{
  "data": {
    "Dash_Base": {
      "description": [
        {
          "text": "Schleudert dich eine ",
          "color": "$text"
        },
        {
          "text": "Distanz",
          "color": "$distance"
        },
        {
          "text": " in die Richtung, in die du schaust!\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "distance"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "distance"
      ]
    },
    "Dash_Damage": {
      "description": [
        {
          "text": "Verwandelt deinen Dash in ein Geschoss, sodass du jedem Mob, den du triffst, einen Prozentsatz deines ",
          "color": "$text"
        },
        {
          "text": "physischen Schadens",
          "color": "$damage"
        },
        {
          "text": " zuf\u00fcgst.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "distance",
        "damage"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "distance",
        "damage"
      ]
    },
    "Dash_Warp": {
      "description": [
        {
          "text": "Schie\u00dfe einen ",
          "color": "$text"
        },
        {
          "text": "magischen Pfeil",
          "color": "$force"
        },
        {
          "text": ", der dich ",
          "color": "$text"
        },
        {
          "text": "beim Aufprall",
          "color": "$name"
        },
        {
          "text": " an seinen Standort teleportiert",
          "color": "$text"
        },
        {
          "text": ".\nWenn du einen Mob oder anderen Spieler triffst, tauschst du die Pl\u00e4tze mit ihnen",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "force"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "force"
      ]
    },
    "Execute_Base": {
      "description": [
        {
          "text": "Verursacht ",
          "color": "$text"
        },
        {
          "text": "einen Prozentsatz",
          "color": "$damage"
        },
        {
          "text": " der gesamten Trefferpunkte des Ziels als ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$damage"
        },
        {
          "text": " bei deinem n\u00e4chsten Treffer.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2297 N\u00e4chster-Treffer-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "duration",
        "damage"
      ],
      "next": [

        "cooldown",
        "duration",
        "damage"
      ]
    },
    "Farmer_Base": {
      "description": [
        {
          "text": "Erh\u00f6ht die Wachstumsgeschwindigkeit von Pflanzen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " mit einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Bauer-Ziele:\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Samen\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Kartoffeln\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Karotten (PAG)\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Rote Bete\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Flachssamen\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [

        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Farmer_Animal": {
      "description": [
        {
          "text": "\u00c4ndert den Bauern, sodass er auch ",
          "color": "$text"
        },
        {
          "text": "Babytiere",
          "color": "$baby"
        },
        {
          "text": " zum Wachsen anregt! (pog)\n",
          "color": "$text"
        },
        {
          "text": "Dies geschieht mit einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung",
          "color": "$delay"
        },
        {
          "text": " in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich herum.\n\n",
          "color": "$text"
        },
        {
          "text": "Viehz\u00fcchter-Ziele umfassen alle Basis-Ziele, plus:\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Babytiere\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Babydorfbewohner\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical",
        "chance"
      ],
      "next": [

        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical",
        "chance"
      ]
    },
    "Farmer_Cactus": {
      "description": [
        {
          "text": "Erh\u00f6ht die Wachstumsgeschwindigkeit von Pflanzen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " mit einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "G\u00e4rtner-Ziele umfassen alle Basis-Ziele, plus:\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Kaktus\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Zuckerrohr\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Netherwarze\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [

        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Farmer_Melon": {
      "description": [
        {
          "text": "Erh\u00f6ht die Wachstumsgeschwindigkeit von Pflanzen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " mit einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Kultivator-Ziele umfassen alle Basis-Ziele, plus:\n",
          "color": "$text"
        },
        {
          "text": " \u2022 Melone\n",
          "color": "$text"
        },
        {
          "text": " \u2022 K\u00fcrbisse\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [

        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Ghost_Walk_Base": {
      "description": [
        {
          "text": "Macht dich f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " unsichtbar. Das Angreifen w\u00e4hrend des Geistergangs bricht den Effekt ab.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedDuration"
      ]
    },
    "Ghost_Walk_Spirit": {
      "description": [
        {
          "text": "Macht dich f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " unsichtbar. Angreifen, Bl\u00f6cke abbauen oder Container \u00f6ffnen w\u00e4hrend des ",
          "color": "$text"
        },
        {
          "text": "Geisterwandelns",
          "color": "$name"
        },
        {
          "text": " bricht den Effekt ab.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ]
    },
    "Heal_Base": {
      "description": [
        {
          "text": "Heilt dich um eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Trefferpunkten",
          "color": "$heal"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "heal"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "heal"
      ]
    },
    "Heal_Cleanse": {
      "description": [
        {
          "text": "\u00c4ndert Heilung zu Reinigung, die alle negativen Effekte von dir entfernt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost"
      ],
      "next": [

