{
	"compatibility": {
		/*  Hides all compatibility warnings...
		   I don't recommend switching this on except for pack authors
		    Available: true, false [default: false]
		*/
		"hideCompatWarnings": false
	},
	"general": {
		/*  Always render max (configured) heart backgrounds in tablist, even if health is lower
		    Available: true, false [default: true]
		*/
		"alwaysShowMaxTablistHearts": true,
		/*  Determines whether the thoughenss bar should be mirrored
		    Available: ALWAYS, NEVER, AUTO [default: AUTO]
		    Only effective if useToughnessBar is set to true!
		*/
		"toughnessMirroring": "AUTO",
		/*  Disables all easter eggs, which is sad but some want it
		    Available: true, false [default: false]
		*/
		"disableEastereggs": false,
		/*  Enable custom health bar
		    Available: true, false [default: true]
		*/
		"enableHealthBar": true,
		/*  Enable custom tablist health rendering (displaytype health)
		    Available: true, false [default: true]
		*/
		"enableTablistHealth": true,
		/*  Frostbite heart display style (full = vanilla)
		    Available: FULL, ICON, OVERLAY [default: ICON]
		*/
		"frostbiteStyle": "ICON",
		/*  Hides the health bar + health value text regardless of other config optoins
		    Available: true, false [default: false]
		*/
		"hideHealthBar": false,
		/*  Show health value text next to health bar
		    Available: true, false [default: true]
		*/
		"showHealthValue": true,
		/*  Determines the side of the toughness bar
		    Available: RIGHT, LEFT [default: LEFT]
		    Only effective if useToughnessBar is set to true!
		*/
		"toughnessSide": "LEFT",
		/*  Show absorption as border around health
		    Available: true, false [default: true]
		*/
		"enableAbsorption": true,
		/*  Show armor value text next to armor bar
		    Available: true, false [default: true]
		*/
		"showArmorValue": true,
		/*  Draw shadows for all rendered texts
		    Available: true, false [default: true]
		*/
		"textShadow": true,
		/* Sets the max number of hearts rendered in the tablist
		    Available: 1 ~ 10 [default: 10]
		*/
		"maxTablistHeartCount": 10,
		/*  Show toughness bar when toughness is zero
		    Available: true, false [default: false]
		*/
		"showToughnessWhenZero": false,
		/*  Show toughness value text next to toughness bar
		    Available: true, false [default: true]
		*/
		"showToughnessValue": true,
		/*  Show resistance as border around armor
		    Available: true, false [default: true]
		*/
		"showResistance": true,
		/*  Always render 10 heart backgrounds, even if max health is lower
		    Available: true, false [default: false]
		*/
		"alwaysShow10HeartBGs": false,
		/*  Hides the armor bar + armor value text regardless of other config optoins
		    Available: true, false [default: false]
		*/
		"hideArmorBar": false,
		/*  Show protection as overlay over armor
		    Available: true, false [default: true]
		*/
		"showProtection": true,
		/*  Enable custom armor bar
		    Available: true, false [default: true]
		*/
		"enableArmorBar": true,
		/*  Suffix type used for displaying high numeric values
		    Available: SI, SCI, GER, ENG [default: SI]
		*/
		"suffix": "SI",
		/*  Show toughness as overlay over armor or its own bar
		    Available: true, false [default: true]
		*/
		"enableToughness": true,
		/*  Show frostbite percentage next to health bar
		    Available: true, false [default: true]
		*/
		"showFrostbitePercentage": true,
		/*  Show toughness as it's own bar
		    Available: true, false [default: false]
		*/
		"useToughnessBar": false,
		/*  Show absorption as hearts within the health bar
		    Available: true, false [default: false]
		*/
		"useAbsorptionOverlay": false,
		/*  Sets the texture sheet used for rendering
		    See https://github.com/Cheos137/ArmorpointsPlusplus/wiki/Custom-Texture-Sheets for more information
		    Builtin: default, hallow, vanilla [default: default]
		*/
