# Configuration file

ciuperca {
    # Set the spawn rate of Ciuperca [0-10000]
    I:"zombiemushroom spawn rate"=40
}


foglet {
    # Should Foglet call reinforcement when attacking [false/true]
    B:"foglet call reinforcement"=true

    # Set the spawn rate of Foglet [0-10000]
    I:"foglet spawn rate"=20
}


general {
    # Allow Molten Hammer active effect to hit players [false/true]
    B:"allow molten hammer pvp"=true

    # Allow Shattered Ice to drop when an ice block is broken. [false/true]
    B:"allow shattered ice drop"=true

    # Blacklist for items that Golden Heart are unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
    S:"blacklisted items from golden heart" <
     >

    # Set the bonus damage of Bone Sword to X% [0-100]
    I:"bonesword bonus damage"=2

    # Set the drop rate of Acidic Heart [0-100]
    I:"boneworm drop heart"=10

    # Set the drop rate of Undying Heart [0-100]
    I:"drop heart"=10

    # Adding new brewing recipe (existing property will be preserved). [false/true]
    B:"enable brewing recipe"=true

    # Adding new enchantment (existing property will be preserved). [false/true]
    B:"enable enchantment"=true

    # Set the drop rate of Intestine [0-100]
    I:"entity drop intestine"=4

    # Allow Potion of Fission to be used on entites from other mods [false/true]
    B:"fission potion works on entities from other mods"=false

    # Set the height limit to X blocks above the ground for flyers, 0 = Infinite [0-100]
    I:"flying height limit"=16
    B:"foglet call reinforcement"=true
    I:"foglet spawn rate"=20
    B:"glowshroom generation"=true
    I:"glowshroom spawn rate"=20
    I:"glowshroom spread rate"=100

    # Set the duribility of Golden Heart, 0 = Infinite [0-10000]
    I:"golden heart duribility"=250

    # Set the bonus damage of Halo Necklace to X% [0-10000]
    I:"halo necklace bonus damage"=10
    I:"lavacow spawn rate"=0

    # Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]]
    S:"loot table for intestine" <
        minecraft:slime_ball,0.4
        minecraft:dye,0.4
        mod_lavacow:sharptooth,0.1
        minecraft:beetroot_seeds,0.1
        minecraft:wheat_seeds,0.1
        minecraft:melon_seeds,0.1
        minecraft:pumpkin_seeds,0.1
        minecraft:clay_ball,0.1
        minecraft:gold_nugget,0.05
        minecraft:iron_nugget,0.05
        minecraft:diamond,0.01
        minecraft:nether_star,0.001
		rats:cheese,0.1
     >

    # Ability cooldown of Midnight Mourne [1-10000]
    I:"midnight mourne cooldown"=60
    I:"mimicrab spawn rate"=0
    B:"parasite attacks by attaching onto target"=true
    B:"parasite attacks everything"=false
    I:"parasite from sand blocks"=0
    I:"parasite spawn rate"=5

    # Ability cooldown of "Pestilence" [1-10000]
    I:"pestilence cooldown"=60

    # Should Piranha and Swarmer attack innocent animals [false/true]
    B:"piranha attacks animals"=true
    I:"piranha spawn rate"=20
    I:"ptera spawn rate"=40
    I:"raven spawn rate"=8
    I:"salamander spawn rate"=15
    I:"scarecrow spawn rate"=15
    I:"sludge lord spawn rate"=15

    # Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [mod_lavacow:foglet,40,1,2], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:pingu,40,4,8]]
    S:"spawn list for dreamcatcher" <
        mod_lavacow:foglet,40,1,2
        mod_lavacow:undeadswine,20,1,1
        mod_lavacow:ithaqua,20,1,1
        mod_lavacow:sludgelord,20,1,1
        mod_lavacow:vespa,20,1,1
        mod_lavacow:scarecrow,20,1,1
        mod_lavacow:boneworm,20,1,1
        mod_lavacow:pingu,40,4,8
     >
    I:"swarmer spawn rate"=15
    I:"undeadswine drop heart"=10
    I:"undeadswine spawn rate"=15
    I:"vespa spawn rate"=20
    B:"wendigo attacks animals"=true
    I:"wendigo spawn rate"=15
    I:"zombiefrozen spawn rate"=20

    # Set the drop rate of Poisonous Spore [0-100]
    I:"zombiemushroom drop spore"=2
    I:"zombiemushroom spawn rate"=40
}


glowshroom {
    # Generate Glowshroom in the overworld [false/true]
    B:"glowshroom generation"=true