        "cooldown",
        "manaCost"
      ]
    },
    "Heal_Group": {
      "description": [
        {
          "text": "Erm\u00f6glicht deiner Heilung, alle Mitglieder deiner Gew\u00f6lbe-Gruppe zu betreffen.\n\nGruppenmitglieder innerhalb des Heil-",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$heal"
        },
        {
          "text": " werden um den vollen Betrag an ",
          "color": "$text"
        },
        {
          "text": "Trefferpunkten",
          "color": "$heal"
        },
        {
          "text": " geheilt, w\u00e4hrend jene au\u00dferhalb des Radius die H\u00e4lfte der ",
          "color": "$text"
        },
        {
          "text": "Trefferpunkte",
          "color": "$heal"
        },
        {
          "text": " erhalten.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "heal",
        "adjustedRadius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "heal",
        "adjustedRadius"
      ]
    },
    "Hunter_Base": {
      "description": [
        {
          "text": "Hebt alle",
          "color": "$text"
        },
        {
          "text": " POIs",
          "color": "$qhighlight"
        },
        {
          "text": " in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " hervor.\n\n",
          "color": "$text"
        },
        {
          "text": "POIs umfassen ",
          "color": "$text"
        },
        {
          "text": "alle Truhen",
          "color": "$chance"
        },
        {
          "text": ", ",
          "color": "$text"
        },
        {
          "text": "M\u00fcnzen",
          "color": "$chance"
        },
        {
          "text": ", ",
          "color": "$text"
        },
        {
          "text": "G\u00f6tteralt\u00e4re",
          "color": "$chance"
        },
        {
          "text": " und ",
          "color": "$text"
        },
        {
          "text": "Zielpunkte",
          "color": "$chance"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius"
      ]
    },
    "Hunter_Blocks": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen Ziele in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Wooden": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen Holztruhen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Gilded": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen Vergoldete Truhen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Living": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen Lebende Truhen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Ornate": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen Verzierte Truhen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Coins": {
      "description": [
        {
          "text": "\u00c4ndert den J\u00e4ger, sodass er stattdessen M\u00fcnzhaufen in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " anzeigt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Shield_Bash": {
      "description": [
        {
          "text": "Stürme nach vorn und schlage Mobs mit deinem Schild, verursache ",
          "color": "$text"
        },
        {
          "text": "Blockchance-Schaden",
          "color": "$damage"
        },
        {
          "text": " in einem ",
          "color": "$text"
        },
        {
          "text": "Kegel",
          "color": "$radius"
        },
        {
          "text": " vor dir mit ",
          "color": "$text"
        },
        {
          "text": "R\u00fcckstoß",
          "color": "$knockback"
        },
        {
          "text": ". Hat eine Chance, getroffene Feinde zu ",
          "color": "$text"
        },
        {
          "text": "bet\u00e4uben",
          "color": "$stunChance"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "cooldown",
        "damage",
        "adjustedRadius",
        "knockback",
        "stunChance"
      ],
      "next": [
        "manaCost",
        "cooldown",
        "damage",
        "adjustedRadius",
        "knockback",
        "stunChance"
      ]
    },
    "Mana_Shield_Base": {
      "description": [
        {
          "text": "Gew\u00e4hrt eine ",
          "color": "$text"
        },
        {
          "text": "Schutzbarriere",
          "color": "$absorb"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "begrenzte Zeit",
          "color": "$duration"
        },
        {
          "text": ", die allen eingehenden Schaden absorbiert, bis der Schild ersch\u00f6pft ist oder die Zeit abl\u00e4uft.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "cooldown",
        "healthPoints"

      ],
      "next": [
        "manaCost",
        "cooldown",
        "healthPoints"
      ]
    },
    "Mana_Barrier": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen ",
          "color": "$text"
        },
        {
          "text": "Manaw\u00fcrfel",
          "color": "$absorb"
        },
        {
          "text": " um dich f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ". Mobs k\u00f6nnen diese ",
          "color": "$text"
        },
        {
          "text": "Bl\u00f6cke",
          "color": "$absorb"
        },
        {
          "text": " nicht durchdringen, aber du schon!",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "duration",
        "manaCost",
        "cooldown",
        "adjustedRadius"
      ],
      "next": [
        "duration",
        "manaCost",
        "cooldown",
        "adjustedRadius"
      ]
    },
    "Retribution_Base": {
      "description": [
        {
          "text": "Gibt dir einen Manaschild, der ",
          "color": "$text"
        },
        {
          "text": "einen Prozentsatz",
          "color": "$absorb"
        },
        {
          "text": " des eingehenden Schadens auf deinen ",
          "color": "$text"
        },
        {
          "text": "Manapool",
          "color": "$manaCost"
        },
        {
          "text": " umleitet.\n\n",
          "color": "$text"
        },
        {
          "text": "Nach dem Absorbieren von Schaden wird der Schaden deines n\u00e4chsten Angriffs um ",
          "color": "$text"
        },
        {
          "text": "einen Prozentsatz des absorbierten Schadens",
          "color": "$damage"
        },
        {
          "text": " erh\u00f6ht und allen Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dein Ziel zugef\u00fcgt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "thornsDamage",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "thornsDamage",
        "manaCost",
        "cooldown"
      ]
    },
    "Mana_Shield_Retribution": {
      "description": [
        {
          "text": "Gibt dir eine m\u00e4chtige Vergeltungsaura. Bei Aktivierung baut jeder eingehende Schaden von Mobs ",
          "color": "$text"
        },
        {
          "text": "Vergeltungsstapel",
          "color": "$qhighlight"
        },
        {
          "text": " auf, und wenn die Aura ",
          "color": "$text"
        },
        {
          "text": "abl\u00e4uft",
          "color": "$duration"
        },
        {
          "text": ", entfesselt sie eine m\u00e4chtige Explosion in einem kugelförmigen ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": ", die ",
          "color": "$text"
        },
        {
          "text": "Dornenschaden pro Stapel",
          "color": "$thornsDamage"
        },
        {
          "text": " an allen Mobs um dich herum verursacht.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "thornsDamage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "thornsDamage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ]
    },
    "Mana_Shield_Implode": {
      "description": [
        {
          "text": "Entzieht dein gesamtes Mana und verursacht Schaden in H\u00f6he eines ",
          "color": "$text"
        },
        {
          "text": "Prozentsatzes",
          "color": "$damage"
        },
        {
          "text": " des entzogenen Manas an allen Feinden in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaDamage",
        "adjustedRadius",
        "cooldown"

