import mods.armoreablemobs.ArmorHandler; 
import mods.armoreablemobs.ArmorEntity; 
import mods.armoreablemobs.ArmorSlot; 
import mods.armoreablemobs.ArmorGroup;

var upzombie = ArmorHandler.createArmorEntity("minecraft:zombie").withNBTCheck("Health", 10.0, "GREATER"); 
var upskelly = ArmorHandler.createArmorEntity("minecraft:skeleton").withNBTCheck("Health", 10.0, "GREATER"); 
var creeper = ArmorHandler.createArmorEntity("minecraft:creeper").withNBTCheck("Health", 10.0, "GREATER"); 
var nightfly = ArmorHandler.createArmorEntity("aoa3:nightfly").withNBTCheck("Health", 1.0, "GREATER"); 
var nightreaper = ArmorHandler.createArmorEntity("aoa3:night_reaper").withNBTCheck("Health", 1.0, "GREATER"); 
var bugeye = ArmorHandler.createArmorEntity("aoa3:bugeye").withNBTCheck("Health", 1.0, "GREATER"); 
var crab = ArmorHandler.createArmorEntity("divinerpg:crab").withNBTCheck("Health", 1.0, "GREATER"); 
var cyclop1 = ArmorHandler.createArmorEntity("aoa3:cyclops").withNBTCheck("Health", 1.0, "GREATER"); 
var cyclop2 = ArmorHandler.createArmorEntity("divinerpg:cyclops").withNBTCheck("Health", 1.0, "GREATER"); 
var goblin = ArmorHandler.createArmorEntity("aoa3:goblin").withNBTCheck("Health", 1.0, "GREATER"); 
var glacon = ArmorHandler.createArmorEntity("divinerpg:glacon").withNBTCheck("Health", 1.0, "GREATER"); 
var minerdiv = ArmorHandler.createArmorEntity("divinerpg:miner").withNBTCheck("Health", 1.0, "GREATER"); 
var dicer = ArmorHandler.createArmorEntity("aoa3:dicer").withNBTCheck("Health", 1.0, "GREATER"); 
var pumpkinspider = ArmorHandler.createArmorEntity("divinerpg:pumpkin_spider").withNBTCheck("Health", 1.0, "GREATER"); 
//////////////////
var kingcharger = ArmorHandler.createArmorEntity("aoa3:king_charger").withNBTCheck("Health", 1.0, "GREATER"); 
var nethengeicbeast = ArmorHandler.createArmorEntity("aoa3:nethengeic_beast").withNBTCheck("Health", 1.0, "GREATER"); 
var sabretooth = ArmorHandler.createArmorEntity("aoa3:sabretooth").withNBTCheck("Health", 1.0, "GREATER"); 
var kaiyu = ArmorHandler.createArmorEntity("aoa3:kaiyu").withNBTCheck("Health", 1.0, "GREATER"); 
var zhinx = ArmorHandler.createArmorEntity("aoa3:zhinx").withNBTCheck("Health", 1.0, "GREATER"); 
var host = ArmorHandler.createArmorEntity("aoa3:host").withNBTCheck("Health", 1.0, "GREATER"); 
var arocknid = ArmorHandler.createArmorEntity("aoa3:arocknid").withNBTCheck("Health", 1.0, "GREATER"); 
var bloodsucker = ArmorHandler.createArmorEntity("aoa3:bloodsucker").withNBTCheck("Health", 1.0, "GREATER"); 
var flesh_eater = ArmorHandler.createArmorEntity("aoa3:flesh_eater").withNBTCheck("Health", 1.0, "GREATER"); 
var jawe = ArmorHandler.createArmorEntity("aoa3:jawe").withNBTCheck("Health", 1.0, "GREATER"); 
var occulent = ArmorHandler.createArmorEntity("aoa3:occulent").withNBTCheck("Health", 1.0, "GREATER"); 
var angelica = ArmorHandler.createArmorEntity("aoa3:angelica").withNBTCheck("Health", 1.0, "GREATER"); 
var voliant = ArmorHandler.createArmorEntity("aoa3:voliant").withNBTCheck("Health", 1.0, "GREATER"); 
var nightwing = ArmorHandler.createArmorEntity("aoa3:nightwing").withNBTCheck("Health", 1.0, "GREATER"); 
var arkzyne = ArmorHandler.createArmorEntity("aoa3:arkzyne").withNBTCheck("Health", 1.0, "GREATER"); 
var basilisk = ArmorHandler.createArmorEntity("aoa3:basilisk").withNBTCheck("Health", 1.0, "GREATER"); 
var crusilisk = ArmorHandler.createArmorEntity("aoa3:crusilisk").withNBTCheck("Health", 1.0, "GREATER"); 
var devourer = ArmorHandler.createArmorEntity("aoa3:devourer").withNBTCheck("Health", 1.0, "GREATER"); 
var dusteiva = ArmorHandler.createArmorEntity("aoa3:dusteiva").withNBTCheck("Health", 1.0, "GREATER"); 
var duston = ArmorHandler.createArmorEntity("aoa3:duston").withNBTCheck("Health", 1.0, "GREATER"); 
var dust_strider = ArmorHandler.createArmorEntity("aoa3:dust_strider").withNBTCheck("Health", 1.0, "GREATER"); 
var lost_soul = ArmorHandler.createArmorEntity("aoa3:lost_soul").withNBTCheck("Health", 1.0, "GREATER"); 
var lurker = ArmorHandler.createArmorEntity("aoa3:lurker").withNBTCheck("Health", 1.0, "GREATER"); 
var merkyre = ArmorHandler.createArmorEntity("aoa3:merkyre").withNBTCheck("Health", 1.0, "GREATER"); 
var stalker = ArmorHandler.createArmorEntity("aoa3:stalker").withNBTCheck("Health", 1.0, "GREATER"); 
var reaver = ArmorHandler.createArmorEntity("aoa3:reaver").withNBTCheck("Health", 1.0, "GREATER"); 
var urioh = ArmorHandler.createArmorEntity("aoa3:urioh").withNBTCheck("Health", 1.0, "GREATER"); 
var goldum = ArmorHandler.createArmorEntity("aoa3:goldum").withNBTCheck("Health", 1.0, "GREATER"); 
var skeledon = ArmorHandler.createArmorEntity("aoa3:skeledon").withNBTCheck("Health", 1.0, "GREATER"); 
var skelekyte = ArmorHandler.createArmorEntity("aoa3:skelekyte").withNBTCheck("Health", 1.0, "GREATER"); 
var goldus = ArmorHandler.createArmorEntity("aoa3:goldus").withNBTCheck("Health", 1.0, "GREATER"); 
var shavo = ArmorHandler.createArmorEntity("aoa3:shavo").withNBTCheck("Health", 1.0, "GREATER"); 
