# Apothic Compat: user-defined loot category overrides.
#
# Maps Minecraft items (or item tags) to Apotheosis loot categories so the
# affinity system can roll the right gem/affix pools on modded gear that
# Apotheosis does not categorize on its own. Entries here are sent to
# Apotheosis via IMC at startup, alongside the mod's built-in compat
# modules. Edit this file then run /apothiccompat reload (op 2) to apply
# changes without restarting the server.
#
# Built-in loot category names (Apotheosis 7.4.8):
#   sword, heavy_weapon, trident, bow, crossbow, shield,
#   helmet, chestplate, leggings, boots, pickaxe, shovel, none
#
# Other mods can register additional categories at startup. Any name
# that resolves at apply time is accepted; unknown names are skipped
# with a warning. Known third-party categories from Fallen Gems &
# Affixes:
#   staffs           (requires Iron's Spellbooks)
#   celestial_melee  (requires Celestisynth)
#   celestial_ranged (requires Celestisynth)
#
# Note: items already listed in Apotheosis's own adventure.cfg under
# Equipment Type Overrides take precedence over this config. To override
# those, edit adventure.cfg directly.
#
# Keys MUST be quoted because item and tag IDs contain a ':' separator
# (namespace:path), which TOML does not allow in bare keys.

# ----------------------------------------------------------------------
# Per-item overrides.
#   key   = full item id (namespace:path)
#   value = loot category name from the list above
#
# Example:
#   "ruins:greatsword" = "heavy_weapon"
#   "simplyswords:greathammer" = "heavy_weapon"
# ----------------------------------------------------------------------
[item_overrides]

# ----------------------------------------------------------------------
# Per-tag overrides. Every item carrying the tag receives the category.
#   key   = full tag id (namespace:path)
#   value = loot category name from the list above
#
# Tags are resolved at apply time, so datapack-only tags that load with a
# world may not be visible during early startup. /apothiccompat reload
# runs after world load, so tag expansion there sees datapack tags.
#
# Example:
#   "simplyswords:greathammers" = "heavy_weapon"
# ----------------------------------------------------------------------
[tag_overrides]
