{

	"atm9.modpack.title": "All The Mods 9 To The Sky",
	"atm9.chapters.1.title": "Welcome",
	"atm9.chapters.2.title": "Allthemodium",
	"atm9.chapters.3.title": "Bounty Board",
	"atm9.chapters.4.title": "Tips and Tricks",
	"atm9.chapters.group.1.": "Main Questline",
	"atm9.chapters.5.title": "&l&6Getting Started",
	"atm9.chapters.6.title": "&l&5Getting Started: 2",
	"atm9.chapters.30.title": "&l&fThe Star&r",
	"atm9.chapters.36.title": "&l&dCreative",
	"atm9.chapters.group.2.": "Tools and Armor",
	"atm9.chapters.7.title": "Apotheosis Gear",
	"atm9.chapters.8.title": "Silent Gear",
	"atm9.chapters.group.3.": "Storage",
	"atm9.chapters.9.title": "Basic Storage",
	"atm9.chapters.10.title": "Applied Energistics 2",
	"atm9.chapters.11.title": "Refined Storage",
	"atm9.chapters.group.4.": "Resources",
	"atm9.chapters.12.title": "Apotheosis Spawners",
	"atm9.chapters.13.title": "Food and Farming",
	"atm9.chapters.14.title": "Hostile Neural Networks",
	"atm9.chapters.15.title": "Mystical Agriculture",
	"atm9.chapters.37.title": "Oreberries",
	"atm9.chapters.39.title": "Pickle Tweaks",
	"atm9.chapters.16.title": "Productive Bees",
	"atm9.chapters.31.title": "ProjectE",
	"atm9.chapters.group.5.": "Tech",
	"atm9.chapters.34.title": "Alchemistry",
	"atm9.chapters.17.title": "Bigger Reactors",
	"atm9.chapters.18.title": "Create",
	"atm9.chapters.35.title": "Draconic Evolution",
	"atm9.chapters.19.title": "Industrial Foregoing",
	"atm9.chapters.20.title": "Mekanism",
	"atm9.chapters.21.title": "Mekanism: &dAdvanced&r",
	"atm9.chapters.22.title": "Powah",
	"atm9.chapters.23.title": "Thermal Series",
	"atm9.chapters.32.title": "XyCraft",
	"atm9.chapters.group.6.": "Magic",
	"atm9.chapters.24.title": "Apotheosis Enchanting",
	"atm9.chapters.25.title": "Ars Nouveau",
	"atm9.chapters.26.title": "Blood Magic",
	"atm9.chapters.27.title": "Botania",
	"atm9.chapters.28.title": "Forbidden and Arcanus",
	"atm9.chapters.33.title": "&eForceCraft",
	"atm9.chapters.29.title": "Occultism",
	"atm9.chapters.38.title": "PneumaticCraft",



	"atm9.quest.welcome.welcome": "Welcome to All The Mods 9, now in the sky!",
	"atm9.quest.welcome.translations": "All The Translations",

	"atm9.quest.welcome.desc.welcome": "Welcome to ATM9... Now With less flooring!\\n\\n To get started with questing, check out the tabs on the left to jump in!\\n\\n If you are new to AllTheMods, make sure to check out the &aAllTheModium&r Chapter!\\n\\n If you are new to Skyblock packs or modded MC, check out the &6Main Questline&r to help you get started.\\n\\n Note: Mods are not gated by quests. Quests are optional.",
	"atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.\\n\\n&9Spanish&r by &2radzratz&r, &2abel102389&r, &2arivio&r, and &2metabodiru&r.\\n&9Norwegian&r (Bokmål) by &2Permest&r\\n&9Portugese&r by &2oruiva&r\\n&9Japanese&r by &2fishlife1 (flll)&r\\n&9Korean&r by &2J-YonKen&r",


	"atm9.quest.allthemodium.intro": "Intro to Allthemodium!",
	"atm9.quest.allthemodium.atm": "&6Allthemodium",
	"atm9.quest.allthemodium.vib": "&3Vibranium",
	"atm9.quest.allthemodium.unob": "&5Unobtainium",
	"atm9.quest.allthemodium.atm_smith": "&6Allthemodium Smithing Template",
	"atm9.quest.allthemodium.vib_smith": "&3Vibranium Smithing Template",
	"atm9.quest.allthemodium.unob_smith": "&5Unobtainium Smithing Template",
	"atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor",
	"atm9.quest.allthemodium.vib_armor": "&3Vibranium Armor",
	"atm9.quest.allthemodium.unob_armor": "&5Unobtainium Armor",
	"atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools",
	"atm9.quest.allthemodium.vib_tools": "&3Vibranium Tools",
	"atm9.quest.allthemodium.unob_tools": "&5Unobtainium Tools",
	"atm9.quest.allthemodium.atm_furnace": "&6Allthemodium Furnace",
	"atm9.quest.allthemodium.vib_furnace": "&3Vibranium Furnace",
	"atm9.quest.allthemodium.unob_furnace": "&5Unobtainium Furnace",
	"atm9.quest.allthemodium.using_atm": "&6Using Allthemodium",
	"atm9.quest.allthemodium.using_vib": "&3Using Vibranium",
	"atm9.quest.allthemodium.using_unob": "&5Using Unobtainium",
	"atm9.quest.allthemodium.infinite_atm": "&6Infinite Allthemodium",
	"atm9.quest.allthemodium.infinite_vib": "&3Infinite Vibranium",
	"atm9.quest.allthemodium.infinite_unob": "&5Infinite Unobtainium",
	"atm9.quest.allthemodium.atm_bee": "&6Allthemodium Bees",
	"atm9.quest.allthemodium.vib_bee": "&3Vibranium Bees",
	"atm9.quest.allthemodium.unob_bee": "&5Unobtainium Bees",
	"atm9.quest.allthemodium.atm_seeds": "&6Allthemodium Seeds",
	"atm9.quest.allthemodium.vib_seeds": "&3Vibranium Seeds",
	"atm9.quest.allthemodium.unob_seeds": "&5Unobtainium Seeds",
	"atm9.quest.allthemodium.laserbase": "&6Allthemodium Laser Drill",
	"atm9.quest.allthemodium.carrot": "&6Allthemodium Carrot",
	"atm9.quest.allthemodium.apple": "&6Allthemodium Apple",
	"atm9.quest.allthemodium.dust": "Soul Sand and Apatite Dust",
	"atm9.quest.allthemodium.element_essence": "Elemental Essences",

	"atm9.quest.allthemodium.desc.intro1": "&6Allthemodium&r is the core mod in all AllTheMods modpacks. This mod adds endgame ores to the world that amplify your modded experience. In this pack, however, you get this a little differently than you normally would.",
	"atm9.quest.allthemodium.desc.pulv": "The Pulverizer is going to be your first step to making a Soul Infused Ingot needed for &6Allthemodium&r. Pulverize some Apatite to get Apatite Dust, then pulverize some Soul Sand to get Soul Sand Dust!",
	"atm9.quest.allthemodium.desc.soulinfused": "Make some Soul Infused Dust first, then smelt it.",
	"atm9.quest.allthemodium.desc.fluxinfused": "Craft together some Gold Dust and some Redstone Dust.",
	"atm9.quest.allthemodium.desc.fluxinfusedingot": "Smelt Flux-Infused Dust.",
	"atm9.quest.allthemodium.desc.arcane": "You will need some Arcane Crystal Dust for &6Allthemodium&r, and it isn't common. Go ahead and sieve a bunch of dust for it (Iron/Diamond Mesh).",
	"atm9.quest.allthemodium.desc.Mundabitur": "Mundabitur Dust can be annoying to craft, so you can alternatively obtain it by looting End City chests.",
	"atm9.quest.allthemodium.desc.Powah": "The Nitro Crystal is the hardest part of making &6Allthemodium&r. You must progress through the &9Powah&r mod to get this.\\n\\nNote: Energizing through Powah is how you actually craft &6Allthemodium&r Ingots.",
	"atm9.quest.allthemodium.desc.alloysmelt": "A simple Alloy Smelter. Combine Gold, Redstone, and Glowstone to get your Energetic Alloy Ingot.",
	"atm9.quest.allthemodium.desc.osmiumcompress": "Combining Osmium and Glowstone in an Osmium Compressor gives you the a Refined Glowstone Ingot.",
	"atm9.quest.allthemodium.desc.bucketoflife": "Go dive into &4&lBlood Magic&r&r to create this.",
	"atm9.quest.allthemodium.desc.insanium": "Go dive into &aMystical Agriculture&r to create this.",
	"atm9.quest.allthemodium.desc.ars": "Go dive into &dArs Nouveau&r to create this.",
	"atm9.quest.allthemodium.desc.atmingredient": "Used as a catalyst to summon the Vibranium Ingot.",
	"atm9.quest.allthemodium.desc.atm": "Congratulations, however, 3 won't be enough...",
	"atm9.quest.allthemodium.desc.infinite_atm": "The &6Allthemodium Block&r is how you make yourself an infinite source of &6Allthemodium&r.",
	"atm9.quest.allthemodium.desc.laserbase": "The Ore Laser Base is incredibly easy to use, and is a great source of &6Allthemodium&r. Place a base and attatch the drills to the sides of it (so they face down). Then place an &6Allthemodium Block&r in the left slot of the Laser Base and give everything power.",
	"atm9.quest.allthemodium.desc.infinite_vib": "Same deal as the &6Allthemodium Block&r, use this to make an infinite source of &3Vibranium&r. Can be made the same way with a Laser Drill only with a &3Vibranium Block&r instead.",
	"atm9.quest.allthemodium.desc.infinite_unob": "Same deal as the &6Allthemodium Block&r, use this to make an infinite source of &5Unobtainium&r. Can be made the same way with a Laser Drill only with a &5Unobtainium Block&r instead.",
	"atm9.quest.allthemodium.desc.vib": "Congratulations! However, 3 still won't be enough.",
	"atm9.quest.allthemodium.desc.atm_carrot": "It's much better than a Golden Carrot!",
	"atm9.quest.allthemodium.desc.atm_apple": "Who needs Enchanted Golden Apples now?",
	"atm9.quest.allthemodium.desc.atm_armor": "Allthemodium armor is WAY better than Netherite!",
	"atm9.quest.allthemodium.desc.vib_armor": "&3Vibranium Armor&r is even stronger than &6Allthemodium Armor&r!",
	"atm9.quest.allthemodium.desc.unob_armor": "&5Unobtainium Armor&r is even stronger than &3Vibranium Armor&r!",
	"atm9.quest.allthemodium.desc.unob": "&5Unobtainium Ore&r can be found rarely in the End Highlands biome.",
	"atm9.quest.allthemodium.desc.atm_smith": "The &6Allthemodium Smithing Template&r is needed to make &6Allthemodium Armor&r and makes &6Allthemodium Tools&r a lot cheaper.",
	"atm9.quest.allthemodium.desc.vib_smith": "The &3Vibranium Smithing Template&r is needed to make &3Vibranium Armor&r and makes &3Vibranium Tools&r a lot cheaper.",
	"atm9.quest.allthemodium.desc.unob_smith": "The &5Unobtainium Smithing Template&r is needed to make &5Unobtainium Armor&r and makes &5Unobtainium Tools&r a lot cheaper.",
	"atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!\\n\\nThese tools are unbreakable.",
	"atm9.quest.allthemodium.desc.vib_tools": "These are the same as &6Allthemodium Tools&r but they mine even faster.",
	"atm9.quest.allthemodium.desc.unob_tools": "These are the same as &3Vibranium Tools&r but they mine even faster.",
	"atm9.quest.allthemodium.desc.atm_furnace": "&6Allthemodium&r can be used to make an extremely fast Furnace! This Furnace smelts 16 items per operation (16x better than it's Netherite counterpart).",
	"atm9.quest.allthemodium.desc.vib_furnace": "The &3Vibranium Furnace&r is even faster than the &6Allthemodium Furnace&r!",
	"atm9.quest.allthemodium.desc.unob_furnace": "The &5Unobtainium Furnace&r is even faster than a &3Vibranium Furnace&r!",
	"atm9.quest.allthemodium.desc.atm_bee": "Need more &6Allthemodium&r? Make some bees!\\n\\nOnly better than the Ore Laser Base with Omega Upgrades (or lots of bees).",
	"atm9.quest.allthemodium.desc.vib_bee": "Need more &3Vibranium&r? Make some bees!\\n\\nOnly better than the Ore Laser Base with Omega Upgrades (or lots of bees).",
	"atm9.quest.allthemodium.desc.unob_bee": "Need more &5Unobtainium&r? Make some bees!\\n\\nOnly better than the Ore Laser Base with Omega Upgrades (or lots of bees).",
	"atm9.quest.allthemodium.desc.atm_seeds": "&6Allthemodium&r can be automated using seeds. These will produce &6Allthemodium Essence&r which can then be crafted into &6Allthemodium Nuggets&r. Can be made insanely fast with the right set up.",
	"atm9.quest.allthemodium.desc.vib_seeds": "&3Vibranium&r can be automated using seeds. These will produce &3Vibranium Essence&r which can then be crafted into &3Vibranium Nuggets&r. Can be made insanely fast with the right set up.",
	"atm9.quest.allthemodium.desc.unob_seeds": "&5Unobtainium&r can be automated using seeds. These will produce &5Unobtainium Essence&r which can then be crafted into &5Unobtainium Nuggets&r. Can be made insanely fast with the right set up.",
	"atm9.quest.allthemodium.desc.using_atm": "Besides from being needed for &3Vibranium&r, &6Allthemodium&r can also be used to make some other useful items.",
	"atm9.quest.allthemodium.desc.using_vib": "&3Vibranium&r can also be used to make some very important items.",
	"atm9.quest.allthemodium.desc.using_unob": "&5Unobtainium&r can also be used to make some very important items.",

	"atm9.quest.allthemodium.subt.flux-inf": "The easiest thing to make here",


	"atm9.quest.bounty.board": "The Bounty Board",
	"atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies",
	"atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles",
	"atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers",
	"atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders",
	"atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches",
	"atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes",
	"atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles",
	"atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen",
	"atm9.quest.bounty.dragon": "Kill the Ender Dragon",
	"atm9.quest.bounty.wither": "Kill the Wither",
	"atm9.quest.bounty.elder": "Kill the (Possesed) Elder Guardian",
	"atm9.quest.bounty.warden": "Kill the Warden",
	"atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas",
	"atm9.quest.bounty.chimera": "Kill the Wilden Chimera",

	"atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.",
	"atm9.quest.bounty.desc.board2": "This page is a work in progress!",
	"atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.",
	"atm9.quest.bounty.desc.trader2": "Take them out. All of them.'",
	"atm9.quest.bounty.desc.trader3": "- AlfredGG",

	"atm9.quest.bounty.subt.board": "Killing All The Things",
	"atm9.quest.bounty.subt.zombie": "Kill 5 Zombies",
	"atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles",
	"atm9.quest.bounty.subt.creeper": "Kill 5 Creepers",
	"atm9.quest.bounty.subt.spider": "Kill 5 Spiders",
	"atm9.quest.bounty.subt.witch": "Kill 5 Witches",
	"atm9.quest.bounty.subt.blaze": "Kill 5 Blazes",
	"atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles",
	"atm9.quest.bounty.subt.enderman": "Kill 5 Endermen",
	"atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG",
	"atm9.quest.bounty.subt.chimera": "This isn't even my final form.",


	"atm9.quest.tips.tricks": "Tips and Tricks!",
	"atm9.quest.tips.wand": "Construction Wands",
	"atm9.quest.tips.build": "Building Gadgets",
	"atm9.quest.tips.shrink": "'Honey I Shrunk Myself'",
	"atm9.quest.tips.gale": "Creative flight with EMC",
	"atm9.quest.tips.sink": "Infinite Water",
	"atm9.quest.tips.magnet": "Simple Magnets",
	"atm9.quest.tips.gateway": "Gateways to Eternity",
	"atm9.quest.tips.torch": "Torchmaster",
	"atm9.quest.tips.tipped_out": "Tipped Out",
	"atm9.quest.tips.sleepcharm": "No More Phantoms",

	"atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!",
	"atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building.\\n\\nWhen right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.",
	"atm9.quest.tips.desc.build": "Some useful gadgets for building.\\n\\n&cDestruction Gadget voids blocks!&r",
	"atm9.quest.tips.desc.shrink": "Ever wanted to be taller? Or shorter? Or make mobs taller or shorter? Then the Personal Shrinking Device is perfect for you!\\n\\nRight Click to change the device configs for size. Shift Right Click to effect yourself and Left Click mobs to effect them.",
	"atm9.quest.tips.desc.hyperbox": "It's an entire room in one block!\\n\\nOne size fits all! Not enough space? Make more!",
	"atm9.quest.tips.desc.gale": "The Rending Gale, if you are unfamiliar, is a method of creative flight! It requires small amounts of EMC to run.\\n\\nFor EMC before a Transmutation Table, we recommend Redstone/Glowstone. A Klein Star is also a good option: it's like an EMC battery that you can fill in a ProjectE Relay!",
	"atm9.quest.tips.desc.sink": "Easy item to automate infinite Water. Need more water? Make another!",
	"atm9.quest.tips.desc.magnet": "This is a Simple Magnet!\\n\\nTip: You can set a keybind to toggle this on and off!",
	"atm9.quest.tips.desc.gateway": "Gateways are great ways of getting materials early on. When used they'll spawn waves of enemies and feature penalties or buffs. After all waves are defeated it'll drop rewards! Good way of getting Sheep, Cows, Pigs, and Chickens early on!",
	"atm9.quest.tips.desc.repair": "This thing is extremely cheap, and repairs the tools in your inventory!\n\nIf you have inventory space to spare, make several to speed up the repair process.",
	"atm9.quest.tips.desc.torch": "Torchmaster brings a bunch of new useful blocks and items. The Mega Torch prevents hostile mobs from spawning in a large area, while the Dreadful Lamp does the same but for friendly mobs. When placed down, the Feral Flare Lantern will randomly spawn light sources around it, and the Frozen Pearl can be used to get rid of those.",
	"atm9.quest.tips.desc.sleepcharm": "Are you tired of all those annoying Phantoms forcing you to sleep? If so, the Sleep Charm is for you!\\n\\nThe Sleep Charm can be equipped to make sure no more Phantoms spawn, without ever needing to sleep.",

	"atm9.quest.tips.subt.tricks": "And Other Useful Items!",
	"atm9.quest.tips.subt.hyperbox": "When an infinite world is too small",
	"atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant",
	"atm9.quest.tips.subt.magnet": "A Simple Magnet!",
	"atm9.quest.tips.subt.shrink": "Shrinking Device",
	"atm9.quest.tips.subt.tipped_out": "Complete all of the tips!",
	"atm9.quest.tips.subt.repair": "Tools Breaking? No problem",
	"atm9.quest.tips.subt.sleepcharm": "No more Insomnia!",


	"atm9.quest.start1.headstart": "A Head Start",
	"atm9.quest.start1.emergency": "Emergency Saplings",
	"atm9.quest.start1.start": "&9Getting Started!&r",
	"atm9.quest.start1.log": "I'm twerkin' 9 to 5...",
	"atm9.quest.start1.crook": "Is that crooked, or are my eyes funny?",
	"atm9.quest.start1.string": "String",
	"atm9.quest.start1.mesh": "Sieving time!",
	"atm9.quest.start1.bigsieve": "Compressed Sieving (AKA 9x)",
	"atm9.quest.start1.stone": "Kick Rocks",
	"atm9.quest.start1.compression": "Compressed Items",
	"atm9.quest.start1.hammersss": "Hammering Compressed Items",
	"atm9.quest.start1.hammer": "Hammer time! ",
	"atm9.quest.start1.gravel": "Gravel",
	"atm9.quest.start1.sand": "Sand",
	"atm9.quest.start1.dust": "Dust",
	"atm9.quest.start1.shears": "Flint Shears, cheaper than Iron!",
	"atm9.quest.start1.leaves": "Leaves",
	"atm9.quest.start1.oakcrucible": "Oak Crucible",
	"atm9.quest.start1.water": "Making Water?",
	"atm9.quest.start1.ready": "Get ready...",
	"atm9.quest.start1.flintmesh": "Flint Mesh",
	"atm9.quest.start1.ironmesh": "Iron Mesh",
	"atm9.quest.start1.goldmesh": "Gold Mesh",
	"atm9.quest.start1.drops": "CHECK DROPS",
	"atm9.quest.start1.diamondmesh": "Diamond Mesh",
	"atm9.quest.start1.netherite": "The final mesh",
	"atm9.quest.start1.furnace": "Smelting the chunks",
	"atm9.quest.start1.ironfurnace": "Furnace Upgrade?",
	"atm9.quest.start1.gen": "Starter Power",
	"atm9.quest.start1.part2": "Getting Started: Part 2",
	"atm9.quest.start1.barrel": "Oak Barrel",
	"atm9.quest.start1.soulsand": "Soulsand",
	"atm9.quest.start1.slime": "Slime",
	"atm9.quest.start1.clay": "Clay",
	"atm9.quest.start1.bones": "Bone Meal",
	"atm9.quest.start1.crucible": "All Fired Up",
	"atm9.quest.start1.heat": "Crucible heat sources!",
	"atm9.quest.start1.lava": "Infinite Lava",
	"atm9.quest.start1.cobble1": "Cobblestone Generator Mk1",
	"atm9.quest.start1.cobble2": "Cobblestone Generator Mk2",
	"atm9.quest.start1.cobble3": "Cobblestone Generator Mk3",
	"atm9.quest.start1.cobble4": "Cobblestone Generator Mk4",
	"atm9.quest.start1.cobble5": "Cobblestone Generator Mk5",
	"atm9.quest.start1.farm": "Start a Farm",
	"atm9.quest.start1.toast": "Everyone's Favorite",
	"atm9.quest.start1.food": "Food and Farming Chapter",
	"atm9.quest.start1.ma": "Need Loot?",
	"atm9.quest.start1.usewitchwater": "Use Witch Water for These",

	"atm9.quest.start1.desc.headstart": "For those who want to fast-track the start, this gives you an 'easy-mode' start. You do not have to complete this quest, and it is optional for progression.",
	"atm9.quest.start1.desc.emergency": "Ran out of saplings? You can get some emergency saplings at the top right of the quest menu! It's repeatable too: no need to restart your world if something bad happens!",
	"atm9.quest.start1.desc.start": "Welcome to All The Mods 9: To the Sky!\\n\\nIf you've played the original (or any skyblock ever), most of what you have to do should be self-explanatory up until the ATM metals.\\n\\nIf not, don't fear! These quests are here to guide you through the start.\\n\\nSome of the quests in this chapter have in-game video-style Ponder tutorials! They will be given as rewards. Click the reward to watch a Ponder video to teach you all about the item!",
	"atm9.quest.start1.desc.log": "Chop down the tree.\\n\\n&9IMPORTANT&r: Yes, being a modded skyblock pack, you can spam crouch to make anything, including your trees and crops, grow faster.",
	"atm9.quest.start1.desc.crook": "Crooks will give you a much better chance of getting saplings and apples from leaves, but is also how to get silkworms. You will need these to get string for further progression.",
	"atm9.quest.start1.desc.string": "To get string in a skyblock, some might say it is easier than it used to be... you will want to grow a tree, add a silkworm to one of the leaves, and watch the infestation spread across all the leaves! Once done, harvest these with your crook!",
	"atm9.quest.start1.desc.mesh": "Sieving is your most common method of gathering resources in this modpack, and countless useful materials can be acquired this way!\\n\\nYou can also sieve blocks 25 at a time by making 25 Oak Sieves, and placing them in a 5x5 square. Right-clicking the middle Sieve with the item you want to sieve will use 25 instead of 1. Each Sieve in the group needs its own mesh, and all meshes should be the same tier.",
	"atm9.quest.start1.desc.bigsieve": "Compress 9 of a block into its compressed form, then run it through this sieve.. It's 9x faster after all",
	"atm9.quest.start1.desc.stone": "Just like other skyblocks, you can get pebbles from shift-right-clicking grass, but here it works a little differently.\\n\\nYou have a 50%% chance for cobblestone pebbles, and a 50%% chance to get any of the other pebble variants.",
	"atm9.quest.start1.desc.compression": "In Skyblock you'll be getting a lot of basic items for processing like cobble, sand, and dust.\\n\\nTo save room you can compress them by combining 9 in a crafting table.\\n\\nIf you want to hammer them in bulk you'll need...",
	"atm9.quest.start1.desc.hammersss": "A faster way of hammering for Gravel or Sand is by hammering compressed blocks. Normal hammers won't work though, so you'll need a Compressed Hammer!",
	"atm9.quest.start1.desc.hammer": "To get resources, we'll need to bust up our cobblestone into something we can sieve.\\n\\nThis is where the hammer comes in. Place down the block you want to hammer, and... well... hammer it.",
	"atm9.quest.start1.desc.gravel": "Most of the starting journey will be getting materials via sieving. We'll learn more about that in the next quest.\\n\\nDon't be afraid to make a ton of gravel. Sieving gravel is how you progress!",
	"atm9.quest.start1.desc.shears": "Shears, no iron required. Use this to collect leaves from your trees.",
	"atm9.quest.start1.desc.leaves": "Get ready to make free water with these!",
	"atm9.quest.start1.desc.ready": "You are about to be sieving a lot of blocks. Use Ultimine for fast mining with a hammer and perhaps get an autoclicker ready!\\n\\nYou can set up multiple sieves like this to sieve up to 25 blocks at once.",
	"atm9.quest.start1.desc.flintmesh": "With the Flint Mesh, you'll start getting some actual resources.\\n\\nIf you are wondering what each mesh drops when sieving, you can always hit 'U' in JEI on the mesh to check out the list.",
	"atm9.quest.start1.desc.drops": "Sometimes, lower tier meshes drop certain loot more than higher tier meshes! Make sure to check drop rates in JEI.",
	"atm9.quest.start1.desc.furnace": "Once you have a Flint Mesh, you will start to get basic materials from sieving, like Iron!\\n\\nCombine your ore pieces into proper ores, then throw them in your furnace to smelt them!",
	"atm9.quest.start1.desc.ironfurnace": "If you surround a furnace with Iron in a crafting table, you can upgrade your furnace to an Iron Furnace.\\n\\nThese smelt faster and can also be configured to be automated with the cogwheel in the top left of the GUI.",
	"atm9.quest.start1.desc.gen": "There are plenty of ways to generate your first bits of power.\\n\\nThe RFTools Coal Generator is one of the easiest.",
	"atm9.quest.start1.desc.part2": "If we want to get started with automation in ATM9:TTS, we'll need to dip our toes further into power.\\n\\nTo continue our progression, check out the &aGetting Started: Part 2&r to keep moving forward!",
	"atm9.quest.start1.desc.barrel": "The barrel is one of the most important ways to get materials in this pack, second only to the sieve.\\n\\nThese can make clay using water, soul sand using witch water, and even create dirt from saplings and leaves.\\n\\nNote: These will fill with water when it rains.",
	"atm9.quest.start1.desc.witchwater": "When placing a barrel on top of mycellium and filling it with water, it produces witch water. This can be used to make soul sand, netherrack, and blackstone.\\n\\n&lCheck JEI on this bucket&r.",
	"atm9.quest.start1.desc.slime": "This one has been changed, the recipe is now adding Milk to Water in a barrel.",
	"atm9.quest.start1.desc.clay": "Fill a barrel with water and right-click it with Dust to get Clay.",
	"atm9.quest.start1.desc.bone": "Throw dust in a sieve to get some bone meal.",
	"atm9.quest.start1.desc.crucible": "I mean, it's a skyblock. No matter how many different power generation methods we try to show you in these quests, you will ultimately end up with 20 of these in your base...\\n\\nThese convert cobblestone and other stone types into lava when a heat source is placed underneath it. You can use a torch to start with, even though it is slow.",
	"atm9.quest.start1.desc.heat": "Crucible heat sources are important as they make your lava production faster! This modpack has a few changes to the norm, so I thought I would add a list to show you the options:\\n\\nBlaze Mesh: 8\\nUranium Block: 20\\nMekanism Superheating Element: 60\\nDark matter block: 100",
	"atm9.quest.start1.desc.lava": "Add Cobblestone to a Crucible, heat source underneath, and you get \"free\" lava!\\n\\nConnect a Hopper to the Crucible to pump in Cobblestone automatically. A Crucible can hold up to 4 buckets of lava.",
	"atm9.quest.start1.desc.cobble1": "If you don't want to be right-clicking the ground for the rest of eternity, make yourself one of these.\\n\\nYou'll need to make lava in your crucible, and you'll need enough iron to make 2 buckets.\\n\\nTrust me, it's worth it. It auto-generates Cobblestone, and will automatically export to an attached inventory, like an Oak Drawer from Functional Storage.",
	"atm9.quest.start1.desc.farm": "Use Dirt in a Sieve to get Seeds, then spam sneak to grow your crops quickly!",
	"atm9.quest.start1.desc.toast": "Cook some Bread to get Toast... Nearly as good as steak!",
	"atm9.quest.start1.desc.food": "Learn about all things food by checking out the &aFood and Farming&r chapter.",
	"atm9.quest.start1.desc.ma": "&aMystical Agriculture&r is an easy way to get a ton of resources and loot, without even needing power! Go check it out.",
	"atm9.quest.start1.desc.dank": "The Dank is like a mini Shulker Box, and it can automatically store certain types of items in it.\\n\\nSieving drops lots of annoying Pebbles, but have no fear! You can store over a thousand of them in the first-tier Dank! Right click to open up the dank GUI, place the Pebbles inside it, and click the 'P' at the top to set it to Filtered Pickup. This will now pick up all of the Pebbles and stop them from cluttering your inventory!",
	"atm9.quest.start1.desc.stonebarrel": "The Stone Barrel can hold Lava, unlike the wooden ones. With this, you can make Blackstone and whatnot.",
	"atm9.quest.start1.desc.usefulseeds": "Right clicking Dirt with these seeds will cause it to turn into Grass/Mycelium. This will spread to surrounding Dirt!",
	"atm9.quest.start1.desc.checkjei": "Again, check JEI on the Witch Water Bucket.",
	"atm9.quest.start1.desc.drawer": "Place this thing on top of your Cobble Gen and it'll automatically compress everything it recieves, left click to extract!\\n\\n&lRight click it with an item before trying to pipe into it!&r",
	"atm9.quest.start1.desc.soulsand": "Using &bBulk Haunting&r from Create, you can convert Sand to Soul Sand. Use an Encased Fan to blow air through Soul Fire (Flint and Steel on Soul Sand), and it'll convert Sand to Soul Sand on the other side.",
	"atm9.quest.start1.desc.dirt": "You can make more Dirt using Gravel and Dirt to make Coarse Dirt, then tilling it with &ba hoe&r to make Farmland. Mine that farmland and get &edouble the Dirt&r you started with (by sacrificing Gravel).",
	"atm9.quest.start1.desc.squeezer": "Place an ore inside this thing and jump on it to squeeze the ore into 2 raw ore (sometimes). Give it a Redstone signal to reset it after you squeeze.\\n\\nHint: Place some Armor Stands on top :)",

	"atm9.quest.start1.subt.headstart": "For Those Who Want To Skip Forward",
	"atm9.quest.start1.subt.log": "The Start of Everyone's Journey",
	"atm9.quest.start1.subt.mesh": "Its like baking a cake!",
	"atm9.quest.start1.subt.bigsieve": "Faster Sieve",
	"atm9.quest.start1.subt.compression": "It just saves space and time!",
	"atm9.quest.start1.subt.hammersss": "Compressed hammering is still a thing!",
	"atm9.quest.start1.subt.hammer": "A totally overused joke",
	"atm9.quest.start1.subt.gravel": "The First Sieving Item",
	"atm9.quest.start1.subt.sand": "Hammer 2x",
	"atm9.quest.start1.subt.dust": "Hammer 3x",
	"atm9.quest.start1.subt.oakcrucible": "Just add the leaves...",
	"atm9.quest.start1.subt.water": "Now you have infinite",
	"atm9.quest.start1.subt.ready": "A lot of sieving incoming",
	"atm9.quest.start1.subt.flintmesh": "Our First Upgrade",
	"atm9.quest.start1.subt.ironfurnace": "Does everything get an upgrade in this pack?",
	"atm9.quest.start1.subt.gen": "Your First Generator",
	"atm9.quest.start1.subt.part2": "Starting with Power and Beyond",
	"atm9.quest.start1.subt.bone": "For porcelain clay",
	"atm9.quest.start1.subt.lava": "Just add cobble",
	"atm9.quest.start1.subt.farm": "The basics of food.",
	"atm9.quest.start1.subt.toast": "Best food source early on!",
	"atm9.quest.start1.subt.food": "Getting Started with Food",
	"atm9.quest.start1.subt.dank": "Store those pebbles",
	"atm9.quest.start1.subt.dirt": "Infinite dirt!",
	"atm9.quest.start1.subt.orehammer": "Double Ores",
	"atm9.quest.start1.subt.drawer": "You need this",
	"atm9.quest.start1.subt.soulsand": "Easy Soul Sand",
	"atm9.quest.start1.subt.squeezer": "QUADRUPLE ORES",


	"atm9.quest.start2.more": "More power",
	"atm9.quest.start2.sieve": "Skyblock Automated!",
	"atm9.quest.start2.compactor": "Auto Compactor",
	"atm9.quest.start2.gold": "Gold Upgrade",
	"atm9.quest.start2.diamond": "Diamond Upgrade",
	"atm9.quest.start2.netherite": "Netherite Upgrade",
	"atm9.quest.start2.chance": "Leaving it up to Chance!",
	"atm9.quest.start2.jetpack": "Our First Flight",
	"atm9.quest.start2.infuser": "Using Our Power",
	"atm9.quest.start2.connection": "Connecting Power",
	"atm9.quest.start2.pipe": "Pipe Upgrades",
	"atm9.quest.start2.improved": "Improved Pipe Upgrade",
	"atm9.quest.start2.advanced": "Advanced Pipe Upgrade",
	"atm9.quest.start2.storage": "Storing Power",
	"atm9.quest.start2.building": "The Best Building Tool",
	"atm9.quest.start2.enrichment": "Sticking with Mekanism",
	"atm9.quest.start2.automated": "Automated Ore Smelting with Mekanism",
	"atm9.quest.start2.mekanism": "Getting Started with Mekanism",
	"atm9.quest.start2.ore": "Automated Ore Smelting with Thermal Expansion",
	"atm9.quest.start2.thermal": "Getting Started with Thermal Expansion",
	"atm9.quest.start2.furnace": "Upgrading Our Smelting Machine",
	"atm9.quest.start2.smoking": "Augment: Smoking",
	"atm9.quest.start2.fuel": "Augment: Fuel Efficiency",
	"atm9.quest.start2.blasting": "Augment: Blasting",
	"atm9.quest.start2.morepower": "More Power!",
	"atm9.quest.start2.projecte": "Crazy Loot",
	"atm9.quest.start2.usingpower": "Time to use our power...",
	"atm9.quest.start2.atm": "Time to Make Allthemodium!",
	"atm9.quest.start2.nitro": "Go Powah",
	"atm9.quest.start2.mundabitur": "They're in the end",
	"atm9.quest.start2.mobfarm": "Farming Mobs",
	"atm9.quest.start2.passivemobs": "Getting vanilla mobs",
	"atm9.quest.start2.applied": "Applied Energistics 2 (AE2)",
	"atm9.quest.start2.refined": "Refined Storage (RS)",
	"atm9.quest.start2.phyto": "The Ultimate Farming Machine",
	"atm9.quest.start2.netherstar": "It's about time",
	"atm9.quest.start2.ars": "Archwood Saplings",
	"atm9.quest.start2.tiab": "Time In A Bottle (TIAB)",
	"atm9.quest.start2.speed": "Augment: Speed",
	"atm9.quest.start2.wireless": "Wireless Power for the Furnace!",
	"atm9.quest.start2.cake": "To the End!",
	"atm9.quest.start2.summon": "How to Resummon the Dragon",
	"atm9.quest.start2.edragon": "&5Kill the Ender Dragon!&r",
	"atm9.quest.start2.end": "To the REAL End",
	"atm9.quest.start2.elytra": "Vanilla 'Flight'",
	"atm9.quest.start2.ice": "Need Ice?",
	"atm9.quest.start2.teleport": "Teleportation",
	"atm9.quest.start2.emerald": "Did you know?",
	"atm9.quest.start2.totem": "Free Potion Effects?",
	"atm9.quest.start2.piglich": "Summon A Piglich",
	"atm9.quest.start2.final": "It's time!",
	"atm9.quest.start2.compact": "Compacting Upgrades",
	