      ],
      "next": [
        "manaDamage",
        "adjustedRadius",
        "cooldown"
      ]
    },
    "Mega_Jump_Base": {
      "description": [
        {
          "text": "Gibt dir die F\u00e4higkeit, einen ",
          "color": "$text"
        },
        {
          "text": "Megasprung",
          "color": "$range"
        },
        {
          "text": " in die Luft zu machen.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ]
    },
    "Mega_Jump_Break_Down": {
      "description": [
        {
          "text": "\u00c4ndert den Megasprung zu einem Megabohrer! Anstatt dich in die Luft zu schleudern, bohrst du dich nach unten durch Bl\u00f6cke.\n\n",
          "color": "$text"
        },
        {
          "text": "Diese F\u00e4higkeit funktioniert nicht in der Oberwelt.\n\n",
          "color": "$chance"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical",
        "radius"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "rangeVertical",
        "radius"
      ]
    },
    "Mega_Jump_Break_Up": {
      "description": [
        {
          "text": "\u00c4ndert deinen Megasprung, sodass er Bl\u00f6cke zerbricht, in die du springst.\n\n",
          "color": "$text"
        },
        {
          "text": "Diese F\u00e4higkeit funktioniert nicht in der Oberwelt.\n\n",
          "color": "$chance"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "rangeVertical"
      ]
    },
    "Nova_Base": {
      "description": [
        {
          "text": "Verursache einen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich herum.\n",
          "color": "$text"
        },
        {
          "text": "Novas",
          "color": "$name"
        },
        {
          "text": " Schaden nimmt ab, je weiter das Ziel entfernt getroffen wird.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power"
      ]
    },
    "Nova_Dot": {
      "description": [
        {
          "text": "\u00c4ndert Nova, sodass sie stattdessen einen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " durch ",
          "color": "$text"
        },
        {
          "text": "Gift",
          "color": "$poison"
        },
        {
          "text": " verursacht. Der Schaden wird \u00fcber einen ",
          "color": "$text"
        },
        {
          "text": "Zeitraum",
          "color": "$duration"
        },
        {
          "text": " zugef\u00fcgt.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ]
    },
    "Nova_Slow": {
      "description": [
        {
          "text": "\u00c4ndert Nova, sodass sie Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich einfriert. Die Mobs bleiben f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " eingefroren und erhalten dann ",
          "color": "$text"
        },
        {
          "text": "Unterk\u00fchlung",
          "color": "$slowness"
        },
        {
          "text": ", wodurch sie permanent ",
          "color": "$text"
        },
        {
          "text": "gek\u00fchlt",
          "color": "$chilled"
        },
        {
          "text": " werden und alle 3 Sekunden Schaden nehmen\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration"
      ]
    },
    "Rampage_Base": {
      "description": [
        {
          "text": "Versetzt dich in einen Amoklauf und gew\u00e4hrt dir zus\u00e4tzlichen ",
          "color": "$text"
        },
        {
          "text": "physischen Schaden",
          "color": "$damage"
        },
        {
          "text": " w\u00e4hrend aktiv.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "damage"
      ],
      "next": [

        "cooldown",
        "manaCostPerSecond",
        "damage"
      ]
    },
    "Rampage_Chain": {
      "description": [
        {
          "text": "\u00c4ndert Amoklauf, sodass deine Angriffe einen ",
          "color": "$text"
        },
        {
          "text": "Ketteneffekt",
          "color": "$chains"
        },
        {
          "text": " erhalten und mehrere Mobs \u00fcber den ersten hinaus treffen, anstatt deinen Schaden zu erh\u00f6hen.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "chains"
      ],
      "next": [

        "cooldown",
        "manaCostPerSecond",
        "chains"
      ]
    },
    "Rampage_Leech": {
      "description": [
        {
          "text": "\u00c4ndert Amoklauf, sodass du ",
          "color": "$text"
        },
        {
          "text": "Lebensraub",
          "color": "$leech"
        },
        {
          "text": " erh\u00e4ltst, anstatt deinen Schaden zu erh\u00f6hen.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "leech"
      ],
      "next": [

