# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1

# Apotheosis Enchantment Information

# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.


"minecraft:protection" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:fire_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:feather_falling" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:blast_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - originally 4.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:respiration" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:thorns" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:depth_strider" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:frost_walker" {
    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:binding_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:soul_speed" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:swift_sneak" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:sharpness" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:smite" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:knockback" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:looting" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:sweeping" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:efficiency" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:silk_touch" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:unbreaking" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:fortune" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:power" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:punch" {
    # The max level of this enchantment - originally 2.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:flame" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:infinity" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:lure" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:loyalty" {
    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:impaling" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:riptide" {
    # The max level of this enchantment - originally 3.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:channeling" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"minecraft:multishot" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:quick_charge" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"minecraft:piercing" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"minecraft:mending" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"stalwart_dungeons:thunder_strike" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"nyfsquiver:meld_enchant" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"nyfsquiver:cycling_enchant" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"nyfsquiver:quinfinity_enchant" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"apotheosis:berserkers_fury" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:chainsaw" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:chromatic" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:crescendo" {
    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:earths_boon" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:endless_quiver" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:exploitation" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:growth_serum" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:infusion" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:knowledge" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:life_mending" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:miners_fervor" {
    # The max level of this enchantment - originally 5.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:obliteration" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:rebounding" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:reflective" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:scavenger" {
    # The max level of this enchantment - originally 3.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Level"=3

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - originally 4.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:spearfishing" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:splitting" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"apotheosis:tempting" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"kobolds:prospector" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: false
    B:Tradeable=false

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"vampirism:crossbowfrugality" {
    # The max level of this enchantment - originally 2.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"vampirism:vampireslayer" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"apotheosis:capturing" {
    # The max level of this enchantment - originally 5.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: VERY_RARE
    S:Rarity=VERY_RARE
}


"alexsmobs:straddle_jump" {
    # The max level of this enchantment - originally 3.
    # Default: 11; Range: [1 ~ 127]
    I:"Max Level"=11

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"alexsmobs:lavawax" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"alexsmobs:serpentfriend" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"alexsmobs:board_return" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"farmersdelight:backstabbing" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"enigmaticlegacy:sharpshooter" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:ceaseless" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:nemesis" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:torrent" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:wrath" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:slayer" {
    # The max level of this enchantment - originally 5.
    # Default: 10; Range: [1 ~ 127]
    I:"Max Level"=10

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"enigmaticlegacy:eternal_binding" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: false
    B:Discoverable=false

    # If enchanted books of this enchantment are available via loot sources.
    # Default: false
    B:Lootable=false

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"enigmaticlegacy:sorrow" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"butcher:butcherenchantment" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"reliquary:severing" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"iwannaskate:sidewinder" {
    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"iwannaskate:clambering" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:inertial" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"iwannaskate:pedalling" {
    # The max level of this enchantment - originally 2.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 2; Range: [1 ~ 127]
    I:"Max Loot Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"iwannaskate:aerial" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:secured" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:earthcrosser" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"iwannaskate:surfing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"iwannaskate:hardwood" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:bashing" {
    # The max level of this enchantment - originally 4.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:onboarding" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"iwannaskate:benthic" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"iwannaskate:instant_return" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"samurai_dynasty:returning_blade" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"azurelib:incendiaryenchantment" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: true
    B:Treasure=true

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"big_swords:soul_stealer" {
    # The max level of this enchantment - originally 3.
    # Default: 8; Range: [1 ~ 127]
    I:"Max Level"=8

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"goety:soul_eater" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"goety:wanting" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:potency" {
    I:"Max Level"=8
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:radius" {
    I:"Max Level"=5
    I:"Max Loot Level"=2
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"goety:burning" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"goety:range" {
    I:"Max Level"=13
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=COMMON
}


"goety:absorb" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"goety:magnet" {
    I:"Max Level"=1
    I:"Max Loot Level"=1
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"goety:duration" {
    I:"Max Level"=7
    I:"Max Loot Level"=3
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"goety:velocity" {
    I:"Max Level"=9
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=UNCOMMON
}


"celestisynth:pulsation" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"cofh_core:holding" {
    # The max level of this enchantment - originally 4.
    # Default: 12; Range: [1 ~ 127]
    I:"Max Level"=12

    # The max level of this enchantment available from loot sources.
    # Default: 4; Range: [1 ~ 127]
    I:"Max Loot Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"combatroll:longfooted" {
    I:"Max Level"=8
    I:"Max Loot Level"=5
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"combatroll:acrobat" {
    I:"Max Level"=11
    I:"Max Loot Level"=10
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=RARE
}


"combatroll:multi_roll" {
    I:"Max Level"=6
    I:"Max Loot Level"=4
    S:"Max Power Function"=
    S:"Min Power Function"=
    B:Treasure=false
    B:Discoverable=true
    B:Lootable=true
    B:Tradeable=true
    S:Rarity=VERY_RARE
}


"cardiac:lifesteal" {
    # The max level of this enchantment - originally 3.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Level"=5

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"wom:invigoration" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"slu:bleeding" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"slu:giant_slayer" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"slu:demonization" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:critical_hit" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:armor_piercing" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:ultimate_magic" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:grasp_of_undying" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:blessing" {
    # The max level of this enchantment - originally 5.
    # Default: 9; Range: [1 ~ 127]
    I:"Max Level"=9

    # The max level of this enchantment available from loot sources.
    # Default: 5; Range: [1 ~ 127]
    I:"Max Loot Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"slu:courage" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: COMMON
    S:Rarity=COMMON
}


"slu:venom" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"slu:ignition" {
    # The max level of this enchantment - originally 1.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Level"=1

    # The max level of this enchantment available from loot sources.
    # Default: 1; Range: [1 ~ 127]
    I:"Max Loot Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"soulsweapons:fast_hands" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: RARE
    S:Rarity=RARE
}


"soulsweapons:visceral" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


"soulsweapons:stagger" {
    # The max level of this enchantment - originally 3.
    # Default: 7; Range: [1 ~ 127]
    I:"Max Level"=7

    # The max level of this enchantment available from loot sources.
    # Default: 3; Range: [1 ~ 127]
    I:"Max Loot Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples
    # Default: 
    S:"Max Power Function"=

    # A function to determine the min enchanting power.
    # Default: 
    S:"Min Power Function"=

    # If this enchantment is only available by loot sources.
    # Default: false
    B:Treasure=false

    # If this enchantment is obtainable via enchanting and enchanted loot items.
    # Default: true
    B:Discoverable=true

    # If enchanted books of this enchantment are available via loot sources.
    # Default: true
    B:Lootable=true

    # If enchanted books of this enchantment are available via villager trades.
    # Default: true
    B:Tradeable=true

    # The rarity of this enchantment.  Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
    # Default: UNCOMMON
    S:Rarity=UNCOMMON
}