	"atm9.quest.start2.desc.more": "Being a skyblock, everybody knows about lava power, it's always going to happen, and some people will even use it till the very end.\\n\\nMake sure your wire is connected to the red part to extract power.\\n\\nTip: You can use an ore hammer from AlltheOres to make your ingots into dusts and get yourself invar blend until you have a machine that can do so.",
	"atm9.quest.start2.desc.morepower": "A single Wind Generator doesn't provide a lot of power, so here are some ways to make even more!",
	"atm9.quest.start2.desc.orehammer": "This hammer can be used to turn ores into dusts, at a rate of 1 to 2! You can now double all your ores with this hammer, and even make steel dust.",
	"atm9.quest.start2.desc.projecte": "Go visit the &aProjectE&r questline to see how this mod can be used to get tons of resources!",
	"atm9.quest.start2.desc.mobfarm": "A lot of resources come from mobs in a skyblock world: most importantly, Bone Meal and Ender Pearls.\\n\\nStart by either making an unlit platform around 30 blocks away from you, or making a standard vanilla mob farm.",
	"atm9.quest.start2.desc.passivemobs": "Cows, sheep, chickens, all need grass to spawn. Either build a dirt platform far away and use grass seeds in the center, or make this gate which will spawn these animals for you!\\n\\nNote: There's a small explosion when you spawn it.",
	"atm9.quest.start2.desc.steel": "Steel is a very important crafting ingredient for lots of machines, get some by making steel dust.",
	"atm9.quest.start2.desc.steeld": "An ore hammer, 4 coal, and iron dust. Not a pretty recipe, but you will need this...",
	"atm9.quest.start2.desc.cables": "These cables are really cheap for the amount of power they can transfer, really worth making.",
	"atm9.quest.start2.desc.ironfurnaces": "The Iron Furnace can be used to generate power, and smelt using power. On top of that, it's just faster in general. Very useful.",
	"atm9.quest.start2.desc.augmentg": "The Generator Augment turns the Furnace into a power generator, this makes it almost the same as your Coal Generator from earlier, just not as good yet.",
	"atm9.quest.start2.desc.augmentb": "If you combine this with the Generator Augment, you can smelt Lapis, Iron, Diamonds, and more into energy. This produces A LOT more energy, and can provide a nice boost.",
	"atm9.quest.start2.desc.crusher": "The Crusher can crush organic products, like Potatoes, into Biofuel. Needed for Biofuel power generation (very good).",
	"atm9.quest.start2.desc.biofuel": "Potatoes are great to be turned into this, check &eMystical Agriculture&r for a good early farm design.",
	"atm9.quest.start2.desc.biogen": "280 FE/t",
	"atm9.quest.start2.desc.covdust": "Covalence dusts are turned into other resources with the use of &aProjectE&r. These are going to be used soon...",
	"atm9.quest.start2.desc.energycondenser": "The Energy Condenser is a very simple converter, which can turn items with an EMC value from one to another, just place it in the top left slot and add in some Covalence Dust.",
	"atm9.quest.start2.desc.applied": "This is definitely the preferred storage system in this pack as it has compatibilities with &aProjectE&r and has &bApplied Flux&r for amazing power storage.\\n\\nIt is an advanced storage system. It allows for the best automation and autocrafting, but it is harder to learn than Refined Storage.",
	"atm9.quest.start2.desc.refined": "A more simple storage system. Allows for good autocrafting and lots of item storage, but watch out when using disks with no type limits, throw in too many different items and your world won't like it.",
	"atm9.quest.start2.desc.phyto": "Given Water, power, and sometimes Fertilizer, this will automatically farm whatever seed you put in there.\\n\\nCheck &eMystical Agriculture&r for more info.",
	"atm9.quest.start2.desc.augmentf": "The Factory Augment makes Iron Furnaces use power instead of fuel.\\n\\n&lThis makes them way better&r.",
	"atm9.quest.start2.desc.crafter": "This is easier to craft than the Flux Compacter, and it is faster. Set the crafting recipes to automatically make ores, and give the machine some power.\\n\\n&lClick the little snail icon at the bottom and the crafter will become way faster&r.",
	"atm9.quest.start2.desc.speedup": "Mekanism machines are not really fast, but if you give them some speed cards, they can be up to 10x faster.",
	"atm9.quest.start2.desc.tier": "Tier installers can increase the amount of slots that the machine has. You can infuse or enrich much more ores this way.",
	"atm9.quest.start2.desc.thermogen": "The Thermo Generator just needs a heat source and some Water to produce power. Place it on top of lava and pipe in Water, and ta-dah: free energy.\\n\\nI recommend checking out the &ePowah&r questline for this.",
	"atm9.quest.start2.desc.blazing": "The Block of Blazing Crystal has Thermo Gens making 280% more power.",
	"atm9.quest.start2.desc.demonseeds": "Bonemeal some dirt and break grass to get these seeds. These are necessary for &aOccultism&r, which you will have to use in order to get your first Netherite Smithing Template.",
	"atm9.quest.start2.desc.NTemplate": "The Possessed Hoglin drops a Netherite Smithing Template. To summon one, you need to do the Abras' Commanding Conjure ritual. First go through the &aOccultism&r questline, and come back when you've done the &aChalking It Up&r quest.\\n\\nOnce you're done, go find the Abras' Commanding Conjure ritual in the Dictionary Of Spirits under the Pentacles tab. Open it in the book and click the little eye at the bottom left of the display window to show a schematic of the ritual. After all of the items are in, kill a pig close to the golden sacrificial bowl to start the ritual.\\n\\nHint: Use a mob swab on the possessed hoglin to make a spawn egg.",
	"atm9.quest.start2.desc.UniPipe": "The Universal pipe can carry everything. Energy, fluids, gases, and items!\\n\\nNote: Lots of pipes get laggy so I recommend using other mods, such as Applied Energistcs 2, to transfer items in the future.",
	"atm9.quest.start2.desc.Moss": "4 Grass Seeds can be used to make moss. Moss is going to be used to begin &dArs Nouveau&r, which is a very powerful magic mod. In our case we will use it to make villagers.\\n\\nPhytogenic Insolators can be used to duplicate moss, or you can get them in an &aEnergy Condenser&r.",
	"atm9.quest.start2.desc.Ars": "These saplings are necessary to grow Archwood Trees, the magical wood that Ars Nouveau uses in most of its crafting recipes. You can turn saplings from one into the other using a &6Manipulation Essence&r. Go check out the questline if you haven't yet.",
	"atm9.quest.start2.desc.BlazeGate": "Spawns a bunch of Blazes. Make sure you have ranged weapons!\\n\\nNote: Hundreds of Blaze Rods.",
	"atm9.quest.start2.desc.EnderGate": "Spawns a bunch of Endermen. Build a roof over your head!\\n\\nNote: Hundreds of Ender Pearls.",
	"atm9.quest.start2.desc.village": "Place a Source Jar near a Ritual Brazier and use the tablet on it, then right click the Brazier with your hand.\\n\\nNote: Do this around 20 blocks away from your other structures.",
	"atm9.quest.start2.desc.netherstar": "Go slay the Wither and obtain your first Nether Star, these are going to be very useful as you progress.",
	"atm9.quest.start2.desc.netherstarseeds": "Nether Star Seeds are the easiest way to make an infinite Nether Star farm. Phytos for the win!",
	"atm9.quest.start2.desc.infinitywand": "The Infinity Wand is unbreakable and can place over a stack of blocks, very nice for building large platforms.",
	"atm9.quest.start2.desc.angelring": "The Angel Ring lets you fly as if you were in Creative Mode.",
	"atm9.quest.start2.desc.tiab": "Shift-right-click with this item to speed up machines, in fact, speed up anything! Accumulates time as it sits in your inventory, so craft it as soon as possible, and keep it with you!",
	"atm9.quest.start2.desc.SummoningAltar": "The Summoning Altar can be used from making stuff as simple as a Cow, all the way up to the &6&lATM Star&r&r\\n\\nCheck JEI for its uses.",
	"atm9.quest.start2.desc.Fisher": "The Marine Fisher is the best way to get access to the sea... with no sea. Go visit the &bIndustrial Foregoing&r quest chapter to help you make this. It needs a pool that's at least 5 blocks wide to work, and if it somehow doesn't, make it bigger. It needs power to operate.\\n\\nThis can give you enchanted books, ink sacs, fish, and more, seriously worth it.",
	"atm9.quest.start2.desc.sieve": "Welcome to the custom auto sieve mod! It's slow without upgrades.\\n\\nThese machines have an output inventory: the sieve outputs to the bottom, and the hammers output to the front, both auto output so you can have an entire system built without any pipes\\n\\nNote: these machines will NOT run without space in the output inventory, and the diagram below uses Pipez as an example for item transfer, it &c&lWILL NOT&r&r work if built like the diagram without the proper filtering.",
	"atm9.quest.start2.desc.compactor": "Compacts all ore chunks into ores. Just like the sieve, this machine auto outputs to the bottom!",
	"atm9.quest.start2.desc.gold": "Gold and Diamond upgrades stack to 3, hover over the upgrade to see the numbers for each!",
	"atm9.quest.start2.desc.chance": "The Pulverizer is a basic Thermal Expansion machine used to process 1 raw ore into 1 dust, with a 25%% chance to create another dust. This usually means about 25%% more ingots.\\n\\nMake sure to connect power to it!\\n\\nNote: These can also be upgraded.",
	"atm9.quest.start2.desc.jetpack": "This is the first Jetpack we'll make. It doesn't hold a charge for very long though. Mekanism energy cubes can be used to charge it.\\n\\nWireless power can be gotten later with Flux Networks or Powah player transmitters.",
	"atm9.quest.start2.desc.infuser": "Let's make a Metallurgic Infuser.\\n\\nThis machine allows us to make several materials that can be used for power and more machines in the future.\\n\\nPut Redstone in the yellow slot and Iron in the blue slot to make Infused Alloy. There will always be a catalyst, like Redstone, and then the actual item being infused. Iron in this case.",
	"atm9.quest.start2.desc.wind": "A Wind Generator is really handy, since all you need to do to get it to work is to just place it down.\\n\\nPlace it high up in the sky for it to make more power!",
	"atm9.quest.start2.desc.connection": "First off, there is a better way to transfer power with Mekanism, but if you don't yet have steel here's what you need to know: we'll need a way to transfer our power from our Wind Generator.\\n\\nGo ahead and make yourself some Energy Pipez and a Pipe Wrench. You'll need the pipe wrench to get the pipe to extract power.\\n\\nNote: To tell the pipe to 'extract' the power, shift right click on the pipe connected to the Wind Generator.",
	"atm9.quest.start2.desc.pipe": "All Pipez pipes can be upgraded with Pipe Upgrades. In addition to speeding up the transfer, higher-level upgrades allow filtering.\\n\\nTo add the pipe upgrade, shift-right-click on the pipe that is currently set to extract.",
	"atm9.quest.start2.desc.storage": "The Basic Energy Cube acts as a power bank.\\n\\nYou can also put chargeable items on the right slot to charge them up!\\n\\nThat means it's time for flight!",
	"atm9.quest.start2.desc.building": "This chargeable item can place blocks for you.\\n\\nTo use, make sure you find the 'settings' keybind in your keybind settings, under the Building Gadget category.",
	"atm9.quest.start2.desc.enrichment": "The Enrichment Chamber can enrich ores, like Redstone or Coal, to last longer inside of a Metallurgic Infuser.\\n\\nIf you want easier Steel, enrich some Coal to get Carbon, then use Carbon and an Iron Ingot inside of the Metallurgic Infuser to get Enriched Iron, and then use the Enriched Iron AGAIN with Carbon to get Steel.\\n\\nNote: Right now, if you put in an ore you can double it by getting dust, but later on this machine can be used to make a serious ore factory.",
	"atm9.quest.start2.desc.automated": "To set up automated ore smelting from Mekanism, place the Enrichment Chamber to the left of your Iron Furnace, and place a Chest on top of both.\\n\\nIn the Enrichment Chamber, use the 'Side Config' settings to output to the right. Make sure to press the 'Auto Eject' button.\\n\\nTo get items into the Enrichment Chamber, you'll need a pipe connecting the chest on top to the machine. This can be done using an Item Pipe from &aPipez&r, or a Basic Logistical Transporter pipe from &9Mekanism&r.\\n\\nIn the Iron Furnace, you'll set it to Input from the left and Output to the top. Make sure to select the auto-input and output buttons.",
	"atm9.quest.start2.desc.mekanism": "To get started with Mekanism, check out the &aMekanism&r chapter in the &6Technology&r Group.",
	"atm9.quest.start2.desc.ore": "To set up automated Ore Smelting with Thermal Series, place your Pulverizer directly to the left of your Iron Furnace.\\n\\nYou'll place a chest on both, and then use the cogwheel in the Pulverizer to configure input and output. Turn the top face Blue (input) and the right face Red (Output). Make sure to press the 'Auto Eject' and 'Auto Input' buttons.\\n\\nIn the Iron Furnace, you'll do the same thing, except Input from the left and Output to the top.",
	"atm9.quest.start2.desc.thermal": "Thermal Expansion is a simple power mod! Check out the &6Thermal Series&r chapter to get started!",
	"atm9.quest.start2.desc.furnace": "The Iron Furnace can be upgraded all the way to Unobtainium.\\n\\nIt's time for an upgrade!",
	"atm9.quest.start2.desc.wireless": "Hook the Wireless Heat Transmitter block up to your power system. Place the receiver into the transmitter to link them, then place the receiver into your furnace as fuel.\\n\\nThis will give you wireless power for your furnace!",
	"atm9.quest.start2.desc.summon": "If you're on a server where the Ender Dragon is already killed, you'll need to resummon it.\\n\\nTake 4 End Crystals and place 1 on each side of the exit portal.",
	"atm9.quest.start2.desc.edragon": "Head to the End and kill the Ender Dragon!",
	"atm9.quest.start2.desc.end": "If you didn't know, there is more to the End than just killing the dragon.\\n\\nOnce the dragon has been slain, you will find a weird 'structure' with a portal between 3 blocks. Take an Ender Pearl and throw it into the portal.",
	"atm9.quest.start2.desc.elytra": "Somewhere in the End, you'll find a floating ship.\\n\\nDefeat the enemies there and make your way to the loot room, and you'll find yourself your first Elytra.",
	"atm9.quest.start2.desc.teleport": "Two waystones can be used to teleport to one another. After you eat the cake, it's gone... but you can always go back if you have a waystone set up.",
	"atm9.quest.start2.subt.filterdest": "Pipe Upgrades allow for filtering the items wherever you're inputting from, but not where you're outputting to.\\n\\nUse this tool to select an output, then inside the filter GUI of a pipe upgrade, do the filtering.",
	"atm9.quest.start2.desc.superheat": "In case you're about to use lava for power, Crucibles make lava 60x faster when you place them on top of this.\\n\\nYou should probably be piping in Cobble at this point.",
	"atm9.quest.start2.desc.tank": "This can store all your lava! well, 32 buckets of it at least.",
	"atm9.quest.start2.desc.compact": "This will compact EVERYTHING in a Chest or Backpack. Ore chunks will become ores, and Diamonds and Emeralds and whatnot will be compacted into blocks. Be aware, not all compacting recipes can be easily reversed, such as Nether Quartz and Amethyst!",
	"atm9.quest.start2.desc.totem": "Some mobs have particles around them, and when you kill them, they drop an &eAbility Totem&r. Right click to open them, then select the ability, then click the left button to add them to your character.\\n\\nYou can use multiple to level up the potion effect, example: &bSpeed I&r -> &bSpeed II&r. &eSaturation&r can make it so you never have to eat again! To remove them, use an &eAbility Bottle&r.",
	"atm9.quest.start2.desc.flux": "Flux Networks are the most overpowered mod for power transfer. Start by getting Flux Dust by doing the following:\\n\\n1. Create a 1x compressed Obsidian block by crafting 9 Obsidian together, and place it in the world.\\n\\n2. Throw a stack of &cRedstone&r onto the compressed Obsidian.\\n\\n3. Place a piece of regular Obsidian one block above and left click it, crushing the Redstone into Flux Dust. If your island has a piece of Bedrock at its core, you can alternatively use that. Once you have a Flux Block, you can use that instead.",
	"atm9.quest.start2.desc.fluxuse": "&lPlease read to see how flux Networks work&r.\\n\\n&bFlux Plugs&r pull power from a system. Place a Flux Plug, open it, click the plus at the top right to create a new network.\\n\\n&bFlux Points&r send power that Flux Plugs pull. You can have multiple Flux Plugs and Points. To use the Flux Point: place it, right click it, in menu icon (second button on top) select the network of your Flux Plug. If you happen to need more power transfer greater than the (configurable) limit, enable \"bypass limit\" on &lBOTH&r the Flux Plug and Point.\\n\\nThe &bFlux Controller&r can provide infinite wireless power transfer to the player (so long as the chunk is loaded). Select the third tab in the menu on top, click all of the slots you can, then enable the wireless charging!",
	"atm9.quest.start2.desc.final": "With the basics done, it's time to see what we need to do to get the &6&lATM Star&r&r. This won't be easy...",
	"atm9.quest.start2.desc.laserlens": "Placing this in the left slot of the &6Ore Laser Base&r will make it mine! At least for the ores that the white laser lens sees. Check JEI to see what ores are found with which lenses.",
	"atm9.quest.start2.desc.piglich": "You can summon one of these in order to get a &ePiglich Heart&r needed for the star. This is extremely expensive though, so don't worry about it now.\\n\\nOr, if you really want to know now, you'll need a few items: Red Matter, Treasure Core, 3 Unobtainium Ingots, and a Frank'N'Zombie as the Catalyst. You'll need to go mining for Unobtanium, have to use the Summoning Altar for Red Matter, and you'll need to get through EnderIO and ForceCraft for the other items. Once you have it all, place the Red Matter, Treasure Core, 3 Unobtainium Ingots, and lastly the Frank'N'Zombie. Once you do that, the legendary Piglich will be summoned!",
	"atm9.quest.start2.desc.emerald": "You can use Emeralds to make tools and armor, just as you would with Diamonds (except these are better).",
	"atm9.quest.start2.desc.laserbase": "Alright, now you CAN make a Laser Base as was suggested in the &6Allthemodium&r chapter. This will be helpful for getting certain ores, and just those. Place a Laser Base in the middle, and then Laser Drills around it facing the Laser Base (this makes them point down).\\n\\nYou can put many more Drills than the example below, but you can do this too.",
	"atm9.quest.start2.desc.ice": "You can get Ice by mixing a Snowball and Water in a Barrel. Alternatively, you can use the easiest method, Alchemistry (pump Water into Atomizer for H2O, then use a Compactor), or go through a little bit of &aBotania&r.\\n\\nIf you chose Snowballs, I suggest the &bEntropy Manipulator&r from &bApplied Energistics 2&r.",
	"atm9.quest.start2.desc.igneous": "Just before you get auto Sieves, you should know about this! The Igneous Extruder can generate many useful stones for crushing. You must physically place the blocks on the sides/below it, so if you place this between Lava and Water it will make Cobble.\\n\\nAs always, check JEI to see what you can make with this machine.",
	"atm9.quest.start2.desc.magmator": "The Thermo Gen starts off better, but as you upgrade this thing, it becomes MUCH better. All this needs is a constant source of lava, and with a Superheating Element, this should be no problem!",
	"atm9.quest.start2.desc.cake": "Since you're in an endless expanse of void, there is no End Portal for you to search for. All you have to do is taste the (slightly sour) End Cake and be on your merry little way!",

	"atm9.quest.start2.subt.more": "The Skyblock Way",
	"atm9.quest.start2.subt.chance": "Throwback to the Macerator from IC2",
	"atm9.quest.start2.subt.jetpack": "Look Ma! I'm Flying!",
	"atm9.quest.start2.subt.infuser": "To Create More Power",
	"atm9.quest.start2.subt.wind": "The Power of Wind!",
	"atm9.quest.start2.subt.connection": "Cheap Pipez",
	"atm9.quest.start2.subt.pipe": "Increase our Pipe output",
	"atm9.quest.start2.subt.storage": "Mekanism can do it all!",
	"atm9.quest.start2.subt.building": "Sorry, Building Wands.",
	"atm9.quest.start2.subt.enrichment": "Ez Steel/Ores",
	"atm9.quest.start2.subt.automated": "The Factory is Coming.",
	"atm9.quest.start2.subt.ore": "Sticking with Thermal Expansion",
	"atm9.quest.start2.subt.thermal": "Alloys are in your future.",
	"atm9.quest.start2.subt.smoking": "Smokes Food",
	"atm9.quest.start2.subt.fuel": "Better Fuel Efficiency",
	"atm9.quest.start2.subt.blasting": "Converts to a Blast Furnace",
	"atm9.quest.start2.subt.speed": "GO FASTER!",
	"atm9.quest.start2.subt.wireless": "Wireless Heat?",
	"atm9.quest.start2.subt.summon": "In case someone has already killed it...",
	"atm9.quest.start2.subt.edragon": "For the first time.....",
	"atm9.quest.start2.subt.end": "It's actually really pretty.",
	"atm9.quest.start2.subt.elytra": "But we have a jetpack?",
	"atm9.quest.start2.subt.teleport": "To go there and back",
	"atm9.quest.start2.subt.ae2": "&eThis is better&r",
	"atm9.quest.start2.subt.rs": "This is easier",
	"atm9.quest.start2.subt.atm": "The Ultimate Ingot",
	"atm9.quest.start2.subt.superheat": "60x Lava",
	"atm9.quest.start2.subt.tank": "Store Your Lava",
	"atm9.quest.start2.subt.magmator": "The Best Option",
	"atm9.quest.start2.subt.igneous": "Useful Stones",
	"atm9.quest.start2.subt.flux": "Infinite Wireless Power Transfer!??",
	"atm9.quest.start2.subt.factory": "Actually good smelting",
	"atm9.quest.start2.subt.compact": "The Best Option",

	"atm9.quest.start3.start": "&lComplete Chapter 2&r&r",
	"atm9.quest.start3.star": "&l&6ATM Star &r&r",
	"atm9.quest.start3.altar": "'Crafting' the Star",
	"atm9.quest.start3.blackhole": "&dPulsating Black Hole&r",
	"atm9.quest.start3.compass": "&8Wither's Compass&r",
	"atm9.quest.start3.seed": "&3Dimensional Seed&r",
	"atm9.quest.start3.soul": "&dDragon's Soul&r",
	"atm9.quest.start3.emitter": "&7Nexium Emitter&r",
	"atm9.quest.start3.warden": "&9Warden Sacrifice&r",
	"atm9.quest.start3.shard": "&5Oblivion Shard&r",
	"atm9.quest.start3.device": "&bImprobable Probability Device&r",
	"atm9.quest.start3.fuel": "&cPhilospher's Fuel&r",
	"atm9.quest.start3.ars": "&dArs Nouveau&r",
	"atm9.quest.start3.botania": "&aBotania&r",
	"atm9.quest.start3.blood": "&4Blood Magic&r",
	"atm9.quest.start3.forbidden": "&9Forbidden and Arcanus&r",
	"atm9.quest.start3.force": "&eForceCraft&r",
	"atm9.quest.start3.occult": "&bOccultism&r",
	"atm9.quest.start3.reliquary": "&cReliquary&r",
	"atm9.quest.start3.advanced": "&9Advanced Generators&r",
	"atm9.quest.start3.galore": "&7Generator Galore&r",
	"atm9.quest.start3.hnn": "&bHostile Neural Networks&r",
	"atm9.quest.start3.mystical": "&2Mystical Agriculture&r",
	"atm9.quest.start3.powah": "&8Powah&r",
	"atm9.quest.start3.bees": "&eProductive Bees&r",
	"atm9.quest.start3.projectE": "&4ProjectE&r",
	"atm9.quest.start3.AE2": "&bApplied Energistics 2&r",
	"atm9.quest.start3.create": "&7Create&r",
	"atm9.quest.start3.ender": "&aEnderIO&r",
	"atm9.quest.start3.IF": "&fIndustrial Foregoing&r",
	"atm9.quest.start3.meka": "&5Mekanism&r",
	"atm9.quest.start3.rf": "&bRFTools&r",
	"atm9.quest.start3.thermal": "&9Thermal Series&r",
	"atm9.quest.start3.focus": "Focus of Summoning",
	"atm9.quest.start3.gaia": "Slay Gaia Guardian",
	"atm9.quest.start3.rune": "Speed? No, Acceleration Rune!",
	"atm9.quest.start3.deorum": "Deorum Block",
	"atm9.quest.start3.heat": "Heat Core",
	"atm9.quest.start3.soulgem": "Empty Soul Gem",
	"atm9.quest.start3.witherless": "Witherless Rose",
	"atm9.quest.start3.capacitor": "Power Capacitor",
	"atm9.quest.start3.nether": "Netherstar Generator",
	"atm9.quest.start3.endergen": "Ender Generator",
	"atm9.quest.start3.prediction": "Wither Prediction",
	"atm9.quest.start3.seeds": "MA Seeds",
	"atm9.quest.start3.awakened": "MA Furnace and Fuel",
	"atm9.quest.start3.player": "Player Transmitter",
	"atm9.quest.start3.nitro": "Battery",
	"atm9.quest.start3.dragonegg": "Inactive Dragon Egg",
	"atm9.quest.start3.omega": "Look to the Stars",
	"atm9.quest.start3.ring": "Ring of Arcana",
	"atm9.quest.start3.gale": "Swiftwolf's Rending Gale",
	"atm9.quest.start3.dark": "Dark Matter",
	"atm9.quest.start3.aeternalis": "Aeternalis Fuel Block",
	"atm9.quest.start3.ingots": "Thermal Ingots",
	"atm9.quest.start3.wireless": "Wireless Router",
	"atm9.quest.start3.flight": "Flight Module",
	"atm9.quest.start3.gravitational": "Gravitational Modulating Unit",
	"atm9.quest.start3.antimatter": "Antimatter",
	"atm9.quest.start3.builder": "Wither Builder",
	"atm9.quest.start3.bank": "Vibrant Capacitor Bank",
	"atm9.quest.start3.sentient": "Sentient Ender",
	"atm9.quest.start3.arm": "Mechanical Arm",
	"atm9.quest.start3.storage": "16 something Storage!",
	"atm9.quest.start3.terminal": "Universal!",
	"atm9.quest.start3.singularity": "Quantum Singularity",
	
	"atm9.quest.start3.desc.start": "Sorry bud, you wanna get to the Star? You gotta go through me. Me, as in Chapter 2.",
	"atm9.quest.start3.desc.star": "You did it, you won!",
	"atm9.quest.start3.desc.altar": "We aren't using Create this time, we're using Summoning Rituals. Place down the Altar above a Nether Star Block and gather the items. Place all the items in, have a warden in the sacrifice area (check JEI), and then place the Red Matter in last. Then...",
	"atm9.quest.start3.desc.warden": "To make the Star you need a Warden sacrifice. To get that, you need a Warden. You can get Sculk Shriekers from sieving Endstone, and use a Sculk Core on them to summon the Warden.\\n\\nNote: The Warden Charm makes it so he can't see you or smell you.",
	"atm9.quest.start3.desc.blackhole": "Made from a LOT of blocks!!!",
	"atm9.quest.start3.desc.ars": "Ars Nouveau is a magic mod based around source. It can be used for things like spellbooks, familiars, and many other items.",
	"atm9.quest.start3.desc.botania": "Botania is mod based around Mystical and Magical Flowers. The Flowers can be made to do many things but all either make or use Mana. Their abilities include autosmelting, to block breaking, to even Redstone logic.",
	"atm9.quest.start3.desc.blood": "Blood Magic is a mod based off of... well, blood from creatures slain by you. You use this blood for Life Essence which can be used to make many items.",
	"atm9.quest.start3.desc.forbidden": "Forbidden and Arcanus is different from the other Magic mods, it's used more for tools and gear.",
	"atm9.quest.start3.desc.force": "ForceCraft is another different magic mod. In fact, some might say it's not even one! This one is mostly used for the items and blocks it gives.",
	"atm9.quest.start3.desc.occult": "Occultism is all about using Demons for automation. Could be automating mob farming or ore duping; whatever the demons can do, you make them do!",
	"atm9.quest.start3.desc.reliquary": "Reliquary is based entirely off mob drops. You can use these rare drops to craft common drops, or combine them together to make unique tools and charms.",
	"atm9.quest.start3.desc.advanced": "Advanced Generator mod is for crafting custom nuclear reactors and turbines.",
	"atm9.quest.start3.desc.galore": "Generator Galore is like Iron Furnaces but for power!",
	"atm9.quest.start3.desc.hnn": "Hostile Neural Networks (HNN) is a great mod for farming Mob Drops. You start with making Data Models then upgrading them with mob kills. Then you can put it through a Simulation to get...",
	"atm9.quest.start3.desc.mystical": "Mystical Agriculture is for those who like to farm... everything.",
	"atm9.quest.start3.desc.powah": "Powah gives you unique ways of generating power at different tiers.",
	"atm9.quest.start3.desc.bees": "Productive Bees is for those who like to farm everything, but also like to see their farms move around and make buzzing noises.",
	"atm9.quest.start3.desc.projectE": "Everything has a price, and with ProjectE, it's EMC. Isn't that a tongue twister!",
	"atm9.quest.start3.desc.AE2": "A storage and logistics mod, it's easier to ask what AE2 can't do than what it can. From storage to autocrafting, it's a must!",
	"atm9.quest.start3.desc.create": "Create is a tech mod based around rotational power. The shafts move, the fans move, the contraptions move... heck, even the pumps move something!",
	"atm9.quest.start3.desc.ender": "EnderIO is a logistics mod based off mobs and alloys. Very helpful for those who know how the spawners work.",
	"atm9.quest.start3.desc.IF": "Industrial Foregoing is a machine mod. You'll start out making Rubber, but by the end you'll be doing a whole lot more. Be ready to make lots of machines, and don't ignore the ore drills!",
	"atm9.quest.start3.desc.meka": "Mekanism is another machine mod that is more focused on multiblocks and lots of power. Be ready to build a Fission and Fusion Reactor and more. There's 2 pages of Mekanism quests and you'll probably need to go through both.",
	"atm9.quest.start3.desc.rf": "RFTools is less of a mod and more like a series. Lots of mods fall under it, from quarries to Xnet. Obviously, quarries aren't super useful in a skyblock, but maybe you can find a use for them anyway!",
	"atm9.quest.start3.desc.thermal": "Thermal Series is another machine mod, but all we care about for the ATM Star is its special alloys. Sorry, Thermal.",
	"atm9.quest.start3.desc.focus": "Focus of Summoning is made through the Enchanting Apparatus. You will need Wilden Tribute which is dropped from the Wilden Chimera. To learn how to summon and fight him, check quests!",
	"atm9.quest.start3.desc.gaia": "The Gaia Spirit is a drop of the Gaia Guardian. You'll need to do the ritual with the Gaia pylons to summon and fight him. Check the book and quests to learn more.",
	"atm9.quest.start3.desc.rune": "You'll need to craft a few Acceleration Runes. To do that you'll need 4 buckets, 2 gold, a Blood Orb, Demonic Slate, and a Speed Rune.",
	"atm9.quest.start3.desc.deorum": "Deorum is smelted from Deorum Dust, which is crafted from some basic Minecraft materials, Mundabitur Dust, and Arcane Crystal Dust. You'll need 9 for the whole block!",
	"atm9.quest.start3.desc.heat": "The Heat Core is a Tier 6 Infusion item. Infusion with ForceCraft involves a few things: Liquid Force, Power, an item to Infuse, and an item to be Infused with. You'll also need what determines the Tier: the Upgrade Tome. The Upgrade Tome gets Force Points from every Infusion and Tiers up from it. So get it to Tier 6 and Infuse that Heat Core!",
	"atm9.quest.start3.desc.soulgem": "With the Ritual of Craft Soul Gem, you can make a rocketship. No, clearly it's to craft Soul Gems. A few vanilla items and a Book of Binding to Djinni and BOOM, Empty Soul Gem!",
	"atm9.quest.start3.desc.witherless": "Witherless Rose is an inventory charm that will protect you from the Withering effect. It's made of skeleton, creeper, and slime drops along with a few Nether Stars.",
	"atm9.quest.start3.desc.capacitor": "The HDPC (High Density Power Capacitor) is the best you can get from Advanced Generators. It's also needed for the Star, but power is cool too!",
	"atm9.quest.start3.desc.nether": "Generator Galore adds tons of generators, but only one is best. Of course, it's the Netherstar Generator. You'll need two of them!",
	"atm9.quest.start3.desc.endergen": "Not the best, but still a very cool generator!",
	"atm9.quest.start3.desc.prediction": "Predictions are what you get from simulating mob deaths. They can be used in a Loot Fabricator to get the loot of your choice. You'll need a Wither Prediction to make the Wither Compass.",
	"atm9.quest.start3.desc.seeds": "You'll need the best seeds for Dimensional Seed. Gaia, Nether Star, Dragon, and Nitro to be exact!",
	"atm9.quest.start3.desc.awakened": "Mystical Agriculture isn't just seeds, it's also what's made from those seeds. Insanium is highest tier of normal essence, and that can be combined with coal to make a block of Insanium Coal. While Awakened Supremium is arguably even higher, it requires an Awakening Ritual (see JEI for info).",
	"atm9.quest.start3.desc.player": "The Player Transmitter, when powered, will power any items on the Player nearby. You'll need the highest tier to make the Star.",
	"atm9.quest.start3.desc.nitro": "Nitro Tier is the highest tier of Powah. It's very expensive to make, especially power-wise. Energizing a Netherstar, 2 Redstone Blocks, and a block of Blazing Crystal with 20M FE will get you Nitro Crystals. The Nitro Battery is one of the biggest handheld sources of energy you can get.",
	"atm9.quest.start3.desc.dragonegg": "The Inactive Dragon Egg is made from Draconic Chunks, which are made from Draconic Dust, which is in turn made from Draconic Combs. To get Draconic Combs you need Draconic Bees, which come from using Dragon's Breath on an Obsidian Nest in the End.",
	"atm9.quest.start3.desc.omega": "This is basically coal to the power of 4 many many times. You need a Philosopher's Stone, bunches of Coal, many Diamonds, and a will to craft. Red Matter needs to be summoned in, check JEI for the ritual.",
	"atm9.quest.start3.desc.ring": "The ultimate Ring! You need 5 Red Matter and 4 other specific Rings from ProjectE: Zero Ring, Ignition Ring, Harvest Goddess Band, and Swiftwolf's Rending Gale.",
	"atm9.quest.start3.desc.gale": "Dark Matter and Feathers make a great ring that lets you fly!",
	"atm9.quest.start3.desc.dark": "Dark Matter needs to be summoned in with Aeternalis Fuel as Catalyst with Netherite Scrap, Sky Steel Ingot, Enderium Ingot, and AllTheModium Ingot.",
	"atm9.quest.start3.desc.aeternalis": "Aeternalis Fuel Block comes from 9 Aeternalis Fuel, which is crafted from 4 Mobius Fuel, which is made of 4 Alchemical Coal, which is created by 4 Coal. 576 Coal to be exact!",
	"atm9.quest.start3.desc.ingots": "These Thermal alloys can be made two ways: dust crafting or Induction Smelter. You can get the dust of all the items with a hammer, combine it, then smelt it. Or smelt them all together in Induction Smelter.",
	"atm9.quest.start3.desc.wireless": "Xnet is a great logistics mod! But all we need is the Wifi-- I mean, the Router. Craft it!",
	"atm9.quest.start3.desc.flight": "Module would be used in an Environmental Controller to give you creative flight, but we just want the Star today. No flight, only Star!",
	"atm9.quest.start3.desc.gravitational": "This would be used with MekaSuit for flight but we want the Star more. It requires Antimatter, Atomic Alloys, a Nether Star, and an Ultimate Induction Provider. The latter would be used with Induction Matrix to hold more Energy than the Sun, but you know what we want instead. It's crafted with previous Induction Providers, Energy Cube, and Control Circuit.",
	"atm9.quest.start3.desc.antimatter": "Basically the reward for beating Mekanism. To get it, first you need Polonium, which is made from the Fission Reactor. Then the Polonium gets turned into gaseous Antimatter in a SPS. Then put that into a Chemical Crystallizer to make Antimatter Pellets.",
	"atm9.quest.start3.desc.builder": "Industrial Foregoing has lots of machines, but we want the Wither Builder. Usually used for Ether Gas but instead we're using it to make the Star. It requires a Supreme Machine Frame which funnily enough needs Ether Gas.",
	"atm9.quest.start3.desc.bank": "The Vibrant Capacitor Bank is the largest storage from EnderIO for... I don't really know what the amount is. But it requires many more Banks before it or Capacitors.",
	"atm9.quest.start3.desc.sentient": "Sentient Ender is the end goal of the EnderIO farm section. Not farming like wheat, farming like souls.",
	"atm9.quest.start3.desc.arm": "Again no, we are not using Create to actually build the Star this time. We do need the Mechanical Arm to make one of its parts though! It requires getting some Create machines with Deploying to make.",
	"atm9.quest.start3.desc.storage": "AE2 is for storage and the 16M MEGA Storage Component (while not being the largest) really shows it. That M stands for Million, 16,000,000 approximately. It can be used for storage, upgraded for even more storage, or to make the Star, your choice. Don't like AE2? Then try getting the 16384k Part then, a similar amount of storage as its AE2 counterpart but from Refined Storage instead!",
	"atm9.quest.start3.desc.terminal": "For our Star to be imbued with creative power, it needs to reach the entire universe. A Universal Terminal and Singularity should help with that! The Terminal can be crafted from other Terminals, but the Singularity is different. Using a Matter Condenser you can condense Storage Components in hopes of it being a Singularity. The Storage Components may need to be full though...",
	"atm9.quest.start3.desc.singularity": "Make an infinitely dense and small item, even smaller and denser?",

	"atm9.quest.creative.welcome": "Set For Life",
	"atm9.quest.creative.mana": "Infinite Mana",
	"atm9.quest.creative.pressure": "Creative Pressure",
	"atm9.quest.creative.spells": "Creative Spell Book",
	"atm9.quest.creative.create": "Getting Create-ive.",
	"atm9.quest.creative.powah": "Creative Power",
	"atm9.quest.creative.storage": "Creative Virtual Storage Power",
	"atm9.quest.creative.source": "Creative Source Jar",
	"atm9.quest.creative.blocks": "Congratulations?",

	"atm9.quest.creative.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs.\\n\\nOh, and they will also need another ATM Star Block for their flower! Simple enough, right?",
	"atm9.quest.creative.desc.blocks": "But... why?",

	"atm9.quest.creative.subt.welcome": "Enough to make everything in the pack?",

	"atm9.quest.creative.img.star": "What do I do with the ATM Star?",


	"atm9.quest.affixes.gems": "Apotheosis Gear",
	"atm9.quest.affixes.dust": "Gem Dust",
	"atm9.quest.affixes.smith": "Applying Gems (and others)",
	"atm9.quest.affixes.gem_cutting": "Getting better Gems",
	"atm9.quest.affixes.flawless": "Flawless Gems",
	"atm9.quest.affixes.affix": "Affixed Items",
	"atm9.quest.affixes.mythic": "The Best of the best",
	"atm9.quest.affixes.sigils": "Just Sigils now!",
	"atm9.quest.affixes.socket": "&5Sigil of Socketing&r",
	"atm9.quest.affixes.unnaming": "&7Sigil of Unnaming&r",
	"atm9.quest.affixes.withdrawal": "&aSigil of Withdrawal&r",
	"atm9.quest.affixes.rebirth": "&dSigil of Rebirth&r",
	"atm9.quest.affixes.enhancement": "&6Sigil of Enhancement&r",
	"atm9.quest.affixes.salvaging_table": "Salvaging Table",
	"atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n",
	"atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r",
	"atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r",
	"atm9.quest.affixes.epic": "&5Arcane Seeds&r",
	"atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r",
	"atm9.quest.affixes.simple": "Simple Reforging Table",
	"atm9.quest.affixes.reforge": "(Better) Reforing Table",
	"atm9.quest.affixes.augment": "(Best) Augmenting Table",

	"atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ",
	"atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.",
	"atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...",
	"atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.",
	"atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.",
	"atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or at least Enchantability increase.",
	"atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!",
	"atm9.quest.affixes.desc.sigils": "Sigils are items used to change your Apotheosis Affixed items whether it be clearing sockets, adding more sockets, or removing the name. All are used with your item in a Smithing Table, Reforging Table, or Augementing Table.",
	"atm9.quest.affixes.desc.socket": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.",
	"atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the Sigil in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).",
	"atm9.quest.affixes.desc.withdrawal": "Thankfully Apotheosis has made taking sockets out of tools much easier! Now instead of having to choice whether to save the Tool or Gem you can now keep both. Use the Sigil of Withdrawal with an Affixed Tool in a Smithing Table and you'll separate the Gem.",
	"atm9.quest.affixes.desc.rebirth": "The Sigil of Rebirth is Fuel for the Simple and Better Reforging Table. They still need the other Material and obviously the item it'll change to work though.",
	"atm9.quest.affixes.desc.enhancement": "Augmenting Table needs different Fuel to work, and that Fuel is Sigils of Enhancement.",
	"atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.",
	"atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, Sigils of Rebirth, and an Affixed item, you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ",
	"atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!",
	"atm9.quest.affixes.desc.augment": "This is what you really need for perfect affixes. First you need the Table, a Tool, and Sigils of Enhancement. Once you have all those, the world is all yours. You can reroll affixes, choose a specific affix, or upgrade set affixes!",

	"atm9.quest.affixes.subt.common": "Common",
	"atm9.quest.affixes.subt.uncommon": "Uncommon",
	"atm9.quest.affixes.subt.rare": "Rare",
	"atm9.quest.affixes.subt.epic": "Epic",
	"atm9.quest.affixes.subt.mythic": "Mythic",


	"atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor",
	"atm9.quest.SG.template": "Template Boards",
	"atm9.quest.SG.SGTool": "Your First Tool!",
	"atm9.quest.SG.blueprint": "Blueprint Paper",
	"atm9.quest.SG.book": "Blueprint Book",
	"atm9.quest.SG.toolrod": "Tool Rod Blueprint",
	"atm9.quest.SG.tip": "Tip Upgrade Blueprint",
	"atm9.quest.SG.coating": "Coating Blueprint",
	"atm9.quest.SG.grip": "Grip Blueprint",
	"atm9.quest.SG.binding": "Binding Blueprint",
	"atm9.quest.SG.sword": "Sword Blueprint",
	"atm9.quest.SG.dagger": "Dagger Blueprint",
	"atm9.quest.SG.machete": "Machete Blueprint",
	"atm9.quest.SG.katana": "Katana Blueprint",
	"atm9.quest.SG.spear": "Spear Blueprint",
	"atm9.quest.SG.knife": "Knife Blueprint",
	"atm9.quest.SG.arrow": "Arrow Blueprint",
	"atm9.quest.SG.fletching": "Fletching Blueprint",
	"atm9.quest.SG.crossbow": "Crossbow Blueprint",
	"atm9.quest.SG.slingshot": "Slingshot Blueprint",
	"atm9.quest.SG.bow": "Bow Blueprint",
	"atm9.quest.SG.axe": "Axe Blueprint",
	"atm9.quest.SG.pick": "Pickaxe Blueprint",
	"atm9.quest.SG.sickle": "Sickle Blueprint",
	"atm9.quest.SG.shovel": "Shovel Blueprint",
	"atm9.quest.SG.excavator": "Excavator Blueprint",
	"atm9.quest.SG.hammer": "Hammer Blueprint",
	"atm9.quest.SG.paxel": "Paxel Blueprint",
	"atm9.quest.SG.mattock": "Mattock Blueprint",
	"atm9.quest.SG.fish": "Fishing Rod Blueprint",
	"atm9.quest.SG.shears": "Shears Blueprint",
	"atm9.quest.SG.salvager": "Salvager",
	"atm9.quest.SG.repairkit": "Repairing Items",
	"atm9.quest.SG.helmet": "Helmet Blueprint",
	"atm9.quest.SG.shield": "Shield Blueprint",
	"atm9.quest.SG.chestplate": "Chestplate Blueprint",
	"atm9.quest.SG.elytra": "Elytra Blueprint",
	"atm9.quest.SG.ring": "Ring Blueprint",
	"atm9.quest.SG.leggings": "Leggings Blueprint",
	"atm9.quest.SG.bracelet": "Bracelet Blueprint",
	"atm9.quest.SG.lining": "Lining Blueprint",
	"atm9.quest.SG.boots": "Boots Blueprint",
	"atm9.quest.SG.material_grader": "Material Grader",
	"atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst",
	"atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst",
	"atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst",
	"atm9.quest.SG.alloyer": "Metal Alloyer",
	"atm9.quest.SG.starlight_charger": "&5Starlight Charger",
	"atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst",
	"atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst",
	"atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst",
	"atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap",

	"atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy.\\n\\nEach gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go!\\n\\nYou can also convert vanilla tools like an Iron Pickaxe to a Silent Gear pickaxe by putting it into a Crafting Table!",
	"atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r.\\n\\nTemplates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r.\\n\\nIf you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part.\\n\\n*Note: Material must have a Silent Gear Material tooltip with the Main type.",
	"atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table.\\n\\nTo create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick.\\n\\n*Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.",
	"atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!!\\n\\nBlueprint paper is used to make blueprints, which are reusable, unlike template boards.",
	"atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool.\\n\\nFor example: If you have an Iron Pickaxe with 1 Diamond, you can make a Diamond Tip Upgrade, and place it on your Pickaxe. This will allow it to mine Obsidian, as well as give it a stat boost.",
	"atm9.quest.SG.desc.coating": "Coats an item or tool.\\n\\nNetherite makes a great coating material.",
	"atm9.quest.SG.desc.sword": "Everyone loves the sword.\\n\\nWith this blueprint, you can make the basic sword! Reliable damage, reliable speed.",
	"atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.",
	"atm9.quest.SG.desc.machete": "More damage than a sword, but slower.",
	"atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.",
	"atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.",
	"atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.",
	"atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r.\\n\\nTo repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit.\\n\\nTo repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.",
	"atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade.\\n\\nThe better the grade, the better the stats are on the material.\\n\\nThe best grade is MAX. ",
	"atm9.quest.SG.desc.alloyer": "This is used to create custom alloys.\\n\\nIt is also the only way to get Tyrian Steel!",
	"atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment.\\n\\nA structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night.\\n\\nThe Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'.\\n\\nIt also requires a charger catalyst per material.",
	"atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.",

	"atm9.quest.SG.subt.SG": "Simple Tool Crafting",
	"atm9.quest.SG.subt.SGTool": "Or At Least How To Make It",
	"atm9.quest.SG.subt.blueprint": "The Schematic Maker",
	"atm9.quest.SG.subt.book": "Stores all of your blueprints!",
	"atm9.quest.SG.subt.toolrod": "Create your own Handle!",
	"atm9.quest.SG.subt.tip": "For when you didn't find 3 Diamonds.",
	"atm9.quest.SG.subt.coating": "Totally not just for Netherite.",
	"atm9.quest.SG.subt.grip": "Get a Grip.",
	"atm9.quest.SG.subt.binding": "It holds everything together.",
	"atm9.quest.SG.subt.sword": "Ol' Reliable",
	"atm9.quest.SG.subt.dagger": "Stabby Stabby",
	"atm9.quest.SG.subt.machete": "Thicc Sword",
	"atm9.quest.SG.subt.katana": "Release Your Inner Samurai",
	"atm9.quest.SG.subt.spear": "Release Your Inner Spartan",
	"atm9.quest.SG.subt.knife": "Stabby.",
	"atm9.quest.SG.subt.scythe": "It's a Lawn Mower.",
	"atm9.quest.SG.subt.excavator": "3x3 Digging!",
	"atm9.quest.SG.subt.hammer": "3x3 Mining",
	"atm9.quest.SG.subt.paxel": "The All In One Tool",
	"atm9.quest.SG.subt.mattock": "Versatile Hoe",
	"atm9.quest.SG.subt.salvager": "Breaks down items into their components.",
	"atm9.quest.SG.subt.repairkit": "Your First Repair Kit",
	"atm9.quest.SG.subt.material_grader": "The Material Tester",
	"atm9.quest.SG.subt.alloyer": "Combines Materials",
	"atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials",


