
#GENERAL SETTINGS FOR THE FLESH THAT HATES MOD
#1 second = 20 ticks
["GLOBAL THINGS"]
	#Enable or disable Incubator spawning
	#Default values: true
	enableIncubatorSpawn = true
	#List of dimension IDs where incubators should not spawn.
	"Incubator Dimension Blacklist" = ["minecraft:the_nether", "minecraft:the_end"]
	#Minimum distance from a player's respawn point where incubators cannot spawn.
	#Range: 0.0 ~ 10000.0
	"spawnpoint do not spawn" = 80.0
	#Time (in ticks) after which the incubator will first emerge
	#Default values: 1800 (20 seconds)
	#Range: > 0
	incubatorSleepTime = 1800
	#Time after killing Incubator until next appearance
	#Default values: 18000 (5 minutes)
	#Range: > 1
	ticksBeforeNextSpawn = 18000
	#Minimum distance between incubators
	#Default values: 2000
	#Range: > 1
	distancebetweenincubators = 2000
	#Random range for X coordinate offset for Incubator Spawn
	#Default values: 200
	#Range: > 1
	incubatorSpawnXRandomRange = 200
	#Fixed offset for X coordinate for Incubator Spawn
	#Default values: 150
	#Range: > 0
	incubatorSpawnXOffset = 150
	#Random range for Z coordinate offset for Incubator Spawn
	#Default values: 200
	#Range: > 1
	incubatorSpawnZRandomRange = 200
	#Fixed offset for Z coordinate for Incubator Spawn
	#Default values: 150
	#Range: > 0
	incubatorSpawnZOffset = 150
	#Interval in ticks for spawning entities near incubators
	#Default values: 1400
	#Range: > 20
	spawnInterval = 1400
	#Damage multiplier for Flesh Mobs when on fire
	#2.0 = 2x fire damage, 100.0 = 100x fire damage
	#Default values: 2.0
	#Range: 0.0 ~ 100000.0
	fireDamageMultiplier = 2.0
	#Points threshold for high spawn chance
	#Default values: 3000
	#Range: > 0
	pointsThresholdHigh = 3000
	#Points threshold for medium spawn chance
	#Default values: 1500
	#Range: > 0
	pointsThresholdMedium = 1500
	#Points threshold for low spawn chance
	#Default values: 500
	#Range: > 0
	pointsThresholdLow = 500
	#Chance for the highest number of points
	#Default values: 1.0
	#Range: 0.0 ~ 1.0
	spawnChanceAt3000Points = 1.0
	#Chance for the average number of points
	#Default values: 0.8
	#Range: 0.0 ~ 1.0
	spawnChanceAt1500Points = 0.8
	#Chance of a low number of points
	#Default values: 0.6
	#Range: 0.0 ~ 1.0
	spawnChanceAt500Points = 0.6

	["GLOBAL THINGS"."DAMAGE REDUCTION PER PHASE"]
		#Damage reduction factor for Embryo Phase
		#0.10 = 10%, 0.25 = 25% and etc.
		#Default value = 0.10
		#Range: 0.0 ~ 1.0
		germStageDamageReduction = 0.1
		#Damage reduction factor for Biogenesis Phase
		#Default value = 0.25
		#Range: 0.0 ~ 1.0
		awarenessStageDamageReduction = 0.25
		#Damage reduction factor for Enlightenment Phase
		#Default value = 0.50
		#Range: 0.0 ~ 1.0
		growthStageDamageReduction = 0.5
		#Damage reduction factor for Synthesis Stage
		#Default value = 0.75
		#Range: 0.0 ~ 1.0
		synthesisStageDamageReduction = 0.75
		#Damage reduction factor for Epikulmination Phase
		#Default value = 1.00
		#Range: 0.0 ~ 1.0
		epitasisStageDamageReduction = 1.0

	["GLOBAL THINGS"."PERCENTAGE PHASE HEALING"]
		#Percent healing every 6 seconds
		#They can healing only on flesh blocks
		#Heal percent for Embryo Phase
		#5%
		#Default values: 0.05
		#Range: 0.0 ~ 1.0
		germStageHealPercent = 0.05
		#Heal percent for Biogenesis Phase
		#10%
		#Default values: 0.1
		#Range: 0.0 ~ 1.0
		awarenessStageHealPercent = 0.1
		#Heal percent for Enlightenment Phase
		#15%
		#Default values: 0.15
		#Range: 0.0 ~ 1.0
		growthStageHealPercent = 0.15
		#Heal percent for Synthesis Stage
		#20%
		#Default values: 0.2
		#Range: 0.0 ~ 1.0
		synthesisStageHealPercent = 0.2
		#Heal percent for Epikulmination Phase
		#25%
		#Default values: 0.25
		#Range: 0.0 ~ 1.0
		epitasisStageHealPercent = 0.25

