridshroom: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:dragon_nest: 
midnight:ebonys_block: 
midnight:ebonys_ore: 
midnight:fingered_grass: 
midnight:ghost_plant: 
midnight:lumen_bud: 
midnight:miasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
midnight:miasma_surface: 
midnight:midnight_coarse_dirt: 
midnight:midnight_dirt: 
midnight:midnight_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:midnight_furnace_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:midnight_grass: 
midnight:midnight_lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:midnight_mycelium: 
midnight:mushroom_inside: 
midnight:nagrilite_block: 
midnight:nagrilite_ore: 
midnight:nagrilite_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
midnight:nightshroom: 
midnight:nightshroom_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_double_slab: 
midnight:nightshroom_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_hat: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:nightshroom_planks: 
midnight:nightshroom_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightshroom_shelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:nightshroom_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:nightshroom_sporch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:nightshroom_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:nightshroom_stem: 
midnight:nightshroom_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightstone: 
midnight:nightstone_brick_double_slab: 
midnight:nightstone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:nightstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:nightstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightstone_bricks: 
midnight:nightstone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightstone_double_slab: 
midnight:nightstone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:nightstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:nightstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:nightstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:rockshroom: 
midnight:rockshroom_bricks: 
midnight:rockshroom_bricks_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:rockshroom_bricks_double_slab: 
midnight:rockshroom_bricks_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:rockshroom_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:rockshroom_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:rockshroom_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:rouxe: 
midnight:rouxe_rock: 
midnight:runebush: 
midnight:shadowroot_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:shadowroot_crafting_table: 
midnight:shadowroot_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_double_slab: 
midnight:shadowroot_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:shadowroot_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
midnight:shadowroot_planks: 
midnight:shadowroot_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:shadowroot_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
midnight:shadowroot_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:shadowroot_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:shadowroot_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:stinger_egg: PropertyInteger{name=eggs, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}
midnight:suavis: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
midnight:tall_midnight_grass: 
midnight:tendrilweed: 
midnight:tenebrum_block: 
midnight:tenebrum_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:tenebrum_ore: 
midnight:tenebrum_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
midnight:tenebrum_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
midnight:trenchstone: 
midnight:trenchstone_brick_double_slab: 
midnight:trenchstone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:trenchstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:trenchstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:trenchstone_bricks: 
midnight:trenchstone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:trenchstone_double_slab: 
midnight:trenchstone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:trenchstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:trenchstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:trenchstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:unstable_bush: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
midnight:unstable_bush_blue_bloomed: PropertyBool{name=has_fruit, clazz=class java.lang.Boolean, values=[true, false]}
midnight:unstable_bush_green_bloomed: PropertyBool{name=has_fruit, clazz=class java.lang.Boolean, values=[true, false]}
midnight:unstable_bush_lime_bloomed: PropertyBool{name=has_fruit, clazz=class java.lang.Boolean, values=[true, false]}
midnight:violeaf: PropertyBool{name=is_grown, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom: 
midnight:viridshroom_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_double_slab: 
midnight:viridshroom_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_hat: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
midnight:viridshroom_planks: 
midnight:viridshroom_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
midnight:viridshroom_shelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:viridshroom_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
midnight:viridshroom_sporch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
midnight:viridshroom_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
midnight:viridshroom_stem: 
midnight:viridshroom_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecolonies:barrel_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.minecolonies.api.blocks.types.BarrelType, values=[0perc, 20perc, 40perc, 60perc, 80perc, 100perc, working, done]}
minecolonies:blockbarrackstowersubstitution: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockconstructiontape: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.minecolonies.api.blocks.decorative.AbstractBlockMinecoloniesConstructionTape$ConstructionTapeType, values=[straight, corner]}
minecolonies:blockhutarchery: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutbaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutbarracks: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutbarrackstower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutblacksmith: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutchickenherder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcitizen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcombatacademy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcomposter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcook: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcowboy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutcrusher: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutdeliveryman: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutenchanter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutfarmer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutfield: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutfisherman: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutflorist: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutguardtower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutlibrary: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutlumberjack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutminer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutsawmill: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutshepherd: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutsifter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutsmeltery: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutstonemason: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutstonesmeltery: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutswineherder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhuttownhall: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockhutwarehouse: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockinfoposter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockminecoloniesrack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.minecolonies.api.blocks.types.RackType, values=[blockrackemptysingle, blockrackfullsingle, blockrackempty, blockrackfull, blockrackair]}
minecolonies:blockpostbox: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecolonies:blockwaypoint: 
minecolonies:composted_dirt: 
minecolonies:decorationcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=mirror, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:air: 
minecraft:anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:barrier: 
minecraft:beacon: 
minecraft:bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
minecraft:bedrock: 
minecraft:beetroots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:birch_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:black_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:black_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:bookshelf: 
minecraft:brewing_stand: PropertyBool{name=has_bottle_0, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_2, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:brick_block: 
minecraft:brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:brown_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:brown_mushroom: 
minecraft:brown_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:brown_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:cactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:cake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
minecraft:carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:carrots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:cauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:chain_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:chorus_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
minecraft:chorus_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:clay: 
minecraft:coal_block: 
minecraft:coal_ore: 
minecraft:cobblestone: 
minecraft:cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:concrete: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:concrete_powder: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:crafting_table: 
minecraft:cyan_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:cyan_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:dark_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:daylight_detector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:daylight_detector_inverted: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:deadbush: 
minecraft:detector_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:diamond_block: 
minecraft:diamond_ore: 
minecraft:dirt: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDirt$DirtType, values=[dirt, coarse_dirt, podzol]}
minecraft:dispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:double_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
minecraft:double_stone_slab2: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:double_stone_slab: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:double_wooden_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:dragon_egg: 
minecraft:dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:emerald_block: 
minecraft:emerald_ore: 
minecraft:enchanting_table: 
minecraft:end_bricks: 
minecraft:end_gateway: 
minecraft:end_portal: 
minecraft:end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:end_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:end_stone: 
minecraft:ender_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:farmland: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:flower_pot: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:glass: 
minecraft:glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:glowstone: 
minecraft:gold_block: 
minecraft:gold_ore: 
minecraft:golden_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:grass_path: 
minecraft:gravel: 
minecraft:gray_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:gray_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:green_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:green_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:hardened_clay: 
minecraft:hay_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:heavy_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
minecraft:ice: 
minecraft:iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_block: 
minecraft:iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_ore: 
minecraft:iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lapis_block: 
minecraft:lapis_ore: 
minecraft:lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:light_blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:light_blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:light_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:lime_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lime_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:lit_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_redstone_lamp: 
minecraft:lit_redstone_ore: 
minecraft:log2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:magenta_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:magenta_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:magma: 
minecraft:melon_block: 
minecraft:melon_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:mob_spawner: 
minecraft:monster_egg: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSilverfish$EnumType, values=[stone, cobblestone, stone_brick, mossy_brick, cracked_brick, chiseled_brick]}
minecraft:mossy_cobblestone: 
minecraft:mycelium: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick: 
minecraft:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:nether_wart: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:nether_wart_block: 
minecraft:netherrack: 
minecraft:noteblock: 
minecraft:oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:observer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:obsidian: 
minecraft:orange_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:orange_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:packed_ice: 
minecraft:pink_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pink_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston_extension: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:piston_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:planks: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
minecraft:potatoes: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:powered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:powered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:prismarine: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPrismarine$EnumType, values=[prismarine, prismarine_bricks, dark_prismarine]}
minecraft:pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pumpkin_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:purple_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:purple_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:purpur_block: 
minecraft:purpur_double_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:purpur_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:quartz_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
minecraft:quartz_ore: 
minecraft:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
minecraft:red_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
minecraft:red_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:red_mushroom: 
minecraft:red_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:red_nether_brick: 
minecraft:red_sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockRedSandstone$EnumType, values=[red_sandstone, chiseled_red_sandstone, smooth_red_sandstone]}
minecraft:red_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:red_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:redstone_block: 
minecraft:redstone_lamp: 
minecraft:redstone_ore: 
minecraft:redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:redstone_wire: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
minecraft:reeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:repeating_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
minecraft:sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockSandStone$EnumType, values=[sandstone, chiseled_sandstone, smooth_sandstone]}
minecraft:sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:sea_lantern: 
minecraft:silver_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:silver_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:skull: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:slime: 
minecraft:snow: 
minecraft:snow_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
minecraft:soul_sand: 
minecraft:sponge: PropertyBool{name=wet, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:stained_glass_pane: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stained_hardened_clay: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:standing_banner: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:standing_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:sticky_piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:stone: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStone$EnumType, values=[stone, granite, smooth_granite, diorite, smooth_diorite, andesite, smooth_andesite]}
minecraft:stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stonebrick: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneBrick$EnumType, values=[stonebrick, mossy_stonebrick, cracked_stonebrick, chiseled_stonebrick]}
minecraft:structure_block: PropertyEnum{name=mode, clazz=class net.minecraft.tileentity.TileEntityStructure$Mode, values=[SAVE, LOAD, CORNER, DATA]}
minecraft:structure_void: 
minecraft:tallgrass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
minecraft:tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:trapped_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:tripwire: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=disarmed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:tripwire_hook: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unlit_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:unpowered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unpowered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wall_banner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:wall_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:waterlily: 
minecraft:web: 
minecraft:wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:white_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:white_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:wooden_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:wool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:yellow_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[dandelion]}
minecraft:yellow_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:yellow_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mob_grinding_utils:absorption_hopper: PropertyEnum{name=down, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}, PropertyEnum{name=east, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}, PropertyEnum{name=north, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}, PropertyEnum{name=south, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}, PropertyEnum{name=up, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}, PropertyEnum{name=west, clazz=class mob_grinding_utils.tile.TileEntityAbsorptionHopper$EnumStatus, values=[STATUS_NONE, STATUS_OUTPUT_ITEM, STATUS_OUTPUT_FLUID]}
mob_grinding_utils:dark_oak_stone: 
mob_grinding_utils:dragon_muffler: PropertyBool{name=mode, clazz=class java.lang.Boolean, values=[true, false]}
mob_grinding_utils:ender_inhibitor_off: PropertyEnum{name=type, clazz=class mob_grinding_utils.blocks.BlockEnderInhibitorOn$EnumGemDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
mob_grinding_utils:ender_inhibitor_on: PropertyEnum{name=type, clazz=class mob_grinding_utils.blocks.BlockEnderInhibitorOn$EnumGemDirection, values=[DOWN_NORTH, DOWN_SOUTH, DOWN_WEST, DOWN_EAST, UP_NORTH, UP_SOUTH, UP_WEST, UP_EAST, NORTH, SOUTH, WEST, EAST]}
mob_grinding_utils:entity_conveyor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mob_grinding_utils:fan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mob_grinding_utils:saw: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mob_grinding_utils:spikes: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mob_grinding_utils:tank: 
mob_grinding_utils:tank_sink: 
mob_grinding_utils:wither_muffler: PropertyBool{name=mode, clazz=class java.lang.Boolean, values=[true, false]}
mob_grinding_utils:xp_tap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mod_lavacow:bloodtooth_shroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
mod_lavacow:cordy_shroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
mod_lavacow:glowshroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
mod_lavacow:glowshroom_block_cap: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
mod_lavacow:glowshroom_block_stem: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
mod_lavacow:pileofsludge: 
mod_lavacow:scarecrowhead_common: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mod_lavacow:scarecrowhead_plague: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mod_lavacow:scarecrowhead_straw: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mod_lavacow:tombstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
mod_lavacow:veil_shroom: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1]}
mowziesmobs:campfire: 
mowziesmobs:grottol: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockGrottol$Variant, values=[DIAMOND, BLACK_PINK]}
mowziesmobs:painted_acacia: 
mowziesmobs:painted_acacia_double_slab: PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab$Variant, values=[DEFAULT]}
mowziesmobs:painted_acacia_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab$Variant, values=[DEFAULT]}
mysticalagradditions:dragon_egg_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagradditions:molten_base_essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_inferium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_intermedium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_prudentium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_soulium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_superium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:molten_supremium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
mysticalagradditions:nether_star_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagradditions:special: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagradditions.blocks.BlockSpecial$Type, values=[NETHER_STAR, DRAGON_EGG, PH2, PH3, AWAKENED_DRACONIUM, NEUTRONIUM]}
mysticalagradditions:storage: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagradditions.blocks.BlockStorage$Type, values=[ESSENCE, INGOT, COAL]}
mysticalagradditions:tier6_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagradditions:tinkering_table: 
mysticalagriculture:alumite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:amber_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:apatite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:aquamarine_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:ardite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:basalt_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:basalz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:black_quartz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:blaze_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:blitz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:blizz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:boron_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:brass_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:bronze_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:certus_quartz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:chicken_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:chrome_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:coal_block: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagriculture.lib.EssenceType$Type, values=[INFERIUM, PRUDENTIUM, INTERMEDIUM, SUPERIUM, SUPREMIUM]}
mysticalagriculture:coal_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:cobbled_soulstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:cobbled_soulstone_slab_full: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:cobbled_soulstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalagriculture:cobbled_soulstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalagriculture:copper_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:cow_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:dark_steel_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:diamond_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:dirt_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:dye_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:electrical_steel_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:electrum_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:elementium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:end_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:end_inferium_ore: 
mysticalagriculture:end_prosperity_ore: 
mysticalagriculture:ender_amethyst_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:ender_biotite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:experience_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:fiery_ingot_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:fire_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:fluix_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:ghast_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:glowstone_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:glowstone_ingot_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:glowstone_lamp: 
mysticalagriculture:gold_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:grains_of_infinity_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:graphite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:growth_accelerator: 
mysticalagriculture:guardian_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:ice_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:inferium_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:inferium_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:inferium_ore: 