var urv = ArmorHandler.createArmorEntity("aoa3:urv").withNBTCheck("Health", 1.0, "GREATER"); 
var visage = ArmorHandler.createArmorEntity("aoa3:visage").withNBTCheck("Health", 1.0, "GREATER"); 
var ghastus = ArmorHandler.createArmorEntity("aoa3:ghastus").withNBTCheck("Health", 1.0, "GREATER"); 
var bobo = ArmorHandler.createArmorEntity("aoa3:bobo").withNBTCheck("Health", 1.0, "GREATER"); 
var chocko = ArmorHandler.createArmorEntity("aoa3:chocko").withNBTCheck("Health", 1.0, "GREATER"); 
var happy = ArmorHandler.createArmorEntity("aoa3:happy").withNBTCheck("Health", 1.0, "GREATER"); 
var jumbo = ArmorHandler.createArmorEntity("aoa3:jumbo").withNBTCheck("Health", 1.0, "GREATER"); 
var koko = ArmorHandler.createArmorEntity("aoa3:koko").withNBTCheck("Health", 1.0, "GREATER"); 
var kranky = ArmorHandler.createArmorEntity("aoa3:kranky").withNBTCheck("Health", 1.0, "GREATER"); 
var snappy = ArmorHandler.createArmorEntity("aoa3:snappy").withNBTCheck("Health", 1.0, "GREATER"); 
var sticky = ArmorHandler.createArmorEntity("aoa3:sticky").withNBTCheck("Health", 1.0, "GREATER"); 
var stitches = ArmorHandler.createArmorEntity("aoa3:stitches").withNBTCheck("Health", 1.0, "GREATER"); 
var tipsy = ArmorHandler.createArmorEntity("aoa3:tipsy").withNBTCheck("Health", 1.0, "GREATER"); 
var eeo = ArmorHandler.createArmorEntity("aoa3:eeo").withNBTCheck("Health", 1.0, "GREATER"); 
var halycon = ArmorHandler.createArmorEntity("aoa3:halycon").withNBTCheck("Health", 1.0, "GREATER"); 
var dawnlight = ArmorHandler.createArmorEntity("aoa3:dawnlight").withNBTCheck("Health", 1.0, "GREATER"); 
var rainicorn = ArmorHandler.createArmorEntity("aoa3:rainicorn").withNBTCheck("Health", 1.0, "GREATER"); 
var airhead = ArmorHandler.createArmorEntity("aoa3:airhead").withNBTCheck("Health", 1.0, "GREATER"); 
var candy_corn = ArmorHandler.createArmorEntity("aoa3:candy_corn").withNBTCheck("Health", 1.0, "GREATER"); 
var cane_bug = ArmorHandler.createArmorEntity("aoa3:cane_bug").withNBTCheck("Health", 1.0, "GREATER"); 
var cherry_blaster = ArmorHandler.createArmorEntity("aoa3:cherry_blaster").withNBTCheck("Health", 1.0, "GREATER"); 
var gingerbird = ArmorHandler.createArmorEntity("aoa3:gingerbird").withNBTCheck("Health", 1.0, "GREATER"); 
var lollypopper = ArmorHandler.createArmorEntity("aoa3:lollypopper").withNBTCheck("Health", 1.0, "GREATER"); 
var archvine = ArmorHandler.createArmorEntity("aoa3:archvine").withNBTCheck("Health", 1.0, "GREATER"); 
var broccohead = ArmorHandler.createArmorEntity("aoa3:broccohead").withNBTCheck("Health", 1.0, "GREATER"); 
var carrotop = ArmorHandler.createArmorEntity("aoa3:carrotop").withNBTCheck("Health", 1.0, "GREATER"); 
var corny = ArmorHandler.createArmorEntity("aoa3:corny").withNBTCheck("Health", 1.0, "GREATER"); 
var daysee = ArmorHandler.createArmorEntity("aoa3:daysee").withNBTCheck("Health", 1.0, "GREATER"); 
var flowerface = ArmorHandler.createArmorEntity("aoa3:flowerface").withNBTCheck("Health", 1.0, "GREATER"); 
var pod_plant = ArmorHandler.createArmorEntity("aoa3:pod_plant").withNBTCheck("Health", 1.0, "GREATER"); 
var squasher = ArmorHandler.createArmorEntity("aoa3:squasher").withNBTCheck("Health", 1.0, "GREATER"); 
var sunny = ArmorHandler.createArmorEntity("aoa3:sunny").withNBTCheck("Health", 1.0, "GREATER"); 
var vine_wizard = ArmorHandler.createArmorEntity("aoa3:vine_wizard").withNBTCheck("Health", 1.0, "GREATER"); 
var mechachron = ArmorHandler.createArmorEntity("aoa3:mechachron").withNBTCheck("Health", 1.0, "GREATER"); 
var mechamaton = ArmorHandler.createArmorEntity("aoa3:mechamaton").withNBTCheck("Health", 1.0, "GREATER"); 
var enforcer = ArmorHandler.createArmorEntity("aoa3:enforcer").withNBTCheck("Health", 1.0, "GREATER"); 
var mechyon = ArmorHandler.createArmorEntity("aoa3:mechyon").withNBTCheck("Health", 1.0, "GREATER"); 
var polytom = ArmorHandler.createArmorEntity("aoa3:polytom").withNBTCheck("Health", 1.0, "GREATER"); 
var voltron = ArmorHandler.createArmorEntity("aoa3:voltron").withNBTCheck("Health", 1.0, "GREATER"); 
var ariel = ArmorHandler.createArmorEntity("aoa3:ariel").withNBTCheck("Health", 1.0, "GREATER"); 
var bouncer = ArmorHandler.createArmorEntity("aoa3:bouncer").withNBTCheck("Health", 1.0, "GREATER"); 
var paladin = ArmorHandler.createArmorEntity("aoa3:paladin").withNBTCheck("Health", 1.0, "GREATER"); 
var rune_templar = ArmorHandler.createArmorEntity("aoa3:rune_templar").withNBTCheck("Health", 1.0, "GREATER"); 
var runicorn = ArmorHandler.createArmorEntity("aoa3:runicorn").withNBTCheck("Health", 1.0, "GREATER"); 
var runicorn_rider = ArmorHandler.createArmorEntity("aoa3:runicorn_rider").withNBTCheck("Health", 1.0, "GREATER"); 
var runic_guardian = ArmorHandler.createArmorEntity("aoa3:runic_guardian").withNBTCheck("Health", 1.0, "GREATER"); 
var runic_lifeform = ArmorHandler.createArmorEntity("aoa3:runic_lifeform").withNBTCheck("Health", 1.0, "GREATER"); 
