[health]
	#Render vanilla hearts
	#Default: true
	vanillaHearts = true
	#Colors for every 10 hearts (not counting the default red)
	#All values are written as hexadecimal RGB color in '#RRGGBB' format
	#Default: [#F06E14, #F5DC23, #2DB928, #1EAFBE, #7346E1, #FA7DEB, #EB375A, #FF8278, #AAFFFA, #EBEBFF]
	colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]
	#Two alternating colors while poisoned
	#There can be one color in case vanilla poisoned heart is wanted
	#Default: [#739B00]
	poisonedColors = ["#739B00"]
	#Two alternating colors while withered
	#There can be one color in case vanilla withered heart is wanted
	#Default: [#0F0F0F]
	witheredColors = ["#0F0F0F"]
	#Two alternating colors while freezing
	#There can be one color in case vanilla frozen heart is wanted
	#Default: [#3E70E6]
	frozenColors = ["#3E70E6"]
[absorption]
	#Render vanilla hearts
	#Default: true
	vanillaHearts = true
	#Render absorption in the same row as health
	#Absorption hearts start directly after max health
	#Default: false
	sameRow = false
	#Colors for every 10 hearts (not counting the default red)
	#All values are written as hexadecimal RGB color in '#RRGGBB' format
	#Default: [#E1FA9B, #A0FFAF, #AAFFFA, #AACDFF, #D7B4FF, #FAA5FF, #FFB4B4, #FFAA7D, #D7F0FF, #EBFFFA]
	colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
	#Two alternating colors while poisoned
	#Default: [#BFF230, #7AA15A]
	poisonedColors = ["#BFF230", "#7AA15A"]
	#Two alternating colors while withered
	#Default: [#787061, #73625C]
	witheredColors = ["#787061", "#73625C"]
	#Two alternating colors while freezing
	#Default: [#90D136, #36D183]
	frozenColors = ["#90D136", "#36D183"]