	["GLOBAL THINGS"."FLESH MOBS POINTS SPAWN"]
		#Spawn thresholds for each entity type
		#Default values: 0
		#Range: > 0
		"Flesh Infector threshold" = 0
		#Default values: 300
		#Range: > 0
		"Flesh Human Threshold" = 300
		#Default values: 500
		#Range: > 0
		"Flesh Pillager Threshold" = 500
		#Default values: 450
		#Range: > 0
		"Flesh ServantThreshold" = 450
		#Default values: 300
		#Range: > 0
		"Flesh Sheep Threshold" = 300
		#Default values: 300
		#Range: > 0
		"Flesh CowThreshold" = 300
		#Default values: 300
		#Range: > 0
		"Flesh PigThreshold" = 300
		#Default values: 300
		#Range: > 0
		"Flesh Villager Threshold" = 300
		#Default values: 650
		#Range: > 0
		"Flesh Brute Threshold" = 650
		#Default values: 650
		#Range: > 0
		"Flesh Mutant Threshold" = 650
		#Default values: 1000
		#Range: > 0
		"Flesh Human Head Threshold" = 1000
		#Default values: 700
		#Range: > 0
		"Flesh Vindicator Threshold" = 700
		#Default values: 900
		#Range: > 0
		"Flesh Dog Threshold" = 900
		#Default values: 3000
		#Range: > 0
		"Flesh Hunter I Threshold" = 3000
		#Default values: 3000
		#Range: > 0
		"Flesh Hysterizer Threshold" = 3000
		#Default values: 3500
		#Range: > 0
		"Flesh Suffer Threshold" = 3500
		#Default values: 3000
		#Range: > 0
		"Flesh Boomer Threshold" = 3000
		#Default values: 3000
		#Range: > 0
		"Flesh Hunter TwoThreshold" = 3000
		#Default values: 3000
		#Range: > 0
		"Flesh Howler Threshold" = 3000

["POINTS CALCULATION"]
	#Configuration for calculating points for a standard entity. Formula: 'Total Points = (Entity's Max Health / HealthDivisor) + (Entity's Armor Value / ArmorDivisor)'.
	#Default values: HealthDivisor=4; ArmorDivisor=4
	entityPointsCalculation = "HealthDivisor=4; ArmorDivisor=4"
	#Configuration for calculating points for a flesh entity. Formula: 'Total Points = min((Entity's Max Health / HealthDivisor) + (Entity's Armor Value / ArmorDivisor), MaxPoints)'.
	#Default values: HealthDivisor=6; ArmorDivisor=6; MaxPoints=60
	fleshEntityPointsCalculation = "HealthDivisor=6; ArmorDivisor=6; MaxPoints=60"
	#Configuration for calculating points for a despawned flesh entity. Formula: 'Total Points = min((Entity's Max Health / HealthDivisor) + (Entity's Armor Value / ArmorDivisor), MaxPoints)'.
	#Default values: HealthDivisor=3; ArmorDivisor=3; MaxPoints=120
	despawnedFleshEntityPointsCalculation = "HealthDivisor=3; ArmorDivisor=3; MaxPoints=120"
	#Configuration for calculating points for an effect kill. Formula: 'Total Points = (Entity's Max Health / HealthDivisor) + (Entity's Armor Value / ArmorDivisor)'.
	#Default values: HealthDivisor=4; ArmorDivisor=4
	effectKillPointsCalculation = "HealthDivisor=4; ArmorDivisor=4"

["MOBS BEHAVIOR SETTINGS"]
	#Should flesh mobs attack fish? Default: false
	attackFish = false
	#List of mod ID that should not attack flesh entities
	#Add for example this: ["somemodeid"], and all id mobs will not attack flesh entities
	#If you leave just empty brackets [" "], it will mean that all mods will not attack flesh entities
	modMobsNonAttackList = []
	#Blacklisted mobs that should not be targeted by flesh entities
	blacklistMobs = ["minecraft:creeper", "minecraft:squid"]
	#Blacklisted mobs that should not be targeted, but id whole mod
	#Add for example this: ["minecraft"], and all the flesh entities will not attack id mobs
	#If you leave just empty brackets [" "], it will apply to all mods
	superBlackList = []
	#Mobs that will target flesh entities
	mobsThatAttackInfected = ["minecraft:iron_golem", "minecraft:pillager", "minecraft:evoker", "minecraft:vindicator", "minecraft:vex", "minecraft:witch", "minecraft:ravager", "minecraft:bee", "minecraft:blaze", "minecraft:cave_spider", "minecraft:spider", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:enderman", "minecraft:endermite", "minecraft:husk", "minecraft:skeleton", "minecraft:slime", "minecraft:zombie_villager", "minecraft:stray", "minecraft:wither_skeleton", "minecraft:zombie", "minecraft:zombified_piglin", "minecraft:guardian", "minecraft:hoglin", "minecraft:shulker", "minecraft:zombified_piglin", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:enderman", "minecraft:endermite", "minecraft:wolf", "guardvillagers:guard"]
	#Mobs that will target flesh entities if previous methods dont work, but id whole mod
	ultraListAttackInfected = ["fromanotherworld"]
	#Mobs that will target flesh entities, but id whole mod
	#Add for example this: ["minecraft"], and all the Minecraft mobs will attack the flesh entities
	#If you leave just empty brackets [" "], it will apply to all mods
	superAttackList = []
	#Mobs that will run from flesh entities
	mobsThatFleeFromInfected = ["minecraft:villager", "minecraft:wandering_trader"]
	#Mobs that will run from flesh entities, but id whole mod
	#Add for example this: ["minecraft"], and all the Minecraft mobs will run from flesh entities
	#If you leave just empty brackets [" "], it will apply to all mods
	superFleeList = []