var spectral_wizard = ArmorHandler.createArmorEntity("aoa3:spectral_wizard").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_flight = ArmorHandler.createArmorEntity("aoa3:construct_flight").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_mind = ArmorHandler.createArmorEntity("aoa3:construct_mind").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_range = ArmorHandler.createArmorEntity("aoa3:construct_range").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_resistance = ArmorHandler.createArmorEntity("aoa3:construct_resistance").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_speed = ArmorHandler.createArmorEntity("aoa3:construct_speed").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_strength = ArmorHandler.createArmorEntity("aoa3:construct_strength").withNBTCheck("Health", 1.0, "GREATER"); 
var construct_terror = ArmorHandler.createArmorEntity("aoa3:construct_terror").withNBTCheck("Health", 1.0, "GREATER"); 
var fungat = ArmorHandler.createArmorEntity("aoa3:fungat").withNBTCheck("Health", 1.0, "GREATER"); 
var fungback = ArmorHandler.createArmorEntity("aoa3:fungback").withNBTCheck("Health", 1.0, "GREATER"); 
var fungik = ArmorHandler.createArmorEntity("aoa3:fungik").withNBTCheck("Health", 1.0, "GREATER"); 
var fungock = ArmorHandler.createArmorEntity("aoa3:fungock").withNBTCheck("Health", 1.0, "GREATER"); 
var runic_golem = ArmorHandler.createArmorEntity("aoa3:runic_golem").withNBTCheck("Health", 1.0, "GREATER"); 
var alarmo = ArmorHandler.createArmorEntity("aoa3:alarmo").withNBTCheck("Health", 1.0, "GREATER"); 
var centinel = ArmorHandler.createArmorEntity("aoa3:centinel").withNBTCheck("Health", 1.0, "GREATER"); 
var destructor = ArmorHandler.createArmorEntity("aoa3:destructor").withNBTCheck("Health", 1.0, "GREATER"); 
var fischer = ArmorHandler.createArmorEntity("aoa3:fischer").withNBTCheck("Health", 1.0, "GREATER"); 
var gadgetoid = ArmorHandler.createArmorEntity("aoa3:gadgetoid").withNBTCheck("Health", 1.0, "GREATER"); 
var slimer = ArmorHandler.createArmorEntity("aoa3:slimer").withNBTCheck("Health", 1.0, "GREATER"); 
var toxxulous = ArmorHandler.createArmorEntity("aoa3:toxxulous").withNBTCheck("Health", 1.0, "GREATER"); 
var amphibior = ArmorHandler.createArmorEntity("aoa3:amphibior").withNBTCheck("Health", 1.0, "GREATER"); 
var angler = ArmorHandler.createArmorEntity("aoa3:angler").withNBTCheck("Health", 1.0, "GREATER"); 
var mermage = ArmorHandler.createArmorEntity("aoa3:mermage").withNBTCheck("Health", 1.0, "GREATER"); 
var muncher = ArmorHandler.createArmorEntity("aoa3:muncher").withNBTCheck("Health", 1.0, "GREATER"); 
var neptuno = ArmorHandler.createArmorEntity("aoa3:neptuno").withNBTCheck("Health", 1.0, "GREATER"); 
var sea_viper = ArmorHandler.createArmorEntity("aoa3:sea_viper").withNBTCheck("Health", 1.0, "GREATER"); 
var faceless_floater = ArmorHandler.createArmorEntity("aoa3:faceless_floater").withNBTCheck("Health", 1.0, "GREATER"); 
var grillface = ArmorHandler.createArmorEntity("aoa3:grillface").withNBTCheck("Health", 1.0, "GREATER"); 
var hunter = ArmorHandler.createArmorEntity("aoa3:hunter").withNBTCheck("Health", 1.0, "GREATER"); 
var silencer = ArmorHandler.createArmorEntity("aoa3:shifter").withNBTCheck("Health", 1.0, "GREATER"); 
var silencer = ArmorHandler.createArmorEntity("aoa3:silencer").withNBTCheck("Health", 1.0, "GREATER"); 
var skull_creature = ArmorHandler.createArmorEntity("aoa3:skull_creature").withNBTCheck("Health", 1.0, "GREATER"); 
var valkyrie = ArmorHandler.createArmorEntity("aoa3:valkyrie").withNBTCheck("Health", 1.0, "GREATER"); 
var arcbeast = ArmorHandler.createArmorEntity("aoa3:arcbeast").withNBTCheck("Health", 1.0, "GREATER"); 
var arc_flower = ArmorHandler.createArmorEntity("aoa3:arc_flower").withNBTCheck("Health", 1.0, "GREATER"); 
var arcworm = ArmorHandler.createArmorEntity("aoa3:arcworm").withNBTCheck("Health", 1.0, "GREATER"); 
var axiolight = ArmorHandler.createArmorEntity("aoa3:axiolight").withNBTCheck("Health", 1.0, "GREATER"); 
var lightwalker = ArmorHandler.createArmorEntity("aoa3:lightwalker").withNBTCheck("Health", 1.0, "GREATER"); 
var luxocron = ArmorHandler.createArmorEntity("aoa3:luxocron").withNBTCheck("Health", 1.0, "GREATER"); 
var omnilight = ArmorHandler.createArmorEntity("aoa3:omnilight").withNBTCheck("Health", 1.0, "GREATER"); 
var shyre_knight = ArmorHandler.createArmorEntity("aoa3:shyre_knight").withNBTCheck("Health", 1.0, "GREATER"); 
var soulscorne = ArmorHandler.createArmorEntity("aoa3:soulscorne").withNBTCheck("Health", 1.0, "GREATER"); 
var soulvyre = ArmorHandler.createArmorEntity("aoa3:soulvyre").withNBTCheck("Health", 1.0, "GREATER"); 
var stimulo = ArmorHandler.createArmorEntity("aoa3:stimulo").withNBTCheck("Health", 1.0, "GREATER"); 
var stimulosus = ArmorHandler.createArmorEntity("aoa3:stimulosus").withNBTCheck("Health", 1.0, "GREATER"); 
var sysker = ArmorHandler.createArmorEntity("aoa3:sysker").withNBTCheck("Health", 1.0, "GREATER"); 



