# Configuration file

aluminium {
    # The color for this material.
    S:color=0xe6e7f4

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Aluminium

    # The tertiary byproduct material for this material.
    S:extra3=Aluminium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
        Aluminum
     >
}


amber {
    # The color for this material.
    S:color=0xdc9f40

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amber

    # The secondary byproduct material for this material.
    S:extra2=Amber

    # The tertiary byproduct material for this material.
    S:extra3=Amber

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


amethyst {
    # The color for this material.
    S:color=0x9b57ce

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Amethyst

    # The secondary byproduct material for this material.
    S:extra2=Amethyst

    # The tertiary byproduct material for this material.
    S:extra3=Amethyst

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


apatite {
    S:color=0x70cdff
    D:eNCDiamondChance=0.016
    D:eNCFlintChance=0.0
    D:eNCIronChance=0.008
    S:eNCSource=minecraft:gravel
    D:eNCStringChance=0.0
    D:energyModifier=1.0
    S:extra=Apatite
    S:extra2=Apatite
    S:extra3=Apatite
    B:hasEffect=false
    S:moduleBlacklist <
     >
    D:rarity=1.0
    S:synonyms <
     >
}


ardite {
    # The color for this material.
    S:color=0xd44d20

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Ardite

    # The tertiary byproduct material for this material.
    S:extra3=Ardite

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


azurite {
    # The color for this material.
    S:color=0x8ec2ff

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Azurite

    # The secondary byproduct material for this material.
    S:extra2=Azurite

    # The tertiary byproduct material for this material.
    S:extra3=Azurite

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


coal {
    # The color for this material.
    S:color=0x222222

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Coal

    # The secondary byproduct material for this material.
    S:extra2=Coal

    # The tertiary byproduct material for this material.
    S:extra3=Coal

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


cobalt {
    # The color for this material.
    S:color=0x2a7ced

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Cobalt

    # The tertiary byproduct material for this material.
    S:extra3=Cobalt

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


copper {
    S:color=0xeb9c5a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Copper

    # The tertiary byproduct material for this material.
    S:extra3=Copper

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


diamond {
    S:color=0xa9f4eb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Diamond

    # The secondary byproduct material for this material.
    S:extra2=Diamond

    # The tertiary byproduct material for this material.
    S:extra3=Diamond

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


emerald {
    S:color=0x73ff9d

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Emerald

    # The secondary byproduct material for this material.
    S:extra2=Emerald

    # The tertiary byproduct material for this material.
    S:extra3=Emerald

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


eudialyte {
    # The color for this material.
    S:color=0xe8b2bf

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Eudialyte

    # The secondary byproduct material for this material.
    S:extra2=Eudialyte

    # The tertiary byproduct material for this material.
    S:extra3=Eudialyte

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


garnet {
    # The color for this material.
    S:color=0x801e40

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Garnet

    # The secondary byproduct material for this material.
    S:extra2=Garnet

    # The tertiary byproduct material for this material.
    S:extra3=Garnet

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


gold {
    S:color=0xffff7a

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Gold

    # The tertiary byproduct material for this material.
    S:extra3=Gold

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iridium {
    # The color for this material.
    S:color=0xffffff

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Iridium

    # The tertiary byproduct material for this material.
    S:extra3=Iridium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


iron {
    S:color=0xd3d3d3

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Nickel

    # The secondary byproduct material for this material.
    S:extra2=Iron

    # The tertiary byproduct material for this material.
    S:extra3=Iron

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


jaopca {
    # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief.
    I:colorMode=0

    # Enables the finding of dust ores.
    B:dust=true

    # Enables the finding of gem ores.
    B:gem=true

    # Enables the finding of gems with no ores.
    B:gem_oreless=false

    # Enables the finding of ingot ores.
    B:ingot=true

    # Enables the finding of ingots with no ores.
    B:ingot_oreless=false

    # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material.
    S:moduleBlacklist <
     >

    # List of material names that should take precedence when a naming conflict occurs.
    S:oreConflictPrecedence <
     >

    # Mods that are preferred for their items.
    S:orePreference <
     >

    # List of materials that should be dusts.
    S:oreShouldBeDust <
        Redstone
     >

    # List of materials that should be gems.
    S:oreShouldBeGem <
        Coal
        Lapis
        Diamond
        Emerald
        Quartz
     >

    # Set to true to reload color configs.
    B:reloadColorConfigs=false
}


jaopcasingularities {
    # Should JAOPCASingularities add to the Infinity Catalyst recipe.
    B:addToCatalystRecipe=true
}


lapis {
    S:color=0x4373f2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lapis