["WHICH MOBS ARE INFECTED"]
	#List of vanilla entities from which Flesh Human can spawn
	spawnFleshHumanFrom = ["minecraft:zombie", "minecraft:player"]
	#List of vanilla entities from which Flesh Sheep can spawn
	spawnFleshSheepFrom = ["minecraft:sheep"]
	#List of vanilla entities from which Flesh Cow can spawn
	spawnFleshCowFrom = ["minecraft:cow"]
	#List of vanilla entities from which Flesh Pig can spawn
	spawnFleshPigFrom = ["minecraft:pig"]
	#List of vanilla entities from which Flesh Dog can spawn
	spawnFleshDogFrom = ["minecraft:wolf"]
	#List of vanilla entities from which Flesh Vindicator can spawn
	spawnFleshVindicatorFrom = ["minecraft:vindicator"]
	#List of vanilla entities from which Flesh Pillager can spawn
	spawnFleshPillagerFrom = ["minecraft:pillager"]
	#List of vanilla entities from which Flesh Villager can spawn
	spawnFleshVillagerFrom = ["minecraft:villager", "guardvillagers:guard"]
	#List of vanilla entities from which Flesh Infector can spawn
	spawnFleshInfectorFrom = []
	#List of vanilla entities from which Flesh Brute I can spawn
	spawnFleshBruteIFrom = []
	#List of vanilla entities from which Flesh Mutant can spawn
	spawnFleshMutantFrom = []
	#List of vanilla entities from which Flesh Hunter I can spawn
	spawnFleshHunterIFrom = []
	#List of vanilla entities from which Flesh Hunter II can spawn
	spawnFleshHunterIIFrom = []
	#List of vanilla entities from which Flesh Hysterizer can spawn
	spawnFleshHysterizerFrom = []
	#List of vanilla entities from which Flesh Boomer can spawn
	spawnFleshBoomerFrom = []
	#List of vanilla entities from which Flesh Suffer can spawn
	spawnFleshSufferFrom = []
	#List of vanilla entities from which Flesh Howler can spawn
	spawnFleshHowlerFrom = []
	#List of vanilla entities from which Flesh Servant can spawn
	spawnFleshServantFrom = []
	#List of vanilla entities from which Flesh Unseen can spawn
	spawnFleshUnseenFrom = []
	#List of vanilla entities from which Flesh Community can spawn
	spawnFleshCommunityFrom = []
	#List of vanilla entities from which Flesh Human Head can spawn
	spawnFleshHumanHeadFrom = []
	#List of vanilla entities from which Embryo Incubator can spawn
	spawnEmbryoIncubatorFrom = []
	#List of vanilla entities from which Biogenesis Incubator can spawn
	spawnBiogenesisIncubatorFrom = []
	#List of vanilla entities from which Flesh Piece cannot spawn
	noSpawnFleshPieceFrom = []

["MOB SETTINGS"]
	#Range: 0.0 ~ 1.7976931348623157E308
	"Global Damage Modifier" = 1.0
	#Range: 0.0 ~ 1.7976931348623157E308
	"Global Health Modifier" = 1.0
	#Range: 0.0 ~ 1.7976931348623157E308
	"Global Armor Modifier" = 1.0

	["MOB SETTINGS"."DESPAWN MOBS"]
		#Despawn time in seconds
		#Default values 300
		#Range: > 0
		"Despawn Timer:" = 300
		#Maximum Embryo Mobs
		#Default values 60
		#Range: > 0
		"Max Embryo Mobs" = 80
		#Maximum Enlightened Mobs
		#Default values 45
		#Range: > 0
		"Max Enlightened Mobs" = 60

		["MOB SETTINGS"."DESPAWN MOBS"."EMBRYO DESPAWN PRIORITY"]
			#This is the priority of the mobs. Lower number mobs will be despawned first
			#Range: > 0
			"Flesh Infector priority" = 1
			#Range: > 0
			"Flesh Villager priority" = 1
			#Range: > 0
			"Flesh Human priority" = 1
			#Range: > 0
			"Flesh Pillager priority" = 2
			#Range: > 1
			"Flesh Sheep priority" = 1
			#Range: > 0
			"Flesh Cow priority" = 1
			#Range: > 0
			"Flesh Pig priority" = 1
			#Range: > 0
			"Flesh Brute I priority" = 3
			#Range: > 0
			"Flesh Mutant priority" = 2
			#Range: > 0
			"Flesh Vindicator priority" = 2
			#Range: > 0
			"Flesh Dog priority" = 3

		["MOB SETTINGS"."DESPAWN MOBS"."ENLIGHTED DESPAWN PRIORITY"]
			#This is the priority of the mobs. Lower number mobs will be despawned first
			#Range: > 0
			"Flesh Hunter I priority" = 1
			#Range: > 0
			"Flesh Hunter II priority" = 1
			#Range: > 0
			"Flesh Hysterizer priority" = 3
			#Range: > 0
			"Flesh Suffer priority" = 2
			#Range: > 0
			"Flesh Boomer priority" = 1
			#Range: > 0
			"Flesh Howler priority" = 2

