# Configuration file

aluminium {
    S:color=0xe1ebf0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Aluminium

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


amber {
    S:color=0xfdad4a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amber

    # The secondary byproduct material for this material.
    S:extra2=Amber

    # The tertiary byproduct material for this material.
    S:extra3=Amber

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


amethyst {
    S:color=0xa861d3

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amethyst

    # The secondary byproduct material for this material.
    S:extra2=Amethyst

    # The tertiary byproduct material for this material.
    S:extra3=Amethyst

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ancient_debris {
    # The color for this material.
    S:color=0x795047

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=AncientDebris

    # The secondary byproduct material for this material.
    S:extra2=AncientDebris

    # The tertiary byproduct material for this material.
    S:extra3=AncientDebris

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


apatite {
    S:color=0x70cdff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Apatite

    # The secondary byproduct material for this material.
    S:extra2=Apatite

    # The tertiary byproduct material for this material.
    S:extra3=Apatite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


aqua_middle_gem {
    S:color=0x8eb8ff

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=AquaMiddleGem

    # The secondary byproduct material for this material.
    S:extra2=AquaMiddleGem

    # The tertiary byproduct material for this material.
    S:extra3=AquaMiddleGem

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


aquamarine {
    S:color=0xb2ff

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Aquamarine

    # The secondary byproduct material for this material.
    S:extra2=Aquamarine

    # The tertiary byproduct material for this material.
    S:extra3=Aquamarine

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ardite {
    S:color=0xd44d20

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Ardite

    # The tertiary byproduct material for this material.
    S:extra3=Ardite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


astral_starmetal {
    # The color for this material.
    S:color=0x2d3a84

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=AstralStarmetal

    # The secondary byproduct material for this material.
    S:extra2=AstralStarmetal

    # The tertiary byproduct material for this material.
    S:extra3=AstralStarmetal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


bauxite {
    S:color=0xbb7f61

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Bauxite

    # The secondary byproduct material for this material.
    S:extra2=Bauxite

    # The tertiary byproduct material for this material.
    S:extra3=Bauxite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


boron {
    S:color=0x979797

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Boron

    # The secondary byproduct material for this material.
    S:extra2=Boron

    # The tertiary byproduct material for this material.
    S:extra3=Boron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


certus_quartz {
    S:color=0xd6eeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=CertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=CertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


charged_certus_quartz {
    S:color=0xdcfeff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=ChargedCertusQuartz

    # The secondary byproduct material for this material.
    S:extra2=ChargedCertusQuartz

    # The tertiary byproduct material for this material.
    S:extra3=ChargedCertusQuartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cinnabar {
    S:color=0xd39d8a

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Cinnabar

    # The secondary byproduct material for this material.
    S:extra2=Cinnabar

    # The tertiary byproduct material for this material.
    S:extra3=Cinnabar

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


coal {
    S:color=0x222222

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    S:color=0x2a7ced

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Cobalt

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


copper {
    S:color=0xeda770

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Copper

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


crimson_middle_gem {
    S:color=0xff9a9a

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=CrimsonMiddleGem

    # The secondary byproduct material for this material.
    S:extra2=CrimsonMiddleGem

    # The tertiary byproduct material for this material.
    S:extra3=CrimsonMiddleGem

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


diamond {
    S:color=0xaefffb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


dilithium {
    # The color for this material.
    S:color=0xdaebe4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Dilithium

    # The secondary byproduct material for this material.
    S:extra2=Dilithium

    # The tertiary byproduct material for this material.
    S:extra3=Dilithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


dimensional_shard {
    S:color=0xc0ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=DimensionalShard

    # The secondary byproduct material for this material.
    S:extra2=DimensionalShard

    # The tertiary byproduct material for this material.
    S:extra3=DimensionalShard

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


emerald {
    S:color=0x73ff9d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ender_biotite {
    S:color=0xc121b

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=EnderBiotite

    # The secondary byproduct material for this material.
    S:extra2=EnderBiotite

    # The tertiary byproduct material for this material.
    S:extra3=EnderBiotite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


galena {
    S:color=0x9891a1

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Galena

    # The secondary byproduct material for this material.
    S:extra2=Galena

    # The tertiary byproduct material for this material.
    S:extra3=Galena

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


garnet {
    S:color=0x801e40

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Garnet

    # The secondary byproduct material for this material.
    S:extra2=Garnet

    # The tertiary byproduct material for this material.
    S:extra3=Garnet

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


gold {
    S:color=0xffff7a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


green_middle_gem {
    S:color=0xa5e7a5

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=GreenMiddleGem

    # The secondary byproduct material for this material.
    S:extra2=GreenMiddleGem

    # The tertiary byproduct material for this material.
    S:extra3=GreenMiddleGem

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iridium {
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    S:color=0xd3d3d3

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jade {
    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Jade

    # The secondary byproduct material for this material.
    S:extra2=Jade

    # The tertiary byproduct material for this material.
    S:extra3=Jade

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


lapis {
    S:color=0x4373f2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    S:color=0x757e91

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


life_crystal {
    S:color=0xc6c6c6

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=LifeCrystal

    # The secondary byproduct material for this material.
    S:extra2=LifeCrystal

    # The tertiary byproduct material for this material.
    S:extra3=LifeCrystal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lithium {
    S:color=0xffffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lithium