	"atm9.quest.storage.basic": "Basic Storage",
	"atm9.quest.storage.trash": "Trash Cans",
	"atm9.quest.storage.dim": "Dimensional Storage",
	"atm9.quest.storage.NBT": "NBT and YOU!",
	"atm9.quest.storage.ender": "Ender Storage",
	"atm9.quest.storage.functional": "Functional Storage",
	"atm9.quest.storage.drawer": "My First Drawer",
	"atm9.quest.storage.link": "Linking Tool",
	"atm9.quest.storage.configurator": "Configuration Tool",
	"atm9.quest.storage.enderdrawer": "Ender Drawers!",
	"atm9.quest.storage.controller": "Storage Controller",
	"atm9.quest.storage.simple_compacting": "Simple Compacting Drawer",
	"atm9.quest.storage.adv_compacting": "Advanced Compacting Drawer",
	"atm9.quest.storage.framed": "Framed Drawers",
	"atm9.quest.storage.fluid_drawers": "Fluid Drawers",
	"atm9.quest.storage.f_upgrades": "Other Upgrades",
	"atm9.quest.storage.puller": "Puller Upgrade",
	"atm9.quest.storage.pusher": "Pusher Upgrade",
	"atm9.quest.storage.f_void": "Void Upgrade",
	"atm9.quest.storage.downgrade": "Downgrade Upgrade",
	"atm9.quest.storage.redstone": "Redstone Upgrade",
	"atm9.quest.storage.collector": "Collector Upgrade",
	"atm9.quest.storage.sophisticated": "Sophisticated Storage",
	"atm9.quest.storage.chest": "'Vanilla' Chest",
	"atm9.quest.storage.iron": "Iron Chest",
	"atm9.quest.storage.gold": "&eGold Chest&r",
	"atm9.quest.storage.diamond": "&bDiamond Chest&r",
	"atm9.quest.storage.netherite": "&5Netherite Chest&r",
	"atm9.quest.storage.upgrade": "Upgrade Base",
	"atm9.quest.storage.backpack": "Backpack",
	"atm9.quest.storage.ironBP": "Iron Backpack",
	"atm9.quest.storage.goldBP": "&eGold Backpack&r",
	"atm9.quest.storage.diamondBP": "&bDiamond Backpack&r",
	"atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r",
	"atm9.quest.storage.upgrade_base": "Upgrade Base",
	"atm9.quest.storage.PU": "Pump Upgrade",
	"atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r",
	"atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r",
	"atm9.quest.storage.stack1": "Stack Upgrade Tier 1",
	"atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r",
	"atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r",
	"atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r",
	"atm9.quest.storage.tank": "Tank Upgrade",
	"atm9.quest.storage.battery": "Battery Upgrade",
	"atm9.quest.storage.stonecutting": "Stonecutter Upgrade",
	"atm9.quest.storage.jukebox": "Jukebox Upgrade",
	"atm9.quest.storage.refill": "Refill Upgrade",
	"atm9.quest.storage.inception": "Inception Upgrade",
	"atm9.quest.storage.everlasting": "Everlasting Upgrade",
	"atm9.quest.storage.crafting": "Crafting Upgrade",
	"atm9.quest.storage.pickup": "Pickup Upgrade",
	"atm9.quest.storage.deposit": "Deposit Upgrade",
	"atm9.quest.storage.filter": "Filter Upgrade",
	"atm9.quest.storage.magnet": "Magnet Upgrade",
	"atm9.quest.storage.feeding": "Feeding Upgrade",
	"atm9.quest.storage.bpcompacting": "Compacting Upgrade",
	"atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r",
	"atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r",
	"atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r",
	"atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r",
	"atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r",
	"atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r",
	"atm9.quest.storage.smoking": "Smoking Upgrade",
	"atm9.quest.storage.blasting": "Blasting Upgrade",
	"atm9.quest.storage.smelting": "Smelting Upgrade",
	"atm9.quest.storage.tool": "Tool Swapper Upgrade",
	"atm9.quest.storage.void": "Void Upgrade",
	"atm9.quest.storage.restock": "Restock Upgrade",
	"atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r",
	"atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r",
	"atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r",
	"atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r",
	"atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r",
	"atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r",
	"atm9.quest.storage.s_controller": "Sophisticated Storage Controller",
	"atm9.quest.storage.storage_tool": "Storage Tool",
	"atm9.quest.storage.storage_link": "Storage Link",
	"atm9.quest.storage.rftools": "RFTools Storage",
	"atm9.quest.storage.scanner": "Storage Scanner",
	"atm9.quest.storage.modular": "Modular Storage",
	"atm9.quest.storage.rf_filter": "Filter Module.",
	"atm9.quest.storage.module1": "Tier 1 Storage Module",
	"atm9.quest.storage.module2": "Tier 2 Storage Module",
	"atm9.quest.storage.module3": "Tier 3 Storage Module",
	"atm9.quest.storage.module4": "Tier 4 Storage Module",

	"atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter!\\n\\nYou'll find all of the basic ways to store items without power, as well as useful items for your storage needs!",
	"atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.",
	"atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r?\\n\\nThese are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them.\\n\\nNBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack.\\n\\nWhen you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server.\\n\\nBecause of this, it is best to store them in chests or bags!",
	"atm9.quest.storage.desc.ender": "Chests that work across dimensions.\\n\\nCan be color coded for security! (Right click on the block with the desired dye).\\n\\nNote: If someone else uses your color combination, they can get the contents!",
	"atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items.\\n\\nThis is useful for items like Cobblestone, Dirt, etc.",
	"atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.",
	"atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers.\\n\\nTo link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network.\\n\\nHolding the tool will show you what Drawers are connected to the Controller.",
	"atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside.\\n\\nThis is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!",
	"atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents.\\n\\nThis works just like an Ender Chest, but for Drawers.\\n\\nTo link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.",
	"atm9.quest.storage.desc.f_controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.'\\n\\nIf you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.",
	"atm9.quest.storage.desc.simple_compacting": "This drawer will auto convert the item placed inside to its compacted form.",
	"atm9.quest.storage.desc.adv_compacting": "This item can convert items placed inside to their nugget or block forms.\\n\\nFor example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more Iron is placed in, will covert it to Iron Blocks.",
	"atm9.quest.storage.desc.framed": "Want to have custom drawers? Look no further, these can mimic a block's texture on the outside, and a different one in the front.\\n\\nFollow the tooltip on how to do it.",
	"atm9.quest.storage.desc.fluid_drawers": "If you though this mod only stored items, you would be wrong, there are also Fluid Drawers.\\nThey work the same way as regular drawers, but store fluids instead.",
	"atm9.quest.storage.desc.f_upgrades": "Aside from the storage upgrades, there is also other usefull upgrades.",
	"atm9.quest.storage.desc.puller": "This upgrade allows the drawer to pull in items from any side.",
	"atm9.quest.storage.desc.pusher": "This upgrade allows the drawer to push out items into any side.",
	"atm9.quest.storage.desc.f_void": "This upgrade will void extra items that come when the drawer is full. This is usefull to prevent overflow or to prevent a setup from backing up due to the storage being full.",
	"atm9.quest.storage.desc.downgrade": "This upgrade will downgrade the drawer max space to a stack. This can be usefull for keeping items on stock, but not too many.",
	"atm9.quest.storage.desc.redstone": "This upgrade will make the drawer output a Redstone signal on all sides, signal strenght saying how full/empty it is.\\nFor multi-slot drawers, the upgrade can be configured to which slot to monitor.\\n\\n0 - means empty\\n15 - means full.",
	"atm9.quest.storage.desc.collector": "This upgrade will make the drawer vaccum items in from one of the sides.",
	"atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests and barrels with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest.\\n\\nNo more vanilla double-chest rooms!",
	"atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!",
	"atm9.quest.storage.desc.iron": "Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'",
	"atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.",
	"atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades.\\n\\nYou'll need to make the Sophisticated Storage equivalent, but they function about the same.",
	"atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!",
	"atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.",
	"atm9.quest.storage.desc.s_controller": "The Controller allows to work with multiple storages as if they were one big storage multiblock.\\n\\nThis allows for a very large storage network, which can be combined with mods like Applied Energistics, Refined Storage or Integrated Dynamics, as the controller acts as a in/out point for all storages attached to it.\\n\\nConnecting either can be done by simply putting storages next to controller or next to others that are already connected to controller (works up to 14 blocks away from controller in all directions)",
	"atm9.quest.storage.desc.storage_tool": "The controller is also able to connect to other storages wirelessly, this is possible using the Storage Tool, just right click the controller to bind it, and right click the storages to link them.\\n\\nThe range for wireless linking is the same as regular, 14 blocks of space.",
	"atm9.quest.storage.desc.storage_link": "Storage link allows you to connect multiple storages that are not attached to controller or any blocks that are connected to it.\\n\\nSo it's a way to wirelessly connect a \"multiblock\" of storages without needing to right click each one of them.\\n\\n14 blocks of range still applies.",
	"atm9.quest.storage.desc.rftools": "RFTools is a powerful mod with tons of usefull machines/blocks in many different categories. Storage is one of them.",
	"atm9.quest.storage.desc.scanner": "The Storage Scanner is a very powerful early-game storage \"system\", it uses energy to wirelessly read and access inventories in a area up to 20 blocks.\n\n It allows you to store items through it and craft using the items in all of the inventories as well.\n\n\n  &oNote and recomendation:&r It doesnt deal well with double-chests(it reads them as 2 different chests, showing 2 times the items), either find the duplicates, and click the star icon in one of them, or just dont have double-chests.",
	"atm9.quest.storage.desc.modular": "Modular Storage is the main storage component in RFTools, it stores the items in digital form, and as the name suggests, you can have multiple of them working as one. \n\n How much it stores will depend on the Storage Module tier you have. \n\n Digital systems are more sensitive to trash and high NBT items. What's that? Look for the \"NBT and you\" quest in the middle of this chapter.",
	"atm9.quest.storage.desc.filter": "The filter module has many uses, one of which being limiting what items can enter a Modular Storage, be it by you, or by external sources, like hoppers or pipes.",
	"atm9.quest.storage.desc.module1": "Storage Modules are the disks of Modular Storage, each tier has a different quantity of stacks it can fit inside.\n\n This one, the first one, has 100 stacks capacity. Keep in mind that that can be either 100 stacks of stone, or 100 pieces or armor/tools, as they dont stack, so be carefull with putting trash in your system.",
	"atm9.quest.storage.desc.module2": "Tier 2, 200 stacks space.",
	"atm9.quest.storage.desc.module3": "Tier 3, 300 stacks space.",
	"atm9.quest.storage.desc.module4": "Tier 4, 500 stacks space.",

	"atm9.quest.storage.subt.trash": "Getting Rid of The Excess",
	"atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative",
	"atm9.quest.storage.subt.drawer": "Stacks on Stacks",
	"atm9.quest.storage.subt.8": "x8 Storage Upgrade",
	"atm9.quest.storage.subt.16": "x16 Storage Upgrade",
	"atm9.quest.storage.subt.24": "x24 Storage Upgrade",
	"atm9.quest.storage.subt.32": "x32 Storage Upgrade",
	"atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.",
	"atm9.quest.storage.subt.controller": "The Brain of the Drawers.",
	"atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.",
	"atm9.quest.storage.subt.sophisticated": "Upgradable Chests and Barrels!",
	"atm9.quest.storage.subt.chest": "The First One",
	"atm9.quest.storage.subt.iron": "A single chest/barrel the size of 2.",
	"atm9.quest.storage.subt.gold": "More room for activities.",
	"atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.",
	"atm9.quest.storage.subt.netherite": "The bigger the better, right?",
	"atm9.quest.storage.subt.upgrade": "Utility for Chests and Barrels",
	"atm9.quest.storage.subt.backpack": "Sophisticated Backpacks",
	"atm9.quest.storage.subt.ironBP": "The First Upgrade",
	"atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters",
	"atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.",
	"atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.",
	"atm9.quest.storage.subt.tank": "Adds a tank to the backpack.",
	"atm9.quest.storage.subt.battery": "Adds a battery to the backpack.",
	"atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.",
	"atm9.quest.storage.subt.jukebox": "Now we're jammin",
	"atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.",
	"atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.",
	"atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.",
	"atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.",
	"atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.",
	"atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.",
	"atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.",
	"atm9.quest.storage.subt.magnet": "Magnets items into the backpack.",
	"atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.",
	"atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.",
	"atm9.quest.storage.subt.Apickup": "More Filtering Options",
	"atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.",
	"atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.",
	"atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.",
	"atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack",
	"atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.",
	"atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.",
	"atm9.quest.storage.subt.restock": "Stocked up.",
	"atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.",
	"atm9.quest.storage.subt.rftools": "The multitool tech mod.",
	"atm9.quest.storage.subt.scanner": "No need to run around to find a item anymore.",
	"atm9.quest.storage.subt.modular": "Going digital.",


	"atm9.quest.ae2.AE2": "Applied Energistics 2",
	"atm9.quest.ae2.wrench": "Quartz Wrench",
	"atm9.quest.ae2.first": "First Things First",
	"atm9.quest.ae2.energy_acceptor": "Energy Acceptor",
	"atm9.quest.ae2.energy_cell": "Energy Cell",
	"atm9.quest.ae2.energy_card": "Energy Card",
	"atm9.quest.ae2.meteorite": "Meteorite hunting",
	"atm9.quest.ae2.processors": "Processors",
	"atm9.quest.ae2.terminals": "Terminals",
	"atm9.quest.ae2.network": "Network Tools",
	"atm9.quest.ae2.fluix": "Fluix Crystals",
	"atm9.quest.ae2.cables": "Basic Cabling",
	"atm9.quest.ae2.anchor": "Cable Anchor",
	"atm9.quest.ae2.advanced_cabling": "Advanced Cabling",
	"atm9.quest.ae2.coloring": "Color Applicator",
	"atm9.quest.ae2.channels": "Foreword on Channels",
	"atm9.quest.ae2.ME_controller": "ME Controller",
	"atm9.quest.ae2.storage": "The Storage",
	"atm9.quest.ae2.MEIOPort": "ME IO Port",
	"atm9.quest.ae2.workbench": "Cell Workbench",
	"atm9.quest.ae2.equal_card": "Equal Distribution Card",
	"atm9.quest.ae2.overflow_card": "Overflow Destruction Card",
	"atm9.quest.ae2.1k": "Creating your first Storage Cell",
	"atm9.quest.ae2.4k": "4k Storage Component",
	"atm9.quest.ae2.16k": "16k Storage Component",
	"atm9.quest.ae2.64k": "64k Storage Component",
	"atm9.quest.ae2.256k": "256k Storage Component",
	"atm9.quest.ae2.1m": "1M Storage Component",
	"atm9.quest.ae2.4m": "4M Storage Component",
	"atm9.quest.ae2.16m": "16M Storage Component",
	"atm9.quest.ae2.64m": "64M Storage Component",
	"atm9.quest.ae2.256": "256M Storage Component",
	"atm9.quest.ae2.item_storage": "Item Storage",
	"atm9.quest.ae2.more_items": "Bulk Item Storage",
	"atm9.quest.ae2.fluid": "Fluid Storage",
	"atm9.quest.ae2.portable": "Portable Storage",
	"atm9.quest.ae2.weapons": "The... Weapons?",
	"atm9.quest.ae2.autocrafting": "Auto-Crafting",
	"atm9.quest.ae2.growth": "Growth Accelerator",
	"atm9.quest.ae2.patterns": "Patterns",
	"atm9.quest.ae2.assembler": "Molecular Assembler",
	"atm9.quest.ae2.acceleratiion": "Accelerator Card",
	"atm9.quest.ae2.MElevel": "ME Level Emitter",
	"atm9.quest.ae2.redstoneME": "Redstone-Controlled ME",
	"atm9.quest.ae2.crafting": "Crafting Card",
	"atm9.quest.ae2.crafting_storage": "Crafting Storage",
	"atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor",
	"atm9.quest.ae2.crafting_monitor": "Crafting Monitor",
	"atm9.quest.ae2.IO": "The IO",
	"atm9.quest.ae2.import_bus": "ME Import Bus",
	"atm9.quest.ae2.annhilation_plane": "ME Annihilation Plane",
	"atm9.quest.ae2.storage_bus": "ME Storage Bus",
	"atm9.quest.ae2.capacity": "Capacity Card",
	"atm9.quest.ae2.cards": "Loosely Speaking",
	"atm9.quest.ae2.export_bus": "ME Export Bus",
	"atm9.quest.ae2.formation_plane": "ME Formation Plane",
	"atm9.quest.ae2.P2P": "P2P Tunnels",
	"atm9.quest.ae2.memory": "Memory Card",
	"atm9.quest.ae2.fiber": "Forgot to Mention",
	"atm9.quest.ae2.spatial": "Spatial IO",
	"atm9.quest.ae2.pylon": "Spatial Pylon",
	"atm9.quest.ae2.SSC": "Spatial Storage Cell",
	"atm9.quest.ae2.Sanchor": "Spatial Anchor",
	"atm9.quest.ae2.wireless_AP": "ME Wireless Access Point",
	"atm9.quest.ae2.wireless_terminal": "Wireless Terminals",
	"atm9.quest.ae2.ininfity": "AEInfinityBooster",
	"atm9.quest.ae2.matter": "Condensed Matter",
	"atm9.quest.ae2.antimatter": "Hyper-Condensed Matter",
	"atm9.quest.ae2.quantum": "Quantum Network Bridge",

	"atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f!\\n\\nApplied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame.\\n\\nTo get started with AE2, you will need to sieve for an important resource for the mod known as &bCertus Quartz&f.\\n\\nFor more information on AE2 beyond this chapter, consult the wiki over at",
	"atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking.\\n\\nAE2's wrench comes in both certus and nether quartz flavours.",
	"atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f.\\n\\nThe &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power.\\n\\nThe &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.",
	"atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE.\\n\\nRF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.",
	"atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices.\\n\\nThe &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.",
	"atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.",
	"atm9.quest.ae2.desc.meteorite": "Since we're missing the floor, finding where meteorites land is gonna be a little too hard so instead we've replaced them!\\n\\nInstead of finding Inscriber Press you can now craft them with an Inscriber. You'll need skystone dust for crafting them which we can get from sieving Dust.\\n\\nDon't worry they are still used the same as if ATM9 had floor.",
	"atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.",
	"atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory.\\n\\nThe &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.",
	"atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage.\\n\\nAs an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.",
	"atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network.\\n\\nYou'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus Quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.",
	"atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable.\\n\\nBoth glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead.\\n\\nAll cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.",
	"atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and Certus Quartz flavours and is a useful crafting tool to have on hand.\\n\\nCables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks.\\n\\nCable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid.\\n\\nAside from crafting anchors, the Cutting Knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.",
	"atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.",
	"atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant.\\n\\nApplying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.",
	"atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network.\\n\\nAs a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels.\\n\\nNetworks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.",
	"atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f.\\n\\nA controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels.\\n\\nThat's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane.\\n\\nAn ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.",
	"atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells.\\n\\nThe &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains.\\n\\nThe &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.",
	"atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses.\\n\\nWhen a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.",
	"atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead.\\n\\nCells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.",
	"atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type.\\n\\nThis behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with\\n\\nThe first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.",
	"atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.",
	"atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.",
	"atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.",
	"atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.",
	"atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating.\\n\\nThis is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.",
	"atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.",
	"atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.",
	"atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.",
	"atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.",
	"atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f.\\n\\nME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type.\\n\\nAs an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type).\\n\\nIf a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.",
	"atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK.\\n\\n&dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench.\\n\\n*&oTechnically 'max long'. If you know then you know.&r",
	"atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples.\\n\\nNote that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make.\\n\\nFor fluids, 1 byte equals 8 buckets (8000mb).",
	"atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly.\\n\\nHowever, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.",
	"atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees.\\n\\nThe &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days.\\n\\nThe &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block.\\n\\nFinally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and Iron/Gold Nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.",
	"atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually?\\n\\nAE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider.\\n\\nYou'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.",
	"atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth.\\n\\nPlace these around your Budding Crystals, give them some power, and watch your crystals grow!",
	"atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used.\\n\\nPatterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.",
	"atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs.\\n\\nMolecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel.\\n\\nMAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.",
	"atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go.\\n\\nIn the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.",
	"atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a Redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity.\\n\\nThis can be used, for example, to automatically switch certain machines on with Redstone to auto-craft a resource when it falls below a given minimum amount.",
	"atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to Redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with Redstone or otherwise as needed.\\n\\nThis behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by Redstone, or to go offline if using an &einverted&f toggle bus.",
	"atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts.\\n\\nWhen the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit Redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a Redstone signal, without even requiring a crafting pattern.",
	"atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f.\\n\\nA crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.",
	"atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients.\\n\\nThe base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.",
	"atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted.\\n\\nBoth the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.",
	"atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world.\\n\\nThe &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to.\\n\\nAs an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.",
	"atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.",
	"atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network.\\n\\nAs an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example.\\nAny added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.",
	"atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME.\\n\\nStorage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.",
	"atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.",
	"atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.",
	"atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.",
	"atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself.\\n\\nThis can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.",
	"atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage.\\n\\nRight-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves.\\n\\nP2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.",
	"atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind.\\n\\nThe second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.",
	"atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process.\\n\\nWhat separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power.\\n\\nThus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.",
	"atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod.\\n\\nThe &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal.\\n\\nIf a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.",
	"atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height).\\n\\nHowever, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture.\\n\\nAlso, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.",
	"atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space.\\n\\nUpon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities.\\n\\nFrom then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.",
	"atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.",
	"atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.",
	"atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly.\\n\\nBefore it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function.\\n\\nWireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.",
	"atm9.quest.ae2.desc.quantumbridge": "To get infinite range with your wireless terminal, you need a quantum bridge card. First build a quantum ring, then add the quantum bridge card to your wireless terminal, and a singularity to both the quantum ring and your wireless terminal.",
	"atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox.\\n\\nThe &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy.\\n\\nThe first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.",
	"atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r!\\n\\nSee what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.",
	"atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f.\\n\\nWhen two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.",

	"atm9.quest.ae2.subt.AE2": "Virtual Storage System",
	"atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.",
	"atm9.quest.ae2.subt.first": "Some basic machines",
	"atm9.quest.ae2.subt.energy_acceptor": "Plug in",
	"atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'",
	"atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]",
	"atm9.quest.ae2.subt.anchor": "Under the knife",
	"atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'",
	"atm9.quest.ae2.subt.storage": "Items as a file system",
	"atm9.quest.ae2.subt.MEIOPort": "Defragmentation",
	"atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers",
	"atm9.quest.ae2.subt.1k": "The first kilobyte.",
	"atm9.quest.ae2.subt.4k": "x4",
	"atm9.quest.ae2.subt.16k": "x4^2",
	"atm9.quest.ae2.subt.64k": "x4^3",
	"atm9.quest.ae2.subt.256k": "x4^4",
	"atm9.quest.ae2.subt.1m": "The first MEGAbyte.",
	"atm9.quest.ae2.subt.more_items": "Bulk and cut",
	"atm9.quest.ae2.subt.weapons": "Too hot for the ATF",
	"atm9.quest.ae2.subt.autocrafting": "Order up",
	"atm9.quest.ae2.subt.crafting": "Automation in upgrade form!",
	"atm9.quest.ae2.subt.crafting_storage": "Download more RAM",
	"atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores",
	"atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM",
	"atm9.quest.ae2.subt.IO": "OI, OI, OI!",
	"atm9.quest.ae2.subt.import_bus": "The I",
	"atm9.quest.ae2.subt.annhilation_plane": "GET IN",
	"atm9.quest.ae2.subt.storage_bus": "The spare chest",
	"atm9.quest.ae2.subt.cards": "The remaining two IO cards",
	"atm9.quest.ae2.subt.export_bus": "The O",
	"atm9.quest.ae2.subt.formation_plane": "GET OUT",
	"atm9.quest.ae2.subt.P2P": "Cut out the middleman",
	"atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.",
	"atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for",
	"atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line",
	"atm9.quest.ae2.subt.antimatter": "Not quite antimatter",

	"atm9.quest.ae2.img.star": "Needed For The ATM Star",


	"atm9.quest.rs.refined": "&dRefined Storage",
	"atm9.quest.rs.security": "Security Manager",
	"atm9.quest.rs.grid": "Grid Networks",
	"atm9.quest.rs.wrench": "Wrench",
	"atm9.quest.rs.cables": "Cables",
	"atm9.quest.rs.speeding": "Speeding Everything Up!",
	"atm9.quest.rs.external": "External Storage",
	"atm9.quest.rs.monitor": "Storage Monitor",
	"atm9.quest.rs.filter": "Filter",
	"atm9.quest.rs.destructor": "Destructor",
	"atm9.quest.rs.destructor_upgrade": "Destructor Upgrades",
	"atm9.quest.rs.constructor": "Constructor",
	"atm9.quest.rs.importer": "Importer",
	"atm9.quest.rs.exporter": "Exporter",
	"atm9.quest.rs.advancedI": "Advanced Importer",
	"atm9.quest.rs.advancedE": " Advanced Exporter",
	"atm9.quest.rs.upgrades": "Regulating Items in Interfaces",
	"atm9.quest.rs.virtual_storage": "Creating Virtual Storage",
	"atm9.quest.rs.disk_manipulator": "Disk Manipulator",
	"atm9.quest.rs.housing": "Storage Housing",
	"atm9.quest.rs.1kstorage": "&61k Storage Part&r",
	"atm9.quest.rs.4kstorage": "&e4k Storage Part&r",
	"atm9.quest.rs.16kstorage": "&a16k Storage Part&r",
	"atm9.quest.rs.64kstorage": "&b64k Storage Part&r",
	"atm9.quest.rs.64kfluid": "&664k Fluid Part&r",
	"atm9.quest.rs.256kfluid": "&e256k Fluid Part&r",
	"atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r",
	"atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r",
	"atm9.quest.rs.storage_blocks": "&6Storage Blocks&r",
	"atm9.quest.rs.256kstorage": "&6256k Storage Part&r",
	"atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r",
	"atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r",
	"atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r",
	"atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r",
	"atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r",
	"atm9.quest.rs.262144kfluid": "&2262144k Fluid Part&r",
	"atm9.quest.rs.1048576kfluid": "&b1048576k Fluid Part&r",
	"atm9.quest.rs.network": "Accessing Our Network Storage",
	"atm9.quest.rs.crafting_grid": "Crafting Grid",
	"atm9.quest.rs.portable_grid": "Portable Grid",
	"atm9.quest.rs.fluid_grid": "Fluid Grid",
	"atm9.quest.rs.wireless_monitor": "Wireless Crafting Monitor",
	"atm9.quest.rs.autocrafting": "Autocrafting!",
	"atm9.quest.rs.pattern_grid": "Pattern Grid",
	"atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue",
	"atm9.quest.rs.crafter": "Crafter",
	"atm9.quest.rs.iron": "Iron Crafter",
	"atm9.quest.rs.gold": "&eGold Crafter&r",
	"atm9.quest.rs.diamond": "&bDiamond Crafter&r",
	"atm9.quest.rs.netherite": "&5Netherite Crafter&r",
	"atm9.quest.rs.crafter_manager": "Crafter Manager",
	"atm9.quest.rs.wireless": "&5Wireless Access",
	"atm9.quest.rs.WCG": "Wireless Crafting Grid",
	"atm9.quest.rs.WG": "Wireless Grid",
	"atm9.quest.rs.WFG": "Wireless Fluid Grid",
	"atm9.quest.rs.range": "Increasing Wifi Range",
	"atm9.quest.rs.infiniterange": "Infinite Range Booster",
	"atm9.quest.rs.dimension": "Dimension Card",

	"atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system.\\n\\nTo get started with the mod, you'll want to make the &6Controller&r.\\n\\nThe Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.",
	"atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network.\\n\\nWhen placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions.\\n\\nTo restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.",
	"atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them.\\n\\nThis is done using &6Network Transmitters&r and &6Receivers&r.\\n\\n&9Transmitters&r should be connected to your main system, wherever your Controller is.\\n\\nThe &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc.\\n\\nTo connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.",
	"atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things:\\n-> Rotate blocks\\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.",
	"atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system.\\n\\nIn the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.",
	"atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade!\\n\\nThe &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!",
	"atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey.\\n\\nThis type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid!\\n\\nThis works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more!\\n\\nIf you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!",
	"atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.",
	"atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.",
	"atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to.\\n\\nYou can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.",
	"atm9.quest.rs.desc.destructor_upgrades": "These upgrades add enchantments to your Destructor.\\n\\nWondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.",
	"atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed.\\n\\nYou can designate the block within the GUI. This is useful for automation!",
	"atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block.\\n\\nFor example, you can use these on Furnaces to pull the finished product out into your system.\\n\\nMake sure to grab some &6Speed&r or &6Stack&r upgrades for them!\\n\\nYou can also filter what items are pulled. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage.\\n\\nThis can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc.\\n\\nYou can also filter what items are pushed. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.advancedE": "Has 9 more filter slots and is 2x faster than the regular Exporter.",
	"atm9.quest.rs.desc.advancedI": "Has 9 more filter slots and is 2x faster than the regular Importer.",
	"atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel!\\n\\nBut what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out.\\n\\nUsing our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!",
	"atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes.\\n\\nThese have 8 slots for Storage Drives.",
	"atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.",
	"atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk.\\n\\nThe Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.",
	"atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.",
	"atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.",
	"atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.",
	"atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.",
	"atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.",
	"atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.",
	"atm9.quest.rs.desc.storage_blocks": "Don't like storing things in drives?\\n\\nYou can create storage &9Blocks&r instead and just slap the block down somewhere in your system.\\n\\nWhatever items end up in the block will be stored inside whenever you break it as well.\\n\\nIf you want to un-craft it, you can sneak right click while holding it.",
	"atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED.\\n\\nThese are used to house the larger Disk Drives.",
	"atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.",
	"atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.",
	"atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.",
	"atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.",
	"atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.",
	"atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.",
	"atm9.quest.rs.desc.262144kfluid": "The 262144k Fluid Storage Part is used to craft the 262144k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1048576kfluid": "The 1048576k Fluid Storage Part is used to craft the 1048576k Fluid Storage Disk.",
	"atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network?\\n\\nTo access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.",
	"atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table!\\n\\nLet's be honest, no one just uses regular Grids.",
	"atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.",
	"atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks.\\n\\nPro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.",
	"atm9.quest.rs.desc.wireless_monitor": "Allows you to access your Crafting Monitor wirelessly.",
	"atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.",
	"atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network.\\n\\nThe easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid.\\n\\nOn the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern.\\n\\nYou'll then want to put the Pattern into a crafter!",
	"atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue.\\n\\nYou'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.",
	"atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI.\\n\\nThis block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!",
	"atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.crafter_manager": "The Crafter Manager allows you to easily access all of the crafters in your network, all from one block. Simply right-click on it to open the gui and you can move your patterns in and out of any crafter you wish.",
	"atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r.\\n\\nYou can attach this anywhere on your system. This is needed to use wireless grids.",
	"atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.",
	"atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.",
	"atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.",
	"atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r.\\n\\nThe Wireless Transmitter can only hold 4 total. Here's one on the house.",
	"atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!'\\n\\nWell, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range.\\n\\nThis, however, does not extend to other dimensions.....",
	"atm9.quest.rs.desc.dimension": "But this one does!\\n\\nThis allows your RS system to be accessed wirelessly from any dimension.",

	"atm9.quest.rs.subt.refined": "Getting Started",
	"atm9.quest.rs.subt.security": "Secure your grid!",
	"atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!",
	"atm9.quest.rs.subt.wrench": "You spin me right round'",
	"atm9.quest.rs.subt.cables": "Connecting The System",
	"atm9.quest.rs.subt.destructor": "Breaking Blocks!",
	"atm9.quest.rs.subt.constructor": "Placing Blocks!",
	"atm9.quest.rs.subt.importer": "Importing Items!",
	"atm9.quest.rs.subt.exporter": "Exporting Items!",
	"atm9.quest.rs.subt.disk_manipulator": "Floppy time!",
	"atm9.quest.rs.subt.portable_grid": "On-The-Go Grid",
	"atm9.quest.rs.subt.crafter": "Automated crafting!",
	"atm9.quest.rs.subt.crafter_manager": "Making Crafters Easy",
	"atm9.quest.rs.subt.wireless": "Storage, at a distance",
	"atm9.quest.rs.subt.range": "I mean Transmitting Range",	


	"atm9.quest.spawner.apotheosis": "&l&2Apotheosis&r",
	"atm9.quest.spawner.changes": "&lBasic Game Changes&r",
	"atm9.quest.spawner.anvil": "&7Anvil and Shears&r",
	"atm9.quest.spawner.cactus": "&2Tall Green Crops&r are now taller.",
	"atm9.quest.spawner.fletcher": "Fletching Table works now!",
	"atm9.quest.spawner.spawner": "Spawners!",
	"atm9.quest.spawner.prismarine": "Activation Range",
	"atm9.quest.spawner.ghast": "Max Entities",
	"atm9.quest.spawner.atm": "&6Minimum Spawn Delay&r",
	"atm9.quest.spawner.unob": "&dMaximum Spawn Delay&r",
	"atm9.quest.spawner.quartz": "Opposite Day!",
	"atm9.quest.spawner.lantern": "&bIgnore Light&r",
	"atm9.quest.spawner.redstone": "&cRedstone Active&r",
	"atm9.quest.spawner.conduit": "Ignore Players",
	"atm9.quest.spawner.dragon": "&dIgnore All Conditions&r",
	"atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!",
	"atm9.quest.spawner.piglich": "&eSpawn Count&r",
	"atm9.quest.spawner.apple": "&eNo AI&r",
	"atm9.quest.spawner.egg": "Youthful",
	"atm9.quest.spawner.rods": "&eSpawn Range&r",
	"atm9.quest.spawner.spawn": "Spawn Eggs",
	"atm9.quest.spawner.book": "Capturing",
	"atm9.quest.spawner.charm": "Charms",
	"atm9.quest.spawner.swab": "DNA Swabbing",
	"atm9.quest.spawner.power": "Powered Spawner",
	"atm9.quest.spawner.agitator": "Spawner Agitator",
	"atm9.quest.spawner.stabilized": "Stabilized Mob Spawner",
	"atm9.quest.spawner.entity": "Entity Spawner",
	"atm9.quest.spawner.soulium": "Soulium Spawner",
	"atm9.quest.spawner.pressurized": "Pressurized Spawner",

	"atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.",
	"atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!",
	"atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.",
	"atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?",
	"atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.",
	"atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.",
	"atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.",
	"atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.",
	"atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.",
	"atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.",
	"atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.",
	"atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.",
	"atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.",
	"atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.",
	"atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.",
	"atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!",
	"atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.",
	"atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!",
	"atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.",
	"atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.",
	"atm9.quest.spawner.desc.spawn": "Usually you can't get Spawn Eggs, but that's the same with Spawners and here we are! There's a few ways of obtaining Spawn Eggs but once you do, right click it on a Spawner to change the mobs it spawns.",
	"atm9.quest.spawner.desc.book": "Capturing is an Enchantment for Swords to make Mobs rarely drop their Eggs. It's a rare one so keep looking for one and check out Apotheosis Enchanting to help. Every level gives you a 0.4%% chance at getting an Egg each kill and the highest level is VII (7).",
	"atm9.quest.spawner.desc.charm": "Charm Fragments can be made either into Charms or Spawn Eggs. They are from Reliquary and rarely drop from their respective mobs. Some can even be crafted! Take 2 and a normal Egg and you can craft a Spawn Egg.",
	"atm9.quest.spawner.desc.swab": "Swabs are my favorite way of getting Eggs, you'll need to use Mob Grinding Utils for it. Simply right click a mob with the Swab then craft Chicken Feed with it. Once you have that, feed a Chicken it. Unfortunately the Chicken won't survive the procedure but hey, Spawn Eggs!",
	"atm9.quest.spawner.desc.power": "Powered Spawner is the Mob Spawner made using EnderIO. First, you'll need a filled Soul Vial and a Broken Spawner. (Technically you only need the Soul Vial to change the Spawner but that's whatever). Once you have a Broken Spawner you like, craft the Powered Spawner with it! Then, place it down, give it a Capacitor, and power it. Boom! now you are spawning mobs with EnderIO.",
	"atm9.quest.spawner.desc.agitator": "Spawner Agitators are different from the other listed Spawners, this one is used on a Spawner. Without Apotheosis mod being in the Modpack, having an Agitator on a Spawner will make it spawn mobs no matter where the Player is. With Apotheosis, which yes we do have, it won't change that but rather will keep spawned mobs from despawning incase you leave the chunks.",
	"atm9.quest.spawner.desc.stabilized": "Stabilized Spawner is Draconic Evolutions version of the Spawner. When you use one of the Cores on a Spawner it will become a Stabilized Spawner. You can swap the Cores but you won't be able to change the stats as now they are set by the Cores. The better the Core the more mobs spawn and at a faster rate.",
	"atm9.quest.spawner.desc.entity": "Mob Grinding Utils is all about Mob Farming so of course it has a Spawner! The Entity Spawner! It'll need 3 things to work though: a Spawn Egg, XP Jelly Babies, and a Redstone signal. XP Jelly Babies are made by processing XP through a XP Solidifier with the XP Mould Jelly Baby. They can be eaten or used as Fuel in the second slot. Once you have the Spawn Egg in the top slot, XP Jelly Babies in the Second, and a Redstone signal it'll start spawning the mobs!",
	"atm9.quest.spawner.desc.soulium": "The Soulium Spawner is the Spawner gifted to us by Mystical Agriculture. It uses Mob Essense and Energy to spawn the mobs. Mob Essense is gotten through harvesting Mob Plants, made by Soul Jars. So you'll have to kill the mobs first.",
	"atm9.quest.spawner.desc.pressurized": "Another one from PneumaticCraft? Oh this one is the actual Spawner I see. Like the Draconic Stabilized Spawner you'll need a Vanilla Spawner first. Once you have one, place a Spawner Extrator above the Spawner and give it below -0.5 Bars to get it to work. Once it's done it'll give you a Spawner Core filled with whatever mob was in it and it will leave you with an Empty Spawner. Then use the Empty Spawner to craft a Pressurized Spawner and then put the Spawner Core into it. (To upgrade the Core use a Vacuum Trap to suck up the mobs that will go into the Spawner Core). Once you do that the Spawner will now need Pressure to work, ignores Light Level, and is Redstone Activated.",

	"atm9.quest.spawner.subt.power": "EnderIO",
	"atm9.quest.spawner.subt.agitator": "You're not leaving on my watch!",
	"atm9.quest.spawner.subt.stabilized": "Draconic Evolution",
	"atm9.quest.spawner.subt.entity": "Mob Grinting Utils",
	"atm9.quest.spawner.subt.soulium": "Mystical Agriculture",
	"atm9.quest.spawner.subt.pressurized": "PneumaticCraft",


	"atm9.quest.farm.food": "Food and Farming",
	"atm9.quest.farm.farming": "The Planter",
	"atm9.quest.farm.grass": "Punch the Grass",
	"atm9.quest.farm.flax": "Flax Seeds",
	"atm9.quest.farm.string": "String from Seeds",
	"atm9.quest.farm.wheat": "Wheat",
	"atm9.quest.farm.bread": "The Bread of Life",
	"atm9.quest.farm.cane": "Sugar Sugar",
	"atm9.quest.farm.sugar": "You so sweet.",
	"atm9.quest.farm.cake": "You can have your Cake and Eat it too.",
	"atm9.quest.farm.fish": "The Start of a Fisher",
	"atm9.quest.farm.book": "Making a Kitchen, with a book.",
	"atm9.quest.farm.cookbook": "Cooking with the power of Diamonds",
	"atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD",
	"atm9.quest.farm.sink": "The Sink = Infinite Water",
	"atm9.quest.farm.fridge": "The Fridge",
	"atm9.quest.farm.cool": "Ice, Ice, Baby",
	"atm9.quest.farm.cabinet": "Even More Storage",
	"atm9.quest.farm.jar": "A Cow in a Jar",
	"atm9.quest.farm.heat": "Heating Upgrade",
	"atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen",
	"atm9.quest.farm.counter": "I need more cooking space.",
	"atm9.quest.farm.pot": "Botany Pots",
	"atm9.quest.farm.botany": "Automating the Pots",
	"atm9.quest.farm.animals": "We're doing this the old fashioned way.",
	"atm9.quest.farm.cows": "But....Cows can't be sheared...",
	"atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.",
	"atm9.quest.farm.sheep": "It's Clippin' Time",
	"atm9.quest.farm.wool": "Mary had a Little Lamb",
	"atm9.quest.farm.market": "Purchasing Farm Supplies",
	"atm9.quest.farm.chicken": "The Chickens Must Go",
	"atm9.quest.farm.egg": "I'm not gonna make an Egg pun",