        "cooldown",
        "manaCostPerSecond",
        "leech"
      ]
    },
    "Earthquake_Landmine": {
      "description": [
        {
          "text": "Beschw\u00f6re eine ",
          "color": "$text"
        },
        {
          "text": "Landmine",
          "color": "$name"
        },
        {
          "text": " an deiner Position, die in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " explodiert und Schaden basierend auf deinem ",
          "color": "$text"
        },
        {
          "text": "Angriffsschaden",
          "color": "$damage"
        },
        {
          "text": " verursacht und feindliche Mobs ",
          "color": "$text"
        },
        {
          "text": "zur\u00fcckstoßt",
          "color": "$knockback"
        },
        {
          "text": ", wenn ein Mob darauf tritt.\n\nLandminen k\u00f6nnen sich auch gegenseitig ausl\u00f6sen, indem sie im Radius der anderen explodieren.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damage",
        "adjustedRadius",
        "knockback"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "damage",
        "adjustedRadius",
        "knockback"
      ]
    },
    "Stonefall_Base": {
      "description": [
        {
          "text": "Reduziert ",
          "color": "$text"
        },
        {
          "text": "Fallschaden",
          "color": "$damage"
        },
        {
          "text": " beim Landen w\u00e4hrend ",
          "color": "$text"
        },
        {
          "text": "aktiv",
          "color": "$duration"
        },
        {
          "text": " und st\u00f6\u00dft",
          "color": "$radius"
        },
        {
          "text": " Mobs in einem Radius zur\u00fcck",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "knockback",
        "adjustedDuration"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "knockback",
        "adjustedDuration"
      ]
    },
    "Stonefall_Cold": {
      "description": [
        {
          "text": "Reduziert ",
          "color": "$text"
        },
        {
          "text": "Fallschaden",
          "color": "$damage"
        },
        {
          "text": " beim Landen w\u00e4hrend ",
          "color": "$text"
        },
        {
          "text": "aktiv.\n",
          "color": "$duration"
        },
        {
          "text": "K\u00fchlt",
          "color": "$chilled"
        },
        {
          "text": " und erschafft ",
          "color": "$text"
        },
        {
          "text": "Eisgef\u00e4ngnisse",
          "color": "$maxGlacialPrison"
        },
        {
          "text": " f\u00fcr Mobs in einem Radius.\n",
          "color": "$text"
        },
        {
          "text": "Der Radius wird durch die Fallh\u00f6he beeinflusst.",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "damageReduction",
        "maxGlacialPrison",
        "adjustedRadius",
        "freezeDuration",
        "adjustedDuration",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "damageReduction",
        "maxGlacialPrison",
        "adjustedRadius",
        "freezeDuration",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Stonefall_Snow": {
      "description": [
        {
          "text": "Reduziert ",
          "color": "$text"
        },
        {
          "text": "Fallschaden",
          "color": "$damage"
        },
        {
          "text": " beim Landen w\u00e4hrend ",
          "color": "$text"
        },
        {
          "text": "aktiv ",
          "color": "$duration"
        },
        {
          "text": "und verursacht Schaden basierend auf ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " an nahegelegenen Mobs in einem Radius.\nDer Radius erh\u00f6ht sich mit der Fallh\u00f6he.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ]
    },
    "Summon_Eternal_Base": {
      "description": [
        {
          "text": "Beschw\u00f6rt deine ",
          "color": "$text"
        },
        {
          "text": "Ewigen",
          "color": "$eternals"
        },
        {
          "text": "! Diese F\u00e4higkeit erfordert mindestens einen lebenden Ewigen auf einem Ewigen-Podest, sonst passiert nichts.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "eternals",
        "duration"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "eternals",
        "duration"
      ]
    },
    "Empower_Base": {
      "description": [
        {
          "text": "Gibt dir eine Aura der ",
          "color": "$text"
        },
        {
          "text": "Bewegungsgeschwindigkeit",
          "color": "$speed"
        },
        {
          "text": ". Betrifft dich und andere Spieler in ",
          "color": "$text"
        },
        {
          "text": "Reichweite",
          "color": "$radius"
        },
        {
          "text": " w\u00e4hrend aktiv\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "speed",
        "adjustedRadius",
        "cooldown",
        "manaCostPerSecond"

      ],
      "next": [

        "speed",
        "adjustedRadius",
        "cooldown",
        "manaCostPerSecond"

      ]
    },
    "Empower_Ice_Armor": {
      "description": [
        {
          "text": "Umh\u00fclle dich mit einer Frostbarriere, die jeden Mob, der dich trifft, f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "k\u00fchlt",
          "color": "$chilled"
        },
        {
          "text": " w\u00e4hrend aktiv\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "chilled",
        "adjustedDuration",
        "manaCostPerSecond",
        "cooldown"


      ],
      "next": [
        "chilled",
        "adjustedDuration",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Empower_Slowness_Aura": {
      "description": [
        {
          "text": "Gibt dir eine Aura der Entropie, die Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich ",
          "color": "$text"
        },
        {
          "text": "verlangsamt",
          "color": "$slowness"
        },
        {
          "text": " w\u00e4hrend aktiv\n\n",
          "color": "$text"
        },
        {
          "text": "\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"


      ],
      "next": [
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Taunt_Base": {
      "description": [
        {
          "text": "Verspottet Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich, erzürnt sie gegen dich und macht sie ",
          "color": "$text"
        },
        {
          "text": "verwundbar",
          "color": "$vulnerable"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Jede ",
          "color": "$text"
        },
        {
          "text": "Stufe Verwundbarkeit",
          "color": "$vulnerable"
        },
        {
          "text": " erh\u00f6ht den erlittenen Schaden des Mobs um ",
          "color": "$text"
        },
        {
          "text": "10%",
          "color": "$vulnerable"
        },
        {
          "text": ".\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "vulnerable"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "vulnerable"
      ]
    },
    "Taunt_Repel": {
      "description": [
        {
          "text": "Anstatt Mobs zu verspotten, f\u00fcrchten sie sich nun vor dir in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": ". Ein verängstigter Mob wird ",
          "color": "$text"
        },
        {
          "text": "weggestoßen",
          "color": "$distance"
        },
        {
          "text": " und weigert sich f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ", dich anzugreifen.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "distance"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "distance"
      ]
    },
    "Taunt_Charm": {
      "description": [
        {
          "text": "Bezaubert einen ",
          "color": "$text"
        },
        {
          "text": "zuf\u00e4lligen Mob",
          "color": "$maxTargets"
        },
        {
          "text": " in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich, f\u00fcr dich zu k\u00e4mpfen. Bezauberte Mobs verursachen einen ",
          "color": "$text"
        },
        {
          "text": "Prozentsatz deines Angriffsschadens",
          "color": "$damage"
        },
        {
          "text": " und k\u00f6nnen ",
          "color": "$text"
        },
        {
          "text": "Treffer-Effekte ausl\u00f6sen.",
          "color": "$name"
        },
        {
          "text": " Bezauberte Mobs haben auch",
          "color": "$text"
        },
        {
          "text": " erh\u00f6hte Geschwindigkeit",
          "color": "$speed"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "maxTargets",
        "damage",
        "speed"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "maxTargets",
        "damage",
        "speed"
      ]
    },
    "Totem_Base": {
      "description": [
        {
          "text": "Erschafft ein Totem in deiner N\u00e4he, das alle Spieler in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " pro Sekunde ",
          "color": "$text"
        },
        {
          "text": "heilt",
          "color": "$heal"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "heal"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "heal"
      ]
    },
    "Totem_Mana_Regen": {
      "description": [
        {
          "text": "Erschafft ein Totem in deiner N\u00e4he, das das ",
          "color": "$text"
        },
        {
          "text": "Mana",
          "color": "$manaCost"
        },
        {
          "text": " aller Spieler in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " pro Sekunde regeneriert.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "manaRegen"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "manaRegen"
      ]
    },
    "Totem_Mob_Damage": {
      "description": [
        {
          "text": "Erschafft ein Totem in deiner N\u00e4he, das mit einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung",
          "color": "$delay"
        },
        {
          "text": " einen geringen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " an allen Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " verursacht. Diese Treffer wenden alle deine ",
          "color": "$text"
        },
        {
          "text": "Treffer-Effekte",
          "color": "$name"
        },
        {
          "text": " an, mit Ausnahme von Gl\u00fckstreffer",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "ability_power",
        "delay"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "ability_power",
        "delay"
      ]
    },
    "Totem_Player_Damage": {
      "description": [
        {
          "text": "Erschafft ein Totem in deiner N\u00e4he, das den ",
          "color": "$text"
        },
        {
          "text": "physischen Schaden",
          "color": "$damage"
        },
        {
          "text": " aller Spieler in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " erh\u00f6ht.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "damage"
      ],
      "next": [

