#Tue Feb 04 16:55:14 CET 2025
handDepthMul=0.125
TexMinFilB=0
oldLighting=default
TexMagFilN=0
tweakBlockDamage=false
cloudShadow=false
TexMagFilS=0
shaderPack=(internal)
TexMinFilN=0
specularMapEnabled=true
normalMapEnabled=true
renderResMul=1.0
oldHandLight=default
TexMinFilS=0
shadowResMul=1.0
shadowClipFrustrum=true
TexMagFilB=0
antialiasingLevel=0
