
#General settings
[profiles]
	#Block to put underneath a bed so that it qualifies as a teleporter bed
	specialBedBlock = "minecraft:diamond_block"
	selectedProfile = "customized"
	selectedCustomJson = "{\"cities\":{\"cityLevel4Height\":107,\"cityAvoidVoid\":true,\"cityMaxRadius\":100,\"cityMaxHeight\":150,\"citySpawnDistance1\":0,\"citySpawnDistance2\":0,\"cityLevel0Height\":75,\"cityLevel6Height\":123,\"cityPerlinOffset\":0.1,\"cityPerlinScale\":3.0,\"cityLevel3Height\":99,\"cityMinRadius\":30,\"cityLevel1Height\":83,\"cityStyleThreshold\":-1.0,\"cityLevel5Height\":115,\"cityChance\":4.0E-4,\"cityThreshold\":0.2,\"cityStyleAlternative\":\"\",\"cityPerlinInnerScale\":0.1,\"cityMinHeight\":50,\"cityLevel2Height\":91,\"oceanCorrectionBorder\":4,\"cityLevel7Height\":131,\"citySpawnMultiplier1\":1.0,\"citySpawnMultiplier2\":1.0},\"client\":{\"horizon\":-1.0,\"fogDensity\":-1.0,\"fogBlue\":-1.0,\"fogRed\":-1.0,\"fogGreen\":-1.0},\"explosions\":{\"explosionMaxRadius\":35,\"explosionMinRadius\":15,\"explosionMinHeight\":75,\"miniExplosionChance\":0.03,\"miniExplosionMaxHeight\":100,\"miniExplosionMaxRadius\":12,\"debrisToNearbyChunkFactor\":200,\"explosionChance\":0.002,\"explosionMaxHeight\":90,\"miniExplosionMinRadius\":5,\"explosionsInCitiesOnly\":true,\"miniExplosionMinHeight\":60},\"lostcity\":{\"spawnCheckRadius\":200,\"highwaySupports\":true,\"ruinChance\":0.0,\"groundLevel\":71,\"railwayStationsEnabled\":true,\"buildingChance\":0.3,\"parkStreetThreshold\":3,\"railwaysCanEnd\":true,\"buildingMaxFloorsChance\":6,\"bedrockLayer\":1,\"liquidBlock\":\"minecraft:water\",\"rubbleLayer\":true,\"buildingMinFloors\":0,\"seaLevel\":-1,\"rubbleDirtScale\":3.0,\"fountainChance\":0.05,\"warning\":\"\",\"highwaySecondaryPerlinScale\":10.0,\"spawnNotInBuilding\":false,\"bridgeSupports\":true,\"worldStyle\":\"standard\",\"buildingMaxFloors\":8,\"avoidFoliage\":false,\"buildingMinCellars\":0,\"railwaySurfaceStationsEnabled\":true,\"buildingFrontChance\":0.2,\"baseBlock\":\"minecraft:stone\",\"ruinMaxlevelPercent\":1.0,\"useAvgHeightmap\":false,\"spawnBiome\":\"\",\"avoidWater\":false,\"railwaysEnabled\":true,\"highwayRequiresTwoCities\":false,\"parkBorder\":true,\"editMode\":false,\"spawnCity\":\"\",\"randomLeafBlockChance\":0.1,\"rubbleLeaveScale\":6.0,\"vineChance\":0.009,\"highwayLevelFromCities\":0,\"highwayPerlinFactor\":2.0,\"bridgeChance\":0.7,\"ruinMinlevelPercent\":0.8,\"spawnRadiusIncrease\":100,\"buildingDoorwayChance\":0.6,\"icon\":\"textures/gui/icon_rarecities.png\",\"parkElevation\":true,\"description\":\"Cities are rare\",\"spawnSphere\":\"\",\"forceSpawnInBuilding\":false,\"terrainFixUpperMinOffset\":-1,\"forceSpawnParts\":[],\"highwayDistanceMask\":7,\"terrainFixUpperMaxOffset\":1,\"generateLoot\":true,\"terrainFixLowerMaxOffset\":-3,\"chestWithoutLootChance\":0.2,\"terrainFixLowerMinOffset\":-4,\"multiUseCorner\":false,\"extraDescription\":\"\",\"landscapeType\":\"default\",\"generateLighting\":false,\"forceSpawnBuildings\":[],\"generateSpawners\":true,\"buildingMinFloorsChance\":4,\"buildingWithoutLootChance\":0.2,\"railwayDungeonChance\":0.01,\"generateNether\":false,\"parkChance\":0.2,\"corridorChance\":0.7,\"randomLeafBlockThickness\":2,\"buildingMaxCellars\":3,\"spawnCheckAttempts\":20000,\"highwayMainPerlinScale\":50.0,\"scatteredChanceMultiplier\":1.0},\"cityspheres\":{\"citySphereFactor\":1.2,\"citySphereChance\":0.7,\"outsideProfile\":\"\",\"outsideGroundLevel\":-1,\"onlyPredefined\":false,\"citySphereClearBelow\":0,\"citySphereClearBelowUntilAir\":false,\"monorailOffset\":-2,\"outsideSurfaceVariation\":1.0,\"monorailChance\":0.8,\"citySphereClearAbove\":0,\"citySphereClearAboveUntilAir\":false,\"sphereSurfaceVariation\":1.0,\"grid32\":false},\"public\":false}"
	#The size of the todo queues for the lost city generator
	#Range: 1 ~ 100000
	todoQueueSize = 20
	#If this is true then saplings will grow into trees during generation. This is more expensive
	forceSaplingGrowth = true
	#Time in seconds after which cached chunk data is evicted
	#Range: 1 ~ 86400
	cacheCleanupSeconds = 300
	#List of structures to avoid when generating cities (for example to avoid generating a city in a woodland mansion)
	avoidStructures = ["minecraft:mansion", "minecraft:jungle_pyramid", "minecraft:desert_pyramid", "minecraft:igloo", "minecraft:swamp_huts", "minecraft:pillager_outpost"]
	#If true then also avoid generating the structures mentioned in 'avoidStructures' in chunks adjacent to the chunk with the structure
	avoidStructuresAdjacent = false
	#If true then also avoid generating cities in chunks adjacent to the chunks with villages
	avoidVillagesAdjacent = false
	#If true then avoid generating cities in chunks with villages
	avoidVillages = true
	#If true then avoid flattening the terrain around the city in case there was a structure that was avoided
	avoidFlattening = true

