
#Beam Config
["Loot Beams"]
	#If beams should be colored the same as the Items name (excludes name colors from rarity). This has priority over render_rarity_color.
	render_name_color = true
	#If beams should be colored the same as the Items rarity.
	render_rarity_color = true
	#The radius of the Loot Beam.
	#Range: 0.0 ~ 5.0
	beam_radius = 1.0
	#The height of the Loot Beam.
	#Range: 0.0 ~ 10.0
	beam_height = 2.0
	#The Y-offset of the loot beam.
	#Range: -30.0 ~ 30.0
	beam_y_offset = 0.0
	#Transparency of the Loot Beam.
	#Range: 0.0 ~ 1.0
	beam_alpha = 0.85
	#How close the player has to be to see the beam. (note: ItemEntities stop rendering at 24 blocks, so that is the limit for beams)
	#Range: 0.0 ~ 24.0
	render_distance = 24.0
	#Overrides an item's beam color with hex color. Must follow the specific format: (registryname=hexcolor) Or (#tagname=hexcolor). Example: "minecraft:stone=0xFFFFFF". This also accepts modids.
	color_overrides = ["the_vault:unidentified_artifact=0xFFA800", "the_vault:vault_artifact=0xFFA800", "the_vault:trinket=0xf4358f", "the_vault:inscription=0x8bffca", "the_vault:lost_bounty=0xfffa9e", "the_vault:old_notes=0xd4a661", "the_vault:key_ashium=0xd9772f", "the_vault:key_bomignite=0x3f7bda", "the_vault:key_gorginite=0xce1e77", "the_vault:key_iskallium=0x72b704", "the_vault:key_petzanite=0x7be1b0", "the_vault:key_sparkletine=0xc1a705", "the_vault:key_tubium=0x027441", "the_vault:key_upaline=0xf8dff4", "the_vault:key_xenium=0x322589", "the_vault:bounty_pearl=0x38203e", "the_vault:vault_catalyst=0xdcce90", "the_vault:card_deck=0x008080"]

	#Item Config
	["Loot Beams".Items]
		#If all Items Loot Beams should be rendered. Has priority over only_equipment and only_rare.
		all_items = false
		#If Loot Beams should only be rendered on items with rarity.
		only_rare = false
		#If Loot Beams should only be rendered on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods)
		only_equipment = false
		#Registry names of items that Loot Beams should render on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items.
		whitelist = ["the_vault:chestplate", "the_vault:leggings", "the_vault:helmet", "the_vault:wand", "the_vault:magnet", "the_vault:focus", "the_vault:boots", "the_vault:idol_benevolent", "the_vault:idol_omniscient", "the_vault:idol_timekeeper", "the_vault:idol_malevolence", "the_vault:idol", "the_vault:axe", "the_vault:sword", "the_vault:shield", "the_vault:unidentified_artifact", "the_vault:vault_artifact", "the_vault:jewel", "the_vault:trinket", "the_vault:inscription", "the_vault:lost_bounty", "the_vault:old_notes", "the_vault:key_piece", "the_vault:blank_key", "the_vault:unidentified_treasure_key", "the_vault:key_ashium", "the_vault:key_bomignite", "the_vault:key_gorginite", "the_vault:key_iskallium", "the_vault:key_petzanite", "the_vault:key_sparkletine", "the_vault:key_tubium", "the_vault:key_upaline", "the_vault:key_xenium", "the_vault:bounty_pearl", "the_vault:vault_catalyst", "the_vault:gemstone", "the_vault:small_charm", "the_vault:large_charm", "the_vault:grand_charm", "the_vault:majestic_charm", "the_vault:card_deck"]
		#Registry names of items that Loot Beams should NOT render on. This has priority over everything. You can also specify modids for a whole mod's items.
		blacklist = []

	#Item nametags
	["Loot Beams".Nametags]
		#Render nametags as bordered. Set to false for flat nametag with background.
		borders = true
		#If Item nametags should be rendered.
		render_nametags = true
		#If Item nametags should be rendered when looking at items.
		render_nametags_onlook = true
		#If the count of item's should also be shown in the nametag.
		render_stackcount = true
		#How close the player has to look at the item to render the nametag.
		#Range: 0.0 ~ 5.0
		nametag_look_sensitivity = 0.018
		#Transparency of the nametag text.
		#Range: 0.0 ~ 1.0
		nametag_text_alpha = 1.0
		#Transparency of the nametag background/border.
		#Range: 0.0 ~ 1.0
		nametag_background_alpha = 0.5
		#Scale of the nametag.
		#Range: -10.0 ~ 10.0
		nametag_scale = 1.0
		#The Y-offset of the nametag.
		#Range: -30.0 ~ 30.0
		nametag_y_offset = 0.75
		#If a smaller tag should be rendered under with DMCLoot rarities.
		dmcloot_compat_rarity = true
		#Define what the smaller tag should render on. Example: "Exotic", "Ancient". The string supplied has to be the tooltip line below the name. This is really only used for modpacks.
		custom_rarities = []
		#If rarities should ignore color and render as white (This is really only used for modpacks)
		white_rarities = false