        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "damage"
      ]
    },
    "Vein_Miner_Base": {
      "description": [
        {
          "text": "Erlaubt dir, mehrere ",
          "color": "$text"
        },
        {
          "text": "Bl\u00f6cke",
          "color": "$blocks"
        },
        {
          "text": " auf einmal abzubauen!\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Halte-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks"
      ],
      "next": [

        "blocks"
      ]
    },
    "Vein_Miner_Durability": {
      "description": [
        {
          "text": "\u00c4ndert den Aderabbau, sodass eine Chance besteht, ",
          "color": "$text"
        },
        {
          "text": "Haltbarkeitsschaden",
          "color": "$unbreaking"
        },
        {
          "text": " beim Abbauen zu ignorieren. Allerdings wird die Anzahl der",
          "color": "$text"
        },
        {
          "text": " abgebauten Bl\u00f6cke",
          "color": "$blocks"
        },
        {
          "text": " verringert.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Halte-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks",
        "unbreaking"
      ],
      "next": [

        "blocks",
        "unbreaking"
      ]
    },
    "Vein_Miner_Fortune": {
      "description": [
        {
          "text": "\u00c4ndert den Aderabbau, sodass eine Stufe ",
          "color": "$text"
        },
        {
          "text": "Gl\u00fcck",
          "color": "$fortune"
        },
        {
          "text": " beim Abbauen hinzugef\u00fcgt wird. Allerdings wird die Anzahl der",
          "color": "$text"
        },
        {
          "text": " abgebauten Bl\u00f6cke",
          "color": "$blocks"
        },
        {
          "text": " verringert.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Halte-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks",
        "fortune"
      ],
      "next": [

        "blocks",
        "fortune"
      ]
    },
    "Vein_Miner_Void": {
      "description": [
        {
          "text": "\u00c4ndert den Aderabbau, sodass abgebaute Bl\u00f6cke ",
          "color": "$text"
        },
        {
          "text": "innerhalb eines Gew\u00f6lbes",
          "color": "$chance"
        },
        {
          "text": " vernichtet werden, mit Ausnahme von Gew\u00f6lbe-Erzen. Allerdings wird die Anzahl der",
          "color": "$text"
        },
        {
          "text": " abgebauten Bl\u00f6cke",
          "color": "$blocks"
        },
        {
          "text": " verringert.\n\n",
          "color": "$text"
        },
        {
          "text": "\u25cf Halte-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks"
      ],
      "next": [

        "blocks"
      ]
    },
    "Javelin_Base": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen Speer, um Feinde aus der Ferne zu treffen\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$damage"
        },
        {
          "text": " basierend auf deinem Waffenschaden und ",
          "color": "$text"
        },
        {
          "text": "st\u00f6\u00dft Mobs zur\u00fcck",
          "color": "$knockback"
        },
        {
          "text": " beim Aufprall\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "knockback",
        "cooldown",
        "manaCost"

      ],
      "next": [

        "damage",
        "knockback",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Piercing": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen Speer, um Feinde aus der Ferne zu treffen\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$damage"
        },
        {
          "text": " basierend auf deinem Waffenschaden und ",
          "color": "$text"
        },
        {
          "text": "durchbohrt eine Anzahl von Mobs",
          "color": "$piercing"
        },
        {
          "text": " beim Aufprall\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "piercing",
        "cooldown",
        "manaCost"

      ],
      "next": [

        "damage",
        "piercing",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Scatter": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen Speer, um Feinde aus der Ferne zu treffen\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$damage"
        },
        {
          "text": " basierend auf deinem Waffenschaden und ",
          "color": "$text"
        },
        {
          "text": "streut eine Anzahl von Speeren",
          "color": "$numberOfJavelins"
        },
        {
          "text": " beim Aufprall, die ",
          "color": "$text"
        },
        {
          "text": "mehrfach abprallen\n\n",
          "color": "$numberOfBounces"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "numberOfJavelins",
        "numberOfBounces",
        "cooldown",
        "manaCost"