	"atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter!\\n\\nHere, you'll find different ways for you to grow and make food!",
	"atm9.quest.farm.desc.grass": "Let's gather some seeds.",
	"atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!",
	"atm9.quest.farm.desc.string": "Flax turns into String!",
	"atm9.quest.farm.desc.cane": "Find some sugar cane!",
	"atm9.quest.farm.desc.sugar": "You should have everything you need already.",
	"atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.",
	"atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.",
	"atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.",
	"atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it.\\n\\nI'll even give you a Diamond back.",
	"atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen.\\n\\nThis will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block.\\n\\nYou can finally create a nice kitchen in Minecraft.",
	"atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen.\\n\\nIt can also provide infinite water by pumping water out via cables or pipes.",
	"atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other!\\n\\nYou can also shift-right click on it to open then door, and you can just right click items right in.",
	"atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!",
	"atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air.\\n\\nAnd you can't put things on top of it.",
	"atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block.\\n\\nTo get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it.\\n\\nI have no clue what this glass is made of, but it's stronger than my relationship with Chicken.",
	"atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.",
	"atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!",
	"atm9.quest.farm.desc.counter": "This block stores items for cooking.\\n\\nYou can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.",
	"atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources!\\n\\nThese pots auto-grow almost anything you put into them, and can even be upgraded for automation!",
	"atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!",
	"atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area.\\n\\nThis isn't the same thing found in paint.",
	"atm9.quest.farm.desc.cows": "I don't wanna know how you got these.",
	"atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket.\\n\\nSeriously, why no bulls?",
	"atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!",
	"atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds.\\n\\nSpoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.",
	"atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally...\\n\\nI guess the chickens are just getting... &oEggs-ercise!!!&r.",

	"atm9.quest.farm.subt.food": "Getting Started",
	"atm9.quest.farm.subt.farming": "Just wait until you get machines for this...",
	"atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0",
	"atm9.quest.farm.subt.flax": "Who needs spiders anyway?",
	"atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff",
	"atm9.quest.farm.subt.bread": "Quick and Simple",
	"atm9.quest.farm.subt.cane": "This grows to the sky now!",
	"atm9.quest.farm.subt.sugar": "Pour some sugar on me",
	"atm9.quest.farm.subt.fish": "Willy would be Proud.",
	"atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire...",
	"atm9.quest.farm.subt.cookbook": "This is totally worth it",
	"atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread",
	"atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick?",
	"atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored",
	"atm9.quest.farm.subt.cabinet": "So much room for activities!",
	"atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space",
	"atm9.quest.farm.subt.stove": "No Timer Needed",
	"atm9.quest.farm.subt.counter": "&oWe&r need more cooking space",
	"atm9.quest.farm.subt.animals": "Get along little doggy",
	"atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?",
	"atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?",
	"atm9.quest.farm.subt.market": "The villager has more than one way to spawn",
	"atm9.quest.farm.subt.chicken": "How else do you think Fried Chicken is made?",
	"atm9.quest.farm.subt.egg": "...or am I?",


	"atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!",
	"atm9.quest.hostile.learn": "&aLearning Mobs",
	"atm9.quest.hostile.modeling": "&9Modeling Mobs",
	"atm9.quest.hostile.data": "Leveling Up Data Models",
	"atm9.quest.hostile.simulator": "&aSimulating Deaths",
	"atm9.quest.hostile.overworld": "Generalized Overworld Prediction",
	"atm9.quest.hostile.nether": "Generalized Nether Prediction",
	"atm9.quest.hostile.end": "Generalized End Prediction", 
	"atm9.quest.hostile.twilight": "Generalized Twilight Prediction",
	"atm9.quest.hostile.loot": "Creating &dLoot",

	"atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot!\\n\\nTo do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!",
	"atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN.\\n\\nWith this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs.\\n\\nEach Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside!\\n\\nNote: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.",
	"atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models.\\n\\nTo start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on.\\n\\nTo 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.",
	"atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful.\\n\\nData Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it!\\n\\nOnce placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.",
	"atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN.\\n\\nWhen given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip.\\n\\nThe machine also requires at least one &9Prediction Matrix&r to run a simulation.\\n\\nThe result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model.\\n\\nIf the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.",
	"atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.",
	"atm9.quest.hostile.desc.nether": "Makes various Nether materials.",
	"atm9.quest.hostile.desc.end": "Makes various End materials.", 
	"atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.",
	"atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions.\\n\\nWhen given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated.\\n\\nNotable Mob Predictions:\\n\\n- &dEnder Dragons&r for &dDragon Eggs&r\\n- &2Zombies&r for Iron\\n- &0Withers&r for &5Nether Stars&r",

	"atm9.quest.hostile.subt.learn": "The Learning HUD",
	"atm9.quest.hostile.subt.modeling": "For 'Gathering Data'",


	"atm9.quest.ma.Welcome": "&aWelcome to Mystical Agriculture!&r",
	"atm9.quest.ma.inferiumtools": "Inferium Tools",
	"atm9.quest.ma.inferiumarmor": "Inferium Armor",
	"atm9.quest.ma.elementalseeds": "'Long ago, these lived in harmony together'",
	"atm9.quest.ma.tip": "Faster Farming!",
	"atm9.quest.ma.TheEnd": "Option 1",
	"atm9.quest.ma.Bees": "Option 2",
	"atm9.quest.ma.BoneM": "Bonemeal",
	"atm9.quest.ma.Farm": "Your First Farm",
	"atm9.quest.ma.FarmStart": "Let the Farming Begin!",
	"atm9.quest.ma.Info": "Cool Stuff to Make",
	"atm9.quest.ma.Animals": "Farm Mobs!?",
	"atm9.quest.ma.SupremiumGear": "Supremium Gear",
	"atm9.quest.ma.build": "Putting it together",
	"atm9.quest.ma.lilyfarm": "The Lilypad Farm",
	"atm9.quest.ma.phytofarm": "The Phytogenic Insolator Farm",
	"atm9.quest.ma.Upgrades": "Speed Up Your Phytos",

	"atm9.quest.ma.dec.Welcome": "Welcome to Mystical Agriculture, the place where you can farm most fundamental resources in the game!",
	"atm9.quest.ma.dec.SoulSand": "To get started with Mystical Agriculture, we need Soul Sand. This was outlined in the &6&lGetting Started&r&r Quest Chapter.",
	"atm9.quest.ma.desc.TheEnd": "The End happens to be completely normal in this empty world, and there happens to be plenty of Prosperity Ore there. If you're tired of sieving Soul Sand, go visit The End!",
	"atm9.quest.ma.desc.Bees": "The Prosperibee will passivly generate Prosperity Shards, if you have the setup for it at least. This is harder than simply visiting The End so I recommend you come back to this quest later.",
	"atm9.quest.ma.desc.PSB": "The Prosperity Seed Base is used in an Infusion Alter to turn it into a certain type of seed. You will need a lot of these.",
	"atm9.quest.ma.desc.Prosperity": "Prosperity Shards are the core of Mystical Agriculture, being used in tons of crafting recipes!",
	"atm9.quest.ma.desc.Mesh": "The Infusion Altar needs gold, and if you haven't gotten any automated sieving yet, your best bet would be running a ton of gravel through a Sieve with a &eGold Mesh&r.",
	"atm9.quest.ma.desc.BoneM": "The Infusion Altar needs Red Wool, which needs Red Dye, which needs red flowers. Bonemeal some dirt and get your red flowers!",
	"atm9.quest.ma.desc.IA": "The Infusion Altar is how you are going to make all of your seeds. Place the Altar first and it'll show you where to place the Pedestals after.\\n\\nRemember to give the Altar a &cRedstone&r pulse for it start infusing! (Just use a lever next to it).",
	"atm9.quest.ma.desc.IS": "Inferium is the lowest tier essence in the game. You can get it by killing mobs or mining it in the end, but you will need a &lLOT&r, these seeds are going to come in pretty handy.",
	"atm9.quest.ma.desc.Farm": "This farm is extremely simple and VERY fast, only problem is that it is manual. This is going to be fine for a while though, so get building!",
	"atm9.quest.ma.desc.Farmreq": "A single water source block can supply a 9x9 area of farmland, which is 80 farmland. The issue is you don't have much dirt early on, so start by building a 5x5 square with water in the center!",
	"atm9.quest.ma.desc.IC": "You can farm a lot of crops by holding your ultimine keybind (default is `) and right clicking the crops. This will drop a lot of crops and the Item Collector will come in handy by storing them in a chest for you!\\n\\nIf you only have one pearl, multiply it using ProjectE first! Don't waste it here.",
	"atm9.quest.ma.desc.FarmStart": "Plant your seeds, connect the Item Collector to a chest (preferably a Sophisticated  Storage Chest with Stack Upgrades), then spam &bsneak&r while holding your ultimine keybind and spamming &bright click&r!", 
	"atm9.quest.ma.desc.Info": "Essences allow you to create a lot of useful stuff, ranging from anti-fall damage boots, to apples way better than even &denchanted golden apples&r. I &lhighly&r recommend checking out the chapters below even though they aren't necessary for progression.\\n\\nAll of the following items are available for all tiers of essences, from Inferium to Supremium",
	"atm9.quest.ma.desc.Furnace": "Just a better Furnace. Would recommend over Iron Furnaces if you don't have power.",
	"atm9.quest.ma.desc.Coal": "Coal that burns longer, you can make it into blocks too.",
	"atm9.quest.ma.desc.Weapons": "Inferium tools and weapons start off similar to Diamond, but get INSANELY strong later on. Augments can be used to give effects, definitely worth it",
	"atm9.quest.ma.desc.Armor": "Just stronger Diamond armor. Augments allow for this armor to give insane effects.",
	"atm9.quest.ma.desc.Apples": "Just like Golden Apples, Essence Apples give effects that get better with the higher tier essence used. Insanium Apples are...&5&linsane&r&r.",
	"atm9.quest.ma.desc.Augments": "The Unattuned Augment is used in an Infusion Table to create various augments. Get Haste, Night Vision, Fall Damage Resistance, Fire Resistance, and much more with these OP augments!",
	"atm9.quest.ma.desc.TT": "Use the tinkering table to add these augments to your essence gear!",
	"atm9.quest.ma.desc.IE": "You will need thousands, no, TENS of thousands of Inferium Essence so start by getting just one stack.\\n\\nNext to each essence will be listed some of the seeds you will use most, in the case of inferium, this is dirt, stone, and elemental seeds.\\n\\n&lThe seeds listed in this questline aren't ALL of the seeds in Mystical Agriculture, always check resources for whether they have an essence crafting recipe!&r",
	"atm9.quest.ma.desc.ElementalSeeds": "These elemental seeds, except for air, are used in tons of crafting recipes that will come very handy later on.\\n\\n&lYou will need all of them for &6Awakening&r later on...",
	"atm9.quest.ma.desc.InfusionCrystal": "Infusion Crystals are needed to upgrade lower tiers of essence to higher tiers, in this case, Inferium to Prudentium. Better crystals are needed for even higher tiers.\\n\\nNote: Essences can be crafted down into lower tiers.",
	"atm9.quest.ma.desc.Animals": "Mystical Agriculture allows you to farm Mob Drops! To get started you'll need Soulium.",
	"atm9.quest.ma.desc.SSprocessing": "Soulium is rather rare, so your best bet is a Diamond Mesh and A LOT of Soul Sand.\\n\\nHint: Steal some from Nether Fortresses!",
	"atm9.quest.ma.desc.SoulStone": "Next up, we need Soul Stone. Normally we'd find it in the nether, but now there's nothing there. However, placing an Igneous Extruder on top of a Soulium Block, then placing Water and Lava on both sides of the Extruder, will generate tons of Soul Stone!",
	"atm9.quest.ma.desc.SoulDagger": "To turn mobs into seeds, we need to kill lots of them (or use a Soul Extractor). Make one Soulium Dagger, then kill mobs with it in order to fill Soul Jars (they must be in your inventory).",
	"atm9.quest.ma.desc.SoulExtractor": "Uses mob drops, such as Wool, to fill Soul Jars.",
	"atm9.quest.ma.desc.Upgrade": "Used to speed up Mystical Agriculture machines, like the Soul Extractor.",
	"atm9.quest.ma.desc.SSeedBase": "Just like the Prosperity Seed Base was used to make Resource Seeds, the Soulium Seed Base is used to make Mob Seeds!",
	"atm9.quest.ma.desc.SSpawner": "Uses mob essence to spawn the mob, pretty useful for what's to come...",
	"atm9.quest.ma.desc.SSeeds": "No one wants to sieve a thousand Soul Sand for some Soulium, so it's highly recommended to make Soulium Seeds!",
	"atm9.quest.ma.desc.SupremiumGear": "Supremium tools are unbreakable. Seriously.\\n\\nArmor is REALLY strong but not unbreakable",
	"atm9.quest.ma.desc.mastercrys": "The Master Infusion Crystal can be used to upgrade all tiers of essence, great for autocrafting higher tier essences.",
	"atm9.quest.ma.desc.craftert3": "The Crafter Tier 3 was outlined in the &6&lGetting Started&r&r Quest Chaptere, but for crafting essences it's a little different. If you click the 'EXT' at the top you can change it to either INT or EXTc. INT means the crafting result will stay in the crafter, and EXTc means only reusable items will stay in the Crystal (like the Master Infusion Crystal).\\n\\nTo autocraft essences, create a crafting recipe for each tier of essence with the Master Infusion Crystal and set them to INT. For the last essence, Insanium, set it to EXTc.",
	"atm9.quest.ma.desc.opt": "Mystical Agriculture can get insanely fast, and there are two options.",
	"atm9.quest.ma.desc.lilypadpath": "&aLilypad Farms&r use Lilypads of Fertility to make crops grow in less than a second, this option is faster for mass resource production but is laggier.",
	"atm9.quest.ma.desc.phytopath": "&ePhytogenic Insolators&r use water, power, and fertilizers to grow crops really fast. These are faster per seed than a lilypad farm, but are a lot harder to automate and need augments to be fast. ",
	"atm9.quest.ma.desc.cognizant": "If you want the best essence for your tools and armor, then awakening is the way to go. Start by getting Cognizant Dust by killing a Wither or Ender Dragon with a weapon enchanted with &bMystical Enlightenment&r.",
	"atm9.quest.ma.desc.awakeningaltar": "Same deal as the Infusion Altar, but now uses Essence Vessels. Remember to give redstone power to the altar.",
	"atm9.quest.ma.desc.cognizantdust": "You can only awaken a &4Supremium Block&r, but after you do, you can uncraft it into Awakened Supremium Essence.",
	"atm9.quest.ma.desc.asbee": "Infinite Awakened Supremium Essence!",
	"atm9.quest.ma.desc.crux": "Needs to be placed below the seeds above in order for them to grow (Phyto's ignore this).",
	"atm9.quest.ma.desc.redfert": "Red Fertilizer can only be placed on normal Dirt, but it seriously increases growth speed. 160 will be needed for the MAX speed Lilypad Farm.",
	"atm9.quest.ma.desc.inferiumcan": "Watering plants with a Watering Can increases their growth speed by a lot, and the Modular Router below will automatically water the crops below. Don't worry, there will be a proper tutorial at the end.",
	"atm9.quest.ma.desc.simchamber": "&aLilypads of Fertility&r need some really rare mob drops to be crafted, but thankfully, simulating these mobs inside a &bSimulation Chamber&r can produce these mob drops for you!",
	"atm9.quest.ma.desc.slimegate": "Creepers, Skeletons, and Slimes are needed to craft &aLilypads of Fertility&r. Creepers and Skeletons are easy with a vanilla mob farm, but slimes are not. The easiest way to get a bunch of slimes for your Data Model is through this Slime Gate.",
	"atm9.quest.ma.desc.modelframe": "Now you just need a Data Model for Creepers, Skeletons, and Slimes. Go get each one and then dabble in the &aHostile Neural Networks&r Quest Chapter until you have these bad boys fabricating the mob drops you need.",
	"atm9.quest.ma.desc.lilypads": "It's time to craft the part of the farm that truly makes it the fastest. The video showcasing the true max farm has an additional bottom layer with &l289&r more lilypads... you can do this but I really don't recommend (it will take forever).",
	"atm9.quest.ma.desc.modrouter": "These will water your plants, harvest your crops, and pick up the crops!\\n\\nThe quests branching off from here are all the modules that will be responsible for your modular routers working.",
	"atm9.quest.ma.desc.buildlily": "This farm design is by AlfredGG, and here is the tutorial to build the farm: https://www.youtube.com/watch?v=iLSlFHweJsI\\n\\nRemember, ignore the bottom lilypad layer, just have the lilypads surround the dirt.\\n\\nYou can always add the 289 lilypads under if you WANT to.. but those aren't exactly easy to come by.",
	"atm9.quest.ma.desc.securityup": "These aren't mentioned in the tutorial but are necessary for Modular Routers to work in Claimed Chunks.",
	"atm9.quest.ma.desc.phyto": "This is the Phyto, the thing that will be doing the farming. It uses Water and power to grow seeds.\\n\\nYou technically don't need the rest of this questline, but it will teach you how to design the fastest Phyto Farm.",
	"atm9.quest.ma.desc.pulv": "The pulverizer is necessary to get resources for phyto-gro, the fertilizer that will &lTRIPLE&r the output of your phytogenic insolators.",
	"atm9.quest.ma.desc.niter": "Pulverize sand to get this.",
	"atm9.quest.ma.desc.niterDust": "Use this dust to create Saltpeter Seeds in an Infusion Altar.",
	"atm9.quest.ma.desc.saltpseeds": "These seeds grow Saltpeter Essence, which can be turned into Potassium Nitrate Dust.",
	"atm9.quest.ma.desc.sand": "Dirt and Fire Essence combine to make Sand, make some seeds for these.",
	"atm9.quest.ma.desc.phytogro": "Congratulations on making Phyto-Gro! Now all your Phytos will output triple what they normally would.\\n\\nWhy did I have you make seeds for all of those? Well, you can now grow resources needed for Phyto-Gro, and have an infinite supply.\\n\\nTHE PHYTO INDUSTRY BEGINS.",
	"atm9.quest.ma.desc.sink": "Infinite Water to feed your thirsty phytos.",
	"atm9.quest.ma.desc.Upgrades": "Phytos are pretty dang slow, but with these upgrades, you can go &lWAY&r faster. 3 Flux Linkage Amplifiers and 1 Integral Component is the fastest combination. Right click to install these augments, or click the augment tab inside the Phyto.\\n\\nNow we just need to automate the Phytos.",
	"atm9.quest.ma.desc.sfm": "Super Factory Manager (SFM) is the best way to build a MASSIVE phyto farm, except you have to code.. seriously.\\n\\nIf you are determined then here is the tutorial: https://www.youtube.com/watch?v=pWWBxvNbogs",
	"atm9.quest.ma.desc.ae2": "AE2 is much easier than SFM for Phyto automation, but it is more resource-heavy and requires you to already have an AE2 system set up.\\n\\nHere is a tutorial on how to automate a bunch of phytos with AE2: https://allthemods.github.io/alltheguides/atm9/mysticalagriculture/#the-modules",
	"atm9.quest.ma.desc.cyclical": "Don't want to deal with cycling seeds externally? The Cyclical Processing Augment will keep the seeds inside the Phyto at all times, at the cost of a Flux Linkage Amplifier. :(",
	"atm9.quest.ma.desc.phytosetup": "If you chose AE2 or SFM you can automatically send in and out the stuff the Phytos need. If you went the lazy option then you should use a logistics mod like &bXnet&r to send power, water, fertilizer, and recieve the harvest all with one cable.",
	"atm9.quest.ma.desc.UltimatePhyto": "The fastest augments for a Phyto, good job.",

	"atm9.quest.ma.subt.CraftTip": "To Make the Altar",
	"atm9.quest.ma.subt.IA": "To Make the Seeds",
	"atm9.quest.ma.subt.Farm": "Simple, yet INSANE",
	"atm9.quest.ma.subt.IE": "Yes you need lots",
	"atm9.quest.ma.subt.SoulStone": "For Soul Stone",
	"atm9.quest.ma.subt.Upgrade": "Make it Faster",
	"atm9.quest.ma.subt.SSeeds": "Tired of Sieving Soul Sand?",
	"atm9.quest.ma.subt.SupremiumGear": "It's Unbreakable",
	"atm9.quest.ma.subt.phytoultra": "&d&lTHE ULTIMATE PHYTO&r&r",
	"atm9.quest.ma.subt.sink": "Infinite Water",
	"atm9.quest.ma.subt.lazy": "The Lazy Option",


    "atm9.quest.oreberries.oreberries": "Oreberries Replanted",
    "atm9.quest.oreberries.makingBushes": "Making Oreberry Bushes",
    "atm9.quest.oreberries.growingBerries": "Growing Oreberries",
    "atm9.quest.oreberries.pottedBerries": "Potted Oreberries",
    "atm9.quest.oreberries.vats": "Vats",
    "atm9.quest.oreberries.autoJuicing": "Automated Juicing",
    "atm9.quest.oreberries.farmingBerries": "Farming Oreberries",
    "atm9.quest.oreberries.automated": "Automated Oreberries",

    "atm9.quest.oreberries.desc.oreberries": "Oreberries Replanted adds a new way to generate common ores by growing them on bushes. It is intended for use in the early game. The mod is inspired by Oreberry Bushes from Tinker's Construct.\\n\\nTo get started you will need Oreberry Bushes, obtained via the Summoning Alter. Each recipe will require an Emerald.",
    "atm9.quest.oreberries.desc.makingBushes.1": "All Oreberry Bushes are made the same way, by using the Summoning Alter. The recipe will be:",
    "atm9.quest.oreberries.desc.recipe.1": "1. 1 Oak Leaves",
    "atm9.quest.oreberries.desc.recipe.2": "2. 1 Bone Meal",
    "atm9.quest.oreberries.desc.recipe.3": "3. 1 Glowstone Dust",
    "atm9.quest.oreberries.desc.recipe.4": "2 Raw Ore/ Bottles o'Enchanting",
    "atm9.quest.oreberries.desc.makingBushes.2": "Then put in an Emerald as the catalyst to craft your Oreberry Bushes.",
    "atm9.quest.oreberries.desc.copper": "Scientists are still trying to figure out why it tastes like metal.",
    "atm9.quest.oreberries.desc.iron": "It's Ironic that this pun is from the mod and not even from me.",
    "atm9.quest.oreberries.desc.gold": "Piglins don't even accept these. Such a scam.",
    "atm9.quest.oreberries.desc.tin": "Tin Man is just Iron Man without the heart. Prove me wrong.",
    "atm9.quest.oreberries.desc.aluminum": "I'm more of a Milk Chocolate kind of guy myself.",
    "atm9.quest.oreberries.desc.silver": "Use something less pure if you want your Vampire friends back.",
    "atm9.quest.oreberries.desc.essence": "Technically not an 'Oreberry' however I will still refer to it as an Oreberry in these quests.",
    "atm9.quest.oreberries.desc.zinc": "I swear these aren't even my puns...",
    "atm9.quest.oreberries.desc.osmium": "I bet you're singing now, am I right?",
    "atm9.quest.oreberries.desc.nickel": "If i have a Nickel for every time I had to copy puns into these quests I would have 12 Nickels. Which isn't a lot but it's weird that I still have a soul.",
    "atm9.quest.oreberries.desc.lead": "Unfortunately just like the rest of the Oreberries, they aren't edible.",
    "atm9.quest.oreberries.desc.uranium": "I think Uranium might be radioactive...just a hunch though.",
    "atm9.quest.oreberries.desc.growingBerries": "To grow the actual Oreberries simply place down your Oreberry Bush and wait. After a while it will start growing like Sweet Berries do and you will be able to harvest them.\\n\\nYou can now smelt your Oreberries for one Metal Nugget each. If you grew Essence Berries simply right-click to gain some experience.\\n\\nNote: Smelting Oreberries in a Restone Furnace will always give you Iron Nuggets, no matter what Oreberry you're smelting...Magic.",
    "atm9.quest.oreberries.desc.pottedBerries": "Oreberry Bushes can be placed into pots and used for decoration.",
    "atm9.quest.oreberries.desc.vats.1": "Instead of smelting Oreberries, you can squish them for more Nuggets!\\n\\nStart by making a Vat and placing it down. Now put some Oreberries in it and walk in the middle of it, you should start automatically jumping. Jumping on the berries will turn them into Oreberry Juice (Each berry = 150-200mb). You will notice the juice starts evaporating and leaving behind Nuggets (1 Nugget = 100mb of Juice). This doesn't work with Essence Berries.\\n\\nNote: You can use a Time in a Bottle to speed up this process.",
    "atm9.quest.oreberries.desc.vats.2": "Congratulations, you've almost doubled your output!",
    "atm9.quest.oreberries.desc.autoJuicing.1": "You can automate the use of vats very easily. All you will need is a Hopper, a Chest and a trapped mob.",
    "atm9.quest.oreberries.desc.autoJuicing.2": "This works by having your trapped mob (a Zombie, not all mobs work) stuck in the Vat, causing it to automatically jump and squish your Berries. Remember to Name Tag it so it doesn't despawn.",
    "atm9.quest.oreberries.desc.farmingBerries.1": "Oreberry Bushes can be placed as closely next to each other as you wish, meaning you could recreate the image below if you wished.",   	"atm9.quest.oreberries.desc.farmingBerries.2": "Note: Oreberries grow at the same speed no matter the light level at where they are placed.",
	"atm9.quest.oreberries.desc.click": "An incredibly easy and simple way of automating Oreberries can be done using a Click Machine as shown in this image. No this isn't the best automation, but it is probably one of the simplest.",
   	"atm9.quest.oreberries.desc.automated": "If you set up a farm that funnels items into your automated juicing setup you can fully automate the production of Oreberries.",

    "atm9.quest.oreberries.subt.makingBushes": "The Crafting Components",
    "atm9.quest.oreberries.subt.copper": "Tastes like metal",
    "atm9.quest.oreberries.subt.iron": "Sweet Irony",
    "atm9.quest.oreberries.subt.gold": "To barter for",
    "atm9.quest.oreberries.subt.tin": "Tin Man",
    "atm9.quest.oreberries.subt.aluminum": "White Chocolate",
    "atm9.quest.oreberries.subt.silver": "Now with less Werewolves",
    "atm9.quest.oreberries.subt.essence": "Tastes like Creeper",
    "atm9.quest.oreberries.subt.zinc": "Let that one Zinc in",
    "atm9.quest.oreberries.subt.osmium": "I am Blue Da ba dee da ba di",
    "atm9.quest.oreberries.subt.nickel": "If I had a Nickel for every...",
    "atm9.quest.oreberries.subt.lead": "Would not eat, may be poisonous",
    "atm9.quest.oreberries.subt.uranium": "RADIOACTIVE, RADIOACTIVE!",
    "atm9.quest.oreberries.subt.growingBerries": "No, they aren't edible... (I've tested)",
    "atm9.quest.oreberries.subt.vats": "1 Berry to 1.5-2 Nuggets",
    "atm9.quest.oreberries.subt.autoJuicing": "With the help of slaves!",
    "atm9.quest.oreberries.subt.farmingBerries": "Important Information",
    "atm9.quest.oreberries.subt.click": "No Autoclickers! Ban!",
    "atm9.quest.oreberries.subt.automated": "No more Manual Labor! (For you)",


    "atm9.quest.pickleTweaks.pickleTweaks": "&aPickle Tweaks",
	"atm9.quest.pickleTweaks.coloredCobble": "Colored Cobblestone",
	"atm9.quest.pickleTweaks.coalPieces": "Coal Pieces",
	"atm9.quest.pickleTweaks.gameplay": "Gameplay Tweaks",
    "atm9.quest.pickleTweaks.meshes": "Meshes",
    "atm9.quest.pickleTweaks.armor": "Armor",
	"atm9.quest.pickleTweaks.reinforcedVision": "&bReinforced Night Vision Goggles",
    "atm9.quest.pickleTweaks.tools": "Tools",
	"atm9.quest.pickleTweaks.diamondScythe": "Diamond Scythe",
	"atm9.quest.pickleTweaks.diamondSickle": "Diamond Sickle",
	"atm9.quest.pickleTweaks.watering": "Watering Can",
    "atm9.quest.pickleTweaks.reinforcedWatering": "&bReinforced Watering Can",

    "atm9.quest.pickleTweaks.desc.pickleTweaks": "Pickle Tweaks is a Vanilla+ mod that adds some useful features to the game, such as Paxels, Scythes, Sickles, Emerald and Flint Armor/Tools and much more! This quest chapter is to help show you what the mod has to offer.",
    "atm9.quest.pickleTweaks.desc.smoothGlowstone": "Smooth Glowstone is a decorative block that can be obtained by smelting Glowstone.",
    "atm9.quest.pickleTweaks.desc.coloredCobble": "Colored Cobblestone are blocks specifically for decoration, other than their color, they are the same as regular cobblestone.",
    "atm9.quest.pickleTweaks.desc.magnet": "The Magnet is an item that will attract items and Experience Orbs to you that are within 7 blocks. It can also be equiped in your Charm slot.\\n\\nRight-click with it in your hand or right-click on the item in your inventory to toggle it on or off.",
    "atm9.quest.pickleTweaks.desc.emeraldApple": "Emerald Apples grants the following potion effects:\\n\\n - Strength I (4:10)\\n - Regeneration III (0:20)\\n - Absorption IV (4:10)\\n - Fire Resistance I (4:10)\\n - Resistance II (4:10)",
    "atm9.quest.pickleTweaks.desc.diamondApple": "Diamond Apples grants the following potion effects:\\n\\n - Regeneration II (0:20)\\n - Absorption III (4:10)\\n - Fire Resistance I (4:10)\\n - Resistance I (4:10)",
    "atm9.quest.pickleTweaks.desc.coalPieces": "Coal Pieces can be crafted to save Coal. Each Coal Piece can smelt one item.",
    "atm9.quest.pickleTweaks.desc.gameplay": "Pickle Tweaks also adds some general gamplay changes, a few main ones are listed below:\\n\\n- Right-click Harvesting: Allows you to right-click on a fully grown crop to harvest and replant it.\\n- Crafting Tool Repairs: Allows you to repair a tool in a crafting grid like you would with an Anvil by adding the material it's made out of. Planks for Wooden Tools, etc.\\n- Additional Tool Tooltips: Adds some more information about tools to tooltips.",
	"atm9.quest.pickleTweaks.desc.meshes": "Meshes can be used to craft Gravel into Flint by placing them together in a crafting grid at the expense of the Gravel and some durability. Different Meshes have different amounts of durability.",
    "atm9.quest.pickleTweaks.desc.grassMesh": "To make the Grass Fiber Mesh you will need Grass Fiber. Grass Fiber can be crafted with Grass.",
    "atm9.quest.pickleTweaks.desc.armor": "Pickle Tweaks adds a few new armor types:\\n\\nEmerald Armor: Better than Diamond Armor but worse than Netherite.\\nFlint Armor: Better than Chainmail Armor but worse than Iron.\\nNight Vision Goggles: Allows you to see in the dark.",
    "atm9.quest.pickleTweaks.desc.vision": "Let's you see in the dark while worn.",
    "atm9.quest.pickleTweaks.desc.reinforcedVision": "Let's you see in the dark and gives you some defence while worn.",
    "atm9.quest.pickleTweaks.desc.tools": "Pickle Tweaks adds a large amount of new tools:\\n\\nFlint Tools: Better than Stone tools but worse than Iron.\\nEmerald Tools: Better than Diamond tools but worse than Netherite.\\nPaxels: An Axe, Pickaxe and Shovel all in one tool.\\nSickles: Tools for mining plant material blocks in an AOE.\\nScythes: Tools for harvesting and replanting crops in an area.\\nWatering Cans: Increases crop growth speed in the area its used.",
    "atm9.quest.pickleTweaks.desc.flintShears": "Flint Shears work the same as Shears only they have less durability.",

	"atm9.quest.pickleTweaks.subt.pickleTweaks": "Extra Pickles Please!",
	"atm9.quest.pickleTweaks.subt.gameplay": "Even more stuff?",
	"atm9.quest.pickleTweaks.subt.meshes": "Making a Mesh of it",
	"atm9.quest.pickleTweaks.subt.grassMesh": "Uses: 20",
	"atm9.quest.pickleTweaks.subt.mesh": "Uses: 64",
	"atm9.quest.pickleTweaks.subt.reinforcedMesh": "Uses: 512",
	"atm9.quest.pickleTweaks.subt.magnet": "Come here items!",
	"atm9.quest.pickleTweaks.subt.apples": "Golden Apples were boring?",
	"atm9.quest.pickleTweaks.subt.coalPieces": "Smaller Coal",
	"atm9.quest.pickleTweaks.subt.armor": "Defensive",
	"atm9.quest.pickleTweaks.subt.vision": "Seeing in the Dark",
	"atm9.quest.pickleTweaks.subt.reinforcedVision": "Seeing and being safe in the Dark ",
	"atm9.quest.pickleTweaks.subt.3Armor": "+3 Armor",
	"atm9.quest.pickleTweaks.subt.emeraldChestplate": "+8 Armor",
	"atm9.quest.pickleTweaks.subt.emeraldLeggings": "+6 Armor",
	"atm9.quest.pickleTweaks.subt.flintHelmet": "+1 Armor",
	"atm9.quest.pickleTweaks.subt.flintChestplate": "+5 Armor",
	"atm9.quest.pickleTweaks.subt.flintLeggings": "+4 Armor",
	"atm9.quest.pickleTweaks.subt.flintBoots": "+2 Armor",
	"atm9.quest.pickleTweaks.subt.tools": "Offensive",
	"atm9.quest.pickleTweaks.subt.5Damage": "5 Damage",
	"atm9.quest.pickleTweaks.subt.6Damage": "6 Damage",
	"atm9.quest.pickleTweaks.subt.6.75Damage": "6.75 Damage",
	"atm9.quest.pickleTweaks.subt.7Damage": "7 Damage",
	"atm9.quest.pickleTweaks.subt.8Damage": "8 Damage",
	"atm9.quest.pickleTweaks.subt.9Damage": "9 Damage",
	"atm9.quest.pickleTweaks.subt.watering": "3x3",
	"atm9.quest.pickleTweaks.subt.reinforcedWatering": "7x7",
	"atm9.quest.pickleTweaks.subt.levelObsidian": "Mining Level: Obsidian",
	"atm9.quest.pickleTweaks.subt.flintSword": "5.75 Damage",
	"atm9.quest.pickleTweaks.subt.levelIron": "Mining Level: Iron",
	"atm9.quest.pickleTweaks.subt.flintShears": "Durability: 100",


    "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehives",
    "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.",
    "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.",
    "atm9.quest.productiveBees.woodNest": "Wood Nest",
    "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.",
    "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.",
    "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.",
    "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether",
    "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears",
    "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.",
    "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.",
    "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.",
    "atm9.quest.productiveBees.subt.crystallineNether": "Lures Crystalline Bees in the Nether",
    "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.",
    "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether",
    "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.",
    "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End",
    "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.",
    "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.",
    "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End",
    "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline",
    "atm9.quest.productiveBees.ironComb": "Iron Comb",
    "atm9.quest.productiveBees.ironBees": "Iron Bees",
    "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.",
    "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee",
    "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.",
    "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.",
    "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb",
    "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee",
    "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining",
    "atm9.quest.productiveBees.copperComb": "Copper Comb",
    "atm9.quest.productiveBees.copperBees": "Copper Bees",
    "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.",
    "atm9.quest.productiveBees.tinComb": "Tin Comb",
    "atm9.quest.productiveBees.tinBees": "Tin Bee",
    "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb",
    "atm9.quest.productiveBees.aluminumBees": "Aluminum Bee",
    "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason",
    "atm9.quest.productiveBees.goldComb": "Gold Comb",
    "atm9.quest.productiveBees.goldBees": "Gold Bee",
    "atm9.quest.productiveBees.masonBees": "Mason Bees",
    "atm9.quest.productiveBees.masonBee": "Mason Bee",
    "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.",
    "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.",
    "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!",
    "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!",
    "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!",
    "atm9.quest.productiveBees.findingNests": "Finding Nests",
    "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.",
    "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.",
    "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees",
    "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.",
    "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.",
    "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.",
    "atm9.quest.productiveBees.subt.makingBabies": "Making Babies",
    "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips",
    "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.",
    "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive",
    "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.",
    "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine",
    "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter",
    "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives",
    "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!",
    "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!",
    "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.",
    "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs",
    "atm9.quest.productiveBees.centrifuges": "Centrifuges",
    "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!",
    "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis",
    "atm9.quest.productiveBees.diamondComb": "Diamond Comb",
    "atm9.quest.productiveBees.diamondBee": "Diamond Bee",
    "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!",
    "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded",
    "atm9.quest.productiveBees.lapisComb": "Lapis Comb",
    "atm9.quest.productiveBees.lapisBees": "Lapis Bees",
    "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!",
    "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining",
    "atm9.quest.productiveBees.redstoneComb": "Redstone Comb",
    "atm9.quest.productiveBees.redstoneBees": "Redstone Bees",
    "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!",
    "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest",
    "atm9.quest.productiveBees.enderComb": "Ender Comb",
    "atm9.quest.productiveBees.enderBees": "Ender Bees",
    "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!",
    "atm9.quest.productiveBees.glowingComb": "Glowing Comb",
    "atm9.quest.productiveBees.glowingBee": "Glowing Bee",
    "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee",
    "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee",
    "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!",
    "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee",
    "atm9.quest.productiveBees.emeraldComb": "Emerald Comb",
    "atm9.quest.productiveBees.emeraldBee": "Emerald Bee",
    "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest",
    "atm9.quest.productiveBees.slimyComb": "Slimy Comb",
    "atm9.quest.productiveBees.slimyBee": "Slimy Bee",
    "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite",
    "atm9.quest.productiveBees.ancientComb": "Ancient Comb",
    "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)",
    "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose",
    "atm9.quest.productiveBees.witheredComb": "Withered Comb",
    "atm9.quest.productiveBees.witheredBee": "Withered Bee",
    "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.",
    "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered",
    "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb",
    "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee",
    "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.",
    "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark",
    "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb",
    "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee",
    "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.",
    "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest",
    "atm9.quest.productiveBees.draconicComb": "Draconic Comb",
    "atm9.quest.productiveBees.draconicBee": "Draconic Bee",
    "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!",
    "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic",
    "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb",
    "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee",
    "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.",
    "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.",
    "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium",
    "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb",
    "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee",
    "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat",
    "atm9.quest.productiveBees.zincComb": "Zinc Comb",
    "atm9.quest.productiveBees.zincBees": "Zinc Bees",
    "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver",
    "atm9.quest.productiveBees.electrumComb": "Electrum Comb",
    "atm9.quest.productiveBees.electrumBees": "Electrum Bees",
    "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender",
    "atm9.quest.productiveBees.platinumComb": "Platinum Comb",
    "atm9.quest.productiveBees.platinumBees": "Platinum Bees",
    "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded",
    "atm9.quest.productiveBees.leadComb": "Lead Comb",
    "atm9.quest.productiveBees.leadBees": "Lead Bees",
    "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad",
    "atm9.quest.productiveBees.blazingComb": "Blazing Comb",
    "atm9.quest.productiveBees.blazingBee": "Blazing Bee",
    "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc",
    "atm9.quest.productiveBees.brassComb": "Brass Comb",
    "atm9.quest.productiveBees.brassBees": "Brass Bees",
    "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees",
    "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee",
    "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee",
    "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee",
    "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.",
    "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.",
    "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee",
    "atm9.quest.productiveBees.nomadBee": "Nomad Bee",
    "atm9.quest.productiveBees.reedBee": "Reed Bee",
    "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Chance to Spawn when breaking Cocoa Pods",
    "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee",
    "atm9.quest.productiveBees.sweatBee": "Sweat Bee",
    "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees",
    "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee",
    "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place",
    "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb",
    "atm9.quest.productiveBees.zomBee": "ZomBee",
    "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin",
    "atm9.quest.productiveBees.bronzeComb": "Bronze Comb",
    "atm9.quest.productiveBees.bronzeBees": "Bronze Bees",
    "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter",
    "atm9.quest.productiveBees.coalComb": "Coal Comb",
    "atm9.quest.productiveBees.coalBee": "Coal Bee",
    "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel",
    "atm9.quest.productiveBees.constantanComb": "Constantan Comb",
    "atm9.quest.productiveBees.constantanBee": "Constantan Bee",
    "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.",
    "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher",
    "atm9.quest.productiveBees.cuBee": "CuBee",
    "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal",
    "atm9.quest.productiveBees.dyeBee": "Dye Bee",
    "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum",
    "atm9.quest.productiveBees.enderiumComb": "Enderium Comb",
    "atm9.quest.productiveBees.enderiumBee": "Enderium Bee",
    "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald",
    "atm9.quest.productiveBees.experienceComb": "Experience Comb",
    "atm9.quest.productiveBees.experienceBee": "Experience Bee",
    "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher",
    "atm9.quest.productiveBees.farmerBees": "Farmer Bees",
    "atm9.quest.productiveBees.farmerBee": "Farmer Bee",
    "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee",
    "atm9.quest.productiveBees.gravesComb": "Grave's Comb",
    "atm9.quest.productiveBees.gravesBee": "Grave's Bee",
    "atm9.quest.productiveBees.ironNickel": "Iron + Nickel",
    "atm9.quest.productiveBees.invarComb": "Invar Comb",
    "atm9.quest.productiveBees.invarBee": "Invar Bee",
    "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee",
    "atm9.quest.productiveBees.lumberBee": "Lumber Bee",
    "atm9.quest.productiveBees.silverTin": "Silver + Tin",
    "atm9.quest.productiveBees.lumiumComb": "Lumium Comb",
    "atm9.quest.productiveBees.lumiumBee": "Lumium Bee",
    "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo",
    "atm9.quest.productiveBees.menrilComb": "Menril Comb",
    "atm9.quest.productiveBees.menrilBee": "Menril Bee",
    "atm9.quest.productiveBees.ironSweat": "Iron + Sweat",
    "atm9.quest.productiveBees.nickelComb": "Nickel Comb",
    "atm9.quest.productiveBees.nickelBee": "Nickel Bee",
    "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat",
    "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb",
    "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee",
    "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo",
    "atm9.quest.productiveBees.osmiumComb": "Osmium Comb",
    "atm9.quest.productiveBees.osmiumBee": "Osmium Bee",
    "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger",
    "atm9.quest.productiveBees.quarryBee": "Quarry Bee",
    "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron",
    "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb",
    "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee",
    "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat",
    "atm9.quest.productiveBees.rancherBee": "Rancher Bee",
    "atm9.quest.productiveBees.silverCopper": "Silver + Copper",
    "atm9.quest.productiveBees.signalumComb": "Signalum Comb",
    "atm9.quest.productiveBees.signalumBee": "Signalum Bee",
    "atm9.quest.productiveBees.resinReed": "Resin + Reed",
    "atm9.quest.productiveBees.silkyComb": "Silky Comb",
    "atm9.quest.productiveBees.silkyBee": "Silky Bee",
    "atm9.quest.productiveBees.ironMason": "Iron + Mason",
    "atm9.quest.productiveBees.silverComb": "Silver Comb",
    "atm9.quest.productiveBees.silverBee": "Silver Bee",
    "atm9.quest.productiveBees.ironCoal": "Iron + Coal",
    "atm9.quest.productiveBees.steelComb": "Steel Comb",
    "atm9.quest.productiveBees.steelBee": "Steel Bee",
    "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee",
    "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb",
    "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee",
    "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a Bee?",
    "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!",
    "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a Saddle on a Bumble Bee, and take To The Sky!",
    "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests",
    "atm9.quest.productiveBees.bumbleBee": "Bumble Bee",
    "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest",
    "atm9.quest.productiveBees.diggerBees": "Digger Bees",
    "atm9.quest.productiveBees.diggerBee": "Digger Bee",
    "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst",
    "atm9.quest.productiveBees.amethystComb": "Amethyst Comb",
    "atm9.quest.productiveBees.amethystBee": "Amethyst Bee",
    "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!",
    "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb",
    "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee",
    "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.",
    "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.",
    "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!",
    "atm9.quest.productiveBees.collectorBee": "Collector Bee",
    "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!",
    "atm9.quest.productiveBees.creeBee": "CreeBee",
    "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!",
    "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb",
    "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee",
    "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!",
    "atm9.quest.productiveBees.fluixComb": "Fluix Comb",
    "atm9.quest.productiveBees.fluixBee": "Fluix Bee",
    "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!",
    "atm9.quest.productiveBees.frostyComb": "Frosty Comb",
    "atm9.quest.productiveBees.frostyBee": "Frosty Bee",
    "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.",
    "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!",
    "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee",
    "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!",
    "atm9.quest.productiveBees.peridotComb": "Peridot Comb",
    "atm9.quest.productiveBees.peridotBee": "Peridot Bee",
    "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!",
    "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb",
    "atm9.quest.productiveBees.prosperiBee": "ProsperiBee",
    "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!",
    "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb",
    "atm9.quest.productiveBees.redShroombee": "Red Shroombee",
    "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!",
    "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb",
    "atm9.quest.productiveBees.ruBee": "RuBee",
    "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!",
    "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb",
    "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee",
    "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!",
    "atm9.quest.productiveBees.souliumComb": "Soulium Comb",
    "atm9.quest.productiveBees.souliumBee": "Soulium Bee",
    "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!",
    "atm9.quest.productiveBees.warpedComb": "Warped Comb",
    "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee",
    "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)",
    "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.",
    "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.",
    "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees",
    "atm9.quest.productiveBees.beeBreeding": "Bee Breeding",
    "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees",
    "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.",
    "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).",
    "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!",
    "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.",
    "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required",
    "atm9.quest.productiveBees.nestSpawning": "Nest Spawning",
    "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.",
    "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage",
    "atm9.quest.productiveBees.expansionBox": "Expansion Boxes",
    "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.",
    "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.",
    "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!",
    "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression",
    "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!",
    "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.",
    "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual",
    "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.",
    "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest",
    "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.",
    "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.",
    "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.",
    "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.",
    "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees",
    "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.",
    "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.",
    "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees",
    "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.",
    "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.",
    "atm9.quest.productiveBees.desc.beeDaycare.3": "To create Spawn Eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.",
    "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.",
    "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare",
    "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?",
    "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?",
    "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.",
    "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees",
    "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.",
    "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee in the Nether",