    # Set the spawn rate of Glowshroom [0-100]
    I:"glowshroom spawn rate"=20

    # Set the spread rate of Glowshroom [0-100]
    I:"glowshroom spread rate"=100
}


ingheta {
    # Set the spawn rate of Ingheta [0-10000]
    I:"zombiefrozen spawn rate"=20
}


ithaqua {
    # Ithaqua strength [1-1000]
    D:"ithaqua attack"=150.0

    # Should Ithaqua attack innocent animals [false/true]
    B:"ithaqua attacks animals"=true

    # Maximum Ithaqua health [1-1000]
    D:"ithaqua health"=3500.0

    # Set the spawn rate of Ithaqua [0-10000]
    I:"ithaqua spawn rate"=15
}


"lil'sludge" {
    # Lil'Sludge strength [1-1000]
    D:"lil'sludge attack"=3.0

    # Maximum Lil'Sludge health [1-1000]
    D:"lil'sludge health"=20.0

    # Lil'Sludge lifespan [1-10000]
    I:"lil'sludge lifespan"=60
}


mimicrab {
    # Set the spawn rate of Mimic [0-10000]
    I:"mimicrab spawn rate"=20
}


moogma {
    # Set the spawn rate of Moogma [0-10000]
    I:"lavacow spawn rate"=0
}


osvermis {
    # OsVermis strength [1-1000]
    D:"boneworm attack"=35.0

    # Maximum OsVermis health [1-1000]
    D:"boneworm health"=320.0

    # Set the spawn rate of OsVermis [0-100]
    I:"boneworm spawn rate"=20
}


parasite {
    # Parasite will attack their target by attaching on them [false/true]
    B:"parasite attacks by attaching onto target"=true

    # Should Parasite attack ALL livings [false/true]
    B:"parasite attacks everything"=false

    # Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
    I:"parasite from sand blocks"=0

    # Set the spawn rate of Parasite [0-100]
    I:"parasite spawn rate"=10
}


pingu {
    # Set the spawn rate of Penghoul [0-100]
    I:"pingu spawn rate"=20
}


piranha {
    # Set the spawn rate of Piranha [0-100]
    I:"piranha spawn rate"=80
}


ptera {
    # Ptera strength [1-1000]
    D:"ptera attack"=3.0

    # Maximum Ptera health [1-1000]
    D:"ptera health"=10.0

    # Set the spawn rate of Ptera [0-10000]
    I:"ptera spawn rate"=20
}


raven {
    # Should tamed Raven perch on owner's head [false/true]
    B:"raven perching"=true

    # Should perching Raven slow down owner's falling speed [false/true]
    B:"raven slow down falling"=true

    # Set the spawn rate of Raven [0-10000]
    I:"raven spawn rate"=8
}


salamander {
    # Salamander strength [1-1000]
    D:"salamander attack"=30.0

    # Maximum Salamander health [1-1000]
    D:"salamander health"=600.0

    # Set the spawn rate of Salamander [0-10000]
    I:"salamander spawn rate"=30
}


scarecrow {
    # Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
    I:"plague doctor scarecrow spawn rate"=30

    # Scarecrow strength [1-1000]
    D:"scarecrow attack"=13.0

    # Maximum Scarecrow health [1-1000]
    D:"scarecrow health"=350.0

    # Set the spawn rate of Scarecrow [0-100]
    I:"scarecrow spawn rate"=15
}


"sludge lord" {
    # Sludge Lord strength [1-1000]
    D:"sludge lord attack"=100.0

    # Maximum Sludge Lord health [1-1000]
    D:"sludge lord health"=1500.0

    # Set the spawn rate of Sludge Lord [0-10000]
    I:"sludge lord spawn rate"=15

    # Set the cooldown of summoning Lil'Sludge [0-100]
    I:"sludge lord summon cooldown"=17

    # Set the max number of Lil'Sludge summoned [0-100]
    I:"sludge lord summon max"=8

    # Set the number of Lil'Sludge summoned per cast [0-100]
    I:"sludge lord summon number"=3
}


swarmer {
    # Set the spawn rate of Swarmer [0-100]
    I:"swarmer spawn rate"=40
}


unburied {
    # Unburied strength [1-1000]
    D:"unburied attack"=10.0

    # Maximum Unburied health [1-1000]
    D:"unburied health"=80.0

    # Unburied lifespan [1-10000]
    I:"unburied lifespan"=20
}


"undead swine" {
    # Undead Swine strength [1-1000]
    D:"undeadswine attack"=90.0

    # Maximum Undead Swine health [1-1000]
    D:"undeadswine health"=300.0

    # Set the spawn rate of Undead swine [0-10000]
    I:"undeadswine spawn rate"=15
}


undertaker {
    # Undertaker strength [1-1000]
    D:"undertaker attack"=40.0

    # Maximum Undertaker health [1-1000]
    D:"undertaker health"=850.0

    # Set the spawn rate of Undertaker [0-100]
    I:"undertaker spawn rate"=20

    # Set the cooldown of summoning Unburied [0-100]
    I:"undertaker summon cooldown"=15

    # Set the max number of Unburied summoned [0-100]
    I:"undertaker summon max"=4

    # Set the number of Unburied summoned per cast [0-100]
    I:"undertaker summon number"=2
}


vespa {
    # Vespa strength [1-1000]
    D:"vespa attack"=250.0

    # Maximum Vespa health [1-1000]
    D:"vespa health"=2500.0

    # Set the spawn rate of Vespa [0-100]
    I:"vespa spawn rate"=20
}


wendigo {
    D:"wendigo attack"=300.0
    B:"wendigo attacks animals"=true
    D:"wendigo health"=3500.0
    I:"wendigo spawn rate"=15
}


