# Configuration file

client {
    # Displays Nature's Compass information even while chat is open.
    B:naturescompass.displayWithChatOpen=true

    # Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills
    B:naturescompass.fixBiomeNames=true
    I:naturescompass.lineOffset=1

    # The line offset for information rendered on the HUD.
    I:naturescompass.overlayLineOffset=1

    # The side for information rendered on the HUD. Ex: LEFT, RIGHT
    S:naturescompass.overlaySide=LEFT
}


general {
    S:"A list of biomes that the compass will not be able to search for. Both biome names and numerical biome IDs are accepted." <
     >
    S:"A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0)" <
     >
    S:"A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean), name (ex: Ocean), or ID (ex: 0)" <
     >

    # Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
    B:naturescompass.allowTeleport=true

    # A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0)
    S:naturescompass.biomeBlacklist <
     >

    # biomeSize * distanceModifier = maxSearchDistance. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
    I:naturescompass.distanceModifier=2500
    I:naturescompass.maxChunksGenerated=500

    # The maximum samples to be taken when searching for a biome.
    I:naturescompass.maxSamples=100000

    # biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.
    I:naturescompass.sampleSpaceModifier=16
}