mysticalagriculture:inferium_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:ingot_storage: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagriculture.blocks.BlockIngotStorage$Type, values=[BASE_ESSENCE, INFERIUM, PRUDENTIUM, INTERMEDIUM, SUPERIUM, SUPREMIUM, SOULIUM]}
mysticalagriculture:intermedium_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:intermedium_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:intermedium_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:ironwood_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:jade_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:knightmetal_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:knightslime_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:limestone_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:malachite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:marble_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:menril_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:miners_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
mysticalagriculture:mithril_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:mystical_flower_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:mystical_machine_frame: 
mysticalagriculture:nature_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:nether_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:nether_inferium_ore: 
mysticalagriculture:nether_prosperity_ore: 
mysticalagriculture:nether_quartz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:octine_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:peridot_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:pig_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:prosperity_ore: 
mysticalagriculture:prudentium_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:prudentium_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:prudentium_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:pulsating_iron_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:quicksilver_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:rabbit_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:redstone_alloy_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:rock_crystal_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:saltpeter_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:seed_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:sheep_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:signalum_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:silicon_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:skeleton_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:sky_stone_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:slimy_bone_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:soul_glass: 
mysticalagriculture:soul_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalagriculture:soularium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:soulstone: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstone$Type, values=[SMOOTH, COBBLED, POLISHED, BRICK, CRACKED, CHISELED, SLAB_BLOCK]}
mysticalagriculture:soulstone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:soulstone_brick_slab_full: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:soulstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalagriculture:soulstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalagriculture:soulstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:soulstone_slab_full: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=lul, clazz=class com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstoneSlab$ULU, values=[IN_2017]}
mysticalagriculture:spider_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:stone_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:storage: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagriculture.blocks.BlockStorage$Type, values=[INFERIUM, PRUDENTIUM, INTERMEDIUM, SUPERIUM, SUPREMIUM, PROSPERITY]}
mysticalagriculture:sulfur_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:superium_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:superium_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:superium_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:supremium_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:supremium_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:supremium_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:syrmorite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tanzanite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tier1_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tier2_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tier3_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tier4_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tier5_inferium_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:tinkering_table: PropertyEnum{name=variant, clazz=class com.blakebr0.mysticalagriculture.lib.EssenceType$Type, values=[INFERIUM, PRUDENTIUM, INTERMEDIUM, SUPERIUM, SUPREMIUM]}
mysticalagriculture:topaz_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:ultimate_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:ultimate_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:ultimate_reprocessor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalagriculture:valonite_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:void_metal_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:water_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalagriculture:witherproof_block: 
mysticalagriculture:witherproof_glass: 
mysticalagriculture:zombie_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalworld:amethyst_block: 
mysticalworld:amethyst_ore: 
mysticalworld:aubergine_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
mysticalworld:charred_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:charred_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:charred_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:charred_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:charred_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
mysticalworld:charred_planks: 
mysticalworld:charred_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:charred_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:charred_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalworld:charred_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:copper_block: 
mysticalworld:copper_ore: 
mysticalworld:gall_apple_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
mysticalworld:granite_quartz_ore: 
mysticalworld:mud_block: 
mysticalworld:mud_block_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_block_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:mud_block_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_block_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_block_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:mud_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalworld:mud_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_brick: 
mysticalworld:mud_brick_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_brick_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:mud_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_brick_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:mud_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:mud_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalworld:mud_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:pearl_block: 
mysticalworld:pearl_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:pearl_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:pearl_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:pearl_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:pearl_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:pearl_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:pearl_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalworld:pearl_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:quartz_ore: 
mysticalworld:silver_block: 
mysticalworld:silver_ore: 
mysticalworld:slime_puddle: 
mysticalworld:thatch: 
mysticalworld:thatch_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:thatch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
mysticalworld:thatch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
mysticalworld:thatch_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
mysticalworld:wet_mud_block: 
mysticalworld:wet_mud_brick: 
naturesaura:ancient_bark: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
naturesaura:ancient_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
naturesaura:ancient_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
naturesaura:ancient_planks: 
naturesaura:ancient_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
naturesaura:ancient_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
naturesaura:ancient_slab_double: 
naturesaura:ancient_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
naturesaura:animal_generator: 
naturesaura:animal_spawner: 
naturesaura:aura_detector: 
naturesaura:auto_crafter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
naturesaura:chunk_loader: 
naturesaura:conversion_catalyst: 
naturesaura:crushing_catalyst: 
naturesaura:decayed_leaves: 
naturesaura:dimension_rail_end: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
naturesaura:dimension_rail_nether: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
naturesaura:dimension_rail_overworld: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west]}
naturesaura:end_flower: 
naturesaura:ender_crate: 
naturesaura:field_creator: 
naturesaura:firework_generator: 
naturesaura:flower_generator: 
naturesaura:furnace_heater: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
naturesaura:generator_limit_remover: 
naturesaura:gold_brick: 
naturesaura:gold_powder: PropertyEnum{name=east, clazz=class de.ellpeck.naturesaura.blocks.BlockGoldPowder$AttachPos, values=[up, side, none]}, PropertyEnum{name=north, clazz=class de.ellpeck.naturesaura.blocks.BlockGoldPowder$AttachPos, values=[up, side, none]}, PropertyEnum{name=south, clazz=class de.ellpeck.naturesaura.blocks.BlockGoldPowder$AttachPos, values=[up, side, none]}, PropertyEnum{name=west, clazz=class de.ellpeck.naturesaura.blocks.BlockGoldPowder$AttachPos, values=[up, side, none]}
naturesaura:golden_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
naturesaura:grated_chute: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
naturesaura:hopper_upgrade: 
naturesaura:infused_brick: 
naturesaura:infused_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
naturesaura:infused_brick_slab_double: 
naturesaura:infused_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
naturesaura:infused_iron_block: 
naturesaura:infused_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
naturesaura:infused_slab_double: 
naturesaura:infused_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
naturesaura:infused_stone: 
naturesaura:moss_generator: 
naturesaura:nature_altar: 
naturesaura:oak_generator: 
naturesaura:offering_table: 
naturesaura:pickup_stopper: 
naturesaura:placer: 
naturesaura:potion_generator: 
naturesaura:powder_placer: 
naturesaura:projectile_generator: 
naturesaura:rf_converter: 
naturesaura:spawn_lamp: 
naturesaura:time_changer: 
naturesaura:wood_stand: 
nuclearcraft:accelerator_electromagnet_active: 
nuclearcraft:accelerator_electromagnet_idle: 
nuclearcraft:active_cooler: 
nuclearcraft:alloy_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:alloy_furnace_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:bin: 
nuclearcraft:block_depleted_americium: 
nuclearcraft:block_depleted_berkelium: 
nuclearcraft:block_depleted_californium: 
nuclearcraft:block_depleted_curium: 
nuclearcraft:block_depleted_neptunium: 
nuclearcraft:block_depleted_plutonium: 
nuclearcraft:block_depleted_thorium: 
nuclearcraft:block_depleted_uranium: 
nuclearcraft:block_ice: 
nuclearcraft:buffer: 
nuclearcraft:cell_block: 
nuclearcraft:centrifuge_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:centrifuge_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:chemical_reactor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:chemical_reactor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:cobblestone_generator: 
nuclearcraft:cobblestone_generator_compact: 
nuclearcraft:cobblestone_generator_dense: 
nuclearcraft:cooler: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$CoolerType, values=[empty, water, redstone, quartz, gold, glowstone, lapis, diamond, helium, enderium, cryotheum, iron, emerald, copper, tin, magnesium]}
nuclearcraft:crystallizer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:crystallizer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:decay_generator: 
nuclearcraft:decay_hastener_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:decay_hastener_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dissolver_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dissolver_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:dry_earth: 
nuclearcraft:electrolyser_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:electrolyser_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:electromagnet_supercooler_active: 
nuclearcraft:electromagnet_supercooler_idle: 
nuclearcraft:extractor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:extractor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_block: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$FissionBlockType, values=[casing, blast]}
nuclearcraft:fission_controller_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_fixed: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_controller_new_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fission_port: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fluid_alugentum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_alumina: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ammonia: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_arsenic: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_bas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_bef2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_beryllium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_borax_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron10: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron11: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_boron_nitride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_calcium_sulfate_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_carbon_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_carbon_monoxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_chocolate_liquor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_cocoa_butter: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_condensate_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_corium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_dark_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_deuterium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_diborane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ethanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ethene: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_exhaust_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_ferroboron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_flibe: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluorine: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluorite_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_fluoromethane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_gelatin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hard_carbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_helium3: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_helium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_high_pressure_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrated_gelatin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrofluoric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_hydrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_koh: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lif: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_liquid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_liquidhelium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium6: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium7: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_lithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_low_pressure_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_low_quality_steam: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_manganese: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_manganese_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_marshmallow: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_methanol: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_milk_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nak: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nak_hot: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_naoh: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_neutron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_oxygen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_oxygen_difluoride: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_plasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium_fluoride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_potassium_hydroxide_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_preheated_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_radaway: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_radaway_slow: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sic_vapor: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium_fluoride_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sodium_hydroxide_solution: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sugar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur_dioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfur_trioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_sulfuric_acid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_tough: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_tritium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fluid_unsweetened_chocolate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
nuclearcraft:fuel_reprocessor_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fuel_reprocessor_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:fusion_connector: 
nuclearcraft:fusion_core: 
nuclearcraft:fusion_dummy_side: 
nuclearcraft:fusion_dummy_top: 
nuclearcraft:fusion_electromagnet_active: 
nuclearcraft:fusion_electromagnet_idle: 
nuclearcraft:fusion_electromagnet_transparent_active: 
nuclearcraft:fusion_electromagnet_transparent_idle: 
nuclearcraft:geiger_block: 
nuclearcraft:glowing_mushroom: 
nuclearcraft:heat_exchanger_computer_port: 
nuclearcraft:heat_exchanger_condenser_tube_copper: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_condenser_tube_hard_carbon: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_condenser_tube_thermoconducting: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:heat_exchanger_frame: 
nuclearcraft:heat_exchanger_glass: 
nuclearcraft:heat_exchanger_tube_copper: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_tube_hard_carbon: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_tube_thermoconducting: PropertySidedEnum{name=down, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.heatExchanger.HeatExchangerTubeSetting, values=[DISABLED, DEFAULT, PRODUCT_OUT, INPUT_SPREAD]}
nuclearcraft:heat_exchanger_vent: 
nuclearcraft:heat_exchanger_wall: 
nuclearcraft:helium_collector: 
nuclearcraft:helium_collector_compact: 
nuclearcraft:helium_collector_dense: 
nuclearcraft:infuser_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:infuser_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ingot_block: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$IngotType, values=[copper, tin, lead, thorium, uranium, boron, lithium, magnesium, graphite, beryllium, zirconium, manganese, aluminum, silver]}
nuclearcraft:ingot_former_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ingot_former_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:irradiator_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:irradiator_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:isotope_separator_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:isotope_separator_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:lithium_ion_battery_advanced: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_basic: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_du: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:lithium_ion_battery_elite: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:machine_interface: 
nuclearcraft:manufactory_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:manufactory_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:melter_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:melter_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:nitrogen_collector: 
nuclearcraft:nitrogen_collector_compact: 
nuclearcraft:nitrogen_collector_dense: 
nuclearcraft:nuclear_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:nuclear_furnace_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:ore: PropertyEnum{name=type, clazz=class nc.enumm.MetaEnums$OreType, values=[copper, tin, lead, thorium, uranium, boron, lithium, magnesium]}
nuclearcraft:pressurizer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:pressurizer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:radiation_scrubber: 
nuclearcraft:reactor_casing_transparent: 
nuclearcraft:reactor_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:reactor_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:rock_crusher_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:rock_crusher_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:rtg_americium: 
nuclearcraft:rtg_californium: 
nuclearcraft:rtg_plutonium: 
nuclearcraft:rtg_uranium: 
nuclearcraft:salt_fission_beam: 
nuclearcraft:salt_fission_computer_port: 
nuclearcraft:salt_fission_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:salt_fission_distributor: 
nuclearcraft:salt_fission_frame: 
nuclearcraft:salt_fission_glass: 
nuclearcraft:salt_fission_heater: PropertySidedEnum{name=down, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.saltFission.SaltFissionHeaterSetting, values=[DEFAULT, DISABLED, HOT_COOLANT_OUT, COOLANT_SPREAD]}
nuclearcraft:salt_fission_moderator: 
nuclearcraft:salt_fission_redstone_port: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
nuclearcraft:salt_fission_retriever: 
nuclearcraft:salt_fission_vent: 
nuclearcraft:salt_fission_vessel: PropertySidedEnum{name=down, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}, PropertySidedEnum{name=east, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}, PropertySidedEnum{name=north, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}, PropertySidedEnum{name=south, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}, PropertySidedEnum{name=up, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}, PropertySidedEnum{name=west, clazz=class nc.multiblock.saltFission.SaltFissionVesselSetting, values=[DEFAULT, DISABLED, DEPLETED_OUT, FUEL_SPREAD]}
nuclearcraft:salt_fission_wall: 
nuclearcraft:salt_mixer_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:salt_mixer_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:solar_panel_advanced: 
nuclearcraft:solar_panel_basic: 
nuclearcraft:solar_panel_du: 
nuclearcraft:solar_panel_elite: 
nuclearcraft:supercooler_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:supercooler_idle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
nuclearcraft:tritium_lamp: 
nuclearcraft:turbine_computer_port: 
nuclearcraft:turbine_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
nuclearcraft:turbine_dynamo_coil: PropertyEnum{name=type, clazz=class nc.multiblock.turbine.TurbineDynamoCoilType, values=[magnesium, beryllium, aluminum, gold, copper, silver]}
nuclearcraft:turbine_frame: 
nuclearcraft:turbine_glass: 
nuclearcraft:turbine_inlet: 
nuclearcraft:turbine_outlet: 
nuclearcraft:turbine_rotor_bearing: 
nuclearcraft:turbine_rotor_blade_extreme: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.TurbineRotorBladeUtil$TurbinePartDir, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_blade_sic_sic_cmc: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.TurbineRotorBladeUtil$TurbinePartDir, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_blade_steel: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.TurbineRotorBladeUtil$TurbinePartDir, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_shaft: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.TurbineRotorBladeUtil$TurbinePartDir, values=[invisible, x, y, z]}
nuclearcraft:turbine_rotor_stator: PropertyEnum{name=dir, clazz=class nc.multiblock.turbine.TurbineRotorBladeUtil$TurbinePartDir, values=[invisible, x, y, z]}
nuclearcraft:turbine_wall: 
nuclearcraft:voltaic_pile_advanced: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_basic: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_du: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:voltaic_pile_elite: PropertySidedEnum{name=down, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=east, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=north, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=south, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=up, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}, PropertySidedEnum{name=west, clazz=class nc.tile.internal.energy.EnergyConnection, values=[IN, OUT, NON]}
nuclearcraft:water_source: 
nuclearcraft:water_source_compact: 
nuclearcraft:water_source_dense: 
omlib:network_cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:auto_anvil: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:auto_enchantment_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:beartrap: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}