    # The secondary byproduct material for this material.
    S:extra2=Lithium

    # The tertiary byproduct material for this material.
    S:extra3=Lithium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


magnesium {
    S:color=0xffebff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Magnesium

    # The secondary byproduct material for this material.
    S:extra2=Magnesium

    # The tertiary byproduct material for this material.
    S:extra3=Magnesium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


malachite {
    S:color=0x73d0b1

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Malachite

    # The secondary byproduct material for this material.
    S:extra2=Malachite

    # The tertiary byproduct material for this material.
    S:extra3=Malachite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


mithril {
    # The color for this material.
    S:color=0xb1cded

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Mithril

    # The tertiary byproduct material for this material.
    S:extra3=Mithril

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


nickel {
    S:color=0xe6e9c8

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


octine {
    # The color for this material.
    S:color=0xffdc70

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Octine

    # The secondary byproduct material for this material.
    S:extra2=Octine

    # The tertiary byproduct material for this material.
    S:extra3=Octine

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


opal {
    S:color=0xeef5ff

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Opal

    # The secondary byproduct material for this material.
    S:extra2=Opal

    # The tertiary byproduct material for this material.
    S:extra3=Opal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


osmium {
    # The color for this material.
    S:color=0xd4e8fb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


peridot {
    S:color=0xabc77e

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Peridot

    # The secondary byproduct material for this material.
    S:extra2=Peridot

    # The tertiary byproduct material for this material.
    S:extra3=Peridot

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


platinum {
    S:color=0xc2ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


pyrite {
    S:color=0xffc99e

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Pyrite

    # The secondary byproduct material for this material.
    S:extra2=Pyrite

    # The tertiary byproduct material for this material.
    S:extra3=Pyrite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz {
    S:color=0xfffaeb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz_black {
    S:color=0x161514

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=QuartzBlack

    # The secondary byproduct material for this material.
    S:extra2=QuartzBlack

    # The tertiary byproduct material for this material.
    S:extra3=QuartzBlack

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


redstone {
    S:color=0x930000

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


ruby {
    S:color=0xd55d70

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Ruby

    # The secondary byproduct material for this material.
    S:extra2=Ruby

    # The tertiary byproduct material for this material.
    S:extra3=Ruby

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


salt {
    S:color=0xffffff

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Salt

    # The secondary byproduct material for this material.
    S:extra2=Salt

    # The tertiary byproduct material for this material.
    S:extra3=Salt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


sapphire {
    S:color=0x719bdd

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sapphire

    # The secondary byproduct material for this material.
    S:extra2=Sapphire

    # The tertiary byproduct material for this material.
    S:extra3=Sapphire

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


scabyst {
    S:color=0x8ecabe

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Scabyst

    # The secondary byproduct material for this material.
    S:extra2=Scabyst

    # The tertiary byproduct material for this material.
    S:extra3=Scabyst

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


silver {
    S:color=0xe2eef2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sodalite {
    S:color=0x33476e

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sodalite

    # The secondary byproduct material for this material.
    S:extra2=Sodalite

    # The tertiary byproduct material for this material.
    S:extra3=Sodalite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sphalerite {
    S:color=0xc3d294

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sphalerite

    # The secondary byproduct material for this material.
    S:extra2=Sphalerite

    # The tertiary byproduct material for this material.
    S:extra3=Sphalerite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


sulfur {
    S:color=0xfbef80

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Sulfur

    # The secondary byproduct material for this material.
    S:extra2=Sulfur

    # The tertiary byproduct material for this material.
    S:extra3=Sulfur

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Sulphur
     >
}


syrmorite {
    # The color for this material.
    S:color=0x465cb2

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Syrmorite

    # The secondary byproduct material for this material.
    S:extra2=Syrmorite

    # The tertiary byproduct material for this material.
    S:extra3=Syrmorite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


tanzanite {
    S:color=0xa46bda

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Tanzanite

    # The secondary byproduct material for this material.
    S:extra2=Tanzanite

    # The tertiary byproduct material for this material.
    S:extra3=Tanzanite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


thorium {
    S:color=0x333333

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Thorium

    # The secondary byproduct material for this material.
    S:extra2=Thorium

    # The tertiary byproduct material for this material.
    S:extra3=Thorium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


tin {
    S:color=0xecf1f7

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Tin

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


titanium {
    S:color=0xdcc2d4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Titanium

    # The secondary byproduct material for this material.
    S:extra2=Titanium

    # The tertiary byproduct material for this material.
    S:extra3=Titanium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000

    # Can this ore be grinded using water. (Tech Reborn)
    B:techRebornH2O=true

    # Can this material be grinded using mercury. (Tech Reborn)
    B:techRebornHg=true

    # Can this ore be grinded using sodium persulfate. (Tech Reborn)
    B:techRebornNa2S2O8=true
}


topaz {
    S:color=0xffb58a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Topaz

    # The secondary byproduct material for this material.
    S:extra2=Topaz

    # The tertiary byproduct material for this material.
    S:extra3=Topaz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


tungsten {
    S:color=0x7a8084

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Tungsten

    # The secondary byproduct material for this material.
    S:extra2=Tungsten

    # The tertiary byproduct material for this material.
    S:extra3=Tungsten

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


uranium {
    S:color=0x66805f

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


valonite {
    S:color=0xebcaeb

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Valonite

    # The secondary byproduct material for this material.
    S:extra2=Valonite

    # The tertiary byproduct material for this material.
    S:extra3=Valonite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