	["MOB SETTINGS"."Embryo mobs buffs"]
		#Maximum number of clones that can be created at one time
		#Default values 3
		#Range: > 0
		"Max Clones Embryo" = 3
		#Cooldown period in seconds for germ mob replication.
		#Default values 45 in seconds
		#Range: > 0
		"replication cooldown" = 45
		#The minimum points required for a Embryo Mob to replicate
		#Default values 500
		#Range: > 0
		"Points for replication" = 500

	["MOB SETTINGS"."Embryo Incubator"]
		#Default values MaxHealth:60|AttackDamage:0|Armor:5
		"Embryo Incubator Attributes" = "MaxHealth:75|AttackDamage:0|Armor:5"
		#The number of ticks before Incubator Embryo Phase to evolution (1 second = 20 ticks)
		#Default values 10000
		#Range: > 1
		ticksBeforeTransform = 10000
		#Number of mobs that can be spawned at one time Biogenesis Incubator
		#Default values 2
		#Range: > 1
		"Number Bio" = 2
		#Maximum number of summoned mobs from Incubator Biogenesis stage
		#Default values 8
		#Range: > 1
		maxMobsGermStageAllowed = 8
		#Points add every minute Embryo
		#Default values 10
		#Range: > 1
		pointsAwardedEmbryo = 10

	["MOB SETTINGS"."Enlightenment Incubator"]
		#Default values MaxHealth:100|AttackDamage:0|Armor:8
		"Enlightenment Incubator Attributes" = "MaxHealth:125|AttackDamage:0|Armor:10"
		#Number of mobs that can be spawned at one time Enlightenment Incubator
		#Default values 3
		#Range: > 1
		"Number Enlight" = 3
		#Maximum number of summoned mobs from Incubator Enlightenment stage
		#Default values 14
		#Range: > 1
		maxMobsAwarenessStageAllowed = 14
		#Interval in ticks for summoning Flesh Hunter Three
		#Default values 6000
		#Range: > 1
		fleshHunterThreeSummonInterval = 6000
		#Maximum number of Flesh Unseen allowed
		#Default values 2
		#Range: > 1
		maxFleshUnseenallowed = 2
		#Points add every minute
		#Default values 25
		#Range: > 1
		pointsAwardedAwareness = 25

	["MOB SETTINGS"."Flesh Infector"]
		#Default values MaxHealth:10|AttackDamage:4|Armor:0
		"Flesh Infector Attributes" = "MaxHealth:10|AttackDamage:4|Armor:0"

	["MOB SETTINGS"."Flesh Human"]
		#Default values MaxHealth:20|AttackDamage:4|Armor:1
		"Flesh Human Attributes" = "MaxHealth:20|AttackDamage:4|Armor:1"

	["MOB SETTINGS"."Flesh Villager"]
		#Default values MaxHealth:22|AttackDamage:4|Armor:1
		"Flesh Villager Attributes" = "MaxHealth:22|AttackDamage:4|Armor:1"

	["MOB SETTINGS"."Flesh Pig"]
		#Default values MaxHealth:22|AttackDamage:4|Armor:0
		"Flesh Pig Attributes" = "MaxHealth:22|AttackDamage:4|Armor:0"

	["MOB SETTINGS"."Flesh Cow"]
		#Default values MaxHealth:25|AttackDamage:5|Armor:1
		"Flesh Cow Attributes" = "MaxHealth:25|AttackDamage:5|Armor:1"

	["MOB SETTINGS"."Flesh Sheep"]
		#Default values MaxHealth:15|AttackDamage:5|Armor:0
		"Flesh Sheep Attributes" = "MaxHealth:15|AttackDamage:5|Armor:0"

	["MOB SETTINGS"."Flesh Dog"]
		#Maximum number of dogs in a pack
		#Range: > 1
		maxDogsAllowed = 4
		#Default values MaxHealth:25|AttackDamage:6|Armor:0
		dogAttributes = "MaxHealth:25|AttackDamage:6|Armor:0"

	["MOB SETTINGS"."Flesh Vindicator"]
		#Default values MaxHealth:30|AttackDamage:6|Armor:4
		"Flesh Vindicator Attributes" = "MaxHealth:30|AttackDamage:6|Armor:4"

	["MOB SETTINGS"."Flesh Pillager"]
		#Default values MaxHealth:25|AttackDamage:3|Armor:0
		"Flesh Pillager Attributes" = "MaxHealth:25|AttackDamage:3|Armor:0"

	["MOB SETTINGS"."Flesh Mutant"]
		#Default values MaxHealth:30|AttackDamage:6|Armor:4
		"Flesh Mutant Attributes" = "MaxHealth:30|AttackDamage:6|Armor:4"

	["MOB SETTINGS"."Flesh Piece"]
		#Default values MaxHealth:10|AttackDamage:0|Armor:0
		"Flesh Piece Attributes" = "MaxHealth:10|AttackDamage:0|Armor:0"