openblocks:big_button: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:big_button_wood: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_breaker: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:block_placer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:builder_guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:cannon: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:canvas_glass: PropertyEnum{name=material, clazz=class openblocks.common.block.BlockCanvas$CanvasMaterial, values=[SPONGE, GRASS, GROUND, WOOD, ROCK, IRON, LEAVES, PLANTS, CLOTH, SAND, CIRCUITS, GLASS, ICE, SNOW, CLAY, CARPET]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:donation_station: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:drawing_table: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:elevator: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:elevator_rotating: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:fan: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:flag: PropertyEnum{name=color, clazz=class openmods.colors.ColorMeta, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, LIGHT_GRAY, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:golden_egg: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:guide: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, XN_YP_ZN, ZP_YP_XN, ZN_YP_XP, YP_XN_ZP, YN_XN_ZN, ZP_XN_YN, ZN_XN_YP, XP_ZN_YP, XN_ZN_YN, YP_ZN_XN, YN_ZN_XP]}
openblocks:heal: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:imaginary: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyEnum{name=shape, clazz=class openblocks.common.block.BlockImaginary$Shape, values=[BLOCK, PANEL, HALF_PANEL, STAIRS]}, PropertyEnum{name=type, clazz=class openblocks.common.block.BlockImaginary$Type, values=[PENCIL, CRAYON]}
openblocks:item_dropper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YN_ZN, XP_YP_ZP, XP_ZN_YP, XN_ZP_YP, ZN_XN_YP, ZP_XP_YP]}
openblocks:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:paint_can: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:paint_mixer: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:path: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:projector: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:rope_ladder: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:scaffolding: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sky: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:sponge: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:sprinkler: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[ZN_YP_XP, XP_YP_ZP]}, PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:tank: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:target: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:trophy: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:vacuum_hopper: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP]}
openblocks:village_highlighter: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
openblocks:xp_bottler: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_drain: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}
openblocks:xp_shower: PropertyEnum{name=orientation, clazz=class openmods.geometry.Orientation, values=[XP_YP_ZP, ZN_YP_XP, XN_YP_ZN, ZP_YP_XN]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:adapter: 
opencomputers:assembler: 
opencomputers:cable: 
opencomputers:capacitor: 
opencomputers:carpetedcapacitor: 
opencomputers:case1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:casecreative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:chameliumblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
opencomputers:charger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:disassembler: 
opencomputers:diskdrive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:endstone: 
opencomputers:geolyzer: 
opencomputers:hologram1: 
opencomputers:hologram2: 
opencomputers:keyboard: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:microcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:motionsensor: 
opencomputers:netsplitter: 
opencomputers:powerconverter: 
opencomputers:powerdistributor: 
opencomputers:print: 
opencomputers:printer: 
opencomputers:rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:raid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:redstone: 
opencomputers:relay: 
opencomputers:robot: 
opencomputers:robotafterimage: 
opencomputers:screen1: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen2: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen3: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:transposer: 
opencomputers:waypoint: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
openmodularturrets:base_addon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1]}
openmodularturrets:disposable_item_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:expander: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
openmodularturrets:grenade_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:incendiary_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:laser_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:lever_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
openmodularturrets:machine_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:potato_cannon_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rail_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:relativistic_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rocket_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:teleporter_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:turret_base: PropertyInteger{name=light_opacity, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=light_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5]}
plustic:alumiteblock: 
plustic:centrifuge: PropertyBool{name=core, clazz=class java.lang.Boolean, values=[true, false]}
plustic:mirionblock: 
plustic:osgloglasblock: 
plustic:osmiridiumblock: 
plustic:plustic.molten_alumite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_elementium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_manasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_mirion: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_osgloglas: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_osmiridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_refinedglowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_refinedobsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_starmetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_terrasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
plustic:plustic.molten_thaumium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
portalgun:block_portal: PropertyBool{name=master, clazz=class java.lang.Boolean, values=[true, false]}
powersuits:liquid_nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
powersuits:luxcapacitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
powersuits:tinkertable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
practicallogistics2:advancedholographicdisplay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:array: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:clock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=hand, clazz=class java.lang.Boolean, values=[true, false]}
practicallogistics2:datacable: PropertyCableFace{name=down, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=east, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=north, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=south, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=up, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=west, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}
practicallogistics2:dataemitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:datareceiver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:displayscreen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:energyreader: PropertyBool{name=display, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:entitynode: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:fluidreader: PropertyBool{name=display, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:hammer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
practicallogistics2:hammer_air: 
practicallogistics2:holographicdisplay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:inforeader: PropertyBool{name=display, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:inventoryreader: PropertyBool{name=display, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:largedisplayscreen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class sonar.logistics.core.tiles.displays.tiles.connected.DisplayConnections, values=[NONE, ONE_N, ONE_E, ONE_S, ONE_W, TWO_N, TWO_E, TWO_S, TWO_W, OPPOSITE_1, OPPOSITE_2, THREE_N, THREE_E, THREE_S, THREE_W, ALL]}
practicallogistics2:minidisplay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=rotation, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:networkreader: PropertyBool{name=display, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:node: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:redstonecable: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyCableFace{name=down, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=east, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=north, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=south, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=up, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}, PropertyCableFace{name=west, clazz=class sonar.logistics.api.core.tiles.connections.EnumCableRenderSize, values=[NONE, CABLE, INTERNAL, HALF]}
practicallogistics2:redstoneemitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:redstonenode: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:redstonereceiver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:redstonesignaller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
practicallogistics2:sapphireore: 
practicallogistics2:transfernode: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=transfer, clazz=class sonar.logistics.api.core.tiles.nodes.NodeTransferMode, values=[ADD, REMOVE, ADD_REMOVE, PASSIVE]}
quark:acacia_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:andesite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:bark: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockBark$Variants, values=[BARK_OAK, BARK_SPRUCE, BARK_BIRCH, BARK_JUNGLE, BARK_ACACIA, BARK_DARK_OAK]}
quark:bark_acacia_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_acacia_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_birch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_birch_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_dark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_dark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_jungle_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_jungle_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_oak_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:bark_spruce_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:bark_spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:bark_spruce_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:basalt: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBasalt$Variants, values=[STONE_BASALT, STONE_BASALT_SMOOTH]}
quark:basalt_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:basalt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:biome_brick: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeBrick$Variants, values=[FIRE_STONE_BRICK, ICY_STONE_BRICK]}
quark:biome_cobblestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeCobblestone$Variants, values=[FIRE_STONE, ICY_STONE, COBBED_STONE]}
quark:biotite_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
quark:biotite_ore: 
quark:biotite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:biotite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:biotite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:black_ash: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:blaze_lantern: 
quark:blaze_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:candle: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCandle$Variants, values=[CANDLE_WHITE, CANDLE_ORANGE, CANDLE_MAGENTA, CANDLE_LIGHT_BLUE, CANDLE_YELLOW, CANDLE_LIME, CANDLE_PINK, CANDLE_GRAY, CANDLE_SILVER, CANDLE_CYAN, CANDLE_PURPLE, CANDLE_BLUE, CANDLE_BROWN, CANDLE_GREEN, CANDLE_RED, CANDLE_BLACK]}
quark:carved_wood: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockCarvedWood$Variants, values=[CARVED_OAK_WOOD, CARVED_SPRUCE_WOOD, CARVED_BIRCH_WOOD, CARVED_JUNGLE_WOOD, CARVED_ACACIA_WOOD, CARVED_DARK_OAK_WOOD]}
quark:charred_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:charred_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:charred_nether_bricks: 
quark:chute: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobbed_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:cobbed_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobblestone_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:color_slime: PropertyEnum{name=variant, clazz=class vazkii.quark.automation.block.BlockColorSlime$Variants, values=[SLIME_RED, SLIME_BLUE, SLIME_CYAN, SLIME_MAGENTA, SLIME_YELLOW]}
quark:colored_flowerpot_black: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_brown: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_cyan: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_gray: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_green: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_light_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_lime: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_magenta: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_orange: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_pink: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_purple: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_red: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_silver: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_white: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_yellow: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:crystal: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}
quark:crystal_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:custom_bookshelf: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCustomBookshelf$Variants, values=[BOOKSHELF_SPRUCE, BOOKSHELF_BIRCH, BOOKSHELF_JUNGLE, BOOKSHELF_ACACIA, BOOKSHELF_DARK_OAK]}
quark:custom_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:custom_chest_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:dark_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:diorite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:duskbound_block: 
quark:duskbound_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:duskbound_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:duskbound_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:duskbound_lantern: 
quark:elder_prismarine: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockElderPrismarine$Variants, values=[ELDER_PRISMARINE, ELDER_PRISMARINE_BRICKS, ELDER_PRISMARINE_DARK]}
quark:elder_prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_dark_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_sea_lantern: 
quark:end_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:end_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:framed_glass: 
quark:framed_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:glowcelium: 
quark:glowshroom: 
quark:glowshroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
quark:glowstone_dust_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:gold_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:granite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:grate: 
quark:gravisand: 
quark:gunpowder_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:hardened_clay_tiles: 
quark:hardened_clay_tiles_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:hardened_clay_tiles_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:icy_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:iron_plate: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockIronPlate$Variants, values=[IRON_PLATE, RUSTY_IRON_PLATE]}
quark:iron_plate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:iron_plate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:iron_rod: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:jasper: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockJasper$Variants, values=[STONE_JASPER, STONE_JASPER_SMOOTH]}
quark:jasper_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:jasper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:leaf_carpet: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockLeafCarpet$Variants, values=[OAK_LEAF_CARPET, SPRUCE_LEAF_CARPET, BIRCH_LEAF_CARPET, JUNGLE_LEAF_CARPET, ACACIA_LEAF_CARPET, DARK_OAK_LEAF_CARPET, SWAMP_LEAF_CARPET, SAKURA_LEAF_CARPET]}
quark:limestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockLimestone$Variants, values=[STONE_LIMESTONE, STONE_LIMESTONE_SMOOTH]}
quark:limestone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:lit_lamp: 
quark:magma_bricks: 
quark:magma_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:magma_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:marble: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockMarble$Variants, values=[STONE_MARBLE, STONE_MARBLE_SMOOTH]}
quark:marble_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:marble_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_block: 
quark:midori_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:midori_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:midori_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:midori_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:monster_box: 
quark:nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:netherrack_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:obsidian_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_lantern: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockPaperLantern$Variants, values=[PAPER_LANTERN, PAPER_LANTERN_SAKURA]}
quark:paper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_big: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_sakura: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:polished_netherrack: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockPolishedNetherrack$Variants, values=[POLISHED_NETHERRACK, POLISHED_NETHERRACK_BRICKS]}
quark:polished_netherrack_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:polished_netherrack_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:polished_netherrack_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:polished_stone: 
quark:prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_rough_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:purpur_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quilted_wool: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockQuiltedWool$Variants, values=[WOOL_QUILTED_WHITE, WOOL_QUILTED_ORANGE, WOOL_QUILTED_MAGENTA, WOOL_QUILTED_LIGHT_BLUE, WOOL_QUILTED_YELLOW, WOOL_QUILTED_LIME, WOOL_QUILTED_PINK, WOOL_QUILTED_GRAY, WOOL_QUILTED_SILVER, WOOL_QUILTED_CYAN, WOOL_QUILTED_PURPLE, WOOL_QUILTED_BLUE, WOOL_QUILTED_BROWN, WOOL_QUILTED_GREEN, WOOL_QUILTED_RED, WOOL_QUILTED_BLACK]}
quark:rain_detector: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
quark:red_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:redstone_inductor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:redstone_randomizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=power_left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:reed_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
quark:reed_block_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:reed_block_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:reed_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_black_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_blue_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_white_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:rope: 
quark:sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandstone_new: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockNewSandstone$Variants, values=[SANDSTONE_SMOOTH, SANDSTONE_BRICKS, RED_SANDSTONE_SMOOTH, RED_SANDSTONE_BRICKS, SOUL_SANDSTONE_SMOOTH, SOUL_SANDSTONE_BRICKS]}
quark:sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sandy_bricks: 
quark:sandy_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:sandy_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:sandy_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:slate: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockSlate$Variants, values=[STONE_SLATE, STONE_SLATE_SMOOTH]}
quark:slate_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:slate_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:smoker: 
quark:snow_bricks: 
quark:snow_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:snow_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:snow_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:soul_sandstone: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockSoulSandstone$Variants, values=[SOUL_SANDSTONE, CHISELED_SOUL_SANDSTONE, SMOOTH_SOUL_SANDSTONE]}
quark:soul_sandstone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_smooth_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:soul_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:soul_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
quark:stained_clay_tiles: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedClayTiles$Variants, values=[STAINED_CLAY_TILES_WHITE, STAINED_CLAY_TILES_ORANGE, STAINED_CLAY_TILES_MAGENTA, STAINED_CLAY_TILES_LIGHT_BLUE, STAINED_CLAY_TILES_YELLOW, STAINED_CLAY_TILES_LIME, STAINED_CLAY_TILES_PINK, STAINED_CLAY_TILES_GRAY, STAINED_CLAY_TILES_SILVER, STAINED_CLAY_TILES_CYAN, STAINED_CLAY_TILES_PURPLE, STAINED_CLAY_TILES_BLUE, STAINED_CLAY_TILES_BROWN, STAINED_CLAY_TILES_GREEN, STAINED_CLAY_TILES_RED, STAINED_CLAY_TILES_BLACK]}
quark:stained_clay_tiles_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_clay_tiles_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_clay_tiles_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedPlanks$Variants, values=[STAINED_PLANKS_WHITE, STAINED_PLANKS_ORANGE, STAINED_PLANKS_MAGENTA, STAINED_PLANKS_LIGHT_BLUE, STAINED_PLANKS_YELLOW, STAINED_PLANKS_LIME, STAINED_PLANKS_PINK, STAINED_PLANKS_GRAY, STAINED_PLANKS_SILVER, STAINED_PLANKS_CYAN, STAINED_PLANKS_PURPLE, STAINED_PLANKS_BLUE, STAINED_PLANKS_BROWN, STAINED_PLANKS_GREEN, STAINED_PLANKS_RED, STAINED_PLANKS_BLACK]}
quark:stained_planks_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_andesite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_basalt_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_basalt_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_basalt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_diorite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_jasper_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_limestone_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_limestone_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_limestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_limestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_marble_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_marble_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_marble_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stonebrick_mossy_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sturdy_stone: 
quark:sugar_block: 
quark:thatch: 
quark:thatch_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:thatch_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:thatch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:turf: 
quark:turf_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:turf_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:turf_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:variant_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockVariantLeaves$Variant, values=[SWAMP_LEAVES, SAKURA_LEAVES]}
quark:variant_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockVariantSapling$Variant, values=[SWAMP_SAPLING, SAKURA_SAPLING]}
quark:vertical_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalPlanks$Variants, values=[VERTICAL_OAK_PLANKS, VERTICAL_SPRUCE_PLANKS, VERTICAL_BIRCH_PLANKS, VERTICAL_JUNGLE_PLANKS, VERTICAL_ACACIA_PLANKS, VERTICAL_DARK_OAK_PLANKS]}
quark:vertical_stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalStainedPlanks$Variants, values=[VERTICAL_STAINED_PLANKS_WHITE, VERTICAL_STAINED_PLANKS_ORANGE, VERTICAL_STAINED_PLANKS_MAGENTA, VERTICAL_STAINED_PLANKS_LIGHT_BLUE, VERTICAL_STAINED_PLANKS_YELLOW, VERTICAL_STAINED_PLANKS_LIME, VERTICAL_STAINED_PLANKS_PINK, VERTICAL_STAINED_PLANKS_GRAY, VERTICAL_STAINED_PLANKS_SILVER, VERTICAL_STAINED_PLANKS_CYAN, VERTICAL_STAINED_PLANKS_PURPLE, VERTICAL_STAINED_PLANKS_BLUE, VERTICAL_STAINED_PLANKS_BROWN, VERTICAL_STAINED_PLANKS_GREEN, VERTICAL_STAINED_PLANKS_RED, VERTICAL_STAINED_PLANKS_BLACK]}
quark:world_stone_bricks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneBricks$Variants, values=[STONE_GRANITE_BRICKS, STONE_DIORITE_BRICKS, STONE_ANDESITE_BRICKS, STONE_BASALT_BRICKS, STONE_MARBLE_BRICKS, STONE_LIMESTONE_BRICKS, STONE_JASPER_BRICKS, STONE_SLATE_BRICKS]}
quark:world_stone_carved: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneCarved$Variants, values=[STONE_GRANITE_CARVED, STONE_DIORITE_CARVED, STONE_ANDESITE_CARVED, STONE_BASALT_CARVED, STONE_MARBLE_CARVED, STONE_LIMESTONE_CARVED, STONE_JASPER_CARVED, STONE_SLATE_CARVED]}
quark:world_stone_pavement: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStonePavement$Variants, values=[STONE_GRANITE_PAVEMENT, STONE_DIORITE_PAVEMENT, STONE_ANDESITE_PAVEMENT, STONE_BASALT_PAVEMENT, STONE_MARBLE_PAVEMENT, STONE_LIMESTONE_PAVEMENT, STONE_JASPER_PAVEMENT, STONE_SLATE_PAVEMENT]}
randomthings:advanceditemcollector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:advancedredstoneinterface: 
randomthings:advancedredstonerepeater: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:advancedredstonerepeater_powered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:advancedredstonetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
randomthings:advancedredstonetorch_on: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
randomthings:analogemitter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:ancientbrick: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockAncientBrick$VARIANT, values=[RUNES, DEFAULT, STAR_EMPTY, STAR_FULL, OUTPUT]}
randomthings:ancientfurnace: 
randomthings:basicredstoneinterface: 
randomthings:beanpod: 
randomthings:beansprout: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
randomthings:beanstalk: 
randomthings:biomeglass: 