      ],
      "next": [

        "damage",
        "numberOfJavelins",
        "numberOfBounces",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Sight": {
      "description": [
        {
          "text": "Schie\u00dfe einen magischen ",
          "color": "$text"
        },
        {
          "text": "Speer",
          "color": "$qhighlight"
        },
        {
          "text": ", der beim Aufprall die Umgebung in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " scannt und alle ",
          "color": "$text"
        },
        {
          "text": "Truhen",
          "color": "$qhighlight"
        },
        {
          "text": " und ",
          "color": "$text"
        },
        {
          "text": "Mobs",
          "color": "$qhighlight"
        },
        {
          "text": " f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer aufdeckt\n\n",
          "color": "$duration"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Smite_Base": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv wird ",
          "color": "$text"
        },
        {
          "text": "Zerschmettern",
          "color": "$name"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "periodisch",
          "color": "$damageInterval"
        },
        {
          "text": " einen Mob in ",
          "color": "$text"
        },
        {
          "text": "Reichweite",
          "color": "$radius"
        },
        {
          "text": " treffen und einen zuf\u00e4lligen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " verursachen, und alle ",
          "color": "$text"
        },
        {
          "text": "Treffer-Modifikatoren",
          "color": "$name"
        },
        {
          "text": " auf das Ziel \u00fcbertragen, mit Ausnahme von Gl\u00fckstreffer.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [

        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [


        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Smite_Thunderstorm": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv l\u00e4sst ",
          "color": "$text"
        },
        {
          "text": "Zerschmettern Gewitter",
          "color": "$name"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "Blitze herabregnen",
          "color": "$damageInterval"
        },
        {
          "text": ", die Mobs in einer ",
          "color": "$text"
        },
        {
          "text": "Reichweite",
          "color": "$radius"
        },
        {
          "text": " treffen und einen zuf\u00e4lligen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " verursachen.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Smite_Archon": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv verwandelt ",
          "color": "$text"
        },
        {
          "text": "Zerschmettern Erzengel",
          "color": "$name"
        },
        {
          "text": " dich in einen Funken. Jeder Mob, den du physisch ber\u00fchrst, wird mit einem zuf\u00e4lligen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " getroffen.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Shell_Base": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv gibt dir ",
          "color": "$text"
        },
        {
          "text": "Panzer",
          "color": "$name"
        },
        {
          "text": " geh\u00e4rtete Haut, die eine ",
          "color": "$text"
        },
        {
          "text": "Chance hat, Mobs zu bet\u00e4uben",
          "color": "$chance"
        },
        {
          "text": ", wenn du getroffen wirst.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [

        "stunChance",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ],
      "next": [