	"atm9.quest.bees.welcome": "Welcome to &eProductive Bees&r",
	"atm9.quest.bees.first": "Your First &eBee&r",
	"atm9.quest.bees.silktouch": "Moving The Hive",
	"atm9.quest.bees.vanillacombs": "Collecting Combs",
	"atm9.quest.bees.cages": "Capturing Bees",
	"atm9.quest.bees.nests": "Bee Nests",
	"atm9.quest.bees.tip": "Useful Things to Know",
	"atm9.quest.bees.draconictip": "If You Want THOUSANDS of Combs",
	"atm9.quest.bees.helmet": "Actually Making Bees Good",
	"atm9.quest.bees.catcher": "Catch Bees",
	"atm9.quest.bees.metaturnal": "&e24/7 Bees&r",
	"atm9.quest.bees.thebestbee": "The Ultimate Bee",
	"atm9.quest.bees.creebee": "CreeBee",
	"atm9.quest.bees.spatial": "Spatial Bee",
	"atm9.quest.bees.resin": "Resin Bee",
	"atm9.quest.bees.beetree": "&e&lThe Bee Tree   ",
	"atm9.quest.bees.starry": "Starry Bee",
	"atm9.quest.bees.patrick": "Patrick Bee",
	"atm9.quest.bees.element": "Element Bees",

	"atm9.quest.bees.desc.welcome": "In this pack, bees can farm you any essential resource! Start your beekeeping journey getting honey, and end it by getting literal &6&lATM Stars&r&r\\n\\nLine 1 teaches you how to use bees, line 2 teaches you how to make the best bees, line 3 is the bee path!",
	"atm9.quest.bees.desc.first": "To start &eProductive Bees&r, you'll need.. bees. We need vanilla bees to get our first combs going.\\n\\nStart by bonemealing grass to get a &bVanilla Flower&r, easiest being a dandelion. Place a &aSapling&r within a few blocks of the flower, and spam sneak to grow the tree.\\n\\nWith a little luck, the tree will grow with a hive on it.",
	"atm9.quest.bees.desc.silktouch": "You don't want your bees escaping and flying off into the void do you? To prevent this, we are going to want to move the hive into an enclosure (or build an enclosure around our hive).\\n\\nTo move the hive with the bees still in it, we need &aSilk Touch&r. The easiest way is to make a silk touch pickaxe with &bSilent Gear&r. Here's the process:\\n\\nCreate a &bTip Blueprint&r -> Combine it with an &dAmethyst Shard&r -> Create a &bSilent Gear&r Pickaxe by putting any vanilla pickaxe into the crafting table with nothing else -> Combine the &bPickaxe&r and &dAmethyst Tip&r in a crafting table.\\n\\nNow you have an easy silk touch pickaxe!",
	"atm9.quest.bees.desc.vanillacombs": "Bees will occasionally come out and harvest flowers before returning back to the Hive. Eventually, the Hive will fill up and you can collect &eCombs&r/&eHoney Bottles&r from it by right clicking with shears or a Bottle! One problem though, this will make the Bees &c&lAngry&r&r.\\n\\nNo worries, place a Campfire under the Hive so that when you harvest it, the Bees won't get mad. Keep in mind, if a Bee stings you, it will die.",
	"atm9.quest.bees.desc.cages": "Sometimes, you have to move individual Bees from one place to another, and for this, you can use &eBee Cages&r! Sadly, once you place the Bee down, the Cage will disappear. Hold shift over a Bee to see its stats (except for vanilla Bees).",
	"atm9.quest.bees.desc.sturdy": "They act the same as regular Bee Cages, except they don't disappear when you place the Bee. Get these from &eBeekeper&r Villagers (Advanced Beehives are their workstations).",
	"atm9.quest.bees.desc.advanced": "After you get a total of 5 &eCombs&r, you can craft an &eAdvanced Beehive&r. With these, you no longer need your campfire or shears, since the bees will output all their combs straight into this thing!",
	"atm9.quest.bees.desc.expansion": "Placing an Expansion Box adjacent to an Advanced Beehive will give it more Bee slots, and allow for upgrades! (They're insane).",
	"atm9.quest.bees.desc.helmet": "Normally, bees are slow. Their productivity is only &aNormal&r and they only work during daytime. Our goal is to make &cVery High&r productivity bees which are &eMetaturnal&r and can tolerate any weather.\\n\\nWhat does the bee nest helmet have to do with this? Well, when you get hit by an enemy, it spawns &bKamikazbees&r. These by default have &cVery High&r productivity, &c&l5x&r&r better than normal bees. &lCollect 5 of these bees before you move on&r. To make things easier, hold a flower to attract bees or read the &bCatcher&r quest.",
	"atm9.quest.bees.desc.seeds": "You will need A LOT of honey for &eProductive Bees&r, so it is highly recommended to get these seeds to farm a bunch of honey essence!",
	"atm9.quest.bees.desc.nests": "These nests will be used to acquire the most fundamental bees, I recommend starting by crafting a simple dirt nest.\\n\\nThese bees won't generate anything at first, especially if they are labelled &eSolitary&r while hovering over them in a cage. They will however, be used for breeding the actually useful bees.\\n\\nSome of these nests don't accept honey treats, or must be in certain biomes. Check JEI by pressing U/R while hovering over the nests.",
	"atm9.quest.bees.desc.treat": "Honey Treats, when clicked on an &bEmpty Nest&r, will start to spawn Bees. This is slow, however, if you use more Treats the Bees will come faster!\\n\\nThese will also be used for &eGenetic Modification&r later...",
	"atm9.quest.bees.desc.fslab": "The &eFeeding Slab&r is a block that bees can harvest from. For example, place a flower on it, and bees will harvest it just as they would with a normal flower.\\n\\nWhy is this important? Well it can store 3 different items so it saves space, and two on top of eachother will make a &eDouble Feeding Slab&r.\\n\\nThis is going to be necessary later on.",
	"atm9.quest.bees.desc.centri": "The &bCentrifuge&r is going to be super handy very soon. It's used for processing resource combs into their resources, Example: &bIron Comb&r -> &bRaw Iron&r.",
	"atm9.quest.bees.desc.upgrade": "The &eUpgrade Base&r is very versatile, from making your bee machines faster, to making your bees produce &c&lHundreds&r of times more resources You can also simulate bees so that they never need to exit the hive and cause lag :)",
	"atm9.quest.bees.desc.tip": "Your Bee journey is about to begin, so here's some things to keep in mind.\\n\\n1. Keep &eWax&r, it seems useless now but it will be needed for &0&lOmega&r&r Productivity Upgrades.\\n\\n2. Do &eGenetic Modification&r sooner rather than later, since genetically modified Bees can be over &c&l5x&r&r better than regular Bees.\\n\\n3. There's a great guide on the &6All The Guides&r website, check it out if you wish.\\n\\n4. When breeding Bees, the child will always have the stats of the better Bee.\\n\\n5. &c&lALWAYS&r&r light up areas with Hives, or else empty slots will be filled up with Skeletal Bees or Zombees!",
	"atm9.quest.bees.desc.draconictip": "Sorry to break it to you, but your Bees are going to be trash unless you have these &0Draconic Bees&r. Use &dDragon's Breath&r on an &dObsidian Hive&r to spawn in a Draconic Bee. I recommend getting 2 so you can breed them.",
	"atm9.quest.bees.desc.bottler": "Collected 5 Bees? Good job, time to destroy your hard work, sort of. Place a piston facing downwards onto the bottler, and enclose the 1x1 area, preferably with a trapdoor. Place &bEmpty Bottles&r inside the bottler, then activate the piston. The Bee will die and drop &dsquashed Bee material&r.",
	"atm9.quest.bees.desc.catcher": "The catcher does exactly what it sounds like it does, catches bees in an area around it and puts them into a cage. Add some cages inside and add upgrades for more range or filtering.",
	"atm9.quest.bees.desc.nbabee": "Catches all bees in an area that are adults.",
	"atm9.quest.bees.desc.filterup": "Catches only certain Bees you choose",
	"atm9.quest.bees.desc.gene": "Run the squashed Bee material through a &bCentrifuge&r to break it down into different &aGene Samples&r, then send them into the gene indexer. The green ones are responsible for the productivity, and are the ones we need in this case.",
	"atm9.quest.bees.desc.indexer": "This will combine genes, which you are about to get. This GREATLY helps with clearing out clutter with all the different gene percentages. Just power it on with a &bLever&r.",
	"atm9.quest.bees.desc.fishing": "The next step is.. fishing? When catching a fish there is a chance to spawn a &9Water Bee&r. This thing comes with &dAny&r weather tolerance, meaning it'll make combs when it's raining and thundering!\\n\\nThankfully, you only need 2 of these since you can breed them, unlike &bKamikazbees&r.",
	"atm9.quest.bees.desc.babee": "This upgrade is particularly useful as it can generate bees out of &bThin Air&r. You can also breed bees like any other mobs by feeding them flowers.\\n\\nPlacing this in an advanced hive can make any bee (that can reproduce: check JEI to see) have a chance of being duplicated as a baby every harvest.",
	"atm9.quest.bees.desc.breeding": "This breeds two Bees to make a child. Bees don't get used up, and two of the same Bees will just make a child version of that Bee, but breeding different types can create entirely &dnew&r Bees. Check the breeding items needed for the Bees in JEI, and remember, &c&lBOTH BEES NEED TO BE ADULTS&r.\\n\\nOn our way to the best Bee, we want to breed several &9Water Bees&r, then grow them by feeding them flowers/using an Incubator, and finally &csquishing them&r.",
	"atm9.quest.bees.desc.metaturnal": "Did you know you can tie bees to a lead? Well you can, and you have to. If you tie the bee down to a &eFence Post&r and leave it outside for the night it will turn &9Nocturnal&r. Leave it outside during the day after that and it should turn &eMetaturnal&r: AKA works 24/7.\\n\\nSometimes they get stuck at &aDiurnal&r or &9Nocturnal&r, in which case, leave them out for the &cENTIRE&r day/night, if that still doesn't work, pick them up and tie them back idk.",
	"atm9.quest.bees.desc.incubator": "With 20 &eHoney Treats&r, it will grow your bees into adults. Handy for breeding!\\n\\nThis can also be used to create bee spawn eggs, combine a &eType&r gene sample with a honey treat, and then use it here with a &bChicken Egg&r to make a bee spawn egg.",
	"atm9.quest.bees.desc.modifying": "To apply the genes to a bee, you must combine the gene with a &eHoney Treat&r. Before you feed this to a bee though, first decide on a good one. &c&lDO NOT FEED TO VANILLA BEES: GENES WASTED.&r&r",
	"atm9.quest.bees.desc.thebestbee": "So, you should have all three of the genes by now. Pick a Bee that can breed with itself so you can duplicate it, best would be &0&lDraconic Bees&r&r.\\n\\nBreed lots of these Bees, don't worry, the best traits will always be passed on to baby bees. &c&lOnce you have a bunch, you can start squishing them to get more traits and apply them to other bees!&r&r",
	"atm9.quest.bees.desc.Spatial": "Crystalline + Ender",
	"atm9.quest.bees.desc.beetree": "The quests below shows what bees you can make, and hovering over any bee will show which two bees are needed to breed it. This &c&lis not&r&r all of the bees in &eProductive Bees&r, but it is a good majority, remember to always check JEI to see if resources can come from combs.\\n\\nThe ultimate goal is to have a BUNCH (hundreds) of draconic bees, and either some &eAllthemodium&r grade bees, or a &dWannaBee&r, which can farm mobs without killing them!",
	"atm9.quest.bees.desc.sqush": "Squish the required Bees and use the &eType&r Gene, combined with a Honey Treat, to incubate an Egg. The result will be a Spawn Egg needed for the &c&dWannaBee&r&r.",
	"atm9.quest.bees.desc.poswarden": "You must kill &b&lPossesed Wardens&r for these.",
	"atm9.quest.bees.desc.shulkers": "Needed for 10 &bHoarder Bees&r, which equates to around 2 spawn eggs.",
	"atm9.quest.bees.desc.wannabee": "Will farm any mob encased in &eAmber&r by an &eAmber Bee&r to generate mob drops out of thin air!",
	"atm9.quest.bees.desc.element": "There are bees for each element of the Periodic Table. Their combs will give their respective ChemLib Elements.",
	"atm9.quest.bees.desc.patrick": "While these are required for Starry Bees, their comb isn't. This is the easiest way of automating Patrick Stars.",
	"atm9.quest.bees.desc.starry": "With 2 ATM Star Blocks you can now make infinite!",

	"atm9.quest.bees.subt.welcome": "The Best Resource Generation Mod",
	"atm9.quest.bees.subt.seeds": "For Infinite Honey",
	"atm9.quest.bees.subt.bottler": "Squishing Bees",
	"atm9.quest.bees.subt.rangeup": "Without This, the Catcher is Practically Blind",
	"atm9.quest.bees.subt.babee": "Duplicating Most Bees",
	"atm9.quest.bees.subt.omega": "It says 260%%, When Really, It's More Like 1040%%",
	"atm9.quest.bees.subt.resin": "Spawns From a Spruce Hive",
	"atm9.quest.bees.subt.patrick": "Found while fishing",
	"atm9.quest.bees.subt.starry": "Feed a Patrick Bee an ATM Star Block.",


	"atm9.quest.proje.welcome": "Welcome to &aProjectE&r",
	"atm9.quest.proje.covdust": "Covalence Dusts",
	"atm9.quest.proje.alcbag": "Alchemical Bags",
	"atm9.quest.proje.tip": "Tip",
	"atm9.quest.proje.darkm": "Using Dark Matter!",
	"atm9.quest.proje.dmarmor": "Dark Matter Armor",
	"atm9.quest.proje.dmtools": "Dark Matter Tools",
	"atm9.quest.proje.RM": "Using Red Matter!",

	"atm9.quest.proje.desc.welcome": "ProjectE is all about trading in EMC for items. This can be done via trading items that have an EMC from one to another, or trading pure EMC for items!",
	"atm9.quest.proje.desc.covdust": "Covalence dusts have &lhigh&r EMC values and trade in for lots of items. You can use these to trade early on.",
	"atm9.quest.proje.desc.alchchest": "The Alchemical Chest is a bigger chest.. but most importantly, it will be used for some important crafting recipes.",
	"atm9.quest.proje.desc.alchbag": "Alchemical Bags are portable Alchemical Chests, basically just big backpacks!",
	"atm9.quest.proje.desc.anyalchbag": "Any Alchemical Bag",
	"atm9.quest.proje.desc.energycondenser": "The Energy Condenser is what actually transforms items from one into the other. First, put the item you want to trade for in to the &ltop left slot&r. Then, place any items with an EMC value (like covalence dusts) into the main inventory of the energy condenser, and they will be converted!",
	"atm9.quest.proje.desc.energycondenserMK2": "This upgrade to the Energy Condensor makes it insanely fast, along with adding on to it's UI by having a section for you to put EMC in and a seperate section for the item you are trying to make.",
	"atm9.quest.proje.desc.anti": "The Anti-Matter relay will turn items with an EMC value into raw EMC.\\n\\nAuto feed it covalence dust and you get free EMC :)",
	"atm9.quest.proje.desc.gen": "The Energy Collector will passively generate EMC when it has sunlight.\\n\\nPut glowstone on top and it will always generate EMC :)",
	"atm9.quest.proje.desc.tip": "Place an Energy Condenser next to an Energy Collector or antimatter relay and it will use the EMC from them to create items out of thin air!",
	"atm9.quest.proje.desc.obbyiron": "Obsidian with Iron is really easy to craft, and when smelted, will give you an &5Obsidian Ingot&r, these are needed for the dark nether star.",
	"atm9.quest.proje.desc.mana": "To get the Manasteel Ingots needed for the Philosopher's Stone, you will need some mana. Go a little bit through the &aBotania&r Quest chapter to get these ingots.",
	"atm9.quest.proje.desc.tnt": "When summoning a Philosopher's Stone in the &eSummoning Altar&r, you will need TNT as the catalyst.\\n\\n&lAdd it last.&r",
	"atm9.quest.proje.desc.Pstone": "The Philosopher's Stone is obtained by using a Summoning Altar. It doesn't get used up in crafting recipes.\\n\\nThis stone can do quite a bit. It can be used as a portable crafting table when you press 'c'. It can turn mobs from one to another when you press 'r', it can turn in-world blocks from one to another if you right click, and it can be charged when you press 'v' in order to transform more in-world blocks! Shift+V to uncharge.\\n\\n&lCheck JEI for what it can transform!&r",
	"atm9.quest.proje.desc.inttorch": "The Interdiction Torch pushes all hostile mobs away within a 5 block radius!",
	"atm9.quest.proje.desc.trans": "The Transmutation Table will forever remember the items you put in, and you won't constantly have to put the item you want into that top left slot!\\n\\nExample usage: Add in a Blaze Rod. Add in a stack of High Covalence Dust. Click the Blaze Rod that shows up on the right side of the Transmutation Table and it will convert all the EMC stored from the High Covalence Dust into the Blaze Rod.",
	"atm9.quest.proje.desc.transtablet": "A portable Transmutation Table, why not make one?",
	"atm9.quest.proje.desc.alchcoal": "Basically just coal, but better. This will be an important crafting recipe.",
	"atm9.quest.proje.desc.mobius": "Even better coal, check JEI for uses.",
	"atm9.quest.proje.desc.nova": "The Nova Catalyst would be pretty good for mining... unfortunatley this is a skyblock. There is nothing to mine. Maybe the end?\\n\\nIn that case the Nova Catalyst can be used to create various mining tools, or it can be blown up to mine a bunch of blocks (Doesn't deal any damage).",
	"atm9.quest.proje.desc.nova2": "Basically just the Nova Catalyst, but a whole lot bigger.",
	"atm9.quest.proje.desc.HL": "Right-click to summon a ball of energy that creates a fairly large explosion when it makes contact with a block. The cool part is that all the blocks it breaks will teleport to you, no matter where you are.",
	"atm9.quest.proje.desc.DC": "The Desreuction Catalyst can be used to mine a 3 by 3 square just by right-clicking with it. When charged it will continue going down the 3x3 (up to 16 blocks) making for easy to create tunnels.",
	"atm9.quest.proje.desc.CL": "Similar to the Construction Catalyst only this one can go down 64 blocks instead of 16 when fully charged.",
	"atm9.quest.proje.desc.klein": "Klein Stars work as a battery, but they store EMC.\\n\\nWhen placed in an Energy Collecter or Anti-Matter Relay it will take the energy from them. When placed in a &dTransmutation Table&r in one of the &lleft side slots&r, the EMC stored inside of it can be used to convert items from one to another.",
	"atm9.quest.proje.desc.klientier": "Stores more EMC than the last",
	"atm9.quest.proje.desc.kleinomega": "Stores the most EMC out of all the Klein Stars.\\n\\nThese are needed to make the ATM Star.",
	"atm9.quest.proje.desc.aefuelblock": "The catalyst for summoning Dark Matter, remember to add it last.",
	"atm9.quest.proje.desc.crafting": "An ingredient for summoning Dark Matter.",
	"atm9.quest.proje.desc.DM": "Dark matter is also summoned using the Summoning Altar. You will need lots of this, so preferably make a bunch of each ingredient and go ham!",
	"atm9.quest.proje.desc.dmtools": "Stronger tools than usual. Make sure to check keybinds, but the default ones are:\\n\\nV to charge.\\n\\nShift+V to uncharge.\\n\\nC for extra function.\\n\\nG to switch modes.\\n\\nR to fire projectile.",
	"atm9.quest.proje.desc.dmarmor": "Stronger armor than usual.",
	"atm9.quest.proje.desc.DMblock": "The Dark Matter block can be used to make Crucibles 100x faster, or even better, have Thermo Generators making up to &c45k fe/t&r.",
	"atm9.quest.proje.desc.dmfurnace": "It can use coal or EMC (from a Klein Star) to smelt items! Why is this good? Well, it has a chance to double your ores!",
	"atm9.quest.proje.desc.insanium": "Go through &aMystical Agriculture&r to get this.",
	"atm9.quest.proje.desc.unobtainium": "Unobtainium can be found in the End highlands",
	"atm9.quest.proje.desc.plutonium": "Go through &dMekanism&r to get this.",
	"atm9.quest.proje.desc.echo": "Summon the Deep Dark, this is outlined in Getting Started: 2.",
	"atm9.quest.proje.desc.RM": "A catalyst for the &6&lATM Star.&r&r\\n\\nThis can also be used to make several OP endgame items from ProjectE!",
	"atm9.quest.proje.desc.dmpedestal": "This is used in combination with several rings and stones in order to get effects such as regeneration, saturation, and even crop growth! Place the ring/stone on top, then shift+right click the pedestal.",
	"atm9.quest.proje.desc.RMuse": "Red Matter can be used for the same purposes as Dark Matter, except better in every way! You can make an &bEnergy Condenser MK2&r which does instant item conversion, make an Energy CondensorMK2 even or you can make a &bRing of Arcana&r, which is effectively an all-in-one ring! Very OP!",

	"atm9.quest.proje.subt.gen": "Passive EMC Generation",
	"atm9.quest.proje.subt.Pstone": "Just make a Philosopher's Stone!",
	"atm9.quest.proje.subt.trans": "Better than an Energy Condenser",
	"atm9.quest.proje.subt.nova": "Making TNT look bad!",
	"atm9.quest.proje.subt.nova2": "You thought the Catalyst was bad...",
	"atm9.quest.proje.subt.HL": "Explosions from afar!",
	"atm9.quest.proje.subt.DC": "Making Big Holes",
	"atm9.quest.proje.subt.CL": "Making Much Bigger Holes!",


	"atm9.quest.alchem.basics": "Alchemistry Basics",
	"atm9.quest.alchem.dissolving": "Dissolving",
	"atm9.quest.alchem.combining": "Combining",
	"atm9.quest.alchem.compacting": "Compacting",
	"atm9.quest.alchem.atomizing": "Atomizing",
	"atm9.quest.alchem.liquifying": "Liquifying",
	"atm9.quest.alchem.reactors": "Building Reactors",
	"atm9.quest.alchem.fission": "Fission Reactor",
	"atm9.quest.alchem.fusion": "Fusion Reactor",
	"atm9.quest.alchem.graphite": "Graphite",
	"atm9.quest.alchem.graphitedust": "Graphite Dust",
	"atm9.quest.alchem.diamonds": "Diamonds!",
	"atm9.quest.alchem.element": "Metal Element",
	"atm9.quest.alchem.dust": "Metal Dust",
	"atm9.quest.alchem.ingot": "Metal Ingot",
	"atm9.quest.alchem.netherstars": "Nether Stars",
	"atm9.quest.alchem.periodic": "The Periodic Table",

	"atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.",
	"atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.",
	"atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.",
	"atm9.quest.alchem.desc.compacting": "Cemicals to Dust.",
	"atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.",
	"atm9.quest.alchem.desc.atomizing": "Easy Ice - By Atomizing Water (the liquid), you can make Water (the item). Which you can then compact into Ice using the Compactor.",
	"atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.",
	"atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.",
	"atm9.quest.alchem.desc.leadoxide": "Combine 1 Oxygen and 1 Lead.",
	"atm9.quest.alchem.desc.silicon": "Dissolve Silicon or Ender Pearls for a bunch.",
	"atm9.quest.alchem.desc.lead": "Dissolve Lead.",
	"atm9.quest.alchem.desc.reactors.1": "Both Reactors need Reactor Casings. Reactor Glass is highly recommended.",
	"atm9.quest.alchem.desc.reactors.2": " You're going to need a lot of platinum for this.",
	"atm9.quest.alchem.desc.yttrium.1": "Make the Fusion Reactor first...",
	"atm9.quest.alchem.desc.yttrium.2": "Dissolve Deepslate.",
	"atm9.quest.alchem.desc.yttriumdust": "Compact yttrium.",
	"atm9.quest.alchem.desc.yttriumingot": "Smelt Yttrium Dust.",
	"atm9.quest.alchem.desc.bothreactors": "Use the guidebook to help you build this (press on the eye). Glass isn't required, but is highly recommended.",
	"atm9.quest.alchem.desc.fission": "The Fusion Reactor is a multiblock structure used to divide an element into 2 new elements from the atomic numbers of the element put in. For example, if you put in Bismuth (83), you'll get Molybdenum (42) and Niobium (41). Requires FE to run.",
	"atm9.quest.alchem.desc.tungsten": "Dissolve Stone.",
	"atm9.quest.alchem.desc.tungstendust": "Compact Tungsten.",
	"atm9.quest.alchem.desc.tungsteningot.1": "Smelt Tungsten Dust.",
	"atm9.quest.alchem.desc.tungsteningot.2": "Farmable with Seeds.",
	"atm9.quest.alchem.desc.fusion": "The Fusion Reactor is a multiblock structure used to combine 2 elements together to create a new element from the atomic numbers of the elements put in. For example, if you put Molybdenum (42) and Niobium (41), you'll get Bismuth (83). Requires FE to run.",
	"atm9.quest.alchem.desc.graphite.1": "Should be obtainable with Graphite essence...",
	"atm9.quest.alchem.desc.graphite.2": "Dissolve Coal or compact Carbon.",
	"atm9.quest.alchem.desc.graphitedust": "Compact 8 Graphite to make Graphite Dust.",
	"atm9.quest.alchem.desc.diamonds": "Compact 16 Graphite Dust to make Diamonds!",
	"atm9.quest.alchem.desc.64mendelevium": "Dissolve Wither Skeleton Skulls.",
	"atm9.quest.alchem.desc.64titanium": "Dissolve Basalt to get Titanium Oxide, then dissolve that.",
	"atm9.quest.alchem.desc.64dysprosium": "Dissolve Stone.",
	"atm9.quest.alchem.desc.64Lutetium": "Dissolve Chorus Fruit.",
	"atm9.quest.alchem.desc.netherstars": "Alchemistry can also be used to automate nether stars. Combine 64 Titanium, 64 Mendelevium, 64 Dysprosium and 64 Lutetium in a Combiner to make a Nether Star.",
	"atm9.quest.alchem.desc.element": "Some elements are also ingots in ATO.",
	"atm9.quest.alchem.desc.dust": "The elements for metals in ATO can be turned into dust.",
	"atm9.quest.alchem.desc.ingot": "The Dust can then be smelted into Ingots.",
	"atm9.quest.alchem.desc.H": "There's Hydrogen and...",
	"atm9.quest.alchem.desc.Na": "For Salty Times!",
	"atm9.quest.alchem.desc.K": "Bananas are a good source of Potassium.",
	"atm9.quest.alchem.desc.Ca": "So you'll grow Strong!",
	"atm9.quest.alchem.desc.Mn": "This is the Periodic Table!",
	"atm9.quest.alchem.desc.Pr": "That's how these quests got added.",
	"atm9.quest.alchem.desc.Pm": "Good, I'm not a morning person.",
	"atm9.quest.alchem.desc.Gd": "No, I won't make you get a stack.",
	"atm9.quest.alchem.desc.Ho": "What did you just call me?",
	"atm9.quest.alchem.desc.Tm": "Nice™.",
	"atm9.quest.alchem.desc.Bi": "Now we're talking Bismuth!",
	"atm9.quest.alchem.desc.Fr": "Yes, this pun is for real...",
	"atm9.quest.alchem.desc.Th": "Not Odinson.",
	"atm9.quest.alchem.desc.Np": "You should be able to get this... No problem.",
	"atm9.quest.alchem.desc.Am": "Good, I'm a morning person.",
	"atm9.quest.alchem.desc.No": "How about, yes?",
	"atm9.quest.alchem.desc.Rf": "Another Rf?",
	"atm9.quest.alchem.desc.Mc": "Mc, for Minecraft?",
	"atm9.quest.alchem.desc.Og": "Og? But isn't it the newest one?",
	"atm9.quest.alchem.desc.periodic": "Congratulations on gathering every element of the Periodic Table! As a reward have a one time placeable Periodic Table, once this is placed, you can't get it back...This is a 5x3 Painting.",

	"atm9.quest.alchem.subt.basics": "Earth, Fire, Water, Air?",
	"atm9.quest.alchem.subt.dissolving": "Creating Elements",
	"atm9.quest.alchem.subt.combining": "Combining Elements",
	"atm9.quest.alchem.subt.compacting": "Compacting Elements",
	"atm9.quest.alchem.subt.atomizing": "Liquids to Solids",
	"atm9.quest.alchem.subt.liquifying": "Solids to Liquids",
	"atm9.quest.alchem.subt.oxygen": "Oxidizing Elements",
	"atm9.quest.alchem.subt.oxide": "Needed for Reactor Glass",
	"atm9.quest.alchem.subt.tungsten": "To the Fusion Reactor!",
	"atm9.quest.alchem.subt.yttrium": "To the Fission Reactor!",
	"atm9.quest.alchem.subt.fission": "Dividing",
	"atm9.quest.alchem.subt.fusion": "Adding",
	"atm9.quest.alchem.subt.graphite": "Coal",
	"atm9.quest.alchem.subt.graphitedust": "To",
	"atm9.quest.alchem.subt.diamonds": "Diamonds",
	"atm9.quest.alchem.subt.fornetherstars": "Used to make Nether Stars",
	"atm9.quest.alchem.subt.netherstars": "Not the ATM Star :(",
	"atm9.quest.alchem.subt.periodic": "This is the Periodic Table!",


	"atm9.quest.biggerR.welcome": "Welcome to &9Bigger Reactors&r!",
	"atm9.quest.biggerR.graphite": "Graphite for Casings",
	"atm9.quest.biggerR.components": "Reactor Building Components",
	"atm9.quest.biggerR.control": "Reactor Control Components",
	"atm9.quest.biggerR.interacting": "Interacting with the Reactor!",
	"atm9.quest.biggerRc.rods": "Reactor Control and Fuel Rods",
	"atm9.quest.biggerR.reactor": "&dOur First 'Passive' Reactor!",
	"atm9.quest.biggerR.fuel": "Fueling our Passive Reactor",
	"atm9.quest.biggerR.moderators": "Reactor Moderators",
	"atm9.quest.biggerR.expanding": "Expanding Our Reactors",
	"atm9.quest.biggerR.waste": "Dealing with Waste",
	"atm9.quest.biggerR.reprocessingWaste": "Reprocessing our Waste",
	"atm9.quest.biggerR.ludicrite": "That's just Ludicrite!",
	"atm9.quest.biggerR.makingTurbines": "Making Turbines",
	"atm9.quest.biggerR.coverting": "Converting our Passive Reactor",
	"atm9.quest.biggerR.ports": "Turbine Ports",
	"atm9.quest.biggerR.construction": "Turbine Construction",
	"atm9.quest.biggerR.interface": "The Turbine Interface",
	"atm9.quest.biggerR.shaft": "Creating The Turbine Shaft",
	"atm9.quest.biggerR.coils": "Turbine Coils",
	"atm9.quest.biggerR.turbine": "&dOur First Turbine",
	"atm9.quest.biggerR.wiki": "Click here to open the Wiki!",
	"atm9.quest.biggerR.moderatorList": "Full List of Moderators and Properties",
	"atm9.quest.biggerR.coilList": "List of Turbine Coils and Properties",

	"atm9.quest.biggerR.desc.welcome.1": "Based off the original mod &eBig Reactors&r, this mod aims to provide fun and engaging power systems by making customizable multi-block reactors.",
	"atm9.quest.biggerR.desc.welcome.2": "The main element is of course, Uranium (which you can get from sieving Deepslate). You'll need this and a lot of Coal and Iron to get building.",
	"atm9.quest.biggerR.desc.graphite": "Before we can start building our reactor, we'll need to smelt some coal (or Charcoal) to create &9Graphite Ingots&r.\\n\\nGraphite, coupled with Iron, is one of the main materials when making a Reactor.",
	"atm9.quest.biggerR.desc.components": "To build a reactor, you'll need to start by making &6Reactor Casings&r.\\n\\nThese make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.",
	"atm9.quest.biggerR.desc.control": "There are several optional blocks you can make to control your reactor.\\n\\nThe &cRedstone Port&r allows you to control your reactor with redstone. This means levers, buttons, etc.\\n\\nThe &9Computer Port&r allows for control of the reactor using Lua scripts from mods like &eComputerCraft&r.",
	"atm9.quest.biggerR.desc.interacting": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r items.\\n\\nThe &cPower Tap&r provides a way for you to 'tap' into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.\\n\\nThe &aAccess Ports&r are required for every reactor, and allows you to both input fuel (Uranium) from the reactor, or extract waste (Cyanite). While it only requires one, it's usually a good idea to have 2 per reactor. If the inventory can push &land&r pull (i.e. hopper), Cyanite will be pushed into the inventory as an input.",
	"atm9.quest.biggerR.desc.terminal": "The &dReactor Terminal&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.\\n\\nDepending on if it is a &9Passive&r or an &eActive&r reactor, the interface will change. Passive reactors are used to produce power directly by burning fuel. Active Reactors burn fuel to create heat to power Turbines for power generation.\\n\\nIn the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much RF/t the reactor is producing, and how much fuel the reactor is burning per tick.",
	"atm9.quest.biggerR.desc.rods": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.\\n\\nThe Control Rods are placed on the top of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates depending on the setup of your reactor.\\n\\nFor every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.\\n\\nIf you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.",
	"atm9.quest.biggerR.desc.reactor": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you need to build one.\\n\\nTo build this, you start by building a 3x3x3 frame made out of Casings. On the bottom wall, you can use glass or a casing to fill it in. You'll want each wall to have a &9reactor component&r, like a power tap or access port.\\n\\nEvery reactor you build will require exactly 1 &6Reactor Terminal&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aControl Rod&r in the middle of the top, and 1 &eReactor Fuel Rod&r underneath it, meaning in the middle of your reactor.\\n\\nYou will need a way to input and output waste, which is done by using &9Reactor Access Ports&r. For this build, place one on the left side and one on the right.\\n\\nTo extract power, we'll place the &cPower Tap&r on the middle of the back wall. Once placed, the reactor should complete!",
	"atm9.quest.biggerR.desc.fuel": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Access Port&r and pump in &eUranium&r from an inventory.\\n\\nThe easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.",
	"atm9.quest.biggerR.desc.moderators.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.\\n\\nThere are 4 properties of a Moderator:",
	"atm9.quest.biggerR.desc.moderatorsA": "- Absorption: The speed at which radiation is absorbed and converted to case heat.",
	"atm9.quest.biggerR.desc.moderatorsE": "- Efficiency: How efficiently absorbed radiation is converted into heat.",
	"atm9.quest.biggerR.desc.moderatorsM": "- Moderation: The effectiveness at which radiation is moderated.",
	"atm9.quest.biggerR.desc.moderatorsC": "- Conductivity: How well heat is transferred from the fuel rods to the reactor casing.",
	"atm9.quest.biggerR.desc.moderators.2": "Typically, the rarer the material is, the better of a Moderator it is. &dUnobtainium Blocks&r are considered one of the best moderators.",
	"atm9.quest.biggerR.desc.moderators.3": "Adding these inside of your reactor can increase the overall performance and output of your reactor. Try using Diamond Blocks in the early game!",
	"atm9.quest.biggerR.desc.moderatorList": "For a full list of all Reactor Moderators and their properties, click on the link to the top-right of this quest.",
	"atm9.quest.biggerR.desc.expanding": "Reactors are multi-block structures, meaning you can create your own custom size!\\n\\nThe &lBiggest&r Reactor that you can make is 128x128x192. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!\\n\\nSome overall tips:\\n\\nThe taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &9burn rate&r.\\n\\nThe wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.",
	"atm9.quest.biggerR.desc.waste": "Just as you'll need to pump in Fuel, burning Uranium creates a byproduct of &9Cyanite&r as a waste.\\n\\nNote: &eCyanite Dust&r is craftable.",
	"atm9.quest.biggerR.desc.reprocessingWaste": "That waste is actually rather useful! Making a &9Cyanite Reprocessor&r allows you to convert &e2 Cyanite Ingots&r into &dBlutonium&r. The Reprocessor will also need water to complete the conversion.\\n\\nBlutonium is used in several crafting recipes, but can also be used in a reactor for fuel, just like Uranium.",
	"atm9.quest.biggerR.desc.ludicrite": "We now have a way to create &5Ludicrite Blocks&r.\\n\\nThese are rather expensive to make, but they serve as great &9Moderators&r for reactors, as well as breaking down into Ingots to craft a component of the &cHeat Exchanger&r.",
	"atm9.quest.biggerR.desc.makingTurbines": "Now that we have Blutonium, we can create the heart of the Turbine, the &9Turbine Terminal&r.\\n\\nTurbines are multi-block structures, just like Reactors! They input heated liquids like &7Steam&r made by &dActive&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.",
	"atm9.quest.biggerR.desc.converting": "When a reactor is Passive, it just burns fuel directly into power. When you add a &dReactor Coolant Port&r to one of the reactor's walls, it converts the reactor to an Active reactor, which will instead burn fuel to heat fluids, like water into &9Steam&r. You cannot have a &cPower Tap&r and a Coolant Port on the same reactor.\\n\\nOnce placed, it will also convert the reactor's interface, showing more information about your reactor. You will now have a tank for the coolant, a tank for the exhaust, and can see the &9Exhaust Generation Rate&r. For example: If you're pumping in water, this will be the steam output.",
	"atm9.quest.biggerR.desc.ports": "To interact with our Turbine, we'll need several &6Ports&r.\\n\\nThe &9Fluid Port&r is used to insert heated liquid like steam, or extract exhaust, like water. Steam does get condensed back into water, so it's good to have 2 of these for your Turbine: One to input Steam, and one to output Water back into the reactor.\\n\\nThe &cPower Tap&r extracts power, and is required for us to get power from the turbine.\\n\\nYou can also make a &eComputer Port&r, but it is completely optional. It allows you to interact with the Turbine with ComputerCraft using scripts.",
	"atm9.quest.biggerR.desc.construction": "The &9Turbine&r has a minimum shape of 5x4x5, but can go up to 32x192x32 in size.\\n\\nJust like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead.",
	"atm9.quest.biggerR.desc.interface": "Right-clicking on a Turbine Terminal when it is fully built will show you the Turbine Interface.\\n\\nHere, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.\\n\\nOn the right side, you'll have 2 arrows to control the &9Input Flow Rate&r. This controls how much heated fluid is pumped into the Turbine. To know how much you should set this to, check your reactor's &dExhaust Flow Rate&r as a starting point.",
	"atm9.quest.biggerR.desc.shaft": "To get a Turbine spinning, we'll need these &crequired&r components:\\n\\n- &9Rotor Bearings&r are placed at each end of the shaft of the turbine. While the shaft technically does not have to be centered in the turbine, it's generally the optimal place for it. You will need exactly 2 per Turbine, one at the top and one at the base.\\n\\n- &eRotor Shafts&r extend from one Rotor Bearing to the other, creating the shaft for the Turbine. The shaft can be vertical or horizontal.\\n\\n- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length.\\n\\nHere is an example of a Horizontal Shaft setup for a Turbine, with the Turbine Coil of Gold on the right side.",
	"atm9.quest.biggerR.desc.coils": "&dTurbine Coils&r are blocks placed around a shaft at one end of a Turbine. These are required to generate power from the turbine.\\n\\nThis quest requires at least one of the acceptable blocks you can use as coils.",
	"atm9.quest.biggerR.desc.coilList": "For a full list of all Turbine Coils and their properties click on the link to the top-right of this quest.",
	"atm9.quest.biggerR.desc.turbine": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Active Reactor&r.\\n\\nFor starters, you want to build a Turbine that can handle the &9Exhaust Flow Rate&r of your reactor. To get the most power out of it, it'll need to maintain 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!\\n\\nNote: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.",