var modulargroup = ArmorHandler.createArmorGroup("modulargroup", 0.9);
modulargroup.addEntity(upzombie);
modulargroup.addEntity(upskelly);
modulargroup.addEntity(creeper);
modulargroup.addEntity(nightfly);
modulargroup.addEntity(nightreaper);
modulargroup.addEntity(bugeye);
modulargroup.addEntity(crab);
modulargroup.addEntity(cyclop1);
modulargroup.addEntity(cyclop2);
modulargroup.addEntity(goblin);
modulargroup.addEntity(glacon);
modulargroup.addEntity(dicer);
modulargroup.addEntity(minerdiv);
modulargroup.addArmor(ArmorHandler.createArmorSlot("head", <divinerpg:gray_rupee_helmet>, 1, 0.01)); 
modulargroup.addArmor(ArmorHandler.createArmorSlot("chest", <divinerpg:gray_rupee_chestplate>, 1, 0.01)); 
modulargroup.addArmor(ArmorHandler.createArmorSlot("legs", <divinerpg:gray_rupee_leggings>, 1, 0.01)); 
modulargroup.addArmor(ArmorHandler.createArmorSlot("feet", <divinerpg:gray_rupee_boots>, 1, 0.01)); 
modulargroup.addGameStage("ModularStage");

