#Do not add the dark mode toggle buttons to the top of every menu.
hide_in_game_switcher = true
#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
debug_container_types = false
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
dark_mode_toggle_screens = "BOTH"
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
menu_blacklist = []
#Specifies gui paths and resources to darken.
#End a path using '*' as a wildcard char to include every file (no nested directories) from that directory.
#Begin with a namespace or skip namespace to apply to all namespaces.
#Begin with '!' to exclude matches, list those exclusions after entries that would otherwise include them.
paths = ["textures/gui/*", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "textures/gui/container/*", "minecraft:textures/gui/container/creative_inventory/*", "trinkets:textures/gui/slots/*", "craftingtweaks:gui.png", "dankstorage:textures/container/gui/*", "ae2:textures/guis/*"]
#Use a dark theme for the configuration screens.
dark_theme = true
#Percentage of original interface brightness to apply.
#Range: 0.0 ~ 1.0
texture_darkness = 0.5
#The minimum brightness value of font while dark mode is enabled.
#Range: 0.0 ~ 1.0
font_brightness = 0.75
#Algorithm selector for darkening interface pixels.
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
darkening_algorithm = "GRAYSCALE_AND_HSP"