	"atm9.quest.biggerR.subt.graphite": "Hardened Carbon",
	"atm9.quest.biggerR.subt.control": "Controlling our Reactor",
	"atm9.quest.biggerR.subt.terminal": "The Heart of the Reactor",
	"atm9.quest.biggerR.subt.reactor": "Learning the Basics",
	"atm9.quest.biggerR.subt.moderators": "They are Moderators, not Coolants.",
	"atm9.quest.biggerR.subt.waste": "Waste Not Want Not or something...",
	"atm9.quest.biggerR.subt.ludicrite": "Don't judge these ludicrous jokes...",
	"atm9.quest.biggerR.subt.converting": "To Make Steam!",


	"atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!",
    "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!",
    "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!",
    "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.",
    "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.",
    "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.",
    "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.",
    "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.",
    "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.",
    "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!",
    "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.",
    "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.",
    "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.",
    "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.",
    "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.",
    "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.",
    "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.",
    "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.",
    "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.",
    "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.",
    "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.",
    "atm9.quest.create.mechanicalPistons": "Mechanical Pistons",
    "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.",
    "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.",
    "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.",
    "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.",
    "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.",
    "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.",
    "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.",
    "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.",
    "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.",
    "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.",
    "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.",
    "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.",
    "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.",
    "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.",
    "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.",
    "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.",
    "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.",
    "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.",
    "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.",
    "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contraptions in more detail.",
    "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.",
    "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.",
    "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.",
    "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.",
    "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.",
    "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.",
    "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.",
    "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.",
    "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.",
    "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.",
    "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!",
    "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.",
    "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.",
    "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.",
    "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.",
    "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.",
    "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.",
    "atm9.quest.create.anyBrassIngot": "Any Brass Ingot",
    "atm9.quest.create.brass": "Brass",
    "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.",
    "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.",
    "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.",
	"atm9.quest.create.fluidTank": "Fluid Tanks",
	"atm9.quest.create.desc.fluidTank": "The &n&5Fluid Tank&r is used to store liquids. A single tank stores 4 buckets. It can be connected to other tanks to form a bigger tank. However, it cannot be directly bucketed into or out of, so it must be done through automation.\\n\\nFor our small setup, we're gonna need 4 tanks to start.",
	"atm9.quest.create.steamEngine": "Steam Engine",
	"atm9.quest.create.desc.steamEngine": "The &n&5Steam Engine&r is a simple engine that can be used to generate Rotational Power. It attaches to a fluid tank which it then turns into a steam engine assembly. This assembly has several stats you can see with the engineer goggles.\\n\\n&l&aHeat:&r In our case this is a &n&5Blaze Burner&r, but could even be as simple as lava or fire\\n\\n&l&aWater:&r Any supply of water will work but the sink works well\\n\\n&l&aSize:&r In our case, the size will only be 1 bar as 4 tanks is the smallest engine you can make.\\n\\nNow if a shaft is attached to the steam engine, it will output rotational energy. The steam engine is the best source of rotation in Create and can be scaled up! What we made here is the 'passive' level, but engines can go all the way up to level 18!",
	"atm9.quest.create.scalingup": "Scaling Up!",
	"atm9.quest.create.desc.scalingup": "Now that we have a small setup, we can scale up our system. We can add more steam engines, more tanks, and more blaze burners to increase our power output!\\n\\nThis is entirely optional but if you want to be able to have max rotation speed for every machine you can dream of, larger steam engines are a nice way to go! A single steam engine can only output 16,384SU, so if your assembly produces more than that, you'll need more engines to output the maximum!",
	"atm9.quest.create.rollingMill": "Rolling Mill",
	"atm9.quest.create.desc.rollingMill": "The &n&5Rolling Mill&r is a machine that can be used to create wires from plates and rods from ingots.",
	"atm9.quest.create.straw": "Straws",
	"atm9.quest.create.desc.straw": "The &n&5Straw&r is an item made from putting bamboo in the rolling mill. This item can be used on blaze burners to make them accept fluid inputs rather than item inputs. This allows you to pipe liquid fuel directly into the blaze burner. Check JEI for what liquids can be burned.",

	"atm9.quest.draconic.endstone": "&l&5Draconic Evolution&r",
	"atm9.quest.draconic.dust": "&5Draconium Dust&r",
	"atm9.quest.draconic.ore": "It used to come from here!",
	"atm9.quest.draconic.BCore": "Basic (Draconium) Core",
	"atm9.quest.draconic.fusion": "&lFusion Crafting&r",
	"atm9.quest.draconic.basic": "&lBasic Tier&r",
	"atm9.quest.draconic.BCrystal": "Basic Energy Relay Crystal",
	"atm9.quest.draconic.DChest": "Draconium Chest",
	"atm9.quest.draconic.wyvern": "&9&lWyvern Tier&r",
	"atm9.quest.draconic.WCapacitor": "&9Wyvern Capacitor&r",
	"atm9.quest.draconic.DCore": "&6Draconic Core&r",
	"atm9.quest.draconic.awake": "&6Awakened Draconium&r",
	"atm9.quest.draconic.WCrystal": "&9Wyvern Energy Relay Crystal&r",
	"atm9.quest.draconic.WBow": "&9Wyvern Bow&r",
	"atm9.quest.draconic.WSword": "&9Wyvern Sword&r",
	"atm9.quest.draconic.WPick": "&9Wyvern Pickaxe&r",
	"atm9.quest.draconic.WAxe": "&9Wyvern Axe&r",
	"atm9.quest.draconic.WShovel": "&9Wyvern Shovel&r",
	"atm9.quest.draconic.WHoe": "&9Wyvern Hoe&r",
	"atm9.quest.draconic.WChestplate": "&9Wyvern Chestplate&r",
	"atm9.quest.draconic.draconic": "&6&lDraconic Tier&r",
	"atm9.quest.draconic.DCapacitor": "&6Draconic Capacitor&r",
	"atm9.quest.draconic.CCore": "&5Chaotic Core&r",
	"atm9.quest.draconic.DCrystal": "&6Draconic Energy Relay Crystal&r",
	"atm9.quest.draconic.DBow": "&6Draconic Bow&r",
	"atm9.quest.draconic.DSword": "&6Draconic Sword&r",
	"atm9.quest.draconic.DPick": "&6Draconic Pickaxe&r&r",
	"atm9.quest.draconic.DAxe": "&6Draconic Axe&r",
	"atm9.quest.draconic.DShovel": "&6Draconic Shovel&r",
	"atm9.quest.draconic.DHoe": "&6Draconic Hoe&r",
	"atm9.quest.draconic.DStaff": "&6Draconic Staff&r",
	"atm9.quest.draconic.DChestplate": "&6Draconic Chestplate&r",
	"atm9.quest.draconic.chaotic": "&5&lChaotic Tier&r",
	"atm9.quest.draconic.CCapacitor": "&5Chaotic Capacitor&r",
	"atm9.quest.draconic.CBow": "&5Chaotic Bow&r",
	"atm9.quest.draconic.CSword": "&5Chaotic Sword&r",
	"atm9.quest.draconic.CPick": "&5Chaotic Pickaxe&r",
	"atm9.quest.draconic.CAxe": "&5Chaotic Axe&r",
	"atm9.quest.draconic.CShovel": "&5Chaotic Shovel&r",
	"atm9.quest.draconic.CHoe": "&5Chaotic Hoe&r",
	"atm9.quest.draconic.CStaff": "&5Chaotic Staff&r",
	"atm9.quest.draconic.CChestplate": "&5Chaotic Chestplate&r",
	"atm9.quest.draconic.end": "Where is he?",
	"atm9.quest.draconic.prep": "It's tough you'll need to prepare",
	"atm9.quest.draconic.destroy": "Locate and Destroy 14 Guardian Crystals",
	"atm9.quest.draconic.guardian": "Kill the Chaos Guardian",
	"atm9.quest.draconic.shard": "Chaos Shard{s}",
	"atm9.quest.draconic.module": "&lModules!&r",
	"atm9.quest.draconic.BEnM": "Basic Energy Module",
	"atm9.quest.draconic.WEnM": "&9Wyvern Energy Module&r",
	"atm9.quest.draconic.DEnM": "&6Draconic Energy Module&r&r",
	"atm9.quest.draconic.CEnM": "&5Chaotic Energy Module&r",
	"atm9.quest.draconic.WEnL": "&9Wireless Energy Link&r&r",
	"atm9.quest.draconic.QEnT": "&6Quantum Energy Tunnel&r",
	"atm9.quest.draconic.CEQEnT": "&5Chaos-Entangled Quantum Energy Tunnel&r",
	"atm9.quest.draconic.BSpM": "Basic Speed Module",
	"atm9.quest.draconic.WSpM": "&9Wyvern Speed Module&r",
	"atm9.quest.draconic.DSpM": "&6Draconic Speed Module&r",
	"atm9.quest.draconic.CSpM": "&5Chaotic Speed Module&r",
	"atm9.quest.draconic.WPDaM": "&9Wyvern Projectile Damage Module&r",
	"atm9.quest.draconic.DPDaM": "&6Draconic Projectile Damage Module&r&r",
	"atm9.quest.draconic.CPDaM": "&5Chaotic Projectile Damage Module&r",
	"atm9.quest.draconic.WPVeM": "&9Wyvern Projectile Velocity Module&r",
	"atm9.quest.draconic.DPVeM": "&6Draconic Projectile Velocity Module&r",
	"atm9.quest.draconic.CPVeM": "&5Chaotic Projectile Velocity Module&r",
	"atm9.quest.draconic.PICaM": "&6Projectile Immunity Cancellation Module&r",
	"atm9.quest.draconic.WPPeM": "&9Wyvern Projectile Penetration Module&r",
	"atm9.quest.draconic.DPPeM": "&6Draconic Projectile Penetration Module&r",
	"atm9.quest.draconic.CPPeM": "&5Chaotic Projectile Penetration Module&r",
	"atm9.quest.draconic.WPAcM": "&9Wyvern Projectile Accuracy Module&r",
	"atm9.quest.draconic.DPAcM": "&6Draconic Projectile Accuracy Module&r",
	"atm9.quest.draconic.CPAcM": "&5Chaotic Projectile Accuracy Module&r",
	"atm9.quest.draconic.AFiM": "&9Auto Fire Module&r",
	"atm9.quest.draconic.WPGrCM": "&9Wyvern Projectile Gravity Compensation Module&r",
	"atm9.quest.draconic.DPGrCM": "&6Draconic Projectile Gravity Compensation Module&r",
	"atm9.quest.draconic.CPGrCM": "&5Chaotic Projectile Gravity Compensation Module&r",
	"atm9.quest.draconic.BAOEM": "Basic Area-Of-Effect Module",
	"atm9.quest.draconic.WAOEM": "&9Wyvern Area-Of-Effect Module&r",
	"atm9.quest.draconic.DAOEM": "&6Draconic Area-Of-Effect Module&r",
	"atm9.quest.draconic.CAOEM": "&5Chaotic Area-Of-Effect Module&r",
	"atm9.quest.draconic.ECoM": "&9Ender Collection Module&r",
	"atm9.quest.draconic.FECoM": "&6Filterable Ender Collection Module&r",
	"atm9.quest.draconic.SInM": "&9Selective Incineration Module&r",
	"atm9.quest.draconic.BDM": "Basic Damage Module",
	"atm9.quest.draconic.WDM": "&9Wyvern Damage Module&r",
	"atm9.quest.draconic.DDM": "&6Draconic Damage Module&r",
	"atm9.quest.draconic.CDM": "&5Chaotic Damage Module&r",
	"atm9.quest.draconic.WTrH": "&9Wyvern Tree Harvester&r",
	"atm9.quest.draconic.DTrH": "&6&6Draconic Tree Harvester&r",
	"atm9.quest.draconic.CTrH": "&5Chaotic Tree Harvester&r",
	"atm9.quest.draconic.WUnM": "&9Wyvern Undying Module&r",
	"atm9.quest.draconic.DUnM": "&6Draconic Undying Module&r",
	"atm9.quest.draconic.CUnM": "&5Chaotic Undying Module&r",
	"atm9.quest.draconic.WSCaM": "&9Wyvern Shield Capacity Module&r",
	"atm9.quest.draconic.DSCaM": "&6Draconic Shield Capacity Module&r",
	"atm9.quest.draconic.CSCaM": "&5Chaotic Shield Capacity Module&r",
	"atm9.quest.draconic.WLSCaM": "&9Wyvern Large Shield Capacity Module&r",
	"atm9.quest.draconic.DLSCaM": "&6Draconic Large Shield Capacity Module&r",
	"atm9.quest.draconic.CLSCaM": "&5Chaotic Large Shield Capacity Module&r",
	"atm9.quest.draconic.WSReM": "&9Wyvern Shield Recovery Module&r",
	"atm9.quest.draconic.DSReM": "&6Draconic Shield Recovery Module&r",
	"atm9.quest.draconic.CSReM": "&5Chaotic Shield Recovery Module&r",
	"atm9.quest.draconic.NVM": "&9Night Vision Module&r",
	"atm9.quest.draconic.WSCoM": "&9Wyvern Shield Control Module&r",
	"atm9.quest.draconic.DSCoM": "&6Draconic Shield Control Module&r",
	"atm9.quest.draconic.CSCoM": "&5Chaotic Shield Control Module&r",
	"atm9.quest.draconic.AAM": "&9Aqua Adapt Module&r",
	"atm9.quest.draconic.WFlM": "&9Wyvern Flight Module&r",
	"atm9.quest.draconic.DFlM": "&6Draconic Flight Module&r",
	"atm9.quest.draconic.CFlM": "&5Chaotic Flight Module&r",
	"atm9.quest.draconic.MSM": "&9Mining Stabilizer Module&r",
	"atm9.quest.draconic.BJuM": "Basic Jump Module",
	"atm9.quest.draconic.WJuM": "&9Wyvern Jump Module&r",
	"atm9.quest.draconic.DJuM": "&6Draconic Jump Module&r",
	"atm9.quest.draconic.CJuM": "&5Chaotic Jump Module&r",
	"atm9.quest.draconic.HSM": "&9Hill Step Module&r",
	"atm9.quest.draconic.BAFeM": "Basic Auto Feed Module",
	"atm9.quest.draconic.WAFeM": "&9Wyvern Auto Feed Module&r",
	"atm9.quest.draconic.DAFeM": "&6Draconic Auto Feed Module&r",
	"atm9.quest.draconic.binder": "What is Energy or as we call it, OP?",
	"atm9.quest.draconic.IO": "Moving OP",
	"atm9.quest.draconic.transfuser": "Adding OP to items",
	"atm9.quest.draconic.core": "Energy Core Mulitblock",
	"atm9.quest.draconic.pylon": "Power comes and goes through these",
	"atm9.quest.draconic.stabilizer": "Energy Core Stabilizers",
	"atm9.quest.draconic.1": "Tier 1",
	"atm9.quest.draconic.2": "Tier 2",
	"atm9.quest.draconic.3": "Tier 3",
	"atm9.quest.draconic.4": "Tier 4",
	"atm9.quest.draconic.more_stabilizers": "Advanced Stabilizers",
	"atm9.quest.draconic.more_pylons": "More Pylons {optional)",
	"atm9.quest.draconic.5": "Tier 5",
	"atm9.quest.draconic.6": "Tier 6",
	"atm9.quest.draconic.7": "Tier 7",
	"atm9.quest.draconic.8": "Tier 8",
	"atm9.quest.draconic.RStabilizer": "Reactor Stabilizers",
	"atm9.quest.draconic.injector": "Reactor Energy Injector",
	"atm9.quest.draconic.RCore": "Building the Reactor",
	"atm9.quest.draconic.fuel": "Fuel for our Reactor",
	"atm9.quest.draconic.power": "A jump start",
	"atm9.quest.draconic.on": "Activating the Reactor",

	"atm9.quest.draconic.desc.endstone": "Welcome to &5Draconic Evolution&r, a very fun and overpowered mod! To get started you'll need End Stone to crush and sieve. You can make some with Barrel mixing or find it in &dThe End&r.",
	"atm9.quest.draconic.desc.dust": "Sieving Crushed Endstone can rarely get you &5Draconium Dust&r. This is needed for most recipes and can be smelted to get &5Draconium Ingots&r. These are 1 of the 2 important Ingots from &5DE&r, the other comes from &6Awakened Draconium Blocks&r.",
	"atm9.quest.draconic.desc.ore": "Don't feel like sieving? You can always find the ore in &dThe End&r and mine it!",
	"atm9.quest.draconic.desc.BCore": "Draconium Cores are a vital ingredient in many recipes in &5Draconic Evolution&r. Especially for Basic Tier items.",
	"atm9.quest.draconic.desc.fusion": "Fusion Crafting is how most (fun) items will be made. To get started you need a Fusion Crafting Core, place it down about a block above the ground. The Core is where recipes can be autoplaced in from JEI, where the middle item goes, and where the end item will be put. It will need the Injectors put a few blocks away from it looking toward the Core on two sides of it. Check next Quest to find more on those. The Injectors will also need Energy which will be explained more in the Crystal Binding Quest.",
	"atm9.quest.draconic.desc.basic": "Fusion Crafting has Tiers which is determined by the Injectors. The Tiers go in ascending order: Draconium (I refer to it as Basic to help differentiate), &9Wyvern&r, &6Draconic&r, and &5Chaotic&r. The Injectors need to be placed on the Left and Right of the Fusion Crafting Core, a few blocks away from it. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. To give them Energy putting Relay IO Crystals connected to them will work, check out Crystak Binding to learn more.",
	"atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is the start to moving energy with &5Draconic Evolution&r! ",
	"atm9.quest.draconic.desc.DChest": "One of the two Basic Tier Infusions, Don't underestimate the Draconic Chest! It holds more space than a double chest, it can smelt and craft items, and best of all it can change colors! Easily my favorite chest in any mod!",
	"atm9.quest.draconic.desc.wyvern": "In order to Tier up in &5Draconic Evolution&r Fusion Crafting, the needed Injectors for a recipe must be at least the Tier or higher. Like if you want to make the &9Wyvern Axe&r you need at least 6 &9Wyvern Injectors&r, with 3 on each side. Don't worry, the Crafting Core stays the same!",
	"atm9.quest.draconic.desc.WCapacitor": "The Capacitors act as the batteries for &5Draconic Evolution&r. They need Energy Modules to actually hold energy and remember, 'The more the merrier!'.",
	"atm9.quest.draconic.desc.DCore": "I know it's &9Wyvern Tier&r so why is a &6Draconic&r item in here? In order to get to &6Draconic Tier&r you need &6Draconic Injectors&r. To get &6Draconic Injectors&r you'll need &6Draconic Cores&r. See why they are here now?",
	"atm9.quest.draconic.desc.awake": "&6Awakened Draconium&r comes from Fusion Crafting the blocks. The blocks can be uncrafted into 9 Ingots. These are the second most important Ingots in &5Draconic Evolution&r and very necessary for the &9Wyvern&r and &6Draconic&r Tiers.",
	"atm9.quest.draconic.desc.WCrystal": "&9Wyvern&r (Energy Relay) Crystal. Does exact same as the Basic Crystal just more Energy and more Links.",
	"atm9.quest.draconic.desc.WBow": "Check out the Modules to learn more on how to use and upgrade the DE items! Works as a normal Bow does by shooting arrows. Each shot takes an amount of energy from the Bow itself, so yes you'll need Energy Modules at least.",
	"atm9.quest.draconic.desc.WSword": "Check out the Modules to learn more on how to use and upgrade the DE items! Swing it and hit something with it. It's a sword. What more is there to say?",
	"atm9.quest.draconic.desc.WPick": "Check out the Modules to learn more on how to use and upgrade the DE items! Pickaxes work as a normal Tier 6 Pickaxe. They can mine every level of block, from Stone to Unobtainium. Items mined will automatically go to your inventory.",
	"atm9.quest.draconic.desc.WAxe": "Check out the Modules to learn more on how to use and upgrade the DE items! The &9Wyvern Axe&r is similar to vanilla axes after Combat Updates. They can serve as a weapon to slay foes, or a tool to chop down trees.",
	"atm9.quest.draconic.desc.WShovel": "Check out the Modules to learn more on how to use and upgrade the DE items! I know what you really care about, fellow player: the Wyvern Shovel. You don't need to spend any more sleepless nights wondering, because now you know: the DE Shovels can make pathways.",
	"atm9.quest.draconic.desc.WHoe": "Check out the Modules to learn more on how to use and upgrade the DE items! It can make farmland or take your money. Oh wait Minecraft Hoe sorry I was thinking of a different one.",
	"atm9.quest.draconic.desc.WChestplate": "Draconic Evolution doesn't see the need for covering the whole body in pathetic armor when you can use a single Chestplate with built-in shields. Wait, they aren't built-in, you need Modules for them... sorry.",
	"atm9.quest.draconic.desc.draconic": "This is what &6Draconic Cores&r are for.",
	"atm9.quest.draconic.desc.DCapacitor": "Even more Operation Potential!",
	"atm9.quest.draconic.desc.CCore": "This will be needed for the last Tier, &5Chaotic Tier&r. Hopefully you followed the branch of quests that explain how to get &5Chaos Shards&r!",
	"atm9.quest.draconic.desc.DCrystal": "These can move more Energy and have more links. The highest level Energy Crystals go.",
	"atm9.quest.draconic.desc.DBow": "Upgraded version of the &9Wyvern Bow&r.",
	"atm9.quest.draconic.desc.DSword": "Upgraded version of the &9Wyvern Sword&r.",
	"atm9.quest.draconic.desc.DPick": "Upgraded version of the &9Wyvern Pickaxe&r.",
	"atm9.quest.draconic.desc.DAxe": "Upgraded version of the &9Wyvern Axe&r.",
	"atm9.quest.draconic.desc.DShovel": "Upgraded version of the &9Wyvern Shovel&r.",
	"atm9.quest.draconic.desc.DHoe": "An upgraded hoe, so would just be a fine and nice lady?",
	"atm9.quest.draconic.desc.DStaff": "You know the legendary Paxel? A combination of Picks, Axes, and Shovels? This is similar, being a combination of Swords, Pickaxes, and Shovels! It does everything the Draconic Tools do!",
	"atm9.quest.draconic.desc.DChestplate": "Upgraded version of the &9Wyvern Chestplate&r.",
	"atm9.quest.draconic.desc.chaotic": "End of the road for Crafting Infusions, &5Chaotic Tier&r. Everything can be created once you are here. Not just the Tools but also everything you'll need for the Reactor.",
	"atm9.quest.draconic.desc.CCapacitor": "Best Energy Battery &5DE&r will give.",
	"atm9.quest.draconic.desc.CBow": "Best Bow from &5Draconic Evolution&r, also with more Module slots!",
	"atm9.quest.draconic.desc.CSword": "It's like the Netherite Sword but much better and much cooler!",
	"atm9.quest.draconic.desc.CPick": "All Pickaxes mine at the same Mining Tier so the only need to upgrade is to be faster and get the Staffs.",
	"atm9.quest.draconic.desc.CAxe": "This is what it comes down to: do you like to hit your enemies like a truck but at the cost of slow attack speed? Or would you rather be a normal person who uses a Sword?",
	"atm9.quest.draconic.desc.CShovel": "Also can make pathways!",
	"atm9.quest.draconic.desc.CHoe": "A &5Chaotic Hoe&r, for the most intense farming needs.",
	"atm9.quest.draconic.desc.CStaff": "The best Sword plus the fastest Pickaxe plus the Shovel?! What more could you want?",
	"atm9.quest.draconic.desc.CChestplate": "Hopefully this should protect you.",
	"atm9.quest.draconic.desc.end": "To get into &5Draconic Evolution&r you'll need &5Chaos Shards&r. &5Chaos Shards&r are in &5Chaos Islands&r guarded by &cChaos Guardians&r in &dThe End&r. Go to &dThe End&r at an X/Z coordinate that is a multiple of 10,000.",
	"atm9.quest.draconic.desc.prep": "Now before you get to the &5Chaos Island&r I recommend preparing, he may look like the Ender Dragon but this one is much more difficult. You'll want Draconic Weapons or Tools that do a lot of damage as those will make it easier. He will also do a ton of damage! Good armor like Unobtainium or the Meka-Suit is recommended. Effects like Regeneration, Absorption, and Resistance will also help you survive. Don't worry, you can always come back to fight another day if you aren't ready.",
	"atm9.quest.draconic.desc.destroy": "The first stage of the fight involves breaking the &cCrystals&r that hold the &cChaos Guardians&r Shield. You can't hurt him until they are destroyed. Destroying these &cCrystals&r is no easy task without a Draconic weapon. &cChaos Guardian&r fireballs can weaken this shield, allowing you to destroy it. (Yes, he will need to shoot at you, hitting the &cCrystals&r). You'll notice particles being produced when it's vulnerable to damage, and when hit it will make a noise. The closer to destruction, the deeper the noise and dimmer the &cCrystal&r will get. Once they are destroyed you can finally damage him!",
	"atm9.quest.draconic.desc.guardian": "Now the actual fight starts, he has two health bars both need to get taken to 0 to get the &5Chaos Shards&r. Don't get too close or he'll hit you with a barrage of fireballs! (In older versions, the &cChaos Guardian&r could even kill someone in Creative mode! Fortunately it can't anymore).",
	"atm9.quest.draconic.desc.shard": "Once defeated he'll drop EXP, a &6Dragon Heart&r, and most importantly free the &5Chaos Shards&r. Look for a lightning strike, then mine below where it struck. There you will find the &5Chaos Shard&r. Mine it to be granted 5 &5Chaos Shards&r which can be crafted into smaller pieces.",
	"atm9.quest.draconic.desc.module": "Modules are very important to our &5DE&r items. So important that the items don't work without them! Most Modules are made from a Module Core or a previous Module. Hold an item and press Shift and C to open the Module Menu. There you'll see some slots and buttons! The Slots are where Modules will actually go and the Grid is what determines how many Modules can go. When a Module says 1x1,it'll only take 1 Slot, while one that says 2x2 will take uo 4 slots. The lowest button on the right will show what Modules can be applied to the item you are holding. The rest just change the look of GUI.",
	"atm9.quest.draconic.desc.BEnM": "Energy Modules are the most important Modules and are needed for using DE items. The amount in them determines how much OP an item can hold and take in, check out the Energy Infuser to learn more about charging. The later the Tier of Energy Module the more OP items can hold and use. This is important as when items are upgraded they use more OP per use.",
	"atm9.quest.draconic.desc.WEnL": "Wireless Energy Links help to make it so Wireless Crystals can charge your items. The more modules, the more OP it can take it and at a better rate.",
	"atm9.quest.draconic.desc.QEnT": "The better the Energy Link or Tunnel obviously the more OP it can transfer, but also you might have noticed sonething missing with the Energy Link. It doesn't work between Dimensions! Thankfully the better ones can, just make sure the other side is chunkloaded.",
	"atm9.quest.draconic.desc.BSpM": "Speed Modules are fun, they work in just about everything and make them faster! Swords swing faster, Pickaxes mine faster, Axes chop faster, Bows shoot faster, and Chestplate makes you faster. The better the Speed Module the faster they go! (BTW good time to mention most stats stack up. 2 Basic Speed Modules increase Speed by 20%% then!)",
	"atm9.quest.draconic.desc.WPDaM": "These Modules are only for the DE Bows, unlike the previous ones. The Projectile Damage Module increases the damage of Arrows shot by the Bow. Some Modules happen to have negative effects with it, like these give a slight more Inaccuracy to Bows. All of these can stack!",
	"atm9.quest.draconic.desc.WPVeM": "Velocity is the speed of an item at a certain direction. Since our Arrow aren't from Guardians of the Galaxy it basically just means the Speed of an Arrow. With each upgrade it takes less time from the Arrow to go from your Bow to your Target. Comes at a cost of a little inaccuracy.",
	"atm9.quest.draconic.desc.PICaM": "Thanks to Newton we know for every action there is an equal and opposite reaction. Basically when an Arrow hits a mob the force of the Mob applies to the Arrow which will slow it down. Unless you have this Module. It doesn't act as if every mob was paper, it acts as if every mob isn't in the way. Arrows won't slow down after Piercing a target.",
	"atm9.quest.draconic.desc.WPPeM": "If you haven't played Minecraft since 1.13 this might confuse you, but you know Crossbows and Piercing. They have an enchantment which allows their Arrows to go through multiple targets and continuously dealing damage. This Module does exactly that!",
	"atm9.quest.draconic.desc.WPAcM": "With something so primitive as a Bow you can't expect perfect Accuracy. Well you can if you use these Modules. The Arrow is much more likely to hit its target and not go off course.",
	"atm9.quest.draconic.desc.AFiM": "Most Bows are Semi-Automatic. You have to draw the string, release, and put another Arrow in the bow, and repeat. Instead skip all that let the Bow automatically fire everytime it's fully drawn. Just hold Right Click and watch it go!",
	"atm9.quest.draconic.desc.WPGrCM": "What is up with DE defying physics? Gravity pulls the Arrow down over the time it's shot. Gravity Compensation makes us worry less about that.",
	"atm9.quest.draconic.desc.BAOEM": "Area of Effect is a phrase most Gamers would know. Basically it upgrades the working area of the Tool it's on. Pickaxes with 3x3 AOE will mine in a 3x3 area. Swords with 3x3 AOE will kill all mobs hit within that area. The better the upgrade the bigger the area. No, it's not stackable!",
	"atm9.quest.draconic.desc.ECoM": "Items gotten from the Tool this is on will go to your Ender Chest. The Minecraft one not modded one.",
	"atm9.quest.draconic.desc.FECoM": "Same deal but with options of filtering.",
	"atm9.quest.draconic.desc.SInM": "Filtering isn't enough?!?! You want the items destroyed?!?! You monster!",
	"atm9.quest.draconic.desc.BDM": "Pretty simple premise, Axes and Swords can do more Damage. Yes, it stacks!",
	"atm9.quest.draconic.desc.WTrH": "All Trees attached to whats chopped down, comes with it.",
	"atm9.quest.draconic.desc.WUnM": "Undying acts as the thing that makes it, the Recovery Totem! When your hearts are down to 0 instead of dying the Module will activate, giving you Absorption and Regeneration, saving your life. It has a Cooldown and needs to use OP to power up again. Try not to die during that time! Better upgrades means less cooldowns.",
	"atm9.quest.draconic.desc.WSCaM": "Chestplates work similar to the Meka-Suit. Any damage that would be dealt to you is negated and instead taken off your Shield. Shield capacity is how much Shield you can hold, recharge rate is how fast it fills up, and OP will be used when recharging.",
	"atm9.quest.draconic.desc.WLSCaM": "Same as the previous quest, just more, a lot more.",
	"atm9.quest.draconic.desc.WSReM": "Want your Shield to come back and not just when you almost die? Then, you'll need Recovery Modules. The more Modules the faster it recovers.",
	"atm9.quest.draconic.desc.NVM": "Unless you're a little cheater who uses Night Vision Texture Packs, you might find the dark a little worry some. Thankfully Night Vision Module in a DE Chestplate helps get over the fear of not being able to see in the dark. Not the fear of what's in the dark though...",
	"atm9.quest.draconic.desc.WSCoM": "Shield Control changes the actual Shielf you have and when it regenerates.",
	"atm9.quest.draconic.desc.AAM": "Water is a little viscous, or at least more dense than air. Because of that, mining underwater is slower. You can use the Enchantment of Aqua Affinity, or use this Module. Your choice!",
	"atm9.quest.draconic.desc.WFlM": "With this on your Chestplate you can glide as if you were using an Elytra, but without sacrificing armor. I don't like to call it flying, rather 'falling with style'.",
	"atm9.quest.draconic.desc.DFlM": "Okay now this ones give both Gliding and actual Flying, Creative Flight to be more exact.",
	"atm9.quest.draconic.desc.MSM": "When 'falling' your Mining is slowed down. That includes when creative flying or even bouncing in water. Thankfully you can use Air Affinty Enchantment to negate that! Not a vanilla Enchantment but still helpful! Oh wait I was supposed to talk about the Module... same thing!",
	"atm9.quest.draconic.desc.BJuM": "Legit just Jump Boost.",
	"atm9.quest.draconic.desc.HSM": "Basically it turns auto-jump on. Personally I like it, but it's up to you if you want to use it!",
	"atm9.quest.draconic.desc.BAFeM": "Auto-Feed will automatically feed you any food in your inventory when hungry. It has a max Food Point storage though, each full bar is 2 Food Points. So the Basic one can only hold 8 Steaks worth.",
	"atm9.quest.draconic.desc.binder": "Operational Potential is the Energy source of &5Draconic Evolution&r. The main way (not the only way) of moving OP is with IO Relay Crystals. To actually get OP into items you'll need an Energy Transfer.",
	"atm9.quest.draconic.desc.IO": "The IO Crystals work as blocks that can connect to each other and move power from one another. To link them Shift Right Click with a Crystal Binder to set one and then right click whichever Crystal you want connected. When you look at the Crystal it will say either Input from block or Output to block. Input is the one you want to take OP from and Output to where you want it to go.",
	"atm9.quest.draconic.desc.transfuser": "Before you get here first you need an item that needs OP in it: Wyvern Bow, Chaotic Capacitor, Staff of Power whatever. Then you need an Energy Module in the item, that determines the OP storage in the item and that's what the item will use to power up. Once you have that, make and place the Energy Transfuser, get OP in it, then place your item into it! You'll know it's working when the OP in it lights up and moves.",
	"atm9.quest.draconic.desc.core": "The Energy Core is one, if not the, greatest Energy bank in all of Minecraft. And it all starts with the Core. This is the middle and heart of the Energy Core Multiblock (make sure it's a bit off the ground). When you place it down you can see it's GUI with the: Build Guide, Tier Down, Tier Up, and Assemble Core. The Tiers determine how big and powerful the Core is. The Build Guide shows you how to assemble this Tier of Core. If you have all the blocks necessary you can press Assemble Core and it will automatically make it!",
	"atm9.quest.draconic.desc.pylon": "Pylons are how you get OP in and out of the Energy Core. Place them at least close to the Core, 2 of them 1 for input and 1 for output (you can use more). Then, place Glass over them and they will be assembled automatically targeting the closest Energy Core. Right Click the newly formed balls ontop of the Pylons to change whether they are Input or Output (you'll know from the arrows and design of them). Then, you can attach Crystals to them to move OP in and out!",
	"atm9.quest.draconic.desc.stabilizer": "Energy Core Stabilizers... stabilize? The Core. For the first 4 Tiers of Cores you need only 4 Stabilizers around it. You can access the GUi of the Core through the Stabilizers as well. If they are placed too close to the Core or in the wrong spots it will tell you it's incorrect.",
	"atm9.quest.draconic.desc.1": "Tier 1 only needs the Core and 4 Stabilizers to be made.",
	"atm9.quest.draconic.desc.2": "Tier 2 needs 6 Draconium Ingot Blocks, 1 on each side of the Core. Then, obviously the 4 Stabilizers to be made.",
	"atm9.quest.draconic.desc.3": "Tier 3 needs 26 Draconium Ingot Blocks around it, fully encasing the Core, to be made.",
	"atm9.quest.draconic.desc.4": "Tier 4 is different. First, it needs 26 Redstone Blocks encasing the Core. Then above the Redstone it needs 56 Draconium Ingot Blocks.",
	"atm9.quest.draconic.desc.more_stabilizers": "For Tier 5-8 you'll need Advanced Stabilizers. What's an Advanced Stabilizer? It's 9 Stabilizers all in a 3x1x3 Area. When made right it'll transform into a circle! Just do that same way you'd do 1 Stabilizer.",
	"atm9.quest.draconic.desc.more_pylons": "Technically this is optional but recommended! You can use more Pylons to take in and out more OP!",
	"atm9.quest.draconic.desc.5": "Tier 5 needs 90 Draconium Ingot Blocks and 80 Redstone Blocks, along with 4 Advanced Stabilizers or 36 Stabilizers.",
	"atm9.quest.draconic.desc.6": "Tier 6 needs 150 Draconium Ingot Blocks and 178 Redstone Blocks (Don't forget 36 Stabilizers).",
	"atm9.quest.draconic.desc.7": "Almost there! Tier 7. 210 Draconium Ingots and 328 Redstone Blocks!",
	"atm9.quest.draconic.desc.8": "Last and the best one Tier 8! You'll need 378 Awakened Draconium Blocks and 786 Draconium Ingot Blocks! Is it worth it?",
	"atm9.quest.draconic.desc.RStabilizer": "Stabilizers are what form the Containment Field (Force Shield around the Reactor Core). Once Containment Shield is down to 0 while Reactor is turned on it will begin a Meltdown. All 4 Stabilizers need to be a few blocks away (5 or more) from the Core and need to be around same Axis as the Core to work. These are also where you will pipe out OP from the Reactor, just not too mcuh!",
	"atm9.quest.draconic.desc.injector": "The Injector needs to be on a different side of all the Stabilizers and has to share the same Axis as the Core. This is where OP will need to pumped in from! To activate and make OP the Energy Saturation needs to be raised up a bit. Energy Saturation is the stored Energy and soon to be made Energy.",
	"atm9.quest.draconic.desc.RCore": "The Reactor Core is the most important part of the Reactor, IE the Core! Place it 5 blocks or more from the Injector and Stabilizers, and you can right click it to see it's GUI here you'll find a few bars, a ball, buttons, and slots. The Bars go from left to right: Heat, Containment Field, Energy Saturation, and Fuel Conversion. You already learned about the Field and Energy and you will learn about the Fuel in a next quest. So the Heat is pretty important as when warming up it will raise to 2000C before being ready to activate. Make sure it doesn't get too high or else... meltdown! The Ball is the image of your Core, right now I have a bug where the Core doesn't have a texture so I can't explain much. The Buttons change the appearance of GUI, to activate or shutdown the Reactor, and charge it.",
	"atm9.quest.draconic.desc.fuel": "The Reactor takes Awakened Draconium as Fuel, don't worry its efficient! Fuel Conversion determines when the Awakened Draconium will change to Chaos. It can take only 8 BLocks at a time and can only be Fueled or Refueled when the Reactor is shut off. SAS mode helps to make that easier! Also Fuel goes into the bottom right Slots.",
	"atm9.quest.draconic.desc.power": "The Reactor can only hold 1 Billion OP and while that may seem like a far number, it won't be for long. When Energy Saturation reaches 100%% it will increase Heat a ton which can lead to Meltdown. It will need 500,000,000 OP to activate and a Flux Gate will help limit how much OP comes in and out. (BTW 1 RF = 1 OP) They need Redstone to activate and can be used for both adding OP and taking out OP. You'll need Energy out to not Meltdown, try putting it in an Energy Core!",
	"atm9.quest.draconic.desc.on": "500 Million OP? Check. Fuel? Check. Heat at 2000 C? Check. Just click that activate button and pray it doesn't Meltdown!",
	
	"atm9.quest.draconic.subt.end": "Finding Chaos Island",
	"atm9.quest.draconic.subt.core": "Draconic Power Storage",
	"atm9.quest.draconic.subt.1": "Stores: 45,500,000 RF",
	"atm9.quest.draconic.subt.2": "Stores: 273,000,000 RF",
	"atm9.quest.draconic.subt.3": "Stores: 1,640,000,000 RF",
	"atm9.quest.draconic.subt.4": "Stores: 9,880,000,000 RF",
	"atm9.quest.draconic.subt.5": "Stores: 59,300,000,000 RF",
	"atm9.quest.draconic.subt.6": "Stores: 356,000,000,000 RF",
	"atm9.quest.draconic.subt.7": "Stores: 2,140,000,000,000 RF",
	"atm9.quest.draconic.subt.8": "Stores: Near Infinite",
	"atm9.quest.draconic.subt.reactor": "UNLIMITED POWER",
	"atm9.quest.draconic.subt.on": "Now we pray and hope...",


    "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing",
    "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item and Fluid Transport",
    "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage",
    "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime and Liquid Meat",
    "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion and Extraction",
    "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades",
    "atm9.quest.industrialForegoing.fluids": "Fluids",
    "atm9.quest.industrialForegoing.blocks": "Blocks",
    "atm9.quest.industrialForegoing.animals": "Animals",
    "atm9.quest.industrialForegoing.plants": "Plants",
    "atm9.quest.industrialForegoing.bioPower": "Bio Power",
    "atm9.quest.industrialForegoing.otherMachines": "Other Machines",
    "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage",
    "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)",
    "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?",
    "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?",
    "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?",
    "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?",
    "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?",
    
    "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!",
    "atm9.quest.industrialForegoing.desc.fluidE": "Extracts latex from logs.",
    "atm9.quest.industrialForegoing.desc.fluidE.2": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.",
    "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing",
    "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime",
    "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat",
    "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.",
    "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy",
    "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:",
    "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "That all sounds great, but you need to automate some stuff to get it working. Take a look at what each Mycelial Generator consumes to work, and automate it, so you have stable power generation. Most things are simple, but others, not so much... &osuch as the Disenchanting Mycelial Generator&r.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.",
    "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.",
    "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.",
    "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.",
    "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.",
    "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r It's used to craft machine frames, needed to make.. well... machines, and upgrades.",
    "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r",
    "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).",
    "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.",
    "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r",
	