var modulargroupzom = ArmorHandler.createArmorGroup("modulargroupzom", 1.0);
modulargroupzom.addEntity(upzombie);
modulargroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <aoa3:jade_sword>, 1, 0.1)); 
modulargroupzom.addGameStage("ModularStage");

var modulargroupske = ArmorHandler.createArmorGroup("modulargroupske", 1.0);
modulargroupske.addEntity(upskelly);
modulargroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", <thermalfoundation:tool.bow_diamond>, 1, 0.1)); 
modulargroupske.addGameStage("ModularStage");

var bloodmastergroup = ArmorHandler.createArmorGroup("bloodmastergroup", 0.9);
bloodmastergroup.addEntity(upzombie);
bloodmastergroup.addEntity(upskelly);
bloodmastergroup.addEntity(creeper);
bloodmastergroup.addEntity(nightfly);
bloodmastergroup.addEntity(nightreaper);
bloodmastergroup.addEntity(bugeye);
bloodmastergroup.addEntity(crab);
bloodmastergroup.addEntity(cyclop1);
bloodmastergroup.addEntity(cyclop2);
bloodmastergroup.addEntity(goblin);
bloodmastergroup.addEntity(glacon);
bloodmastergroup.addEntity(dicer);
bloodmastergroup.addEntity(minerdiv);
bloodmastergroup.addEntity(pumpkinspider);
bloodmastergroup.addEntity(pumpkinspider);
bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:bloodmaster_metal_head>, 1, 0.05)); 
bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:bloodmaster_metal_chest>, 1, 0.05)); 
bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:bloodmaster_metal_legs>, 1, 0.05)); 
bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:bloodmaster_metal_feet>, 1, 0.05)); 
bloodmastergroup.addGameStage("ModularStage");