        "stunChance",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ]
    },
    "Shell_Porcupine": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv erh\u00f6ht ",
          "color": "$text"
        },
        {
          "text": "Stachelschwein",
          "color": "$name"
        },
        {
          "text": " deinen",
          "color": "$text"
        },
        {
          "text": " Dornenschaden",
          "color": "$damage"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "additionalThornsDamage",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "additionalThornsDamage",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Shell_Quill": {
      "description": [
        {
          "text": "W\u00e4hrend aktiv erh\u00f6ht ",
          "color": "$text"
        },
        {
          "text": "Federkiel",
          "color": "$name"
        },
        {
          "text": " deinen",
          "color": "$text"
        },
        {
          "text": " Dornenschaden",
          "color": "$damage"
        },
        {
          "text": " und",
          "color": "$text"
        },
        {
          "text": " verkettet deine Dornen",
          "color": "$chains"
        },
        {
          "text": ", um zus\u00e4tzliche Ziele zu treffen.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25d0 Umschalt-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "additionalThornsDamage",
        "quillCount",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ],
      "next": [
        "additionalThornsDamage",
        "quillCount",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ]
    },
    "Fireball_Base": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen Feuerball, um Feinde aus der Ferne zu treffen\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$ability_power"
        },
        {
          "text": " basierend auf deiner F\u00e4higkeitskraft.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "cooldown",
        "manaCost"
      ]
    },
    "Fireball_Volley": {
      "description": [
        {
          "text": "Beschw\u00f6re einen magischen springenden Feuerball, der Mobs auf seinem Weg ",
          "color": "$text"
        },
        {
          "text": "versengt",
          "color": "$ability_power"
        },
        {
          "text": " und eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$ability_power"
        },
        {
          "text": " basierend auf deiner F\u00e4higkeitskraft verursacht.\nNach einer ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " explodiert er in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " und verursacht vollen Schaden.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "duration",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "duration",
        "cooldown",
        "manaCost"
      ]
    },
    "Fireball_Fireshot": {
      "description": [
        {
          "text": "Beschw\u00f6re einen kleinen magischen Feuerschuss, um Mobs aus der Ferne zu treffen\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$ability_power"
        },
        {
          "text": " basierend auf deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " und \u00fcbertr\u00e4gt alle deine ",
          "color": "$text"
        },
        {
          "text": "Treffer-Effekte",
          "color": "$name"
        },
        {
          "text": " mit Ausnahme von Gl\u00fckstreffer.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "ability_power",
        "cooldown",
        "manaCost"
      ]
    },
    "Storm_Arrow_Base": {
      "description": [
        {
          "text": "Schie\u00dfe einen Pfeil, der beim Aufprall einen Sturm erzeugt\n\n",
          "color": "$text"
        },
        {
          "text": "Verursacht eine zuf\u00e4llige Menge an ",
          "color": "$text"
        },
        {
          "text": "Schaden",
          "color": "$ability_power"
        },
        {
          "text": " basierend auf deiner F\u00e4higkeitskraft. Die Sturmwolke bleibt f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " und ",
          "color": "$text"
        },
        {
          "text": "schl\u00e4gt",
          "color": "$duration"
        },
        {
          "text": " in regelm\u00e4\u00dfigen Abst\u00e4nden ein.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "abilityRange",
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "cooldown",
        "manaCost"
      ]
    },
    "Storm_Arrow_Blizzard": {
      "description": [
        {
          "text": "Schie\u00dfe einen Pfeil, der beim Aufprall einen Eissturm erzeugt\n\n",
          "color": "$text"
        },
        {
          "text": "Jeder Eissplitter friert Mobs beim Treffen f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer ein.",
          "color": "$duration"
        },
        {
          "text": " Hat auch eine ",
          "color": "$text"
        },
        {
          "text": "Chance",
          "color": "$chance"
        },
        {
          "text": ", den Mob f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " mit Frostbiss zu belegen, in regelm\u00e4\u00dfigen Abst\u00e4nden.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "slowDuration",
        "frostbiteChance",
        "frostbiteDuration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "slowDuration",
        "frostbiteChance",
        "frostbiteDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Base": {
      "description": [
        {
          "text": "Entziehe die Essenz der Mobs um dich herum und sammle ",
          "color": "$text"
        },
        {
          "text": "Schlachtruf-Stapel",
          "color": "$maxStacks"
        },
        {
          "text": " und setze eine ",
          "color": "$text"
        },
        {
          "text": "Menge",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": " an Stapeln frei, die dir ",
          "color": "$text"
        },
        {
          "text": "zus\u00e4tzlichen Angriffsschaden",
          "color": "$damage"
        },
        {
          "text": " bei deinem n\u00e4chsten direkten Treffer geben.\nDie Stapel verfallen nach einer ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ", wenn sie nicht verwendet werden.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "attackDamagePerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "attackDamagePerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Spectral_Strike": {
      "description": [
        {
          "text": "Entziehe die Essenz der Mobs um dich herum und sammle ",
          "color": "$text"
        },
        {
          "text": "Schlachtruf-Stapel",
          "color": "$maxStacks"
        },
        {
          "text": " und setze eine ",
          "color": "$text"
        },
        {
          "text": "Menge",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": " an Stapeln frei, die ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$abilityPowerPerStack"
        },
        {
          "text": " als Schaden bei deinem n\u00e4chsten direkten Treffer hinzuf\u00fcgen.\nDie Stapel verfallen nach einer ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ", wenn sie nicht verwendet werden.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "abilityPowerPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "abilityPowerPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Lucky_Strike": {
      "description": [
        {
          "text": "Entziehe die Essenz der Mobs um dich herum und sammle ",
          "color": "$text"
        },
        {
          "text": "Schlachtruf-Stapel",
          "color": "$maxStacks"
        },
        {
          "text": " und setze eine ",
          "color": "$text"
        },
        {
          "text": "Menge",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": " an Stapeln frei, die dir ",
          "color": "$text"
        },
        {
          "text": "zus\u00e4tzliche Gl\u00fcckstreffer-Chance",
          "color": "$luckyHit"
        },
        {
          "text": " bei deinem n\u00e4chsten direkten Treffer geben.\nDie Stapel verfallen nach einer ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": ", wenn sie nicht verwendet werden.\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "luckyHitPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "luckyHitPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Ice_Bolt_Base": {
      "description": [
        {
          "text": "Beschw\u00f6re einen kleinen Eisbolzen, der ",
          "color": "$text"
        },
        {
          "text": "festen Schaden",
          "color": "$damage"
        },
        {
          "text": " verursacht und getroffene Mobs f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "k\u00fchlt",
          "color": "$chilled"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "setDamage",
        "throwPower",
        "adjustedDuration",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "setDamage",
        "throwPower",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Ice_Bolt_Blast": {
      "description": [
        {
          "text": "Beschw\u00f6re eine gro\u00dfe Gletscherexplosion, die beim Aufprall explodiert, Mobs in ihrem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "k\u00fchlt",
          "color": "$chilled"
        },
        {
          "text": " und m\u00f6glicherweise in ",
          "color": "$text"
        },
        {
          "text": "Eisgef\u00e4ngnissen",
          "color": "$maxGlacialPrison"
        },
        {
          "text": " einschlie\u00dft, f\u00fcr eine ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "throwPower",
        "adjustedDuration",
        "adjustedRadius",
        "glacialChance",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "throwPower",
        "adjustedDuration",
        "adjustedRadius",
        "glacialChance",
        "cooldown",
        "manaCost"
      ]
    },
    "Arcane_Base": {
      "description": [
        {
          "text": "Kanalisiere einen magischen Strahl, um Mobs schnell zu schmelzen, indem du alle halbe Sekunde einen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " in seiner ",
          "color": "$text"
        },
        {
          "text": "Distanz",
          "color": "$distance"
        },
        {
          "text": " verursachst.\n\nArkan verbraucht die ",
          "color": "$text"
        },
        {
          "text": "Manakosten",
          "color": "$manaCost"
        },
        {
          "text": " pro Sekunde w\u00e4hrend der Kanalisierung.",
          "color": "$text"
        },
        {
          "text": "\n\n\u25cf Halte-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "distance",
        "manaCost"