    # The secondary byproduct material for this material.
    S:extra2=Lapis

    # The tertiary byproduct material for this material.
    S:extra3=Lapis

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


lead {
    S:color=0xa9b3b8

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Silver

    # The secondary byproduct material for this material.
    S:extra2=Lead

    # The tertiary byproduct material for this material.
    S:extra3=Lead

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


mithril {
    # The color for this material.
    S:color=0x7fbcda

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.1

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.2

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.2

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Gold

    # The secondary byproduct material for this material.
    S:extra2=Mithril

    # The tertiary byproduct material for this material.
    S:extra3=Mithril

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


nickel {
    # The color for this material.
    S:color=0xffffd2

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Platinum

    # The secondary byproduct material for this material.
    S:extra2=Nickel

    # The tertiary byproduct material for this material.
    S:extra3=Nickel

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


opal {
    # The color for this material.
    S:color=0xeef5ff

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Opal

    # The secondary byproduct material for this material.
    S:extra2=Opal

    # The tertiary byproduct material for this material.
    S:extra3=Opal

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


osmium {
    # The color for this material.
    S:color=0xb5cbe1

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Osmium

    # The secondary byproduct material for this material.
    S:extra2=Osmium

    # The tertiary byproduct material for this material.
    S:extra3=Osmium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


platinum {
    # The color for this material.
    S:color=0xc2ffff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iridium

    # The secondary byproduct material for this material.
    S:extra2=Platinum

    # The tertiary byproduct material for this material.
    S:extra3=Platinum

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # Item to use when recreating the ore. (Mekanism)
    S:mekanismBase=minecraft:cobblestone

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz {
    S:color=0xfffaeb

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Quartz

    # The secondary byproduct material for this material.
    S:extra2=Quartz

    # The tertiary byproduct material for this material.
    S:extra3=Quartz

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


quartz_black {
    # The color for this material.
    S:color=0x161514

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=QuartzBlack

    # The secondary byproduct material for this material.
    S:extra2=QuartzBlack

    # The tertiary byproduct material for this material.
    S:extra3=QuartzBlack

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


redstone {
    S:color=0x930000

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Redstone

    # The secondary byproduct material for this material.
    S:extra2=Redstone

    # The tertiary byproduct material for this material.
    S:extra3=Redstone

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


salt {
    # The color for this material.
    S:color=0xffffff

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.125

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.0625

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=exnihilocreatio:block_dust

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Salt

    # The secondary byproduct material for this material.
    S:extra2=Salt

    # The tertiary byproduct material for this material.
    S:extra3=Salt

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=3
    I:maOutputAmount=5
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


silver {
    S:color=0xf4fcff

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Lead

    # The secondary byproduct material for this material.
    S:extra2=Silver

    # The tertiary byproduct material for this material.
    S:extra3=Silver

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


tin {
    S:color=0xedf3f7

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Iron

    # The secondary byproduct material for this material.
    S:extra2=Tin

    # The tertiary byproduct material for this material.
    S:extra3=Tin

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


uranium {
    # The color for this material.
    S:color=0x98e383

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Uranium

    # The secondary byproduct material for this material.
    S:extra2=Uranium

    # The tertiary byproduct material for this material.
    S:extra3=Uranium

    # Does this material have a enchanted glow.
    B:hasEffect=false

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >

    # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion)
    I:teNumismValue=32000
}


zircon {
    # The color for this material.
    S:color=0x721920

    # Chance using diamond mesh. (Ex Nihilo Creatio)
    D:eNCDiamondChance=0.016

    # Chance using flint mesh. (Ex Nihilo Creatio)
    D:eNCFlintChance=0.0

    # Chance using iron mesh. (Ex Nihilo Creatio)
    D:eNCIronChance=0.008

    # Block to sift for this material. (Ex Nihilo Creatio)
    S:eNCSource=minecraft:gravel

    # Chance using string mesh. (Ex Nihilo Creatio)
    D:eNCStringChance=0.0

    # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO)
    S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15"

    # The energy modifier of this material. Used to calculated energy costs.
    D:energyModifier=1.0

    # The main byproduct material for this material.
    S:extra=Zircon

    # The secondary byproduct material for this material.
    S:extra2=Zircon

    # The tertiary byproduct material for this material.
    S:extra3=Zircon

    # Does this material have a enchanted glow.
    B:hasEffect=false
    I:maInputAmount=8
    I:maOutputAmount=6
    I:maTier=3
    D:maacGrowthChance=0.9

    # The module blacklist for this material. * will mean all modules.
    S:moduleBlacklist <
     >

    # The rarity of this material. Used to calculate default chances.
    D:rarity=1.0

    # The synonyms for this ore to use for Ore Dictionary registration.
    S:synonyms <
     >
}


