{
    "name": "Layout",
    "icon": "the_vault:vault_compass",
    "category": "patchouli:the_vault_category",
    "read_by_default": "true",
    "pages": [

        {
          "type": "patchouli:text",
          "text": "The first room you enter after jumping into the Vault Dimension is the $(l)Portal Room$(), this is your exit when you are unable to complete the Vault's objective when the Vault does not have the $(l)Locked$() Modifier. $(br2)The $(l) Vault Compass $() will always show it's needle to the direction of the portal."
        },
        {
          "type": "patchouli:text",
          "text": "$(br)Every Vault is $(l)Randomly Generated$() and rolls one of the themes, meaning each room in that Vault expresses the same theme, affecting liquids and particles. $(br2)The vault's size is scaled to player level. Each room after the portal room has four different potential corridors to new rooms. Not every corridor is open in each room. "
        },
        {
          "type": "patchouli:text",
          "text": "Vault rooms have different rarity ratings. The $(l)Common Room$() is worth the explore, with the availability of chests, God Altars, Treasure Rooms and Small Dungeons. $(br2)$(l)Challenge Rooms$() are dangerous but more rewarding than common rooms. $(br2)$(l)Omega Rooms$() are peaceful, meaning no mobs will spawn, while it contains the best loot."
        },

        {
          "type": "patchouli:text",
          "text": "Point of Interest locations in the Vault are spots where you find loot, but carry risk with mob spawners. $(br2) $(l)Mini dungeons$() spawn inside Common Rooms that contain more loot than poi's, but also carry a greater risk."
        }



    ]

}