		["MOB SETTINGS"."Flesh Piece"."FLESH PIECE FORMULE"]
			#Configuration for calculating flesh pieces count based on entity's attributes. The formula is: 'Total Count = (Entity's Max Health / HealthDivisor) + (Entity's Armor Value / ArmorDivisor)'. If the total count is zero and the entity's max health is above 'MinHealth', 'MinCount' is used as the total count.
			#Default values HealthDivisor:25|ArmorDivisor:10|MinHealth:10|MinCount:1
			fleshPieceCalculation = "HealthDivisor=25; ArmorDivisor=10; MinHealth=10; MinCount=1"

	["MOB SETTINGS"."Flesh Brute I"]
		#Default values MaxHealth:45|AttackDamage:4|Armor:5
		"Flesh Brute I Attributes" = "MaxHealth:45|AttackDamage:4|Armor:5"

	["MOB SETTINGS"."Flesh Hunter I"]
		#Default values MaxHealth:50|AttackDamage:7|Armor:6
		"Flesh Hunter I Attributes" = "MaxHealth:50|AttackDamage:7|Armor:6"

	["MOB SETTINGS"."Flesh Hunter II"]
		#Default values MaxHealth:45|AttackDamage:6|Armor:4
		"Flesh Hunter II Attributes" = "MaxHealth:45|AttackDamage:6|Armor:4"

	["MOB SETTINGS"."Flesh Hysterizer"]
		#Default values MaxHealth:55|AttackDamage:7|Armor:4
		"Flesh Hysterizer Attributes" = "MaxHealth:55|AttackDamage:7|Armor:4"
		#Number of kills before transformation into Flesh Community
		#Default values 7
		#Range: > 1
		transformationThreshold = 7

	["MOB SETTINGS"."Flesh Howler"]
		#Default values MaxHealth:30|AttackDamage:0|Armor:2
		"Flesh Howler Attributes" = "MaxHealth:30|AttackDamage:0|Armor:2"
		#Minimum points required to start spawning mobs
		#Default values 6000
		#Range: > 0
		minPointsForSpawning = 6000
		#Number of mobs to summon each time
		#Default values 2
		#Range: > 1
		numberOfMobsToSummon = 2

	["MOB SETTINGS"."Flesh Suffer"]
		#Default values MaxHealth:40|AttackDamage:25|Armor:4
		"Flesh Suffer Attributes" = "MaxHealth:40|AttackDamage:25|Armor:4"

	["MOB SETTINGS"."Flesh Boomer"]
		#Default values MaxHealth:20|AttackDamage:0|Armor:0
		"Flesh Boomer Attributes" = "MaxHealth:20|AttackDamage:0|Armor:0"

	["MOB SETTINGS"."Flesh Unseen"]
		#Default values MaxHealth:100|AttackDamage:14|Armor:10
		"Flesh Unseen Attributes" = "MaxHealth:100|AttackDamage:14|Armor:10"

	["MOB SETTINGS"."Flesh Community"]
		#Default values MaxHealth:50|AttackDamage:8|Armor:0
		"Flesh Community Attributes" = "MaxHealth:50|AttackDamage:8|Armor:0"

		["MOB SETTINGS"."Flesh Community"."FIRE DAMAGE MULTIPLIERS BY STAGE"]
			#Fire damage multiplier for Fetal Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			fetalStageFireDamageMultiplier = 2.0
			#Fire damage multiplier for Germ Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			germStageFireDamageMultiplier = 3.0
			#Fire damage multiplier for Awareness Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			awarenessStageFireDamageMultiplier = 4.0
			#Fire damage multiplier for Growth Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			growthStageFireDamageMultiplier = 5.0
			#Fire damage multiplier for Synthesis Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			synthesisStageFireDamageMultiplier = 6.0
			#Fire damage multiplier for Epitasis Stage
			#Range: 0.0 ~ 1.7976931348623157E308
			epitasisStageFireDamageMultiplier = 7.0

	["MOB SETTINGS"."Flesh Servant"]
		#Default values MaxHealth:35|AttackDamage:7|Armor:3
		"Flesh Servant Attributes" = "MaxHealth:35|AttackDamage:7|Armor:3"

	["MOB SETTINGS"."Flesh Justice"]
		#Default values MaxHealth:35|AttackDamage:0|Armor:4
		"Flesh Justice Attributes" = "MaxHealth:35|AttackDamage:0|Armor:4"
		#Enable or disable Flesh Justice spawn
		#Default values: true
		enableFleshJusticeSpawn = true

		["MOB SETTINGS"."Flesh Justice"."FLESH JUSTICE SPAWN CHANCES BY STAGE"]
			#0.05 = 5% and etc.
			#Flesh Justice spawn chance for Fetal Stage
			#Range: 0.0 ~ 1.0
			fetalStageJusticeSpawnChance = 0.05
			#Flesh Justice spawn chance for Germ Stage
			#Range: 0.0 ~ 1.0
			germStageJusticeSpawnChance = 0.07
			#Flesh Justice spawn chance for Awareness Stage
			#Range: 0.0 ~ 1.0
			awarenessStageJusticeSpawnChance = 0.1
			#Flesh Justice spawn chance for Growth Stage
			#Range: 0.0 ~ 1.0
			growthStageJusticeSpawnChance = 0.12
			#Flesh Justice spawn chance for Synthesis Stage
			#Range: 0.0 ~ 1.0
			synthesisStageJusticeSpawnChance = 0.13
			#Flesh Justice spawn chance for Epitasis Stage
			#Range: 0.0 ~ 1.0
			epitasisStageJusticeSpawnChance = 0.15

