
[system]
	#Determines whether to grant starting items at the beginning of the game.
	"starting item" = true
	#Determines whether the armor has a passive effect.
	"armor passive" = true
	#Determines whether the weapon has a passive effect.
	"weapon ability" = true
	#Determines whether the boss will destroy blocks. (If the boss gets stuck in a wall, it will always activate)
	"bosses break block" = true
	#Determines whether the slu monster will spawn.
	"slu monster spawn" = true
	#Determines whether the boss will gain buff effects.
	"slu boss buff" = false

["hollow (overworld monster)"]
	#Determines whether to set the spawn rate of 'hollow' to extremely low.
	"hollow rare spawn" = true

["nightmare knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'nightmare knight' to extremely low.
	"nightmare knight rare spawn" = true

["armed hollow (overworld monster)"]
	#Determines whether to set the spawn rate of 'armed hollow' to extremely low.
	"armed hollow rare spawn" = true

["temple guard (overworld monster)"]
	#Determines whether to set the spawn rate of 'temple guard' to extremely low.
	"temple guard rare spawn" = true

["knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'knight' to extremely low.
	"knight rare spawn" = true

["bad omen giant (overworld monster)"]
	#Determines whether to set the spawn rate of 'bad omen giant' to extremely low.
	"bad omen giant rare spawn" = true

["twisted souls (overworld monster)"]
	#Determines whether to set the spawn rate of 'twisted souls' to extremely low.
	"twisted souls rare spawn" = true

["hollow soldier (overworld monster)"]
	#Determines whether to set the spawn rate of 'hollow soldier' to extremely low.
	"hollow soldier rare spawn" = true

["dungeon knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'dungeon knight' to extremely low.
	"dungeon knight rare spawn" = true

["elite knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'elite knight' to extremely low.
	"elite knight rare spawn" = true

["castle guard (overworld monster)"]
	#Determines whether to set the spawn rate of 'castle guard' to extremely low.
	"castle guard rare spawn" = true

["mad knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'mad knight' to extremely low.
	"mad knight rare spawn" = true

["crusader (overworld monster)"]
	#Determines whether to set the spawn rate of 'crusader' to extremely low.
	"crusader rare spawn" = true

["thief (overworld monster)"]
	#Determines whether to set the spawn rate of 'thief' to extremely low.
	"thief rare spawn" = true

["shadow assassin (overworld monster)"]
	#Determines whether to set the spawn rate of 'shadow assassin' to extremely low.
	"shadow assassin rare spawn" = true

["noble knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'noble knight' to extremely low.
	"noble knight rare spawn" = true

["hollow knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'hollow knight' to extremely low.
	"hollow knight rare spawn" = true

["ringed knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'ringed knight' to extremely low.
	"ringed knight rare spawn" = true

["executor (overworld monster)"]
	#Determines whether to set the spawn rate of 'executor' to extremely low.
	"executor rare spawn" = true

["dark spirit (overworld monster)"]
	#Determines whether to set the spawn rate of 'dark spirit' to extremely low.
	"dark spirit rare spawn" = true

["patches (overworld monster)"]
	#Determines whether to set the spawn rate of 'patches' to extremely low.
	"patches rare spawn" = true

["havel (overworld monster)"]
	#Determines whether to set the spawn rate of 'havel' to extremely low.
	"havel rare spawn" = true

["blasphemy knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'blasphemy knight' to extremely low.
	"blasphemy knight rare spawn" = true

["ghost samurai (overworld monster)"]
	#Determines whether to set the spawn rate of 'ghost samurai' to extremely low.
	"ghost samurai rare spawn" = true

["tower knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'tower knight' to extremely low.
	"tower knight rare spawn" = true

["successor (overworld monster)"]
	#Determines whether to set the spawn rate of 'successor' to extremely low.
	"successor rare spawn" = true

["godrick soldier (overworld monster)"]
	#Determines whether to set the spawn rate of 'godrick soldier' to extremely low.
	"godrick soldier rare spawn" = true

["godrick knight (overworld monster)"]
	#Determines whether to set the spawn rate of 'godrick knight' to extremely low.
	"godrick knight rare spawn" = true

["solaire (overworld NPC)"]
	#Determines whether to set the spawn rate of 'solaire' to extremely low.
	"solaire rare spawn" = true

["siegmeyer (overworld NPC)"]
	#Determines whether to set the spawn rate of 'siegmeyer' to extremely low.
	"siegmeyer rare spawn" = true

["mimic (overworld monster)"]
	#Determines whether to set the spawn rate of 'mimic' to extremely low.
	"mimic rare spawn" = true