      ],
      "next": [
        "ability_power",
        "distance",
        "manaCost"
      ]
    },
    "Arcane_Rail": {
      "description": [
        {
          "text": "Beschw\u00f6re eine magische Arkane Schiene, um einen einzelnen Mob mit unglaublicher Kraft zu treffen",
          "color": "$text"
        },
        {
          "text": ", die einen Prozentsatz deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " als Schaden verursacht und ",
          "color": "$text"
        },
        {
          "text": "Treffer-Effekte",
          "color": "$name"
        },
        {
          "text": " wie ",
          "color": "$text"
        },
        {
          "text": "Wolken",
          "color": "$name"
        },
        {
          "text": " und ",
          "color": "$text"
        },
        {
          "text": "Verkettung",
          "color": "$chaining"
        },
        {
          "text": " ausl\u00f6st\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "cooldown",
        "manaCost"

      ],
      "next": [
        "abilityRange",
        "cooldown",
        "manaCost"
      ]
    },
    "Earthquake_Base": {
      "description": [
        {
          "text": "Rufe eine massive Druckwelle an deinem Standort hervor, die Schaden basierend auf deinem ",
          "color": "$text"
        },
        {
          "text": "Angriffsschaden",
          "color": "$damage"
        },
        {
          "text": " verursacht und feindliche Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " ",
          "color": "$text"
        },
        {
          "text": "zur\u00fcckst\u00f6\u00dft",
          "color": "$knockback"
        },
        {
          "text": " nach einer ",
          "color": "$text"
        },
        {
          "text": "Verz\u00f6gerung.\nDer verursachte Schaden nimmt ab, je weiter die Mobs vom Zentrum entfernt getroffen werden.",
          "color": "$delay"
        },
        {
          "text": "\n\nErdbeben hat auch eine Chance, Bl\u00f6cke auf seinem Weg zu zerst\u00f6ren.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "knockback",
        "adjustedRadius",
        "delay",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "damage",
        "knockback",
        "adjustedRadius",
        "delay",
        "manaCost",
        "cooldown"
      ]
    },
    "Implode_Life_Tap": {
      "description": [
        {
          "text": "Entziehe 80% deiner ",
          "color": "$text"
        },
        {
          "text": "verbleibenden Gesundheit",
          "color": "$health"
        },
        {
          "text": " und verursache Schaden pro ",
          "color": "$text"
        },
        {
          "text": "entzogenem Trefferpunkt",
          "color": "$damage"
        },
        {
          "text": " an allen Mobs in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " um dich herum.\n\n",
          "color": "$text"
        },
        {
          "text": "Hinweis: 1 Herz entspricht 2 Trefferpunkten.",
          "color": "$darkgray"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "damagePerHealth",
        "cooldown"
      ],
      "next": [
        "adjustedRadius",
        "damagePerHealth",
        "cooldown"
      ]
    },
    "Chain_Lightning_Base": {
      "description": [
        {
          "text": "Beschw\u00f6re einen Blitzpfeil, der beim Aufprall einen ",
          "color": "$text"
        },
        {
          "text": "Blitzschlag",
          "color": "$name"
        },
        {
          "text": " ausl\u00f6st, der ",
          "color": "$text"
        },
        {
          "text": "Blitzschaden",
          "color": "$lightning"
        },
        {
          "text": " basierend auf deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " verursacht und sich auf Mobs in einer ",
          "color": "$text"
        },
        {
          "text": "Reichweite",
          "color": "$range"
        },
        {
          "text": " um den Aufprallpunkt ausbreitet.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "distance",
        "chainRange",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "distance",
        "chainRange",
        "manaCost",
        "cooldown"
      ]
    },
    "Chain_Lightning_Orbs": {
      "description": [
        {
          "text": "Beschw\u00f6rt einen m\u00e4chtigen ",
          "color": "$text"
        },
        {
          "text": "Blitzball",
          "color": "$name"
        },
        {
          "text": ", der langsam reist, deinem Fadenkreuz folgt und jeden getroffenen Mob mit ",
          "color": "$text"
        },
        {
          "text": "Blitzschaden",
          "color": "$lightning"
        },
        {
          "text": " basierend auf deiner ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": " trifft.",
          "color": "$text"
        },
        {
          "text": "\n\n\u2734 Wirk-F\u00e4higkeit ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ]
    },
    "Grenade_Base": {
      "description": [
        {
          "text": "Wirf einen mysteri\u00f6sen, m\u00e4chtigen ",
          "color": "$text"
        },
        {
          "text": "Chaosw\u00fcrfel",
          "color": "$qhighlight"
        },
        {
          "text": ", der nach kurzer Zeit explodiert und ",
          "color": "$text"
        },
        {
          "text": "Angriffsschaden",
          "color": "$damage"
        },
        {
          "text": "-skalierten Schaden in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " verursacht.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "damage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ]
    },
    "Toxic_Grenade": {
      "description": [
        {
          "text": "Wirf eine ",
          "color": "$text"
        },
        {
          "text": "giftige",
          "color": "$poison"
        },
        {
          "text": ", mit ",
          "color": "$text"
        },
        {
          "text": "Gift",
          "color": "$poison"
        },
        {
          "text": " durchtr\u00e4nkte Phiole, die beim Zerbrechen in eine ",
          "color": "$text"
        },
        {
          "text": "Giftwolke",
          "color": "$poison"
        },
        {
          "text": " explodiert und ",
          "color": "$text"
        },
        {
          "text": "F\u00e4higkeitskraft",
          "color": "$ability_power"
        },
        {
          "text": "-skalierten Schaden in einem ",
          "color": "$text"
        },
        {
          "text": "Radius",
          "color": "$radius"
        },
        {
          "text": " \u00fcber eine bestimmte ",
          "color": "$text"
        },
        {
          "text": "Zeitdauer",
          "color": "$duration"
        },
        {
          "text": " verursacht.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "\u2734 Wirk-F\u00e4higkeit",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ]
    }
  }
}
