
[Mobs]
	#Example: ["minecraft:zombie", "minecraft:skeleton"]
	"List of mobs that shouldn't be able to level up" = []
	#If this list is not empty only these mobs will be able to level up
	#Example: ["minecraft:zombie", "minecraft:skeleton"]
	"List of mobs that should be able to level up" = []
	"Always show mobs levels" = true
	"Only show levels when you look at the mob" = true
	"Bonus experience per level" = 0.1
	"List of mobs that should have their levels always hidden" = []

[Attributes]
	#Contains a list of pairs of attributes and their bonuses per one level
	"Attributes bonuses per one level" = [["minecraft:generic.attack_damage", 0.1], ["minecraft:generic.armor", 0.05], ["minecraft:generic.max_health", 0.1], ["autoleveling:monster.projectile_damage_bonus", 0.1], ["autoleveling:monster.explosion_damage_bonus", 0.1]]

["Default levelling settings"]
	"Starting level" = 1
	#If this is equal to 0, there will be no maximum level
	"Maximum level" = 20
	"Level increase per one block distance from spawn" = 0.005
	"Level increase per one block deepness below sea level" = 0.05
	#If this is higher than 0, the level of monsters will be randomly increased by value between 0 and this value
	"Random level bonus" = 0
	#If this is higher than 0, mobs level will increase every day by specified amount
	"Level bonus per day" = 0.0
	#Exponential level increase with distance
	level_power_per_distance = 0.0
	#Exponential level increase with deepness
	level_power_per_deepness = 0.0