	
	"atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.",
    "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).",
    "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.",
    "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine",
    "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.",
    "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.",
    "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.",
    "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts",
    "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.",
    "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.",
    "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things",
    "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.",
    "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.",
    "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!",
    "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!",
    "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.",
    "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.",
    "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!",
    "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!",
    "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels",
    "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!",
    "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.",
    "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories",
    "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.",
    "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.",
    "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.",
    "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.",
    "atm9.quest.mekanism.subt.storingPower": "Storing Power",
    "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.",
    "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items",
    "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.",
    "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit",
    "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.",
    "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.",
    "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.",
    "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel",
    "atm9.quest.mekanism.steel": "Steel",
    "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power",
    "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids",
    "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses",
    "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items",
    "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat",
    "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.",
    "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.",
    "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.",
    "atm9.quest.mekanism.subt.clumps": "It makes Clumps.",
    "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.",
    "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.",
    "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace",
    "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.",
    "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.",
    "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.",
    "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down",
    "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.",
    "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.",
    "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!",
    "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!",
    "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!",
    "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards",
    "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.",
    "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hydrogen Chloride, which is then used in our Chemical Injection Chamber.",
    "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner",
    "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.",
    "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.",
    "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.",
    "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2  valves.",
    "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.",
    "atm9.quest.mekanism.subt.brine": "Water turns into Brine!",
    "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant",
    "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.",
    "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.",
    "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"",
    "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.",
    "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory",
    "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.",
    "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.",
    "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.",
    "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.",
    "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.",
    "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.",
    "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.",
    "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust",
    "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.",
    "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!",
    "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.",
    "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.",
    "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.",
    "atm9.quest.mekanism.heaters": "Heaters",
    "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production",
    "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.",
    "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.",
    "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.",
    "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.",
    "atm9.quest.mekanism.customPortals": "Custom Portals!",
    "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.",
    "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.",
    "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack",
    "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....",
    "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.",
    "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench",
    "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.",
    "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.",
    "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.",
    "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source",
    "atm9.quest.mekanism.waterSource": "Water Source",
    "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.",
    "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas",
    "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!",
    "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t",
    "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:",
    "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!",
    "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.",
    "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen",
    "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.",
    "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.",
    "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.",
    "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.",
    "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!",
    "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind",
    "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.",
    "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.",
    "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.",
    "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory",
    "atm9.quest.mekanism.mekanism": "&dMekanism&r",
    "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot",
    "atm9.quest.mekanism.osmium": "Osmium",
    "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:",
    "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.",
    "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"",
    "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?",
    "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory",
    "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far",
    "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?",
    "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.",
    "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?",
    "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.",
    "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory",
    "atm9.quest.mekanism.theHardPart": "The Hard Part",
    "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.",
    "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.",
    "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!",
    "atm9.quest.mekanism.bioFuel": "Bio Fuel",
    "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.",
    "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.",
    "atm9.quest.mekanism.substrates": "Substrates",
    "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.",
    "atm9.quest.mekanism.hdpePellets": "HDPE Pellets",
    "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.",
    "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool",
    "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.",
    "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.",
    "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!",
    "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!",
    "atm9.quest.mekanism.enrichedItems": "Enriched Items",
    "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"",
    "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.",
    "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath",
    "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.",
    "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.",
    "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals",
    "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.",
    "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ",
    "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer >  outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.",
    "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.",
    "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary",
    "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.",
    "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.",
    "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.",
    "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dAdvanced&r questline!",
    "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors",
    "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r",


	"atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor",
	"atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine",
	"atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor",
	"atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?",
	"atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection",
	"atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.",
	"atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass",
	"atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!",
	"atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor",
	"atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r",
	"atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.",
	"atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.",
	"atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.",
	"atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before",
	"atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe",
	"atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.",
	"atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.",
	"atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.",
	"atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!",
	"atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand",
	"atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker",
	"atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.",
	"atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O",
	"atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.",
	"atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers",
	"atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor",
	"atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface",
	"atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?",
	"atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.",
	"atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium",
	"atm9.quest.mekanismReactors.uranium": "&aUranium",
	"atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.",
	"atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine",
	"atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide",
	"atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.",
	"atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.",
	"atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r",
	"atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r",
	"atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.",
	"atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.",
	"atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.",
	"atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap",
	"atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust",
	"atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine",
	"atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid",
	"atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.",
	"atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!",
	"atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite",
	"atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine",
	"atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid",
	"atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.",
	"atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine",
	"atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride",
	"atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!",
	"atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?",
	"atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine",
	"atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r",
	"atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:",
	"atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)",
	"atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.",
	"atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.",
	"atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.",
	"atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!",
	"atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.",
	"atm9.quest.mekanismReactors.readyToGo": "Ready To Go!",
	"atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor",
	"atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.",
	"atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?",
	"atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!",
	"atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.",
	"atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.",
	"atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.",
	"atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!",
	"atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter",
	"atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:",
	"atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.",
	"atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack",
	"atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r",
	"atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.",
	"atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!",
	"atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils",
	"atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!",
	"atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:",
	"atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.",
	"atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:",
	"atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS",
	"atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!",
	"atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.",
	"atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.",
	"atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r",
	"atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.",
	"atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.",
	"atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r",
	"atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.",
	"atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!",
	"atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector",
	"atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.",
	"atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.",
	"atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.",
	"atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor",
	"atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r",
	"atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor",
	"atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.",
	"atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.",
	"atm9.quest.mekanismReactors.buildingFrame": "Building the Frame",
	"atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r",
	"atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.",
	"atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.",
	"atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.",
	"atm9.quest.mekanismReactors.ports": "The &aPorts&r",
	"atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.",
	"atm9.quest.mekanismReactors.rotor": "The &aRotor&r",
	"atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.",
	"atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!",
	"atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.",
	"atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine",
	"atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!",
	"atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.",
	"atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!",
	"atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.",
	"atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust",
	"atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r",
	"atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa",
	"atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.",
	"atm9.quest.mekanismReactors.inductionCells": "Induction Cells",
	"atm9.quest.mekanismReactors.inductionProviders": "Induction Providers",
	"atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r",
	"atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.",
	"atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.",
	"atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix",
	"atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r",


    "atm9.quest.pneumatic.pneumatic": "PneumaticCraft: Repressurized",
	"atm9.quest.pneumatic.compressedArmor": "Compressed Iron Armor",
    "atm9.quest.pneumatic.autoCompressedIron": "Automating Compressed Iron",
    "atm9.quest.pneumatic.moving": "Transporting Pressure",
    "atm9.quest.pneumatic.generating": "Generating Pressure",
    "atm9.quest.pneumatic.liquidCompressor": "Pressure from Liquids",
    "atm9.quest.pneumatic.thermalCompressor": "Pressure from Heat",
    "atm9.quest.pneumatic.understand": "Understanding Pressure",
    "atm9.quest.pneumatic.explosions": "Preventing Explosions?",
	"atm9.quest.pneumatic.reinforcedStone": "Reinforced Stone",
	"atm9.quest.pneumatic.logistics": "Logistics",
	"atm9.quest.pneumatic.logisticsFrames": "Logistic Frames",
	"atm9.quest.pneumatic.minigunAmmo": "Minigun Ammo",
	"atm9.quest.pneumatic.chamber": "The Pressure Chamber",
    "atm9.quest.pneumatic.enchants": "Removing Enchants",
	"atm9.quest.pneumatic.desert": "Where Oil is Found",
    "atm9.quest.pneumatic.oil": "Crude Oil",
    "atm9.quest.pneumatic.heat": "Heat Production",
    "atm9.quest.pneumatic.betterHeat": "Better Heat Production",
    "atm9.quest.pneumatic.movingHeat": "Transporting Heat",
    "atm9.quest.pneumatic.refinery": "Oil Refinery",
    "atm9.quest.pneumatic.diesel": "Diesel",
    "atm9.quest.pneumatic.lubricant": "Lubricant",
    "atm9.quest.pneumatic.kerosene": "Kerosene",
    "atm9.quest.pneumatic.gasoline": "Gasoline",
    "atm9.quest.pneumatic.lpg": "LPG",
    "atm9.quest.pneumatic.vegetableOil": "Vegetable Oil",
    "atm9.quest.pneumatic.fishNChips": "Fish and Chips!",
    "atm9.quest.pneumatic.yeast": "Yeast",
    "atm9.quest.pneumatic.ethanol": "Ethanol",
    "atm9.quest.pneumatic.biodiesel": "Biodeisel",
    "atm9.quest.pneumatic.elevators": "Elevators",
    "atm9.quest.pneumatic.autoPlastic": "Automating Plastic",
    "atm9.quest.pneumatic.constructionBricks": "Construction Bricks™",
    "atm9.quest.pneumatic.amadron": "Amadron",
    "atm9.quest.pneumatic.charging": "Charging with UVs",
    "atm9.quest.pneumatic.acid": "Etching Acid",
    "atm9.quest.pneumatic.capacitors": "Capacitors",
    "atm9.quest.pneumatic.transistors": "Transistors",
    "atm9.quest.pneumatic.pneumaticArmor": "Pneumatic Armor",
    "atm9.quest.pneumatic.drones": "Programming Drones",
    "atm9.quest.pneumatic.assembly": "Using Assembly Lines",
	"atm9.quest.pneumatic.chest": "Any Chest",
	"atm9.quest.pneumatic.jetBoots": "Jet Boots",
    "atm9.quest.pneumatic.autoPCBs": "Automating PCBs",
    "atm9.quest.pneumatic.solarCells": "Solar Cells",
    "atm9.quest.pneumatic.solarCompressor": "Pressure from the Sun",
    "atm9.quest.pneumatic.power": "Generating Power",
    "atm9.quest.pneumatic.fluxCompressor": "Pressure from Power",
    "atm9.quest.pneumatic.electrostaticCompressor": "Pressure from Lightning",
    "atm9.quest.pneumatic.upgrades": "Simple Upgrades",

	"atm9.quest.pneumatic.desc.pneumatic": "PneumaticCraft is all about Pressure! These quests won't go over everything the mod has, but will still go over a lot! Please remember to check JEI, read the tooltips and read the PCB:R, they are all very useful.\\n\\nTo get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT!\\n\\nSome might get lost in the explosion, but that's a risk we'll have to take!",
	"atm9.quest.pneumatic.desc.compressedArmor": "Compressed Iron can be used to craft &3Compressed Iron Armor&r, it's the same as Iron Armor but with better Armor Toughness and Knockback Resistance.",
	"atm9.quest.pneumatic.desc.directionHopper": "Thie &3Omnidirectional Hopper&r can input items from any side, plus it can be upgraded to be way faster than a regular Hopper! Nice for when Pipes aren't needed.",
	"atm9.quest.pneumatic.desc.transfer": "PneumaticCraft is all The &3Transfer Gadget&r acts like a Hopper that can be placed inbetween blocks.",
	"atm9.quest.pneumatic.desc.liquidHopper": "The &3Liquid Hopper&r is a Hopper, but for liquids. Not a replacement for pipes.",
	"atm9.quest.pneumatic.desc.support": "&3Crop Supports&r can be placed over your crops to make them grow faster.",
	"atm9.quest.pneumatic.desc.autoCompressedIron": "Is that even possible?\\n\\nIf you wish to automate this process you can use &aMystical Agriculture&r or &eProductive Bees&r. Or I guess you could automate it, with...explosions.",
	"atm9.quest.pneumatic.desc.fluidTank": "When a &3Fluid Tank&r is put on top of another &3Fluid Tank&r and wrenched together they become one big tank.\\n\\nThese can be used in recipes using the bucketed version of PneumaticCraft liquids. ",
	"atm9.quest.pneumatic.desc.moving": "To move pressure you will need to obtain &3Pressure Tubes&r. What pressure you may be asking? Continue the questline to see what these are used for.",
	"atm9.quest.pneumatic.desc.junction": "The &3Tube Junction&r gives you more control over the transportation of your pressure by allowing you to move your Pressure Tubes in more directions.",
	"atm9.quest.pneumatic.desc.generating": "The &3Air Compressor&r is an easy way of making pressure, simply put some burnable items into it, and watch the magic happen! (I recommend making at least 3 of these to start off with).",
	"atm9.quest.pneumatic.desc.liquidCompressor": "The &3Liquid Compressor&r creates pressure using certain liquids. You can put the fuel in by right-clicking the bucket onto the machine, pumping in the fluid, or by putting a bucket in the top slot in the GUI.",
	"atm9.quest.pneumatic.desc.thermalCompressor": "The &3Thermal Compressor&r creates pressure using heat! Place somthing hot on one side and something cold on the other to create pressure.",
	"atm9.quest.pneumatic.desc.understand": "When making pressure in an Air Compressor, if you don't have anywhere for the pressure to go. it will just disappear. Make sure you have somewhere for the pressure to go before making some.\\n\\nThe 'Pressure' I refer to can also be called 'Pressurized Air'.",
	"atm9.quest.pneumatic.desc.explosions": "Did I forget to mention everything can blow up...\\n\\n Luckily there's an easy solution! The &3Security Upgrade&r when placed in a machine makes sure they don't explode, put these into any machines they can go into.",
	"atm9.quest.pneumatic.desc.reinforcedStone": "One of the most important materials you'll be needing is &3Reinforced Stone&r, start by making 32 using Compressed Iron and some regular stone.",
	"atm9.quest.pneumatic.desc.reinforcedChest": "The &3Reinforced Chest&r is a blast-proof Chest with 36 slots. Not Double Chest-able. Also works like a Shulker Box.",
	"atm9.quest.pneumatic.desc.smartChest": "The &3Smart Chest&r is a blast-proof Chest with 72 slots, includes a built in, fully configuarble Omnidirectional Hopper and has upgrade slots. Not Double Chest-able. Also works like a Shulker Box.",
	"atm9.quest.pneumatic.desc.logistics": "To start with Logistics craft a &3Logistics Core&r, I recommend reading the PNC:R Manual for a full tutorial on how to use these items.",
	"atm9.quest.pneumatic.desc.logisticsFrames": "Each &3Logistics Frame&r can be used for different types of automation.",
	"atm9.quest.pneumatic.desc.logisticsConfig": "The &3Logistics Configurator&r can be used to configure Logistic Frames and Transfer Gadgets.",
	"atm9.quest.pneumatic.desc.logisticsModule": "The Logistic Frames need to connect to a &3Logistics Module&r to work.",
	"atm9.quest.pneumatic.desc.minigunAmmo": "Load up your Minigun with this &3Minigun Ammo&r to use it.",
	"atm9.quest.pneumatic.desc.minigun": "The &3Minigun&r is a gun that needs pressure and ammo to work. Read the tooltip for more info.",
	"atm9.quest.pneumatic.desc.sentry": "The &3Sentry Turret&r can be placed somewhere and set to attack mobs or players when they are in range. It just needs some Minigun Ammo.",
	"atm9.quest.pneumatic.desc.station": "The &3Charging Station&r is used to charge various tools and gadgets in &aPneumaticCraft&r using pressure.",
	"atm9.quest.pneumatic.desc.mechanic": "I suppose I need to let you know that you can buy stuff off of Villagers...\\n\\nThe &3Pressure Machanic's&r workstation is a Charging Station. They have some very useful trades.",
	"atm9.quest.pneumatic.desc.chargingModule": "The &3Charging Module&r depressurizes any pressurizable things in containers it points at.",
	"atm9.quest.pneumatic.desc.expansionCard": "The &3Module Expansion Card&r makes the Charging Module even better.",
	"atm9.quest.pneumatic.desc.camouflage": "The &3Camouflage Applicator&r can be used to hide PneumaticCraft machinery inside of other blocks.",
	"atm9.quest.pneumatic.desc.wrench": "The &3Pneumatic Wrench&r is used to move around or break your machines and tubes.",
	"atm9.quest.pneumatic.desc.manometer": "The &3Manometer&r is used to show extra information about a machine.",
	"atm9.quest.pneumatic.desc.chamber": "The &3Pressure Chamber&r is an important multiblock structure made up of &3Pressure Chamber Walls&r (The faces can be replaced with &3Pressure Chamber Glass&r). While the Pressure Chamber can be as small as a 3x3x3 multiblock, the one we'll be making will be 5x5x5. The blocks required for this are what's needed for the quest. 4.9 bars of pressure are required for the &dPulsating Black Hole.&d\\n\\nTo use the Pressure Chamber you will need to pipe pressure into a &3Pressure Chamber Valve&r using the &3Pressure Tubes&r you made earlier, remember to put a Security Upgrade into the Pressure Valve. &lDifferent recipes require different amounts of pressure&r.\\n\\nYou'll need to be able to input and output items to and from the &3Pressure Chamber&r, this is where &3Pressure Chamber Interfaces&r come into it. Blue on the outside means it's for importing items, while if gold is on the outside it's for outputing items, place one of each on any face.",
	"atm9.quest.pneumatic.desc.desert": "If you're planning on using the Fluid Laser Drill, you'll need a certain biome. If you need something close by, this tablet will make the biome of the area into desert, which is perfect for the Fluid Laser Drill! If you're unsure how to use this, check the &eArs Nouveau&r questline!",
	"atm9.quest.pneumatic.desc.enchants": "Well, you can!\\n\\nSimply put something Enchanted, like a Diamond Helmet with Protection V into the Pressure Chamber with a Book and you'll get your Diamond Helment and a book with Protection V back!",
	"atm9.quest.pneumatic.desc.oil": "The next stage of the mod requires the collection of &3Crude Oil&r. This Oil can be obtained by using a Laser Drill and Fluid Laser Base with a Black Laser Lense in it. Check JEI for more info.\\n\\n&dHint:&r Check what biome the laser drill needs to be in!",
	"atm9.quest.pneumatic.desc.heat": "The &3Vortex Tube&r seperates pressure into hot and cold air. The cold air goes to the blue side and the hot air goes to the red side.",
	"atm9.quest.pneumatic.desc.betterHeat": "To increase your heat production, place a &3Heat Sink&r on the cold side of your Vortex Tube.",
	"atm9.quest.pneumatic.desc.movingHeat": "To move the heat being made by the Vortex Tube, make some &3Heat Pipes&r.",
	"atm9.quest.pneumatic.desc.refinery": "The &3Oil Refinery&r we'll be making is a 1x1x5 multiblock made up of 1 &3Refinery Controller&r (at the bottom) and four &3Refinery Outputs&r (on top). You will need to input Oil and heat for this to work. This will produce Diesel, Kerosene, Gasoline and LPG. Putting &3Thermal Laggings&r on the sides helps keep it warm.",
	"atm9.quest.pneumatic.desc.diesel": "&3Diesel&r can be used to make more Kerosene or to make Lubricant..",
	"atm9.quest.pneumatic.desc.lubricant": "&3Lubricant&r can be used to make Drill Bits.",
	"atm9.quest.pneumatic.desc.diamondBit": "&3Drill Bits&r can be used in a Pneumatic Jackhammer.",
	"atm9.quest.pneumatic.desc.kerosene": "&3Kerosene&r can be used to make Gasoline or it can be used as fuel in a Kerosene Lamp.",
	"atm9.quest.pneumatic.desc.lamp": "The &3Kerosene Lamp&r is a great light source that uses fuel (Kerosene being the best) to produce light.",
	"atm9.quest.pneumatic.desc.gasoline": "&3Gasoline&r can be used to make LPG.",
	"atm9.quest.pneumatic.desc.lpg": "&3LPG&r can be used to make Molten Plastic.",
	"atm9.quest.pneumatic.desc.processing": "The &3Thermopneumatic Processing Plant&r will be used to make Molten Plastic, simply pump in some LPG, Coal and some heat.",
	"atm9.quest.pneumatic.desc.vegetableOil": "&3Vegetable Oil&r can be made by putting either crops or seeds into a &3Thermopneumatic Processing Plant&r.",
	"atm9.quest.pneumatic.desc.fishNChips": "Could I get that with some Mashed Peas with a side of Beans on Toast please Governor?",
	"atm9.quest.pneumatic.desc.yeast": "Why doesn't regular Bread need Yeast?",
	"atm9.quest.pneumatic.desc.sourdough": "Made with &3Wheat Flour&r. Can be used to make Salmon Tempura and Sourdough Bread.",
	"atm9.quest.pneumatic.desc.ethanol": "&3Ethanol&r can be used to make Biodiesel.",
	"atm9.quest.pneumatic.desc.biodiesel": "&3Biodeisel&r can be used to make &3Lubricant&r and &3Molten Plastic&r.",
	"atm9.quest.pneumatic.desc.matrix": "Only use 1 Lapis for an Upgrade instead of 4.",
	"atm9.quest.pneumatic.desc.heatFrame": "When the &3Heat Frame&r is placed on a container containing certain fluids and made cold enough, it will turn said fluids into items.\\n\\nTurns Molten Plastic into Plastic.\\nTurns Water into Ice.\\nTurns Lava into Obsidian.",
	"atm9.quest.pneumatic.desc.plastic": "Place your Liquid Plastic onto the ground or store some in a Chest with a Heat Frame attached and there's your &3Plastic&r!",
	"atm9.quest.pneumatic.desc.jackhammer": "The &3Pneumatic Jackhammer&r uses pressure to mine, it can be upgraded to be amazing!",
	"atm9.quest.pneumatic.desc.netheriteBit": "The &3Netherite Drill Bit&r is the best Drill Bit, it's even better than the Diamond Drill Bit.",
	"atm9.quest.pneumatic.desc.elevators": "With these 3 components you can create some amazing &3Elevators&r.",
	"atm9.quest.pneumatic.desc.door": "The &3Pneumatic Door&r acts as automatic door that can be made to only open for you!",
	"atm9.quest.pneumatic.desc.autoPlastic": "Making Plastic can take a while, if you wish to automate this process you can use &eProductive Bees&r. Or I guess you could automate it using these previous quests.",
	"atm9.quest.pneumatic.desc.constructionBricks": "&3Construction Bricks&r are cool building blocks, be careful they hurt. Craft them again to make them smooth.",
	"atm9.quest.pneumatic.desc.reinforcedTube": "&3Reinforced Pressure Tubes&r Just like regular Pressure Tubes. only these can hold 10 bars of pressure.",
	"atm9.quest.pneumatic.desc.empty": "Now that we have Plastic, the next step is getting some Finished PCBs, first make some &3Empty PCBs&r in the Pressure Chamber.",
	"atm9.quest.pneumatic.desc.amadron": "We will need to order some stuff off of &3Amadron&r using the &3Amadron Tablet&r in order to continue progression. To use it, shift-right click a Chest and a Fluid tank, put your currency in a linked container (Emeralds, etc) and order something. You'll see an Amadrone come down to take your money and another Amadrone come to drop off what you ordered.",
	"atm9.quest.pneumatic.desc.blueprint": "&3PCB Blueprints&r On SALE NOW for 8 Emeralds. (For a limited time only).",
	"atm9.quest.pneumatic.desc.charging": "Place your Empty PCBs in a &3UV Light Box&r to charge them. Needs pressure and access to sunlight.",
	"atm9.quest.pneumatic.desc.tank": "The next step of making PCBs involves using the &3Etching Tank&r with Etching Acid. Requires heat to run.",
	"atm9.quest.pneumatic.desc.acid": "&3Etching Acid&r is made in the Pressure Chamber with Molten Plastic...and some other stuff. Used in the Etching Tank.",
	"atm9.quest.pneumatic.desc.unassembled": "Put a Charged Empty PCB into the Etching Tank with some Etching Acid and some heat and you'll get an &3Unassembled PCBs&r.",
	"atm9.quest.pneumatic.desc.finished": "Craft together your Unassmbled PCB with 2 Capacitors and 2 Transistors to get yourself a &3Finished PCB&r.",
	"atm9.quest.pneumatic.desc.drones": "Although these quests won't go over Drones, they are amazing! Look into using them if you want to.",
	"atm9.quest.pneumatic.desc.micromissiles": "&3Micromissiles&r allow you to fire explosions to places far away.",
	"atm9.quest.pneumatic.desc.pneumaticArmor": "The &3Pneumatic Armor&r by itself is pretty great, however if you want to make this armor amazing, you'll need to install upgrades. Press 'U' by default to open the Upgrade GUI, some upgrades use pressure, some don't.\\n\\nJust like upgrading other tools in PneumaticCraft, to upgrade &3Pneumatic Armor&r you will need a Charging Station with pressure.\\n\\nNote: The subtitle will tell you the max amount of that upgrade that can be put in something.",
	"atm9.quest.pneumatic.desc.blockTracker": "Allows you to see details about certain blocks/fluid, even through walls.",
	"atm9.quest.pneumatic.desc.entityTracker": "Living creatures nearby will be automatically tracked, even through walls. If it's an aggressive mob you'll get a warning when it targets you.",
	"atm9.quest.pneumatic.desc.itemSearch": "Select an item an this upgrade will search fo it nearby in chests or on the floor. To find it in chests it will need the Block Tracker Upgrade and to find it on the floor it will need the Entity Tracker Upgrade.",
	"atm9.quest.pneumatic.desc.CoordinateTracker": "Right-click somewhere and you will be able to pathfind your way back. If you're close enough and have a direct route, a path will appear.",
	"atm9.quest.pneumatic.desc.armor": "Each upgrade adds +0.5 Armor Defence and +1 Armor Toughness.",
	"atm9.quest.pneumatic.desc.stomp": "Any damage you take when falling (ignoring armor) will also be dealt to nearby mobs.",
	"atm9.quest.pneumatic.desc.flippers": "Makes you swim faster.",
	"atm9.quest.pneumatic.desc.chargingU": "Charges other pressurizable items in your inventory from the chestplate's storage.",
	"atm9.quest.pneumatic.desc.scuba": "Keep your breathing underwater, once your bubbles go down to 5 they will be refilled! It also allows you to see much more easily underwater!",
	"atm9.quest.pneumatic.desc.vision": "Grants the player Night Vision when worn.",
	"atm9.quest.pneumatic.desc.jetBootsI": "Allows you to fly like Iron Man.\\n\\nYou can only have one level of these Upgrades in the Boots at a time. Each level will use more pressure than the previous.\\n\\nUse these upgrades, don't just craft them.",
	"atm9.quest.pneumatic.desc.jetBootsII": "Allows you to travel faster than with Tier I.",
	"atm9.quest.pneumatic.desc.jetBootsIII": "Allows you to travel even faster than Tier II.",
	"atm9.quest.pneumatic.desc.jetBootsIV": "Maybe a little too fast even.",
	"atm9.quest.pneumatic.desc.jetBootsV": "100% way too fast! Try not to die!",
	"atm9.quest.pneumatic.desc.jetBoots": "You will only see this quest if you have used Jet Boots.\\n\\nThere's no way of using Jet Boots without taking damage, don't even try...",
	"atm9.quest.pneumatic.desc.jumpingI": "Allows you to jump higher than usual and makes you springy, making for faster travel.\\n\\nYou can only have one level of these Upgrades in the Leggings at a time.",
	"atm9.quest.pneumatic.desc.jumpingII": "Allows you to jump higher than with Tier I.",
	"atm9.quest.pneumatic.desc.jumpingIII": "Allows you to jump higher than with Tier II.",
	"atm9.quest.pneumatic.desc.jumpingIV": "Allows you to jump VERY high.",
	"atm9.quest.pneumatic.desc.radiation": "Protects you from Mekanism radiation.",
	"atm9.quest.pneumatic.desc.gilded": "Makes Piglins Passive (same as wearing Gold Armor), you only need to put the Upgrade on one piece.",
	"atm9.quest.pneumatic.desc.magnet": "Allows you to pickup items and experience from furthur away.",
	"atm9.quest.pneumatic.desc.elytra": "Allows you to use an Elytra while still having your Pneumatic Chestplate on.",
	"atm9.quest.pneumatic.desc.visor": "Makes Endermen not get angry at you, the same way Carved Pumpkins would, only this way you can actually see.",
	"atm9.quest.pneumatic.desc.controller": "The next stage of this mod requires you to set up &3Assembly Lines&r. The main component of an &3Assembly Line&r is the &3Assembly Controller&r.\\n\\nThis is where the pressure will go.",
	"atm9.quest.pneumatic.desc.export": "This will drop the finished product into your output chest.",
	"atm9.quest.pneumatic.desc.platform": "The item will need to be placed here before getting picked back up.",
	"atm9.quest.pneumatic.desc.import": "This will take the items out of your input chest.",
	"atm9.quest.pneumatic.desc.advancedTube": "&3Advanced Pressure Tubes&r are the best Pressure Tubes available, being able to hold 20 bars of pressure!\\n\\nAlthough these are really cool on their own, they can also be used in some even cooler recipes.",
	"atm9.quest.pneumatic.desc.assembly": "Although not every recipe requires the same components, you can set up your &3Assembly Lines&r with everything installed. A simple &3Assembly Line&r setup that can be used for everything is shown in the image below. Read the quests for each component for some important information about them.\\n\\nSpeed Upgrades make this process a lot quicker!",
	"atm9.quest.pneumatic.desc.autoPCBs": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.",
	"atm9.quest.pneumatic.desc.tile": "A smart Sign which can store and display arbitrary amounts of text, scaled so the text always fits.\\n\\nRight-click with any Dye to recolor the tile, you can color the border and the background independentrly.",
	"atm9.quest.pneumatic.desc.solarCells": "&3Solar Cells&r are used to make Solar Compressors.",
	"atm9.quest.pneumatic.desc.solarCompressor": "The &3Solar Compressor&r generates Pressure by using sunlight, the warmer it gets, the more Prssure it will produce. However. be careful, if it gets too hot it will malfunction and you will need to repair it.",
	"atm9.quest.pneumatic.desc.power": "Whoever told you PneumaticCraft wasn't about generating power?\\n\\nThe &3Pneumatic Dynamo&r allows you to turn your pressure in FE. Read the tooltip or read about it to learn how it works.",
	"atm9.quest.pneumatic.desc.fluxCompressor": "The &3Flux Compressor&r can create a ton of pressure using power. Simply pump some FE in and it will start generating some. If you have enough FE to spare, this is probably the easiest way to generate pressure.",
	"atm9.quest.pneumatic.desc.aerial": "The &3Aerial Interface&r can be used to refill your pressurizable things with pressure. Now you can use your Pneumatic Armor without needing to recharge!",
	"atm9.quest.pneumatic.desc.advancedCompressor": "The &3Advanced Air Compressor&r works the same way as the Air Compressor, only way better!",
	"atm9.quest.pneumatic.desc.advancedLiquidCompressor": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.",
	"atm9.quest.pneumatic.desc.electrostaticCompressor": "The &3Electrostatic Compressor&r generates a lot of pressure from Lightning Strikes.\\n\\nFor more info check out the 'Information' tab in JEI or check the PNC:R.",
	"atm9.quest.pneumatic.desc.upgrades": "Below are some &3Upgrades&r you can use early on in this mod. Shift while hovering over an &3Upgrade&r to see what it can be used in, or shift while hovering over something to see what upgrades it can use.",
	"atm9.quest.pneumatic.desc.range": "Increases range, does different things when used in different things.",
	"atm9.quest.pneumatic.desc.volume": "Increases how much pressure things can hold.",
	"atm9.quest.pneumatic.desc.security": "Prevents things from exploding.",
	"atm9.quest.pneumatic.desc.speed": "Makes things faster.",
	"atm9.quest.pneumatic.desc.dispenser": "Makes things able to dispense items.",

    "atm9.quest.pneumatic.subt.pneumatic": "The Power of Air!",
	"atm9.quest.pneumatic.subt.compressedArmor": "Better than Iron!",
    "atm9.quest.pneumatic.subt.directionHopper": "A Configurable Hopper",
    "atm9.quest.pneumatic.subt.transfer": "A Smaller Hopper",
    "atm9.quest.pneumatic.subt.liquidHopper": "Who needs pipes?",
    "atm9.quest.pneumatic.subt.support": "Growing Crops Faster",
    "atm9.quest.pneumatic.subt.autoCompressedIron": "Tired of blowing stuff up?",
    "atm9.quest.pneumatic.subt.fluidTank": "32,000mb",
    "atm9.quest.pneumatic.subt.mediunFluidTank": "64,000mb",
    "atm9.quest.pneumatic.subt.largeFluidTank": "128,000mb",
    "atm9.quest.pneumatic.subt.hugeFluidTank": "512,000mb",
    "atm9.quest.pneumatic.subt.moving": "Pressure?",
    "atm9.quest.pneumatic.subt.junction": "No, go this way!",
    "atm9.quest.pneumatic.subt.generating": "Feeling the Pressure!",
    "atm9.quest.pneumatic.subt.understand": "What happened to RF or FE?",
    "atm9.quest.pneumatic.subt.explosions": "If only there was an easy solution...",
    "atm9.quest.pneumatic.subt.reinforcedStone": "You'll need a lot of this",
    "atm9.quest.pneumatic.subt.reinforcedChest": "Better than your Everyday Chest",
    "atm9.quest.pneumatic.subt.smartChest": "The Nerd of Chests",
    "atm9.quest.pneumatic.subt.logistics": "Transporting Items/Fluids",
    "atm9.quest.pneumatic.subt.logisticsFrames": "You're being Framed!",
    "atm9.quest.pneumatic.subt.minigun": "Pew Pew!",
    "atm9.quest.pneumatic.subt.sentry": "Pew Pew (Without you)",
    "atm9.quest.pneumatic.subt.station": "Where's the cord?",
    "atm9.quest.pneumatic.subt.mechanic": "Ugghhh...",
    "atm9.quest.pneumatic.subt.camouflage": "Want to make things look cool?",
    "atm9.quest.pneumatic.subt.wrench": "Torque-ing about Tools!",
    "atm9.quest.pneumatic.subt.manometer": "A useful tool",
    "atm9.quest.pneumatic.subt.chamber": "Pressurizing!",
    "atm9.quest.pneumatic.subt.enchants": "'I wish I could have Silk Touch on my Pickaxe instead'",
	"atm9.quest.pneumatic.subt.desert": "There be oil in them there hills!",
    "atm9.quest.pneumatic.subt.oil": "The Path to Plastic",
    "atm9.quest.pneumatic.subt.heat": "Still not RF...",
    "atm9.quest.pneumatic.subt.betterHeat": "More Heat",
    "atm9.quest.pneumatic.subt.movingHeat": "We have the heat to move :)",
    "atm9.quest.pneumatic.subt.refinery": "Now we're getting somewhere!",
	"atm9.quest.pneumatic.subt.lubricant": "Lube Production!",
    "atm9.quest.pneumatic.subt.lamp": "Mega Torches are nothing!",
    "atm9.quest.pneumatic.subt.lpg": "The one we need",
    "atm9.quest.pneumatic.subt.processing": "The longer the name, the better",
    "atm9.quest.pneumatic.subt.vegetableOil": "Better Oil",
    "atm9.quest.pneumatic.subt.fishNChips": "Fancy some Fish and Chips?",
	"atm9.quest.pneumatic.subt.yeast": "The Yeast of your Problems",
	"atm9.quest.pneumatic.subt.sourdough": "You knead this",
	"atm9.quest.pneumatic.subt.biodiesel": "Bio/Diesel",
	"atm9.quest.pneumatic.subt.matrix": "Saving Lapis",
	"atm9.quest.pneumatic.subt.plastic": "Finally!",
 	"atm9.quest.pneumatic.subt.constructionBricks": "There's no pain worse than stepping on these",
    "atm9.quest.pneumatic.subt.reinforcedTube": "Upgraded Pressure Tubes",
    "atm9.quest.pneumatic.subt.jackhammer": "Sorry Jack!",
    "atm9.quest.pneumatic.subt.netheriteBit": "This is the Best Bit!",
    "atm9.quest.pneumatic.subt.autoPlastic": "Very useful!",
    "atm9.quest.pneumatic.subt.empty": "The path to PCBs",
    "atm9.quest.pneumatic.subt.amadron": "I wonder if they have 1 day delivery?",
    "atm9.quest.pneumatic.subt.blueprint": "Thanks Amadron!",
    "atm9.quest.pneumatic.subt.charging": "I hope you have some Sunglasses!",
    "atm9.quest.pneumatic.subt.tank": "It's Etching Time!",
    "atm9.quest.pneumatic.subt.acid": "Don't Ask...",
    "atm9.quest.pneumatic.subt.unassembled": "Almost there!",
    "atm9.quest.pneumatic.subt.finished": "You did it!",
    "atm9.quest.pneumatic.subt.needed": "Needed for Finished PCBs",
    "atm9.quest.pneumatic.subt.micromissiles": "Firing Explosions from afar!",
    "atm9.quest.pneumatic.subt.max1": "Max: 1",
    "atm9.quest.pneumatic.subt.max4": "Max: 4",
    "atm9.quest.pneumatic.subt.max6": "Max: 6",
    "atm9.quest.pneumatic.subt.jetBoots": "You thought using an Elytra was hard?",
    "atm9.quest.pneumatic.subt.always": "Always Required",
    "atm9.quest.pneumatic.subt.laser": "Required for Laser recipes",
    "atm9.quest.pneumatic.subt.drill": "Required for Drill recipes",
    "atm9.quest.pneumatic.subt.assembly": "Some Assembly Required",
    "atm9.quest.pneumatic.subt.tile": "Signs? Never heard of them!",
    "atm9.quest.pneumatic.subt.advancedTube": "A Whole new Level!",
    "atm9.quest.pneumatic.subt.power": "Pressure = Power",
    "atm9.quest.pneumatic.subt.fluxCompressor": "Power = Pressure",
    "atm9.quest.pneumatic.subt.aerial": "Going Wireless!",
    "atm9.quest.pneumatic.subt.advancedCompressor": "No need for boring old Air Compressors now!",
    "atm9.quest.pneumatic.subt.upgrades": "Very useful stuff",
    "atm9.quest.pneumatic.subt.range": "Come Closer!",
    "atm9.quest.pneumatic.subt.volume": "Turn it up!",
    "atm9.quest.pneumatic.subt.security": "Secure!",
    "atm9.quest.pneumatic.subt.speed": "Speedy!",
    "atm9.quest.pneumatic.subt.dispenser": "Dispense her? I hardly know her!",


	"atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!",
    "atm9.quest.powah.desc.intro.2": "To get started, go out and Energize some Uranium into &aUraninite&r!",
    "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!",
    "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.",
    "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!",
    "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats",
    "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.",
    "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.",
    "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.",
    "atm9.quest.powah.energyCables": "Energy Cables",
    "atm9.quest.powah.energizingRods": "Energizing Rods",
    "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r",
    "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of Water.",
    "atm9.quest.powah.desc.thermalGenerator.2": "There are 5 blocks you can place this over: a Magma Block which produces the lowest, a Lava Source Block which is a little better, a &cBlock of Blazing Crystal&r, which provides a lot more, a Dark Matter Block which produces loads of power and finally a Red Matter Block which produces even more!",
    "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.",
    "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.",
    "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.",
    "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.",
    "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!",
    "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)",
    "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!",
    "atm9.quest.powah.reactorStarter": "Reactor (Starter)",
    "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.",
    "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.",
    "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.",
    "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.",
    "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ",
    "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.",
    "atm9.quest.powah.bindingCards": "Binding Cards",
    "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.",
    "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.",
    "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.",
    "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.",
    "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.",
    "atm9.quest.powah.energized": "Tier: &aEnergized&r",
    "atm9.quest.powah.blazing": "Tier: &cBlazing&r",
    "atm9.quest.powah.niotic": "Tier: &9Niotic&r",
    "atm9.quest.powah.spirited": "Tier: &2Spirited&r",
    "atm9.quest.powah.nitro": "Tier: &4Nitro&r",
    "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.",
    "atm9.quest.powah.basicReactor": "Reactor (Basic)",
    "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)",
    "atm9.quest.powah.blazingReactor": "Reactor (Blazing)",
    "atm9.quest.powah.nioticReactor": "Reactor (Niotic)",
    "atm9.quest.powah.tiny": "Tier: &7Tiny&r",
    "atm9.quest.powah.basic": "Tier: &bBasic&r",
    "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)",
    "atm9.quest.powah.nitroReactor": "Reactor (Nitro)",
    "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.",
	"atm9.quest.powah.uraninite": "Making Uraninite",
	"atm9.quest.powah.desc.uraninite": "Since we are in the sky we can't mine Uraninite we have to make it. First get Uranium from Sieving Deepslate. Then use the Energizing we learned from last quest to Energize Uranium into Uraninite! Now your Reactor Fuel is ready.",


	"atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!",
    "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!",
    "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.",
    "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.",
    "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace",
    "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace",
    "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.",
    "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts",
    "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.",
    "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.",
    "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker",
    "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.",
    "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines",
    "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!",
    "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?",
    "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.",
    "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.",
    "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.",
    "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.",
    "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items",
    "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.",
    "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!",
    "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator",
    "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.",
    "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.",
    "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.",
    "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.",
    "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items",
    "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.",
    "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.",
    "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!",
    "atm9.quest.thermalExpansion.storingPower": "Storing Power",
    "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids",
    "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP",
    "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate",
    "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer",
    "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity",
    "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage",
    "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction",
    "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency",
    "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier",
    "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed",
    "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency",
    "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output",
    "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve",
    "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage",
    "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber",
    "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products",
    "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency",
    "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber",
    "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos",
    "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors",
    "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect",
    "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement",
    "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect",
    "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect",
    "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.",
    "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components",
    "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.",
    "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.",
    "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.",
    "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.",
    "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.",
    "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.",
    "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.",
    "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items",
    "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.",
    "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!",
    "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.",
    "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget",
    "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!",
    "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade",


