{
  //Whether an overlay message appears above the hotbar when a new identity is unlocked.
  "overlayIdentityUnlocks": false,
  //Whether an overlay message appears above the hotbar when a new identity is revoked.
  "overlayIdentityRevokes": false,
  //Whether a player's equipped identity is revoked on death.
  "revokeIdentityOnDeath": true,
  //Whether identities equip the items (swords, items, tools) held by the underlying player.
  "identitiesEquipItems": true,
  //Whether identities equip the armor (chestplate, leggings, elytra) worn by the underlying player.
  "identitiesEquipArmor": true,
  //Whether hostile mobs ignore players with hostile mob identities.
  "hostilesIgnoreHostileIdentityPlayer": true,
  //Whether a hostile mob will stop targeting you after switching to a hostile mob identity.
  "hostilesForgetNewHostileIdentityPlayer": false,
  //Whether Wolves will attack Players with an identity that the Wolf would normally hunt (Sheep, Fox, Skeleton).
  "wolvesAttackIdentityPrey": true,
  //Whether owned Wolves will attack Players with an identity that the Wolf would normally hunt (Sheep, Fox, Skeleton).
  "ownedWolvesAttackIdentityPrey": false,
  //Whether Villagers will run from Players morphed as identities villagers normally run from (Zombies).
  "villagersRunFromIdentities": true,
  //Whether Foxes will attack Players with an identity that the Fox would normally hunt (Fish, Chicken).
  "foxesAttackIdentityPrey": true,
  //Whether Identity sounds take priority over Player Sounds (eg. Blaze hurt sound when hit).
  "useIdentitySounds": true,
  //Whether disguised players should randomly emit the ambient sound of their Identity.
  "playAmbientSounds": true,
  //Whether disguised players should hear their own ambient sounds (only if playAmbientSounds is true).
  "hearSelfAmbient": false,
  //Whether mobs in the flying entity tag can fly.
  "enableFlight": true,
  //How long hostility lasts for players morphed as hostile mobs (think: Pigman aggression
  "hostilityTime": 300,
  //A list of Advancements required before the player can fly using an Identity.
  "advancementsRequiredForFlight": [],
  //Whether Identities modify your max health value based on their max health value.
  "scalingHealth": true,
  //The maximum value of scaling health. Useful for not giving players 300 HP when they turn into a wither.
  "maxHealth": 40,
  //If set to false, only operators can switch identities through the ` menu. Note that this config option is synced from S2C when a client joins the game, but a client can still open the menu if they have a modified version of Identity.
  "enableClientSwapMenu": false,
  //If set to false, only operators can switch identities. Used on the server; guaranteed to be authoritative.
  "enableSwaps": false,
  //In blocks, how far can the Enderman ability teleport?
  "endermanAbilityTeleportDistance": 32,
  //Should player nametags render above players disguised with an identity? Note that the server is the authority for this config option.
  "showPlayerNametag": false,
  //If true, a player with an active Identity can see their own nametag in third person.
  "renderOwnNametag": false,
  //If true, players that gain a NEW Identity will be forcibly changed into it on kill.
  "forceChangeNew": false,
  //If true, players will be forcibly changed into any entity they kill. The above option, forceChangeNew, only applies to new unlocks.
  "forceChangeAlways": false,
  //If true, /identity commands will send feedback in the action bar.
  "logCommands": true,
  "flySpeed": 0.05,
  //If true, the player has to kill a certain number of entities before unlocking an Identity.
  "killForIdentity": false,
  //Number of kills required to unlock an Identity if killsForIdentity is true.
  "requiredKillsForIdentity": 50,
  //If true, players with the Warden Identity will have a shorter view range with the darkness effect.
  "wardenIsBlinded": true,
  //If true, players with the Warden Identity will blind other nearby players.
  "wardenBlindsNearby": true,
  //An override map for requiredKillsForIdentity for specific entity types.
  "requiredKillsByType": {
    "minecraft:elder_guardian": 1,
    "minecraft:wither": 1,
    "minecraft:ender_dragon": 1
  },
  "abilityCooldownMap": {
    "minecraft:blaze": 20,
    "minecraft:enderman": 100,
    "minecraft:witch": 200,
    "minecraft:creeper": 100,
    "minecraft:wither": 200,
    "minecraft:ghast": 60,
    "minecraft:ender_dragon": 20,
    "minecraft:snow_golem": 10,
    "minecraft:evoker": 10
  }
}