randomthings:biomeradar: 
randomthings:biomestone: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockBiomeStone$EnumType, values=[cobble, smooth, brick, cracked, chiseled]}
randomthings:blazingfire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:blockbreaker: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:blockdestabilizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:blockofsticks: PropertyBool{name=returning, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:chatdetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:coloredgrass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:compressedslimeblock: PropertyInteger{name=compression, clazz=class java.lang.Integer, values=[0, 1, 2]}
randomthings:contactbutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:contactlever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:creativeplayerinterface: 
randomthings:customworkbench: 
randomthings:diaphanousblock: 
randomthings:dyeingmachine: 
randomthings:enderanchor: 
randomthings:enderbridge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:endermailbox: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:entitydetector: 
randomthings:fertilizeddirt: 
randomthings:fertilizeddirttilled: 
randomthings:filteredsuperlubricentplatform: 
randomthings:floobrick: 
randomthings:fluiddisplay: 
randomthings:globalchatdetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:glowingmushroom: 
randomthings:igniter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:imbuingstation: 
randomthings:inventoryrerouter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:inventorytester: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:irondropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:itemcollector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:lapisglass: 
randomthings:lapislamp: 
randomthings:lesserbeanstalk: 
randomthings:lightredirector: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:lotus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
randomthings:luminousblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:luminousstainedbrick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:naturecore: 
randomthings:notificationinterface: 
randomthings:onlinedetector: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:peacecandle: 
randomthings:pitcherplant: 
randomthings:plate_accelerator: 
randomthings:plate_accelerator_directional: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_bouncy: 
randomthings:plate_collection: 
randomthings:plate_corrector: 
randomthings:plate_extraction: PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_filteredredirector: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_itemrejuvenator: 
randomthings:plate_itemsealer: 
randomthings:plate_processing: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redirector: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redstone: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:plate_redstone_powered: PropertyDirection{name=inputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyDirection{name=outputfacing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:platform: PropertyEnum{name=variant, clazz=class lumien.randomthings.block.BlockPlatform$EnumType, values=[oak, spruce, birch, jungle, acacia, darkoak]}
randomthings:playerinterface: 
randomthings:potionvaporizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:prismarineenderbridge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:quartzglass: 
randomthings:quartzlamp: 
randomthings:rainbowlamp: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:rainshield: 
randomthings:redstoneobserver: 
randomthings:runebase: 
randomthings:sakanade: 
randomthings:sidedredstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:slimecube: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:soundbox: PropertyBool{name=has_pattern, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:sounddampener: 
randomthings:specialchest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
randomthings:spectreblock: 
randomthings:spectrecoil_ender: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_genesis: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_number: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecoil_redstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
randomthings:spectrecore: PropertyEnum{name=orientation, clazz=class lumien.randomthings.block.BlockSpectreCore$ORIENTATION, values=[NW, NE, ES, SW]}
randomthings:spectreenergyinjector: 
randomthings:spectreleaf: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:spectrelens: 
randomthings:spectrelog: PropertyEnum{name=axis, clazz=class lumien.randomthings.block.spectretree.BlockSpectreLog$EnumAxis, values=[x, y, z, none]}
randomthings:spectreplank: 
randomthings:spectresapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
randomthings:stainedbrick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:superlubricentice: 
randomthings:superlubricentplatform: 
randomthings:superlubricentstone: 
randomthings:translucentluminousblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
randomthings:triggerglass: PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
randomthings:voxelprojector: 
rats:auto_curdler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:block_of_cheese: 
rats:brain_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:cauldron_cheese: 
rats:cauldron_milk: 
rats:compressed_rat: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:fish_barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rats:garbage_pile: 
rats:jack_o_ratern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:marbled_cheese: 
rats:marbled_cheese_brick: 
rats:marbled_cheese_brick_chiseled: 
rats:marbled_cheese_brick_cracked: 
rats:marbled_cheese_brick_mossy: 
rats:marbled_cheese_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rats:marbled_cheese_brick_slab_double: 
rats:marbled_cheese_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rats:marbled_cheese_chiseled: 
rats:marbled_cheese_dirt: 
rats:marbled_cheese_golem_core: 
rats:marbled_cheese_grass: 
rats:marbled_cheese_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
rats:marbled_cheese_rat_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:marbled_cheese_raw: 
rats:marbled_cheese_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
rats:marbled_cheese_slab_double: 
rats:marbled_cheese_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
rats:marbled_cheese_tile: 
rats:rat_cage: PropertyInteger{name=down, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=east, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=north, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=south, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=up, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=west, clazz=class java.lang.Integer, values=[0, 1, 2]}
rats:rat_cage_breeding_lantern: PropertyInteger{name=down, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=east, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=north, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=south, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=up, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=west, clazz=class java.lang.Integer, values=[0, 1, 2]}
rats:rat_cage_decorated: PropertyInteger{name=down, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=east, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=north, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=south, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=up, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyInteger{name=west, clazz=class java.lang.Integer, values=[0, 1, 2]}
rats:rat_crafting_table: 
rats:rat_hole: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_lantern: 
rats:rat_tube_black: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_blue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_brown: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_cyan: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_gray: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_green: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_light_blue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_lime: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_magenta: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_orange: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_pink: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_purple: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_red: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_silver: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_white: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:rat_tube_yellow: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
rats:ratglove_flower: 
rats:ratlantis_portal: 
rats:rattrap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rats:upgrade_combiner: 
rats:upgrade_separator: 
reccomplex:generic_solid: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
reccomplex:generic_space: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
reccomplex:maze_generator: 
reccomplex:spawn_script: 
reccomplex:structure_generator: 
reccomplex:weighted_command_block: 
rf-capability-adapter:aecapabilityadapter: 
rftools:analog_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:block_protector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:booster: 
rftools:builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:camo_shield_block: 
rftools:camo_shield_block_opaque: 
rftools:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:composer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:counter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:crafter1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:creative_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:destination_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:dialing_device: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:digit_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyInteger{name=value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rftools:dimensional_shard_ore: PropertyEnum{name=oretype, clazz=class mcjty.rftools.blocks.ores.DimensionalShardBlock$OreType, values=[ORE_OVERWORLD, ORE_NETHER, ORE_END]}
rftools:elevator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:ender_monitor: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:endergenic: 
rftools:environmental_controller: 
rftools:invchecker_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:invisible_shield_block: 
rftools:invisible_shield_block_opaque: 
rftools:item_filter: 
rftools:level_emitter: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:liquid_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:locator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:logic_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:machine_base: 
rftools:machine_frame: 
rftools:machine_infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_beamer: PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:matter_booster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_receiver: 
rftools:matter_transmitter: 
rftools:modular_storage: PropertyEnum{name=amount, clazz=class mcjty.rftools.blocks.storage.ModularAmountOverlay, values=[AMOUNT_NONE, AMOUNT_EMPTY, AMOUNT_G0, AMOUNT_G1, AMOUNT_G2, AMOUNT_G3, AMOUNT_G4, AMOUNT_G5, AMOUNT_G6, AMOUNT_G7, AMOUNT_R0, AMOUNT_R1, AMOUNT_R2, AMOUNT_R3, AMOUNT_R4, AMOUNT_R5, AMOUNT_R6, AMOUNT_R7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mcjty.rftools.blocks.storage.ModularTypeModule, values=[TYPE_NONE, TYPE_GENERIC, TYPE_ORE]}
rftools:notick_camo_shield_block: 
rftools:notick_camo_shield_block_opaque: 
rftools:notick_invisible_shield_block: 
rftools:notick_invisible_shield_block_opaque: 
rftools:notick_solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:notick_solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:pearl_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:powercell: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_advanced: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_creative: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_simple: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:projector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:redstone_receiver_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:redstone_transmitter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_storage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:rf_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:screen_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen_hitblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:security_manager: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:sensor_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:sequencer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:shield_block1: 
rftools:shield_block2: 
rftools:shield_block3: 
rftools:shield_block4: 
rftools:shield_template_block: PropertyEnum{name=color, clazz=class mcjty.rftools.blocks.shield.ShieldTemplateBlock$TemplateColor, values=[BLUE, RED, GREEN, YELLOW]}
rftools:simple_dialer: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:space_chamber: 
rftools:space_chamber_controller: 
rftools:spawner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_terminal: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:support_block: PropertyInteger{name=status, clazz=class java.lang.Integer, values=[0, 1, 2]}
rftools:timer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:wire_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftoolsdim:activity_probe: 
rftoolsdim:biome_absorber: 
rftoolsdim:dimension_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=operationtype, clazz=class mcjty.rftoolsdim.blocks.builder.DimensionBuilderBlock$OperationType, values=[CHARGING, EMPTY, BUILDING1, BUILDING2]}
rftoolsdim:dimension_editor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=operationtype, clazz=class mcjty.rftoolsdim.blocks.editor.DimensionEditorBlock$OperationType, values=[NORMAL, EMPTY, BUILDING1, BUILDING2]}
rftoolsdim:dimension_enscriber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_blank_block: 
rftoolsdim:dimensional_block: 
rftoolsdim:dimensional_cross2_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_cross_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_pattern1_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_pattern2_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_small_blocks: 
rftoolsdim:dimlet_workbench: 
rftoolsdim:energy_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:fake_gravel: 
rftoolsdim:fake_sand: 
rftoolsdim:fake_water: 
rftoolsdim:feature_absorber: 
rftoolsdim:liquid_absorber: 
rftoolsdim:material_absorber: 
rftoolsdim:terrain_absorber: 
rftoolsdim:time_absorber: 
roots:baffle_cap_huge_stem: 
roots:baffle_cap_huge_top: 
roots:baffle_cap_mushroom: 
roots:bonfire: PropertyBool{name=burning, clazz=class java.lang.Boolean, values=[true, false]}
roots:chiseled_runestone: 
roots:cloud_berry_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:dewgonia_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:elemental_soil: 
roots:elemental_soil_air: PropertyInteger{name=air, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
roots:elemental_soil_earth: PropertyInteger{name=earth, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
roots:elemental_soil_fire: PropertyInteger{name=fire, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
roots:elemental_soil_water: PropertyInteger{name=water, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
roots:fey_crafter: 
roots:fey_light: 
roots:grove_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east]}, PropertyEnum{name=half, clazz=class epicsquid.roots.block.groves.BlockGroveStone$Half, values=[TOP, MIDDLE, BOTTOM]}, PropertyBool{name=valid, clazz=class java.lang.Boolean, values=[true, false]}
roots:imbuer: 
roots:incense_burner: 
roots:infernal_bulb_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:moonglow_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:mortar: 
roots:offertory_plate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
roots:pereskia_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:runestone: 
roots:runestone_brick: 
roots:runestone_brick_alt: 
roots:runestone_brick_alt_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_brick_alt_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_brick_alt_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_brick_alt_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_brick_alt_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
roots:runestone_brick_alt_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_brick_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_brick_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_brick_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
roots:runestone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:runestone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:runestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
roots:runestone_trample: 
roots:runestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
roots:spirit_herb_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:stalicripe_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:structure_marker: PropertyInteger{name=marker_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
roots:unending_bowl: 
roots:wildewheet_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:wildroot_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
roots:wildwood_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:wildwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
roots:wildwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
roots:wildwood_planks: 
roots:wildwood_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_rune: 
roots:wildwood_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
roots:wildwood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
roots:wildwood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
roots:wildwood_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
roots:wildwood_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
signpost:blockbase: 
signpost:blockbasemodel0: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signpost:blockbasemodel1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signpost:blockbasemodel2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signpost:blockbasemodel3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signpost:blockbasemodel4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
signpost:blockbigpostacacia: 
signpost:blockbigpostbigoak: 
signpost:blockbigpostbirch: 
signpost:blockbigpostiron: 
signpost:blockbigpostjungle: 
signpost:blockbigpostoak: 
signpost:blockbigpostspruce: 
signpost:blockbigpoststone: 
signpost:blockpostacacia: 
signpost:blockpostbigoak: 
signpost:blockpostbirch: 
signpost:blockpostiron: 
signpost:blockpostjungle: 
signpost:blockpostoak: 
signpost:blockpostspruce: 
signpost:blockpoststone: 
simplycats:cat_bowl: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=full_food, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=water_level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
simplycats:crop_catnip: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
simplycats:litter_box: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=level, clazz=class com.github.mnesikos.simplycats.block.BlockLitterBox$EnumLevel, values=[empty, clean, dirty]}
simplycats:scratching_post: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
sonarcore:clearstableglass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforceddirtblock: 
sonarcore:reinforceddirtbrick: 
sonarcore:reinforceddirtbrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforceddirtbrickgate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforceddirtbrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
sonarcore:reinforceddirtfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforceddirtgate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforceddirtstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
sonarcore:reinforcedstoneblock: 
sonarcore:reinforcedstonebrick: 
sonarcore:reinforcedstonebrickfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforcedstonebrickgate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforcedstonebrickstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
sonarcore:reinforcedstonefence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforcedstonegate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:reinforcedstonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
sonarcore:stableglass: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_black: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_blue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_brown: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_cyan: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_green: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_lightblue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_lightgrey: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_lime: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_magenta: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_normal: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_orange: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_pink: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_plain: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_purple: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_red: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestone_yellow: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_black: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_blue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_brown: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_cyan: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_green: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_lightblue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_lightgrey: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_lime: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_magenta: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_normal: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_orange: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_pink: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_plain: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_purple: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_red: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestoneblackrimmed_yellow: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_black: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_blue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_brown: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_cyan: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_green: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_lightblue: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_lightgrey: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_lime: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_magenta: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_normal: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_orange: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_pink: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_plain: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_purple: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_red: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
sonarcore:stablestonerimmed_yellow: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
stevescarts:blockactivator: 
stevescarts:blockadvdetector: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockcargomanager: 
stevescarts:blockcartassembler: 
stevescarts:blockdetector: PropertyEnum{name=detectortype, clazz=class vswe.stevescarts.helpers.DetectorType, values=[NORMAL, UNIT, STATION, JUNCTION, REDSTONE]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
stevescarts:blockdistributor: 
stevescarts:blockjunction: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockliquidmanager: 
stevescarts:blockmetalstorage: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
stevescarts:upgrade: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]}
storagedrawers:basicdrawers: PropertyEnum{name=block, clazz=class com.jaquadro.minecraft.storagedrawers.api.storage.EnumBasicDrawer, values=[full1, full2, full4, half2, half4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
storagedrawers:compdrawers: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=slots, clazz=class com.jaquadro.minecraft.storagedrawers.block.EnumCompDrawer, values=[open1, open2, open3]}
storagedrawers:controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawers:controllerslave: 
storagedrawers:customdrawers: PropertyEnum{name=block, clazz=class com.jaquadro.minecraft.storagedrawers.api.storage.EnumBasicDrawer, values=[full1, full2, full4, half2, half4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawers:customtrim: 
storagedrawers:framingtable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
storagedrawers:keybutton: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class com.jaquadro.minecraft.storagedrawers.block.EnumKeyType, values=[drawer, concealment, personal, quantify]}
storagedrawers:trim: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
storagedrawersextra:extra_drawers: PropertyEnum{name=block, clazz=class com.jaquadro.minecraft.storagedrawers.api.storage.EnumBasicDrawer, values=[full1, full2, full4, half2, half4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
storagedrawersextra:extra_trim_0: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
storagedrawersextra:extra_trim_1: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
storagedrawersextra:extra_trim_2: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
storagedrawersextra:extra_trim_3: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
storagenetwork:controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
storagenetwork:ex_kabel: 
storagenetwork:im_kabel: 
storagenetwork:inventory: 
storagenetwork:kabel: 
storagenetwork:master: 
storagenetwork:process_kabel: 
storagenetwork:request: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
storagenetwork:simple_kabel: 
storagenetwork:storage_kabel: 