	"atm9.quest.xycraft.dust": "&lXyCraft&r",
	"atm9.quest.xycraft.blue": "&bBlue Gems&r",
	"atm9.quest.xycraft.green": "&aGreen Gems&r",
	"atm9.quest.xycraft.red": "&cRed Gems&r",
	"atm9.quest.xycraft.dark": "&8Dark Gems&r",
	"atm9.quest.xycraft.light": "&fLight Gems&r",
	"atm9.quest.xycraft.igneous": "Making Kivi",
	"atm9.quest.xycraft.kivi": "&l&7Kivi&r",
	"atm9.quest.xycraft.machine": "Building Blocks",
	"atm9.quest.xycraft.water": "&9Water but solid?&r",
	"atm9.quest.xycraft.growth": "&2Accelerated Planter&r",
	"atm9.quest.xycraft.fire": "&cIgnition Plate&r",
	"atm9.quest.xycraft.void": "&8Fluid Void&r",
	"atm9.quest.xycraft.field": "&fLight Field&r",
	"atm9.quest.xycraft.balloon": "Balloon-On-A-Stick",
	"atm9.quest.xycraft.extrator": "Auto farm for rocks and more!",
	"atm9.quest.xycraft.fluid": "&bFluids&r",
	"atm9.quest.xycraft.pipez": "Pipez and Pipes",
	"atm9.quest.xycraft.valve": "Where Fluid comes and goes",
	"atm9.quest.xycraft.tank": "&lTank Multiblock&r",
	"atm9.quest.xycraft.io": "Where Items come and go",
	"atm9.quest.xycraft.item": "&6Item Storage and Manipulation&r",
	"atm9.quest.xycraft.fabricator": "Auto-Crafter",
	"atm9.quest.xycraft.box": "Soaryn Box",
	"atm9.quest.xycraft.collector": "Collector",
	"atm9.quest.xycraft.container": "Void Container",

	"atm9.quest.xycraft.desc.dust": "&lWelcome to XyCraft!&r\\n\\nThis series of mods is mostly dedicated to XyCraft: World and Machines!\\nWorld gives us the Gems which can be obtained from sieving Dust.",
	"atm9.quest.xycraft.desc.igneous": "The Igneous Extruder is a Thermal Machine but is the only way of getting Kivi without having Kivi. Place the Ingeous Extruder down, put Obsidian below it, and Water and Lava on its sides. It will start spawning items into its inventory, it doesn't need power.",
	"atm9.quest.xycraft.desc.kivi": "Kivi can be used for a couple of things, mainly decoration or machines. You'll need Kivi for Machine Frames and the other Machines with XyCraft. It can also be used with Xy Gems and stonecutting for Deco.",
	"atm9.quest.xycraft.desc.machine": "Reinforce the Kivi with Aluminum and you'll get Machine Frames which are needed for all the Machines.",
	"atm9.quest.xycraft.desc.water": "The Water Block acts as Water without the whole moving part. Cobble Gens can be made with them, farmland can be watered with it, just can't MLG clutch with it. (Fish will also try to get into it but will still die).",
	"atm9.quest.xycraft.desc.growth": "The Accelerated Planter works similar to normal Farmland but with some changes. It's automatIically watered and it's faster than normal Farmland. How much faster? Idk!",
	"atm9.quest.xycraft.desc.fire": "The Ignition Plate spawns fire infront of it when given a Redstone Signal. It will put out the fire when the Signal is stopped.",
	"atm9.quest.xycraft.desc.void": "Fluid Void is a block that stops all water connected to it. Source block or flowing, Anything within 1 block is gone.",
	"atm9.quest.xycraft.desc.field": "Light Field doesn't actually show much light... but it does work like a Mega Torch. Mobs won't spawn in a set area of it. How big is that area? Around 32 block radius from it (Estimated, not exact).",
	"atm9.quest.xycraft.desc.balloon": "Balloon-On-A-Stick is an early and restrictive source of Creative Flight. Place down the stick and you'll be attached to a balloon! Double touch space to start Flying just not too far. Go too far and you'll get detached, then you'll fall.",
	"atm9.quest.xycraft.desc.extrator": "Extrator works like the Ingeous Extruder but for more! It will 'grow' the block or item beneath it and move it to an inventory above it. This can be used like for a cobble gen, any other stone gen, amethyst gen, or even Dragon Egg gen!",
	"atm9.quest.xycraft.desc.fluid": "XyCraft gives us a great Fluid Tank mulitblock!",
	"atm9.quest.xycraft.desc.pipez": "To actually get Water or other Fluids into the Tank you'll need some sort of Pipe. Luckily they are all called Pipe(s/z) which helps us not to be confused.\\n\\nThe Hydro Pump can automatically put Water into them at a slow rate but also for free!",
	"atm9.quest.xycraft.desc.valve": "The Valve is the Heart of your Tank. No Valve, no Tank. This is also where you'll pump, or pipe, Water ,or Fluids, into it.",
	"atm9.quest.xycraft.desc.tank": "Now we get to actually making the Tank! First off you need Building Blocks and at least 1 Valve. Glass and Item IOs are optional. The Tank must be made of a frame of building blocks. Building blocks are anything that isn't transparent, gravity influenced, or natural dirt and grass. Can'ts: Gravel, Grass, and Glass. Items like stone, wood, or metal must make the frame; the edges. Glass, Valve, and Item IOs must be placed in the walls and the inside must be hollow. It can only be 13x13x13 big. Once you done all that, right click the Valve and it will either say 'Formed' or will tell you the problem.",
	"atm9.quest.xycraft.desc.io": "Item IOs (IO stands for Input Output) give us the ability to transport items in and out of the Tank. Like buckets to be filled with Water. They can be toggled for Output and Input.",
	"atm9.quest.xycraft.desc.item": "XyCraft has some item storage and manipulation. Not much, but still some!",
	"atm9.quest.xycraft.desc.fabricator": "Fabricator is the Auto-Crafter. It will take items from the inventory below and make a set recipe. You can lock recipes with CTRL Click. It will need to pipe out the created items though.",
	"atm9.quest.xycraft.desc.box": "The Soaryn Box (Soaryn is the name of the Creator of XyCraft) is the chest of XyCraft. It will not hold items off breaking the block! I wonder what those Squares on it does...",
	"atm9.quest.xycraft.desc.collector": "The Collector works as a very cheap Absorption Hopper. It will pick up all items within a 3 block radius and put it in the inventory below or it's own. It can be turned off with Redstone!",
	"atm9.quest.xycraft.desc.container": "The Void Container makes any inventory a Trash Can. Put it on top of the inventory and BOOM, no more items!",

	"atm9.quest.xycraft.subt.blue": "The B in Roy G. Biv",
	"atm9.quest.xycraft.subt.green": "Roy Biv's middle name",
	"atm9.quest.xycraft.subt.red": "The R in Roy G. Biv",
	"atm9.quest.xycraft.subt.dark": "Who turned off the lights?",
	"atm9.quest.xycraft.subt.light": "Too much light!",
	"atm9.quest.xycraft.subt.water": "Ice?",
	"atm9.quest.xycraft.subt.balloon": "Up!",


	"atm9.quest.enchant.enchant": "Enchanting with Apotheosis",
	"atm9.quest.enchant.book": "Vanilla Max is just the start",
	"atm9.quest.enchant.hellshelf": "&4Hellshelves&r",
	"atm9.quest.enchant.seashelf": "&bSeashelves&r",
	"atm9.quest.enchant.infusion": "&lInfusion Enchanting&r",
	"atm9.quest.enchant.arcana": "&l&5Arcana&r ",
	"atm9.quest.enchant.quanta": "&l&cQuanta&r ",
	"atm9.quest.enchant.eterna": "&l&aEterna&r ",
	"atm9.quest.enchant.negative": "Negative amounts",
	"atm9.quest.enchant.other": "Other Infusion Items",
	"atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable",
	"atm9.quest.enchant.trident": "Making a real Trident",
	"atm9.quest.enchant.library": "Enchantment Library",
	"atm9.quest.enchant.alexandria": "Library of Alexandria",
	"atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r",
	"atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r",
	"atm9.quest.enchant.sight": "&9Enchanting Clues&r",
	"atm9.quest.enchant.retification": "&eRectification&r",
	"atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r",
	"atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r",
	"atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r",
	"atm9.quest.enchant.heart-forged": "&bHearts of the Books&r",
	"atm9.quest.enchant.deepshelf": "&9Deepshelf&r",
	"atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r",
	"atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r",
	"atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r",
	"atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r",
	"atm9.quest.enchant.endshelf": "&dEndshelf&r",
	"atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r",
	"atm9.quest.enchant.draconic": "&dDraconic Endshelf&r",
	"atm9.quest.enchant.perfect": "&l&6Best Enchanting set-up&r",

	"atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.",
	"atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)",
	"atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests).",
	"atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.",
	"atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.",
	"atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.",
	"atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective mystic value.",
	"atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!",
	"atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &92 Echoing Deepsehlves&r, &d1 Endshelf&r, and 1 Melonshelf. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)",
	"atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and at least &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.",
	"atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Deepshelves&r, &92 Soul-Touched Deepshelves&r, and &d3 Draconic Shelves&r.",
	"atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r is one route you can take toward Perfect Enchanting. If you like exploring the Nether rather than the Seas then these are what you want! &4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need 15 for the next step, just craft 10 I'll give you 5 extra!",
	"atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. You can get that with 15 normal shelves and &45 Hellshelves&r or just &415 Hellshelves&r. Obviously you'll need a spare &4Hellshelf&r to actually be Infused. You can keep replacing the &4Hellshelves&r with their Infused counterparts but it will increase EXP needed to do so.",
	"atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either, but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.",
	"atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative &3Enchanting Clues&r makes it a little worse for normal Enchanting but the &cQuanta&r is incredible for how cheap it is. Do you really need to know exactly which Enchantments you'll get?",
	"atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r and decent stats for everything else. We can use these for the next step, Infusing &9Dormant Deepshelves&r to &9Deepshelves&r. You'll need &410 Glowing Hellshelves&r and &46 Infused Hellshelves&r to get it.",
	"atm9.quest.enchant.desc.seashelf": "Find the Nether too warm and deadly? Maybe the Seashelf path is better for you, you can use Seashelves as a path to Perfect Enchanting rather than Hellshelves. &bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need 15 for the next step, just craft 10 I'll give you 5 extra!",
	"atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need at least &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. You can use 15 Bookshelves and &b5 Seashelves&r or just &b15 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).",
	"atm9.quest.enchant.desc.crystalline": "The &bSeashelf&r way to &6Perfect Enchanting&r is different from &4Hellshelf&r way. Here you will need both upgraded versions of the &bInfused Seasehelf&r. To get next Infusion you need &b9 Crystalline Seashelves&r, &b2 Heart-Forged Seashelves&r, and &b4 Infused Seashelves&r.",
	"atm9.quest.enchant.desc.heart-forged": "These little Hearts of the Sea are very important for Minecraft, it's mods, and of course Apotheosis. You can craft them with Mystical Agriculture or Mekanism. Or the normal Minecraft way of killing Elder Guardians! Wait, sorry, I forgot the sky doesn't have Oceans to spawn Elder Guardians... Thankfully our friend Occultism can help us with that! You can Conjure an Elder Guardian with a ritual, check JEI!",
	"atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.",
	"atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. Hopefully you took one of the Pathways here and use those to Infuse for your &9Deepshelf&r.",
	"atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!",
	"atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.",
	"atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.",
	"atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these, but that's okay, Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.",
	"atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need at least &a40%% Eterna&r, &c15%%-25%% Quanta&r, and at least &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can use &95 Echoing Skulkshelves&r, &95 Soul-Touched Skulkshelves&r, and 10 Melonshelves.",
	"atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.",
	"atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.",
	"atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.",

	"atm9.quest.enchant.img.guide": "Github Guide for Apotheosis Enchanting",


	"atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!",
    "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!",
    "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau",
    "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.",
    "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.",
    "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs",
    "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.",
    "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs",
    "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.",
    "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.",
    "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs",
    "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.",
    "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.",
    "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus",
    "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.",
    "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!",
    "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables",
    "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals",
    "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.",
    "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.",
    "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.",
    "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.",
    "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.",
    "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph",
    "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!",
    "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook",
    "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!",
    "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.",
    "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.",
    "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.",
    "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.",
    "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!",
    "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.",
    "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.",
    "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.",
    "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions",
    "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.",
    "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.",
    "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.",
    "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems",
    "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!",
    "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Tree Saplings can be gotten through sieving Moss!",
    "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs",
    "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks",
    "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.",
    "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.",
    "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.",
    "atm9.quest.arsNouveau.subt.storingSource": "Storing Source",
    "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.",
    "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!",
    "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic",
    "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.",
    "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.",
    "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.",
    "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.",
    "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells",
    "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.",
    "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.",
    "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.",
    "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.",
    "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!",
    "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell",
    "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!",
    "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!",
    "atm9.quest.arsNouveau.subt.magePower": "Mage Power",
    "atm9.quest.arsNouveau.mana": "Mana",
    "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!",
    "atm9.quest.arsNouveau.sourceGems": "&5Source Gems",
    "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.",
    "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!",
    "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder",
    "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding",
    "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.",
    "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.",
    "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions",
    "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.",
    "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.",
    "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food",
    "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!",
    "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.",
    "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants",
    "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.",
    "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"",
    "atm9.quest.arsNouveau.sourcestone": "Sourcestone",
    "atm9.quest.arsNouveau.sourcestones": "Sourcestones",
    "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.",
    "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!",
    "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!",
    "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ",
    "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.",
    "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.",
    "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.",
    "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.",
    "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.",
    "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.",
    "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.",
    "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.",
    "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.",
    "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.",
    "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ",
    "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?",
    "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.",
    "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.",
    "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.",
    "atm9.quest.arsNouveau.theAmulets": "The Amulets",
    "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.",
    "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).",
    "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.",


	"atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!",
    "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!",
    "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.",
    "atm9.quest.bloodMagic.bloodMagic": "Blood Magic",
    "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic",
    "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.",
    "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ",
    "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.",
    "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.",
    "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.",
    "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood",
    "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.",
    "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.",
    "atm9.quest.bloodMagic.makingSlates": "Making Slates",
    "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.",
    "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2",
    "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a Diamond on top of the Blood Altar, then generate enough LP to craft it.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.",
    "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP",
    "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage",
    "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.",
    "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.",
    "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.",
    "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals",
    "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.",
    "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?",
    "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.",
    "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.",
    "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r",
    "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.",
    "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.",
    "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.",
    "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.",
    "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.",
    "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.",
    "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.",
    "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.",
    "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...",
    "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.",
    "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!",
    "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.",
    "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.",
    "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......",
    "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.",
    "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.",
    "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.",
    "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.",
    "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP",
    "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP",
    "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!",
    "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.",
    "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.",
    "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.",
    "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.",
    "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.",
    "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will",
    "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).",
    "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!",
    "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.",
    "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.",
    "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.",
    "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar",
    "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D",
    "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 20 more to be exact, to make 28 total.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.",
    "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!",
    "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3",
    "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 28 more, to make 56 total Blood Runes (Blank or better).",
    "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.",
    "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.",
    "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.",
    "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4",
    "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP",
    "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.",
    "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!",
    "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.",
    "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.",
    "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:",
    "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.",
    "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.",
    "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?",
    "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)",
    "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.",
    "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)",
    "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need 60 more Runes, to make a total of 116, as well as 4 Demonite Blocks.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ",
    "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar",
    "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.",
    "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.",
    "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys",
    "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ",
    "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes",
    "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.",
    "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.",
    "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm",
    "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.",
    "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.",
    "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.",
    "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.",
    "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Grove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ",
    "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils",
    "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP",
    "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.",
    "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.",
    "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils",
    "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.",
    "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.",
    "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.",
    "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.",
    "atm9.quest.bloodMagic.livingArmor": "Living Armor",


	"atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!",
    "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.",
    "atm9.quest.botania.firstFlower": "Our First Flower",
    "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!",
    "atm9.quest.botania.livingrock": "&7Livingrock",
    "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!",
    "atm9.quest.botania.livingwood": "&2Livingwood&r",
    "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.",
    "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.",
    "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.",
    "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.",
    "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers",
    "atm9.quest.botania.mana": "&bMana&r",
    "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.",
    "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!",
    "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!",
    "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials",
    "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources",
    "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!",
    "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!",
    "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.",
    "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers",
    "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r",
    "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!",
    "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.",
    "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.",
    "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!",
    "atm9.quest.botania.desc.floralFertilizer": "To use the power flowers of Botania you'll need Mystical Flowers. To get Mystical Flowers you need Floral Fertilizer which can be crafted with bonemeal and dyes. Use the Floral Fertilizer on Grass to grow Mystical Flowers.",
    "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.",
    "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana",
    "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.",
    "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!",
    "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.",
    "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.",
    "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana",
    "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.",
    "atm9.quest.botania.blackLotus": "Black Lotus",
    "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus",
    "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.",
    "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.",
    "atm9.quest.botania.directingMana": "Directing Mana",
    "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.",
    "atm9.quest.botania.wrench": "Botania's Wrench",
    "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.",
    "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.",
    "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.",
    "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders",
    "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.",
    "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.",
    "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.",
    "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.",
    "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage",
    "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.",
    "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ",
    "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!",
    "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.",
    "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.",
    "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools",
    "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.",
    "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.",
    "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.",
    "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.",
    "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!",
    "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.",
    "atm9.quest.botania.manaweaveRobes": "Manaweave Robes",
    "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.",
    "atm9.quest.botania.manasteelArmor": "Manasteel Armor",
    "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.",
    "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor",
    "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.",
    "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.",
    "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ",
    "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.",
    "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.",
    "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.",
    "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!",
    "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.",
    "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.",
    "atm9.quest.botania.flatteningTheLand": "Flattening the Land",
    "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.",
    "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.",
    "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.",
    "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.",
    "atm9.quest.botania.basicRunes": "Basic Runes",
    "atm9.quest.botania.creatingRunes": "Creating Runes",
    "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.",
    "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.",
    "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.",
    "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots",
    "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!",
    "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!",
    "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.",
    "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.",
    "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r",
    "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.",
    "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.",
    "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.",
    "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.",
    "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.",
    "atm9.quest.botania.sparkAugments": "Spark Augments",
    "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.",
    "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.",
    "atm9.quest.botania.alfheimResources": "Alfheim Resources",
    "atm9.quest.botania.communingWithElves": "Communing with Elves",
    "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.",
    "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.",
    "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.",
    "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.",
    "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.",
    "atm9.quest.botania.openingThePortal": "Opening the Portal",
    "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.",
    "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.",
    "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.",
    "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r",
    "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.",
    "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.",
    "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.",
    "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.",
    "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.",
    "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.",
    "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?",
    "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.",
    "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.",
    "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.",
    "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.",
    "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r",
    "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)",
    "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r",
    "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.",
    "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r",
    "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.",
    "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.",
    "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.",
    "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r",
    "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.",
    "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.",
    "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.",
    "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.",
    "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.",
    "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.",
    "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.",
    "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.",
    "atm9.quest.botania.functionalFlora": "Functional Flora",
    "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora",
    "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.",
    "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a Redstone pulse.",
    "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.",
    "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.",
    "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.",
    "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.",
    "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.",
    "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.",
    "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.",
    "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.",
    "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.",
    "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.",
    "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.",
    "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.",
    "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.",
    "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.",
    "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.",
    "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.",
    "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.",
    "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.",
    "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.",
    "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards the block or entity that fired the burst.",
    "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.",
    "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.",
    "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.",
    "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.",
    "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!",
    "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.",
    "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets",
    "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r",
	"atm9.quest.botania.asgard": "Mythic Botany",
	"atm9.quest.botania.desc.asgard": "Mythic Botany is addition to Botania which adds more content to the End Game. \\n\\nIn 9Sky we are only doing a quick pitstop into Mythic Botany, if you wish to have a more extensive set of Quests for it then look for ATM10! \\n\\nTo start off with Mythic Botany, you'll want the Rune of Asgard.",
	"atm9.quest.botania.infuser": "Mana-Infuser Multiblock",
	"atm9.quest.botania.desc.infuser": "The Terrasteel Agglomeration is great and all but we need better! \\n\\nSet up a checkerboard pattern of 5 Shimmerrocks. Then fill the other 4 spots with Blocks of Gold. Finally place down the Mana Infuser on the middle Shimmerrock. \\n\\nSimilar to the Terrasteel Agglomeration you'll need Sparks to move Mana to it. The Spark will need a Dominant Augment to work the Mana Infuser though. \\n\\nYou can now make AlfSteel and TerraSteel at half the cost!",
	"atm9.quest.botania.aflsteel": "Alfsteel",
	"atm9.quest.botania.desc.aflsteel": "By combining Dragonstone, Pixie Dust, and an Elementium Ingot plus 1.5 Mana Pools, you'll get AlfSteel! \\n\\nIf you're just here for the Star just craft the Ingot into Nuggets then make your Pylons. \\n\\nIf you actually care about using AlfSteel then keep reading! AlfSteel is Botanias version of Netherite. You can upgrade TerraSteel with an AlfSteel Ingot and Smithing Template. \\n\\nTo get the Smithing Template you need to kill Witches or Evokers with an Elementium Sword or other Botania Swords.",


	"atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden and Arcanus adds new ways to get better armor, enchants, and more!",
    "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.",
	"atm9.quest.forbiddenAndArcanus.desc.newArmor.3": "To get started you'll need Darkstone. Now we can't really mine for it so we'll need to create some! With Lava, Blue Ice, and Obsidian you can make some.",
    "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden and Arcanus!",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "There's biomes still in the sky, but not much natural generation. Instead of finding Edelwood trees you'll need to get a sapling. By sieving Moss you can get an Edelwood Sapling.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.",
    "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees",
    "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe",
    "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.",
    "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.",
    "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. You'll need to sieve Dust to get some!",
    "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals",
    "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "Similar to how Runes are obtained we need to Mine the Ore which we get from the Occultism Dimensional Mineshaft.",
    "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Still explodes when Mined.",
    "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants",
    "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.",
    "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.",
    "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.",
    "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools",
    "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.",
    "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.",
    "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.",
    "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated",
    "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.",
    "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.",
    "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!",
    "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses",
    "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom",
    "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs",
    "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.",
    "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to buy Yellow Orchids at a Market.",
    "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold",
    "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.",
    "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.",
    "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead",
    "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor",
    "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.",
    "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....",
    "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales",
    "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite",
    "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r",
    "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.",
    "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.",
    "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.",
    "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.",
    "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine",
    "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust",
    "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!",
    "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!",
    "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum",
    "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor",
    "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.",
    "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?",
    "atm9.quest.forbiddenAndArcanus.sanity": "Sanity",
    "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "Usually you Mine for this... but we can't do that in the Sky. Igneous Extruders can help make Darkstone for you!",
    "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!",
    "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge",
    "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.",
    "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.",
    "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.",
    "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.",
    "atm9.quest.forbiddenAndArcanus.blood": "&4Blood",
    "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.",
    "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal",
    "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.",
    "atm9.quest.forbiddenAndArcanus.souls": "&dSouls",
    "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.",
    "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle",
    "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting",
    "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.",
    "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!",
    "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge",
    "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.",
    "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.",
    "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals",
    "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.",
    "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.",
    "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel",
    "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.",
    "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff used to be everywhere. Now it can only be gained through sacrificing Items to a Black Hole. Check out the Corrupti Quest to learn how to make a Blackhole. Once it's made throw XP Orbs into it to make an Xpetrified Orb.",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.",
    "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools",
    "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools",
    "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.",
    "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew",
    "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.",
    "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks",
    "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!",
    "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!",
    "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r",
	"atm9.quest.forbiddenAndArcanus.rune": "Runes",
	"atm9.quest.forbiddenAndArcanus.darkrune": "Runes but Darker",
	"atm9.quest.forbiddenAndArcanus.desc.rune": "Like Darkstone ususally we Mine these, and we still will! First we need to get the Ore though which we do from using the Occultism Dimensional Mineshaft.",
	"atm9.quest.forbiddenAndArcanus.desc.darkrune": "Combine 2 Runes with Corrupti Dust and you'll make 2 Dark Runes! These are needed for the Mystical Dagger.",


	"atm9.quest.force.forcecraft": "&l&eForceCraft&r",
	"atm9.quest.force.ingot": "&eForce Ingot&r",
	"atm9.quest.force.pack": "&eForce Pack&r",
	"atm9.quest.force.belt": "&eForce Belt&r",
	"atm9.quest.force.armor": "&eForce Armor&r",
	"atm9.quest.force.shears": "&eForce Shears&r",
	"atm9.quest.force.rod": "Almost Broken Force Rod",
	"atm9.quest.force.sapling": "&eForce Sapling&r",
	"atm9.quest.force.stick": "&eForce Stick&r",
	"atm9.quest.force.rods": "Full Durability Force Rod",
	"atm9.quest.force.tools": "&eForce Tools&r",
	"atm9.quest.force.infuser": "&6&lInfuser&r",
	"atm9.quest.force.fuel": "&eLiquid Force&r and Power",
	"atm9.quest.force.upgrade": "&bUpgrade Tome&r",
	"atm9.quest.force.0": "&l&6Tier 0&r",
	"atm9.quest.force.nugget": "Knockback",
	"atm9.quest.force.claw": "Damage and Force Punch",
	"atm9.quest.force.1": "&l&6Tier 1&r",
	"atm9.quest.force.source": "Is it hot in here?",
	"atm9.quest.force.sugar": "Speed",
	"atm9.quest.force.lumberjack": "Lumberjack",
	"atm9.quest.force.2": "&l&6Tier 2&r",
	"atm9.quest.force.pack1": "8 to 16",
	"atm9.quest.force.flint": "Grinding",
	"atm9.quest.force.snow": "Freezing for Cores and Bows",
	"atm9.quest.force.dye": "&cR&6a&ei&an&bb&9o&5w&r",
	"atm9.quest.force.exp": "Experience Core and Tome",
	"atm9.quest.force.speed": "Speed but for Cores",
	"atm9.quest.force.fortune": "You feelin' lucky punk?",
	"atm9.quest.force.3": "&l&6Tier 3&r",
	"atm9.quest.force.pack2": "16 to 24",
	"atm9.quest.force.web": "Silky",
	"atm9.quest.force.arrow": "Bleeding",
	"atm9.quest.force.invis": "Camouflauge",
	"atm9.quest.force.4": "&l&6Tier 4&r",
	"atm9.quest.force.pack3": "24 to 32",
	"atm9.quest.force.eye": "Bane, not of Arachnids",
	"atm9.quest.force.heat": "Heat",
	"atm9.quest.force.5": "&l&6Tier 5&r",
	"atm9.quest.force.pack4": "32 to 40",
	"atm9.quest.force.tear": "Healing",
	"atm9.quest.force.feather": "Wing",
	"atm9.quest.force.6": "&l&6Tier 6&r",
	"atm9.quest.force.clock": "Can you tell me the Time?",
	"atm9.quest.force.obsidian": "More durable",
	"atm9.quest.force.pearl": "Teleporting",
	"atm9.quest.force.7": "&l&6Tier 7&r",
	"atm9.quest.force.treasure": "Treasure",
	"atm9.quest.force.glow": "Light",
	"atm9.quest.force.furnace": "Force Furnaces",
	"atm9.quest.force.core": "Upgrade Core",
	"atm9.quest.force.GCore": "&8Grinding Core&r",
	"atm9.quest.force.ECore": "&aExperience Core&r",
	"atm9.quest.force.HCore": "&cHeat Core&r",
	"atm9.quest.force.FCore": "&9Freezing Core&r",
	"atm9.quest.force.SCore": "&eSpeed Core&r",
	"atm9.quest.force.flask": "Pokeball, I mean Force Flask",
	"atm9.quest.force.pig": "Pig in a jar",
	"atm9.quest.force.bacon": "Baconater",
	"atm9.quest.force.liquid": "Yellow Liquid in a cup",
	"atm9.quest.force.engine": "Force Engine",
	"atm9.quest.force.inert": "Used up Nether Star",
	"atm9.quest.force.wither": "Bottled Wither",

	"atm9.quest.force.desc.forcecraft": "Say 'Helllo' to ForceCraft!\\n\\nThis mod focuses on the power of Force and using it to Infuse items!\\n\\nEverything is yellow!",
	"atm9.quest.force.desc.ingot": "Force Ingots are what most tools and items will be made of. Listen carefully though, the recipe is kinda confusing. You take 1 Force Gem and either 2 Gold Ingots or 2 Iron Ingots and you get Force Ingot!",
	"atm9.quest.force.desc.pack": "Force Pack acts as a Backpack but with limited space and can't be placed on you. You can upgrade them with Infusion through ForceCraft to increase their space. Shift Right Click to change color and name of it!",
	"atm9.quest.force.desc.belt": "Force Belts work as a worse Force Pack, can't be upgraded and can't be worn. Also can have color and named with Shift Right Click.",
	"atm9.quest.force.desc.armor": "Force Armor has similar stats between Iron and Diamond Armor but more Toughness. Another thing better with Force Armor is the ability to Infuse.",
	"atm9.quest.force.desc.shears": "Now these are fun items. For Sheep they work as normal Shears, takes off their wool. But with the other farm animals it has unique uses. Cows will drop Leather, Chickens drop Feather, Pigs Drop Bacon! Once used though they will become cold. Cold animals can't be breed and will only drop meat.",
	"atm9.quest.force.desc.rod": "The most important item in ForceCraft is arguably the Force Rod. First, you can only craft one with normal sticks which will give you one at 2 durability. I recommend using those on a Force Sapling so you can make a full durability one, but who am I to tell you what to do.",
	"atm9.quest.force.desc.sapling": "Crafting a Force Rod with an Oak Sapling will give you a Force Sapling. It will grow into a Force Tree so you can get Force Wood to be crafted into Force Sticks. So much Force.",
	"atm9.quest.force.desc.stick": "Why is it different?",
	"atm9.quest.force.desc.rods": "Crafting one with a Force Stick gives you one at full durability.",
	"atm9.quest.force.desc.tools": "The Force Pickaxe has same Tier as an Iron Pickaxe, it can only mine up to Diamond Ores. The Sword does the same damage as a Diamond Sword. The Bow does the same damage as a normal bow. Axe and Shovel are the same.",
	"atm9.quest.force.desc.infuser": "Now this is where the fun happens. Place down the Infuser and you'll notice a few parts in it's GUI. Top Left is for the Upgrade Tome, below it is where the Force Fuel goes and stays. The far right is where power will be, yes it needs RF power. The middle is where Infusing happens. Middle square is where the item to be Infused goes, like swords or armor. The ones around it is for the Infusees like Force Nuggets or Claws. The top right button in the middle brings up the Book if you have it and the bottom left is to complete the Infusion.",
	"atm9.quest.force.desc.fuel": "To work the Infuser needs Fuel and Power. Fuel comes from Force Gems you can put in the Infuser or even Pipe in Liquid Force. Power needs RF, heck you can just put a Wind Generator next to it and it'll be fineee!",
	"atm9.quest.force.desc.upgrade": "The Upgrade Tome is what determines the Tier of Infusion. It starts off at Tier 0 and goes to 7. You need 2 thins to Tier up: Force Points and Mastery. You get Force Points from Infusing and Mastery comes from using every Infusion in that Tier. To get to Tier 1 you need to infuse with a Nugget and a Claw.",
	"atm9.quest.force.desc.0": "The first Tier of infusing, it starts off at Tier 0 and needs 96 Points to Tier up.",
	"atm9.quest.force.desc.nugget": "The Force Nugget can be used to Infuse with a Force Sword or Force Axe, and will give them knockback!",
	"atm9.quest.force.desc.claw": "The Claw can be used to Infuse a few different items. On Force Swords it'll give Sharpness. On Force Bows it'll give Power. On Force Armor it gives something different, the ability to Force Punch. Force Punch is what happens when you shift left click a mob with an Empty Hand. It'll do more damage than a regular punch along with cool karate noises. The more Armor with Force Punch the more damage it does.",
	"atm9.quest.force.desc.1": "With each new Tier you unlock more Infusions but also more spaces in the Infuser. Tier 0 you only get 1 and in Tier 1 you get 2, which means you can now stack Infusions. Use 2 Force Nuggets to add Knockback II to a Force Sword.",
	"atm9.quest.force.desc.source": "Golden Power Source comes from Smelting Force Wood. When used on a Force Sword or Axe it'll give it Fire Aspect. When used on Force Pickaxe or Shovel it will give it Heat, which will smelt any items mined with it. When used on Force Armor it gives more Damage to the Force Punch and sets the mobs on Fire. Infuse Armor with both the Claw and Golden Power Source to get both!",
	"atm9.quest.force.desc.sugar": "Sugar can be used to give Efficiency to Tools, make Arrows shoot and fly faster, or make Armor give you a Speed Buff. Also can be used with Force Punch items.",
	"atm9.quest.force.desc.lumberjack": "Lumberjack is only used with Force Axes, by Infusing them with Force Wood. Lumberjack will make it so any Logs above or below the Log you cut down will also be cut down.",
	"atm9.quest.force.desc.2": "Tier 2 comes after you Infuse with Sugar, Golden Power Source, and Force Wood. You get new Infusions and 3 squares to Infuse with.",
	"atm9.quest.force.desc.pack1": "Force Pack can now hold 16 stacks or items!",
	"atm9.quest.force.desc.flint": "By Infusing an Upgrade Core with Flint you'll get a Grinding Core. Yes, Cores are needed to Tier up.",
	"atm9.quest.force.desc.snow": "Snow Cookies which are crafted with a Snowball, by itself, nothing else just a Snowball. They can be used with an Upgrade Core to make a Freezing Core, or with a Force Bow to get Freezing on it. Currently on my test world Freezing just sets mobs on fire which is kinda ironic but maybe it'll be different for you!",
	"atm9.quest.force.desc.dye": "Blue Dye can be used to make Force Shears, rainbow! Every sheep those Shears are used on will drop random color of Wool.",
	"atm9.quest.force.desc.exp": "Okay this is gonna take a little to explain but it's important. Bottle O' Enchanting can be made a few different ways but one is with Force Rod and any Enchanting Book. Then the Bottle O' Enchanting can be used to Infuse with a Book for Experience Tome. The Experience Tome can be used with Right Click to Store EXP or can be crafted with a Force Rod to make an Upgrade Core. Those are needed for the other Infusions including using Bottle O' Enchanting to create an Experience Core. Hopefully you understood all that.",
	"atm9.quest.force.desc.speed": "Infusing Sugar with an Upgrade Core gives you a Speed Core.",
	"atm9.quest.force.desc.fortune": "Crafting Paper and a Cookie makes a Fortune Cookie! You can eat it, craft it with a Force Rod to get a Fortune, or Infuse with it. Infusing it with a Pickaxe gives Fortune, a Sword gives Looting, and Bow or Armor gives Luck Effect.",
	"atm9.quest.force.desc.3": "Yes you will need to Infuse the Cores to Tier up.",
	"atm9.quest.force.desc.pack2": "From 16 stacks to 24.",
	"atm9.quest.force.desc.web": "Quite simple, it gives Silk Touch to Force Tools.",
	"atm9.quest.force.desc.arrow": "Bleeding is an Effect given that's similar to Poison. Infuse Swords, Bows, or Armor with an Arrow to give Bleeding with hits.",
	"atm9.quest.force.desc.invis": "You can Infuse with an Invisibility Potion to give Armor Camo, or make a Force Rod Invisible. Armor with Camo will not make you Invisible it just won't show your Armor, just your skin.",
	"atm9.quest.force.desc.4": "Now can use 5 squares to Infuse, which also means you can stack the Upgrades to their max amounts. Like Sharpness to Sharpness 5 with 5 Claws.",
	"atm9.quest.force.desc.pack3": "From 24 stacks to 32.",
	"atm9.quest.force.desc.eye": "Spider Eye Infused with Weapons or Armor make your attacks inflict Bane. Not Arachnids Bane, but Bane the Effect. Bane takes away Creepers ability to explode and Endermens ability to Teleport.",
	"atm9.quest.force.desc.heat": "Infusing an Upgrade Core with a Golden Power Source makes a Heat Core. Which is needed to craft the ATM Star!",
	"atm9.quest.force.desc.5": "6 squares!",
	"atm9.quest.force.desc.pack4": "Last pack upgrade for 40 stacks!",
	"atm9.quest.force.desc.tear": "These will give a Force Rod healing.",
	"atm9.quest.force.desc.feather": "This will give Force Swords a special move to dash forwards with right click.",
	"atm9.quest.force.desc.6": "7 squares!",
	"atm9.quest.force.desc.clock": "Infuse a Force Torch with a Clock to make a Time Torch. Some modpacks may have it Configured to disable the Time Torch, when that happens it can crafted but not used. Thankfully we aren't other modpacks, we have the Time Torch. Still needed to Tier up.",
	"atm9.quest.force.desc.obsidian": "Infusing items with Obsidian gives them Unbreaking! Remember to use multiple.",
	"atm9.quest.force.desc.pearl": "Using an Ender Pearl with a Force Rod will allow you to teleport to a set location. A Sword with Ender will teleport a few blocks in the direction you're looking. A Bow with Ender Pearl Infusion will make mobs hit by the Bow's Arrows to teleport.",
	"atm9.quest.force.desc.7": "Last Tier of Infusing, Tier 7. Every Infusion and square has been unlocked. Just get the 2 Infusions and you have mastered ForceCraft.",
	"atm9.quest.force.desc.treasure": "Quite expensive, the Treasure Core is crafted with a Nether Star, 2 Diamonds, 4 Force Ingots, and 2 Force Ingot Blocks. It can be Infused onto Swords or Axes to give them Treasure buff. When mobs are killed by the Treasure buff they drop Treasure Cards to craft Spoils Bag.",
	"atm9.quest.force.desc.glow": "Glowstone can be used on Force Rod or Bow to make whatever they hit Glow. Very exciting last Tier Infusion.",
	"atm9.quest.force.desc.furnace": "Force Furnace works like a normal Furnace just with Core slot.",
	"atm9.quest.force.desc.core": "Upgrade Core is made by crafting Force Rod with an Experience Tome. You'll need to Infuse them to make the different ones. Cores will break when you take them out of the Furnace.",
	"atm9.quest.force.desc.GCore": "Grinding Core will break down items into what they are made of. Wool to String, Doors to Wood, Gold Weighted Pressure Plate into Gold Ingots. Still needs Fuel.",
	"atm9.quest.force.desc.ECore": "Grants more EXP!",
	"atm9.quest.force.desc.HCore": "Heat Core makes the Furnace more Efficient. A coal chunk will now smelt 2 items instead of 1.",
	"atm9.quest.force.desc.FCore": "Freezing Core will give you more recipes with Freezing items. Like snowballs from slime balls! Still needs Fuel.",
	"atm9.quest.force.desc.SCore": "Speed Core makes the Furnace faster without ruining the Fuel more.",
	"atm9.quest.force.desc.flask": "With a similar recipe to bottles, Force Flasks are much different. They can hold Liquid Force, Milk, or animals. Shift Right click to toss the Flask at a Mob to capture them. Right click to release them.",
	"atm9.quest.force.desc.pig": "Throw Flask at Pig",
	"atm9.quest.force.desc.bacon": "The Baconater is an item you can make with a pig flask. Shift Right clicking with it will add whatever Cooked Bacon in your inventory into the Baconater. You can hold right click while using it to eat the Bacon or Shift Right click to set it to auto-eat.",
	"atm9.quest.force.desc.liquid": "Liquid Force is an important part of Force Craft. You can mainly get it from the Infuser, just right click it with an empty Bucket or Flask.",
	"atm9.quest.force.desc.engine": "The Force Engine is... well the only Energy producing block in ForceCraft. It needs 2 things to make Energy, Fuel and a Redstone Signal. The Fuel can be Liquid Force, Lava, or some other mods Fuel. It will give Energy to where it was placed down facing. It also has a second Liquid spot which helps it become more efficient. Water makes it 2 times efficient and Milk by 2.5 times.",
	"atm9.quest.force.desc.inert": "The Force Engine can use more than just liquids, it can also use a Nether Star! By putting one in the Engine you can make tons of power. But once it's drained you're left with an Inert Core which can be used by...",
	"atm9.quest.force.desc.wither": "Setting the Inert Core on Fire and Right Clicking it with a Force Rod you'll get a Bottled Wither. It will spawn a Wither ready to fight when Right Clicked on the ground. No waiting, no initial explosion, just Wither.",


	"atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar",
    "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar",
    "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!",
    "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.",
    "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.",
    "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r",
    "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!",
    "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!",
    "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)",
    "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r",
    "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.",
    "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.",
    "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.",
    "atm9.quest.occultism.tripReady": "Get Ready for a Trip",
    "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r",
    "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?",
    "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.",
    "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.",
    "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r",
    "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r",
    "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r. There are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.",
    "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.",
    "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.",
    "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.",
    "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions",
    "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.",
    "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.",
    "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!",
    "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!",
    "atm9.quest.occultism.candles": "Candles",
    "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r",
    "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.",
    "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.",
    "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.",
    "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.",
    "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r",
    "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D",
    "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.",
    "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.",
    "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.",
    "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r",
    "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.",
    "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.",
    "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r",
    "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!",
    "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.",
    "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.",
    "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!",
    "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!",
    "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.",
    "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r",
    "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!",
    "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r",
    "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!",
    "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!",
    "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.",
    "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!",
    "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon",
    "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r",
    "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.",
    "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.",
    "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.",
    "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r",
    "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.",
    "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.",
    "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.",
    "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.",
    "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy",
    "atm9.quest.occultism.hotDemons": "&cHot Demons&r",
    "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.",
    "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r",
    "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.",
    "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!",
    "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!",
    "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to get some Raw &eIesnium Ore&r.",
	"atm9.quest.occultism.desc.findIesnium.2": "Since this is a skyblock and of course the Nether is a void dimension, you will get this by sieving Blackstone!",
    "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Metal of the Otherworld&r",
    "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This pickaxe is not only pretty nifty, but will be important to get the demons to do your biddings in the mines.",
    "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!",
    "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r",
    "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?",
    "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.",
    "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi",
    "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon",
    "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r",
    "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.",
    "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.",
    "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.",
    "atm9.quest.occultism.miningDemons": "Mining Demons",
    "atm9.quest.occultism.demonMining": "&cDemon Mining&r",
    "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!",
    "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.",
    "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!",
    "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!",
    "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!",
    "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.",
    "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.",
    "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.",
    "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!",
    "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r",
    "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.",
    "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.",
    "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.",
    "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.",
    "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials",
    "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.",
    "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.",
    "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!",
    "atm9.quest.occultism.remoteAccess": "&aRemote Access&r",
    "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!",
    "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!",
    "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!",
    "atm9.quest.occultism.familiars.1": "Familiars",
    "atm9.quest.occultism.familiars.2": "&dFamiliars&r",


    "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.",
	"kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run.",
	"kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the Bees."

}