		"textureSheet": "default",
		/*  Show armor bar when armor is zero
		    Available: true, false [default: false]
		*/
		"showArmorWhenZero": false,
		"debug": {
			/*  You don't want this to be on. Believe me
			    Available: true, false [default: false]
			*/
			"debug": false
		}
	},
	"representative": {
		/*  Number of icons to show a resistance of 1
		    Available: 0 ~ 10 [default: 2]
		*/
		"resistance": 2,
		/*  Number of icons to show a armor toughness of 1
		    Available: 0 ~ 10 [default: 1]
		    Note: This ONLY affects toughness overlays and NOT the standalone toughness bar
		*/
		"toughness": 1,
		/*  Number of pixels to show an absorption of 1
		    Available: 0 ~ 200 [default: 0.25]
		*/
		"absorption": 0,
		/*  Number of icons to show a protection of 1
		    Available: 0 ~ 10 [default: 0.5]
		*/
		"protection": 0
	},
	"textcolors": {
		/*  Color when armor > 25
		    Available: 0x000000 ~ 0xffffff [default: ff3311]
		*/
		"armorGT25": "0xff3311",
		/*  Color normal status
		    Available: 0x000000 ~ 0xffffff [default: ff1313]
		*/
		"heart": "0xff1313",
		/*  Color when resistance > 5
		    Available: 0x000000 ~ 0xffffff [default: 8a0f0f]
		*/
		"resistanceFull": "0x8a0f0f",
		/*  Color when fully frozen
		    Available: 0x000000 ~ 0xffffff [default: 01bef2]
		*/
		"heartFrostbite": "0x01bef2",
		/*  Color when armor = 0
		    Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
		*/
		"armor0": "0x3d3d3d",
		/*  Color when armor = 25
		    Available: 0x000000 ~ 0xffffff [default: ff8811]
		*/
		"armorEQ25": "0xff8811",
		/*  Color of separator
		    Available: 0x000000 ~ 0xffffff [default: 3d3d3d]
		*/
		"separator": "0x3d3d3d",
		/*  Color of toughness
		    Available: 0x000000 ~ 0xffffff [default: ff8811]
		*/
		"toughness": "0xff8811",
		/*  Color of absorption
		    Available: 0x000000 ~ 0xffffff [default: ffc300]
		*/
		"absorption": "0xffc300",
		/*  Color when armor < 25
		    Available: 0x000000 ~ 0xffffff [default: 44ff11]
		*/
		"armorLT25": "0x44ff11",
		/*  Color when poisoned
		    Available: 0x000000 ~ 0xffffff [default: 947818]
		*/
		"heartPoison": "0x947818",
		/*  Color when withered
		    Available: 0x000000 ~ 0xffffff [default: 2b2b2b]
		*/
		"heartWither": "0x2b2b2b"
	},
	"textconfig": {
		/*  if enabled, custom Y position of the toughness value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"toughnessValueY": 0,
		/*  if enabled, custom alignment of the health value text
		    Available: LEFT, CENTER, RIGHT [default: RIGHT]
		*/
		"healthValueAlignment": "RIGHT",
		/*  if enabled, custom X position of the health value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"healthValueX": 0,
		/*  if enabled, custom X position of the armor value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"armorValueX": 0,
		/*  Enables custom armor value configuration
		    Available: true, false [default: false]
		*/
		"enableArmorValueConfig": false,
		/*  if enabled, custom X position of the toughness value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"toughnessValueX": 0,
		/*  if enabled, custom Y position of the health value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"healthValueY": 0,
		/*  if enabled, custom alignment of the armor value text
		    Available: LEFT, CENTER, RIGHT [default: RIGHT]
		*/
		"armorValueAlignment": "RIGHT",
		/*  if enabled, custom Y position of the armor value text
		    Available: 0 ~ 32768 [default: 0]
		*/
		"armorValueY": 0,
		/*  Enables custom toughness value configuration
		    Available: true, false [default: false]
		*/
		"enableToughnessValueConfig": false,
		/*  if enabled, custom alignment of the toughness value text
		    Available: LEFT, CENTER, RIGHT [default: RIGHT]
		*/
		"toughnessValueAlignment": "RIGHT",
		/*  Enables custom health value configuration
		    Available: true, false [default: false]
		*/
		"enableHealthValueConfig": false
	}
}