StartupEvents.registry('block', event => {
    event.create('sundial')
        .displayName('Cursed Sundial')
        .material('stone')
        .hardness(3.0)
        .resistance(10.0)
        // This is the line that fixes the texture/model
        .model('intensehorror:block/lunatic_altar') 
        .notSolid() // Keeps transparency/3D parts from bugging out
        .renderType('cutout') // Ensures any see-through parts render correctly
        .tagBlock('minecraft:mineable/pickaxe')
        .tagBlock('minecraft:needs_iron_tool')
})