
setSpawnStructure("dirt_tree")

attributes = addEntityEffect(0)
attributes.addEntityType("MOB")
attributes.addAttribute("generic.armor", "armor addition", 4, 0)
attributes.addAttribute("generic.maxHealth", "health multiplication", 0.3, 1)
attributes.addAttribute("generic.attackDamage", "attack multiplication", 0.3, 1)

setCelestialAngle(0.5)
disableSky()
disableSkylight()