streams:river/tile.lava/-1/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-1/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-2/-1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-2/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-2/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-2/1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/-2/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/0/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/0/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/0/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/1/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/1/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/2/-1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/2/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/2/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/2/1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.lava/2/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-1/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-1/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-2/-1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-2/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-2/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-2/1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/-2/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/0/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/0/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/0/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/1/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/1/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/2/-1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/2/-2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/2/0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/2/1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
streams:river/tile.water/2/2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
structurize:blockcactusdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockcactusfence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockcactusfencegate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockcactusplank: 
structurize:blockcactusslab_double: PropertyBool{name=ugh, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockcactusslab_half: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=ugh, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockcactusstair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockcactustrapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockpaperwall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class com.ldtteam.structurize.blocks.types.PaperwallType, values=[oak, spruce, birch, jungle]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
structurize:blockshingle_acacia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingle_birch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingle_dark_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingle_jungle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingle_oak: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingle_spruce: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
structurize:blockshingleslab: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class com.ldtteam.structurize.blocks.types.ShingleSlabType, values=[top, oneway, twoway, threeway, fourway, curved]}
structurize:blocksolidsubstitution: 
structurize:blocksubstitution: 
structurize:blocktimberframe_acacia_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_acacia_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_birch_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_dark_oak_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_jungle_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_oak_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_doublecrossed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_downgated: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_framed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_gateframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_horizontalnocap: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_horizontalplain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_onecrossedlr: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_onecrossedrl: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_plain: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:blocktimberframe_spruce_sideframed: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
structurize:multiblock: 
stupidthings:cooler: 
stupidthings:gravity_accelerator: 
stupidthings:heater: 
stupidthings:hidden_light: 
stupidthings:mine_turtle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
stupidthings:pet_rock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
stupidthings:rail_explosive: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
stupidthings:reverse_tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
stygian:endacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
stygian:endcactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
stygian:endcanopysapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
stygian:endglow: 
stygian:endgrass: 
stygian:endleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
stygian:endlog: 
stygian:endmagma: 
stygian:endobsidian: 
stygian:endplanks: 
stygian:endtallgrass: 
stygian:endvine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
taiga:abyssum_block: 
taiga:abyssum_ore: 
taiga:adamant_block: 
taiga:astrium_block: 
taiga:aurorium_block: 
taiga:aurorium_ore: 
taiga:basalt_block: 
taiga:dilithium_block: 
taiga:dilithium_ore: 
taiga:duranite_block: 
taiga:duranite_ore: 
taiga:dyonite_block: 
taiga:eezo_block: 
taiga:eezo_ore: 
taiga:fractum_block: 
taiga:ignitz_block: 
taiga:imperomite_block: 
taiga:iox_block: 
taiga:jauxum_block: 
taiga:jauxum_ore: 
taiga:karmesine_block: 
taiga:karmesine_ore: 
taiga:lumix_block: 
taiga:meteorite_block: 
taiga:meteoritecobble_block: 
taiga:molten_abyssum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_adamant_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_astrium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_aurorium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_basalt_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_dilithium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_duranite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_dyonite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_eezo_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_fractum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_ignitz_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_imperomite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_iox_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_jauxum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_karmesine_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_lumix_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_magma_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_meteorite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_nihilite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_niob_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_nitronite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_nucleum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_obsidiorite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_osram_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_ovium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_palladium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_prometheum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_proxii_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_seismum_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_solarium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_terrax_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_tiberium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_triberium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_tritonite_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_uru_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_valyrium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_vibranium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_violium_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:molten_yrdeen_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
taiga:nihilite_block: 
taiga:niob_block: 
taiga:nucleum_block: 
taiga:obsidiorite_block: 
taiga:obsidioritecobble_block: 
taiga:osram_block: 
taiga:osram_ore: 
taiga:ovium_block: 
taiga:ovium_ore: 
taiga:palladium_block: 
taiga:palladium_ore: 
taiga:prometheum_block: 
taiga:prometheum_ore: 
taiga:proxii_block: 
taiga:seismum_block: 
taiga:solarium_block: 
taiga:terrax_block: 
taiga:tiberium_block: 
taiga:tiberium_ore: 
taiga:triberium_block: 
taiga:tritonite_block: 
taiga:uru_block: 
taiga:uru_ore: 
taiga:valyrium_block: 
taiga:valyrium_ore: 
taiga:vibranium_block: 
taiga:vibranium_ore: 
taiga:violium_block: 
taiga:yrdeen_block: 
tconstruct:blood: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:blueslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:brownstone: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstone$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab2$BrownstoneType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:brownstone_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_rough: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_smooth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:casting: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockCasting$CastingType, values=[TABLE, BASIN]}
tconstruct:channel: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=east, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=north, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=south, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=west, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}
tconstruct:clear_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:clear_stained_glass: PropertyEnum{name=color, clazz=class slimeknights.tconstruct.shared.block.BlockClearStainedGlass$EnumGlassColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}, PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:deco_ground: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:deco_ground_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:dried_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:dried_clay: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:faucet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:firewood: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:glow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
tconstruct:lavawood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:metal: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockMetal$MetalTypes, values=[COBALT, ARDITE, MANYULLYN, KNIGHTSLIME, PIGIRON, ALUBRASS, SILKY_JEWEL]}
tconstruct:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_alubrass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ardite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_brass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_bronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_clay: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_cobalt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_copper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_dirt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_dragonsteel_fire: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_dragonsteel_ice: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ebonypsi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_electrum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_electrumflux: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_elvenelementium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_emerald: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_enderium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_invar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_iridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ivorypsi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_knightslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_lead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_lumium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_magnesium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_manasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_manyullyn: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_nickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_obsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_osmium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_pigiron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_platinum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_psi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_refinedglowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_refinedobsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_signalum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_stone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_terrasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_thorium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_titanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_tungsten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_yellorium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_zinc: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:mudbrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:ore: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockOre$OreTypes, values=[COBALT, ARDITE]}
tconstruct:punji: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northwest, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:purpleslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:rack: PropertyBool{name=drying, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}
tconstruct:seared: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSeared$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_furnace_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:seared_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedGlass$GlassType, values=[GLASS]}
tconstruct:seared_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab2$SearedType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:seared_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_cobble: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_tank: PropertyBool{name=has_knob, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockTank$TankType, values=[TANK, GAUGE, WINDOW]}
tconstruct:slime: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_channel: PropertyEnum{name=connected, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelConnected, values=[NONE, INNER, OUTER]}, PropertyEnum{name=direction, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelDirection, values=[SOUTH, SOUTHWEST, WEST, NORTHWEST, NORTH, NORTHEAST, EAST, SOUTHEAST]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=side, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_congealed: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_dirt: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeDirt$DirtType, values=[GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$DirtType, values=[VANILLA, GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass_tall: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockTallSlimeGrass$SlimePlantType, values=[TALL_GRASS, FERN]}
tconstruct:slime_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}
tconstruct:slime_sapling: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
tconstruct:slime_vine_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:smeltery_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:smeltery_io: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSmelteryIO$IOType, values=[DRAIN]}
tconstruct:soil: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSoil$SoilTypes, values=[GROUT, SLIMY_MUD_GREEN, SLIMY_MUD_BLUE, GRAVEYARD, CONSECRATED, SLIMY_MUD_MAGMA]}
tconstruct:stone_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:stone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:tinker_tank_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:toolforge: 
tconstruct:tooltables: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.tools.common.block.BlockToolTable$TableTypes, values=[CraftingStation, StencilTable, PartBuilder, ToolStation, PatternChest, PartChest]}
tconstruct:wood_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wood_rail_trapdoor: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wooden_hopper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
techreborn:adjustable_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alarm: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:alloy_smelter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:assembling_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:auto_crafting_table: 
techreborn:cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.cable.EnumCableType, values=[COPPER, TIN, GOLD, HV, GLASSFIBER, ICOPPER, IGOLD, IHV, SUPERCONDUCTOR]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:charge_o_mat: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:chemical_reactor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:chunk_loader: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:computer_cube: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:creative_solar_panel: 
techreborn:diesel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:digital_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:distillation_tower: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:dragon_egg_syphon: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:electric_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:ev_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:extractor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:fluid_replicator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:fusion_coil: 
techreborn:fusion_control_computer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:gas_turbine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:high_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:hv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:implosion_compressor: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_blast_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_centrifuge: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_electrolyzer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_grinder: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:industrial_sawmill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:interdimensional_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:iron_alloy_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:iron_furnace: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lamp_incandescent: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lamp_led: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lapotronic_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lightning_rod: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:low_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:lsu_storage: 
techreborn:lv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:machine_casing: PropertyString{name=type, clazz=class java.lang.String, values=[standard, reinforced, advanced]}
techreborn:machine_frame: PropertyString{name=type, clazz=class java.lang.String, values=[basic, advanced, highly_advanced]}
techreborn:magic_energy_absorber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:magic_energy_converter: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:matter_fabricator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:medium_voltage_su: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:mv_transformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:nuke: PropertyBool{name=overlay, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:ore2: PropertyString{name=type, clazz=class java.lang.String, values=[copper, tin]}
techreborn:ore: PropertyString{name=type, clazz=class java.lang.String, values=[galena, iridium, ruby, sapphire, bauxite, pyrite, cinnabar, sphalerite, tungsten, sheldonite, peridot, sodalite, lead, silver]}
techreborn:plasma_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:plate_bending_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:player_detector: PropertyString{name=type, clazz=class java.lang.String, values=[all, others, you]}
techreborn:pump: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:quantum_chest: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:quantum_tank: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:recycler: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:refined_iron_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:reinforced_glass: 
techreborn:rolling_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:rubber_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
techreborn:rubber_log: PropertyBool{name=hassap, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=sapside, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
techreborn:rubber_plank_double_slab: PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class techreborn.blocks.BlockRubberPlankSlab$Variant, values=[DEFAULT]}
techreborn:rubber_plank_stair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
techreborn:rubber_planks: 
techreborn:rubber_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
techreborn:scrapboxinator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:semi_fluid_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:solar_panel: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class techreborn.blocks.generator.solarpanel.EnumPanelType, values=[Basic, Hybrid, Advanced, Ultimate, Quantum]}
techreborn:solid_canning_machine: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:solid_fuel_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:storage2: PropertyString{name=type, clazz=class java.lang.String, values=[tungstensteel, iridium_reinforced_tungstensteel, iridium_reinforced_stone, ruby, sapphire, peridot, yellow_garnet, red_garnet, copper, tin, refined_iron]}
techreborn:storage: PropertyString{name=type, clazz=class java.lang.String, values=[silver, aluminum, titanium, chrome, steel, brass, lead, electrum, zinc, platinum, tungsten, nickel, invar, iridium, bronze]}
techreborn:techreborn_techreborn.berylium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.biofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calcium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.calciumcarbonate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.carbonfiber: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.chlorite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.compressedair: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.deuterium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.diesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.electrolyzedwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.glyceryl: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium3: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.helium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.heliumplasma: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.hydrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.lithium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.mercury: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.methane: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocarbon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrocoalfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrodiesel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrofuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogen: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.nitrogendioxide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.potassium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.silicon: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumpersulfate: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sodiumsulfide: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfur: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.sulfuricacid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.tritium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:techreborn_techreborn.wolframium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
techreborn:thermal_generator: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:vacuum_freezer: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:water_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:wind_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
techreborn:wire_mill: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
tfspellpack:canopy_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:canopy_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:darkwood_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:darkwood_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:gilded_canopy_wood: 
tfspellpack:gilded_darkwood: 
tfspellpack:gilded_mangrove_wood: 
tfspellpack:gilded_minewood: 
tfspellpack:gilded_sortingwood: 
tfspellpack:gilded_timewood: 
tfspellpack:gilded_transwood: 
tfspellpack:gilded_twilight_oak_wood: 
tfspellpack:mangrove_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:mangrove_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:minewood_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:minewood_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:sortingwood_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:sortingwood_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:timewood_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:timewood_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:transwood_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:transwood_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:twilight_oak_bookshelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tfspellpack:twilight_oak_lectern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
thaumcraft:alembic: 
thaumcraft:amber_block: 
thaumcraft:amber_brick: 
thaumcraft:arcane_ear: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_ear_toggle: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:arcane_workbench: 
thaumcraft:arcane_workbench_charger: 
thaumcraft:banner_black: 
thaumcraft:banner_blue: 
thaumcraft:banner_brown: 
thaumcraft:banner_crimson_cult: 
thaumcraft:banner_cyan: 
thaumcraft:banner_gray: 
