
#Movement Settings
[movement]
	#How fast the player turns while moving (per-tick interpolation factor).
	#Lower = smoother/slower turns, Higher = snappier/faster turns.
	#0.1 = very smooth drift, 0.5 = balanced, 1.0 = instant snap (no smoothing).
	#Range: 0.05 ~ 1.0
	turnSpeed = 0.45
	#How fast the player turns to face the target when standing still (for attacks).
	#Should be higher than turnSpeed so attacks aim at the enemy quickly.
	#0.5 = smooth, 0.8 = fast, 1.0 = instant.
	#Range: 0.05 ~ 1.0
	idleTurnSpeed = 0.7

#Lock-On Range Settings
[lockOnRange]
	#Maximum lock-on range in blocks.
	#Epic Fight's default is around 16-20 blocks, which is too short
	#for flying bosses like the Wither and Ender Dragon.
	#This overrides Epic Fight's internal lock-on range.
	#Range: 8 ~ 256
	lockOnRange = 64

#Behavior Settings
[behavior]
	#Whether the player automatically faces the locked-on target when idle or blocking.
	#When true (default), the player smoothly rotates toward the locked-on enemy
	#while standing still, and auto-faces during blocking (guard) and parrying.
	#When false, the lock-on camera still tracks the target, but the player
	#holds their last movement direction and does not auto-rotate during guard/parry.
	autoFaceTarget = true

#Auto Lock-On Settings
[autoLockOn]
	#Exclude other players from automatic target switching.
	#When true (default), auto lock-on will never pick a player as the next target.
	#Useful in multiplayer to avoid accidentally locking onto allies.
	filterPlayersFromAutoLockOn = true
	#Degrees of mouse/camera movement needed to trigger a directional target switch.
	#Lower = more sensitive (easier to switch), Higher = harder to trigger.
	#Only applies when auto lock-on is active.
	#Range: 3.0 ~ 45.0
	flickSensitivity = 8.0

#Auto Lock-On: team / ally filter (vanilla Scoreboard teams + FTB Teams when installed)
[teamFilter]
	#Never auto-lock onto teammates or allies. Covers vanilla Scoreboard teams (/team) and
	#FTB Teams (when installed). For FTB, anyone ranked Ally or higher is excluded.
	#This runs in addition to filterPlayersFromAutoLockOn. With that flag off, non-ally players can still be targeted.
	filterTeamAllies = true