	["MOB SETTINGS"."Flesh Cocoon"]
		#Default values MaxHealth:10|AttackDamage:0|Armor:0
		"Flesh Cocoon Attributes" = "MaxHealth:10|AttackDamage:0|Armor:0"

	["MOB SETTINGS"."Flesh Human Head"]
		#Default values MaxHealth:10|AttackDamage:3|Armor:0
		"Flesh Human Head Attributes" = "MaxHealth:10|AttackDamage:3|Armor:0"

["MOB TYPES"]
	#List of entity types for Biogenesis Stage Mobs
	#plaquecreatureone = Flesh Mutant
	#bruteplaquecreatureone = Flesh Brute I
	#plaquecreaturebaseone = Flesh Distributor
	#plaquecontaminator = Flesh Infector
	#plaquecreaturetwo = Flesh Hunter I
	#plaquethreelegcreature = Flesh Hysterizer
	germsStageMobList = ["the_flesh_that_hates:plaquecontaminator", "the_flesh_that_hates:flesh_human", "the_flesh_that_hates:flesh_villager", "the_flesh_that_hates:flesh_sheep", "the_flesh_that_hates:flesh_pig", "the_flesh_that_hates:flesh_cow", "the_flesh_that_hates:plaquecreatureone", "the_flesh_that_hates:flesh_dog", "the_flesh_that_hates:flesh_vindicator", "the_flesh_that_hates:flesh_pillager", "the_flesh_that_hates:bruteplaquecreatureone"]
	#List of entity types for Enlightenment Stage Mobs
	awarenessStageMobList = ["the_flesh_that_hates:plaquecreaturetwo", "the_flesh_that_hates:plaquethreelegcreature", "the_flesh_that_hates:flesh_suffer", "the_flesh_that_hates:flesh_boomer", "the_flesh_that_hates:flesh_hunter_two", "the_flesh_that_hates:flesh_howler"]

["BLOCK SETTINGS"]
	#Number of mobs absorbed for evolution
	#Default values: 8
	#Range: > 1
	"Boil Evolution" = 8
	#Rate at which mobs spawn from Flesh Boil block (in ticks)
	#Default values: 1200
	#Range: > 20
	fleshBoilSpawnRate = 1600
	#Rate at which mobs spawn from Flesh Boil Phase Two block (in ticks)
	#Default values: 1600
	#Range: > 20
	fleshBoilTwoSpawnRate = 1600
	#How many points will be added per minute for Boil
	#Default values: 5
	#Range: > 1
	fleshBoilPoints = 5
	#How many points will be added per minute for Boil Two
	#Default values: 15
	#Range: > 1
	fleshBoilTwoPoints = 15
	#How many points will be reduced by destruction Boil
	#Default values: 25
	#Range: > 0
	fleshBoilPointsReduce = 25
	#How many points will be reduced by destruction Boil Two
	#Default values: 50
	#Range: > 0
	fleshBoilTwoPointsReduce = 50

["BIOME SETTINGS"]
	#Enable or disable the red fog
	#Default values: true
	enableFleshFog = true
	#Number of points deducted for a burned block
	#Default values: 1
	#Range: > 0
	"Subtract points for blocks:" = 1
	#Enable or disable Biome Spread
	#Default values: true
	enableFleshBlockSpread = true
	#Enable or disable the spawning of structures in Biome Spread
	#Default values: true
	enableStructuresSpawn = true
	#Duration of the spread process
	#Default values: 800
	#Range: > 0
	spreadDuration = 800
	#Cooldown time between spread processes
	#Default values: 150
	#Range: > 0
	spreadCooldown = 150
	#The number of blocks that can be processed simultaneously
	#Default values: 30
	#Range: > 0
	"Number Of Blocks:" = 70
	#Spread rate in ticks
	#Default:5
	#Range: > 0
	"Spread speed" = 10
	#Max biome spread range
	#Default values: 1500
	#Range: > 1
	"Range Spread" = 1500

	["BIOME SETTINGS"."BLOCK HARD VALUE INFECT"]
		#Hard value of the block to be replaced by a Flesh block
		#default values: 1.5
		#Range: 0.0 ~ 3.4028234663852886E38
		"Flesh Block hardvalue" = 1.9
		#Minimum hard value of the block to be replaced by a Tumor block
		#Default values: 2.0
		#Range: 0.0 ~ 3.4028234663852886E38
		"Tumor Block minimum hardvalue" = 2.0
		#Maximum hard value of the block to be replaced by a Tumor block
		#Default values: 2.5
		#Range: 0.0 ~ 3.4028234663852886E38
		"Tumror Block maximum hardvalue" = 2.5