thaumcraft:banner_green: 
thaumcraft:banner_lightblue: 
thaumcraft:banner_lime: 
thaumcraft:banner_magenta: 
thaumcraft:banner_orange: 
thaumcraft:banner_pink: 
thaumcraft:banner_purple: 
thaumcraft:banner_red: 
thaumcraft:banner_silver: 
thaumcraft:banner_white: 
thaumcraft:banner_yellow: 
thaumcraft:barrier: 
thaumcraft:bellows: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:brain_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:candle_black: 
thaumcraft:candle_blue: 
thaumcraft:candle_brown: 
thaumcraft:candle_cyan: 
thaumcraft:candle_gray: 
thaumcraft:candle_green: 
thaumcraft:candle_lightblue: 
thaumcraft:candle_lime: 
thaumcraft:candle_magenta: 
thaumcraft:candle_orange: 
thaumcraft:candle_pink: 
thaumcraft:candle_purple: 
thaumcraft:candle_red: 
thaumcraft:candle_silver: 
thaumcraft:candle_white: 
thaumcraft:candle_yellow: 
thaumcraft:centrifuge: 
thaumcraft:cinderpearl: 
thaumcraft:condenser: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:condenser_lattice_dirty: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:crucible: 
thaumcraft:crystal_aer: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_aqua: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ignis: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_ordo: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_perditio: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_terra: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:crystal_vitium: PropertyInteger{name=gen, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyInteger{name=size, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thaumcraft:dioptra: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:effect_glimmer: 
thaumcraft:effect_sap: 
thaumcraft:effect_shock: 
thaumcraft:empty: 
thaumcraft:essentia_input: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:essentia_output: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:everfull_urn: 
thaumcraft:flesh_block: 
thaumcraft:flux_goo: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:golem_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:grass_ambient: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:hole: 
thaumcraft:hungry_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infernal_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:infusion_matrix: 
thaumcraft:inlay: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=east, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=north, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=south, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}, PropertyEnum{name=west, clazz=class thaumcraft.common.blocks.devices.BlockInlay$EnumAttachPosition, values=[side, none, ext]}
thaumcraft:jar_brain: 
thaumcraft:jar_normal: 
thaumcraft:jar_void: 
thaumcraft:lamp_arcane: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_fertility: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:lamp_growth: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:leaves_greatwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:leaves_silverwood: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:levitator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:liquid_death: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:log_greatwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:log_silverwood: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:loot_crate_common: 
thaumcraft:loot_crate_rare: 
thaumcraft:loot_crate_uncommon: 
thaumcraft:loot_urn_common: 
thaumcraft:loot_urn_rare: 
thaumcraft:loot_urn_uncommon: 
thaumcraft:matrix_cost: 
thaumcraft:matrix_speed: 
thaumcraft:metal_alchemical: 
thaumcraft:metal_alchemical_advanced: 
thaumcraft:metal_brass: 
thaumcraft:metal_thaumium: 
thaumcraft:metal_void: 
thaumcraft:mirror: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:mirror_essentia: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:nitor_black: 
thaumcraft:nitor_blue: 
thaumcraft:nitor_brown: 
thaumcraft:nitor_cyan: 
thaumcraft:nitor_gray: 
thaumcraft:nitor_green: 
thaumcraft:nitor_lightblue: 
thaumcraft:nitor_lime: 
thaumcraft:nitor_magenta: 
thaumcraft:nitor_orange: 
thaumcraft:nitor_pink: 
thaumcraft:nitor_purple: 
thaumcraft:nitor_red: 
thaumcraft:nitor_silver: 
thaumcraft:nitor_white: 
thaumcraft:nitor_yellow: 
thaumcraft:ore_amber: 
thaumcraft:ore_cinnabar: 
thaumcraft:ore_quartz: 
thaumcraft:pattern_crafter: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:paving_stone_barrier: 
thaumcraft:paving_stone_travel: 
thaumcraft:pedestal_ancient: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_arcane: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pedestal_eldritch: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:pillar_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:pillar_eldritch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:placeholder_anvil: 
thaumcraft:placeholder_bars: 
thaumcraft:placeholder_brick: 
thaumcraft:placeholder_cauldron: 
thaumcraft:placeholder_obsidian: 
thaumcraft:placeholder_table: 
thaumcraft:plank_greatwood: 
thaumcraft:plank_silverwood: 
thaumcraft:potion_sprayer: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:purifying_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumcraft:recharge_pedestal: 
thaumcraft:redstone_relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:research_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:sapling_greatwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:sapling_silverwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thaumcraft:shimmerleaf: 
thaumcraft:slab_ancient: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_brick: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_arcane_stone: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_ancient: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_brick: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_arcane_stone: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_eldritch: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_greatwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_double_silverwood: PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_eldritch: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_greatwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:slab_silverwood: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class thaumcraft.common.blocks.basic.BlockSlabTC$Variant, values=[DEFAULT]}
thaumcraft:smelter_aux: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_basic: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_thaumium: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_vent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:smelter_void: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:spa: 
thaumcraft:stabilizer: 
thaumcraft:stairs_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_arcane_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_greatwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stairs_silverwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumcraft:stone_ancient: 
thaumcraft:stone_ancient_doorway: 
thaumcraft:stone_ancient_glyphed: 
thaumcraft:stone_ancient_rock: 
thaumcraft:stone_ancient_tile: 
thaumcraft:stone_arcane: 
thaumcraft:stone_arcane_brick: 
thaumcraft:stone_eldritch_tile: 
thaumcraft:stone_porous: 
thaumcraft:table_stone: 
thaumcraft:table_wood: 
thaumcraft:taint_crust: 
thaumcraft:taint_feature: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:taint_fibre: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth2, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth3, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=growth4, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:taint_geyser: 
thaumcraft:taint_log: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thaumcraft:taint_rock: 
thaumcraft:taint_soil: 
thaumcraft:thaumatorium: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:thaumatorium_top: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thaumcraft:tube: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_buffer: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_filter: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_oneway: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_restrict: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:tube_valve: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:vis_battery: PropertyInteger{name=charge, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}
thaumcraft:vis_generator: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumcraft:vishroom: 
thaumcraft:void_siphon: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumcraft:wand_workbench: 
thaumicaugmentation:arcane_door_greatwood: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_hinge_side, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=ta_ward_opened, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:arcane_door_silverwood: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_hinge_side, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=ta_ward_opened, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:arcane_door_thaumium: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_hinge_side, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=ta_ward_opened, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:arcane_terraformer: PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_terraformer_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IArcaneTerraformerHalf$ArcaneTerraformerHalf, values=[UPPER, LOWER]}
thaumicaugmentation:arcane_trapdoor_metal: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:arcane_trapdoor_silverwood: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:arcane_trapdoor_wood: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyEnum{name=ta_door_half, clazz=class thecodex6824.thaumicaugmentation.api.block.property.door.IArcaneDoorHalf$ArcaneDoorHalf, values=[UPPER, LOWER]}, PropertyBool{name=ta_door_open, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_bars_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.ITABarsType$BarsType, values=[BARS_ANCIENT]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:button_arcane_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:button_greatwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:button_silverwood: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:capstone: PropertyBool{name=ta_altar, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_obelisk_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IObeliskType$ObeliskType, values=[ELDRITCH, ANCIENT]}
thaumicaugmentation:crab_vent: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumicaugmentation:eldritch_lock: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyBool{name=ta_lock_closed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_lock_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IEldritchLockType$LockType, values=[LABYRINTH, PRISON, LIBRARY, BOSS]}
thaumicaugmentation:eldritch_lock_impetus: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}, PropertyBool{name=ta_lock_closed, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:fortified_glass: 
thaumicaugmentation:fortified_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:impetus_diffuser: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:impetus_drainer: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:impetus_gate: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumicaugmentation:impetus_generator: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:impetus_matrix: 
thaumicaugmentation:impetus_matrix_base: PropertyInteger{name=ta_cell_info, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=ta_direction_v, clazz=class net.minecraft.util.EnumFacing, values=[down, up]}
thaumicaugmentation:impetus_mirror: PropertyBool{name=ta_connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumicaugmentation:impetus_relay: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumicaugmentation:obelisk: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=ta_obelisk_part, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IObeliskPart$ObeliskPart, values=[MIDDLE, INNER, CAP]}, PropertyEnum{name=ta_obelisk_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IObeliskType$ObeliskType, values=[ELDRITCH, ANCIENT]}
thaumicaugmentation:pressure_plate_arcane_stone: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:pressure_plate_greatwood: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:pressure_plate_silverwood: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:rift_barrier: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}
thaumicaugmentation:rift_feeder: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:rift_jar: PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}
thaumicaugmentation:rift_monitor: 
thaumicaugmentation:rift_mover_input: PropertyBool{name=ta_connected, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:rift_mover_output: PropertyBool{name=ta_connected, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=ta_slab_double, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_slab_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.ITASlabType$SlabType, values=[ANCIENT_TILE]}
thaumicaugmentation:slab_double: PropertyBool{name=ta_slab_double, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=ta_slab_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.ITASlabType$SlabType, values=[ANCIENT_TILE]}
thaumicaugmentation:stability_field_generator: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:stairs_ancient: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumicaugmentation:stairs_eldritch_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thaumicaugmentation:starfield_glass: PropertyEnum{name=ta_glass_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IStarfieldGlassType$GlassType, values=[GLASS_RIFT, GLASS_FRACTURE, GLASS_MIRROR]}
thaumicaugmentation:stone: PropertyEnum{name=ta_stone_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.ITAStoneType$StoneType, values=[STONE_VOID, STONE_TAINT_NODECAY, SOIL_STONE_TAINT_NODECAY, ANCIENT_RUNES, ANCIENT_GLYPHS, ANCIENT_BRICKS, STONE_CRUSTED, STONE_CRUSTED_GLOWING, ANCIENT_PILLAR, CHISELED_ANCIENT_BRICKS, ANCIENT_COBBLESTONE, ANCIENT_LIGHT]}
thaumicaugmentation:strange_crystal: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thaumicaugmentation:taint_flower: 
thaumicaugmentation:temporary_light: PropertyInteger{name=ta_light_level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thaumicaugmentation:urn: PropertyEnum{name=ta_urn_type, clazz=class thecodex6824.thaumicaugmentation.api.block.property.IUrnType$UrnType, values=[URN_COMMON, URN_UNCOMMON, URN_RARE]}
thaumicaugmentation:vis_regenerator: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_enabled, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:void_recharge_pedestal: 
thaumicaugmentation:warded_button_arcane_stone: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_ward_opening_weak_power, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:warded_button_greatwood: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_ward_opening_weak_power, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:warded_button_silverwood: PropertyDirection{name=ta_direction, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=ta_ward_opening_weak_power, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:warded_chest: PropertyBool{name=static, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=ta_direction_h, clazz=class net.minecraft.util.EnumFacing, values=[south, west, north, east]}
thaumicaugmentation:warded_pressure_plate_arcane_stone: PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:warded_pressure_plate_greatwood: PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}
thaumicaugmentation:warded_pressure_plate_silverwood: PropertyBool{name=ta_ward_opening, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:auroriancoalblock: 
theaurorian:auroriancoalore: 
theaurorian:auroriancobblestone: 
theaurorian:auroriancobblestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:auroriandirt: 
theaurorian:aurorianfarmtile: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
theaurorian:aurorianfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:aurorianfurnacechimney: 
theaurorian:aurorianfurnacelit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:aurorianglass: 
theaurorian:aurorianglasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:auroriangrass: 
theaurorian:auroriangrasslight: 
theaurorian:aurorianperidotite: 
theaurorian:aurorianperidotitesmooth: 
theaurorian:aurorianperidotitesmoothstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:aurorianportal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
theaurorian:aurorianportalframebricks: 
theaurorian:auroriansteelblock: 
theaurorian:aurorianstone: 
theaurorian:aurorianstonebrick: 
theaurorian:aurorianstonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:auroriantallgrass: 
theaurorian:auroriantallgrasslight: 
theaurorian:bossspawnerkeeper: 
theaurorian:bossspawnermoonqueen: 
theaurorian:bossspawnerspider: 
theaurorian:ceruleanblock: 
theaurorian:ceruleanore: 
theaurorian:crystal: 
theaurorian:darkstonebricks: 
theaurorian:darkstonefancy: 
theaurorian:darkstonegate: 
theaurorian:darkstonegatekeyhole: 
theaurorian:darkstonelamp: 
theaurorian:darkstonelayers: 
theaurorian:darkstonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:geodeore: 
theaurorian:lavendercrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
theaurorian:lavenderplant: 
theaurorian:moongem: 
theaurorian:moonglass: 
theaurorian:moonglasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:moonlightforge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:moonsand: 
theaurorian:moonstoneblock: 
theaurorian:moonstoneore: 
theaurorian:moontemplebars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:moontemplebricks: 
theaurorian:moontemplebrickssmooth: 
theaurorian:moontemplecellgate: 
theaurorian:moontemplecellgatekeyhole: 
theaurorian:moontemplegate: 
theaurorian:moontemplegatekeyhole: 
theaurorian:moontemplelamp: 
theaurorian:moontemplestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:moontorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
theaurorian:mushroom: 
theaurorian:mushroomcrystal: 
theaurorian:mushroomsmall: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
theaurorian:mushroomstem: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
theaurorian:mysticalbarrier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:petuniaplant: 
theaurorian:runestone: 
theaurorian:runestonebars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:runestonegate: 
theaurorian:runestonegatekeyhole: 
theaurorian:runestonelamp: 
theaurorian:runestonelootgate: 
theaurorian:runestonelootgatekeyhole: 
theaurorian:runestonesmooth: 
theaurorian:runestonestairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:scrapper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:silentwoodcraftingtable: 
theaurorian:silentwoodladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
theaurorian:silentwoodleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:silentwoodlog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
theaurorian:silentwoodplanks: 
theaurorian:silentwoodsapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
theaurorian:silentwoodstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:silentwoodtorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
theaurorian:silkberrycrop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
theaurorian:silkberryplant: 
theaurorian:tamoltenauroriansteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
theaurorian:tamoltencerulean: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
theaurorian:tamoltenmoonstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
theaurorian:tamoonwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
theaurorian:umbrastone: 
theaurorian:umbrastonecracked: 
theaurorian:umbrastoneroofstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:umbrastonerooftiles: 
theaurorian:urn: 
theaurorian:weepingwillowleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
theaurorian:weepingwillowlog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
theaurorian:weepingwillowplanks: 
theaurorian:weepingwillowplanksstairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
theaurorian:weepingwillowsapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
thebetweenlands:alembic: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:algae: 
thebetweenlands:amate_paper_pane_1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:amate_paper_pane_2: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:amate_paper_pane_3: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:angry_betweenstone: 
thebetweenlands:animator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:aqua_middle_gem_block: 
thebetweenlands:aqua_middle_gem_ore: 
thebetweenlands:arrow_arum: 
thebetweenlands:aspect_vial_block: PropertyBool{name=random_position, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class thebetweenlands.common.block.terrain.BlockDentrothyst$EnumDentrothyst, values=[green, orange]}
thebetweenlands:aspectrus_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:bauble: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=diagonal, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:betweenlands_bedrock: 
thebetweenlands:betweenstone: 
thebetweenlands:betweenstone_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:betweenstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:betweenstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:betweenstone_bricks: 
thebetweenlands:betweenstone_bricks_mirage: 
thebetweenlands:betweenstone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:betweenstone_chiseled: 
thebetweenlands:betweenstone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thebetweenlands:betweenstone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:betweenstone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:betweenstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:betweenstone_tiles: 
thebetweenlands:betweenstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:black_hat_mushroom: 
thebetweenlands:black_ice: 
thebetweenlands:bladderwort_flower: 
thebetweenlands:bladderwort_stalk: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:blue_eyed_grass: 
thebetweenlands:blue_iris: 
thebetweenlands:bog_bean_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:bog_bean_stalk: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:boneset: 
thebetweenlands:bottle_brush_grass: 
thebetweenlands:broomsedge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:bulb_capped_mushroom: 
thebetweenlands:bulb_capped_mushroom_cap: 
thebetweenlands:bulb_capped_mushroom_stalk: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=ground, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:button_bush: 
thebetweenlands:cardinal_flower: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:cattail: 
thebetweenlands:cave_grass: 
thebetweenlands:cave_moss: PropertyBool{name=can_grow, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:caving_rope_light: 
thebetweenlands:censer: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:coarse_swamp_dirt: 
thebetweenlands:compacted_mud: 
thebetweenlands:compacted_mud_mirage: 
thebetweenlands:compacted_mud_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:compacted_mud_slope: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:compost_bin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:compost_block: 
thebetweenlands:copper_iris: 
thebetweenlands:cracked_betweenstone_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:cracked_betweenstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:cracked_betweenstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:cracked_betweenstone_bricks: 
thebetweenlands:cracked_betweenstone_tiles: 
thebetweenlands:cracked_limestone_bricks: 
thebetweenlands:cragrock: PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.terrain.BlockCragrock$EnumCragrockType, values=[default, mossy_1, mossy_2]}
thebetweenlands:cragrock_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:cragrock_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:cragrock_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:cragrock_bricks: 
thebetweenlands:cragrock_chiseled: 
thebetweenlands:cragrock_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thebetweenlands:cragrock_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:cragrock_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:cragrock_tiles: 
thebetweenlands:cragrock_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:crimson_middle_gem_block: 
thebetweenlands:crimson_middle_gem_ore: 
thebetweenlands:cryptweed: PropertyBool{name=can_grow, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:damp_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
thebetweenlands:dead_grass: 
thebetweenlands:dead_lichen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:dead_moss: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:dead_weedwood_bush: 
thebetweenlands:decay_pit_control: 
thebetweenlands:decay_pit_ground_chain: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_hanging_chain: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_invisible_floor_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_invisible_floor_block_diagonal: PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:decay_pit_invisible_floor_block_l_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_invisible_floor_block_l_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_invisible_floor_block_r_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:decay_pit_invisible_floor_block_r_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:deep_water_coral: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:deep_water_coral_block: 
thebetweenlands:dentrothyst: PropertyEnum{name=type, clazz=class thebetweenlands.common.block.terrain.BlockDentrothyst$EnumDentrothyst, values=[green, orange]}