var bloodmastergroupzom = ArmorHandler.createArmorGroup("bloodmastergroupzom", 1.0);
bloodmastergroupzom.addEntity(upzombie);
bloodmastergroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <divinerpg:red_ender_sword>, 1, 0.1)); 
bloodmastergroupzom.addGameStage("ModularStage");

var bloodmastergroupske = ArmorHandler.createArmorGroup("bloodmastergroupske", 1.0);
bloodmastergroupske.addEntity(upskelly);
bloodmastergroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", <thermalfoundation:tool.bow_diamond>, 1, 0.1));
bloodmastergroupske.addGameStage("ModularStage"); 

var divinegroup = ArmorHandler.createArmorGroup("divinegroup", 0.9);
divinegroup.addEntity(upzombie);
divinegroup.addEntity(upskelly);
divinegroup.addEntity(creeper);
divinegroup.addEntity(nightfly);
divinegroup.addEntity(nightreaper);
divinegroup.addEntity(bugeye);
divinegroup.addEntity(crab);
divinegroup.addEntity(cyclop1);
divinegroup.addEntity(cyclop2);
divinegroup.addEntity(goblin);
divinegroup.addEntity(glacon);
divinegroup.addEntity(dicer);
divinegroup.addEntity(minerdiv);
divinegroup.addArmor(ArmorHandler.createArmorSlot("head", <divinerpg:bedrock_helmet>, 1, 0.001)); 
divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", <divinerpg:bedrock_chestplate>, 1, 0.001)); 
divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", <divinerpg:bedrock_leggings>, 1, 0.001)); 
divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", <divinerpg:bedrock_boots>, 1, 0.001)); 
divinegroup.addGameStage("DivineStage");

var divinegroupzom = ArmorHandler.createArmorGroup("divinegroupzom", 1.0);
divinegroupzom.addEntity(upzombie);
divinegroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <divinerpg:enderice>, 1, 0.001)); 
divinegroupzom.addGameStage("DivineStage");


var draconicgroup = ArmorHandler.createArmorGroup("draconicgroup", 0.9);
draconicgroup.addEntity(upzombie);
draconicgroup.addEntity(upskelly);
draconicgroup.addEntity(creeper);
draconicgroup.addEntity(nightfly);
draconicgroup.addEntity(nightreaper);
draconicgroup.addEntity(bugeye);
draconicgroup.addEntity(crab);
draconicgroup.addEntity(cyclop1);
draconicgroup.addEntity(cyclop2);
draconicgroup.addEntity(goblin);
draconicgroup.addEntity(glacon);
draconicgroup.addEntity(dicer);
draconicgroup.addEntity(minerdiv);
draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:vibranium_head>, 1, 0.01)); 
draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:vibranium_chest>, 1, 0.01)); 
draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:vibranium_legs>, 1, 0.01)); 
draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:vibranium_feet>, 1, 0.01)); 
draconicgroup.addGameStage("DraconicStage");

var avaritiagroup = ArmorHandler.createArmorGroup("avaritiagroup", 0.9);
avaritiagroup.addEntity(upzombie);
avaritiagroup.addEntity(upskelly);
avaritiagroup.addEntity(creeper);
avaritiagroup.addEntity(nightfly);
avaritiagroup.addEntity(nightreaper);
avaritiagroup.addEntity(bugeye);
avaritiagroup.addEntity(crab);
avaritiagroup.addEntity(cyclop1);
avaritiagroup.addEntity(cyclop2);
avaritiagroup.addEntity(goblin);
avaritiagroup.addEntity(glacon);
avaritiagroup.addEntity(dicer);
avaritiagroup.addEntity(minerdiv);
avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:brightsteel_head>, 1, 0.0001)); 
avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:brightsteel_chest>, 1, 0.0001)); 
avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:brightsteel_legs>, 1, 0.0001)); 
avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:brightsteel_feet>, 1, 0.0001)); 
avaritiagroup.addGameStage("BrightsteelForging");