	["BIOME SETTINGS"."BLOCK INFECTABILITY SETTINGS"]
		#Flesh Sand
		"Flesh Sand infectable Blocks" = ["minecraft:sand", "minecraft:sandstone", "minecraft:sandstone_stairs", "minecraft:sandstone_slab", "minecraft:sandstone_wall", "minecraft:chiseled_sandstone", "minecraft:smooth_sandstone", "minecraft:smooth_sandstone_stairs", "minecraft:smooth_red_sandstone_slab", "minecraft:cut_sandstone", "minecraft:cut_sandstone_slab", "minecraft:red_sand", "minecraft:red_sandstone", "minecraft:red_sandstone_stairs", "minecraft:red_sandstone_slab", "minecraft:red_sandstone_wall", "minecraft:chiseled_red_sandstone", "minecraft:smooth_red_sandstone", "minecraft:smooth_red_sandstone_stairs", "minecraft:smooth_sandstone_slab", "minecraft:cut_red_sandstone", "minecraft:cut_red_sandstone_slab"]
		#Flesh Plank
		"Flesh Plank infectable Blocks" = ["minecraft:oak_planks", "minecraft:oak_stairs", "minecraft:oak_slab", "minecraft:oak_fence", "minecraft:oak_fence_gate", "minecraft:oak_trapdoor", "minecraft:oak_pressure_plate", "minecraft:spruce_planks", "minecraft:spruce_stairs", "minecraft:spruce_slab", "minecraft:spruce_fence", "minecraft:spruce_fence_gate", "minecraft:spruce_trapdoor", "minecraft:spruce_pressure_plate", "minecraft:birch_planks", "minecraft:birch_stairs", "minecraft:birch_slab", "minecraft:birch_fence", "minecraft:birch_fence_gate", "minecraft:birch_trapdoor", "minecraft:birch_pressure_plate", "minecraft:jungle_planks", "minecraft:jungle_stairs", "minecraft:jungle_slab", "minecraft:jungle_fence", "minecraft:jungle_fence_gate", "minecraft:jungle_trapdoor", "minecraft:jungle_pressure_plate", "minecraft:acacia_planks", "minecraft:acacia_stairs", "minecraft:acacia_slab", "minecraft:acacia_fence", "minecraft:acacia_fence_gate", "minecraft:acacia_trapdoor", "minecraft:dark_oak_planks", "minecraft:dark_oak_stairs", "minecraft:dark_oak_slab", "minecraft:dark_oak_fence", "minecraft:dark_oak_fence_gate", "minecraft:dark_oak_trapdoor", "minecraft:mangrove_planks", "minecraft:mangrove_stairs", "minecraft:mangrove_slab", "minecraft:mangrove_fence", "minecraft:mangrove_fence_gate", "minecraft:mangrove_trapdoor", "minecraft:cherry_planks", "minecraft:cherry_stairs", "minecraft:cherry_slab", "minecraft:cherry_fence", "minecraft:cherry_fence_gate", "minecraft:cherry_trapdoor", "minecraft:bamboo_planks", "minecraft:bamboo_stairs", "minecraft:bamboo_slab", "minecraft:bamboo_fence", "minecraft:bamboo_fence_gate", "minecraft:bamboo_trapdoor", "minecraft:crimson_planks", "minecraft:crimson_stairs", "minecraft:crimson_slab", "minecraft:crimson_fence", "minecraft:crimson_fence_gate", "minecraft:crimson_trapdoor", "minecraft:warped_planks", "minecraft:warped_stairs", "minecraft:warped_slab", "minecraft:warped_fence", "minecraft:warped_fence_gate", "minecraft:warped_trapdoor"]
		#Flesh Brick
		"Flesh Brick infectable Blocks" = ["minecraft:stone_bricks", "minecraft:cracked_stone_bricks", "minecraft:stone_brick_stairs", "minecraft:stone_brick_slab", "minecraft:stone_brick_wall", "minecraft:chiseled_stone_bricks", "minecraft:mossy_stone_bricks", "minecraft:mossy_stone_brick_stairs", "minecraft:mossy_stone_brick_slab", "minecraft:mossy_stone_brick_wall", "minecraft:deepslate_bricks", "minecraft:cracked_deepslate_bricks", "minecraft:deepslate_brick_stairs", "minecraft:deepslate_brick_slab", "minecraft:deepslate_brick_wall", "minecraft:chiseled_deepslate_bricks", "minecraft:mossy_deepslate_bricks", "minecraft:mossy_deepslate_brick_stairs", "minecraft:mossy_deepslate_brick_slab", "minecraft:mossy_deepslate_brick_wall", "minecraft:bricks", "minecraft:cracked_bricks", "minecraft:brick_stairs", "minecraft:brick_slab", "minecraft:brick_wall", "minecraft:chiseled_bricks", "minecraft:mossy_bricks", "minecraft:mossy_brick_stairs", "minecraft:mossy_brick_slab", "minecraft:mossy_brick_wall", "minecraft:mud_brick_slab", "minecraft:mud_brick_wall", "minecraft:chiseled_mud_bricks", "minecraft:mossy_mud_bricks", "minecraft:mossy_mud_brick_stairs", "minecraft:mossy_mud_brick_slab", "minecraft:mossy_mud_brick_wall", "minecraft: prismarine_bricks", "minecraft: prismarine_brick_stairs", "minecraft: prismarine_brick_slab", "minecraft:nether_bricks", "minecraft:cracked_nether_bricks", "minecraft:nether_brick_stairs", "minecraft:nether_brick_slab", "minecraft:nether_brick_wall", "minecraft:chiseled_nether_bricks", "minecraft:mossy_nether_bricks", "minecraft:mossy_nether_brick_stairs", "minecraft:mossy_nether_brick_slab", "minecraft:mossy_nether_brick_wall", "minecraft:polished_blackstone_bricks", "minecraft:cracked_polished_blackstone_bricks", "minecraft:polished_blackstone_brick_stairs", "minecraft:polished_blackstone_brick_slab", "minecraft:polished_blackstone_brick_wall", "minecraft:chiseled_polished_blackstone_bricks", "minecraft:mossy_polished_blackstone_bricks", "minecraft:mossy_polished_blackstone_brick_stairs", "minecraft:mossy_polished_blackstone_brick_slab", "minecraft:mossy_polished_blackstone_brick_wall", "minecraft:mossy_nether_brick_wall", "minecraft:end_stone_bricks", "minecraft:cracked_end_stone_bricks", "minecraft:end_stone_brick_stairs", "minecraft:end_stone_brick_slab", "minecraft:end_stone_brick_wall", "minecraft:chiseled_end_stone_bricks", "minecraft:mossy_end_stone_bricks", "minecraft:mossy_end_stone_brick_stairs", "minecraft:mossy_end_stone_brick_slab", "minecraft:mossy_end_stone_brick_wall", "minecraft:quartz_bricks", "minecraft:infested_stone_bricks", "minecraft:infested_mossy_stone_bricks", "minecraft:infested_cracked_stone_bricks", "minecraft:infested_chiseled_stone_bricks"]
		#Flesh Cobblestone
		"Flesh Cobblestone infectable Blocks" = ["minecraft:stone", "minecraft:stone_stairs", "minecraft:stone_slab", "minecraft:stone_pressure_plate", "minecraft:stone_button", "minecraft:cobblestone", "minecraft:cobblestone_stairs", "minecraft:cobblestone_slab", "minecraft:cobblestone_wall", "minecraft:mossy_cobblestone", "minecraft:mossy_cobblestone_stairs", "minecraft:mossy_cobblestone_slab", "mossy_cobblestone_wall", "minecraft:infested_stone", "minecraft:infested_cobblestone", "minecraft:infested_stone_bricks", "minecraft:infested_mossy_stone_bricks", "minecraft:infested_cracked_stone_bricks", "minecraft:infested_chiseled_stone_bricks"]
		#Flesh Log
		"Flesh Log infectable Blocks" = ["minecraft:oak_log", "minecraft:stripped_oak_log", "minecraft:spruce_log", "minecraft:stripped_spruce_log", "minecraft:birch_log", "minecraft:stripped_birch_log", "minecraft:stripped_jungle_log", "minecraft:acacia_log", "minecraft:stripped_acacia_log", "minecraft:dark_oak_log", "minecraft:stripped_dark_oak_log", "minecraft:mangrove_log", "minecraft:stripped_mangrove_log", "minecraft:cherry_log", "minecraft:stripped_cherry_log", "minecraft:tag_stripped_logs"]
		#Flesh Leaves
		"Flesh Leaves infectable Blocks" = ["minecraft:oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "minecraft:mangrove_leaves", "minecraft:cherry_leaves", "minecraft:azalea_leaves", "minecraft:flowering_azalea_leaves"]
		#Pus
		"Pus infectable liquid" = ["minecraft:water", "minecraft:flowing_water"]
		#Non-Infectable Blocks
		#This will only apply to blocks that replace blocks from hardness level
		#It is highly discouraged to remove blocks: "minecraft:air", "minecraft:cave_air", "minecraft:void_air"
		nonInfectableBlocks = ["minecraft:air", "minecraft:cave_air", "minecraft:void_air", "minecraft:water", "minecraft:lava"]

	["BIOME SETTINGS"."BIOME SPAWNS"]
		#This is where random ticks at blocks are used. In simple terms - the higher the number, the slower.The lower the number, the faster
		#Spawn chance for Embryo Phase Mobs
		#Default values 7000
		#Range: > 0
		mobSpawnChanceGerm = 7000
		#Spawn chance for Awareness Embryo Phase Mobs
		#Default values 7000
		#Range: > 0
		mobSpawnChanceAwarenessGerm = 7000
		#Spawn chance for Biogenesis Phase Mobs
		#Default values 6000
		#Range: > 0
		mobSpawnChanceAwareness = 6000
		#Enable spawning of random vegetation block, like grass or something like that
		#Default values true
		enableVegetationBlock = true
		#Enable spawning of Flesh Terns
		#Default values true
		enableFleshTerns = true
		#Enable spawning of Flesh Spikes
		#Default values true
		enableFleshSpikes = true
		#Enable spawning of Flesh Boil
		#Default values true
		enableFleshBoil = true
		#Enable spawning Flesh mobs
		#Default values true
		enableGermStageMobSpawn = true