thebetweenlands:diagonal_energy_barrier: PropertyBool{name=flipped, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:druid_altar: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:druid_stone_1: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:druid_stone_2: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:druid_stone_3: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:druid_stone_4: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:druid_stone_5: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:druid_stone_6: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:dug_purified_swamp_dirt: PropertyBool{name=composted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=fogged, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dug_purified_swamp_grass: PropertyBool{name=composted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=fogged, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dug_swamp_dirt: PropertyBool{name=composted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=fogged, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dug_swamp_grass: PropertyBool{name=composted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=fogged, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dungeon_door_combination: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:dungeon_door_runes: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dungeon_door_runes_crawler: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dungeon_door_runes_mimic: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=invisible, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:dungeon_wall_candle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:edge_leaf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:edge_moss: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:edge_shroom: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:energy_barrier: 
thebetweenlands:energy_barrier_mud: 
thebetweenlands:fallen_leaves: 
thebetweenlands:flat_head_mushroom: 
thebetweenlands:fungus_crop: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
thebetweenlands:gecko_cage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:generic_stone: PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.terrain.BlockGenericStone$EnumStoneType, values=[CORRUPT_BETWEENSTONE]}
thebetweenlands:giant_root: 
thebetweenlands:giant_root_plank_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:giant_root_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:giant_root_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:giant_root_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:giant_root_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:giant_root_plank_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:giant_root_planks: 
thebetweenlands:glowing_betweenstone_tile: 
thebetweenlands:glowing_smooth_cragrock: 
thebetweenlands:golden_club_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:golden_club_stalk: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:green_middle_gem_block: 
thebetweenlands:green_middle_gem_ore: 
thebetweenlands:ground_item: 
thebetweenlands:hanger: PropertyBool{name=can_grow, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=seeded, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:hearthgrove_plank_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:hearthgrove_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:hearthgrove_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:hearthgrove_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:hearthgrove_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:hearthgrove_plank_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:hearthgrove_planks: 
thebetweenlands:hollow_log: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:inactive_glowing_smooth_cragrock: 
thebetweenlands:infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:item_cage: 
thebetweenlands:item_shelf: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:lantern_paper_1: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
thebetweenlands:lantern_paper_2: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
thebetweenlands:lantern_paper_3: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
thebetweenlands:lantern_silt_glass: PropertyBool{name=hanging, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
thebetweenlands:leaves_hearthgrove_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_nibbletwig_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_rubber_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_sap_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_spirit_tree_bottom: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_spirit_tree_middle: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_spirit_tree_top: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:leaves_weedwood_tree: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:lichen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:life_crystal_stalactite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.terrain.BlockLifeCrystalStalactite$EnumLifeCrystalType, values=[default, ore]}
thebetweenlands:limestone: 
thebetweenlands:limestone_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:limestone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:limestone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:limestone_bricks: 
thebetweenlands:limestone_chiseled: 
thebetweenlands:limestone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thebetweenlands:limestone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:limestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:limestone_tiles: 
thebetweenlands:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:log_hearthgrove: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=tarred, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:log_nibbletwig: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:log_portal: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:log_rotten_bark: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:log_rotten_bark_carved_10: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_11: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_12: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_13: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_14: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_15: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_16: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_5: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_6: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_7: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_8: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rotten_bark_carved_9: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:log_rubber: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=natural, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:log_sap: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:log_spirit_tree: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:log_spreading_rotten_bark: PropertyBool{name=inactive, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:log_weedwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
thebetweenlands:loot_pot: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class thebetweenlands.common.block.container.BlockLootPot$EnumLootPot, values=[1, 2, 3]}
thebetweenlands:loot_urn: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class thebetweenlands.common.block.container.BlockLootUrn$EnumLootUrn, values=[1, 2, 3]}
thebetweenlands:marsh_hibiscus: 
thebetweenlands:marsh_mallow: 
thebetweenlands:marsh_marigold_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:marsh_marigold_stalk: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:middle_fruit_bush: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=decayed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
thebetweenlands:milkweed: 
thebetweenlands:mire_coral: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:mire_coral_block: 
thebetweenlands:mob_spawner: 
thebetweenlands:mortar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:moss: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:moss_bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
thebetweenlands:mossy_betweenstone_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mossy_betweenstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mossy_betweenstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mossy_betweenstone_bricks: 
thebetweenlands:mossy_betweenstone_tiles: 
thebetweenlands:mossy_limestone_bricks: 
thebetweenlands:mossy_smooth_betweenstone: 
thebetweenlands:mossy_smooth_betweenstone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mossy_smooth_betweenstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mossy_smooth_betweenstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud: 
thebetweenlands:mud_brick_alcove: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=urn, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_brick_roof: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_shingle_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_shingle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_shingle_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_brick_shingles: 
thebetweenlands:mud_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_slab_decay_1: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_slab_decay_2: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_slab_decay_3: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_slab_decay_4: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:mud_brick_spike_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:mud_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_stairs_decay_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_stairs_decay_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_stairs_decay_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_stairs_decay_4: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:mud_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_bricks: 
thebetweenlands:mud_bricks_carved: PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockCarvedMudBrick$EnumCarvedMudBrickType, values=[mud_bricks_carved, mud_bricks_carved_decay_1, mud_bricks_carved_decay_2, mud_bricks_carved_decay_3, mud_bricks_carved_decay_4, mud_bricks_carved_edge, mud_bricks_carved_edge_decay_1, mud_bricks_carved_edge_decay_2, mud_bricks_carved_edge_decay_3, mud_bricks_carved_edge_decay_4, mud_bricks_decay_1, mud_bricks_decay_2, mud_bricks_decay_3, mud_bricks_decay_4]}
thebetweenlands:mud_bricks_climbable: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:mud_flower_pot: 
thebetweenlands:mud_flower_pot_candle: PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_tiles: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockMudTiles$EnumMudTileType, values=[mud_tiles, mud_tiles_decay, mud_tiles_cracked, mud_tiles_cracked_decay]}
thebetweenlands:mud_tiles_spike_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:mud_tiles_water: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:mud_tower_beam_lens_supports: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:mud_tower_beam_origin: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_tower_beam_relay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:mud_tower_beam_tube: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:mud_tower_brazier: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockBrazier$EnumBrazierHalf, values=[upper, lower]}
thebetweenlands:nesting_block_bones: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nesting_block_sticks: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nettle: 
thebetweenlands:nettle_flowered: 
thebetweenlands:nibbletwig_plank_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nibbletwig_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nibbletwig_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nibbletwig_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:nibbletwig_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:nibbletwig_plank_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:nibbletwig_planks: 
thebetweenlands:octine_block: 
thebetweenlands:octine_ore: 
thebetweenlands:offering_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:pale_grass: 
thebetweenlands:peat: 
thebetweenlands:phragmites: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:pickerel_weed: 
thebetweenlands:pitcher_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:pitstone: 
thebetweenlands:pitstone_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:pitstone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:pitstone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:pitstone_bricks: 
thebetweenlands:pitstone_chiseled: 
thebetweenlands:pitstone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thebetweenlands:pitstone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:pitstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:pitstone_tiles: 
thebetweenlands:pitstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:poison_ivy: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:polished_dentrothyst: PropertyEnum{name=type, clazz=class thebetweenlands.common.block.terrain.BlockDentrothyst$EnumDentrothyst, values=[green, orange]}
thebetweenlands:polished_dentrothyst_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class thebetweenlands.common.block.terrain.BlockDentrothyst$EnumDentrothyst, values=[green, orange]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:polished_limestone: 
thebetweenlands:polished_limestone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:polished_limestone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:polished_limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:portal_frame: PropertyEnum{name=frame_position, clazz=class thebetweenlands.common.block.structure.BlockPortalFrame$EnumPortalFrame, values=[CORNER_TOP_LEFT, TOP, CORNER_TOP_RIGHT, SIDE_RIGHT, SIDE_LEFT, CORNER_BOTTOM_LEFT, BOTTOM, CORNER_BOTTOM_RIGHT]}, PropertyBool{name=x_axis, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:possessed_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:present: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
thebetweenlands:puddle: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:puffshroom: 
thebetweenlands:purified_swamp_dirt: 
thebetweenlands:purifier: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:repeller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}
thebetweenlands:root: 
thebetweenlands:root_pod: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:root_underwater: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:rope: PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.misc.BlockRope$EnumRopeVariant, values=[single, top, middle, bottom]}
thebetweenlands:rotbulb: 
thebetweenlands:rotten_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rotten_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rotten_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:rotten_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:rotten_planks: 
thebetweenlands:rubber: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:rubber_block: 
thebetweenlands:rubber_tree_plank_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rubber_tree_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rubber_tree_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rubber_tree_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:rubber_tree_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:rubber_tree_plank_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:rubber_tree_planks: 
thebetweenlands:sapling_hearthgrove: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:sapling_nibbletwig: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:sapling_rubber: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:sapling_sap: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:sapling_spirit_tree: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:sapling_weedwood: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
thebetweenlands:scabyst_block: 
thebetweenlands:scabyst_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:scabyst_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:scabyst_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:scabyst_bricks: 
thebetweenlands:scabyst_chiseled_1: 
thebetweenlands:scabyst_chiseled_2: 
thebetweenlands:scabyst_chiseled_3: 
thebetweenlands:scabyst_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:scabyst_ore: 
thebetweenlands:scabyst_pitstone_dotted: 
thebetweenlands:scabyst_pitstone_horizontal: 
thebetweenlands:scabyst_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:shelf_fungus: PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:shoots: 
thebetweenlands:silt: 
thebetweenlands:silt_glass: 
thebetweenlands:silt_glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:simulacrum_deepman: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockSimulacrum$Variant, values=[1, 2, 3]}
thebetweenlands:simulacrum_lake_cavern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockSimulacrum$Variant, values=[1, 2, 3]}
thebetweenlands:simulacrum_rootman: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockSimulacrum$Variant, values=[1, 2, 3]}
thebetweenlands:slimy_bone_block: 
thebetweenlands:slimy_bone_ore: 
thebetweenlands:slimy_dirt: 
thebetweenlands:slimy_grass: 
thebetweenlands:sludge: 
thebetweenlands:sludgecreep: 
thebetweenlands:sludgy_dirt: 
thebetweenlands:smooth_betweenstone: 
thebetweenlands:smooth_betweenstone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:smooth_betweenstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:smooth_betweenstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:smooth_cragrock: 
thebetweenlands:smooth_cragrock_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:smooth_cragrock_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:smooth_cragrock_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:smooth_pitstone: 
thebetweenlands:smooth_pitstone_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:smooth_pitstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:smooth_pitstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:snow: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
thebetweenlands:soft_rush: 
thebetweenlands:spike_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
thebetweenlands:spreading_sludgy_dirt: PropertyBool{name=inactive, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:stagnant_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:stalactite: 
thebetweenlands:standing_weedwood_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:string_roots: PropertyBool{name=can_grow, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:sulfur_block: 
thebetweenlands:sulfur_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:sulfur_furnace_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:sulfur_furnace_dual: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:sulfur_furnace_dual_active: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:sulfur_ore: 
thebetweenlands:sulfur_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
thebetweenlands:sulfur_torch_extinguished: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
thebetweenlands:sundew: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:swamp_dirt: 
thebetweenlands:swamp_double_tallgrass: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:swamp_grass: 
thebetweenlands:swamp_kelp: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:swamp_plant: 
thebetweenlands:swamp_reed: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:swamp_reed_underwater: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=is_bottom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_top, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:swamp_tallgrass: 
thebetweenlands:swamp_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:syrmorite_barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:syrmorite_block: 
thebetweenlands:syrmorite_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:syrmorite_hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
thebetweenlands:syrmorite_ore: 
thebetweenlands:syrmorite_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:syrmorite_rubber_tap: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:syrmorite_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:tall_cattail: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:tall_sludgecreep: 
thebetweenlands:tar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:tar_beast_spawner: 
thebetweenlands:tar_loot_pot: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class thebetweenlands.common.block.container.BlockLootPot$EnumLootPot, values=[1, 2, 3]}
thebetweenlands:tar_solid: 
thebetweenlands:tar_solid_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:tar_solid_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:tar_solid_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:temple_brick_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:temple_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:temple_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:temple_bricks: 
thebetweenlands:temple_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
thebetweenlands:thatch: 
thebetweenlands:thatch_roof: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:thatch_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:thorns: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:tree_portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
thebetweenlands:valonite_block: 
thebetweenlands:valonite_ore: 
thebetweenlands:venus_fly_trap: PropertyBool{name=blooming, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:volarpad: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:walkway: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_stands, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:wall_weedwood_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:water_weeds: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thebetweenlands:waystone: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class thebetweenlands.common.block.structure.BlockWaystone$Part, values=[TOP, MIDDLE, BOTTOM]}
thebetweenlands:weak_betweenstone_tiles: 
thebetweenlands:weak_mossy_betweenstone_tiles: 
thebetweenlands:weak_polished_limestone: 
thebetweenlands:weedwood: 
thebetweenlands:weedwood_barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:weedwood_bush: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:weedwood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:weedwood_lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_log_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_log_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_plank_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_plank_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_plank_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_plank_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_plank_slab: PropertyEnum{name=half, clazz=class thebetweenlands.common.block.structure.BlockSlabBetweenlands$EnumBlockHalfBL, values=[top, bottom, full]}
thebetweenlands:weedwood_plank_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
thebetweenlands:weedwood_planks: 
thebetweenlands:weedwood_rubber_tap: PropertyInteger{name=amount, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
thebetweenlands:weedwood_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:weedwood_workbench: 
thebetweenlands:weeping_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class thebetweenlands.common.block.plant.BlockDoublePlantBL$EnumBlockHalf, values=[upper, lower]}
thebetweenlands:wind_chime: 
thebetweenlands:wisp: PropertyInteger{name=color, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:wood_chip_path: 
thebetweenlands:wooden_support_beam_rotten_1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:wooden_support_beam_rotten_2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:wooden_support_beam_rotten_3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
thebetweenlands:worm_dungeon_pillar: PropertyEnum{name=variant, clazz=class thebetweenlands.common.block.structure.BlockWormDungeonPillar$EnumWormPillarType, values=[worm_pillar_vertical, worm_pillar_vertical_decay_1, worm_pillar_vertical_decay_2, worm_pillar_vertical_decay_3, worm_pillar_vertical_decay_4, worm_pillar_vertical_decay_full, worm_pillar_top, worm_pillar_top_decay_1, worm_pillar_top_decay_2, worm_pillar_top_decay_3, worm_pillar_top_decay_4, worm_pillar_top_decay_full]}
thermalcultivation:soil: PropertyBool{name=tilled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class cofh.thermalcultivation.block.BlockSoil$Type, values=[BASIC, RICH, FLUX]}
thermaldynamics:duct_0: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_16: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_32: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_48: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_64: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermalexpansion:apparatus: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.apparatus.BlockApparatus$Type, values=[BREAKER, COLLECTOR]}
thermalexpansion:cache: 
thermalexpansion:cell: 
thermalexpansion:device: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.device.BlockDevice$Type, values=[WATER_GEN, NULLIFIER, HEAT_SINK, TAPPER, FISHER, ITEM_BUFFER, FLUID_BUFFER, LEXICON, XP_COLLECTOR, DIFFUSER, FACTORIZER, MOB_CATCHER, ITEM_COLLECTOR, CHUNK_LOADER]}
thermalexpansion:dynamo: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.dynamo.BlockDynamo$Type, values=[STEAM, MAGMATIC, COMPRESSION, REACTANT, ENERVATION, NUMISMATIC]}
thermalexpansion:machine: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.machine.BlockMachine$Type, values=[FURNACE, PULVERIZER, SAWMILL, SMELTER, INSOLATOR, COMPACTOR, CRUCIBLE, REFINERY, TRANSPOSER, CHARGER, CENTRIFUGE, CRAFTER, BREWER, ENCHANTER, PRECIPITATOR, EXTRUDER]}
thermalexpansion:strongbox: 
thermalexpansion:tank: 
thermalfoundation:fluid_aerotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_cryotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_glowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_mana: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_petrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_pyrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_redstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:glass: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlass$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:glass_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlassAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:ore: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOre$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:ore_fluid: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOreFluid$Type, values=[CRUDE_OIL_SAND, CRUDE_OIL_GRAVEL, REDSTONE, GLOWSTONE, ENDER, CRUDE_OIL_RED_SAND]}
thermalfoundation:rockwool: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockRockwool$Type, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, SILVER, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}
thermalfoundation:storage: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorage$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:storage_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:storage_resource: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageResource$Type, values=[CHARCOAL, COKE]}
tombstone:dark_marble: PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_cross: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_grave_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:decorative_tombstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_cross: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_normal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:grave_simple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
tombstone:tombstone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=has_soul, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=is_engraved, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=model_texture, clazz=class java.lang.Integer, values=[0, 1]}
totemic:cedar_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
totemic:cedar_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
totemic:cedar_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=transparent, clazz=class java.lang.Boolean, values=[true, false]}
totemic:cedar_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
totemic:cedar_plank: 
totemic:cedar_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
totemic:cedar_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyVoid{name=variant, clazz=class java.lang.Integer, values=[0]}
totemic:cedar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
totemic:double_cedar_slab: PropertyVoid{name=variant, clazz=class java.lang.Integer, values=[0]}
totemic:drum: 
totemic:dummy_tipi: 
totemic:stripped_cedar_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
totemic:tipi: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
totemic:totem_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=wood, clazz=class pokefenn.totemic.lib.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK, CEDAR]}
totemic:totem_pole: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=wood, clazz=class pokefenn.totemic.lib.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK, CEDAR]}
totemic:totem_torch: 
totemic:wind_chime: 
totemic:wooden_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=stripped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=wood, clazz=class pokefenn.totemic.lib.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK, CEDAR]}
totemic:wooden_pillar_base: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=stripped, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=wood, clazz=class pokefenn.totemic.lib.WoodVariant, values=[OAK, SPRUCE, BIRCH, JUNGLE, ACACIA, DARK_OAK, CEDAR]}
treasure2:blackstone: 
treasure2:cardboard_box: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:cauldron_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:compressor_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:crate_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:crate_chest_moldy: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:crystal_skull_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:desert_wishing_well_block: 
treasure2:dread_pirate_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:falling_grass: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}
treasure2:falling_red_sand: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}
treasure2:falling_sand: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}
treasure2:gold_skull_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gold_strongbox: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_mossy_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_obsidian: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_polished_andesite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_polished_diorite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_polished_granite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_spawner_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone1_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_mossy_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_obsidian: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_polished_andesite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_polished_diorite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_polished_granite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_spawner_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone2_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_mossy_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_obsidian: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_polished_andesite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_polished_diorite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_polished_granite: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_spawner_obsidian: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:gravestone3_stone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:iron_strongbox: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:ironbound_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:milk_crate: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_bricks: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_cobblestone: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_dirt: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_lava: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_sand: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_water: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:painting_blocks_wood: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:pirate_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:pirate_mimic: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:proximity_spawner: 
treasure2:ruby_ore: 
treasure2:safe: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:sapphire_ore: 
treasure2:skeleton: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=part, clazz=class com.someguyssoftware.treasure2.block.SkeletonBlock$EnumPartType, values=[top, bottom]}
treasure2:skull_and_crossbones: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:skull_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:spanish_moss: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}
treasure2:spider_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:viking_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wishing_well_block: 
treasure2:wither_branch: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wither_broken_log: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wither_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wither_chest_top: 
treasure2:wither_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=bark, clazz=class com.someguyssoftware.treasure2.block.WitherLogBlock$Bark, values=[NORMAL, FULL, STRIPPED]}
treasure2:wither_log_soul: PropertyEnum{name=appearance, clazz=class com.someguyssoftware.treasure2.block.WitherLogSoulBlock$Appearance, values=[NONE, FACE]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wither_planks: 
treasure2:wither_root: PropertyBool{name=activated, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wood_chest: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
treasure2:wood_mimic: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:aurora_block: PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:aurora_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
twilightforest:aurora_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.block.BlockTFAuroraSlab$AuroraSlabVariant, values=[AURORA]}
twilightforest:auroralized_glass: 
twilightforest:block_storage: PropertyEnum{name=variant, clazz=class twilightforest.enums.CompressedVariant, values=[IRONWOOD, FIERY, STEELLEAF, ARCTIC_FUR, CARMINITE]}
twilightforest:boss_spawner: PropertyEnum{name=boss, clazz=class twilightforest.enums.BossVariant, values=[NAGA, LICH, HYDRA, UR_GHAST, KNIGHT_PHANTOM, SNOW_QUEEN, MINOSHROOM, ALPHA_YETI, QUEST_RAM, FINAL_BOSS]}
twilightforest:burnt_thorns: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[CANOPY]}
twilightforest:canopy_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_planks: 
twilightforest:canopy_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:canopy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[CANOPY]}
twilightforest:canopy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:canopy_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:castle_brick: PropertyEnum{name=variant, clazz=class twilightforest.enums.CastleBrickVariant, values=[NORMAL, WORN, CRACKED, ROOF, MOSSY, FRAME]}
twilightforest:castle_door: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=lock_index, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:castle_door_vanished: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=lock_index, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:castle_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.CastlePillarVariant, values=[ENCASED, BOLD]}
twilightforest:castle_rune_brick: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[pink, blue, yellow, purple]}
twilightforest:castle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.CastlePillarVariant, values=[ENCASED, BOLD]}
twilightforest:castle_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_stairs_worn: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:castle_unlock: 
twilightforest:cicada: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:cinder_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:cinder_furnace_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:cinder_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
twilightforest:dark_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[DARK]}
twilightforest:dark_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_leaves: 
twilightforest:dark_planks: 
twilightforest:dark_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[DARK]}
twilightforest:dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:dark_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:deadrock: PropertyEnum{name=variant, clazz=class twilightforest.enums.DeadrockVariant, values=[SURFACE, CRACKED, SOLID]}
twilightforest:double_aurora_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.block.BlockTFAuroraSlab$AuroraSlabVariant, values=[AURORA]}
twilightforest:etched_nagastone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:etched_nagastone_mossy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:etched_nagastone_weathered: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:experiment_115: PropertyInteger{name=omnomnom, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyBool{name=regenerate, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:fiery_essence: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:fire_jet: PropertyEnum{name=variant, clazz=class twilightforest.enums.FireJetVariant, values=[SMOKER, ENCASED_SMOKER_OFF, ENCASED_SMOKER_ON, JET_IDLE, JET_POPPING, JET_FLAME, ENCASED_JET_IDLE, ENCASED_JET_POPPING, ENCASED_JET_FLAME]}
twilightforest:firefly: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:firefly_jar: 
twilightforest:fluffy_cloud: 
twilightforest:force_field: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[purple, pink, orange, green, blue]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:giant_cobblestone: 
twilightforest:giant_leaves: 
twilightforest:giant_log: 
twilightforest:giant_obsidian: 
twilightforest:hedge: PropertyEnum{name=variant, clazz=class twilightforest.enums.HedgeVariant, values=[HEDGE, DARKWOOD_LEAVES]}
twilightforest:huge_lilypad: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=piece, clazz=class twilightforest.enums.HugeLilypadPiece, values=[NW, NE, SE, SW]}
twilightforest:huge_mushgloom: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
twilightforest:huge_stalk: 
twilightforest:huge_waterlily: 
twilightforest:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=left, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=right, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:knightmetal_block: 
twilightforest:lapis_block: 
twilightforest:magic_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:magic_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:magic_log_core: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME, TRANS, MINE, SORT]}
twilightforest:mangrove_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[MANGROVE]}
twilightforest:mangrove_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_planks: 
twilightforest:mangrove_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mangrove_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[MANGROVE]}
twilightforest:mangrove_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:mangrove_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:maze_stone: PropertyEnum{name=variant, clazz=class twilightforest.enums.MazestoneVariant, values=[PLAIN, BRICK, CHISELED, DECORATIVE, CRACKED, MOSSY, MOSAIC, BORDER]}
twilightforest:mine_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[MINE]}
twilightforest:mine_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_planks: 
twilightforest:mine_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:mine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[MINE]}
twilightforest:mine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:mine_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:miniature_structure: PropertyEnum{name=variant, clazz=class twilightforest.enums.StructureVariant, values=[TWILIGHT_PORTAL, HEDGE_MAZE, HOLLOW_HILL, QUEST_GROVE, MUSHROOM_TOWER, NAGA_COURTYARD, LICH_TOWER, MINOTAUR_LABYRINTH, HYDRA_LAIR, GOBLIN_STRONGHOLD, DARK_TOWER, YETI_CAVE, AURORA_PALACE, TROLL_CAVE_AND_CLOUD_CASTLE, FINAL_CASTLE]}
twilightforest:molten_fierymetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:molten_knightmetal: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
twilightforest:moonworm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:naga_stone: PropertyEnum{name=variant, clazz=class twilightforest.enums.NagastoneVariant, values=[NORTH_HEAD, SOUTH_HEAD, WEST_HEAD, EAST_HEAD, NORTH_DOWN, SOUTH_DOWN, WEST_DOWN, EAST_DOWN, NORTH_UP, SOUTH_UP, EAST_UP, WEST_UP, AXIS_X, AXIS_Y, AXIS_Z, SOLID]}
twilightforest:nagastone_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_pillar_mossy: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_pillar_weathered: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=reversed, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:nagastone_stairs: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:nagastone_stairs_mossy: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:nagastone_stairs_weathered: PropertyEnum{name=direction, clazz=class twilightforest.block.BlockTFNagastoneStairs$LeftRight, values=[LEFT, RIGHT]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:root: PropertyEnum{name=variant, clazz=class twilightforest.enums.RootVariant, values=[ROOT, LIVEROOT]}
twilightforest:slider: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
twilightforest:sort_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[SORT]}
twilightforest:sort_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_planks: 
twilightforest:sort_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:sort_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[SORT]}
twilightforest:sort_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:sort_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:spiral_bricks: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyEnum{name=diagonal, clazz=class twilightforest.enums.Diagonals, values=[TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, TOP_LEFT]}
twilightforest:stone_twist: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
twilightforest:stone_twist_thin: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:stronghold_shield: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
twilightforest:terrorcotta_circle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
twilightforest:terrorcotta_diagonal: PropertyBool{name=is_rotated, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:thorn_rose: 
twilightforest:thorns: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.ThornVariant, values=[BROWN, GREEN]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME]}
twilightforest:time_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_planks: 
twilightforest:time_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:time_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TIME]}
twilightforest:time_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:time_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:tower_device: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerDeviceVariant, values=[REAPPEARING_INACTIVE, REAPPEARING_ACTIVE, VANISH_INACTIVE, VANISH_ACTIVE, VANISH_LOCKED, VANISH_UNLOCKED, BUILDER_INACTIVE, BUILDER_ACTIVE, BUILDER_TIMEOUT, ANTIBUILDER, GHASTTRAP_INACTIVE, GHASTTRAP_ACTIVE, REACTOR_INACTIVE, REACTOR_ACTIVE]}
twilightforest:tower_translucent: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerTranslucentVariant, values=[REAPPEARING_INACTIVE, REAPPEARING_ACTIVE, BUILT_INACTIVE, BUILT_ACTIVE, REVERTER_REPLACEMENT, REACTOR_DEBRIS, FAKE_GOLD, FAKE_DIAMOND]}
twilightforest:tower_wood: PropertyEnum{name=variant, clazz=class twilightforest.enums.TowerWoodVariant, values=[PLAIN, ENCASED, CRACKED, MOSSY, INFESTED]}
twilightforest:trans_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TRANS]}
twilightforest:trans_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_planks: 
twilightforest:trans_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trans_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.MagicWoodVariant, values=[TRANS]}
twilightforest:trans_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:trans_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trollber: 
twilightforest:trollsteinn: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trollvidr: 
twilightforest:trophy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:trophy_pedestal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=latent, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.LeavesVariant, values=[OAK, CANOPY, MANGROVE, RAINBOAK]}
twilightforest:twilight_leaves_3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.Leaves3Variant, values=[THORN, BEANSTALK]}
twilightforest:twilight_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK, CANOPY, MANGROVE, DARK]}
twilightforest:twilight_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_doubleslab: PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK]}
twilightforest:twilight_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_planks: 
twilightforest:twilight_oak_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_oak_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class twilightforest.enums.WoodVariant, values=[OAK]}
twilightforest:twilight_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
twilightforest:twilight_oak_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_plant: PropertyEnum{name=variant, clazz=class twilightforest.enums.PlantVariant, values=[MOSSPATCH, MAYAPPLE, CLOVERPATCH, FIDDLEHEAD, MUSHGLOOM, FORESTGRASS, DEADBUSH, TORCHBERRY, ROOT_STRAND, FALLEN_LEAVES]}
twilightforest:twilight_portal: PropertyBool{name=is_one_way, clazz=class java.lang.Boolean, values=[true, false]}
twilightforest:twilight_sapling: PropertyEnum{name=tf_type, clazz=class twilightforest.enums.SaplingVariant, values=[OAK, CANOPY, MANGROVE, DARKWOOD, HOLLOW_OAK, TIME, TRANSFORMATION, MINING, SORTING, RAINBOW]}
twilightforest:uberous_soil: 
twilightforest:uncrafting_table: 
twilightforest:underbrick: PropertyEnum{name=variant, clazz=class twilightforest.enums.UnderBrickVariant, values=[NORMAL, MOSSY, CRACKED, FLOOR]}
twilightforest:unripe_trollber: 
twilightforest:wispy_cloud: 
valkyrienskies:captains_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
valkyrienskies:passenger_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
valkyrienskies:vs_water_pump: 
vampirism:alchemical_cauldron: PropertyBool{name=burning, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=liquid, clazz=class java.lang.Integer, values=[0, 1, 2]}
vampirism:alchemical_fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vampirism:altar_infusion: 
vampirism:altar_inspiration: 
vampirism:altar_pillar: PropertyEnum{name=type, clazz=class de.teamlapen.vampirism.blocks.BlockAltarPillar$EnumPillarType, values=[NONE, STONE, IRON, GOLD, BONE, ENDBRICK]}
vampirism:altar_tip: 
vampirism:block_blood_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vampirism:block_coffin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class de.teamlapen.vampirism.blocks.BlockCoffin$EnumPartType, values=[head, foot]}
vampirism:block_impure_blood_fluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vampirism:blood_container: 
vampirism:blood_grinder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vampirism:blood_pedestal: 
vampirism:blood_potion_table: 
vampirism:blood_sieve: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
vampirism:castle_block: PropertyEnum{name=variant, clazz=class de.teamlapen.vampirism.blocks.BlockCastleBlock$EnumType, values=[DARK_BRICK, PURPLE_BRICK, DARK_BRICK_BLOODY, NORMAL_BRICK, DARK_STONE]}
vampirism:castle_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class de.teamlapen.vampirism.blocks.BlockCastleSlab$EnumType, values=[DARK_BRICK, PURPLE_BRICK, DARK_STONE]}
vampirism:castle_slab_double: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class de.teamlapen.vampirism.blocks.BlockCastleSlab$EnumType, values=[DARK_BRICK, PURPLE_BRICK, DARK_STONE]}
vampirism:castle_stairs_dark: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
vampirism:castle_stairs_dark_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
vampirism:castle_stairs_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
vampirism:church_altar: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vampirism:cursed_earth: 
vampirism:fire_place: 
vampirism:garlic: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
vampirism:garlic_beacon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class de.teamlapen.vampirism.blocks.BlockGarlicBeacon$Type, values=[NORMAL, IMPROVED, WEAK]}
vampirism:hunter_table2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vampirism:hunter_table: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vampirism:med_chair: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=part, clazz=class de.teamlapen.vampirism.blocks.BlockMedChair$EnumPart, values=[TOP, BOTTOM]}
vampirism:sunscreen_beacon: 
vampirism:tent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=position, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
vampirism:tent_main: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=position, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
vampirism:totem_base: 
vampirism:totem_top: 
vampirism:vampirism_flower: PropertyEnum{name=type, clazz=class de.teamlapen.vampirism.blocks.VampirismFlower$EnumFlowerType, values=[ORCHID]}
vampirism:weapon_table: PropertyInteger{name=lava, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
villagenames:lunaringoldbrick: 
villagenames:lunarinironbrick: 
vs_control:advanced_engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:basic_engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:compacted_valkyrium: 
vs_control:dummy_telegraph: 
vs_control:elite_engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:gearbox: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vs_control:giant_propeller_part: 
vs_control:gyroscope_dampener: 
vs_control:gyroscope_stabilizer: 
vs_control:lift_lever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vs_control:lift_valve: 
vs_control:network_display: 
vs_control:network_relay: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:physics_infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=infuser_light_on, clazz=class java.lang.Boolean, values=[true, false]}
vs_control:physics_infuser_creative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=infuser_light_on, clazz=class java.lang.Boolean, values=[true, false]}
vs_control:physics_infuser_dummy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:redstone_engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:rotation_axle: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
vs_control:rudder_part: 
vs_control:ship_helm: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vs_control:ship_helm_wheel: PropertyInteger{name=modelid, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
vs_control:speed_telegraph: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
vs_control:ultimate_engine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
vs_control:valkyrium_compressor_part: 
vs_control:valkyrium_engine_part: 
vs_world:valkyrium_ore: 
waystones:waystone: PropertyBool{name=base, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
wings:amethyst_ore: 
wings:fairy_dust_ore: 
xnet:advanced_connector: PropertyEnum{name=color, clazz=class mcjty.xnet.blocks.generic.CableColor, values=[BLUE, RED, YELLOW, GREEN, ROUTING]}
xnet:antenna: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
xnet:antenna_base: 
xnet:antenna_dish: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
xnet:connector: PropertyEnum{name=color, clazz=class mcjty.xnet.blocks.generic.CableColor, values=[BLUE, RED, YELLOW, GREEN, ROUTING]}
xnet:controller: PropertyBool{name=error, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
xnet:facade: PropertyEnum{name=color, clazz=class mcjty.xnet.blocks.generic.CableColor, values=[BLUE, RED, YELLOW, GREEN, ROUTING]}
xnet:netcable: PropertyEnum{name=color, clazz=class mcjty.xnet.blocks.generic.CableColor, values=[BLUE, RED, YELLOW, GREEN, ROUTING]}
xnet:redstone_proxy: 
xnet:redstone_proxy_upd: 
xnet:router: PropertyBool{name=error, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
xnet:wireless_router: PropertyBool{name=error, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
yabba:antibarrel: 
yabba:decorative_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
yabba:item_barrel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
yabba:item_barrel_connector: 
